[
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_CLOTH_ROYAL",
    "uiSprite": "ARMOR_CLOTH_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste regale dell'esperto",
      "RU-RU": "Королевская мантия (эксперт)",
      "PL-PL": "Królewska Szata Znawcy",
      "TR-TR": "Uzman Kraliyet Cübbesi",
      "ID-ID": "Jubah Kerajaan Ahli",
      "FR-FR": "Robe royale de l'expert",
      "JA-JP": "王家のローブ（達人）",
      "EN-US": "Expert's Royal Robe",
      "DE-DE": "Königliche Robe des Experten",
      "AR-SA": "ثوب ملكي للأخصائي",
      "KO-KR": "전문가의 왕실 로브",
      "PT-BR": "Robe Real do Perito",
      "ZH-TW": "專家級皇家長袍",
      "ES-ES": "Túnica real del experto",
      "ZH-CN": "专家级皇家长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T5_ARMOR_CLOTH_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
          "count": 8
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_CLOTH_AVALON",
    "uiSprite": "ARMOR_CLOTH_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste della purezza dell'esperto",
      "RU-RU": "Мантия чистоты (эксперт)",
      "PL-PL": "Szata Czystości Znawcy",
      "TR-TR": "Uzman Masumiyet Cübbesi",
      "ID-ID": "Jubah Kemurnian Ahli",
      "FR-FR": "Robe de pureté de l'expert",
      "JA-JP": "純潔のローブ（達人）",
      "EN-US": "Expert's Robe of Purity",
      "DE-DE": "Robe der Reinheit des Experten",
      "AR-SA": "ثوب النقاء للأخصائي",
      "KO-KR": "전문가의 순수의 로브",
      "PT-BR": "Robe da Pureza do Perito",
      "ZH-TW": "專家級純潔長袍",
      "ES-ES": "Túnica de pureza del experto",
      "ZH-CN": "专家级纯洁长袍"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_LEATHER_SET3",
    "uiSprite": "ARMOR_LEATHER_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]��速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FLAMESHIELD",
          "uiAtlas": null,
          "uiSprite": "INFERNOSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo degli inferi",
            "RU-RU": "Пламенный щит",
            "PL-PL": "Tarcza Inferno",
            "TR-TR": "Cehennem Kalkanı",
            "ID-ID": "Perisai Neraka",
            "FR-FR": "Bouclier de l'enfer",
            "JA-JP": "灼熱のシールド",
            "EN-US": "Inferno Shield",
            "DE-DE": "Infernoschild",
            "AR-SA": "درع الجحيم",
            "KO-KR": "인페르노 실드",
            "PT-BR": "Escudo do Fogaréu",
            "ZH-TW": "煉獄護盾",
            "ES-ES": "Escudo Inferno",
            "ZH-CN": "烈火护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di fuoco, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].",
            "RU-RU": "Вы покрываете себя пламенным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].",
            "PL-PL": "Pokrywasz się płonącą tarczą, zwiększającą twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] otrzymywanych przez ciebie obrażeń w formie [dmg]obrażeń magicznych[/dmg].",
            "TR-TR": "Kendini yanan bir kalkan ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar[/dmg] olarak yansıtır.",
            "ID-ID": "Menyelimuti dirimu dengan perisai api, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].",
            "FR-FR": "Couvrez-vous d'un bouclier enflammé qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].",
            "JA-JP": "燃え盛るシールドであなたを覆い、[buff](A)[/buff]の間、[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。",
            "EN-US": "Cover yourself with a flaming shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].",
            "DE-DE": "Schütze dich mit einem flammenden Schild, dieser steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] deines eingehenden Schadens als [dmg]magischen Schaden[/dmg].",
            "AR-SA": "عليك تغطية نفسك بدرع مشتعلة لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].",
            "KO-KR": "불타오르는 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 입힙니다.",
            "PT-BR": "Se cobre em um escudo flamejante, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].",
            "ZH-TW": "以烈焰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。",
            "ES-ES": "Cúbrete con un escudo de llamas e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].",
            "ZH-CN": "以炽烈的护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "AMBUSH",
          "uiAtlas": null,
          "uiSprite": "STEALTH",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Imboscata",
            "RU-RU": "Засада",
            "PL-PL": "Zasadzka",
            "TR-TR": "Pusu",
            "ID-ID": "Sergap",
            "FR-FR": "Embuscade",
            "JA-JP": "待ち伏せ",
            "EN-US": "Ambush",
            "DE-DE": "Hinterhalt",
            "AR-SA": "الكمين",
            "KO-KR": "매복",
            "PT-BR": "Emboscada",
            "ZH-TW": "伏擊",
            "ES-ES": "Emboscada",
            "ZH-CN": "伏击"
          },
          "localizedDescriptions": {
            "IT-IT": "Prepari un'imboscata, rendendoti [buff]invisibile[/buff] per [buff](A)[/buff] (attaccare, usare un potere o interagire con un oggetto interrompe l'invisibilità).\nAumenta il [buff]danno[/buff] la [other]prossima volta[/other] che [other]infliggi danni[/other] del [buff](B)[/buff] per ogni [buff](C)[/buff] nel quale rimani invisibile ([other]si accumula[/other] fino a [other](D)[/other] volte) e dura fino a [buff](E)[/buff] dopo essere stato rivelato.\n\nSe ti muovi a più di [other](F)[/other] dalla [other]posizione iniziale[/other] tornerai [other]visibile[/other].",
            "RU-RU": "Подготовьте засаду, перейдя в [buff]невидимость[/buff] на [buff](A)[/buff] (атака, использование навыка и взаимодействие с объектами раскроют вас).\nУвеличивает ваш [buff]урон[/buff] на [buff](B)[/buff] за каждые [buff](C)[/buff], в течение которых вы остаетесь невидимы ([other]накапливается[/other] до [other](D)[/other] раз) при [other]следующем нанесении урона[/other] в течение [buff](E)[/buff] пос��е выхода из невидимости.\n\nЕсли вы отдалитесь более, чем на [other](F)[/other] от [other]места активации заклинания[/other], вы [other]раскроетесь[/other].",
            "PL-PL": "Szykujesz zasadzkę, stając się [buff]niewidzialnym[/buff] na [buff](A)[/buff] (atakowanie, użycie umiejętności lub interakcja z obiektem ujawni cię).\nZwiększa twoje [buff]obrażenia[/buff] o [buff](B)[/buff] za każde [buff](C)[/buff] niewidzialności ([other]kumuluje się[/other] do [other](D)[/other] razy) [other]następnym razem[/other] gdy [other]zadasz obrażenia[/other] w ciągu [buff](E)[/buff] po ujawnieniu cię.\n\nJeśli oddalisz się dalej niż [other](F)[/other] od [other]miejsca rzucenia zaklęcia[/other] zostaniesz [other]ujawniony[/other].",
            "TR-TR": "Kendini [buff](A)[/buff] boyunca [buff]görünmez[/buff] yaparak bir pusu kurarsın. (Saldırmak, bir yetenek kullanmak veya bir nesne ile etkileşime geçmek seni açığa çıkarır.)\nAçığa çıkarıldıktan sonra [buff](B)[/buff] içerisinde [other]bir sonraki[/other] [other]hasar verişinde[/other] [buff]hasarını[/buff] görünmez kaldığın her [buff](C)[/buff] için [buff](D)[/buff] artırır ([other]en fazla (E)[/other] defa [other]birikir[/other]).\n\n[other]Kullanım konumundan[/other] [other](F)[/other] uzaklaşırsan [other]açığa çıkarılırsın[/other].",
            "ID-ID": "Siapkan sergapan, buat dirimu [buff]tidak terlihat[/buff] untuk [buff](A)[/buff] (menyerang, menggunakan kemampuan, atau berinteraksi dengan objek akan membuatmu terlihat lagi).\nMenambah [buff]damage[/buff] hingga [buff](B)[/buff] untuk setiap [buff](C)[/buff] saat kamu tak terlihat ([other]bertumpuk[/other] hingga [other](D)[/other] kali) [other]saat berikutnya[/other] kamu [other]menghasilkan damage[/other] dalam [buff](E)[/buff] setelah kamu terlihat.\n\nJika kamu bergerak [other](F)[/other] dari [other]lokasi perapalan[/other] kamu akan [other]terungkap[/other].",
            "FR-FR": "Preparez une embuscade, devenant [buff]invisible[/buff] pendant [buff](A)[/buff] (attaquer, utiliser une compétence ou intéragir avec un objet vous révèle).\nAugmente vos [buff]dégâts[/buff] de [buff](B)[/buff] pour chaque [buff](C)[/buff] où vous restez invisible ([other]cumulable[/other] jusqu'à [other](D)[/other] fois).\nCet effet persiste pendant [buff](E)[/buff] après avoir été révélé \n\nSi vous vous déplacez de plus de [other](F)[/other] de [other]l'emplacement d'incantation[/other], vous êtes [other]révélé[/other].",
            "JA-JP": "[buff](A)[/buff]の間、あなたを[buff]透明化[/buff]して待ち伏せの準備を整えます（攻撃したり、能力を使ったり、オブジェクトと��わったりするとあなたの姿が現れます）。\n透明状態でいる[buff](B)[/buff]ごとに[buff]ダメージ[/buff]が[buff](C)[/buff]上昇し（最大[other](D)[/other]回まで[other]スタック[/other]します）、[other]その次に[/other]姿が現れた後で[buff](E)[/buff]以内に[other]ダメージを与えます[/other]。\n\n[other]詠唱地点[/other]から[other](F)[/other]以上離れると、[other]姿が現れます[/other]。",
            "EN-US": "Prepare an ambush, turning yourself [buff]invisible[/buff] for [buff](A)[/buff] (attacking, using an ability, or interacting with an object will reveal you).\nIncreases your [buff]damage[/buff] by [buff](B)[/buff] for every [buff](C)[/buff] you stay invisible ([other]stacks[/other] up to [other](D)[/other] times) the [other]next time[/other] you [other]deal damage[/other] within [buff](E)[/buff] after revealing you.\n\nIf you move more than [other](F)[/other] away from the [other]cast location[/other] you will be [other]revealed[/other].",
            "DE-DE": "Bereite einen Hinterhalt vor, indem du dich für [buff](A)[/buff] [buff]unsichtbar[/buff] machst. (Angreifen, Fertigkeitennutzung und Interaktion mit einem Objekt wird dich enttarnen).\nSteigert deinen nächsten angerichteten [buff]Schaden[/buff] für jede [buff](B)[/buff], die du unsichtbar bleibst, um [buff](C)[/buff] (bis zu [other](D)[/other] [other]Stapel[/other]) für deinen nächsten angerichteten Schaden innerhalb von [buff](E)[/buff], nachdem du dich enttarnst.\n\nWenn du dich mehr als [other](F)[/other] vom [other]Anwendungsort[/other] entfernst, wirst du [other]enttarnt[/other].",
            "AR-SA": "تحضير كمين [buff]بإخفاء نفسك[/buff] لمدة [buff](A)[/buff] (الهجوم أو استخدام قدرة أو التفاعل مع غرض سيلغي حالة الاختفاء).\nيمكنها [buff]زيادة قدرتك على إلحاق الضرر[/buff] بمقدار [buff](B)[/buff] لكل[buff](C)[/buff] تكون حالة الاختفاء مفعلة فيها ([other]تتكدس[/other]لما يصل إلى[other](D)[/other]من المرات) [other]في المرة التالية التي[/other] يمكنك [other]إلحاق ضرر بها[/other] خلال [buff](E)[/buff]بعد انتهاء حالة الاختفاء.\n\nإذا تم الابتعاد أكثر من [other](F)[/other] عن [other]موقع الإلقاء[/other] فسيتم [other]إلغاء حالة التخفي[/other].",
            "KO-KR": "매복을 준비하여 [buff](A)[/buff] 동안 자신을 [buff]은신[/buff] 상태가 됩니다 (공격, 스킬 사용, 오브젝트와 상호작용 시 모습이 드러나게 됨) .\n 은신한 상태로 [buff](B)[/buff]마다 대미지가 [buff](C)[/buff] 만큼 증가하고, ([other](D)[/other]까지 [other]중첩[/other]됨) 은신이 풀린 후 [buff](E)[/buff] 동안 [other]다음[other]에 가할 [buff]공격의 대미지[/buff]가 증가합니다.\n \n [other]시전 위치[/other]로부터 [other](F)[/other] 이상 이동하면 은신이 [other]드러나게[/other] 됩니다.",
            "PT-BR": "Prepara uma emboscada, te deixando [buff]invisível[/buff] por [buff](A)[/buff] (atacar, usar uma habilidade, e interagir com um objeto te revelerá).\nAumenta seu [buff]dano[/buff] em [buff](B)[/buff] a cada [buff](C)[/buff] que você se mantém invisível ([other]acumula[/other] até [other](D)[/other] vezes) a [other]próxima vez[/other] que você [other]causar dano[/other] dentro de [buff](E)[/buff] após te revelar.\n\nSe você se mover mais de [other](F)[/other] para longe do [other]local de lançamento[/other] você será [other]revelado[/other].",
            "ZH-TW": "伺機伏擊，使自身進入[buff]隱形[/buff]狀態，持續[buff](A)[/buff](發動攻擊、使用技能或與物件互動將會現身)。\n處於隱形狀態時，每經過[buff](B)[/buff]，[buff]傷害[/buff]增加[buff](C)[/buff](最多可[other]疊加[/other][other](D)[/other]層)，並於現身後[buff](E)[/buff]內[other]再次[/other][other]造成傷害[/other]時生效。\n\n若您距離[other]施放位置[/other]超過[other](F)[/other]將會[other]現身[/other]。",
            "ES-ES": "Prepara una emboscada y hazte [buff]invisible[/buff] por [buff](A)[/buff] (atacar, usar una habilidad o interactuar con un objeto te revelará).\nPor cada [buff](B)[/buff] que permanezcas invisible incrementa tu [buff]daño[/buff] en [buff](C)[/buff] para el [other]próximo[/other] [other]ataque[/other] que realices en [buff](D)[/buff] después de haber sido revelado ([other]se acumula[/other] hasta [other](E)[/other] veces).\n\nSi te alejas más de [other](F)[/other] de la [other]ubicación del lanzamiento[/other] serás [other]revelado[/other].",
            "ZH-CN": "准备突袭，使你进入[buff]隐形[/buff]状态，持续[buff](A)[/buff]（攻击、使用技能或者与任何物件交互都会使你被揭露）。\n在你被揭露后，维持隐形状态的每[buff](B)[/buff]，使你于[buff](C)[/buff]内下一次[other]造成伤害[/other]时的[buff]伤害[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)次[/other]）。\n\n若你移动至离[other]施法位置[/other]超过[other](F)[/other]远，则你会被[other]揭露[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.2,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 50,
          "energyUsage": 12,
          "castRange": 0,
          "category": "invisibility",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": {
            "time": 7,
            "effect": "none",
            "target": "ground",
            "position": null,
            "removeOnLeave": null,
            "visible": null
          },
          "invisibility": {
            "target": "self",
            "time": 7,
            "attackingBreaksEffect": true,
            "mountingBreaksEffect": true,
            "worldInteractionBreaksEffect": true,
            "castingBreaksEffect": true,
            "to": "everyone"
          }
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_BALANCE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_VITALITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_BALANCE_DESC",
          "localizedNames": {
            "IT-IT": "Mente equilibrata",
            "RU-RU": "Гармония разума",
            "PL-PL": "Zrównoważony Umysł",
            "TR-TR": "Dengeli Zihin",
            "ID-ID": "Pikiran Seimbang",
            "FR-FR": "Esprit équilibré",
            "JA-JP": "安定した精神",
            "EN-US": "Balanced Mind",
            "DE-DE": "Ausgeglichener Geist",
            "AR-SA": "عقل متزن",
            "KO-KR": "균형 잡힌 정신",
            "PT-BR": "Mente Equilibrada",
            "ZH-TW": "心平氣和",
            "ES-ES": "Mente equilibrada",
            "ZH-CN": "思维平衡"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].\nAumenta la [buff]difesa[/buff] del [buff](B)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].\nУвеличивает [buff]защиту[/buff] на [buff](B)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff], o [buff](A)[/buff].\nZwiększa [buff]Obronę[/buff] o [buff](B)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff] [buff](A)[/buff] artırır.\n[buff]Savunmayı[/buff] [buff](B)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff], hingga [buff](A)[/buff].\nMenambah [buff]Pertahanan[/buff] sebesar [buff](B)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].\nAugmente votre [buff]défense[/buff] de [buff](B)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。\n[buff]防御力[/buff]が[buff](B)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and your [buff]Healing Cast[/buff], by [buff](A)[/buff].\nIncreases [buff]Defense[/buff] by [buff](B)[/buff].",
            "DE-DE": "Steigert den von dir angerichteten [buff]Schaden[/buff] und deine [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].\nSteigert die [buff]Verteidigung[/buff] um [buff](B)[/buff].",
            "AR-SA": "تزيد [buff]الضرر[/buff] الكلي لديك وقدرتك على [buff]إطلاق العلاج[/buff] بمقدار [buff](A)[/buff].\nتزيد [buff]الدفاع[/buff] بمقدار [buff](B)[/buff].",
            "KO-KR": "자신의 [buff]대미지[/buff]와 [buff]회복 시전량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.\n[buff]방어력[/buff]을 [buff](B)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e sua [buff]Cura[/buff], em [buff](A)[/buff].\nAumenta a [buff]Defesa[/buff] em [buff](B)[/buff].",
            "ZH-TW": "使所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。\n使[buff]防禦力[/buff]增加[buff](B)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y tu [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].\nAumenta la [buff]Defensa[/buff] en [buff](B)[/buff].",
            "ZH-CN": "你的[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](A)[/buff]。\n你的[buff]防御[/buff]提高[buff](B)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "healbonus",
              "value": 0.04
            },
            {
              "type": "bonusdefensevsplayers",
              "value": 0.02
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.02
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_AASPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_AGILITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_AASPEED_DESC",
          "localizedNames": {
            "IT-IT": "Rapidità",
            "RU-RU": "Быстрота",
            "PL-PL": "Lotność",
            "TR-TR": "Atiklik",
            "ID-ID": "Kecepatan",
            "FR-FR": "Promptitude",
            "JA-JP": "迅速",
            "EN-US": "Swiftness",
            "DE-DE": "Raschheit",
            "AR-SA": "الخفة",
            "KO-KR": "신속",
            "PT-BR": "Rapidez",
            "ZH-TW": "敏捷身手",
            "ES-ES": "Prontitud",
            "ZH-CN": "迅捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità degli attacchi automatici[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]скорость автоатаки[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość Autoataku[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Otomatik saldırı hızını[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse d'auto-attaque[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff](A)[/buff]の間、[buff]通常攻撃速度[/buff]が上昇します。",
            "EN-US": "Increases your [buff]Auto-Attack Speed[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]سرعة هجومك التلقائي[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]자동 공격 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]Velocidade dos seus Ataques Automáticos[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]普通攻擊速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Incrementa tu [buff]velocidad de auto ataques[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]普通攻击速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "attackspeedbonus",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CD_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CD_REDUCTION_DESC",
          "localizedNames": {
            "IT-IT": "Pensatore rapido",
            "RU-RU": "Находчивость",
            "PL-PL": "Spryt",
            "TR-TR": "Tez Zihin",
            "ID-ID": "Pemikir Cepat",
            "FR-FR": "Réflexion rapide",
            "JA-JP": "迅速な頭脳",
            "EN-US": "Quick Thinker",
            "DE-DE": "Schnelldenker",
            "AR-SA": "سرعة البديهة",
            "KO-KR": "빠른 생각",
            "PT-BR": "Pensamento Rápido",
            "ZH-TW": "隨機應變",
            "ES-ES": "Decisiones rápidas",
            "ZH-CN": "思维敏捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità di ricarica[/buff] del [buff](A)[/buff].",
            "RU-RU": "Сокращает [buff]время восстановления[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość odnawiania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Bekleme dolma hızını [/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Laju Cooldown[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse de recharge[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クールダウン率[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Cooldown Rate[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Abklingrate[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]معدل فترات الانتظار[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]재사용 대기 시간 감소 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Taxa de Recarga[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]冷卻時間速率[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]ritmo de tiempo de espera[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]技能冷却速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccooldownreduction",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Giacca da assassino del sapiente",
      "RU-RU": "Куртка убийцы (знаток)",
      "PL-PL": "Kurtka Skrytobójcy Adepta",
      "TR-TR": "Ehil Suikastçı Ceketi",
      "ID-ID": "Jaket Pembunuh Mahir",
      "FR-FR": "Veste d'assassin de l'adepte",
      "JA-JP": "アサシンジャケット（名人）",
      "EN-US": "Adept's Assassin Jacket",
      "DE-DE": "Attentäterjacke des Adepten",
      "AR-SA": "سترة السفاح للبارع",
      "KO-KR": "숙련자의 암살자 재킷",
      "PT-BR": "Casaco de Assassino do Adepto",
      "ZH-TW": "老手級刺客外套",
      "ES-ES": "Chaqueta de asesino del iniciado",
      "ZH-CN": "老手级刺客外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_LEATHER_SET1",
    "uiSprite": "ARMOR_LEATHER_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da mercenario del sapiente",
      "RU-RU": "Куртка наемника (знаток)",
      "PL-PL": "Kurtka Najemnika Adepta",
      "TR-TR": "Ehil Paralı Asker Ceketi",
      "ID-ID": "Jaket Tentara Bayaran Mahir",
      "FR-FR": "Veste de mercenaire de l'adepte",
      "JA-JP": "傭兵のジャケット（名人）",
      "EN-US": "Adept's Mercenary Jacket",
      "DE-DE": "Söldnerjacke des Adepten",
      "AR-SA": "سترة المرتزق للبارع",
      "KO-KR": "숙련자의 용병 재킷",
      "PT-BR": "Casaco de Mercenário do Adepto",
      "ZH-TW": "老手級傭兵外套",
      "ES-ES": "Chaqueta de mercenario del iniciado",
      "ZH-CN": "老手级雇佣兵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_LEATHER_SET2",
    "uiSprite": "ARMOR_LEATHER_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FLAMESHIELD",
          "uiAtlas": null,
          "uiSprite": "INFERNOSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo degli inferi",
            "RU-RU": "Пламенный щит",
            "PL-PL": "Tarcza Inferno",
            "TR-TR": "Cehennem Kalkanı",
            "ID-ID": "Perisai Neraka",
            "FR-FR": "Bouclier de l'enfer",
            "JA-JP": "灼熱のシールド",
            "EN-US": "Inferno Shield",
            "DE-DE": "Infernoschild",
            "AR-SA": "درع الجحيم",
            "KO-KR": "인페르노 실드",
            "PT-BR": "Escudo do Fogaréu",
            "ZH-TW": "煉獄護盾",
            "ES-ES": "Escudo Inferno",
            "ZH-CN": "烈火护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di fuoco, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].",
            "RU-RU": "Вы покрываете себя пламенным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].",
            "PL-PL": "Pokrywasz się płonącą tarczą, zwiększającą twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] otrzymywanych przez ciebie obrażeń w formie [dmg]obrażeń magicznych[/dmg].",
            "TR-TR": "Kendini yanan bir kalkan ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar[/dmg] olarak yansıtır.",
            "ID-ID": "Menyelimuti dirimu dengan perisai api, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].",
            "FR-FR": "Couvrez-vous d'un bouclier enflammé qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].",
            "JA-JP": "燃え盛るシールドであなたを覆い、[buff](A)[/buff]の間、[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。",
            "EN-US": "Cover yourself with a flaming shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].",
            "DE-DE": "Schütze dich mit einem flammenden Schild, dieser steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] deines eingehenden Schadens als [dmg]magischen Schaden[/dmg].",
            "AR-SA": "عليك تغطية نفسك بدرع مشتعلة لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].",
            "KO-KR": "불타오르는 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 입힙니다.",
            "PT-BR": "Se cobre em um escudo flamejante, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].",
            "ZH-TW": "以烈焰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。",
            "ES-ES": "Cúbrete con un escudo de llamas e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].",
            "ZH-CN": "以炽烈的护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "HASTE",
          "uiAtlas": null,
          "uiSprite": "BUFF_SPEED",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Rapidità",
            "RU-RU": "Ускорение",
            "PL-PL": "Pośpiech",
            "TR-TR": "Hızlanma",
            "ID-ID": "Percepat",
            "FR-FR": "Hâte",
            "JA-JP": "迅速",
            "EN-US": "Haste",
            "DE-DE": "Eile",
            "AR-SA": "إسراع",
            "KO-KR": "서두르기",
            "PT-BR": "Pressa",
            "ZH-TW": "速攻",
            "ES-ES": "Premura",
            "ZH-CN": "加速"
          },
          "localizedDescriptions": {
            "IT-IT": "Intensifichi i tuoi assalti, aumentando la tua [buff]velocità degli attacchi automatici[/buff] del [buff](A)[/buff] e tutti i [buff]danni[/buff] che infliggi del [buff](B)[/buff] per [buff](C)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]скорость автоатаки[/buff] на [buff](A)[/buff], а также весь наносимый вами [buff]урон[/buff] на [buff](B)[/buff] в течение [buff](C)[/buff].",
            "PL-PL": "Przyspieszasz swoje ataki, zwiększając swoją [buff]Szybkość Autoataku[/buff] o [buff](A)[/buff] i wszystkie [buff]obrażenia[/buff] jakie zadajesz o [buff](B)[/buff] na [buff](C)[/buff].",
            "TR-TR": "Saldırılarını hızlandırarak [buff](A)[/buff] boyunca [buff]otomatik saldırı hızını[/buff] [buff](B)[/buff] ve verdiğin tüm [buff]hasarı[/buff] [buff](C)[/buff] artırır.",
            "ID-ID": "Mempercepat seranganmu, meningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](A)[/buff] dan semua [buff]damage[/buff] yang kamu hasilkan sebesar [buff](B)[/buff] selama [buff](C)[/buff].",
            "FR-FR": "Accélérez vos attaques, augmentant votre [buff]vitesse d'auto-attaque[/buff] de [buff](A)[/buff] et tous les [buff]dégâts[/buff] que vous infligez de [buff](B)[/buff] pendant [buff](C)[/buff].",
            "JA-JP": "攻撃を加速し、[buff](A)[/buff]の間、[buff]通常攻撃速度[/buff]を[buff](B)[/buff]上昇させ、あなたの全ての[buff]ダメージ[/buff]を[buff](C)[/buff]上昇させます。",
            "EN-US": "Hasten your attacks, increasing your [buff]Auto-Attack Speed[/buff] by [buff](A)[/buff] and all [buff]damage[/buff] you deal by [buff](B)[/buff] for [buff](C)[/buff].",
            "DE-DE": "Beschleunigt deine Angriffe, dies steigert für [buff](A)[/buff] deine [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](B)[/buff] und den gesamten von dir angerichteten [buff]Schaden[/buff] um [buff](C)[/buff].",
            "AR-SA": "يمكنك تسريع الهجمات، لزيادة [buff]سرعة الهجوم التلقائي[/buff] الخاص بك بمقدار [buff](A)[/buff] وجميع [buff]الأضرار[/buff] الملحقة بمقدار [buff](B)[/buff] لمدة [buff](C)[/buff].",
            "KO-KR": "공격을 가속화하여, [buff](A)[/buff] 동안 자신의 [buff]자동 공격 속도[/buff]를 [buff](B)[/buff] 만큼, 그리고 [buff]대미지[/buff]를 [buff](C)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Acelera os seus ataques, aumentando a [buff]Velocidade dos seus Ataques Automáticos[/buff] em [buff](A)[/buff] e todo o [buff]dano[/buff] que você causa em [buff](B)[/buff] por [buff](C)[/buff].",
            "ZH-TW": "加快攻擊節奏，使自身[buff]普通攻擊速度[/buff]增加[buff](A)[/buff]、造成的所有[buff]傷害[/buff]增加[buff](B)[/buff]，持續[buff](C)[/buff]。",
            "ES-ES": "Acelera tus ataques e incrementa la [buff]velocidad de tus auto ataques[/buff] en [buff](A)[/buff] y todo el [buff]daño[/buff] que infliges en [buff](B)[/buff] por [buff](C)[/buff].",
            "ZH-CN": "在战斗中逐渐加速，你的[buff]普通攻击速度[/buff]提高[buff](A)[/buff]，你造成的所有[buff]伤害[/buff]提高[buff](B)[/buff]，持续[buff](C)[/buff]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 9,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalspelldamagebonus",
              "time": 8,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicspelldamagebonus",
              "time": 8,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "physicalattackdamagebonus",
              "time": 8,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicattackdamagebonus",
              "time": 8,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "attackspeedbonus",
              "time": 8,
              "value": 0.6,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_BALANCE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_VITALITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_BALANCE_DESC",
          "localizedNames": {
            "IT-IT": "Mente equilibrata",
            "RU-RU": "Гармония разума",
            "PL-PL": "Zrównoważony Umysł",
            "TR-TR": "Dengeli Zihin",
            "ID-ID": "Pikiran Seimbang",
            "FR-FR": "Esprit équilibré",
            "JA-JP": "安定した精神",
            "EN-US": "Balanced Mind",
            "DE-DE": "Ausgeglichener Geist",
            "AR-SA": "عقل متزن",
            "KO-KR": "균형 잡힌 정신",
            "PT-BR": "Mente Equilibrada",
            "ZH-TW": "心平氣和",
            "ES-ES": "Mente equilibrada",
            "ZH-CN": "思维平衡"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].\nAumenta la [buff]difesa[/buff] del [buff](B)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].\nУвеличивает [buff]защиту[/buff] на [buff](B)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff], o [buff](A)[/buff].\nZwiększa [buff]Obronę[/buff] o [buff](B)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff] [buff](A)[/buff] artırır.\n[buff]Savunmayı[/buff] [buff](B)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff], hingga [buff](A)[/buff].\nMenambah [buff]Pertahanan[/buff] sebesar [buff](B)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].\nAugmente votre [buff]défense[/buff] de [buff](B)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。\n[buff]防御力[/buff]が[buff](B)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and your [buff]Healing Cast[/buff], by [buff](A)[/buff].\nIncreases [buff]Defense[/buff] by [buff](B)[/buff].",
            "DE-DE": "Steigert den von dir angerichteten [buff]Schaden[/buff] und deine [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].\nSteigert die [buff]Verteidigung[/buff] um [buff](B)[/buff].",
            "AR-SA": "تزيد [buff]الضرر[/buff] الكلي لديك وقدرتك على [buff]إطلاق العلاج[/buff] بمقدار [buff](A)[/buff].\nتزيد [buff]الدفاع[/buff] بمقدار [buff](B)[/buff].",
            "KO-KR": "자신의 [buff]대미지[/buff]와 [buff]회복 시전량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.\n[buff]방어력[/buff]을 [buff](B)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e sua [buff]Cura[/buff], em [buff](A)[/buff].\nAumenta a [buff]Defesa[/buff] em [buff](B)[/buff].",
            "ZH-TW": "使所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。\n使[buff]防禦力[/buff]增加[buff](B)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y tu [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].\nAumenta la [buff]Defensa[/buff] en [buff](B)[/buff].",
            "ZH-CN": "你的[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](A)[/buff]。\n你的[buff]防御[/buff]提高[buff](B)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "healbonus",
              "value": 0.04
            },
            {
              "type": "bonusdefensevsplayers",
              "value": 0.02
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.02
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_AASPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_AGILITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_AASPEED_DESC",
          "localizedNames": {
            "IT-IT": "Rapidità",
            "RU-RU": "Быстрота",
            "PL-PL": "Lotność",
            "TR-TR": "Atiklik",
            "ID-ID": "Kecepatan",
            "FR-FR": "Promptitude",
            "JA-JP": "迅速",
            "EN-US": "Swiftness",
            "DE-DE": "Raschheit",
            "AR-SA": "الخفة",
            "KO-KR": "신속",
            "PT-BR": "Rapidez",
            "ZH-TW": "敏捷身手",
            "ES-ES": "Prontitud",
            "ZH-CN": "迅捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità degli attacchi automatici[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]скорость автоатаки[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość Autoataku[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Otomatik saldırı hızını[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse d'auto-attaque[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff](A)[/buff]の間、[buff]通常攻撃速度[/buff]が上昇します。",
            "EN-US": "Increases your [buff]Auto-Attack Speed[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]سرعة هجومك التلقائي[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]자동 공격 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]Velocidade dos seus Ataques Automáticos[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]普通攻擊速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Incrementa tu [buff]velocidad de auto ataques[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]普通攻击速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "attackspeedbonus",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CD_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CD_REDUCTION_DESC",
          "localizedNames": {
            "IT-IT": "Pensatore rapido",
            "RU-RU": "Находчивость",
            "PL-PL": "Spryt",
            "TR-TR": "Tez Zihin",
            "ID-ID": "Pemikir Cepat",
            "FR-FR": "Réflexion rapide",
            "JA-JP": "迅速な頭脳",
            "EN-US": "Quick Thinker",
            "DE-DE": "Schnelldenker",
            "AR-SA": "سرعة البديهة",
            "KO-KR": "빠른 생각",
            "PT-BR": "Pensamento Rápido",
            "ZH-TW": "隨機應變",
            "ES-ES": "Decisiones rápidas",
            "ZH-CN": "思维敏捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità di ricarica[/buff] del [buff](A)[/buff].",
            "RU-RU": "Сокращает [buff]время восстановления[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość odnawiania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Bekleme dolma hızını [/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Laju Cooldown[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse de recharge[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クールダウン率[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Cooldown Rate[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Abklingrate[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]معدل فترات الانتظار[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]재사용 대기 시간 감소 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Taxa de Recarga[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]冷卻時間速率[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]ritmo de tiempo de espera[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]技能冷却速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccooldownreduction",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Giacca da cacciatore del sapiente",
      "RU-RU": "Куртка охотника (знаток)",
      "PL-PL": "Kurtka Łowcy Adepta",
      "TR-TR": "Ehil Avcı Ceketi",
      "ID-ID": "Jaket Pemburu Mahir",
      "FR-FR": "Veste de chasseur de l'adepte",
      "JA-JP": "狩人のジャケット（名人）",
      "EN-US": "Adept's Hunter Jacket",
      "DE-DE": "Jägerjacke des Adepten",
      "AR-SA": "سترة الصياد للبارع",
      "KO-KR": "숙련자의 헌터 재킷",
      "PT-BR": "Casaco de Caçador do Adepto",
      "ZH-TW": "老手級獵人外套",
      "ES-ES": "Chaqueta de cazador del iniciado",
      "ZH-CN": "老手级猎人外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_GATHERER_HIDE",
    "uiSprite": "ARMOR_GATHERER_HIDE",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "hide",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_HIDE_T6",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_HIDE",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_HIDE_DESC",
          "localizedNames": {
            "IT-IT": "Abilità da scuoiatore",
            "RU-RU": "Навыки свежевателя",
            "PL-PL": "Umiejętności skórowania",
            "TR-TR": "Deri Yüzme Becerileri",
            "ID-ID": "Keterampilan Menguliti",
            "FR-FR": "Compétences de dépeçage",
            "JA-JP": "皮剥ぎスキル",
            "EN-US": "Skinning Skills",
            "DE-DE": "Abhäutefähigkeiten",
            "AR-SA": "مهارات السلخ",
            "KO-KR": "가죽 벗기기 스킬",
            "PT-BR": "Habilidades de Esfolamento",
            "ZH-TW": "剝皮技能",
            "ES-ES": "Habilidades de despellejadura",
            "ZH-CN": "剥皮技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Pelli[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]добычи шкур[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Skór[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Kürk[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Kulit Mentah[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]peau[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]皮[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Hide[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Felle[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الجلد[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]가죽[/buff]의 가죽 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Pelegos[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階獸皮[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]piel[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶兽皮[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da scuoiatore del maestro",
      "RU-RU": "Одежда свежевателя (мастер)",
      "PL-PL": "Odzienie Skórnika Mistrza",
      "TR-TR": "Usta Deri Yüzücü Giysisi",
      "ID-ID": "Pakaian Pengulit Master",
      "FR-FR": "Tenue de dépeceur du maître",
      "JA-JP": "皮剥ぎ屋の服（マスター）",
      "EN-US": "Master's Skinner Garb",
      "DE-DE": "Kürschnerkleidung des Meisters",
      "AR-SA": "ملابس الدبّ��غ للخبير",
      "KO-KR": "마스터의 가죽공 의상",
      "PT-BR": "Traje do Esfolador Mestre",
      "ZH-TW": "大師級剝皮匠工作服",
      "ES-ES": "Atuendo de peletero del maestro",
      "ZH-CN": "大师级剥皮工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_HIDE",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_PLATE_UNDEAD",
    "uiSprite": "ARMOR_PLATE_UNDEAD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 825,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治���",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "TAUNT",
          "uiAtlas": null,
          "uiSprite": "TAUNT",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_TAUNT_V2_DESC",
          "localizedNames": {
            "IT-IT": "Provocazione",
            "RU-RU": "Насмешка",
            "PL-PL": "Docinki",
            "TR-TR": "Kışkırtma",
            "ID-ID": "Mengejek",
            "FR-FR": "Provocation",
            "JA-JP": "挑発",
            "EN-US": "Taunt",
            "DE-DE": "Spott",
            "AR-SA": "السخرية",
            "KO-KR": "조롱",
            "PT-BR": "Provocar",
            "ZH-TW": "嘲諷",
            "ES-ES": "Provocar",
            "ZH-CN": "嘲讽"
          },
          "localizedDescriptions": {
            "IT-IT": "Provoca il nemico bersaglio.\n\nTi rende il bersaglio [other]prioritario[/other]. \nAumenta la tua [other]Minaccia[/other] del [other](A)[/other] verso tutti i mob entro un [other]raggio di (B)[/other] attorno a te.\n\nAumenta i tuoi[buff]Danni contro Tutti[/buff] del [buff](C)[/buff], ma riduce le tue [other]Difese contri i Giocatori[/other] del [other](D)[/other] per [other](E)[/other].",
            "RU-RU": "Провоцирует выбранного врага.\n\nПревращает вас в цель с [other]наивысшим пр��оритетом[/other]. \nУвеличивает уровень вашей [other]угрозы[/other] на [other](A)[/other] по отношению к любому монстру в [other]радиусе (B)[/other] вокруг вас.\n\nУвеличивает весь наносимый вами [buff]урон по всем[/buff] на [buff](C)[/buff], но снижает показатели вашей [other]защиты против игроков[/other] на [other](D)[/other] в течение [other](E)[/other].",
            "PL-PL": "Prowokujesz wybranego wroga.\n\nStajesz się celem z [other]najwyższym priorytetem[/other]. \nZwiększa twoje [other]Zagrożenie[/other] o [other](A)[/other] dla każdego moba w promieinu [other](B)[/other] od ciebie.\n\nZwiększa twoje [buff]Obrażenia przeciwko wszystkim[/buff] o [buff](C)[/buff], ale zmniejsza twoją [other]Obronę przeciwko graczom[/other] o [other](D)[/other] przez [other](E)[/other].",
            "TR-TR": "Hedef düşmanı kışkırtır.\n\nSeni [other]en yüksek öncelikli[/other] hedef haline getirir. \nEtrafında [other](A) yarıçapındaki[/other] tüm düşmanlara karşı [other]Tehdidini[/other] [other](B)[/other] artırır.\n\n[other](C)[/other] boyunca [buff]Her Şeye Karşı Hasarını[/buff] [buff](D)[/buff] artırır ancak [other]Oyunculara Karşı Savunmalarını[/other] [other](E)[/other] azaltır.",
            "ID-ID": "Mengejek musuh tertarget.\n\nMenjadikanmu sebagai target [other]prioritas tertinggi[/other]. \nMeningkatkan [other]Ancaman[/other] kamu sebesar [other](A)[/other] terhadap semua mob dalam [other](B) radius[/other] di sekitarmu.\n\nMeningkatkan [buff]Damage vs. Semua[/buff] kamu sebesar [buff](C)[/buff], namun mengurangi [other]Pertahanan vs. Pemain[/other] kamu sebesar [other](D)[/other] selama [other](E)[/other].",
            "FR-FR": "Provoquez l'ennemi ciblé.\n\nVous devenez la cible [other]prioritaire[/other]. \nAugmente votre [other]Menace[/other] de [other](A)[/other] envers tous les monstres dans un [other]rayon de (B)[/other] autour du monstre touché.\n\nAugmente vos [buff]Dégâts contre Tous[/buff] de [buff](C)[/buff], mais réduit vos [other]Défenses contre les Joueurs[/other] de [other](D)[/other] pendant [other](E)[/other].",
            "JA-JP": "狙った敵を挑発します。\n\nあなたが[other]最優的な[/other]のターゲットになります。 \nあなたの周囲の[other]半径(A)[/other]以内にいるあらゆるモブに対して、あなたの[other]脅威[/other]が[other](B)[/other]増加します。\n\n[other](C)[/other]の間、あなたが与える[buff]全てのダメージ[/buff]が[buff](D)[/buff]上昇しますが、[other]防御力[/other]が[other](E)[/other]低下します。",
            "EN-US": "Taunt the targeted enemy.\n\nMakes you the [other]highest-priority[/other] target. \nIncreases your [other]Threat[/other] by [other](A)[/other] towards any mob within a [other](B) radius[/other] around you.\n\nIncreases your [buff]Damage vs. All[/buff] by [buff](C)[/buff], but decreases your [other]Defenses vs. Players[/other] by [other](D)[/other] for [other](E)[/other].",
            "DE-DE": "Verspotte dein Ziel.\n\nDu wirst zum Ziel [other]mit der höchsten Priorität[/other]. \nSteigert deine [other]Bedrohung[/other] für alle Mobs innerhalb von [other](A) Radius[/other] um dich herum um [other](B)[/other].\n\nSteigert für [other](C)[/other] den von dir angerichteten [buff]Schaden gegen Alles[/buff] um [buff](D)[/buff], senkt aber deine [other]Verteidigung gegen Spieler[/other] um [other](E)[/other].",
            "AR-SA": "السخرية من العدو المستهدف.\n\nتجعلك الهدف ذا [other]الأولوية القصوى[/other]. \nيزداد [other]تهديدك[/other] بمقدار [other](A)[/other] لأي غريم في [other]محيط (B)[/other] حولك.\n\nيزيد من [buff]ضررك في مواجتك ضد الجميع[/buff] بمقدار [buff](C)[/buff]، ولكنه يقلل من [other]دفاعاتك ضد اللاعبين[/other] بمقدار [other](D)[/other] لمدة [other](E)[/other].",
            "KO-KR": "대상 적을 도발합니다.\n\n몬스터에게 자신을 [other]최우선[/other]의 목표로 지정합니다. \n자신 주변 [other](A) 범위[/other]에 있는 모든 몬스터��게 [other]위협[/other]을 [other](B)[/other]만큼 증가시킵니다.\n\n[other](C)[/other] 동안 [buff]전체에 대한 대미지[/buff]가 [buff](D)[/buff]만큼 증가하지만, [other]플레이어에 대한 방어[/other]가 [other](E)[/other]만큼 감소합니다.",
            "PT-BR": "Provoca o alvo inimigo.\n\nLhe torna o alvo com [other]maior prioridade[/other]. \nAumenta a sua [other]Ameaça[/other] em [other](A)[/other] para quaisquer monstros em um [other]raio de (B)[/other] ao seu redor.\n\nAumenta o seu [buff]Dano contra Tudo[/buff] em [buff](C)[/buff], mas reduz as suas [other]Defesas contra jogadores[/other] em [other](D)[/other] por [other](E)[/other].",
            "ZH-TW": "嘲諷目標敵人。\n\n使您成為[other]最高仇恨目標[/other]。 \n使您對週圍[other](A)半徑範圍[/other]內的任何怪物[other]仇恨值[/other]增加[other](B)[/other]。\n\n使您的[buff]全域傷害[/buff]增加[buff](C)[/buff]，但使您[other]對玩家的防禦力[/other]降低[other](D)[/other]，持續[other](E)[/other]。",
            "ES-ES": "Provoca al enemigo señalado.\n\nTe conviertes en el objetivo de [other]mayor prioridad[/other]. \nAumenta la [other]amenaza[/other] que generas en [other](A)[/other] hacia cualquier monstruo en un [other]radio de (B)[/other] a tu alrededor.\n\nIncrementa tu [buff]Daño contra Todos[/buff] en [buff](C)[/buff], pero reduce tus [other]Defensas contra Jugadores[/other] en [other](D)[/other] durante [other](E)[/other].",
            "ZH-CN": "嘲讽目标敌人。\n\n使你成为[other]最高仇恨目标[/other]。 \n使你对周围[other](A)半径范围[/other]内的任何野怪[other]仇恨值[/other]提高[other](B)[/other]。\n\n使你的[buff]所有伤害[/buff]提高[buff](C)[/buff]，但使你[other]对玩家防御[/other]降低[other](D)[/other]，持续[other](E)[/other]。"
          },
          "target": "enemy",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.4,
          "disruptionFactor": 0,
          "recastDelay": 10,
          "energyUsage": 9,
          "castRange": 11,
          "category": "instant",
          "uiType": "damage",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "bonusdamagevsplayers",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdamagevsmobs",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdefensevsplayers",
              "time": 3,
              "value": -0.2,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": [
            {
              "target": "enemymobs",
              "attribute": "health",
              "change": -1,
              "effectType": null,
              "effectAreaRadius": null
            }
          ],
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "ARMORCHAIN",
          "uiAtlas": null,
          "uiSprite": "PULL_AOE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Catena dell'anima",
            "RU-RU": "Цепь души",
            "PL-PL": "Łańcuch Duszy",
            "TR-TR": "Ruh Zinciri",
            "ID-ID": "Rantai Jiwa",
            "FR-FR": "Chaîne d'âme",
            "JA-JP": "魂の鎖",
            "EN-US": "Soul Chain",
            "DE-DE": "Seelenkette",
            "AR-SA": "سلسلة الروح",
            "KO-KR": "영혼의 사슬",
            "PT-BR": "Corrente da Alma",
            "ZH-TW": "靈魂枷鎖",
            "ES-ES": "Encadenar alma",
            "ZH-CN": "灵魂枷锁"
          },
          "localizedDescriptions": {
            "IT-IT": "Attacchi una catena al nemico bersaglio, infliggendo [dmg](A) danni magici[/dmg].\nI bersagli che rimangono in un [other]raggio di (B)[/other] attorno a te per [other](C)[/other] saranno [cc]trascinati[/cc] verso di te.\n\nUna volta trascinato, un nemico diventa [other]immune[/other] a [other]Catena dell'anima[/other] per [other](D)[/other].",
            "RU-RU": "Бросьте цепь в указанного врага, нанеся [dmg](A) магического урона[/dmg].\nЦели, остающиеся в [other]радиусе (B)[/other] вокруг вас в течение [other](C)[/other], будут [cc]притянуты[/cc] к вам.\n\nПосле притягивания враг становится [other]невосприимчивым[/other] к другой [other]Цепи души[/other] в течение [other](D)[/other].",
            "PL-PL": "Zaczepiasz łańcuch o wybranego wroga, zadając [dmg](A) pkt. obrażeń magicznych[/dmg].\nCele, które będą w promieniu [other](B)[/other] od ciebie przez [other](C)[/other] zostaną [cc]przyciągnięte[/cc] do ciebie.\n\nGdy przyciągniesz wroga, stanie się on [other]odporny[/other] na kolejny [other]Łańcuch Duszy[/other] na [other](D)[/other].",
            "TR-TR": "Hedef düşmana bir zincir tutturarak [dmg](A) sihirli hasar[/dmg] verirsin.\n[other](B)[/other] boyunca çevrendeki [other](C) yarıçaplı[/other] bir alanın içerisinde kalan hedefler sana doğru [cc]çekilir[/cc].\n\nBir düşman, çekildikten sonra [other](D)[/other] saniye boyunca başka bir [other]Ruh Zinciri'ne[/other] [other]bağışık[/other] olur.",
            "ID-ID": "Menempelkan rantai ke musuh yang diincar, menghasilkan [dmg](A) damage sihir[/dmg].\nTarget yang berada dalam [other]radius (B)[/other] di sekitarmu selama [other](C)[/other] akan [cc]ditarik[/cc] ke arahmu.\n\nSetelah ditarik, musuh menjadi [other]kebal[/other] terhadap [other]Rantai Jiwa[/other] lain selama [other](D)[/other].",
            "FR-FR": "Accrochez une chaîne sur l'ennemi ciblé, infligeant [dmg](A) dégâts magiques[/dmg].\nSi la cible reste dans un [other]rayon de (B)[/other] autour de vous après [other](C)[/other], elle est [cc]attirée[/cc] vers vous.\n\nAprès avoir été attiré, l'ennemi devient [other]immunisé[/other] contre une autre [other]Chaîne d'âme[/other] pendant [other](D)[/other].",
            "JA-JP": "狙った敵に鎖を引っ掛けて、[dmg](A)の魔法ダメージ[/dmg]を与えます。\nあなたの周囲の[other](B)の半径[/other]に[other](C)[/other]の間、留まったターゲットはあなたの方向に[cc]引っ張られます[/cc]。\n\n一度引っ張られると、[other](D)[/other]の間、敵は他の[other]魂の鎖[/other]の[other]影響を受けなく[/other]なります。",
            "EN-US": "Latch a chain onto the targeted enemy, dealing [dmg](A) magical damage[/dmg].\nTargets that stay within a [other](B) radius[/other] around you for [other](C)[/other] will be [cc]pulled[/cc] toward you.\n\nOnce pulled, an enemy becomes [other]immune[/other] to another [other]Soul Chain[/other] for [other](D)[/other].",
            "DE-DE": "Hake deinen Anvisierten Gegner an eine Kette, dies verursacht [dmg](A) magischen Schaden[/dmg].\nZiele, die für [other](B)[/other] innerhalb eines [other](C) Radius[/other] um dich herum verbleiben, werden in deine Richtung [cc]gezogen[/cc].\n\nNach einem Zug wird ein Feind [other]immun[/other] gegen eine andere [other]Seelenkette[/other] für [other](D)[/other].",
            "AR-SA": "عليك تكبيل العدو المستهدف بسلسلة لإلحاق [dmg](A) من الضرر السحري[/dmg].\nالأهداف التي تبقى في [other]محيط (B) [/other] حولك لمدة [other](C)[/other] سيتم [cc] جذبها[/cc] نحوك.\n\nبمجرد أن يُجذب عدو، يصبح [other]حصينًا[/other] ضد أي [other]سلسلة روح[/other] لمدة [other](D)[/other].",
            "KO-KR": "대상 적에게 사슬을 걸어 [dmg](A)의 마법 대미지[/dmg]를 입힙니다.\n대상 적이 [other](B)[/other] 동안 [other](C) 범위[/other] 안에 머무를 경우 대상을 자신에게 [cc]끌어당깁[/cc]니다.\n\n끌어당겼다면, 적은 다른 [other]영혼의 사슬[/other]에 [other](D)[/other] 동안 [other]면역[/other]이 됩니다.",
            "PT-BR": "Amarra uma corrente no alvo inimigo, causando [dmg](A) de dano mágico[/dmg].\nAlvos que ficam em um [other]raio de (B)[/other] ao seu redor por [other](C)[/other] serão [cc]puxados[/cc] para sua direção.\n\nUma vez puxados, um inimigo se torna [other]imune[/other] a outra [other]Corrente da Alma[/other] por [other](D)[/other].",
            "ZH-TW": "在目標敵人身上拴上枷鎖，造成[dmg](A)點魔法傷害[/dmg]。\n若目標在自身周圍[other](B)半徑範圍[/other]內停留[other](C)[/other]，將會被[cc]牽引[/cc]至您身邊。\n\n敵人受到牽引後，在[other](D)[/other]內將對[other]靈魂枷鎖[/other][other]免疫[/other]。",
            "ES-ES": "Engánchale una cadena al enemigo señalado que inflige [dmg](A) de daño mágico[/dmg].\nLos objetivos que permanezcan en un [other]radio de (B)[/other] a tu alrededor por [other](C)[/other], serán [cc]arrastrados[/cc] hacia ti.\n\nAl ser arrastrado, el enemigo se vuelve [other]inmune[/other] a [other]Encadenar alma[/other] durante [other](D)[/other].",
            "ZH-CN": "以锁链攻击目标敌人，造成[dmg](A)魔法伤害[/dmg]。\n若目标在[other](B)[/other]内停留在你周围[other](C)半径[/other]范围之内，则会被[cc]拉拽[/cc]向你。\n\n在被拉拽之后，敌人在[other](D)[/other]内免疫其他[other]灵魂枷锁[/other]效果。"
          },
          "target": "enemy",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0.4,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 11,
          "castRange": 2,
          "category": "instant",
          "uiType": "crowdcontrol",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": [
            {
              "target": "enemy",
              "attribute": "health",
              "change": -61.43,
              "effectType": "magic",
              "effectAreaRadius": null
            }
          ],
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_MR_AR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_GUARD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_MR_AR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Устойчивость",
            "PL-PL": "Odporność",
            "TR-TR": "Dayanıklılık",
            "ID-ID": "Kekerasan",
            "FR-FR": "Robustesse",
            "JA-JP": "不屈",
            "EN-US": "Toughness",
            "DE-DE": "Härte",
            "AR-SA": "الصرامة",
            "KO-KR": "강인함",
            "PT-BR": "Resistência",
            "ZH-TW": "強硬",
            "ES-ES": "Dureza",
            "ZH-CN": "强健"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenti la tua [buff]difesa[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]защиту[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]obronę[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Savunmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Pertahanan[/buff] milikmu hingga [buff](A)[/buff].",
            "FR-FR": "Réduit tous les [buff]dégâts[/buff] que vous [buff]subissez[/buff] de [buff](A)[/buff].",
            "JA-JP": "あなたの[buff]防御力[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Defense[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Verteidigung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]دفاعك[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 [buff]방어력[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Defesa[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]防禦力[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]defensa[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]防御[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusdefensevsplayers",
              "value": 0.05
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CCDURATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CCDURATION_DESC",
          "localizedNames": {
            "IT-IT": "Autorità",
            "RU-RU": "Авторитет",
            "PL-PL": "Autorytet",
            "TR-TR": "Otorite",
            "ID-ID": "Otoritas",
            "FR-FR": "Autorité",
            "JA-JP": "権威",
            "EN-US": "Authority",
            "DE-DE": "Obrigkeit",
            "AR-SA": "السلطة",
            "KO-KR": "권위",
            "PT-BR": "Autoridade",
            "ZH-TW": "威武",
            "ES-ES": "Autoridad",
            "ZH-CN": "威严"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la [buff]durata[/buff] dei tuoi [buff]effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает [buff]продолжительность[/buff] ваших [buff]эффектов контроля[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol etkilerinin[/buff] [buff]süresini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente la [buff]durée[/buff] de vos [buff]effets de contrôle de foule[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール効果[/buff]の[buff]持続時間[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht die [buff]Dauer[/buff] deiner [buff]Crowd Control Effekte[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]مدة[/buff] [buff]تأثيرات التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 효과[/buff]의 [buff]효과 시간[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]duração[/buff] dos seus [buff]efeitos de Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制效果[/buff]的[buff]持續時間[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta la [buff]duración[/buff] de tus [buff]efectos de control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你[buff]群体控制效果[/buff]的[buff]持续时间[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusccdurationvsplayers",
              "value": 0.1
            },
            {
              "type": "bonusccdurationvsmobs",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CCR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_THORNS_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_CCR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Неумолимость",
            "PL-PL": "Upór",
            "TR-TR": "Azimlilik",
            "ID-ID": "Kegigihan",
            "FR-FR": "Ténacité",
            "JA-JP": "執念",
            "EN-US": "Tenacity",
            "DE-DE": "Beharrlichkeit",
            "AR-SA": "الإصرار",
            "KO-KR": "끈기",
            "PT-BR": "Tenacidade",
            "ZH-TW": "頑強",
            "ES-ES": "Tenacidad",
            "ZH-CN": "坚韧"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]resistenza agli effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает ваше [buff]сопротивление контролю[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]odporność na kontrolę tłumu [/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol direncini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Resistansi Kontrol Kerumunan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]résistance aux contrôles de foule[/buff] de[buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール耐性[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Crowd Control Resistance[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Crowd Control Resistenz[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]مقاومة التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 저항력[/buff]을 증가 시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Resistência a Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制抗性[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]resistencia al control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]群体控制抗性[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "crowdcontrolresistance",
              "value": 0.2
            }
          ],
          "reflectDamage": null
        }
      ],
      "2": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_HEALTH_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_TACTICIAN",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Schiaccia spirito",
            "RU-RU": "Сокрушение духа",
            "PL-PL": "Duchowe Zmiażdżenie",
            "TR-TR": "Ruh Ezici",
            "ID-ID": "Peremuk Roh",
            "FR-FR": "Brise-esprit",
            "JA-JP": "スピリットクラッシュ",
            "EN-US": "Spirit Crush",
            "DE-DE": "Seele zerschmettern",
            "AR-SA": "سحق الروح",
            "KO-KR": "영혼 으깨기",
            "PT-BR": "Esmagamento de Espírito",
            "ZH-TW": "粉碎士氣",
            "ES-ES": "Aplastamiento del espíritu",
            "ZH-CN": "灵魂击碎"
          },
          "localizedDescriptions": {
            "IT-IT": "[other]Ogni[/other] attacco automatico riduce la [debuff]salute massima[/debuff] e [debuff]attuale[/debuff] del mob bersaglio del [debuff](A)[/debuff] per [debuff](B)[/debuff] (nessun effetto contro i giocatori).",
            "RU-RU": "[other]Каждая[/other] автоатака снижает [debuff]максимально��[/debuff] и [debuff]текущее здоровье[/debuff] указанного монстра на [debuff](A)[/debuff] в течение [debuff](B)[/debuff] (не действует против игроков).",
            "PL-PL": "[other]Każdy[/other] autoatak zmniejsza [debuff]maksymalne[/debuff] i [debuff]obecne Zdrowie[/debuff] wybranego moba o [debuff](A)[/debuff] na [debuff](B)[/debuff] (nie ma efektu przeciwko graczom).",
            "TR-TR": "[other]Her[/other] otomatik saldırı [debuff](A)[/debuff] boyunca hedef düşmanın [debuff]azami[/debuff] ve [debuff]mevcut sağlığını[/debuff] [debuff](B)[/debuff] azaltır (oyunculara karşı etkisi yoktur).",
            "ID-ID": "[other]Setiap[/other] Auto-Serang mengurangi [debuff]HP maks[/debuff] dan [debuff]HP mob target saat ini[/debuff] sebanyak [debuff](A)[/debuff] hingga [debuff](B)[/debuff] (tidak berpengaruh terhadap pemain).",
            "FR-FR": "[other]Toutes[/other] les auto-attaques réduisent la [debuff]santé actuelle[/debuff] et [debuff]santé maxiale[/debuff] du monstre ciblé de [debuff](A)[/debuff] pendant [debuff](B)[/debuff] (aucun effet contre les joueurs).",
            "JA-JP": "通常攻撃をする[other]たび[/other]に、[debuff](A)[/debuff]の間、狙ったモブの[debuff]最大体力[/debuff]および[debuff]現在の体力[/debuff]が[debuff](B)[/debuff]低下する（対プレイヤーには効果がありません）。",
            "EN-US": "[other]Each[/other] Auto-Attack decreases the targeted mob's [debuff]max[/debuff] and [debuff]current Health[/debuff] by [debuff](A)[/debuff] for [debuff](B)[/debuff] (no effect against players).",
            "DE-DE": "[other]Jeder[/other] automatische Angriff reduziert das [debuff]maximale[/debuff] und [debuff]aktuelle Leben[/debuff] des anvisierten Mobs für [debuff](A)[/debuff] um [debuff](B)[/debuff] (kein Effekt bei Spielern).",
            "AR-SA": "[other]كل[/other] هجوم تلقائي يقلل من [debuff]الصحة القصوى[/debuff] و [debuff]الحالية[/debuff] للغريم المستهدف بمقدار [debuff](A)[/debuff] لمدة [debuff](B)[/debuff] (بلا تأثيرات ضد اللاعبين).",
            "KO-KR": "[other]각[/other] 자동 공격은 [debuff](A)[/debuff] 동안 대상 몬스터의 [debuff]최대 체력[/debuff]과 [debuff]현재 체력[/debuff]을 [debuff](B)[/debuff]만큼 낮춥니다 (플레이어에게는 효과가 없음).",
            "PT-BR": "[other]Todo[/other] Ataque Automático reduz a [debuff]vida máxima[/debuff] e [debuff]atual[/debuff] do monstro alvo em [debuff](A)[/debuff] por [debuff](B)[/debuff] (sem efeito contra jogadores).",
            "ZH-TW": "[other]每次[/other]進行普通攻擊時，使目標怪物的[debuff]生命值上限[/debuff]和[debuff]目前生命值[/debuff]降低[debuff](A)[/debuff]，持續[debuff](B)[/debuff](對玩家無效)。",
            "ES-ES": "[other]Todos[/other] los auto-ataques reducen la [debuff]salud actual[/debuff] y la [debuff]salud máxima[/debuff] del monstruo señalado en [debuff](A)[/debuff] por [debuff](B)[/debuff] (Sin efecto contra jugadores).",
            "ZH-CN": "你的[other]每次[/other]普通攻击使目标野怪的[debuff]当前[/debuff]与[debuff]最大生命值[/debuff]降低[debuff](A)[/debuff]，持续[debuff](B)[/debuff]（此效果对玩家无效）。"
          },
          "buff": null,
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_THREATGENERATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Istinto protettivo",
            "RU-RU": "Защитный инстинкт",
            "PL-PL": "Opiekuńczy Instynkt",
            "TR-TR": "Koruma İçgüdüsü",
            "ID-ID": "Insting Pelindung",
            "FR-FR": "Instinct protecteur",
            "JA-JP": "防御本能",
            "EN-US": "Protective Instinct",
            "DE-DE": "Beschützerinstinkt",
            "AR-SA": "غريزة حامية",
            "KO-KR": "보호 본능",
            "PT-BR": "Instinto Protetor",
            "ZH-TW": "守護直覺",
            "ES-ES": "Instinto protector",
            "ZH-CN": "保护本能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]generazione di minaccia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]генерацию угрозы[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]generację zagrożenia[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Tehdit oluşturmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Pembangkitan Ancaman[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]génération de menace[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]脅威の発生[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Threat Generation[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert deine [buff]Bedrohungserzeugung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]إحداث التهديد[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]위협생성[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta sua [buff]geração de ameaça[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]仇恨產生速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]generación de amenaza[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你对怪物的[buff]仇恨值效率[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "threatbonus",
              "value": 4
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Armatura da guardatombe del sapiente",
      "RU-RU": "Могильная броня (знаток)",
      "PL-PL": "Zbroja Straży Grobowej Adepta",
      "TR-TR": "Ehil Mezar Bekçisi Zırhı",
      "ID-ID": "Armor Jagapusara Mahir",
      "FR-FR": "Armure de gardetombe de l'adepte",
      "JA-JP": "墓守のアーマー（名人）",
      "EN-US": "Adept's Graveguard Armor",
      "DE-DE": "Grabwächterrüstung des Adepten",
      "AR-SA": "درع حراس القبور للبارع",
      "KO-KR": "숙련자의 그레이브가드 아머",
      "PT-BR": "Armadura de Guarda-tumbas do Adepto",
      "ZH-TW": "老手級守墓者護甲",
      "ES-ES": "Armadura de guardatumbas del iniciado",
      "ZH-CN": "老手级守墓人盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Plattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_UNDEAD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_LEATHER_FEY",
    "uiSprite": "ARMOR_LEATHER_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1275,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1375,
          "durability": 415189,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1475,
          "durability": 622784,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da camminanebbia del gran maestro",
      "RU-RU": "Куртка туманного охотника (магистр)",
      "PL-PL": "Kurtka Mglistego Marszu Wszechmistrza",
      "TR-TR": "Büyük Usta Sisli Diyar Gezgini Ceketi",
      "ID-ID": "Jaket Mistwalker Grandmaster",
      "FR-FR": "Veste de marcheur des brumes du grand maître",
      "JA-JP": "ミストウォーカーのジャケット（グランドマスター）",
      "EN-US": "Grandmaster's Mistwalker Jacket",
      "DE-DE": "Nebelläuferjacke des Großmeisters",
      "AR-SA": "سترة تجول الضباب للأستاذ",
      "KO-KR": "그랜드 마스터의 미스트워커 재킷",
      "PT-BR": "Casaco de Andarilho da Névoa do Grão-mestre",
      "ZH-TW": "宗師級迷霧行者外套",
      "ES-ES": "Chaqueta de caminanieblas del gran maestro",
      "ZH-CN": "宗师级迷雾行者外套"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_ARMOR_LEATHER_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_LEATHER_ROYAL",
    "uiSprite": "ARMOR_LEATHER_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1425,
          "durability": 276792,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca regale del gran maestro",
      "RU-RU": "Королевская куртка (магистр)",
      "PL-PL": "Królewska Kurtka Wszechmistrza",
      "TR-TR": "Büyük Usta Kraliyet Ceketi",
      "ID-ID": "Jaket Kerajaan Grandmaster",
      "FR-FR": "Veste royale du grand maître",
      "JA-JP": "王家のジャケット（グランドマスター）",
      "EN-US": "Grandmaster's Royal Jacket",
      "DE-DE": "Königliche Jacke des Großmeisters",
      "AR-SA": "سترة ملكية للأستاذ",
      "KO-KR": "그랜드 마스터의 왕실 재킷",
      "PT-BR": "Casaco Real do Grão-mestre",
      "ZH-TW": "宗師級皇家外套",
      "ES-ES": "Chaqueta real del gran maestro",
      "ZH-CN": "宗师级皇家外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T7_ARMOR_LEATHER_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_GATHERER_WOOD",
    "uiSprite": "ARMOR_GATHERER_WOOD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "wood",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_WOOD_T5",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_WOOD",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_WOOD_DESC",
          "localizedNames": {
            "IT-IT": "Abilità da tagliaboschi",
            "RU-RU": "Навыки дровосека",
            "PL-PL": "Umiejętności drwalnicze",
            "TR-TR": "Oduncu Becerileri",
            "ID-ID": "Keterampilan Penebang",
            "FR-FR": "Compétences de bûcheron",
            "JA-JP": "きこりのスキル",
            "EN-US": "Lumberjack Skills",
            "DE-DE": "Holzfällerfähigkeiten",
            "AR-SA": "مهارات الاحتطاب",
            "KO-KR": "벌목 스킬",
            "PT-BR": "Habilidades de Lenhador",
            "ZH-TW": "伐木技能",
            "ES-ES": "Habilidades de leñador",
            "ZH-CN": "伐木工技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Legname[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]древесины[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Drewna[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Odun[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Kayu[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour le [buff]bois[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]木[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Wood[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Holz[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الأخشاب[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]목재[/buff]의 목재 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Madeiras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階木頭[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]madera[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶木头[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da tagliaboschi dell'esperto",
      "RU-RU": "Одежда дровосека (эксперт)",
      "PL-PL": "Odzienie Drwala Znawcy",
      "TR-TR": "Uzman Oduncu Giysisi",
      "ID-ID": "Pakaian Penebang Ahli",
      "FR-FR": "Tenue de bûcheron de l'expert",
      "JA-JP": "きこりの服（達人）",
      "EN-US": "Expert's Lumberjack Garb",
      "DE-DE": "Holzfällerkleidung des Experten",
      "AR-SA": "ملابس الحطاب للأخصائي",
      "KO-KR": "전문가의 벌목꾼 의상",
      "PT-BR": "Traje do Lenhador Perito",
      "ZH-TW": "專家級伐木匠工作服",
      "ES-ES": "Atuendo de leñador del experto",
      "ZH-CN": "专家级伐木工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_WOOD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_PLATE_KEEPER",
    "uiSprite": "ARMOR_PLATE_KEEPER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1375,
          "durability": 415188,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1475,
          "durability": 622782,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1575,
          "durability": 934173,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da giudicatore dell'anziano",
      "RU-RU": "Броня вершителя (старейшина)",
      "PL-PL": "Zbroja Rozjemcy Starszego",
      "TR-TR": "Yüce Yargı Dağıtan Zırhı",
      "ID-ID": "Armor Hakim Tetua",
      "FR-FR": "Armure de judicateur du sage",
      "JA-JP": "法官のアーマー（老熟）",
      "EN-US": "Elder's Judicator Armor",
      "DE-DE": "Rechtssprecherrüstung des Ältesten",
      "AR-SA": "درع القضاة للحكيم",
      "KO-KR": "장로의 심판관 아머",
      "PT-BR": "Armadura Judicante do Ancião",
      "ZH-TW": "禪師級審判者護甲",
      "ES-ES": "Armadura de juez del anciano",
      "ZH-CN": "禅师级审判盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備��品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_KEEPER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_PLATE_AVALON",
    "uiSprite": "ARMOR_PLATE_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura del valore dell'esperto",
      "RU-RU": "Броня доблести (эксперт)",
      "PL-PL": "Zbroja Męstwa Znawcy",
      "TR-TR": "Uzman Cesaret Zırhı",
      "ID-ID": "Armor Keberanian Ahli",
      "FR-FR": "Armure de bravoure de l'expert",
      "JA-JP": "武勇のアーマー（達人）",
      "EN-US": "Expert's Armor of Valor",
      "DE-DE": "Rüstung des Mutes des Experten",
      "AR-SA": "درع البسالة للأخصائي",
      "KO-KR": "전문가의 용기의 아머",
      "PT-BR": "Armadura da Bravura do Perito",
      "ZH-TW": "專家級英勇護甲",
      "ES-ES": "Armadura de valor del experto",
      "ZH-CN": "专家级英勇盔甲"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_LEATHER_MORGANA",
    "uiSprite": "ARMOR_LEATHER_MORGANA",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1225,
          "durability": 123020,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1325,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1425,
          "durability": 276794,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1525,
          "durability": 415191,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da persecutore dell'anziano",
      "RU-RU": "Куртка лазутчика (старейшина)",
      "PL-PL": "Kurtka Prześladowcy Starszego",
      "TR-TR": "Yüce İzci Ceketi",
      "ID-ID": "Jaket Penguntit Tetua",
      "FR-FR": "Veste de traqueur du sage",
      "JA-JP": "ストーカージャケット（老熟）",
      "EN-US": "Elder's Stalker Jacket",
      "DE-DE": "Pirschjägerjacke des Ältesten",
      "AR-SA": "سترة المتربص للحكيم",
      "KO-KR": "장로의 추적자 재킷",
      "PT-BR": "Casaco de Espreitador do Ancião",
      "ZH-TW": "禪師級潛行者外套",
      "ES-ES": "Chaqueta de acechador del anciano",
      "ZH-CN": "禅师级尾行外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_MORGANA",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_LEATHER_AVALON",
    "uiSprite": "ARMOR_LEATHER_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1300,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1400,
          "durability": 415188,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1500,
          "durability": 622782,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1600,
          "durability": 934173,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca della tenacia dell'anziano",
      "RU-RU": "Куртка упорства (старейшина)",
      "PL-PL": "Kurtka Uporu Starszego",
      "TR-TR": "Yüce Azimlilik Ceketi",
      "ID-ID": "Jaket Kegigihan Tetua",
      "FR-FR": "Veste de ténacité du sage",
      "JA-JP": "不屈のジャケット（老熟）",
      "EN-US": "Elder's Jacket of Tenacity",
      "DE-DE": "Jacke der Beharrlichkeit des Ältesten",
      "AR-SA": "سترة الإصرار للحكيم",
      "KO-KR": "장로의 끈기의 재킷",
      "PT-BR": "Casaco da Tenacidade do Ancião",
      "ZH-TW": "禪師級堅韌外套",
      "ES-ES": "Chaqueta de tenacidad del anciano",
      "ZH-CN": "禅师级坚韧外套"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_LEATHER_MORGANA",
    "uiSprite": "ARMOR_LEATHER_MORGANA",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da persecutore del maestro",
      "RU-RU": "Куртка лазутчика (мастер)",
      "PL-PL": "Kurtka Prześladowcy Mistrza",
      "TR-TR": "Usta İzci Ceketi",
      "ID-ID": "Jaket Penguntit Master",
      "FR-FR": "Veste de traqueur du maître",
      "JA-JP": "ストーカージャケット（マスター）",
      "EN-US": "Master's Stalker Jacket",
      "DE-DE": "Pirschjägerjacke des Meisters",
      "AR-SA": "سترة المتربص للخبير",
      "KO-KR": "마스터의 추적자 재킷",
      "PT-BR": "Casaco de Espreitador do Mestre",
      "ZH-TW": "大師級潛行者外套",
      "ES-ES": "Chaqueta de acechador del maestro",
      "ZH-CN": "大师级尾行外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_MORGANA",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_PLATE_UNDEAD",
    "uiSprite": "ARMOR_PLATE_UNDEAD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da guardatombe del maestro",
      "RU-RU": "Могильная броня (мастер)",
      "PL-PL": "Zbroja Straży Grobowej Mistrza",
      "TR-TR": "Usta Mezar Bekçisi Zırhı",
      "ID-ID": "Armor Jagapusara Master",
      "FR-FR": "Armure de gardetombe du maître",
      "JA-JP": "墓守のアーマー（マスター）",
      "EN-US": "Master's Graveguard Armor",
      "DE-DE": "Grabwächterrüstung des Meisters",
      "AR-SA": "درع حارس القبور للخبير",
      "KO-KR": "마스터의 그레이브가드 아머",
      "PT-BR": "Armadura de Guarda-tumbas do Mestre",
      "ZH-TW": "大師級守墓者護甲",
      "ES-ES": "Armadura de guardatumbas del maestro",
      "ZH-CN": "大师级守墓人盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_UNDEAD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_CLOTH_AVALON",
    "uiSprite": "ARMOR_CLOTH_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 415189,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 622784,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste della purezza del gran maestro",
      "RU-RU": "Мантия чистоты (магистр)",
      "PL-PL": "Szata Czystości Wszechmistrza",
      "TR-TR": "Büyük Usta Masumiyet Cübbesi",
      "ID-ID": "Jubah Kemurnian Grandmaster",
      "FR-FR": "Robe de pureté du grand maître",
      "JA-JP": "純潔のローブ（グランドマスター）",
      "EN-US": "Grandmaster's Robe of Purity",
      "DE-DE": "Robe der Reinheit des Großmeisters",
      "AR-SA": "ثوب النقاء للأستاذ",
      "KO-KR": "그랜드 마스터의 순수의 로브",
      "PT-BR": "Robe da Pureza do Grão-mestre",
      "ZH-TW": "宗師級純潔長袍",
      "ES-ES": "Túnica de pureza del gran maestro",
      "ZH-CN": "宗师级纯洁长袍"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_CLOTH_FEY",
    "uiSprite": "ARMOR_CLOTH_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 875,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FROSTSHIELD",
          "uiAtlas": null,
          "uiSprite": "FROSTSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Barriera di gelo",
            "RU-RU": "Ледяной щит",
            "PL-PL": "Lodowa Tarcza",
            "TR-TR": "Buz Kalkanı",
            "ID-ID": "Perisai Beku",
            "FR-FR": "Bouclier de givre",
            "JA-JP": "フロストシールド",
            "EN-US": "Frost Shield",
            "DE-DE": "Frostschild",
            "AR-SA": "درع الصقيع",
            "KO-KR": "프로스트 실드",
            "PT-BR": "Escudo de Gelo",
            "ZH-TW": "寒冰護盾",
            "ES-ES": "Escudo de hielo",
            "ZH-CN": "冰霜护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di gelo, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].\n[cc]Rallenta[/cc] eventuali nemici che ti infliggono danno del [cc](D)[/cc] per [cc](E)[/cc].",
            "RU-RU": "Вы покрываете себя морозным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].\n[cc]Замедляет[/cc] любого врага, наносящего вам урон, на [cc](D)[/cc] в течение [cc](E)[/cc].",
            "PL-PL": "Pokrywasz się mroźną tarczą, która zwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] przychodzących obrażeń w formie [dmg] obrażeń magicznych[/dmg].\n[cc]Spowalnia[/cc] wszystkich wrogów zadających ci obrażenia o [cc](D)[/cc] przez [cc](E)[/cc].",
            "TR-TR": "Kendini bir buz kalkanı ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar olarak yansıtır[/dmg].\nSana hasar veren tüm düşmanları [cc](D)[/cc] boyunca [cc](E)[/cc] [cc]yavaşlatır[/cc].",
            "ID-ID": "Menyelimuti dirimu dengan perisai es, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].\n[cc]Memperlambat[/cc] setiap musuh yang memberimu damage sebesar [cc](D)[/cc] selama [cc](E)[/cc].",
            "FR-FR": "Couvrez-vous d'un bouclier de givre qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].\n[cc]Ralentit[/cc] les ennemis qui vous infligent des dégâts de [cc](D)[/cc] pendant [cc](E)[/cc].",
            "JA-JP": "フロストシールドであなたを覆い、[buff](A)[/buff]の間[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。\nあなたに対してダメージを与えた敵の速度を、[cc](D)[/cc]の間、[cc](E)[/cc][cc]低下[/cc]させます。",
            "EN-US": "Cover yourself with a frost shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].\n[cc]Slows[/cc] any enemy dealing damage to you by [cc](D)[/cc] for [cc](E)[/cc].",
            "DE-DE": "Schütze dich mit einem Frostschild, dieses steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] des eingehenden Schadens als [dmg]magischen Schaden[/dmg].\n[cc]Verlangsamt[/cc] jeden Gegner, der bei dir Schaden anrichtet, für [cc](D)[/cc] um [cc](E)[/cc].",
            "AR-SA": "عليك تغطية نفسك بدرع الصقيع لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].\n[cc]تبطئ[/cc] من حركة أي عدو يصيبك بالضرر بمقدار [cc](D)[/cc] لمدة [cc](E)[/cc].",
            "KO-KR": "얼음 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 돌려줍니다.\n보호막이 활성화된 동안 대미지를 가하는 모든 적을 [cc](D)[/cc] 동안 [cc](E)[/cc]만큼 [cc]느려지게[/cc] 합니다.",
            "PT-BR": "Se cobre com um escudo congelado, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].\n[cc]Desacelera[/cc] qualquer inimigo que lhe causar dano em [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-TW": "以寒冰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。\n使對您造成傷害的任意敵人[cc]緩速[/cc][cc](D)[/cc]，持續[cc](E)[/cc]。",
            "ES-ES": "Cúbrete con un escudo de hielo e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].\n[cc]Ralentiza[/cc] a cualquier enemigo que te inflija daño en [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-CN": "以寒霜护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。\n任何对你造成伤害的敌人将被[cc]减速(D)[/cc]，持续[cc](E)[/cc]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "WILD_MAGIC",
          "uiAtlas": null,
          "uiSprite": "WILD_MAGIC",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Magia Selvaggia",
            "RU-RU": "Дикая магия",
            "PL-PL": "Dzika Magia",
            "TR-TR": "Vahşi Sihir",
            "ID-ID": "Sihir Liar",
            "FR-FR": "Magie sauvage",
            "JA-JP": "野生魔法",
            "EN-US": "Wild Magic",
            "DE-DE": "Wilde Magie",
            "AR-SA": "سحر بري",
            "KO-KR": "자연 마법",
            "PT-BR": "Magia Selvagem",
            "ZH-TW": "狂野魔法",
            "ES-ES": "Magia salvaje",
            "ZH-CN": "狂野魔法"
          },
          "localizedDescriptions": {
            "IT-IT": "Alterna ogni [other](A)[/other] tra [other]3 diversi effetti magici[/other]. Rilanciare l'abilità seleziona l'effetto.\n\n1 [other]Cerchio di Fuoco:[/other] Crea un Cerchio di Fuoco con [other](B) di raggio[/other] sul terreno attorno a te, che dura [other](C)[/other]. Incendia tutti i nemici che lo toccano, infliggendo [dmg](D) danni magici[/dmg] in [dmg](E)[/dmg]. I nemici incendiati [cc]scappano[/cc] da te per [cc](F)[/cc] (i mob scappano da te solo una volta). \n\n2 [other]Scudo di Tempesta:[/other] Aumenta le tue [buff]resistenze ai danni[/buff] del [buff](G)[/buff] per [buff](H)[/buff]. Ogni volta che subisci danno diretto, dai la scossa all'attaccante se si trova entro [other](I)[/other] da te, infliggendo [dmg](J) danni magici[/dmg]. [cc]Stordisce[/cc] per [cc](K)[/cc]. \n\n3 [other]Frammenti di Ghiaccio:[/other] Evoca [other](L)[/other] Frammenti per [other](M)[/other]. Ogni volta che infliggi danno diretto, consuma un Frammento e infliggi [dmg](N) danni magici[/dmg]. Diminusce la [debuff] Salute massima[/debuff] e [debuff]corrente[/debuff] del [debuff](O)[/debuff] per [debuff](P)[/debuff] ([other]si accumula[/other] fino a [other](Q)[/other] volte).",
            "RU-RU": "Переключайтесь каждые [other](A)[/other] между [other]3 разными магическими эффектами[/other]. Повторное использование навыка выбирает эффект.\n\n1ый эффект: [other]Кольцо огня[/other]\nСоздает на земле вокруг вас кольцо огня [other]радиусом (B)[/other] на [other](C)[/other]. Поджигает всех коснувшихся его врагов, нанося [dmg](D) магического урона[/dmg] в течение [dmg](E)[/dmg]. Горящие враги будут [cc]убегать[/cc] от вас в течение [cc](F)[/cc] (монстры сбегают только один раз).\n\n2ой эффект: [other]Щит бури[/other]\nУвеличивает ваши [buff]сопротивления урону[/buff] на [buff](G)[/buff] в течение [buff](H)[/buff]. Каждый раз, когда вы получаете прямой урон, нападающий подвергается электрической атаке, если он находится в [other]радиусе (I)[/other] от вас, получая [dmg](J) магического урона[/dmg]. Враг [cc]оглушается[/cc] на [cc](K)[/cc].\n\n3ий эффект: [other]Ледяные осколки[/other]\nПризывает [other](L)[/other] осколков на [other](M)[/other]. Каждый раз, когда вы наносите прямой урон, расходуется осколок и наносит [dmg](N) магического урона[/dmg]. Снижает [debuff]максимальное[/debuff] и [debuff]текущее здоровье[/debuff] на [debuff](O)[/debuff] в течение [debuff](P)[/debuff] ([other]накапливается[/other] до [other](Q)[/other] раз).",
            "PL-PL": "Co [other](A)[/other] rotujesz pomiędzy [other]3 różnymi efektami magicznymi[/other]. Ponowne rzucenie umiejętności wybiera efekt.\n\n1-szy [other]Pierścień Ognia:[/other]\nTworzysz Pierścień Ognia w promieniu [other](B)[/other] od ciebie. Pierścień utrzymuje się przez [other](C)[/other]. Podpala on wszystkich wrogów, którzy go dotkną, zadając [dmg](D) pkt. obrażeń magicznych[/dmg] przez [dmg](E)[/dmg]. Podpaleni wrogowie będą [cc]uciekać[/cc] przed tobą przez [cc](F)[/cc] (moby uciekają raz).\n\n2nd [other]Tarcza Burzy:[/other]\nZwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](G)[/buff] na [buff](H)[/buff]. Za każdym razem, gdy otrzymasz obrażenia, razisz atakującego w promieniu [other](I)[/other] od ciebie, zadając mu [dmg](J) pkt. obrażeń magicznych[/dmg]. [cc]Ogłusza[/cc] na [cc](K)[/cc].\n\n3rd [other]Zamrożone Odłamki:[/other]\nPrzyzywasz [other](L)[/other] Fragmentów na [other](M)[/other]. Za każdym razem, gdy zadasz obrażenia, zużywasz Fragment, zadając [dmg](N) pkt. obrażeń magicznych[/dmg]. Zmniejsza [debuff]maksymalne[/debuff] i [debuff]obecne Zdrowie[/debuff] o [debuff](O)[/debuff] for [debuff](P)[/debuff] ([other]stacks[/other] up to [other](Q)[/other] times).",
            "TR-TR": "[other](A)[/other] aralıklarla [other]3 farklı sihirli etkisi[/other] arasında geçiş yaparsın. Yeteneği tekrar kullanmak, etkiyi seçer.\n\n1. [other]Ateş Çemberi:[/other]\nÇevresindeki zemin üzerinde [other](B)[/other] boyunca aktif kalan [other](C) yarıçaplı[/other] bir Ateş Çemberi oluşturur. Temas eden tüm düşmanları ateşe vererek [dmg](D)[/dmg] içerisinde [dmg](E) sihirli hasar[/dmg] verir. Yanan düşmanlar [cc](F)[/cc] boyunca senden [cc]kaçar[/cc] (oyuncu olmayan düşmanlar sadece bir kez kaçar).\n\n2. [other]Fırtına Kalkanı:[/other]\n[buff](G)[/buff] boyunca [buff]hasar dirençlerini[/buff] [buff](H)[/buff] artırır. Doğrudan hasar aldığında saldırgan senden [other](I)[/other] uzaktaysa ona şok uygulayıp [dmg](J) sihirli hasar[/dmg] verirsin. Hedefi [cc](K)[/cc] boyunca [cc]sersemletir[/cc].\n\n3. [other]Donuk Parçacıklar:[/other]\n[other](L)[/other] boyunca [other](M)[/other] parçacık çağırır. Doğrudan hasar verdiğinde bir parçacık harcanır ve [dmg](N) sihirli hasar[/dmg] verir. [debuff](O)[/debuff] boyunca [debuff]azami[/debuff] ve [debuff]mevcut sağlığı[/debuff] [debuff](P)[/debuff] azaltır (en fazla [other](Q)[/other] defa [other]birikir[/other]).",
            "ID-ID": "Putar setiap [other](A)[/other] melalui [other]3 efek sihir yang berbeda[/other]. Merapal ulang kemampuan akan memilih efek.\n\n[other]Cincin Api ke-1:[/other]\nMembuat Cincin Api dengan [other]radius (B)[/other] di sekitarmu, aktif selama [other](C)[/other]. Membakar semua musuh yang menyentuhnya, memberikan [dmg](D) damage sihir[/dmg] selama [dmg](E)[/dmg]. Musuh yang terbakar akan [cc]kabur[/cc] darimu selama [cc](F)[/cc] (mob hanya kabur satu kali).\n\n[other]Perisai Badai ke-2:[/other]\nMenambah [buff]resistansi damage[/buff] kamu sebesar [buff](G)[/buff] selama [buff](H)[/buff]. Setiap kali kamu menerima damage langsung, mengejutkan penyerang jika berada dalam jarak [other](I)[/other] darimu, memberikan [dmg](J) damage sihir[/dmg]. [cc]Memberi efek stun[/cc] selama [cc](K)[/cc].\n\n[other]Fragmen Beku ke-3:[/other]\nMemanggil [other](L)[/other] Fragmen selama [other](M)[/other]. Setiap kali kamu memberikan damage langsung, mengonsumsi Fragmen dan memberikan [dmg](N) damage sihir[/dmg]. Mengurangi HP [debuff]maks[/debuff] dan [debuff]HP saat ini[/debuff] sebesar [debuff](O)[/debuff] selama [debuff](P)[/debuff] ([other]bertumpuk[/other] hingga [other](Q)[/other] kali).",
            "FR-FR": "Alternez toutes les [other](A)[/other] parmis [other]3 effets magiques différents[/other]. Relancer la compétence active l'effet.\n\n1er [other]Cercle de feu :[/other]\nCréez un cercle de feu d'un [other]rayon de (B)[/other] sur le sol autour de vous qui dure [other](C)[/other]. Enflamme tous les ennemis qui le touchent, infligeant [dmg](D) dégâts magiques[/dmg] pendant [dmg](E)[/dmg]. Les ennemis enflammés vous [cc]fuient[/cc] pendant [cc](F)[/cc] (les monstres ne fuient qu'une fois).\n\n2ème [other]Bouclier de tempête :[/other]\nAugmentez vos [buff]résistances aux dégâts[/buff] de [buff](G)[/buff] pendant [buff](H)[/buff]. Chaque fois que vous subissez des dégats directs, vous électrocutez l'attaquant s'il se trouve à moins de [other](I)[/other] de vous, infligeant [dmg](J) dégâts magiques[/dmg]. [cc]Étourdit[/cc] pendant [cc](K)[/cc].\n\n3ème [other]Fragments gelés :[/other]\nInvoquez [other](L)[/other] fragments pendant [other](M)[/other]. Chaque fois que vous infligez des dégats directs, consomme un fragment et inflige [dmg](N) dégâts magiques[/dmg]. Réduit la [debuff]santé actuelle[/debuff] et [debuff]maximale[/debuff] de l'ennemi touché de [debuff](O)[/debuff] pendant [debuff](P)[/debuff] ([other]cumulable[/other] jusqu'à [other](Q)[/other] fois).",
            "JA-JP": "[other](A)[/other]ごとに[other]3つの魔法効果[/other]をローテーションします。アビリティをリキャストすると魔法効果が選択されます。\n\n1[other]リング・オブ・ファイア:[/other]\n[other]半径(B) [/other]の火の輪を自分の下の地面に作成し、[other](C)[/other]持続する。触れたすべての敵を炎上させ、[dmg](D)[/dmg]の間[dmg](E)の魔法ダメージ[/dmg]を与える。燃えている敵はあなたから[cc](F)[/cc][cc]逃走[/cc]する(モブは1回だけ逃げる)。\n\n2[other]ストームシールド:[/other]\n[buff](G)[/buff][buff](H)[/buff]だけ  [buff]ダメージ耐性[/buff]を増加させます。あなたが直接ダメージを受けるたびに、あなたの [other](I)[/other] 以内にいる場合、攻撃者にショックを与え、[dmg](J) の魔法ダメージ[/dmg]を与えます。 [cc](K)[/cc][cc]スタン[/cc]。\n\n3[other]凍った破片:[/other]\n[other](L)[/other] 間フラグメントを [other](M)[/other] 召喚します。直接ダメージを与えるたびに、フラグメントを消費し、[dmg](N) の魔法ダメージ[/dmg]を与える。 [debuff](O)[/debuff]の[debuff](P)[/debuff]だけ  [debuff]最大[/debuff]と[debuff]現在の体力[/debuff]を減少させる ([other](Q)[/other]回まで[other]スタック[/other])。",
            "EN-US": "Rotate every [other](A)[/other] through [other]3 different magical effects[/other]. Recasting the ability selects the effect.\n\n1st [other]Ring of Fire:[/other]\nCreate a Ring of Fire with a [other](B) radius[/other] on the ground around you, lasting [other](C)[/other]. Sets all enemies touching it aflame, dealing [dmg](D) magical damage[/dmg] over [dmg](E)[/dmg]. Burning enemies will [cc]flee[/cc] from you for [cc](F)[/cc] (mobs flee only once).\n\n2nd [other]Storm Shield:[/other]\nIncreases your [buff]damage resistances[/buff] by [buff](G)[/buff] for [buff](H)[/buff]. Whenever you take direct damage, shock the attacker if within [other](I)[/other] of you, dealing [dmg](J) magical damage[/dmg]. [cc]Stuns[/cc] for [cc](K)[/cc].\n\n3rd [other]Frozen Fragments:[/other]\nSummon [other](L)[/other] Fragments for [other](M)[/other]. Whenever you deal direct damage, consumes a Fragment and deals [dmg](N) magical damage[/dmg]. Decreases [debuff]max[/debuff] and [debuff]current Health[/debuff] by [debuff](O)[/debuff] for [debuff](P)[/debuff] ([other]stacks[/other] up to [other](Q)[/other] times).",
            "DE-DE": "Rotiert alle [other](A)[/other] durch [other]3 unterschiedliche magische Effekte[/other]. Erneutes Wirken der Fertigkeit wählt den Effekt.\n\n1. [other]Feuerring:[/other]\nErzeugt auf dem Boden um dich herum einen Feuerring mit [other](B) Radius[/other], der für [other](C)[/other] bestehen bleibt. Entflammt alle Gegner, die damit in Berührung kommen, dies verursacht über [dmg](D)[/dmg] [dmg](E) magischen Schaden[/dmg]. Brennende Gegner [cc]fliehen[/cc]für [cc](F)[/cc] vor dir (Mobs fliehen nur einmal).\n\n2. [other]Sturmschild:[/other]\nSteigert deine [buff]Schadensresistenzen[/buff] für [buff](G)[/buff] um [buff](H)[/buff]. Immer wenn du direkten Schaden erleidest, wird der Verursacher von einem Blitz getroffen, solange er innerhalb von [other](I)[/other] um dich herum ist, der Blitz verursacht [dmg](J) magischen Schaden[/dmg]. [cc]Betäubt[/cc] außerdem für [cc](K)[/cc].\n\n3. [other]Gefrorene Splitter:[/other]\nBeschwört für [other](L)[/other] [other](M)[/other] Splitter. Immer, wenn du direkten Schaden verursachst, wird ein Splitter verbraucht, was dann [dmg](N) magischen Schaden[/dmg] anrichtet. Reduziert das [debuff]maximale[/debuff] und [debuff]aktuelle Leben[/debuff] für [debuff](O)[/debuff] um [debuff](P)[/debuff] ( bis zu [other](Q)[/other] [other]Stapel[/other]).",
            "AR-SA": "عليك التدوير كل [other](A)[/other] من خلال [other]3 تأثيرات سحرية مختلفة[/other]. إعادة إلقاء القدرة يحدد التأثير.\n\nأولًا [other]حلقة نار:[/other]\nإنشاء حلقة نار في نطاق [other](B)[/other] على الأرض من حولك يدوم لمدة [other](C)[/other]. تشعل النار في الأعداء الذين يلمسونها، ما يلحق [dmg](D) من الضرر السحري[/dmg] خلال [dmg](E)[/dmg]. [cc]سيهرب[/cc] الأعداء المحترقون منك لمدة [cc](F)[/cc] (يهرب الغرماء مرة واحدة فقط).\n\nثانيًا [other]درع العاصفة:[/other]\nتزيد [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](G)[/buff] لمدة [buff](H)[/buff]. تصدم المهاجم عند تلقيك ضررًا مباشرًا إذا كان يبعد عنك بمسافة [other](I)[/other]، ما يلحق [dmg](J) من الضرر السحري[/dmg]. [cc]تصعق[/cc] لمدة [cc](K)[/cc].\n\nثالثًا [other]الأجزاء المتجمدة:[/other]\nاستدعاء [other](L)[/other] من الأجزاء لمدة [other](M)[/other]. عند إلحاقك ضررًا مباشرًا، تستهلك جزءًا وتلحق [dmg](N) من الضرر السحري[/dmg]. تقلل [debuff]الصحة القصوى[/debuff] [debuff]والحالية[/debuff] بمقدار [debuff](O)[/debuff] لمدة [debuff](P)[/debuff] ([other]تتكدس[/other] لما يصل إلى [other](Q)[/other] من المرات).",
            "KO-KR": "매 [other](A)[/other]마다 [other]3가지 다른 마법 효과[/other] 중 하나로 교체됩니다.\n스킬을 다시 시전 시 효과를 선택합니다.\n\n 첫 번째 [other]불의 고리:[/other]\n 지면 위 내 주변에 [other](B)[/other] 동안 지속되는 [other]반경 (C)[/other]의 불의 고리를 생성합니다. 고리에 닿는 모든 적은 불이 붙게 되며, [dmg](D)[/dmg] 동안 [dmg](E)의 마법 대미지[/dmg]를 입힙니다. 불타는 적들은 [cc](F)[/cc] 동안 당신으로부터 [cc]달아나려[/cc] 합니다 (몹은 한 번만 달아남) .\n\n 두 번째 [other]폭풍의 방패:[/other]\n [buff](G)[/buff] 동안 [buff]대미지 저항력[/buff]이 [buff](H)[/buff]만큼 증가합니다. 내가 직접 대미지를 받을 때마다, 공격한 대상이 내 주변 [other](I)[/other] 안에 있을 경우 충격을 가해 [dmg](J)의 마법 대미지[/dmg]를 입힙니다. [cc](K)[/cc] 동안 [cc]기절[/cc]시킵니다.\n\n 세 번째 [other]얼음 파편:[/other]\n [other](L)[/other] 동안 얼음 파편 [other](M)[/other]개를 소환합니다. 내가 직접 대미지를 가할 때마다, 파편을 소모해 [dmg](N)의 마법 대미지[/dmg]를 입힙니다. [debuff]최대 체력[/debuff]과 [debuff]현재 체력[/debuff]이 [debuff](O)[/debuff] 동안 [debuff](P)[/debuff]만큼 감소합니다 (최대 [other](Q)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Gire a cada [other](A)[/other] entre [other]3 efeitos mágicos diferentes[/other]. Reconjurar a habilidade seleciona o efeito.\n\n1º [other]Anel de Fogo:[/other]\nCrie um Anel de Fogo com um [other](B) raio[/other] no chão ao seu redor, durando [other](C)[/other]. Incendeia todos os inimigos que o tocam, causando [dmg](D) de dano mágico[/dmg] sobre [dmg](E)[/dmg]. Inimigos em chamas vão [cc]fugir[/cc] de você por [cc](F)[/cc] (monstros fogem apenas uma vez).\n\n2º [other]Escudo de Tempestade:[/other]\nAumenta suas [buff]resistências a danos[/buff] em [buff](G)[/buff] para [buff](H)[/buff]. Sempre que você receber dano direto, dê choque no atacante se estiver dentro de [other](I)[/other] de você, causando [dmg](J) de dano mágico[/dmg]. [cc]Atordoa[/cc] por [cc](K)[/cc].\n\n3º [other]Fragmentos Congelados:[/other]\nInvocar [other](L)[/other] Fragmentos para [other](M)[/other]. Sempre que você causar dano direto, consome um Fragmento e causa [dmg](N) de dano mágico[/dmg]. Diminui [debuff]a máxima[/debuff] e a [debuff]vida atual[/debuff] em [debuff](O)[/debuff] para [debuff](P)[/debuff] ([other]cargas[/other] até [other](Q)[/other] vezes).",
            "ZH-TW": "每[other](A)[/other]輪流施加[other]3種不同的魔法效果[/other]。重複施放技能可選擇效果。\n\n第1段[other]烈火之環：[/other]\n在自身周圍地面創造[other](B)半徑範圍[/other]的烈火之環，持續[other](C)[/other]。使所有觸碰的敵人進入燃燒狀態，在[dmg](D)[/dmg]內造成[dmg](E)點魔法傷害[/dmg]。燃燒中的敵人將從您身邊[cc]逃離[/cc]，持續[cc](F)[/cc](怪物僅會逃離一次)。\n\n第2段[other]風暴護盾：[/other]\n使自身[buff]傷害抗性[/buff]增加[buff](G)[/buff]，持續[buff](H)[/buff]。每當您受到直接攻擊時，若攻擊者處於自身周圍[other](I)[/other]範圍內則電擊對方，造成[dmg](J)點魔法傷害[/dmg]，並且使其[cc]暈眩[/cc]，持續[cc](K)[/cc]。\n\n第3段[other]冰霜碎片：[/other]\n召喚[other](L)[/other]個碎片，持續[other](M)[/other]。每當您造成直接傷害時，消耗一個碎片並造成額外[dmg](N)點魔法傷害[/dmg]。並使目標的[debuff]生命值上限[/debuff]和[debuff]目前生命值[/debuff]降低[debuff](O)[/debuff]，持續[debuff](P)[/debuff](最多可[other]疊加[/other][other](Q)[/other]層)。",
            "ES-ES": "Rota cada [other](A)[/other] a través de [other]3 efectos mágicos diferentes[/other]. Volver a lanzar la habilidad selecciona el efecto.\n\n1 [other]Anillo de fuego:[/other]\nCrea un Anillo de fuego de un [other]radio de (B)[/other] a tu alrededor que dura [other](C)[/other]. Enciende a todos los enemigos que lo toquen e inflige [dmg](D) de daño mágico[/dmg] durante [dmg](E)[/dmg]. Los enemigos en llamas [cc]huirán[/cc] de ti durante [cc](F)[/cc] (los monstruos huyen solo una vez).\n\n2 [other]Escudo de tormenta:[/other]\nIncrementa tu [buff]resistencia al daño[/buff] en [buff](G)[/buff] durante [buff](H)[/buff]. Cada vez que recibas daño directo, electrocuta al atacante si se encuentra en un radio de [other](I)[/other] de ti e inflige [dmg](J) de daño mágico[/dmg]. [cc]Ralentiza[/cc] por [cc](K)[/cc].\n\n3 [other]Fragmentos congelados:[/other]\nInvoca [other](L)[/other] fragmentos durante [other](M)[/other]. Cada vez que inflijas daño directo, consumirás un fragmento y harás [dmg](N) de daño mágico[/dmg]. Reduce la [debuff]salud actual[/debuff] y [debuff]máxima[/debuff] en [debuff](O)[/debuff] por [debuff](P)[/debuff] ([other]se acumula[/other] hasta [other](Q)[/other] veces).",
            "ZH-CN": "每[other](A)[/other]在[other]三种不同的魔法效果[/other]中轮换。再次施放此技能可以选择当前效果。\n\n第一种[other]烈焰之环：[/other]\n在你周围的地面创造[other](B)半径[/other]的烈焰之环，持续[other](C)[/other]。使所有触碰到它的敌人着火，在[dmg](D)[/dmg]内造成[dmg](E)魔法伤害[/dmg]。燃烧中的敌人会从你身边[cc]逃跑[/cc]，持续[cc](F)[/cc]（怪物只会逃跑一次）。\n\n第二种[other]暴风之盾：[/other]\n使你的[buff]伤害抗性[/buff]提高[buff](G)[/buff]，持续[buff](H)[/buff]。每当你受到直接伤害，且攻击者与你的距离小于[other](I)[/other]，以闪电能量震击敌人，造成[dmg](J)魔法伤害[/dmg]。[cc]击晕(K)[/cc]。\n\n第三种[other]冰霜碎片：[/other]\n召唤[other](L)[/other]个碎片，持续[other](M)[/other]。每当你造成直接伤害，消耗一个碎片，并造成额外[dmg](N)魔法伤害[/dmg]。使目标[debuff]当前[/debuff]与[debuff]最大生命值[/debuff]降低[debuff](O)[/debuff]，持续[debuff](P)[/debuff]（最多可[other]堆叠(Q)次[/other]）。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.25,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 0,
          "energyUsage": 11,
          "castRange": 0,
          "category": "instant",
          "uiType": "damage",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_DAMAGE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_DAZE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_DAMAGE_DESC",
          "localizedNames": {
            "IT-IT": "Aggressione",
            "RU-RU": "Агрессия",
            "PL-PL": "Agresja",
            "TR-TR": "Saldırganlık",
            "ID-ID": "Agresi",
            "FR-FR": "Agression",
            "JA-JP": "侵略",
            "EN-US": "Aggression",
            "DE-DE": "Aggression",
            "AR-SA": "العدائية",
            "KO-KR": "공격성",
            "PT-BR": "Agressão",
            "ZH-TW": "兇猛",
            "ES-ES": "Agresión",
            "ZH-CN": "侵略"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff] o [buff](A)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]gerçekleştirdiğin iyileştirmeyi[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and [buff]Healing Cast[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert all deinen [buff]Schaden[/buff] und [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]ضررك[/buff] الكلي[buff]وإطلاق العلاج[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]대미지[/buff]와 [buff]회복량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e [buff]Cura[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]伤害[buff]与[/buff]治疗输出[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "healbonus",
              "value": 0.08
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CASTSPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_CASTSPEED",
          "descriptionLocaTag": "@SPELLS_PASSIVE_CASTSPEED_DESC",
          "localizedNames": {
            "IT-IT": "Concentrazione",
            "RU-RU": "Концентрация",
            "PL-PL": "Koncentracja",
            "TR-TR": "Konsantrasyon",
            "ID-ID": "Konsentrasi",
            "FR-FR": "Concentration",
            "JA-JP": "集中",
            "EN-US": "Concentration",
            "DE-DE": "Konzentration",
            "AR-SA": "التركيز",
            "KO-KR": "집중",
            "PT-BR": "Concentração",
            "ZH-TW": "集中注意",
            "ES-ES": "Concentración",
            "ZH-CN": "专心"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]tempi di lancio[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]время чтения заклинаний[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]czasy czarowania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Gerçekleştirme sürelerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Waktu Perapalan[/buff] selama [buff](A)[/buff].",
            "FR-FR": "Réduit tous vos [buff]temps d'incantation[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]詠唱時間[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Cast Times[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Zauberdauer[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل [buff]مرات الإلقاء[/buff]لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]시전 시간[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Tempos de Lançamento[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]施法時間[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tus [buff]tiempos de lanzamientos[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]施放时间[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccasttimereduction",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_REDUCED_ENERGYCOST",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_CONCENTRATION_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_REDUCED_ENERGYCOST_DESC",
          "localizedNames": {
            "IT-IT": "Efficienza",
            "RU-RU": "Эффективность",
            "PL-PL": "Skuteczność",
            "TR-TR": "Verimlilik",
            "ID-ID": "Efisiensi",
            "FR-FR": "Efficacité",
            "JA-JP": "効率性",
            "EN-US": "Efficiency",
            "DE-DE": "Effizienz",
            "AR-SA": "الكفاءة",
            "KO-KR": "효율",
            "PT-BR": "Eficiência",
            "ZH-TW": "效率",
            "ES-ES": "Eficiencia",
            "ZH-CN": "效率"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]costi in energia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]расход энергии[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]koszty energii[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Enerji bedellerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Konsumsi Energi[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Réduit vos [buff]coûts en énergie[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]エネルギーコスト[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Energy Costs[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Energiekosten[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل من [buff]تكاليف الطاقة[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]에너지 소비량[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Custos de Energia[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]能量消耗[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tu [buff]coste de energía[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]能量耗费[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "energycostreduction",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Veste a scaglie fatate del sapiente",
      "RU-RU": "Мантия из сказочной чешуи (знаток)",
      "PL-PL": "Szata Łuski Fey Adepta",
      "TR-TR": "Ehil Feypulu Cübbesi",
      "ID-ID": "Jubah Feyscale Mahir",
      "FR-FR": "Robe d'écailles féériques de l'adepte",
      "JA-JP": "フェイスケールのローブ（名人）",
      "EN-US": "Adept's Feyscale Robe",
      "DE-DE": "Feenschuppenrobe des Adepten",
      "AR-SA": "ثوب فيسكيل للبارع",
      "KO-KR": "숙련자의 요정비늘 로브",
      "PT-BR": "Robe Feérico do Adepto",
      "ZH-TW": "老手級精靈鱗片長袍",
      "ES-ES": "Túnica de escamas feéricas del iniciado",
      "ZH-CN": "老手级妖精之鳞长袍"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_ARMOR_CLOTH_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_LEATHER_HELL",
    "uiSprite": "ARMOR_LEATHER_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 850,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 950,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1050,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1150,
          "durability": 123019,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FLAMESHIELD",
          "uiAtlas": null,
          "uiSprite": "INFERNOSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo degli inferi",
            "RU-RU": "Пламенный щит",
            "PL-PL": "Tarcza Inferno",
            "TR-TR": "Cehennem Kalkanı",
            "ID-ID": "Perisai Neraka",
            "FR-FR": "Bouclier de l'enfer",
            "JA-JP": "灼熱のシールド",
            "EN-US": "Inferno Shield",
            "DE-DE": "Infernoschild",
            "AR-SA": "درع الجحيم",
            "KO-KR": "인페르노 실드",
            "PT-BR": "Escudo do Fogaréu",
            "ZH-TW": "煉獄護盾",
            "ES-ES": "Escudo Inferno",
            "ZH-CN": "烈火护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di fuoco, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].",
            "RU-RU": "Вы покрываете себя пламенным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]О��ражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].",
            "PL-PL": "Pokrywasz się płonącą tarczą, zwiększającą twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] otrzymywanych przez ciebie obrażeń w formie [dmg]obrażeń magicznych[/dmg].",
            "TR-TR": "Kendini yanan bir kalkan ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar[/dmg] olarak yansıtır.",
            "ID-ID": "Menyelimuti dirimu dengan perisai api, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].",
            "FR-FR": "Couvrez-vous d'un bouclier enflammé qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].",
            "JA-JP": "燃え盛るシールドであなたを覆い、[buff](A)[/buff]の間、[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。",
            "EN-US": "Cover yourself with a flaming shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].",
            "DE-DE": "Schütze dich mit einem flammenden Schild, dieser steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] deines eingehenden Schadens als [dmg]magischen Schaden[/dmg].",
            "AR-SA": "عليك تغطية نفسك بدرع مشتعلة لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].",
            "KO-KR": "불타오르는 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 입힙니다.",
            "PT-BR": "Se cobre em um escudo flamejante, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].",
            "ZH-TW": "以烈焰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。",
            "ES-ES": "Cúbrete con un escudo de llamas e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].",
            "ZH-CN": "以炽烈的护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "LIFESTEALAURA",
          "uiAtlas": null,
          "uiSprite": "BARRIER_DEMONIC",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_LIFESTEALAURA_V2_DESC",
          "localizedNames": {
            "IT-IT": "Aura vampirica",
            "RU-RU": "Аура вампиризма",
            "PL-PL": "Aura Kradzieży Życia",
            "TR-TR": "Can Çalma Aurası",
            "ID-ID": "Aura Pencuri Kehidupan",
            "FR-FR": "Aura de vol de vie",
            "JA-JP": "生奪のオーラ",
            "EN-US": "Life Steal Aura",
            "DE-DE": "Lebensentzug-Aura",
            "AR-SA": "هالة اكتساب الصحة",
            "KO-KR": "생명을 훔치는 오라",
            "PT-BR": "Aura Sugadora de Vida",
            "ZH-TW": "竊命光環",
            "ES-ES": "Aura de robo vital",
            "ZH-CN": "生命偷取光环"
          },
          "localizedDescriptions": {
            "IT-IT": "Un'aura malefica con un [other]raggio di (A)[/other] ti circonda per [other](B)[/other].\nInfligge [dmg]danni magici[/dmg] a massimo [other](C)[/other] nemici, calcolati [other]in base[/other] alla tua [other]salute attuale[/other] ogni [dmg](D)[/dmg].\n\n[#] Salute: [other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]meno del 20%[/other]\n[#] Danni: [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]Sottrae il (J)[/heal] (contro i giocatori) / [heal]il (K)[/heal] (contro i mob) della [heal]Salute[/heal] che il nemico ha [heal]perso[/heal].",
            "RU-RU": "Создайте зловещую ауру [other]радиусом (A)[/other] вокруг себя на [other](B)[/other].\nНаносит [dmg]магический урон[/dmg] [other](C)[/other] врагам [other]в зависимости[/other] от вашего [other]текущего здоровья[/other] каждые [dmg](D)[/dmg].\n\n[#] Здоровье: [other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]ниже 20%[/other]\n[#] Урон: [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]Похищает (J)[/heal] (против игроков) / [heal](K)[/heal] (против монстров) из [heal]здоровья[/heal], [heal]потерянного[/heal] врагом.",
            "PL-PL": "Tworzysz okropną aurę o promieniu [other](A)[/other] od ciebie, utrzymającą się [other](B)[/other].\nZadaje [dmg]pkt. obrażeń fizycznych[/dmg] dla do [other](C)[/other] wrogów [other]w oparciu o[/other] twoje [other]obecne Zdrowie[/other] co [dmg](D)[/dmg].\n\n[#] Zdrowie: [other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]below 20%[/other]\n[#] Obrażenia: [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]Kradnie(J)[/heal] (przeciwko graczom) / [heal](K)[/heal] (przeciwko mobom) [heal]Zdrowia[/heal] [heal]utraconego[/heal] przez wroga.",
            "TR-TR": "Etrafında, [other](A)[/other] boyunca aktif kalan [other](B) yarıçaplı[/other], hırçın bir aura oluşturur.\n[other]Mevcut Sağlığına[/other] [other]bağlı olarak[/other] her [dmg](C)[/dmg] en fazla [other](D)[/other] düşmana [dmg]sihirli hasar[/dmg] verir.\n\n[#] Sağlık: [other]%80[/other] | [other]%60[/other] | [other]%40[/other] | [other]%20[/other] | [other]%20'nin altında[/other]\n[#] Hasar: [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\nDüşmanın [heal]kaybettiği[/heal] [heal]sağlığın[/heal] [heal](J)[/heal] kadarını (oyunculara karşı) / [heal](K)[/heal] (diğer düşmanlara karşı) [heal]çalar[/heal].",
            "ID-ID": "Membuat aura kejam dalam [other]radius (A)[/other] di sekitarmu, aktif selama [other](B)[/other].\nMemberikan [dmg]damage sihir[/dmg] pada maksimal [other](C)[/other] musuh [other]berdasarkan[/other] [other]HP saat ini[/other] setiap [dmg](D)[/dmg].\n\n[#] HP: [other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]di bawah 20%[/other]\n[#] Damage: [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]Mencuri (J)[/heal] (vs. pemain) / [heal](K)[/heal] (vs. mob) dari [heal]HP[/heal] musuh yang telah [heal]hilang[/heal].",
            "FR-FR": "Créez une zone vicieuse d'un [other]rayon de (A)[/other] autour de vous pendant [other](B)[/other].\nInflige des [dmg]dégâts magiques[/dmg] à jusqu'à [other](C)[/other] ennemis [other]selon[/other] votre [other]santé actuelle[/other] toutes les [dmg](D)[/dmg].\n\n[#] Santé : [other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]sous les 20%[/other]\n[#] Dégâts : [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]Vole (J)[/heal] (contre les joueurs) / [heal](K)[/heal] (contre les monstres) de la [heal]santé[/heal] que l'ennemi a [heal]perdue[/heal].",
            "JA-JP": "あなたの周囲[other]半径(A)[/other]に、[other](B)[/other]の間持続する意地の悪いオーラを作り出します。\nあなたの[other]現在の体力[/other]に[other]応じて[/other]、[dmg](C)[/dmg]ごとに最大[other](D)[/other]体の敵に[dmg]魔法ダメージ[/dmg]を与えます。\n\n[#]体力：[other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]20%未満[/other]\n[#]ダメージ：[dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n敵が[heal]失った[/heal][heal]HP[/heal]を盗む。[heal](J)[/heal] (対プレイヤー) / [heal](K)[/heal] (対モブ)",
            "EN-US": "Create a vicious aura with a [other](A) radius[/other] around you, lasting [other](B)[/other].\nDeals [dmg]magical damage[/dmg] to up to [other](C)[/other] enemies [other]based[/other] on your [other]current Health[/other] every [dmg](D)[/dmg].\n\n[#] Health: [other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]below 20%[/other]\n[#] Damage: [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]Steals (J)[/heal] (vs. players) / [heal](K)[/heal] (vs. mobs) of the [heal]Health[/heal] the enemy has [heal]lost[/heal].",
            "DE-DE": "Erzeuge eine bösartige Aura mit [other](A) Radius[/other] um dich herum, die für [other](B)[/other] besteht.\nVerursacht alle [dmg](C)[/dmg] [dmg]magischen Schaden[/dmg] bei bis zu [other](D)[/other] Gegnern, [other]basierend[/other] auf deinem [other]aktuellen Leben[/other].\n\n[#] Leben: [other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]unter 20%[/other]\n[#] Schaden: [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]Stiehlt (J)[/heal] (bei Spielern) / [heal](K)[/heal] (bei Mobs) des [heal]Lebens[/heal], das der Gegner [heal]verliert[/heal].",
            "AR-SA": "يمكنك إنشاء هالة خبيثة في محيط [other](A)[/other] حولك، تدوم لمدة [other](B)[/other].\nتلحق [dmg]من الضرر السحري[/dmg] إلى ما يصل إلى [other](C)[/other] من الأعداء [other]بناءً على[/other] [other]صحتك الحالية[/other] كل [dmg](D)[/dmg].\n\n[#] الصحة: [other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]أقل من 20%[/other]\n[#]الضرر: [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]تسرق(J)[/heal] (ضد اللاعبين) / [heal](K)[/heal] (ضد الغرماء) من [heal]الصحة[/heal] التي [heal]فقدها[/heal] العدو.",
            "KO-KR": "자신 주변 [other](A) 범위[/other]에 [other](B)[/other] 동안 지속되는 악랄한 아우라를 생성합니다.\n아우라는 [dmg](C)[/dmg]마다 최대 [other](D)[/other]의 적에게 자신의 [other]현재 체력[/other]에 [other]기반[/other]하여 [dmg]마법 대미지[/dmg]를 입힙니다.\n \n[#] 체력: [other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]20% 이하[/other]\n[#] 대미지: [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n \n적이 [heal]잃은[/heal] [heal]체력[/heal]의 [heal](J)[/heal] (vs. 플레이어) / [heal](K)[/heal] (vs. 몹) 를 [heal]훔칩니다[/heal].",
            "PT-BR": "Cria uma aura viciosa de [other]raio (A)[/other] ao seu redor, durando [other](B)[/other].\nCausa [dmg]dano mágico[/dmg] a até [other](C)[/other] inimigos [other]baseado[/other] na sua [other]Vida atual[/other] a cada [dmg](D)[/dmg].\n\n[#] Vida: [other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]abaixo de 20%[/other]\n[#] Dano: [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]Rouba (J)[/heal] (contra jogadores) / [heal](K)[/heal] (contra monstros) da [heal]Vida[/heal] [heal]perdida[/heal] pelo inimigo.",
            "ZH-TW": "在自身周圍創造[other](A)半徑範圍[/other]的惡毒光環，持續[other](B)[/other]。\n每[dmg](C)[/dmg]對最多[other](D)[/other]名敵人造成[dmg]魔法傷害[/dmg]，傷害量[other]依[/other]您的[other]目前生命值[/other]而定。\n\n[#]生命值：[other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]低於20%[/other]\n[#]傷害：[dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]竊取(J)[/heal](對玩家)/[heal](K)[/heal](對怪物)敵人[heal]損失[/heal]的[heal]生命值[/heal]。",
            "ES-ES": "Crea un aura viciosa de un [other]radio de (A)[/other] a tu alrededor que dura [other](B)[/other].\nInflige [dmg]daño mágico[/dmg] a un máximo de [other](C)[/other] enemigos cada [dmg](D)[/dmg] [other]en función[/other] de tu [other]salud actual[/other].\n\n[#] Salud: [other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]menos de 20%[/other]\n[#] Daño: [dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]Roba (J)[/heal] (contra jugadores) / [heal](K)[/heal] (contra monstruos) de la [heal]salud[/heal] que el enemigo [heal]pierde[/heal].",
            "ZH-CN": "在你周围[other](A)半径[/other]范围创造一个恶意光环，持续[other](B)[/other]。\n每[dmg](C)[/dmg]对范围内最多[other](D)[/other]名敌军造成[dmg]魔法伤害[/dmg]，效果[other]基于[/other]你的[other]当前生命值[/other]。\n\n[#] 生命：[other]80%[/other] | [other]60%[/other] | [other]40%[/other] | [other]20%[/other] | [other]20%以下[/other]\n[#] 伤害：[dmg](E)[/dmg] | [dmg](F)[/dmg] | [dmg](G)[/dmg] | [dmg](H)[/dmg] | [dmg](I)[/dmg]\n\n[heal]偷取生命[/heal]，等同敌人[heal]损失生命[/heal]的[heal](J)[/heal]（对玩家）/ [heal](K)[/heal]（对野怪）比例。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 9,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_BALANCE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_VITALITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_BALANCE_DESC",
          "localizedNames": {
            "IT-IT": "Mente equilibrata",
            "RU-RU": "Гармония разума",
            "PL-PL": "Zrównoważony Umysł",
            "TR-TR": "Dengeli Zihin",
            "ID-ID": "Pikiran Seimbang",
            "FR-FR": "Esprit équilibré",
            "JA-JP": "安定した精神",
            "EN-US": "Balanced Mind",
            "DE-DE": "Ausgeglichener Geist",
            "AR-SA": "عقل متزن",
            "KO-KR": "균형 잡힌 정신",
            "PT-BR": "Mente Equilibrada",
            "ZH-TW": "心平氣和",
            "ES-ES": "Mente equilibrada",
            "ZH-CN": "思维平衡"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].\nAumenta la [buff]difesa[/buff] del [buff](B)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].\nУвеличивает [buff]защиту[/buff] на [buff](B)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff], o [buff](A)[/buff].\nZwiększa [buff]Obronę[/buff] o [buff](B)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff] [buff](A)[/buff] artırır.\n[buff]Savunmayı[/buff] [buff](B)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff], hingga [buff](A)[/buff].\nMenambah [buff]Pertahanan[/buff] sebesar [buff](B)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].\nAugmente votre [buff]défense[/buff] de [buff](B)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。\n[buff]防御力[/buff]が[buff](B)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and your [buff]Healing Cast[/buff], by [buff](A)[/buff].\nIncreases [buff]Defense[/buff] by [buff](B)[/buff].",
            "DE-DE": "Steigert den von dir angerichteten [buff]Schaden[/buff] und deine [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].\nSteigert die [buff]Verteidigung[/buff] um [buff](B)[/buff].",
            "AR-SA": "تزيد [buff]الضرر[/buff] الكلي لديك وقدرتك على [buff]إطلاق العلاج[/buff] بمقدار [buff](A)[/buff].\nتزيد [buff]الدفاع[/buff] بمقدار [buff](B)[/buff].",
            "KO-KR": "자신의 [buff]대미지[/buff]와 [buff]회복 시전량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.\n[buff]방어력[/buff]을 [buff](B)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e sua [buff]Cura[/buff], em [buff](A)[/buff].\nAumenta a [buff]Defesa[/buff] em [buff](B)[/buff].",
            "ZH-TW": "使所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。\n使[buff]防禦力[/buff]增加[buff](B)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y tu [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].\nAumenta la [buff]Defensa[/buff] en [buff](B)[/buff].",
            "ZH-CN": "你的[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](A)[/buff]。\n你的[buff]防御[/buff]提高[buff](B)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "healbonus",
              "value": 0.04
            },
            {
              "type": "bonusdefensevsplayers",
              "value": 0.02
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.02
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_AASPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_AGILITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_AASPEED_DESC",
          "localizedNames": {
            "IT-IT": "Rapidità",
            "RU-RU": "Быстрота",
            "PL-PL": "Lotność",
            "TR-TR": "Atiklik",
            "ID-ID": "Kecepatan",
            "FR-FR": "Promptitude",
            "JA-JP": "迅速",
            "EN-US": "Swiftness",
            "DE-DE": "Raschheit",
            "AR-SA": "الخفة",
            "KO-KR": "신속",
            "PT-BR": "Rapidez",
            "ZH-TW": "敏捷身手",
            "ES-ES": "Prontitud",
            "ZH-CN": "迅捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità degli attacchi automatici[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]скорость автоатаки[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość Autoataku[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Otomatik saldırı hızını[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse d'auto-attaque[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff](A)[/buff]の間、[buff]通常攻撃速度[/buff]が上昇します。",
            "EN-US": "Increases your [buff]Auto-Attack Speed[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]سرعة هجومك التلقائي[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]자동 공격 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]Velocidade dos seus Ataques Automáticos[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]普通攻擊速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Incrementa tu [buff]velocidad de auto ataques[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]普通攻击速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "attackspeedbonus",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CD_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CD_REDUCTION_DESC",
          "localizedNames": {
            "IT-IT": "Pensatore rapido",
            "RU-RU": "Находчивость",
            "PL-PL": "Spryt",
            "TR-TR": "Tez Zihin",
            "ID-ID": "Pemikir Cepat",
            "FR-FR": "Réflexion rapide",
            "JA-JP": "迅速な頭脳",
            "EN-US": "Quick Thinker",
            "DE-DE": "Schnelldenker",
            "AR-SA": "سرعة البديهة",
            "KO-KR": "빠른 생각",
            "PT-BR": "Pensamento Rápido",
            "ZH-TW": "隨機應變",
            "ES-ES": "Decisiones rápidas",
            "ZH-CN": "思维敏捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità di ricarica[/buff] del [buff](A)[/buff].",
            "RU-RU": "Сокращает [buff]время восстановления[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość odnawiania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Bekleme dolma hızını [/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Laju Cooldown[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse de recharge[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クールダウン率[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Cooldown Rate[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Abklingrate[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]معدل فترات الانتظار[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]재사용 대기 시간 감소 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Taxa de Recarga[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]冷卻時間速率[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]ritmo de tiempo de espera[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]技能冷却速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccooldownreduction",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Giacca da canaglia del sapiente",
      "RU-RU": "Адская куртка (знаток)",
      "PL-PL": "Kurtka Diablika Adepta",
      "TR-TR": "Ehil Uğursuz Ceketi",
      "ID-ID": "Jaket Neraka Mahir",
      "FR-FR": "Veste de tourmenteur de l'adepte",
      "JA-JP": "ヘリオンジャケット（名人）",
      "EN-US": "Adept's Hellion Jacket",
      "DE-DE": "Teufelsbratenjacke des Adepten",
      "AR-SA": "سترة المؤذي للبارع",
      "KO-KR": "숙련자의 무법자 재킷",
      "PT-BR": "Casaco Inferial do Adepto",
      "ZH-TW": "老手級惡棍外套",
      "ES-ES": "Chaqueta de vándalo del iniciado",
      "ZH-CN": "老手级喧嚣外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_CLOTH_ROYAL",
    "uiSprite": "ARMOR_CLOTH_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1225,
          "durability": 123020,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1325,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1425,
          "durability": 276794,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1525,
          "durability": 415191,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste regale dell'anziano",
      "RU-RU": "Королевская мантия (старейшина)",
      "PL-PL": "Królewska Szata Starszego",
      "TR-TR": "Yüce Kraliyet Cübbesi",
      "ID-ID": "Jubah Kerajaan Tetua",
      "FR-FR": "Robe royale du sage",
      "JA-JP": "王家のローブ（老熟）",
      "EN-US": "Elder's Royal Robe",
      "DE-DE": "Königliche Robe des Ältesten",
      "AR-SA": "الثوب الملكي للحكيم",
      "KO-KR": "장로의 왕실 로브",
      "PT-BR": "Robe Real do Ancião",
      "ZH-TW": "禪師級皇家長袍",
      "ES-ES": "Túnica real del anciano",
      "ZH-CN": "禅师级皇家长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T8_ARMOR_CLOTH_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_PLATE_SET2",
    "uiSprite": "ARMOR_PLATE_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "TAUNT",
          "uiAtlas": null,
          "uiSprite": "TAUNT",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_TAUNT_V2_DESC",
          "localizedNames": {
            "IT-IT": "Provocazione",
            "RU-RU": "Насмешка",
            "PL-PL": "Docinki",
            "TR-TR": "Kışkırtma",
            "ID-ID": "Mengejek",
            "FR-FR": "Provocation",
            "JA-JP": "挑発",
            "EN-US": "Taunt",
            "DE-DE": "Spott",
            "AR-SA": "السخرية",
            "KO-KR": "조롱",
            "PT-BR": "Provocar",
            "ZH-TW": "嘲諷",
            "ES-ES": "Provocar",
            "ZH-CN": "嘲讽"
          },
          "localizedDescriptions": {
            "IT-IT": "Provoca il nemico bersaglio.\n\nTi rende il bersaglio [other]prioritario[/other]. \nAumenta la tua [other]Minaccia[/other] del [other](A)[/other] verso tutti i mob entro un [other]raggio di (B)[/other] attorno a te.\n\nAumenta i tuoi[buff]Danni contro Tutti[/buff] del [buff](C)[/buff], ma riduce le tue [other]Difese contri i Giocatori[/other] del [other](D)[/other] per [other](E)[/other].",
            "RU-RU": "Провоцирует выбранного врага.\n\nПревращает вас в цель с [other]наивысшим приоритетом[/other]. \nУвеличивает уровень вашей [other]угрозы[/other] на [other](A)[/other] по отношению к любому монстру в [other]радиусе (B)[/other] вокруг вас.\n\nУвеличивает весь наносимый вами [buff]урон по всем[/buff] на [buff](C)[/buff], но снижает показатели вашей [other]защиты против игроков[/other] на [other](D)[/other] в течение [other](E)[/other].",
            "PL-PL": "Prowokujesz wybranego wroga.\n\nStajesz się celem z [other]najwyższym priorytetem[/other]. \nZwiększa twoje [other]Zagrożenie[/other] o [other](A)[/other] dla każdego moba w promieinu [other](B)[/other] od ciebie.\n\nZwiększa twoje [buff]Obrażenia przeciwko wszystkim[/buff] o [buff](C)[/buff], ale zmniejsza twoją [other]Obronę przeciwko graczom[/other] o [other](D)[/other] przez [other](E)[/other].",
            "TR-TR": "Hedef düşmanı kışkırtır.\n\nSeni [other]en yüksek öncelikli[/other] hedef haline getirir. \nEtrafında [other](A) yarıçapındaki[/other] tüm düşmanlara karşı [other]Tehdidini[/other] [other](B)[/other] artırır.\n\n[other](C)[/other] boyunca [buff]Her Şeye Karşı Hasarını[/buff] [buff](D)[/buff] artırır ancak [other]Oyunculara Karşı Savunmalarını[/other] [other](E)[/other] azaltır.",
            "ID-ID": "Mengejek musuh tertarget.\n\nMenjadikanmu sebagai target [other]prioritas tertinggi[/other]. \nMeningkatkan [other]Ancaman[/other] kamu sebesar [other](A)[/other] terhadap semua mob dalam [other](B) radius[/other] di sekitarmu.\n\nMeningkatkan [buff]Damage vs. Semua[/buff] kamu sebesar [buff](C)[/buff], namun mengurangi [other]Pertahanan vs. Pemain[/other] kamu sebesar [other](D)[/other] selama [other](E)[/other].",
            "FR-FR": "Provoquez l'ennemi ciblé.\n\nVous devenez la cible [other]prioritaire[/other]. \nAugmente votre [other]Menace[/other] de [other](A)[/other] envers tous les monstres dans un [other]rayon de (B)[/other] autour du monstre touché.\n\nAugmente vos [buff]Dégâts contre Tous[/buff] de [buff](C)[/buff], mais réduit vos [other]Défenses contre les Joueurs[/other] de [other](D)[/other] pendant [other](E)[/other].",
            "JA-JP": "狙った敵を挑発します。\n\nあなたが[other]最優的な[/other]のターゲットになります。 \nあなたの周囲の[other]半径(A)[/other]以内にいるあらゆるモブに対して、あなたの[other]脅威[/other]が[other](B)[/other]増加します。\n\n[other](C)[/other]の間、あなたが与える[buff]全てのダメージ[/buff]が[buff](D)[/buff]上昇しますが、[other]防御力[/other]が[other](E)[/other]低下します。",
            "EN-US": "Taunt the targeted enemy.\n\nMakes you the [other]highest-priority[/other] target. \nIncreases your [other]Threat[/other] by [other](A)[/other] towards any mob within a [other](B) radius[/other] around you.\n\nIncreases your [buff]Damage vs. All[/buff] by [buff](C)[/buff], but decreases your [other]Defenses vs. Players[/other] by [other](D)[/other] for [other](E)[/other].",
            "DE-DE": "Verspotte dein Ziel.\n\nDu wirst zum Ziel [other]mit der höchsten Priorität[/other]. \nSteigert deine [other]Bedrohung[/other] für alle Mobs innerhalb von [other](A) Radius[/other] um dich herum um [other](B)[/other].\n\nSteigert für [other](C)[/other] den von dir angerichteten [buff]Schaden gegen Alles[/buff] um [buff](D)[/buff], senkt aber deine [other]Verteidigung gegen Spieler[/other] um [other](E)[/other].",
            "AR-SA": "السخرية من العدو المستهدف.\n\nتجعلك الهدف ذا [other]الأولوية القصوى[/other]. \nيزداد [other]تهديدك[/other] بمقدار [other](A)[/other] لأي غريم في [other]محيط (B)[/other] حولك.\n\nيزيد من [buff]ضررك في مواجتك ضد الجميع[/buff] بمقدار [buff](C)[/buff]، ولكنه يقلل من [other]دفاعاتك ضد اللاعبين[/other] بمقدار [other](D)[/other] لمدة [other](E)[/other].",
            "KO-KR": "대상 적을 도발합니다.\n\n몬스터에게 자신을 [other]최우선[/other]의 목표로 지정합니다. \n자신 주변 [other](A) 범위[/other]에 있는 모든 몬스터에게 [other]위협[/other]을 [other](B)[/other]만큼 증가시킵니다.\n\n[other](C)[/other] 동안 [buff]전체에 대한 대미지[/buff]가 [buff](D)[/buff]만큼 증가하지만, [other]플레이어에 대한 방어[/other]가 [other](E)[/other]만큼 감소합니다.",
            "PT-BR": "Provoca o alvo inimigo.\n\nLhe torna o alvo com [other]maior prioridade[/other]. \nAumenta a sua [other]Ameaça[/other] em [other](A)[/other] para quaisquer monstros em um [other]raio de (B)[/other] ao seu redor.\n\nAumenta o seu [buff]Dano contra Tudo[/buff] em [buff](C)[/buff], mas reduz as suas [other]Defesas contra jogadores[/other] em [other](D)[/other] por [other](E)[/other].",
            "ZH-TW": "嘲諷目標敵人。\n\n使您成為[other]最高仇恨目標[/other]。 \n使您對週圍[other](A)半徑範圍[/other]內的任何怪物[other]仇恨值[/other]增加[other](B)[/other]。\n\n使您的[buff]全域傷害[/buff]增加[buff](C)[/buff]，但使您[other]對玩家的防禦力[/other]降低[other](D)[/other]，持續[other](E)[/other]。",
            "ES-ES": "Provoca al enemigo señalado.\n\nTe conviertes en el objetivo de [other]mayor prioridad[/other]. \nAumenta la [other]amenaza[/other] que generas en [other](A)[/other] hacia cualquier monstruo en un [other]radio de (B)[/other] a tu alrededor.\n\nIncrementa tu [buff]Daño contra Todos[/buff] en [buff](C)[/buff], pero reduce tus [other]Defensas contra Jugadores[/other] en [other](D)[/other] durante [other](E)[/other].",
            "ZH-CN": "嘲讽目标敌人。\n\n使你成为[other]最高仇恨目标[/other]。 \n使你对周围[other](A)半径范围[/other]内的任何野怪[other]仇恨值[/other]提高[other](B)[/other]。\n\n使你的[buff]所有伤害[/buff]提高[buff](C)[/buff]，但使你[other]对玩家防御[/other]降低[other](D)[/other]，持续[other](E)[/other]。"
          },
          "target": "enemy",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.4,
          "disruptionFactor": 0,
          "recastDelay": 10,
          "energyUsage": 9,
          "castRange": 11,
          "category": "instant",
          "uiType": "damage",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "bonusdamagevsplayers",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdamagevsmobs",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdefensevsplayers",
              "time": 3,
              "value": -0.2,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": [
            {
              "target": "enemymobs",
              "attribute": "health",
              "change": -1,
              "effectType": null,
              "effectAreaRadius": null
            }
          ],
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "WINDWALL",
          "uiAtlas": null,
          "uiSprite": "WINDWALL",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Muro di vento",
            "RU-RU": "Стена ветра",
            "PL-PL": "Ściana Wiatru",
            "TR-TR": "Rüzgâr Duvarı",
            "ID-ID": "Dinding Angin",
            "FR-FR": "Bourrasque",
            "JA-JP": "ウィンドウォール",
            "EN-US": "Wind Wall",
            "DE-DE": "Windmauer",
            "AR-SA": "جدار رياح",
            "KO-KR": "바람 벽",
            "PT-BR": "Parede de Vento",
            "ZH-TW": "風牆",
            "ES-ES": "Muro de viento",
            "ZH-CN": "风墙"
          },
          "localizedDescriptions": {
            "IT-IT": "Crea un Muro di Vento [other]largo (A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\n[other]Epura tutti i buff[/other] (esclusi gli effetti di cura nel tempo) da tutti i nemici.\n[cc]Respinge[/cc] tutti i nemici che lo toccano di [cc](C)[/cc].\nRende [buff]immuni[/buff] alle [buff]epurazioni[/buff] mentre stai incanalando.\n\nOgni volta che un giocatore nemico entra nel Muro di Vento, le tue [buff]resistenze ai danni[/buff] aumentano di [buff](D)[/buff] e la [buff]Resistenza agli Effetti di Controllo[/buff] di [buff](E)[/buff] per [buff](F)[/buff] (si accumula fino a 5 volte).",
            "RU-RU": "Вы создаете стену ветра [other]шириной (A)[/other] на протяжении [other]поддерживания[/other] умения в течение [other](B)[/other].\n[other]Снимает все положительные эффекты[/other] (за исключением периодического исцеления) со всех врагов.\n[cc]Отбрасывает[/cc] всех врагов, задевающих стену, на [cc](C)[/cc].\nНаделяет вас [buff]невосприимчивостью[/buff] к [buff]снятию бафов[/buff] на протяжении поддерживания умения.\n\nКаждый раз, когда игрок подходит к стене ветра, ваши [buff]сопротивления урону[/buff] увеличиваются на [buff](D)[/buff], а [buff]сопротивление кон��ролю[/buff] - на [buff](E)[/buff] в течение [buff](F)[/buff] (накапливается до 5 раз).",
            "PL-PL": "Towrzysz Ścianę Wiatru o szerokości [other](A)[/other] podczas[other]kanałowania[/other] przez [other](B)[/other].\n[other]Oczyszcza wszystkie buffy[/other] (poza efektami leczenia czasowego).\n[cc]Odrzuca [/cc] wszystkich wrogów, którzy ją dotkną na [cc](C)[/cc] do tyłu.\nZapewnia ci [buff]odporność[/buff] na [buff]oczyszczenie[/buff] podczas kanałowania.\n\nZa każdym razem, gdy gracz wkroczy do Ściany Wiatru, twoje [buff]Odporności na obrażenia[/buff] są zwiększone o [buff](D)[/buff], a [buff]Odporność na kontrolę tłumu[/buff] o [buff](E)[/buff] na [buff](F)[/buff] (kumuluje się do 5 razy).",
            "TR-TR": "[other](A)[/other] boyunca [other]odaklanırken[/other] [other](B) wide[/other] bir Rüzgar Duvarı oluştur.\nTüm düşmanların [other]tüm güçlendirmelerini siler[/other] (zamanla iyileşme etkileri hariç).\nDuvara dokunan tüm düşmanları [cc](C)[/cc] [cc]geri püskürtür[/cc].\nOdaklanma sırasında [buff]silmelere[/buff] karşı [buff]bağışıklık[/buff] sağlar.\n\nRüzgar Duvarına her düşman girdiğinde [buff](D)[/buff] boyunca [buff]hasar dirençlerin[/buff] [buff](E)[/buff] ve [buff]Kitle Kontrol Dirençlerin[/buff] [buff](F)[/buff] artar (en fazla 5 kez birikir).",
            "ID-ID": "Membuat Dinding Angin [other]selebar (A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\n[other]Menghapus semua buff[/other] (kecuali efek pemulihan dari waktu ke waktu) dari semua musuh.\n[cc]Memukul mundur[/cc] semua musuh yang menyentuhnya sejauh [cc](C)[/cc].\nMemberimu [buff]kekebalan[/buff] terhadap [buff]penghapusan[/buff] saat menyalurkan.\n\nSetiap kali pemain musuh memasuki Dinding Angin, [buff]resistansi damage[/buff] meningkat sebesar [buff](D)[/buff] dan [buff]Resistansi Kontrol Kerumunan[/buff] sebesar [buff](E)[/buff] selama [buff](F)[/buff] (bertumpuk hingga 5 kali).",
            "FR-FR": "Créez une Bourrasque de [other](A) de large[/other] en [other]canalisant[/other] pendant [other](B)[/other].\n[other]Purge tous les bonus[/other] de tous les ennemis (à l'exception des soins sur la durée).\n[cc]Repousse[/cc] tous les ennemis touchés de [cc](C)[/cc].\nVous confère une [buff]immunité[/buff] aux [buff]purges[/buff] pendant la canalisation.\n\nChaque fois qu'un joueur ennemi rentre dans la Bourrasque, vos [buff]résistances aux dégâts[/buff] sont augmentées de [buff](D)[/buff] et votre [buff]Résistance au Contrôle de Foule[/buff] de [buff](E)[/buff] pendant [buff](F)[/buff] (cumulable jusqu'à 5 fois).",
            "JA-JP": "[other](A)[/other][other]詠唱[/other]してる間、幅[other](B) [/other]のウィンドウォールを作る。\n全ての[other]バフをパージ[/other]します。（時間経過で治癒の効果を除く）\n[cc]触れた[/cc]すべての敵を[cc](C)[/cc]ノックバックします。\n詠唱中は、[buff]パージ[/buff]の[buff]影響を受けなく[/buff]なります。\n\n敵プレイヤーがウィンドウォール触れるたび、[buff](D)[/buff]の間、[buff]ダメージ耐性[/buff]が[buff](E)[/buff]上昇し、[buff]CC耐性[/buff]が[buff](F)[/buff]上昇します（最大5回までスタックする）。",
            "EN-US": "Create a [other](A) wide[/other] Wind Wall while [other]channeling[/other] for [other](B)[/other].\n[other]Purges all buffs[/other] (except healing over time effects) from all enemies.\n[cc]Knocks back[/cc] all enemies touching it by [cc](C)[/cc].\nGrants you [buff]immunity[/buff] to [buff]purges[/buff] while channeling.\n\nEach time an enemy player enters the Wind Wall, your [buff]damage resistances[/buff] are increased by [buff](D)[/buff] and [buff]Crowd Control Resistance[/buff] by [buff](E)[/buff] for [buff](F)[/buff] (stacks up to 5 times).",
            "DE-DE": "Erzeuge eine [other](A) breite[/other] Windmauer, wenn du für [other](B)[/other] [other]kanalisierst[/other].\n[other]Entfernt alle Buffs[/other] (außer Heilung-über-Zeit-Effekte) von allen Gegnern.\nAlle berührten Gegner werden um [cc](C)[/cc] [cc]zurückgestoßen[/cc].\nGewährt dir [buff]Immunität[/buff] gegen [buff]Reinigungen[/buff] während du kanalisierst.\n\nJedes Mal, wenn ein feindlicher Spieler in die Windmauer kommt, steigen für [buff](D)[/buff] (bis zu 5 Stapel) deine [buff]Schadensresistenzen[/buff] um [buff](E)[/buff] und deine [buff]CC-Resistenz[/buff] um [buff](F)[/buff].",
            "AR-SA": "أنشئ [other]جدار رياح (A)عريض[/other] بينما [other] توجه [/other] لمدة [other](B)[/other].\n[other]يزيل جميع التعزيزات[/other] (باستثناء تأثيرات العلاج بمرور الوقت) من جميع الأعداء.\n[cc]يدفع للخلف[/cc] جميع الأعداء الذين يلمسونه بمقدار [cc](C)[/cc].\nيمنحك [buff]حصانة[/buff] ضد [buff]الإزالة[/buff] في أثناء التوجيه.\n\nفي كل مرة يدخل لاعب عدو جدار الرياح تزيد [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](D)[/buff] [buff]ومقاومة السيطرة على الحشود[/buff] بمقدار [buff](E)[/buff] لمدة [buff](F)[/buff] (تتكدس لما يصل إلى 5 مرات).",
            "KO-KR": "[other](A)[/other] 동안 [other]채널링[/other]하며 [other](B) 넓이[/other]의 바람 장막을 생성합니다.\n모든 적의 [other]모든 버프를 제거[/other]합니다 (지속 회복 효과 제외).\n장막에 닿은 모든 적을 [cc](C)[/cc]만큼 [cc]뒤로 밀쳐냅니다[/cc].\n채널링하는 동안 [buff]제거[/buff]로부터의 [buff]면역[/buff]을 획득합니다.\n\n적 플레이어가 바람 장막 내에 진입할 때마다, [buff](D)[/buff] 동안 [buff]대미지 저항력[/buff]이 [buff](E)[/buff]만큼, [buff]군중 제어 저항력[/buff]이 [buff](F)[/buff]만큼 증가합니다 (최대 5번까지 중첩됨).",
            "PT-BR": "Cria uma Parede de Vento [other]com (A) de largura[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\n[other]Expurga todos os bônus[/other] (exceto efeitos de cura ao longo do tempo) de todos os inimigos.\nJoga todos os inimigos que tocarem na parede [cc](C)[/cc] [cc]para trás[/cc].\nConcede [buff]imunidade[/buff] a [buff]expurgos[/buff] durante a canalização.\n\nToda vez que um jogador inimigo entra na Parede de Vento, as suas [buff]Resistências a Dano[/buff] são aumentadas em [buff](D)[/buff] e sua [buff]Resistência a Controle de Multidões[/buff] em [buff](E)[/buff] por [buff](F)[/buff] (acumula até 5 vezes).",
            "ZH-TW": "創造一面[other]寬(A)[/other]的風牆，[other]引導[/other]持續[other](B)[/other]。\n[other]驅散所有增益效果[/other](不包括持續性治療效果)。\n將所有碰觸到風牆的敵人[cc]擊退[/cc][cc](C)[/cc]。\n引導期間，對[buff]驅散[/buff][buff]免疫[/buff]。\n\n每次有敵方玩家進入風牆時，使自身[buff]傷害抗性[/buff]增加[buff](D)[/buff]、[buff]群體控制抗性[/buff]增加[buff](E)[/buff]，持續[buff](F)[/buff](最多可疊加5層)。",
            "ES-ES": "Crea un Muro de Viento de [other](A) de ancho[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\n[other]Purga todos los buffs[/other] de todos los enemigos (excepto por los efectos de curación a largo plazo).\n[cc]Derriba[/cc] a todos los enemigos que lo tocan a una distancia de [cc](C)[/cc].\nTe vuelves [buff]inmune[/buff] a [buff]purgas[/buff] mientras canalizas.\n\nCada vez que un enemigo entre en el Muro de Viento, tus [buff]resistencias al daño[/buff] incrementan en [buff](D)[/buff] y tu [buff]Resistencia al Control de Multitudes[/buff] en [buff](E)[/buff] durante [buff](F)[/buff] (se acumula hasta 5 veces).",
            "ZH-CN": "制造一个[other](A)宽[/other]的风墙，并持续[other]引导[/other][other](B)[/other]。\n[other]驱散所有增益状态[/other]（持续性治疗效果除外）。\n碰触到它的所有敌人会被[cc]击退[/cc][cc](C)[/cc]。\n你在引导时[buff]免疫[/buff]所有[buff]驱散[buff]效果。\n\n每当有敌对玩家碰触风墙，你的[buff]伤害抗性[/buff]提高[buff](D)[/buff]，[buff]群体控制抗性[/buff]提高[buff](E)[/buff]，持续[buff](F)[/buff]（最多可堆叠5次）。"
          },
          "target": "ground",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0.8,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 14,
          "castRange": 3,
          "category": "instant",
          "uiType": "crowdcontrol",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_block",
            "initialEffectInterval": 0,
            "effectCount": 7,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": null,
            "directAttributeChange": null,
            "buffOverTime": null,
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_MR_AR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_GUARD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_MR_AR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Устойчивость",
            "PL-PL": "Odporność",
            "TR-TR": "Dayanıklılık",
            "ID-ID": "Kekerasan",
            "FR-FR": "Robustesse",
            "JA-JP": "不屈",
            "EN-US": "Toughness",
            "DE-DE": "Härte",
            "AR-SA": "الصرامة",
            "KO-KR": "강인함",
            "PT-BR": "Resistência",
            "ZH-TW": "強硬",
            "ES-ES": "Dureza",
            "ZH-CN": "强健"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenti la tua [buff]difesa[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]защиту[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]obronę[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Savunmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Pertahanan[/buff] milikmu hingga [buff](A)[/buff].",
            "FR-FR": "Réduit tous les [buff]dégâts[/buff] que vous [buff]subissez[/buff] de [buff](A)[/buff].",
            "JA-JP": "あなたの[buff]防御力[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Defense[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Verteidigung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]دفاعك[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 [buff]방어력[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Defesa[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]防禦力[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]defensa[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]防御[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusdefensevsplayers",
              "value": 0.05
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CCDURATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CCDURATION_DESC",
          "localizedNames": {
            "IT-IT": "Autorità",
            "RU-RU": "Авторитет",
            "PL-PL": "Autorytet",
            "TR-TR": "Otorite",
            "ID-ID": "Otoritas",
            "FR-FR": "Autorité",
            "JA-JP": "権威",
            "EN-US": "Authority",
            "DE-DE": "Obrigkeit",
            "AR-SA": "السلطة",
            "KO-KR": "권위",
            "PT-BR": "Autoridade",
            "ZH-TW": "威武",
            "ES-ES": "Autoridad",
            "ZH-CN": "威严"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la [buff]durata[/buff] dei tuoi [buff]effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает [buff]продолжительность[/buff] ваших [buff]эффектов контроля[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol etkilerinin[/buff] [buff]süresini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente la [buff]durée[/buff] de vos [buff]effets de contrôle de foule[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール効果[/buff]の[buff]持続時間[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht die [buff]Dauer[/buff] deiner [buff]Crowd Control Effekte[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]مدة[/buff] [buff]تأثيرات التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 효과[/buff]의 [buff]효과 시간[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]duração[/buff] dos seus [buff]efeitos de Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制效果[/buff]的[buff]持續時間[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta la [buff]duración[/buff] de tus [buff]efectos de control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你[buff]群体控制效果[/buff]的[buff]持续时间[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusccdurationvsplayers",
              "value": 0.1
            },
            {
              "type": "bonusccdurationvsmobs",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CCR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_THORNS_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_CCR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Неумолимость",
            "PL-PL": "Upór",
            "TR-TR": "Azimlilik",
            "ID-ID": "Kegigihan",
            "FR-FR": "Ténacité",
            "JA-JP": "執念",
            "EN-US": "Tenacity",
            "DE-DE": "Beharrlichkeit",
            "AR-SA": "الإصرار",
            "KO-KR": "끈기",
            "PT-BR": "Tenacidade",
            "ZH-TW": "頑強",
            "ES-ES": "Tenacidad",
            "ZH-CN": "坚韧"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]resistenza agli effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает ваше [buff]сопротивление контролю[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]odporność na kontrolę tłumu [/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol direncini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Resistansi Kontrol Kerumunan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]résistance aux contrôles de foule[/buff] de[buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール耐性[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Crowd Control Resistance[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Crowd Control Resistenz[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]مقاومة التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 저항력[/buff]을 증가 시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Resistência a Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制抗性[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]resistencia al control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]群体控制抗性[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "crowdcontrolresistance",
              "value": 0.2
            }
          ],
          "reflectDamage": null
        }
      ],
      "2": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_HEALTH_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_TACTICIAN",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Schiaccia spirito",
            "RU-RU": "Сокрушение духа",
            "PL-PL": "Duchowe Zmiażdżenie",
            "TR-TR": "Ruh Ezici",
            "ID-ID": "Peremuk Roh",
            "FR-FR": "Brise-esprit",
            "JA-JP": "スピリットクラッシュ",
            "EN-US": "Spirit Crush",
            "DE-DE": "Seele zerschmettern",
            "AR-SA": "سحق الروح",
            "KO-KR": "영혼 으깨기",
            "PT-BR": "Esmagamento de Espírito",
            "ZH-TW": "粉碎士氣",
            "ES-ES": "Aplastamiento del espíritu",
            "ZH-CN": "灵魂击碎"
          },
          "localizedDescriptions": {
            "IT-IT": "[other]Ogni[/other] attacco automatico riduce la [debuff]salute massima[/debuff] e [debuff]attuale[/debuff] del mob bersaglio del [debuff](A)[/debuff] per [debuff](B)[/debuff] (nessun effetto contro i giocatori).",
            "RU-RU": "[other]Каждая[/other] автоатака снижает [debuff]максимальное[/debuff] и [debuff]текущее здоровье[/debuff] указанного монстра на [debuff](A)[/debuff] в течение [debuff](B)[/debuff] (не действует против игроков).",
            "PL-PL": "[other]Każdy[/other] autoatak zmniejsza [debuff]maksymalne[/debuff] i [debuff]obecne Zdrowie[/debuff] wybranego moba o [debuff](A)[/debuff] na [debuff](B)[/debuff] (nie ma efektu przeciwko graczom).",
            "TR-TR": "[other]Her[/other] otomatik saldırı [debuff](A)[/debuff] boyunca hedef düşmanın [debuff]azami[/debuff] ve [debuff]mevcut sağlığını[/debuff] [debuff](B)[/debuff] azaltır (oyunculara karşı etkisi yoktur).",
            "ID-ID": "[other]Setiap[/other] Auto-Serang mengurangi [debuff]HP maks[/debuff] dan [debuff]HP mob target saat ini[/debuff] sebanyak [debuff](A)[/debuff] hingga [debuff](B)[/debuff] (tidak berpengaruh terhadap pemain).",
            "FR-FR": "[other]Toutes[/other] les auto-attaques réduisent la [debuff]santé actuelle[/debuff] et [debuff]santé maxiale[/debuff] du monstre ciblé de [debuff](A)[/debuff] pendant [debuff](B)[/debuff] (aucun effet contre les joueurs).",
            "JA-JP": "通常攻撃をする[other]たび[/other]に、[debuff](A)[/debuff]の間、狙ったモブの[debuff]最大体力[/debuff]および[debuff]現在の体力[/debuff]が[debuff](B)[/debuff]低下する（対プレイヤーには効果がありません）。",
            "EN-US": "[other]Each[/other] Auto-Attack decreases the targeted mob's [debuff]max[/debuff] and [debuff]current Health[/debuff] by [debuff](A)[/debuff] for [debuff](B)[/debuff] (no effect against players).",
            "DE-DE": "[other]Jeder[/other] automatische Angriff reduziert das [debuff]maximale[/debuff] und [debuff]aktuelle Leben[/debuff] des anvisierten Mobs für [debuff](A)[/debuff] um [debuff](B)[/debuff] (kein Effekt bei Spielern).",
            "AR-SA": "[other]كل[/other] هجوم تلقائي يقلل من [debuff]الصحة القصوى[/debuff] و [debuff]الحالية[/debuff] للغريم المستهدف بمقدار [debuff](A)[/debuff] لمدة [debuff](B)[/debuff] (بلا تأثيرات ضد اللاعبين).",
            "KO-KR": "[other]각[/other] 자동 공격은 [debuff](A)[/debuff] 동안 대상 몬스터의 [debuff]최대 체력[/debuff]과 [debuff]현재 체력[/debuff]을 [debuff](B)[/debuff]만큼 낮춥니다 (플레이어에게는 효과가 없음).",
            "PT-BR": "[other]Todo[/other] Ataque Automático reduz a [debuff]vida máxima[/debuff] e [debuff]atual[/debuff] do monstro alvo em [debuff](A)[/debuff] por [debuff](B)[/debuff] (sem efeito contra jogadores).",
            "ZH-TW": "[other]每次[/other]進行普通攻擊時，使目標怪物的[debuff]生命值上限[/debuff]和[debuff]目前生命值[/debuff]降低[debuff](A)[/debuff]，持續[debuff](B)[/debuff](對玩家無效)。",
            "ES-ES": "[other]Todos[/other] los auto-ataques reducen la [debuff]salud actual[/debuff] y la [debuff]salud máxima[/debuff] del monstruo señalado en [debuff](A)[/debuff] por [debuff](B)[/debuff] (Sin efecto contra jugadores).",
            "ZH-CN": "你的[other]每次[/other]普通攻击使目标野怪的[debuff]当前[/debuff]与[debuff]最大生命值[/debuff]降低[debuff](A)[/debuff]，持续[debuff](B)[/debuff]（此效果对玩家无效）。"
          },
          "buff": null,
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_THREATGENERATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Istinto protettivo",
            "RU-RU": "Защитный инстинкт",
            "PL-PL": "Opiekuńczy Instynkt",
            "TR-TR": "Koruma İçgüdüsü",
            "ID-ID": "Insting Pelindung",
            "FR-FR": "Instinct protecteur",
            "JA-JP": "防御本能",
            "EN-US": "Protective Instinct",
            "DE-DE": "Beschützerinstinkt",
            "AR-SA": "غريزة حامية",
            "KO-KR": "보호 본능",
            "PT-BR": "Instinto Protetor",
            "ZH-TW": "守護直覺",
            "ES-ES": "Instinto protector",
            "ZH-CN": "保护本能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]generazione di minaccia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]генерацию угрозы[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]generację zagrożenia[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Tehdit oluşturmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Pembangkitan Ancaman[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]génération de menace[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]脅威の発生[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Threat Generation[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert deine [buff]Bedrohungserzeugung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]إحداث التهديد[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]위협생성[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta sua [buff]geração de ameaça[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]仇恨產生速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]generación de amenaza[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你对怪物的[buff]仇恨值效率[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "threatbonus",
              "value": 4
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Armatura da cavaliere del sapiente",
      "RU-RU": "Броня рыцаря (знаток)",
      "PL-PL": "Zbroja Rycerza Adepta",
      "TR-TR": "Ehil Şövalye Zırhı",
      "ID-ID": "Armor Kesatria Mahir",
      "FR-FR": "Armure de chevalier de l'adepte",
      "JA-JP": "騎士のアーマー（名人）",
      "EN-US": "Adept's Knight Armor",
      "DE-DE": "Ritterrüstung des Adepten",
      "AR-SA": "درع الفرسان للبارع",
      "KO-KR": "숙련자의 기사 아머",
      "PT-BR": "Armadura de Cavaleiro do Adepto",
      "ZH-TW": "老手級騎士護甲",
      "ES-ES": "Armadura de caballero del iniciado",
      "ZH-CN": "老手级骑士盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_PLATE_SET3",
    "uiSprite": "ARMOR_PLATE_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "TAUNT",
          "uiAtlas": null,
          "uiSprite": "TAUNT",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_TAUNT_V2_DESC",
          "localizedNames": {
            "IT-IT": "Provocazione",
            "RU-RU": "Насмешка",
            "PL-PL": "Docinki",
            "TR-TR": "Kışkırtma",
            "ID-ID": "Mengejek",
            "FR-FR": "Provocation",
            "JA-JP": "挑発",
            "EN-US": "Taunt",
            "DE-DE": "Spott",
            "AR-SA": "السخرية",
            "KO-KR": "조롱",
            "PT-BR": "Provocar",
            "ZH-TW": "嘲諷",
            "ES-ES": "Provocar",
            "ZH-CN": "嘲讽"
          },
          "localizedDescriptions": {
            "IT-IT": "Provoca il nemico bersaglio.\n\nTi rende il bersaglio [other]prioritario[/other]. \nAumenta la tua [other]Minaccia[/other] del [other](A)[/other] verso tutti i mob entro un [other]raggio di (B)[/other] attorno a te.\n\nAumenta i tuoi[buff]Danni contro Tutti[/buff] del [buff](C)[/buff], ma riduce le tue [other]Difese contri i Giocatori[/other] del [other](D)[/other] per [other](E)[/other].",
            "RU-RU": "Провоцирует выбранного врага.\n\nПревращает вас в цель с [other]наивысшим приоритетом[/other]. \nУвеличивает уровень вашей [other]угрозы[/other] на [other](A)[/other] по отношению к любому монстру в [other]радиусе (B)[/other] вокруг вас.\n\nУвеличивает весь наносимый вами [buff]урон по всем[/buff] на [buff](C)[/buff], но снижает показатели вашей [other]защиты против игроков[/other] на [other](D)[/other] в течение [other](E)[/other].",
            "PL-PL": "Prowokujesz wybranego wroga.\n\nStajesz się celem z [other]najwyższym priorytetem[/other]. \nZwiększa twoje [other]Zagrożenie[/other] o [other](A)[/other] dla każdego moba w promieinu [other](B)[/other] od ciebie.\n\nZwiększa twoje [buff]Obrażenia przeciwko wszystkim[/buff] o [buff](C)[/buff], ale zmniejsza twoją [other]Obronę przeciwko graczom[/other] o [other](D)[/other] przez [other](E)[/other].",
            "TR-TR": "Hedef düşmanı kışkırtır.\n\nSeni [other]en yüksek öncelikli[/other] hedef haline getirir. \nEtrafında [other](A) yarıçapındaki[/other] tüm düşmanlara karşı [other]Tehdidini[/other] [other](B)[/other] artırır.\n\n[other](C)[/other] boyunca [buff]Her Şeye Karşı Hasarını[/buff] [buff](D)[/buff] artırır ancak [other]Oyunculara Karşı Savunmalarını[/other] [other](E)[/other] azaltır.",
            "ID-ID": "Mengejek musuh tertarget.\n\nMenjadikanmu sebagai target [other]prioritas tertinggi[/other]. \nMeningkatkan [other]Ancaman[/other] kamu sebesar [other](A)[/other] terhadap semua mob dalam [other](B) radius[/other] di sekitarmu.\n\nMeningkatkan [buff]Damage vs. Semua[/buff] kamu sebesar [buff](C)[/buff], namun mengurangi [other]Pertahanan vs. Pemain[/other] kamu sebesar [other](D)[/other] selama [other](E)[/other].",
            "FR-FR": "Provoquez l'ennemi ciblé.\n\nVous devenez la cible [other]prioritaire[/other]. \nAugmente votre [other]Menace[/other] de [other](A)[/other] envers tous les monstres dans un [other]rayon de (B)[/other] autour du monstre touché.\n\nAugmente vos [buff]Dégâts contre Tous[/buff] de [buff](C)[/buff], mais réduit vos [other]Défenses contre les Joueurs[/other] de [other](D)[/other] pendant [other](E)[/other].",
            "JA-JP": "狙った敵を挑発します。\n\nあなたが[other]最優的な[/other]のターゲットになります。 \nあなたの周囲の[other]半径(A)[/other]以内にいるあらゆるモブに対して、あなたの[other]脅威[/other]が[other](B)[/other]増加します。\n\n[other](C)[/other]の間、あなたが与える[buff]全てのダメージ[/buff]が[buff](D)[/buff]上昇しますが、[other]防御力[/other]が[other](E)[/other]低下します。",
            "EN-US": "Taunt the targeted enemy.\n\nMakes you the [other]highest-priority[/other] target. \nIncreases your [other]Threat[/other] by [other](A)[/other] towards any mob within a [other](B) radius[/other] around you.\n\nIncreases your [buff]Damage vs. All[/buff] by [buff](C)[/buff], but decreases your [other]Defenses vs. Players[/other] by [other](D)[/other] for [other](E)[/other].",
            "DE-DE": "Verspotte dein Ziel.\n\nDu wirst zum Ziel [other]mit der höchsten Priorität[/other]. \nSteigert deine [other]Bedrohung[/other] für alle Mobs innerhalb von [other](A) Radius[/other] um dich herum um [other](B)[/other].\n\nSteigert für [other](C)[/other] den von dir angerichteten [buff]Schaden gegen Alles[/buff] um [buff](D)[/buff], senkt aber deine [other]Verteidigung gegen Spieler[/other] um [other](E)[/other].",
            "AR-SA": "السخرية من العدو المستهدف.\n\nتجعلك الهدف ذا [other]الأولوية القصوى[/other]. \nيزداد [other]تهديدك[/other] بمقدار [other](A)[/other] لأي غريم في [other]محيط (B)[/other] حولك.\n\nيزيد من [buff]ضررك في مواجتك ضد الجميع[/buff] بمقدار [buff](C)[/buff]، ولكنه يقلل من [other]دفاعاتك ضد اللاعبين[/other] بمقدار [other](D)[/other] لمدة [other](E)[/other].",
            "KO-KR": "대상 적을 도발합니다.\n\n몬스터에게 자신을 [other]최우선[/other]의 목표로 지정합니다. \n자신 주변 [other](A) 범위[/other]에 있는 모든 몬스터에게 [other]위협[/other]을 [other](B)[/other]만큼 증가시킵니다.\n\n[other](C)[/other] 동안 [buff]전체에 대한 대미지[/buff]가 [buff](D)[/buff]만큼 증가하지만, [other]플레이어에 대한 방어[/other]가 [other](E)[/other]만큼 감소합니다.",
            "PT-BR": "Provoca o alvo inimigo.\n\nLhe torna o alvo com [other]maior prioridade[/other]. \nAumenta a sua [other]Ameaça[/other] em [other](A)[/other] para quaisquer monstros em um [other]raio de (B)[/other] ao seu redor.\n\nAumenta o seu [buff]Dano contra Tudo[/buff] em [buff](C)[/buff], mas reduz as suas [other]Defesas contra jogadores[/other] em [other](D)[/other] por [other](E)[/other].",
            "ZH-TW": "嘲諷目標敵人。\n\n使您成為[other]最高仇恨目標[/other]。 \n使您對週圍[other](A)半徑範圍[/other]內的任何怪物[other]仇恨值[/other]增加[other](B)[/other]。\n\n使您的[buff]全域傷害[/buff]增加[buff](C)[/buff]，但使您[other]對玩家的防禦力[/other]降低[other](D)[/other]，持續[other](E)[/other]。",
            "ES-ES": "Provoca al enemigo señalado.\n\nTe conviertes en el objetivo de [other]mayor prioridad[/other]. \nAumenta la [other]amenaza[/other] que generas en [other](A)[/other] hacia cualquier monstruo en un [other]radio de (B)[/other] a tu alrededor.\n\nIncrementa tu [buff]Daño contra Todos[/buff] en [buff](C)[/buff], pero reduce tus [other]Defensas contra Jugadores[/other] en [other](D)[/other] durante [other](E)[/other].",
            "ZH-CN": "嘲讽目标敌人。\n\n使你成为[other]最高仇恨目标[/other]。 \n使你对周围[other](A)半径范围[/other]内的任何野怪[other]仇恨值[/other]提高[other](B)[/other]。\n\n使你的[buff]所有伤害[/buff]提高[buff](C)[/buff]，但使你[other]对玩家防御[/other]降低[other](D)[/other]，持续[other](E)[/other]。"
          },
          "target": "enemy",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.4,
          "disruptionFactor": 0,
          "recastDelay": 10,
          "energyUsage": 9,
          "castRange": 11,
          "category": "instant",
          "uiType": "damage",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "bonusdamagevsplayers",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdamagevsmobs",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdefensevsplayers",
              "time": 3,
              "value": -0.2,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": [
            {
              "target": "enemymobs",
              "attribute": "health",
              "change": -1,
              "effectType": null,
              "effectAreaRadius": null
            }
          ],
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "toggle",
          "uniqueName": "ENFEEBLEAURA",
          "uiAtlas": null,
          "uiSprite": "BARRIER_DEMONIC",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_ENFEEBLEAURA_V2_DESC",
          "localizedNames": {
            "IT-IT": "Aura indebolente",
            "RU-RU": "Аура бессилия",
            "PL-PL": "Aura Osłabienia",
            "TR-TR": "Zayıflatma Aurası",
            "ID-ID": "Aura Pelemahan",
            "FR-FR": "Aura affaiblissante",
            "JA-JP": "衰弱のオーラ",
            "EN-US": "Enfeeble Aura",
            "DE-DE": "Schwächeaura",
            "AR-SA": "الهالة الضعيفة",
            "KO-KR": "쇠약의 오라",
            "PT-BR": "Aura Debilitante",
            "ZH-TW": "衰弱光環",
            "ES-ES": "Aura debilitadora",
            "ZH-CN": "衰弱光环"
          },
          "localizedDescriptions": {
            "IT-IT": "Crea un'aura in un [other]raggio di (A)[/other] attorno a te della durata di [other](B)[/other].\nDiminuisce tutti i [debuff]danni[/debuff] [debuff]inflitti[/debuff] dai nemici affetti del [debuff](C)[/debuff].\n[cc]Li rallenta[/cc] del [cc](D)[/cc].\nI nemici invisibili che entrano nell'area saranno [other]rivelati[/other].\n\nDiminuisce i tuoi [other]danni[/other] del [other](E)[/other].",
            "RU-RU": "Вы создаете ауру [other]радиусом (A)[/other] вокруг себя на [other](B)[/other].\nСнижает у задетых врагов весь [debuff]наносимый[/debuff] [debuff]урон[/debuff] на [debuff](C)[/debuff].\n[cc]Замедляет[/cc] их на [cc](D)[/cc].\nНевидимые враги, попавшие в ауру, будут [other]раскрыты[/other].\n\nСнижает ваш [other]урон[/other] на [other](E)[/other].",
            "PL-PL": "Tworzysz aurę w promieniu[other](A)[/other] od ciebie, utrzymującą się [other](B)[/other].\nZmniejsza wszystkie [debuff]obrażenia[/debuff] od dotkniętych wrogów o [debuff](C)[/debuff].\n[cc]Spowalnia[/cc] ich o [cc](D)[/cc].\nNiewidzialni wrogowie wchodzący do aury zostaną [other]ujawnieni[/other].\n\nZmniejsza twoje [other]obrażenia[/other] o [other](E)[/other].",
            "TR-TR": "Etrafında [other](A)[/other] boyunca aktif kalan [other](B) yarıçaplı[/other] bir aura oluşturursun.\nEtkilenen düşmanların [debuff]verdiği[/debuff] tüm [debuff]hasarı[/debuff] [debuff](C)[/debuff] azaltır.\nEtkilenen düşmanları [cc](D)[/cc] [cc]yavaşlatır[/cc].\nAuraya giren görünmez düşmanlar [other]açığa çıkarılır[/other].\n\nVerdiğin [other]hasarı[/other] [other](E)[/other] azaltır.",
            "ID-ID": "Menciptakan suatu aura di [other](A) radius[/other] di sekitarmu yang bertahan selama [other](B)[/other].\nMengurangi semua [debuff]damage[/debuff] yang [debuff]diberikan[/debuff] oleh musuh terdampak sebesar [debuff](C)[/debuff].\n[cc]Memperlambat[/cc] mereka sebesar [cc](D)[/cc].\nMusuh tak terlihat yang memasuki aura tersebut akan [other]terungkap[/other].\n\nMengurangi [other]Damage[/lain] kamu sebesar [other](E)[/other].",
            "FR-FR": "Créez une aura dans un [other]rayon de (A)[/other] autour de vous qui dure [other](B)[/other].\nRéduit tous les [debuff]dégâts[/debuff] [debuff]infligés[/debuff] par les ennemis affectés de [debuff](C)[/debuff].\nIls sont [cc]ralentis[/cc] de [cc](D)[/cc].\nLes ennemis invisibles qui pénètrent l'aura sont [other]révélés[/other].\n\nRéduit vos [other]dégâts[/other] de [other](E)[/other].",
            "JA-JP": "自分を中心に半径[other](A)[/other]にオーラを発生させ、[other](B)[/other]間持続する。\n影響を受けた敵が与える[debuff]ダメージ[/debuff]を全て[debuff](C)[/debuff]減少させる。\n[cc](D)[/cc]スロウ[/cc]させる。\nオーラの中に入った見えない敵は[other]顕現[/other]する。\n\nあなたの[other]ダメージ[/other]を[other](E)[/other]減少させる。",
            "EN-US": "Create an aura in a [other](A) radius[/other] around you lasting for [other](B)[/other].\nDecreases all [debuff]damage[/debuff] affected enemies [debuff]deal[/debuff] by [debuff](C)[/debuff].\n[cc]Slows[/cc] affected enemies by [cc](D)[/cc].\nInvisible enemies entering the aura will be [other]revealed[/other].\n\nDecreases your [other]damage[/other] by [other](E)[/other].",
            "DE-DE": "Erzeugt für [other](A)[/other] eine Aura mit [other](B) Radius[/other] um dich herum.\nReduziert allen [debuff]Schaden[/debuff] von betroffenen Gegnern um [debuff](C)[/debuff].\n[cc]Verlangsamt[/cc] sie um [cc](D)[/cc].\nUnsichtbare Gegner, die in die Aura kommen, werden [other]enttarnt[/other].\n\nReduziert deinen [other]Schaden[/other] um [other](E)[/other].",
            "AR-SA": "يمكن إنشاء هالة في [other] محيط (A)[/other] حولك تدوم [other](B)[/other].\nتقلل كل [debuff]الضرر[/debuff] الذي [debuff]يسببه[/debuff] الأعداء المتأثرين بمقدار [debuff](C)[/debuff].\n[cc]تبطئ[/cc] الأعداء المتأثرين بمقدار [cc](D)[/cc].\nسيتم [other]الكشف[/other] عن الأعداء المخفيين الذين يدخلون الهالة.\n\nتقلل من [other]ضررك[/other] بمقدار [other](E)[/other].",
            "KO-KR": "자신 주변에 [other](A)[/other] 동안 지속되는 [other](B) 범위[/other]의 아우라를 생성합니다.\n영향을 받는 적이 [debuff]가하는[/debuff] 모든 [debuff]대미지[/debuff]가 [debuff](C)[/debuff]만큼 감소합니다.\n적을 [cc](D)[/cc]만큼 [cc]느려지게[/cc] 합니다.\n아우라 내로 들어온 투명 상태의 적이 [other]드러납니다[/other].\n\n가하는 [other]대미지[/other]가 [other](E)[/other]만큼 감소합니다.",
            "PT-BR": "Cria uma aura em um [other]raio de (A)[/other] ao seu redor que dura [other](B)[/other].\nReduz o [debuff]dano[/debuff] que os inimigos atingidos [debuff]causam[/debuff] em [debuff](C)[/debuff].\n[cc]Desacelera[/cc] os inimigos afetados em [cc](D)[/cc].\nInimigos invisíveis que entrarem na área serão [other]revelados[/other].\n\nReduz o seu [other]dano[/other] em [other](E)[/other].",
            "ZH-TW": "在自身周圍創造[other](A)半徑範圍[/other]的光環，持續[other](B)[/other]。\n使全部受影響敵人[debuff]造成[/debuff]的所有[debuff]傷害[/debuff]降低[debuff](C)[/debuff]。\n使其[cc]緩速[/cc][cc](D)[/cc]。\n處於隱形狀態下的敵人進入光環將會[other]現身[/other]。\n\n使您自身的[other]傷害[/other]降低[other](E)[/other]。",
            "ES-ES": "Crea un aura de un [other]radio de (A)[/other] a tu alrededor que dura [other](B)[/other].\nReduce todo el [debuff]daño[/debuff] que [debuff]infligen[/debuff] los enemigos afectados en [debuff](C)[/debuff].\nLos [cc]ralentiza[/cc] en [cc](D)[/cc].\nLos enemigos invisibles que penetren el aura serán [other]revelados[/other].\n\nReduce tu [other]daño[/other] en [other](E)[/other].",
            "ZH-CN": "在你周围创造一个[other](A)半径[/other]范围的光环，持续[other](B)[/other]。\n受光环效果影响的敌人[debuff]造成[/debuff]的[debuff]伤害[/debuff]降低[debuff](C)[/debuff]。\n使他们[cc]减速(D)[/cc]。\n在区域内的隐形敌人将被[other]揭露[/other]。\n\n使你的[other]伤害[/other]降低[other](E)[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.6,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0.08,
          "castRange": 0,
          "category": "instant",
          "uiType": "debuff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalattackdamagebonus",
              "time": 5,
              "value": -0.15,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicattackdamagebonus",
              "time": 5,
              "value": -0.15,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "physicalspelldamagebonus",
              "time": 5,
              "value": -0.15,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicspelldamagebonus",
              "time": 5,
              "value": -0.15,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_MR_AR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_GUARD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_MR_AR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Устойчивость",
            "PL-PL": "Odporność",
            "TR-TR": "Dayanıklılık",
            "ID-ID": "Kekerasan",
            "FR-FR": "Robustesse",
            "JA-JP": "不屈",
            "EN-US": "Toughness",
            "DE-DE": "Härte",
            "AR-SA": "الصرامة",
            "KO-KR": "강인함",
            "PT-BR": "Resistência",
            "ZH-TW": "強硬",
            "ES-ES": "Dureza",
            "ZH-CN": "强健"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenti la tua [buff]difesa[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличива��т вашу [buff]защиту[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]obronę[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Savunmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Pertahanan[/buff] milikmu hingga [buff](A)[/buff].",
            "FR-FR": "Réduit tous les [buff]dégâts[/buff] que vous [buff]subissez[/buff] de [buff](A)[/buff].",
            "JA-JP": "あなたの[buff]防御力[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Defense[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Verteidigung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]دفاعك[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 [buff]방어력[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Defesa[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]防禦力[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]defensa[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]防御[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusdefensevsplayers",
              "value": 0.05
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CCDURATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CCDURATION_DESC",
          "localizedNames": {
            "IT-IT": "Autorità",
            "RU-RU": "Авторитет",
            "PL-PL": "Autorytet",
            "TR-TR": "Otorite",
            "ID-ID": "Otoritas",
            "FR-FR": "Autorité",
            "JA-JP": "権威",
            "EN-US": "Authority",
            "DE-DE": "Obrigkeit",
            "AR-SA": "السلطة",
            "KO-KR": "권위",
            "PT-BR": "Autoridade",
            "ZH-TW": "威武",
            "ES-ES": "Autoridad",
            "ZH-CN": "威严"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la [buff]durata[/buff] dei tuoi [buff]effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает [buff]продолжительность[/buff] ваших [buff]эффектов контроля[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol etkilerinin[/buff] [buff]süresini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente la [buff]durée[/buff] de vos [buff]effets de contrôle de foule[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール効果[/buff]の[buff]持続時間[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht die [buff]Dauer[/buff] deiner [buff]Crowd Control Effekte[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]مدة[/buff] [buff]تأثيرات التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 효과[/buff]의 [buff]효과 시간[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]duração[/buff] dos seus [buff]efeitos de Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制效果[/buff]的[buff]持續時間[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta la [buff]duración[/buff] de tus [buff]efectos de control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你[buff]群体控制效果[/buff]的[buff]持续时间[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusccdurationvsplayers",
              "value": 0.1
            },
            {
              "type": "bonusccdurationvsmobs",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CCR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_THORNS_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_CCR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Неумолимость",
            "PL-PL": "Upór",
            "TR-TR": "Azimlilik",
            "ID-ID": "Kegigihan",
            "FR-FR": "Ténacité",
            "JA-JP": "執念",
            "EN-US": "Tenacity",
            "DE-DE": "Beharrlichkeit",
            "AR-SA": "الإصرار",
            "KO-KR": "끈기",
            "PT-BR": "Tenacidade",
            "ZH-TW": "頑強",
            "ES-ES": "Tenacidad",
            "ZH-CN": "坚韧"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]resistenza agli effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает ваше [buff]сопротивление контролю[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]odporność na kontrolę tłumu [/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol direncini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Resistansi Kontrol Kerumunan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]résistance aux contrôles de foule[/buff] de[buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール耐性[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Crowd Control Resistance[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Crowd Control Resistenz[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]مقاومة التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 저항력[/buff]을 증가 시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Resistência a Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制抗性[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]resistencia al control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]群体控制抗性[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "crowdcontrolresistance",
              "value": 0.2
            }
          ],
          "reflectDamage": null
        }
      ],
      "2": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_HEALTH_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_TACTICIAN",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Schiaccia spirito",
            "RU-RU": "Сокрушение духа",
            "PL-PL": "Duchowe Zmiażdżenie",
            "TR-TR": "Ruh Ezici",
            "ID-ID": "Peremuk Roh",
            "FR-FR": "Brise-esprit",
            "JA-JP": "スピリットクラッシュ",
            "EN-US": "Spirit Crush",
            "DE-DE": "Seele zerschmettern",
            "AR-SA": "سحق الروح",
            "KO-KR": "영혼 으깨기",
            "PT-BR": "Esmagamento de Espírito",
            "ZH-TW": "粉碎士氣",
            "ES-ES": "Aplastamiento del espíritu",
            "ZH-CN": "灵魂击碎"
          },
          "localizedDescriptions": {
            "IT-IT": "[other]Ogni[/other] attacco automatico riduce la [debuff]salute massima[/debuff] e [debuff]attuale[/debuff] del mob bersaglio del [debuff](A)[/debuff] per [debuff](B)[/debuff] (nessun effetto contro i giocatori).",
            "RU-RU": "[other]Каждая[/other] автоатака снижает [debuff]максимальное[/debuff] и [debuff]текущее здоровье[/debuff] указанного монстра на [debuff](A)[/debuff] в течение [debuff](B)[/debuff] (не действует против игроков).",
            "PL-PL": "[other]Każdy[/other] autoatak zmniejsza [debuff]maksymalne[/debuff] i [debuff]obecne Zdrowie[/debuff] wybranego moba o [debuff](A)[/debuff] na [debuff](B)[/debuff] (nie ma efektu przeciwko graczom).",
            "TR-TR": "[other]Her[/other] otomatik saldırı [debuff](A)[/debuff] boyunca hedef düşmanın [debuff]azami[/debuff] ve [debuff]mevcut sağlığını[/debuff] [debuff](B)[/debuff] azaltır (oyunculara karşı etkisi yoktur).",
            "ID-ID": "[other]Setiap[/other] Auto-Serang mengurangi [debuff]HP maks[/debuff] dan [debuff]HP mob target saat ini[/debuff] sebanyak [debuff](A)[/debuff] hingga [debuff](B)[/debuff] (tidak berpengaruh terhadap pemain).",
            "FR-FR": "[other]Toutes[/other] les auto-attaques réduisent la [debuff]santé actuelle[/debuff] et [debuff]santé maxiale[/debuff] du monstre ciblé de [debuff](A)[/debuff] pendant [debuff](B)[/debuff] (aucun effet contre les joueurs).",
            "JA-JP": "通常攻撃をする[other]たび[/other]に、[debuff](A)[/debuff]の間、狙ったモブの[debuff]最大体力[/debuff]および[debuff]現在の体力[/debuff]が[debuff](B)[/debuff]低下する（対プレイヤーには効果がありません）。",
            "EN-US": "[other]Each[/other] Auto-Attack decreases the targeted mob's [debuff]max[/debuff] and [debuff]current Health[/debuff] by [debuff](A)[/debuff] for [debuff](B)[/debuff] (no effect against players).",
            "DE-DE": "[other]Jeder[/other] automatische Angriff reduziert das [debuff]maximale[/debuff] und [debuff]aktuelle Leben[/debuff] des anvisierten Mobs für [debuff](A)[/debuff] um [debuff](B)[/debuff] (kein Effekt bei Spielern).",
            "AR-SA": "[other]كل[/other] هجوم تلقائي يقلل من [debuff]الصحة القصوى[/debuff] و [debuff]الحالية[/debuff] للغريم المستهدف بمقدار [debuff](A)[/debuff] لمدة [debuff](B)[/debuff] (بلا تأثيرات ضد اللاعبين).",
            "KO-KR": "[other]각[/other] 자동 공격은 [debuff](A)[/debuff] 동안 대상 몬스터의 [debuff]최대 체력[/debuff]과 [debuff]현재 체력[/debuff]을 [debuff](B)[/debuff]만큼 낮춥니다 (플레이어에게는 효과가 없음).",
            "PT-BR": "[other]Todo[/other] Ataque Automático reduz a [debuff]vida máxima[/debuff] e [debuff]atual[/debuff] do monstro alvo em [debuff](A)[/debuff] por [debuff](B)[/debuff] (sem efeito contra jogadores).",
            "ZH-TW": "[other]每次[/other]進行普通攻擊時，使目標怪物的[debuff]生命值上限[/debuff]和[debuff]目前生命值[/debuff]降低[debuff](A)[/debuff]，持續[debuff](B)[/debuff](對玩家無效)。",
            "ES-ES": "[other]Todos[/other] los auto-ataques reducen la [debuff]salud actual[/debuff] y la [debuff]salud máxima[/debuff] del monstruo señalado en [debuff](A)[/debuff] por [debuff](B)[/debuff] (Sin efecto contra jugadores).",
            "ZH-CN": "你的[other]每次[/other]普通攻击使目标野怪的[debuff]当前[/debuff]与[debuff]最大生命值[/debuff]降低[debuff](A)[/debuff]，持续[debuff](B)[/debuff]（此效果对玩家无效）。"
          },
          "buff": null,
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_THREATGENERATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Istinto protettivo",
            "RU-RU": "Защитный инстинкт",
            "PL-PL": "Opiekuńczy Instynkt",
            "TR-TR": "Koruma İçgüdüsü",
            "ID-ID": "Insting Pelindung",
            "FR-FR": "Instinct protecteur",
            "JA-JP": "防御本能",
            "EN-US": "Protective Instinct",
            "DE-DE": "Beschützerinstinkt",
            "AR-SA": "غريزة حامية",
            "KO-KR": "보호 본능",
            "PT-BR": "Instinto Protetor",
            "ZH-TW": "守護直覺",
            "ES-ES": "Instinto protector",
            "ZH-CN": "保护本能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]generazione di minaccia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]генерацию угрозы[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]generację zagrożenia[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Tehdit oluşturmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Pembangkitan Ancaman[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]génération de menace[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]脅威の発生[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Threat Generation[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert deine [buff]Bedrohungserzeugung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]إحداث التهديد[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]위협생성[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta sua [buff]geração de ameaça[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]仇恨產生速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]generación de amenaza[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你对怪物的[buff]仇恨值效率[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "threatbonus",
              "value": 4
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Armatura da guardiano del sapiente",
      "RU-RU": "Броня хранителя (знаток)",
      "PL-PL": "Zbroja Stróża Adepta",
      "TR-TR": "Ehil Muhafız Zırhı",
      "ID-ID": "Armor Penjaga Mahir",
      "FR-FR": "Armure de gardien de l'adepte",
      "JA-JP": "ガーディアンアーマー（名人）",
      "EN-US": "Adept's Guardian Armor",
      "DE-DE": "Beschützerrüstung des Adepten",
      "AR-SA": "درع الحراس للبارع",
      "KO-KR": "숙련자의 가디언 아머",
      "PT-BR": "Armadura de Guardião do Adepto",
      "ZH-TW": "老手級守衛者護甲",
      "ES-ES": "Armadura de guardián del iniciado",
      "ZH-CN": "老手级守卫盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_PLATE_SET1",
    "uiSprite": "ARMOR_PLATE_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da soldato del sapiente",
      "RU-RU": "Броня солдата (знаток)",
      "PL-PL": "Zbroja Żołnierza Adepta",
      "TR-TR": "Ehil Asker Zırhı",
      "ID-ID": "Armor Prajurit Mahir",
      "FR-FR": "Armure de soldat de l'adepte",
      "JA-JP": "ソルジャーアーマー（名人）",
      "EN-US": "Adept's Soldier Armor",
      "DE-DE": "Soldatenrüstung des Adepten",
      "AR-SA": "درع الجنود للبارع",
      "KO-KR": "숙련자의 병사 아머",
      "PT-BR": "Armadura de Soldado do Adepto",
      "ZH-TW": "老手級士兵護甲",
      "ES-ES": "Armadura de soldado del iniciado",
      "ZH-CN": "老手级士兵盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать.",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_LEATHER_FEY",
    "uiSprite": "ARMOR_LEATHER_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 875,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FLAMESHIELD",
          "uiAtlas": null,
          "uiSprite": "INFERNOSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo degli inferi",
            "RU-RU": "Пламенный щит",
            "PL-PL": "Tarcza Inferno",
            "TR-TR": "Cehennem Kalkanı",
            "ID-ID": "Perisai Neraka",
            "FR-FR": "Bouclier de l'enfer",
            "JA-JP": "灼熱のシールド",
            "EN-US": "Inferno Shield",
            "DE-DE": "Infernoschild",
            "AR-SA": "درع الجحيم",
            "KO-KR": "인페르노 실드",
            "PT-BR": "Escudo do Fogaréu",
            "ZH-TW": "煉獄護盾",
            "ES-ES": "Escudo Inferno",
            "ZH-CN": "烈火护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di fuoco, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].",
            "RU-RU": "Вы покрываете себя пламенным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].",
            "PL-PL": "Pokrywasz się płonącą tarczą, zwiększającą twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] otrzymywanych przez ciebie obrażeń w formie [dmg]obrażeń magicznych[/dmg].",
            "TR-TR": "Kendini yanan bir kalkan ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar[/dmg] olarak yansıtır.",
            "ID-ID": "Menyelimuti dirimu dengan perisai api, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].",
            "FR-FR": "Couvrez-vous d'un bouclier enflammé qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].",
            "JA-JP": "燃え盛るシールドであなたを覆い、[buff](A)[/buff]の間、[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。",
            "EN-US": "Cover yourself with a flaming shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].",
            "DE-DE": "Schütze dich mit einem flammenden Schild, dieser steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] deines eingehenden Schadens als [dmg]magischen Schaden[/dmg].",
            "AR-SA": "عليك تغطية نفسك بدرع مشتعلة لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].",
            "KO-KR": "불타오르는 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 입힙니다.",
            "PT-BR": "Se cobre em um escudo flamejante, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].",
            "ZH-TW": "以烈焰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。",
            "ES-ES": "Cúbrete con un escudo de llamas e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].",
            "ZH-CN": "以炽烈的护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "toggle",
          "uniqueName": "MIST_WALKER",
          "uiAtlas": null,
          "uiSprite": "MIST_WALKER",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Nuvola di Nebbia",
            "RU-RU": "Облако тумана",
            "PL-PL": "Chmura Mgły",
            "TR-TR": "Sis Bulutu",
            "ID-ID": "Awan Kabut",
            "FR-FR": "Nuage de brume",
            "JA-JP": "ミストクラウド",
            "EN-US": "Mist Cloud",
            "DE-DE": "Nebelwolke",
            "AR-SA": "سحابة ضبابية",
            "KO-KR": "안개 구름",
            "PT-BR": "Névoa Densa",
            "ZH-TW": "迷霧煙雲",
            "ES-ES": "Nube de niebla",
            "ZH-CN": "迷雾之云"
          },
          "localizedDescriptions": {
            "IT-IT": "Trasforma te stesso in una Nuvola di Nebbia con un [other]raggio di (A)[/other], garantendoti [buff]immunità[/buff] a [buff]Tutti gli Effetti[/buff] e [other]rallentandoti[/other] del [other](B)[/other].\nGli alleati al suo interno diventeranno [buff]invisibili[/buff]. (Attaccare, usare un'abilità o interagire con un oggetto rivelerà te stesso o i tuoi alleati temporaneamente).\n\nL'abilità dura un massimo di [other](C)[/other] ma può essere [other]disattivata in anticipo[/other].",
            "RU-RU": "Вы превращаетесь в облако тумана [other]радиусом (A)[/other], получив [buff]невосприимчивость[/buff] ко [buff]всем эффектам[/buff] и [other]замедлив[/other] себя на [other](B)[/other].\nСоюзники в облаке становятся [buff]невидимыми[/buff] (при атаке, использовании навыка или взаимодействии с объектом вы временно обнаружите себя или союзников).\n\nНавык может длиться вплоть до [other](C)[/other], но его можно [other]деактивировать раньше[/other].",
            "PL-PL": "Zamieniasz się w Chmurę Mgły o promieniu [other](A)[/other], zapewniając [buff]odporność[/buff] na [buff]wszystkie efekty[/buff] i [other]spowalniając[/other] cię o [other](B)[/other].\nSojusznicy wewnątrz mgły stają się [buff]niewidzialni[/buff]. (Atakowanie, użycie umiejętności lub interakcja z przedmiotem spowodują tymczasowe ujawnienie dla wrogów).\n\nUmiejętność może trwać do [other](C)[/other] ale może być [other]wyłączona wcześniej[/other].",
            "TR-TR": "[other](A) yarıçaplı[/other] bir Sis Bulutu'na dönüşerek [buff]Tüm Etkilere[/buff] karşı [buff]bağışıklık[/buff] kazanır ve kendini [other](B)[/other] [other]yavaşlatırsın[/other].\nSis'in içerisindeki müttefikler [buff]görünmez[/buff] olur. (Saldırmak, bir yetenek kullanmak ya da bir nesne ile etkileşime geçmek seni veya müttefiklerini geçici olarak açığa çıkarır.)\n\nYetenek, [other](C)[/other] boyunca aktif kalabilir ancak [other]daha erken devre dışı bırakılabilir[/other].",
            "ID-ID": "Berubah menjadi Awan Kabut dengan [other](A) radius[/other], memberikan [buff]kekebalan[/buff] dari [buff]Semua Efek[/buff] dan [other]memperlambat[/other] dirimu sebesar [other](B)[/other].\nSekutu di dalam Kabut menjadi [buff]tak terlihat[/buff]. (Menyerang, menggunakan kemampuan, atau berinteraksi dengan objek akan menampakkan dirimu atau sekutumu untuk sementara).\n\nKemampuan ini dapat bertahan hingga [other](C)[/other] tetapi dapat di [other]nonaktifkan lebih awal[/other].",
            "FR-FR": "Transformez-vous en un nuage de brume d'un [other]rayon de (A)[/other] qui vous [buff]immunise[/buff] contre [buff]tous les effets[/buff] et vous [other]ralentit[/other] de [other](B)[/other].\nLes alliés à l'intérieur de la brume deviennent [buff]invisibles[/buff]. (Attaquer, utiliser des compétences, ou interagir avec un objet vous révèlera temporairement, vous ou vos alliés).\n\nLa compétence dure jusqu'à [other](C)[/other] mais peut être [other]désactivée plus tôt[/other].",
            "JA-JP": "[other](A) 半径[/other]のミスト クラウドになり、[buff]すべての効果[/buff]に[buff]免疫[/buff]を付与します。\nこの状態の間、[other]移動速度[/other]が[other](B)[/other]減少します。\nミスト内の味方は[buff]見えなくなる[/buff]。 (攻撃、能力の使用、またはオブジェクトとの相互作用により、自分自身または味方が一時的に表示されます)。\n\nこの能力は [other](C)[/other] まで持続できますが、[other]早めに解除[/other]することができます。",
            "EN-US": "Turn into a Mist Cloud with a [other](A) radius[/other], granting [buff]immunity[/buff] to [buff]All Effects[/buff] and [other]slowing[/other] yourself by [other](B)[/other].\nAllies inside the Mist turn [buff]invisible[/buff]. (Attacking, using an ability, or interacting with an object will reveal yourself or allies temporarily).\n\nThe ability can last up to [other](C)[/other] but can be [other]deactivated earlier[/other].",
            "DE-DE": "Verwandle dich in eine Nebelwolke mit [other](A) Radius[/other], dies verleiht dir [buff]Immunität[/buff] gegen [buff]alle Effekte[/buff] und [other]verlangsamt[/other] dich um [other](B)[/other].\nAlliierte innerhalb des Nebels werden [buff]unsichtbar[/buff]. (Angriffe, Fertigkeitennutzung, oder die Interaktion mit einem Objekt decken dich oder deine Alliierten kurzzeitig auf).\n\nDie Fertigkeit kann bis zu [other](C)[/other] bestehen, sie kann aber auch [other]vorher beendet werden[/other].",
            "AR-SA": "يمكنك التحول إلى سحابة ضبابية تنتشر في محيط [other](A)[/other]، ما يمنح [buff]حصانة[/buff] ضد [buff]كل التأثيرات[/buff] [other]ويبطئك[/other] بمقدار [other](B)[/other].\n[buff]يختفي[/buff] الحلفاء الموجودين داخل الضباب. (تنفيذ هجوم، أو استخدام قدرة، أو التفاعل مع غرض سيكشفك أو سيكشف الحلفاء مؤقتًا).\n\nيمكن أن تدوم القدرة لمدة [other](C)[/other] لكن يمكن [other]تعطيلها مسبقًا[/other].",
            "KO-KR": "[other](A) 범위[/other]의 안개 구름으로 변해, [buff]모든 효과[/buff]에 대한 [buff]면역[/buff]을 획득하며, 자신은 [other](B)[/other]만큼 [other]느려집니다[/other].\n안개 안에 있는 아군은 [buff]투명[/buff] 상태가 됩니다 (공격하거나, 능력을 사용하거나, 오브젝트와 상호작용할 경우, 자신이나 아군이 일시적으로 드러납니다).\n\n이 능력은 [other](C)[/other]까지 지속되지만, [other]더 일찍 해제[/other]될 수 있습니다.",
            "PT-BR": "Se transforma em uma Névoa Densa com um [other]raio de (A)[/other], concedendo [buff]imunidade[/buff] a [buff]Todos os Efeitos[/buff] e [other]desacelerando[/other] a si mesmo em [other](B)[/other].\nAliados dentro da Névoa ficam [buff]invisíveis[/buff]. (Atacar, usar uma habilidade ou interagir com um objeto revelará você ou seus aliados temporariamente).\n\nA habilidade pode durar até [other](C)[/other], mas pode ser [other]desativada antes[/other].",
            "ZH-TW": "變成一朵[other]半徑範圍(A)[/other]的迷霧煙雲，對[buff]所有效果[/buff][buff]免疫[/buff]，使您自身[other]緩速(B)[/other]。\n在迷霧煙雲中的盟友會進入[buff]隱形[/buff]狀態。(發動攻擊、使用技能或與物件互動將會使自身或盟友暫時現身)。\n\n此技能最多能持續[other](C)[/other]，但能[other]提早停用[/other]。",
            "ES-ES": "Transfórmate en una Nube de niebla de un [other]radio de (A)[/other] que te otorga [buff]inmunidad[/buff] contra [buff]todos los efectos[/buff] y te [other]ralentiza[/other] en [other](B)[/other].\nLos aliados dentro de la niebla se harán [buff]invisibles[/buff]. (Atacar, usar una habilidad, o interactuar con un objeto te revelará a ti o a tus aliados temporalmente).\n\nLa habilidad puede durar hasta [other](C)[/other] pero puede ser [other]desactivada antes[/other].",
            "ZH-CN": "变化为一团[other](A)半径[/other]的迷雾之云，[buff]免疫所有效果[/buff]，使你[other]减速(B)[/other]。\n在云团内的友军会[buff]隐形[/buff]（攻击、使用技能或者与物件互动会使你或友军短暂地被揭露）。\n\n此技能可持续最多[other](C)[/other]，但也可以[other]提早关闭[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 50,
          "energyUsage": 0.16,
          "castRange": 0,
          "category": "instant",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_BALANCE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_VITALITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_BALANCE_DESC",
          "localizedNames": {
            "IT-IT": "Mente equilibrata",
            "RU-RU": "Гармония разума",
            "PL-PL": "Zrównoważony Umysł",
            "TR-TR": "Dengeli Zihin",
            "ID-ID": "Pikiran Seimbang",
            "FR-FR": "Esprit équilibré",
            "JA-JP": "安定した精神",
            "EN-US": "Balanced Mind",
            "DE-DE": "Ausgeglichener Geist",
            "AR-SA": "عقل متزن",
            "KO-KR": "균형 잡힌 정신",
            "PT-BR": "Mente Equilibrada",
            "ZH-TW": "心平氣和",
            "ES-ES": "Mente equilibrada",
            "ZH-CN": "思维平衡"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].\nAumenta la [buff]difesa[/buff] del [buff](B)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].\nУвеличивает [buff]защиту[/buff] на [buff](B)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff], o [buff](A)[/buff].\nZwiększa [buff]Obronę[/buff] o [buff](B)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff] [buff](A)[/buff] artırır.\n[buff]Savunmayı[/buff] [buff](B)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff], hingga [buff](A)[/buff].\nMenambah [buff]Pertahanan[/buff] sebesar [buff](B)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].\nAugmente votre [buff]défense[/buff] de [buff](B)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。\n[buff]防御力[/buff]が[buff](B)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and your [buff]Healing Cast[/buff], by [buff](A)[/buff].\nIncreases [buff]Defense[/buff] by [buff](B)[/buff].",
            "DE-DE": "Steigert den von dir angerichteten [buff]Schaden[/buff] und deine [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].\nSteigert die [buff]Verteidigung[/buff] um [buff](B)[/buff].",
            "AR-SA": "تزيد [buff]الضرر[/buff] الكلي لديك وقدرتك على [buff]إطلاق العلاج[/buff] بمقدار [buff](A)[/buff].\nتزيد [buff]الدفاع[/buff] بمقدار [buff](B)[/buff].",
            "KO-KR": "자신의 [buff]대미지[/buff]와 [buff]회복 시전량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.\n[buff]방어력[/buff]을 [buff](B)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e sua [buff]Cura[/buff], em [buff](A)[/buff].\nAumenta a [buff]Defesa[/buff] em [buff](B)[/buff].",
            "ZH-TW": "使所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。\n使[buff]防禦力[/buff]增加[buff](B)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y tu [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].\nAumenta la [buff]Defensa[/buff] en [buff](B)[/buff].",
            "ZH-CN": "你的[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](A)[/buff]。\n你的[buff]防御[/buff]提高[buff](B)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "healbonus",
              "value": 0.04
            },
            {
              "type": "bonusdefensevsplayers",
              "value": 0.02
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.02
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_AASPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_AGILITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_AASPEED_DESC",
          "localizedNames": {
            "IT-IT": "Rapidità",
            "RU-RU": "Быстрота",
            "PL-PL": "Lotność",
            "TR-TR": "Atiklik",
            "ID-ID": "Kecepatan",
            "FR-FR": "Promptitude",
            "JA-JP": "迅速",
            "EN-US": "Swiftness",
            "DE-DE": "Raschheit",
            "AR-SA": "الخفة",
            "KO-KR": "신속",
            "PT-BR": "Rapidez",
            "ZH-TW": "敏捷身手",
            "ES-ES": "Prontitud",
            "ZH-CN": "迅捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità degli attacchi automatici[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]скорость автоатаки[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość Autoataku[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Otomatik saldırı hızını[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse d'auto-attaque[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff](A)[/buff]の間、[buff]通常攻撃速度[/buff]が上昇します。",
            "EN-US": "Increases your [buff]Auto-Attack Speed[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]سرعة هجومك التلقائي[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]자동 공격 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]Velocidade dos seus Ataques Automáticos[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]普通攻擊速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Incrementa tu [buff]velocidad de auto ataques[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]普通攻击速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "attackspeedbonus",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CD_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CD_REDUCTION_DESC",
          "localizedNames": {
            "IT-IT": "Pensatore rapido",
            "RU-RU": "Находчивость",
            "PL-PL": "Spryt",
            "TR-TR": "Tez Zihin",
            "ID-ID": "Pemikir Cepat",
            "FR-FR": "Réflexion rapide",
            "JA-JP": "迅速な頭脳",
            "EN-US": "Quick Thinker",
            "DE-DE": "Schnelldenker",
            "AR-SA": "سرعة البديهة",
            "KO-KR": "빠른 생각",
            "PT-BR": "Pensamento Rápido",
            "ZH-TW": "隨機應變",
            "ES-ES": "Decisiones rápidas",
            "ZH-CN": "思维敏捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità di ricarica[/buff] del [buff](A)[/buff].",
            "RU-RU": "Сокращает [buff]время восстановления[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość odnawiania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Bekleme dolma hızını [/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Laju Cooldown[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse de recharge[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クールダウン率[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Cooldown Rate[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Abklingrate[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]معدل فترات الانتظار[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]재사용 대기 시간 감소 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Taxa de Recarga[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]冷卻時間速率[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]ritmo de tiempo de espera[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]技能冷却速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccooldownreduction",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Giacca da camminanebbia del sapiente",
      "RU-RU": "Куртка туманного охотника (знаток)",
      "PL-PL": "Kurtka Mglistego Marszu Adepta",
      "TR-TR": "Ehil Sisli Diyar Gezgini Ceketi",
      "ID-ID": "Jaket Mistwalker Mahir",
      "FR-FR": "Veste de marcheur des brumes de l'adepte",
      "JA-JP": "ミストウォーカーのジャケット（名人）",
      "EN-US": "Adept's Mistwalker Jacket",
      "DE-DE": "Nebelläuferjacke des Adepten",
      "AR-SA": "سترة تجول الضباب للبارع",
      "KO-KR": "숙련자의 미스트워커 재킷",
      "PT-BR": "Casaco de Andarilho da Névoa do Adepto",
      "ZH-TW": "老手級迷霧行者外套",
      "ES-ES": "Chaqueta de caminanieblas del iniciado",
      "ZH-CN": "老手级迷雾行者外套"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_ARMOR_LEATHER_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_GATHERER_FIBER",
    "uiSprite": "ARMOR_GATHERER_FIBER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "fiber",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_FIBER_T6",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_FIBER",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_FIBER_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di raccolta",
            "RU-RU": "Навыки жнеца",
            "PL-PL": "Umiejętności zbierackie",
            "TR-TR": "Hasat Becerileri",
            "ID-ID": "Keterampilan Memanen",
            "FR-FR": "Compétences de récolte",
            "JA-JP": "収穫スキル",
            "EN-US": "Harvesting Skills",
            "DE-DE": "Erntefähigkeiten",
            "AR-SA": "مهارات الحصاد",
            "KO-KR": "수확 스킬",
            "PT-BR": "Habilidades de Coleta",
            "ZH-TW": "採收技能",
            "ES-ES": "Habilidades de recolección",
            "ZH-CN": "收割技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Fibre[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]волокна[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Włókna[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Lif[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Serat[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]fibre[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]繊維[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Fiber[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Fasern[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الألياف[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]섬유[/buff]의 섬유 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Fibras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階纖維[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]fibra[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶纤维作物[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da raccoglitore del maestro",
      "RU-RU": "Одежда жнеца (мастер)",
      "PL-PL": "Odzienie Zbieracza Mistrza",
      "TR-TR": "Usta Hasatçı Giysisi",
      "ID-ID": "Pakaian Pemanen Master",
      "FR-FR": "Tenue de récolteur du maître",
      "JA-JP": "収穫人の服（マスター）",
      "EN-US": "Master's Harvester Garb",
      "DE-DE": "Ernterkleidung des Meisters",
      "AR-SA": "ملابس الحاصد للخبير",
      "KO-KR": "마스터의 추수꾼 의상",
      "PT-BR": "Traje do Ceifeiro Mestre",
      "ZH-TW": "大師級採收者工作服",
      "ES-ES": "Atuendo de cosechador del maestro",
      "ZH-CN": "大师级收割工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter en plus grande quantité le type de ressource appropriée.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 90,
    "magicResistance": 115,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_FIBER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_GATHERER_FIBER",
    "uiSprite": "ARMOR_GATHERER_FIBER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "fiber",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "AMBUSH",
          "uiAtlas": null,
          "uiSprite": "STEALTH",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Imboscata",
            "RU-RU": "Засада",
            "PL-PL": "Zasadzka",
            "TR-TR": "Pusu",
            "ID-ID": "Sergap",
            "FR-FR": "Embuscade",
            "JA-JP": "待ち伏せ",
            "EN-US": "Ambush",
            "DE-DE": "Hinterhalt",
            "AR-SA": "الكمين",
            "KO-KR": "매복",
            "PT-BR": "Emboscada",
            "ZH-TW": "伏擊",
            "ES-ES": "Emboscada",
            "ZH-CN": "伏击"
          },
          "localizedDescriptions": {
            "IT-IT": "Prepari un'imboscata, rendendoti [buff]invisibile[/buff] per [buff](A)[/buff] (attaccare, usare un potere o interagire con un oggetto interrompe l'invisibilità).\nAumenta il [buff]danno[/buff] la [other]prossima volta[/other] che [other]infliggi danni[/other] del [buff](B)[/buff] per ogni [buff](C)[/buff] nel quale rimani invisibile ([other]si accumula[/other] fino a [other](D)[/other] volte) e dura fino a [buff](E)[/buff] dopo essere stato rivelato.\n\nSe ti muovi a più di [other](F)[/other] dalla [other]posizione iniziale[/other] tornerai [other]visibile[/other].",
            "RU-RU": "Подготовьте засаду, перейдя в [buff]невидимость[/buff] на [buff](A)[/buff] (атака, использование навыка и взаимодействие с объектами раскроют вас).\nУвеличивает ваш [buff]урон[/buff] на [buff](B)[/buff] за каждые [buff](C)[/buff], в течение которых вы остаетесь невидимы ([other]накапливается[/other] до [other](D)[/other] раз) при [other]следующем нанесении урона[/other] в течение [buff](E)[/buff] после выхода из невидимости.\n\nЕсли вы отдалитесь более, чем на [other](F)[/other] от [other]места активации заклинания[/other], вы [other]раскроетесь[/other].",
            "PL-PL": "Szykujesz zasadzkę, stając się [buff]niewidzialnym[/buff] na [buff](A)[/buff] (atakowanie, użycie umiejętności lub interakcja z obiektem ujawni cię).\nZwiększa twoje [buff]obrażenia[/buff] o [buff](B)[/buff] za każde [buff](C)[/buff] niewidzialności ([other]kumuluje się[/other] do [other](D)[/other] razy) [other]następnym razem[/other] gdy [other]zadasz obrażenia[/other] w ciągu [buff](E)[/buff] po ujawnieniu cię.\n\nJeśli oddalisz się dalej niż [other](F)[/other] od [other]miejsca rzucenia zaklęcia[/other] zostaniesz [other]ujawniony[/other].",
            "TR-TR": "Kendini [buff](A)[/buff] boyunca [buff]görünmez[/buff] yaparak bir pusu kurarsın. (Saldırmak, bir yetenek kullanmak veya bir nesne ile etkileşime geçmek seni açığa çıkarır.)\nAçığa çıkarıldıktan sonra [buff](B)[/buff] içerisinde [other]bir sonraki[/other] [other]hasar verişinde[/other] [buff]hasarını[/buff] görünmez kaldığın her [buff](C)[/buff] için [buff](D)[/buff] artırır ([other]en fazla (E)[/other] defa [other]birikir[/other]).\n\n[other]Kullanım konumundan[/other] [other](F)[/other] uzaklaşırsan [other]açığa çıkarılırsın[/other].",
            "ID-ID": "Siapkan sergapan, buat dirimu [buff]tidak terlihat[/buff] untuk [buff](A)[/buff] (menyerang, menggunakan kemampuan, atau berinteraksi dengan objek akan membuatmu terlihat lagi).\nMenambah [buff]damage[/buff] hingga [buff](B)[/buff] untuk setiap [buff](C)[/buff] saat kamu tak terlihat ([other]bertumpuk[/other] hingga [other](D)[/other] kali) [other]saat berikutnya[/other] kamu [other]menghasilkan damage[/other] dalam [buff](E)[/buff] setelah kamu terlihat.\n\nJika kamu bergerak [other](F)[/other] dari [other]lokasi perapalan[/other] kamu akan [other]terungkap[/other].",
            "FR-FR": "Preparez une embuscade, devenant [buff]invisible[/buff] pendant [buff](A)[/buff] (attaquer, utiliser une compétence ou intéragir avec un objet vous révèle).\nAugmente vos [buff]dégâts[/buff] de [buff](B)[/buff] pour chaque [buff](C)[/buff] où vous restez invisible ([other]cumulable[/other] jusqu'à [other](D)[/other] fois).\nCet effet persiste pendant [buff](E)[/buff] après avoir été révélé \n\nSi vous vous déplacez de plus de [other](F)[/other] de [other]l'emplacement d'incantation[/other], vous êtes [other]révélé[/other].",
            "JA-JP": "[buff](A)[/buff]の間、あなたを[buff]透明化[/buff]して待ち伏せの準備を整えます（攻撃したり、能力を使ったり、オブジェクトと関わったりするとあなたの姿が現れます）。\n透明状態でいる[buff](B)[/buff]ごとに[buff]ダメージ[/buff]が[buff](C)[/buff]上昇し（最大[other](D)[/other]回まで[other]スタック[/other]します）、[other]その次に[/other]姿が現れた後で[buff](E)[/buff]以内に[other]ダメージを与えます[/other]。\n\n[other]詠唱地点[/other]から[other](F)[/other]以上離れると、[other]姿が現れます[/other]。",
            "EN-US": "Prepare an ambush, turning yourself [buff]invisible[/buff] for [buff](A)[/buff] (attacking, using an ability, or interacting with an object will reveal you).\nIncreases your [buff]damage[/buff] by [buff](B)[/buff] for every [buff](C)[/buff] you stay invisible ([other]stacks[/other] up to [other](D)[/other] times) the [other]next time[/other] you [other]deal damage[/other] within [buff](E)[/buff] after revealing you.\n\nIf you move more than [other](F)[/other] away from the [other]cast location[/other] you will be [other]revealed[/other].",
            "DE-DE": "Bereite einen Hinterhalt vor, indem du dich für [buff](A)[/buff] [buff]unsichtbar[/buff] machst. (Angreifen, Fertigkeitennutzung und Interaktion mit einem Objekt wird dich enttarnen).\nSteigert deinen nächsten angerichteten [buff]Schaden[/buff] für jede [buff](B)[/buff], die du unsichtbar bleibst, um [buff](C)[/buff] (bis zu [other](D)[/other] [other]Stapel[/other]) für deinen nächsten angerichteten Schaden innerhalb von [buff](E)[/buff], nachdem du dich enttarnst.\n\nWenn du dich mehr als [other](F)[/other] vom [other]Anwendungsort[/other] entfernst, wirst du [other]enttarnt[/other].",
            "AR-SA": "تحضير كمين [buff]بإخفاء نفسك[/buff] لمدة [buff](A)[/buff] (الهجوم أو استخدام قدرة أو التفاعل مع غرض سيلغي حالة الاختفاء).\nيمكنها [buff]زيادة قدرتك على إلحاق الضرر[/buff] بمقدار [buff](B)[/buff] لكل[buff](C)[/buff] تكون حالة الاختفاء مفعلة فيها ([other]تتكدس[/other]لما يصل إلى[other](D)[/other]من المرات) [other]في المرة التالية التي[/other] يمكنك [other]إلحاق ضرر بها[/other] خلال [buff](E)[/buff]بعد انتهاء حالة الاختفاء.\n\nإذا تم الابتعاد أكثر من [other](F)[/other] عن [other]موقع الإلقاء[/other] فسيتم [other]إلغاء حالة التخفي[/other].",
            "KO-KR": "매복을 준비하여 [buff](A)[/buff] 동안 자신을 [buff]은신[/buff] 상태가 됩니다 (공격, 스킬 사용, 오브젝트와 상호작용 시 모습이 드러나게 됨) .\n 은신한 상태로 [buff](B)[/buff]마다 대미지가 [buff](C)[/buff] 만큼 증가하고, ([other](D)[/other]까지 [other]중첩[/other]됨) 은신이 풀린 후 [buff](E)[/buff] 동안 [other]다음[other]에 가할 [buff]공격의 대미지[/buff]가 증가합니다.\n \n [other]시전 위치[/other]로부터 [other](F)[/other] 이상 이동하면 은신이 [other]드러나게[/other] 됩니다.",
            "PT-BR": "Prepara uma emboscada, te deixando [buff]invisível[/buff] por [buff](A)[/buff] (atacar, usar uma habilidade, e interagir com um objeto te revelerá).\nAumenta seu [buff]dano[/buff] em [buff](B)[/buff] a cada [buff](C)[/buff] que você se mantém invisível ([other]acumula[/other] até [other](D)[/other] vezes) a [other]próxima vez[/other] que você [other]causar dano[/other] dentro de [buff](E)[/buff] após te revelar.\n\nSe você se mover mais de [other](F)[/other] para longe do [other]local de lançamento[/other] você será [other]revelado[/other].",
            "ZH-TW": "伺機伏擊，使自身進入[buff]隱形[/buff]狀態，持續[buff](A)[/buff](發動攻擊、使用技能或與物件互動將會現身)。\n處於隱形狀態時，每經過[buff](B)[/buff]，[buff]傷害[/buff]增加[buff](C)[/buff](最多可[other]疊加[/other][other](D)[/other]層)，並於現身後[buff](E)[/buff]內[other]再次[/other][other]造成傷害[/other]時生效。\n\n若您距離[other]施放位置[/other]超過[other](F)[/other]將會[other]現身[/other]。",
            "ES-ES": "Prepara una emboscada y hazte [buff]invisible[/buff] por [buff](A)[/buff] (atacar, usar una habilidad o interactuar con un objeto te revelará).\nPor cada [buff](B)[/buff] que permanezcas invisible incrementa tu [buff]daño[/buff] en [buff](C)[/buff] para el [other]próximo[/other] [other]ataque[/other] que realices en [buff](D)[/buff] después de haber sido revelado ([other]se acumula[/other] hasta [other](E)[/other] veces).\n\nSi te alejas más de [other](F)[/other] de la [other]ubicación del lanzamiento[/other] serás [other]revelado[/other].",
            "ZH-CN": "准备突袭，使你进入[buff]隐形[/buff]状态，持续[buff](A)[/buff]（攻击、使用技能或者与任何物件交互都会使你被揭露）。\n在你被揭露后，维持隐形状态的每[buff](B)[/buff]，使你于[buff](C)[/buff]内下一次[other]造成伤害[/other]时的[buff]伤害[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)次[/other]）。\n\n若你移动至离[other]施法位置[/other]超过[other](F)[/other]远，则你会被[other]揭露[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.2,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 50,
          "energyUsage": 12,
          "castRange": 0,
          "category": "invisibility",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": {
            "time": 7,
            "effect": "none",
            "target": "ground",
            "position": null,
            "removeOnLeave": null,
            "visible": null
          },
          "invisibility": {
            "target": "self",
            "time": 7,
            "attackingBreaksEffect": true,
            "mountingBreaksEffect": true,
            "worldInteractionBreaksEffect": true,
            "castingBreaksEffect": true,
            "to": "everyone"
          }
        },
        {
          "spellType": "active",
          "uniqueName": "WINDWALL",
          "uiAtlas": null,
          "uiSprite": "WINDWALL",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Muro di vento",
            "RU-RU": "Стена ветра",
            "PL-PL": "Ściana Wiatru",
            "TR-TR": "Rüzgâr Duvarı",
            "ID-ID": "Dinding Angin",
            "FR-FR": "Bourrasque",
            "JA-JP": "ウィンドウォール",
            "EN-US": "Wind Wall",
            "DE-DE": "Windmauer",
            "AR-SA": "جدار رياح",
            "KO-KR": "바람 벽",
            "PT-BR": "Parede de Vento",
            "ZH-TW": "風牆",
            "ES-ES": "Muro de viento",
            "ZH-CN": "风墙"
          },
          "localizedDescriptions": {
            "IT-IT": "Crea un Muro di Vento [other]largo (A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\n[other]Epura tutti i buff[/other] (esclusi gli effetti di cura nel tempo) da tutti i nemici.\n[cc]Respinge[/cc] tutti i nemici che lo toccano di [cc](C)[/cc].\nRende [buff]immuni[/buff] alle [buff]epurazioni[/buff] mentre stai incanalando.\n\nOgni volta che un giocatore nemico entra nel Muro di Vento, le tue [buff]resistenze ai danni[/buff] aumentano di [buff](D)[/buff] e la [buff]Resistenza agli Effetti di Controllo[/buff] di [buff](E)[/buff] per [buff](F)[/buff] (si accumula fino a 5 volte).",
            "RU-RU": "Вы создаете стену ветра [other]шириной (A)[/other] на протяжении [other]поддерживания[/other] умения в течение [other](B)[/other].\n[other]Снимает все положительные эффекты[/other] (за исключением периодического исцеления) со всех врагов.\n[cc]Отбрасывает[/cc] всех врагов, задевающих стену, на [cc](C)[/cc].\nНаделяет вас [buff]невосприимчивостью[/buff] к [buff]снятию бафов[/buff] на протяжении поддерживания умения.\n\nКаждый раз, когда игрок подходит к стене ветра, ваши [buff]сопротивления урону[/buff] увеличиваются на [buff](D)[/buff], а [buff]сопротивление контролю[/buff] - на [buff](E)[/buff] в течение [buff](F)[/buff] (накапливается до 5 раз).",
            "PL-PL": "Towrzysz Ścianę Wiatru o szerokości [other](A)[/other] podczas[other]kanałowania[/other] przez [other](B)[/other].\n[other]Oczyszcza wszystkie buffy[/other] (poza efektami leczenia czasowego).\n[cc]Odrzuca [/cc] wszystkich wrogów, którzy ją dotkną na [cc](C)[/cc] do tyłu.\nZapewnia ci [buff]odporność[/buff] na [buff]oczyszczenie[/buff] podczas kanałowania.\n\nZa każdym razem, gdy gracz wkroczy do Ściany Wiatru, twoje [buff]Odporności na obrażenia[/buff] są zwiększone o [buff](D)[/buff], a [buff]Odporność na kontrolę tłumu[/buff] o [buff](E)[/buff] na [buff](F)[/buff] (kumuluje się do 5 razy).",
            "TR-TR": "[other](A)[/other] boyunca [other]odaklanırken[/other] [other](B) wide[/other] bir Rüzgar Duvarı oluştur.\nTüm düşmanların [other]tüm güçlendirmelerini siler[/other] (zamanla iyileşme etkileri hariç).\nDuvara dokunan tüm düşmanları [cc](C)[/cc] [cc]geri püskürtür[/cc].\nOdaklanma sırasında [buff]silmelere[/buff] karşı [buff]bağışıklık[/buff] sağlar.\n\nRüzgar Duvarına her düşman girdiğinde [buff](D)[/buff] boyunca [buff]hasar dirençlerin[/buff] [buff](E)[/buff] ve [buff]Kitle Kontrol Dirençlerin[/buff] [buff](F)[/buff] artar (en fazla 5 kez birikir).",
            "ID-ID": "Membuat Dinding Angin [other]selebar (A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\n[other]Menghapus semua buff[/other] (kecuali efek pemulihan dari waktu ke waktu) dari semua musuh.\n[cc]Memukul mundur[/cc] semua musuh yang menyentuhnya sejauh [cc](C)[/cc].\nMemberimu [buff]kekebalan[/buff] terhadap [buff]penghapusan[/buff] saat menyalurkan.\n\nSetiap kali pemain musuh memasuki Dinding Angin, [buff]resistansi damage[/buff] meningkat sebesar [buff](D)[/buff] dan [buff]Resistansi Kontrol Kerumunan[/buff] sebesar [buff](E)[/buff] selama [buff](F)[/buff] (bertumpuk hingga 5 kali).",
            "FR-FR": "Créez une Bourrasque de [other](A) de large[/other] en [other]canalisant[/other] pendant [other](B)[/other].\n[other]Purge tous les bonus[/other] de tous les ennemis (à l'exception des soins sur la durée).\n[cc]Repousse[/cc] tous les ennemis touchés de [cc](C)[/cc].\nVous confère une [buff]immunité[/buff] aux [buff]purges[/buff] pendant la canalisation.\n\nChaque fois qu'un joueur ennemi rentre dans la Bourrasque, vos [buff]résistances aux dégâts[/buff] sont augmentées de [buff](D)[/buff] et votre [buff]Résistance au Contrôle de Foule[/buff] de [buff](E)[/buff] pendant [buff](F)[/buff] (cumulable jusqu'à 5 fois).",
            "JA-JP": "[other](A)[/other][other]詠唱[/other]してる間、幅[other](B) [/other]のウィンドウォールを作る。\n全ての[other]バフをパージ[/other]します。（時間経過で治癒の効果を除く）\n[cc]触れた[/cc]すべての敵を[cc](C)[/cc]ノックバックします。\n詠唱中は、[buff]パージ[/buff]の[buff]影響を受けなく[/buff]なります。\n\n敵プレイヤーがウィンドウォール触れるたび、[buff](D)[/buff]の間、[buff]ダメージ耐性[/buff]が[buff](E)[/buff]上昇し、[buff]CC耐性[/buff]が[buff](F)[/buff]上昇します（最大5回までスタックする）。",
            "EN-US": "Create a [other](A) wide[/other] Wind Wall while [other]channeling[/other] for [other](B)[/other].\n[other]Purges all buffs[/other] (except healing over time effects) from all enemies.\n[cc]Knocks back[/cc] all enemies touching it by [cc](C)[/cc].\nGrants you [buff]immunity[/buff] to [buff]purges[/buff] while channeling.\n\nEach time an enemy player enters the Wind Wall, your [buff]damage resistances[/buff] are increased by [buff](D)[/buff] and [buff]Crowd Control Resistance[/buff] by [buff](E)[/buff] for [buff](F)[/buff] (stacks up to 5 times).",
            "DE-DE": "Erzeuge eine [other](A) breite[/other] Windmauer, wenn du für [other](B)[/other] [other]kanalisierst[/other].\n[other]Entfernt alle Buffs[/other] (außer Heilung-über-Zeit-Effekte) von allen Gegnern.\nAlle berührten Gegner werden um [cc](C)[/cc] [cc]zurückgestoßen[/cc].\nGewährt dir [buff]Immunität[/buff] gegen [buff]Reinigungen[/buff] während du kanalisierst.\n\nJedes Mal, wenn ein feindlicher Spieler in die Windmauer kommt, steigen für [buff](D)[/buff] (bis zu 5 Stapel) deine [buff]Schadensresistenzen[/buff] um [buff](E)[/buff] und deine [buff]CC-Resistenz[/buff] um [buff](F)[/buff].",
            "AR-SA": "أنشئ [other]جدار رياح (A)عريض[/other] بينما [other] توجه [/other] لمدة [other](B)[/other].\n[other]يزيل جميع التعزيزات[/other] (باستثناء تأثيرات العلاج بمرور الوقت) من جميع الأعداء.\n[cc]يدفع للخلف[/cc] جميع الأعداء الذين يلمسونه بمقدار [cc](C)[/cc].\nيمنحك [buff]حصانة[/buff] ضد [buff]الإزالة[/buff] في أثناء التوجيه.\n\nفي كل مرة يدخل لاعب عدو جدار الرياح تزيد [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](D)[/buff] [buff]ومقاومة السيطرة على الحشود[/buff] بمقدار [buff](E)[/buff] لمدة [buff](F)[/buff] (تتكدس لما يصل إلى 5 مرات).",
            "KO-KR": "[other](A)[/other] 동안 [other]채널링[/other]하며 [other](B) 넓이[/other]의 바람 장막을 생성합니다.\n모든 적의 [other]모든 버프를 제거[/other]합니다 (지속 회복 효과 제외).\n장막에 닿은 모든 적을 [cc](C)[/cc]만큼 [cc]뒤로 밀쳐냅니다[/cc].\n채널링하는 동안 [buff]제거[/buff]로부터의 [buff]면역[/buff]을 획득합니다.\n\n적 플레이어가 바람 장막 내에 진입할 때마다, [buff](D)[/buff] 동안 [buff]대미지 저항력[/buff]이 [buff](E)[/buff]만큼, [buff]군중 제어 저항력[/buff]이 [buff](F)[/buff]만큼 증가합니다 (최대 5번까지 중첩됨).",
            "PT-BR": "Cria uma Parede de Vento [other]com (A) de largura[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\n[other]Expurga todos os bônus[/other] (exceto efeitos de cura ao longo do tempo) de todos os inimigos.\nJoga todos os inimigos que tocarem na parede [cc](C)[/cc] [cc]para trás[/cc].\nConcede [buff]imunidade[/buff] a [buff]expurgos[/buff] durante a canalização.\n\nToda vez que um jogador inimigo entra na Parede de Vento, as suas [buff]Resistências a Dano[/buff] são aumentadas em [buff](D)[/buff] e sua [buff]Resistência a Controle de Multidões[/buff] em [buff](E)[/buff] por [buff](F)[/buff] (acumula até 5 vezes).",
            "ZH-TW": "創造一面[other]寬(A)[/other]的風牆，[other]引導[/other]持續[other](B)[/other]。\n[other]驅散所有增益效果[/other](不包括持續性治療效果)。\n將所有碰觸到風牆的敵人[cc]擊退[/cc][cc](C)[/cc]。\n引導期間，對[buff]驅散[/buff][buff]免疫[/buff]。\n\n每次有敵方玩家進入風牆時，使自身[buff]傷害抗性[/buff]增加[buff](D)[/buff]、[buff]群體控制抗性[/buff]增加[buff](E)[/buff]，持續[buff](F)[/buff](最多可疊加5層)。",
            "ES-ES": "Crea un Muro de Viento de [other](A) de ancho[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\n[other]Purga todos los buffs[/other] de todos los enemigos (excepto por los efectos de curación a largo plazo).\n[cc]Derriba[/cc] a todos los enemigos que lo tocan a una distancia de [cc](C)[/cc].\nTe vuelves [buff]inmune[/buff] a [buff]purgas[/buff] mientras canalizas.\n\nCada vez que un enemigo entre en el Muro de Viento, tus [buff]resistencias al daño[/buff] incrementan en [buff](D)[/buff] y tu [buff]Resistencia al Control de Multitudes[/buff] en [buff](E)[/buff] durante [buff](F)[/buff] (se acumula hasta 5 veces).",
            "ZH-CN": "制造一个[other](A)宽[/other]的风墙，并持续[other]引导[/other][other](B)[/other]。\n[other]驱散所有增益状态[/other]（持续性治疗效果除外）。\n碰触到它的所有敌人会被[cc]击退[/cc][cc](C)[/cc]。\n你在引导时[buff]免疫[/buff]所有[buff]驱散[buff]效果。\n\n每当有敌对玩家碰触风墙，你的[buff]伤害抗性[/buff]提高[buff](D)[/buff]，[buff]群体控制抗性[/buff]提高[buff](E)[/buff]，持续[buff](F)[/buff]（最多可堆叠5次）。"
          },
          "target": "ground",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0.8,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 14,
          "castRange": 3,
          "category": "instant",
          "uiType": "crowdcontrol",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_block",
            "initialEffectInterval": 0,
            "effectCount": 7,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": null,
            "directAttributeChange": null,
            "buffOverTime": null,
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "ROOTSHIELD",
          "uiAtlas": null,
          "uiSprite": "POWER_FIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Spirito della vendetta",
            "RU-RU": "Дух мести",
            "PL-PL": "Duch Zemsty",
            "TR-TR": "İntikam Ruhu",
            "ID-ID": "Semangat Balas Dendam",
            "FR-FR": "Esprit de la vengeance",
            "JA-JP": "復讐の精霊",
            "EN-US": "Spirit of Vengeance",
            "DE-DE": "Geist der Rache",
            "AR-SA": "روح الانتقام",
            "KO-KR": "복수의 영혼",
            "PT-BR": "Espírito de Vingança",
            "ZH-TW": "復仇之靈",
            "ES-ES": "Espíritu de venganza",
            "ZH-CN": "复仇之魂"
          },
          "localizedDescriptions": {
            "IT-IT": "Evochi uno [buff]scudo[/buff] su di te, che assorbe fino a [buff](A) danni[/buff] (prima delle resistenze) per i prossimi [buff](B)[/buff].\n\nSe lo scudo [other]viene infranto[/other], esploderà in un [other]raggio di (C)[/other].\n Infligge [dmg](D) danni magici[/dmg] a tutti i nemici colpiti.\n [cc]Intrappola[/cc] per [cc](E)[/cc] (i nemici che ricevono ulteriori danni vengono liberati).",
            "RU-RU": "Вы создаете вокруг себя [buff]щит[/buff], поглощающий до [buff](A) урона[/buff] (обходя сопротивления) в течение следующих [buff](B)[/buff].\n\nЕсли щит [other]ломается[/other] в момент действия, он взрывается в [other]радиусе (C)[/other].\nНаносит [dmg](D) магического урона[/dmg] всем задетым врагам.\n[cc]Обездвиживает[/cc] на [cc](E)[/cc] (враги, получившие дополнительный урон, высвобождаются).",
            "PL-PL": "Przyzywasz na sobie [buff]tarczę[/buff] pochłaniającą [buff](A) obrażeń[/buff] (przed odpornościami) przez następne [buff](B)[/buff].\n\nGdy tarcza zostanie [other]przełamana[/other], wybuchnie w promieniu [other](C)[/other].\nZadaje [dmg](D) obrażeń magicznych[/dmg] wszystkim uderzonym wrogom.\n[cc]Unieruchamia[/cc] na [cc](E)[/cc] (wrogowie, którzy otrzymają dodatkowe obrażenia zostają uwolnieni).",
            "TR-TR": "Üzerinde sonraki [buff](A)[/buff] boyunca [buff](B) hasarı[/buff] (dirençlerden önce) emen bir [buff]kalkan[/buff] oluşturursun.\n\nKalkan [other]kırılırsa[/other] [other](C) yarıçapta[/other] bir patlamaya sebep olur.\nİsabet alan tüm düşmanlara [dmg](D) sihirli hasar[/dmg] verir.\n[cc](E)[/cc] boyunca [cc]sabitler[/cc] (ek hasar alan düşmanlar kurtulur).",
            "ID-ID": "Memberi [buff]perisai[/buff] pada dirimu, menyerap hingga [buff](A) damage[/buff] (sebelum resistansi) selama [buff](B)[/buff] kedepan.\n\nJika perisai [other]rusak[/other], maka perisai akan meledak dalam [other](C) radius[/other].\nMemberikan [dmg](D) damage sihir[/dmg] kepada semua musuh yang terkena.\n[cc]Mengakar[/cc] selama [cc](E)[/cc] (musuh yang terkena damage tambahan akan bebas).",
            "FR-FR": "Conjurez un [buff]bouclier[/buff] sur vous-même qui absorbe jusqu'à [buff](A) dégâts[/buff] (avant les résistances) pendant les prochaines [buff](B)[/buff].\n\nSi le bouclier [other]est brisé[/other], il explose dans un [other]rayon de (C)[/other].\nInflige [dmg](D) dégâts magiques[/dmg] à tous les ennemis touchés.\n[cc]Immobilise[/cc] pendant [cc](E)[/cc] (les ennemis qui subissent des dégâts sont libérés).",
            "JA-JP": "あなたに[buff]シールド[/buff]を召喚します。次の[buff](A)[/buff]の間、最大[buff](B) ダメージ[/buff]（耐性前）を吸収します。\n\n持続時間中にシールドが[other]壊れた[/other]場合、[other]半径(C)[/other]の爆発を起こします。\n範囲内の全ての敵に[dmg](D) 魔法ダメージ[/dmg]与えます。\n[cc](E)[/cc]の間、[cc]移動不能[/cc]にします（追加ダメージを受けた敵は解放されます）。",
            "EN-US": "Conjure a [buff]shield[/buff] on yourself, absorbing up to [buff](A) damage[/buff] (before resistances) for the next [buff](B)[/buff].\n\nIf the shield [other]is broken[/other], it will explode in a [other](C) radius[/other].\nDeals [dmg](D) magical damage[/dmg] to all enemies hit.\n[cc]Roots[/cc] for [cc](E)[/cc] (enemies taking additional damage are freed).",
            "DE-DE": "Beschwöre ein [buff]Schild[/buff] für dich selbst, es absorbiert für die nächsten [buff](A)[/buff] bis zu [buff](B) Schaden[/buff] (vor Abzug der Resistenzen).\n\nWenn das Schild [other]bricht[/other], explodiert es mit [other](C) Radius[/other].\nDies verursacht [dmg](D) magischen Schaden[/dmg] bei allen getroffenen Gegnern.\n[cc]Verwurzelt[/cc] getroffene Gegner für [cc](E)[/cc] (Gegner, die zusätzlichen Schaden erleiden, werden freigesetzt).",
            "AR-SA": "استحضار [buff]درع[/buff] لنفسك تمتص ما يصل إلى [buff](A) من الضرر[/buff] (قبل المقاومة) لمدة [buff](B)[/buff] تالية.\n\nإذا [other]تحطمت[/other] الدرع، فستنفجر في [other]محيط (C)[/other].\nيتم إلحاق [dmg](D) من الضرر السحري[/dmg] بكل الأعداء المصابين.\n[cc]تشلّ[/cc] لمدة [cc](E)[/cc] (يُحرر الأعداء الذين يتلقون ضررًا إضافيًا).",
            "KO-KR": "자신에게 [buff]보호막[/buff]을 생성하여 다음 [buff](A)[/buff] 동안 최대 [buff](B)의 대미지[/buff]를 흡수합니다 (저항력 계산 전).\n \n보호막이 [other]파괴[/other]된다면, 보호막은 [other](C) 범위[/other]로 폭발합니다.\n적중하는 모든 적에게 [dmg](D)의 마법 대미지[/dmg]를 입힙니다.\n[cc](E)[/cc] 동안 [cc]속박[/cc]시킵니다 (추가로 대미지를 입은 적은 풀려남).",
            "PT-BR": "Conjura um [buff]escudo[/buff] em você, absorvendo até [buff](A) de dano[/buff] (antes das resistências) pelos próximos [buff](B)[/buff].\n\nSe o escudo [other]for quebrado[/other], ele explodirá em um [other]raio de (C)[/other].\nCausa [dmg](D) de dano mágico[/dmg] a todos os inimigos atingidos.\n[cc]Enraiza[/cc] por [cc](E)[/cc] (inimigos que sofrerem dano adicional serão libertados).",
            "ZH-TW": "在自己身上喚出[buff]護盾[/buff]，於接下來[buff](A)[/buff]期間內吸收最多[buff](B)點傷害[/buff](計算抗性前)。\n\n若護盾在持續時間內[other]被擊破[/other]，將會在[other](C)半徑範圍[/other]內爆炸。\n對所有擊中的敵人造成[dmg](D)點魔法傷害[/dmg]。\n[cc]定身[/cc]，持續[cc](E)[/cc](敵人受到額外傷害後會解除定身狀態)。",
            "ES-ES": "Conjura un [buff]escudo[/buff] sobre ti que absorbe hasta [buff](A) de daño[/buff] (sin tomar en cuenta las resistencias) durante los próximos [buff](B)[/buff].\n\nSi el escudo [other]se rompe[/other], explotará en un [other]radio de (C)[/other].\nInflige [dmg](D) de daño mágico[/dmg] a todos los enemigos golpeados.\n[cc]Inmoviliza[/cc] durante [cc](E)[/cc] (los enemigos que reciban daño adicional son liberados).",
            "ZH-CN": "创造一个[buff]护盾[/buff]包裹自身，在接下来的[buff](A)[/buff]内可吸收最多[buff](B)伤害[/buff]。\n\n若持续时间结束前护盾[other]被打破[/other]，则它将在[other](C)半径[/other]范围内爆散。\n对所有被击中的敌人造成[dmg](D)魔法伤害[/dmg]。\n[cc]定身(E)[/cc]（敌人受到额外伤害后会解除定身状态）。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 120,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_FIBER_T4",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_FIBER",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_FIBER_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di raccolta",
            "RU-RU": "Навыки жнеца",
            "PL-PL": "Umiejętności zbierackie",
            "TR-TR": "Hasat Becerileri",
            "ID-ID": "Keterampilan Memanen",
            "FR-FR": "Compétences de récolte",
            "JA-JP": "収穫スキル",
            "EN-US": "Harvesting Skills",
            "DE-DE": "Erntefähigkeiten",
            "AR-SA": "مهارات الحصاد",
            "KO-KR": "수확 스킬",
            "PT-BR": "Habilidades de Coleta",
            "ZH-TW": "採收技能",
            "ES-ES": "Habilidades de recolección",
            "ZH-CN": "收割技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Fibre[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]волокна[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Włókna[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Lif[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Serat[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]fibre[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]繊維[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Fiber[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Fasern[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الألياف[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]섬유[/buff]의 섬유 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Fibras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階纖維[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]fibra[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶纤维作物[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da raccoglitore del sapiente",
      "RU-RU": "Одежда жнеца (знаток)",
      "PL-PL": "Odzienie Zbieracza Adepta",
      "TR-TR": "Ehil Hasatçı Giysisi",
      "ID-ID": "Pakaian Pemanen Mahir",
      "FR-FR": "Tenue de récolteur de l'adepte",
      "JA-JP": "収穫人の服（名人）",
      "EN-US": "Adept's Harvester Garb",
      "DE-DE": "Ernterkleidung des Adepten",
      "AR-SA": "ملابس الحاصد للبارع",
      "KO-KR": "숙련자의 추수꾼 의상",
      "PT-BR": "Traje do Ceifeiro Adepto",
      "ZH-TW": "老手級採收者工作服",
      "ES-ES": "Atuendo de cosechador del iniciado",
      "ZH-CN": "老手级收割工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter en plus grande quantité le type de ressource appropriée.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 90,
    "magicResistance": 115,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_FIBER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_LEATHER_ROYAL",
    "uiSprite": "ARMOR_LEATHER_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 825,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FLAMESHIELD",
          "uiAtlas": null,
          "uiSprite": "INFERNOSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo degli inferi",
            "RU-RU": "Пламенный щит",
            "PL-PL": "Tarcza Inferno",
            "TR-TR": "Cehennem Kalkanı",
            "ID-ID": "Perisai Neraka",
            "FR-FR": "Bouclier de l'enfer",
            "JA-JP": "灼熱のシールド",
            "EN-US": "Inferno Shield",
            "DE-DE": "Infernoschild",
            "AR-SA": "درع الجحيم",
            "KO-KR": "인페르노 실드",
            "PT-BR": "Escudo do Fogaréu",
            "ZH-TW": "煉獄護盾",
            "ES-ES": "Escudo Inferno",
            "ZH-CN": "烈火护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di fuoco, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].",
            "RU-RU": "Вы покрываете себя пламенным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].",
            "PL-PL": "Pokrywasz się płonącą tarczą, zwiększającą twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] otrzymywanych przez ciebie obrażeń w formie [dmg]obrażeń magicznych[/dmg].",
            "TR-TR": "Kendini yanan bir kalkan ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar[/dmg] olarak yansıtır.",
            "ID-ID": "Menyelimuti dirimu dengan perisai api, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].",
            "FR-FR": "Couvrez-vous d'un bouclier enflammé qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].",
            "JA-JP": "燃え盛るシールドであなたを覆い、[buff](A)[/buff]の間、[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。",
            "EN-US": "Cover yourself with a flaming shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].",
            "DE-DE": "Schütze dich mit einem flammenden Schild, dieser steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] deines eingehenden Schadens als [dmg]magischen Schaden[/dmg].",
            "AR-SA": "عليك تغطية نفسك بدرع مشتعلة لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].",
            "KO-KR": "불타오르는 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 입힙니다.",
            "PT-BR": "Se cobre em um escudo flamejante, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].",
            "ZH-TW": "以烈焰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。",
            "ES-ES": "Cúbrete con un escudo de llamas e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].",
            "ZH-CN": "以炽烈的护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "ROYAL_BANNER",
          "uiAtlas": null,
          "uiSprite": "STRENGTH",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_ROYAL_BANNER_V2_DESC",
          "localizedNames": {
            "IT-IT": "Stendardo reale",
            "RU-RU": "Королевское знамя",
            "PL-PL": "Królewski Sztandar",
            "TR-TR": "Kraliyet Sancağı",
            "ID-ID": "Panji Kerajaan",
            "FR-FR": "Bannière royale",
            "JA-JP": "王家のバナー",
            "EN-US": "Royal Banner",
            "DE-DE": "Königliches Banner",
            "AR-SA": "الراية الملكية",
            "KO-KR": "왕실 깃발",
            "PT-BR": "Estandarte Real",
            "ZH-TW": "皇家戰旗",
            "ES-ES": "Estandarte real",
            "ZH-CN": "皇家标志"
          },
          "localizedDescriptions": {
            "IT-IT": "Porti lo Stendardo reale, creando un'aura con un [other]raggio di (A)[/other] intorno a te che dura [other](B)[/other].\nAumenta la [buff]velocità d'attacco automatico[/buff] del [buff](C)[/buff].\nAumenta la [buff]velocità di ricarica[/buff] del [buff](D)[/buff] per te e del [buff](E)[/buff] fino a [other](F)[/other] alleati.",
            "RU-RU": "Поднимите королевское знамя, создав вокруг себя ауру [other]радиусом(A)[/other] на [other](B)[/other].\nУвеличивает [buff]скорость автоатаки[/buff] на [buff](C)[/buff].\nСокращает ваше [buff]общее время восстановления[/buff] на [buff](D)[/buff] и на [buff](E)[/buff] для [other](F)[/other] союзников.",
            "PL-PL": "Niesiesz Sztandar Królewski, tworząc aurę w promieniu[other](A)[/other] na około ciebie. Tarcza utrzymuje się [other](B)[/other].\nZwiększa twoją [buff]Szybkość autoataku[/buff] o [buff](C)[/buff].\nZwiększa [buff]Szybkość odnowienia[/buff] o [buff](D)[/buff] dla ciebie i o [buff](E)[/buff] dla do [other](F)[/other] sojuszników.",
            "TR-TR": "Kraliyet Sancağı taşıyıp etrafında [other](A)[/other] boyunca aktif kalan [other](B) yarıçaplı[/other] bir aura oluşturursun.\n[buff]Otomatik saldırı hızını[/buff] [buff](C)[/buff] artırır.\n[buff]Bekleme dolma hızını[/buff] senin için [buff](D)[/buff] ve en fazla [other](E)[/other] müttefik için [buff](F)[/buff] artırır.",
            "ID-ID": "Membawa Panji Kerajaan, membuat aura dengan [other](A)radius [/other] di sekitarmu selama [other](B)[/other].\nMeningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](C)[/buff].\nMeningkatkan [buff]Laju Cooldown[/buff] sebesar [buff](D)[/buff] untukmu dan sebesar [buff](E)[/buff] untuk hingga [other](F)[/other] sekutu.",
            "FR-FR": "Portez la Bannière royale et créez une aura d'un [other](A)rayon de [/other] autour de vous pendant [other](B)[/other].\nAugmente la [buff]vitesse d'auto-attaque[/buff] de [buff](C)[/buff].\nAugmente la [buff]vitesse de recharge[/buff] de [buff](D)[/buff] pour vous et de [buff](E)[/buff] pour un maximum de [other](F)[/other] alliés.",
            "JA-JP": "王家のバナーを持ち、自分の周りに[other](A)[/other]間持続する、半径[other](B)[/other]のオーラを作り出す。\n[buff]通常攻撃速度[/buff]を[buff](C)[/buff]増加させる。\n[buff]クールダウン率[/buff]を自分には[buff](D)[/buff]、最大[other](E)[/other]の味方に[buff](F)[/buff]増加する。",
            "EN-US": "Carry the Royal Banner, creating an aura with a [other](A) radius[/other] around you lasting [other](B)[/other].\nIncreases [buff]Auto-Attack Speed[/buff] by [buff](C)[/buff].\nIncreases [buff]Cooldown Rate[/buff] by [buff](D)[/buff] for you and by [buff](E)[/buff] for up to [other](F)[/other] allies.",
            "DE-DE": "Trage das Königliches Banner, es erzeugt eine Aura mit [other](A) Radius[/other] um dich herum, die für [other](B)[/other] bestehen bleibt.\nSteigert die [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](C)[/buff].\nSteigert deine [buff]Abklingzeit[/buff] um [buff](D)[/buff] und für bis zu [other](E)[/other] Alliierte um [buff](F)[/buff].",
            "AR-SA": "لحمل الراية الملكية وإنشاء هالة [other]بمحيط (A)[/other] حولك تدوم لمدة [other](B)[/other].\nتزيد [buff]سرعة الهجوم التلقائي[/buff] بمقدار [buff](C)[/buff].\nتزيد [buff]معدل فترات الانتظار[/buff] بمقدار [buff](D)[/buff] لك وبمقدار [buff](E)[/buff] لما يصل إلى [other](F)[/other] من الحلفاء.",
            "KO-KR": "왕실 깃발을 들어 올려, 자신 주변에 [other](A)[/other] 동안 지속되는 [other](B) 범위[/other]의 아우라를 생성합니다.\n[buff]자동 공격 속도[/buff]가 [buff](C)[/buff]만큼 증가합니다.\n[buff]재사용 대기 시간 감소 속도[/buff]가 자신은 [buff](D)[/buff]만큼, 최대 [other](E)[/other]명의 아군은 [buff](F)[/buff]만큼 증가합니다.",
            "PT-BR": "Carregue o Estandarte Real, criando uma aura com um raio [other](A)[/other] ao seu redor que dura [other](B)[/other].\nAumenta sua [buff]Velocidade do Ataque Automático[/buff] em [buff](C)[/buff].\nAumenta sua [buff]Taxa de recarga[/buff] em [buff](D)[/buff] para você e em [buff](E)[/buff] para até [other](F)[/other] aliados.",
            "ZH-TW": "攜帶皇家戰旗，在自身周圍創造一道[other](A)半徑[/other]範圍的光環，持續[other](B)[/other]。\n使[buff]普通攻擊速度[/buff]增加[buff](C)[/buff]。\n使自身[buff]冷卻時間速率[/buff]增加[buff](D)[/buff]、最多[other](E)[/other]盟友的冷卻時間速率增加[buff](F)[/buff]。",
            "ES-ES": "Lleva el Estandarte real y crea un aura de un [other]radio de (A)[/other] a tu alrededor que dura [other](B)[/other].\nIncrementa la [buff]velocidad de auto ataques[/buff] en [buff](C)[/buff].\nIncrementa el [buff]ritmo de tiempo de espera[/buff] en [buff](D)[/buff] para ti y en [buff](E)[/buff] para hasta [other](F)[/other] aliados.",
            "ZH-CN": "携带皇家战旗，在你周围[other](A)半径[/other]范围创造一个光环，持续[other](B)[/other]。\n[buff]普通攻击速度[/buff]提高[buff](C)[/buff]。\n使你的[buff]技能冷却速率[/buff]提高[buff](D)[/buff]，最多[other](E)名[/other]友军的技能冷却速率提高[buff](F)[/buff]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.2,
          "disruptionFactor": 1,
          "recastDelay": 50,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "attackspeedbonus",
              "time": 7,
              "value": 0.3,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magiccooldownreduction",
              "time": 7,
              "value": 0.3,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_BALANCE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_VITALITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_BALANCE_DESC",
          "localizedNames": {
            "IT-IT": "Mente equilibrata",
            "RU-RU": "Гармония разума",
            "PL-PL": "Zrównoważony Umysł",
            "TR-TR": "Dengeli Zihin",
            "ID-ID": "Pikiran Seimbang",
            "FR-FR": "Esprit équilibré",
            "JA-JP": "安定した精神",
            "EN-US": "Balanced Mind",
            "DE-DE": "Ausgeglichener Geist",
            "AR-SA": "عقل متزن",
            "KO-KR": "균형 잡힌 정신",
            "PT-BR": "Mente Equilibrada",
            "ZH-TW": "心平氣和",
            "ES-ES": "Mente equilibrada",
            "ZH-CN": "思维平衡"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].\nAumenta la [buff]difesa[/buff] del [buff](B)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].\nУвеличивает [buff]защиту[/buff] на [buff](B)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff], o [buff](A)[/buff].\nZwiększa [buff]Obronę[/buff] o [buff](B)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff] [buff](A)[/buff] artırır.\n[buff]Savunmayı[/buff] [buff](B)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff], hingga [buff](A)[/buff].\nMenambah [buff]Pertahanan[/buff] sebesar [buff](B)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].\nAugmente votre [buff]défense[/buff] de [buff](B)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。\n[buff]防御力[/buff]が[buff](B)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and your [buff]Healing Cast[/buff], by [buff](A)[/buff].\nIncreases [buff]Defense[/buff] by [buff](B)[/buff].",
            "DE-DE": "Steigert den von dir angerichteten [buff]Schaden[/buff] und deine [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].\nSteigert die [buff]Verteidigung[/buff] um [buff](B)[/buff].",
            "AR-SA": "تزيد [buff]الضرر[/buff] الكلي لديك وقدرتك على [buff]إطلاق العلاج[/buff] بمقدار [buff](A)[/buff].\nتزيد [buff]الدفاع[/buff] بمقدار [buff](B)[/buff].",
            "KO-KR": "자신의 [buff]대미지[/buff]와 [buff]회복 시전량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.\n[buff]방어력[/buff]을 [buff](B)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e sua [buff]Cura[/buff], em [buff](A)[/buff].\nAumenta a [buff]Defesa[/buff] em [buff](B)[/buff].",
            "ZH-TW": "使所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。\n使[buff]防禦力[/buff]增加[buff](B)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y tu [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].\nAumenta la [buff]Defensa[/buff] en [buff](B)[/buff].",
            "ZH-CN": "你的[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](A)[/buff]。\n你的[buff]防御[/buff]提高[buff](B)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "healbonus",
              "value": 0.04
            },
            {
              "type": "bonusdefensevsplayers",
              "value": 0.02
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.02
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_AASPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_AGILITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_AASPEED_DESC",
          "localizedNames": {
            "IT-IT": "Rapidità",
            "RU-RU": "Быстрота",
            "PL-PL": "Lotność",
            "TR-TR": "Atiklik",
            "ID-ID": "Kecepatan",
            "FR-FR": "Promptitude",
            "JA-JP": "迅速",
            "EN-US": "Swiftness",
            "DE-DE": "Raschheit",
            "AR-SA": "الخفة",
            "KO-KR": "신속",
            "PT-BR": "Rapidez",
            "ZH-TW": "敏捷身手",
            "ES-ES": "Prontitud",
            "ZH-CN": "迅捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità degli attacchi automatici[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]скорость автоатаки[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość Autoataku[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Otomatik saldırı hızını[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse d'auto-attaque[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff](A)[/buff]の間、[buff]通常攻撃速度[/buff]が上昇します。",
            "EN-US": "Increases your [buff]Auto-Attack Speed[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]سرعة هجومك التلقائي[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]자동 공격 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]Velocidade dos seus Ataques Automáticos[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]普通攻擊速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Incrementa tu [buff]velocidad de auto ataques[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]普通攻击速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "attackspeedbonus",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CD_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CD_REDUCTION_DESC",
          "localizedNames": {
            "IT-IT": "Pensatore rapido",
            "RU-RU": "Находчивость",
            "PL-PL": "Spryt",
            "TR-TR": "Tez Zihin",
            "ID-ID": "Pemikir Cepat",
            "FR-FR": "Réflexion rapide",
            "JA-JP": "迅速な頭脳",
            "EN-US": "Quick Thinker",
            "DE-DE": "Schnelldenker",
            "AR-SA": "سرعة البديهة",
            "KO-KR": "빠른 생각",
            "PT-BR": "Pensamento Rápido",
            "ZH-TW": "隨機應變",
            "ES-ES": "Decisiones rápidas",
            "ZH-CN": "思维敏捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità di ricarica[/buff] del [buff](A)[/buff].",
            "RU-RU": "Сокращает [buff]время восстановления[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość odnawiania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Bekleme dolma hızını [/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Laju Cooldown[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse de recharge[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クールダウン率[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Cooldown Rate[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Abklingrate[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]معدل فترات الانتظار[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]재사용 대기 시간 감소 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Taxa de Recarga[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]冷卻時間速率[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]ritmo de tiempo de espera[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]技能冷却速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccooldownreduction",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Giacca regale del sapiente",
      "RU-RU": "Королевская куртка (знаток)",
      "PL-PL": "Królewska Kurtka Adepta",
      "TR-TR": "Ehil Kraliyet Ceketi",
      "ID-ID": "Jaket Kerajaan Mahir",
      "FR-FR": "Veste royale de l'adepte",
      "JA-JP": "王家のジャケット（名人）",
      "EN-US": "Adept's Royal Jacket",
      "DE-DE": "Königliche Jacke des Adepten",
      "AR-SA": "سترة ملكية للبارع",
      "KO-KR": "숙련자의 왕실 재킷",
      "PT-BR": "Casaco Real do Adepto",
      "ZH-TW": "老手級皇家外套",
      "ES-ES": "Chaqueta real del iniciado",
      "ZH-CN": "老手级皇家外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T4_ARMOR_LEATHER_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
          "count": 4
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_PLATE_AVALON",
    "uiSprite": "ARMOR_PLATE_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 415189,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 622784,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura del valore del gran maestro",
      "RU-RU": "Броня доблести (магистр)",
      "PL-PL": "Zbroja Męstwa Wszechmistrza",
      "TR-TR": "Büyük Usta Cesaret Zırhı",
      "ID-ID": "Armor Keberanian Grandmaster",
      "FR-FR": "Armure de bravoure du grand maître",
      "JA-JP": "武勇のアーマー（グランドマスター）",
      "EN-US": "Grandmaster's Armor of Valor",
      "DE-DE": "Rüstung des Mutes des Großmeisters",
      "AR-SA": "درع البسالة للأستاذ",
      "KO-KR": "그랜드 마스터의 용기의 아머",
      "PT-BR": "Armadura da Bravura do Grão-mestre",
      "ZH-TW": "宗師級英勇護甲",
      "ES-ES": "Armadura de valor del gran maestro",
      "ZH-CN": "宗师级英勇盔甲"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_PLATE_HELL",
    "uiSprite": "ARMOR_PLATE_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 850,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 950,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1050,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1150,
          "durability": 123019,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "TAUNT",
          "uiAtlas": null,
          "uiSprite": "TAUNT",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_TAUNT_V2_DESC",
          "localizedNames": {
            "IT-IT": "Provocazione",
            "RU-RU": "Насмешка",
            "PL-PL": "Docinki",
            "TR-TR": "Kışkırtma",
            "ID-ID": "Mengejek",
            "FR-FR": "Provocation",
            "JA-JP": "挑発",
            "EN-US": "Taunt",
            "DE-DE": "Spott",
            "AR-SA": "السخرية",
            "KO-KR": "조롱",
            "PT-BR": "Provocar",
            "ZH-TW": "嘲諷",
            "ES-ES": "Provocar",
            "ZH-CN": "嘲讽"
          },
          "localizedDescriptions": {
            "IT-IT": "Provoca il nemico bersaglio.\n\nTi rende il bersaglio [other]prioritario[/other]. \nAumenta la tua [other]Minaccia[/other] del [other](A)[/other] verso tutti i mob entro un [other]raggio di (B)[/other] attorno a te.\n\nAumenta i tuoi[buff]Danni contro Tutti[/buff] del [buff](C)[/buff], ma riduce le tue [other]Difese contri i Giocatori[/other] del [other](D)[/other] per [other](E)[/other].",
            "RU-RU": "Провоцирует выбранного врага.\n\nПревращает вас в цель с [other]наивысшим приоритетом[/other]. \nУвеличивает уровень вашей [other]угрозы[/other] на [other](A)[/other] по отношению к любому монстру в [other]радиусе (B)[/other] вокруг вас.\n\nУвеличивает весь наносимый вами [buff]урон по всем[/buff] на [buff](C)[/buff], но снижает показатели вашей [other]защиты против игроков[/other] на [other](D)[/other] в течение [other](E)[/other].",
            "PL-PL": "Prowokujesz wybranego wroga.\n\nStajesz się celem z [other]najwyższym priorytetem[/other]. \nZwiększa twoje [other]Zagrożenie[/other] o [other](A)[/other] dla każdego moba w promieinu [other](B)[/other] od ciebie.\n\nZwiększa twoje [buff]Obrażenia przeciwko wszystkim[/buff] o [buff](C)[/buff], ale zmniejsza twoją [other]Obronę przeciwko graczom[/other] o [other](D)[/other] przez [other](E)[/other].",
            "TR-TR": "Hedef düşmanı kışkırtır.\n\nSeni [other]en yüksek öncelikli[/other] hedef haline getirir. \nEtrafında [other](A) yarıçapındaki[/other] tüm düşmanlara karşı [other]Tehdidini[/other] [other](B)[/other] artırır.\n\n[other](C)[/other] boyunca [buff]Her Şeye Karşı Hasarını[/buff] [buff](D)[/buff] artırır ancak [other]Oyunculara Karşı Savunmalarını[/other] [other](E)[/other] azaltır.",
            "ID-ID": "Mengejek musuh tertarget.\n\nMenjadikanmu sebagai target [other]prioritas tertinggi[/other]. \nMeningkatkan [other]Ancaman[/other] kamu sebesar [other](A)[/other] terhadap semua mob dalam [other](B) radius[/other] di sekitarmu.\n\nMeningkatkan [buff]Damage vs. Semua[/buff] kamu sebesar [buff](C)[/buff], namun mengurangi [other]Pertahanan vs. Pemain[/other] kamu sebesar [other](D)[/other] selama [other](E)[/other].",
            "FR-FR": "Provoquez l'ennemi ciblé.\n\nVous devenez la cible [other]prioritaire[/other]. \nAugmente votre [other]Menace[/other] de [other](A)[/other] envers tous les monstres dans un [other]rayon de (B)[/other] autour du monstre touché.\n\nAugmente vos [buff]Dégâts contre Tous[/buff] de [buff](C)[/buff], mais réduit vos [other]Défenses contre les Joueurs[/other] de [other](D)[/other] pendant [other](E)[/other].",
            "JA-JP": "狙った敵を挑発します。\n\nあなたが[other]最優的な[/other]のターゲットになります。 \nあなたの周囲の[other]半径(A)[/other]以内にいるあらゆるモブに対して、あなたの[other]脅威[/other]が[other](B)[/other]増加します。\n\n[other](C)[/other]の間、あなたが与える[buff]全てのダメージ[/buff]が[buff](D)[/buff]上昇しますが、[other]防御力[/other]が[other](E)[/other]低下します。",
            "EN-US": "Taunt the targeted enemy.\n\nMakes you the [other]highest-priority[/other] target. \nIncreases your [other]Threat[/other] by [other](A)[/other] towards any mob within a [other](B) radius[/other] around you.\n\nIncreases your [buff]Damage vs. All[/buff] by [buff](C)[/buff], but decreases your [other]Defenses vs. Players[/other] by [other](D)[/other] for [other](E)[/other].",
            "DE-DE": "Verspotte dein Ziel.\n\nDu wirst zum Ziel [other]mit der höchsten Priorität[/other]. \nSteigert deine [other]Bedrohung[/other] für alle Mobs innerhalb von [other](A) Radius[/other] um dich herum um [other](B)[/other].\n\nSteigert für [other](C)[/other] den von dir angerichteten [buff]Schaden gegen Alles[/buff] um [buff](D)[/buff], senkt aber deine [other]Verteidigung gegen Spieler[/other] um [other](E)[/other].",
            "AR-SA": "السخرية من العدو المستهدف.\n\nتجعلك الهدف ذا [other]الأولوية القصوى[/other]. \nيزداد [other]تهديدك[/other] بمقدار [other](A)[/other] لأي غريم في [other]محيط (B)[/other] حولك.\n\nيزيد من [buff]ضررك في مواجتك ضد الجميع[/buff] بمقدار [buff](C)[/buff]، ولكنه يقلل من [other]دفاعاتك ضد اللاعبين[/other] بمقدار [other](D)[/other] لمدة [other](E)[/other].",
            "KO-KR": "대상 적을 도발합니다.\n\n몬스터에게 자신을 [other]최우선[/other]의 목표로 지정합니다. \n자신 주변 [other](A) 범위[/other]에 있는 모든 몬스터에게 [other]위협[/other]을 [other](B)[/other]만큼 증가시킵니다.\n\n[other](C)[/other] 동안 [buff]전체에 대한 대미지[/buff]가 [buff](D)[/buff]만큼 증가하지만, [other]플레이어에 대한 방어[/other]가 [other](E)[/other]만큼 감소합니다.",
            "PT-BR": "Provoca o alvo inimigo.\n\nLhe torna o alvo com [other]maior prioridade[/other]. \nAumenta a sua [other]Ameaça[/other] em [other](A)[/other] para quaisquer monstros em um [other]raio de (B)[/other] ao seu redor.\n\nAumenta o seu [buff]Dano contra Tudo[/buff] em [buff](C)[/buff], mas reduz as suas [other]Defesas contra jogadores[/other] em [other](D)[/other] por [other](E)[/other].",
            "ZH-TW": "嘲諷目標敵人。\n\n使您成為[other]最高仇恨目標[/other]。 \n使您對週圍[other](A)半徑範圍[/other]內的任何怪物[other]仇恨值[/other]增加[other](B)[/other]。\n\n使您的[buff]全域傷害[/buff]增加[buff](C)[/buff]，但使您[other]對玩家的防禦力[/other]降低[other](D)[/other]，持續[other](E)[/other]。",
            "ES-ES": "Provoca al enemigo señalado.\n\nTe conviertes en el objetivo de [other]mayor prioridad[/other]. \nAumenta la [other]amenaza[/other] que generas en [other](A)[/other] hacia cualquier monstruo en un [other]radio de (B)[/other] a tu alrededor.\n\nIncrementa tu [buff]Daño contra Todos[/buff] en [buff](C)[/buff], pero reduce tus [other]Defensas contra Jugadores[/other] en [other](D)[/other] durante [other](E)[/other].",
            "ZH-CN": "嘲讽目标敌人。\n\n使你成为[other]最高仇恨目标[/other]。 \n使你对周围[other](A)半径范围[/other]内的任何野怪[other]仇恨值[/other]提高[other](B)[/other]。\n\n使你的[buff]所有伤害[/buff]提高[buff](C)[/buff]，但使你[other]对玩家防御[/other]降低[other](D)[/other]，持续[other](E)[/other]。"
          },
          "target": "enemy",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.4,
          "disruptionFactor": 0,
          "recastDelay": 10,
          "energyUsage": 9,
          "castRange": 11,
          "category": "instant",
          "uiType": "damage",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "bonusdamagevsplayers",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdamagevsmobs",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdefensevsplayers",
              "time": 3,
              "value": -0.2,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": [
            {
              "target": "enemymobs",
              "attribute": "health",
              "change": -1,
              "effectType": null,
              "effectAreaRadius": null
            }
          ],
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "REFLECTAREA",
          "uiAtlas": null,
          "uiSprite": "RETALITATE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Protezione degli immondi",
            "RU-RU": "Дьявольская защита",
            "PL-PL": "Ochrona Czartów",
            "TR-TR": "Zebanilerin Koruması",
            "ID-ID": "Perlindungan Setan",
            "FR-FR": "Protection des monstres",
            "JA-JP": "悪霊の庇護者",
            "EN-US": "Protection of the Fiends",
            "DE-DE": "Schutz der Unholde",
            "AR-SA": "حماية الأشرار",
            "KO-KR": "악령의 보호",
            "PT-BR": "Proteção dos Malévolos",
            "ZH-TW": "邪魔的守護",
            "ES-ES": "Protección de los diablos",
            "ZH-CN": "魔鬼的保护"
          },
          "localizedDescriptions": {
            "IT-IT": "Proietti un'aura con un [other]raggio di (A)[/other] attorno a te, mentre [other]incanali[/other] per [other](B)[/other] (puoi muoverti durante l'incanalamento e non può essere interrotto).\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo a te e a un massimo di [other](D)[/other] alleati come [dmg]danni magici[/dmg].\nAumenta tutte le [buff]resistenze ai danni[/buff] degli alleati influenzati di [buff](E)[/buff].\n\nRiduce le tue [other]resistenze ai danni[/other] del [other](F)[/other].",
            "RU-RU": "Вы создаете ауру [other]радиусом (A)[/other] вокруг себя на протяжении [other]поддерживания[/other] заклинания в течение [other](B)[/other] (можно двигаться во время поддерживания; невозможно прервать).\n[dmg]Отражает (C)[/dmg] входящего урона по вам и по вашим [other](D)[/other] союзникам в качестве [dmg]магического урона[/dmg].\nУвеличивает все [buff]сопротивления урону[/buff] союзников, попавших под ауру, на [buff](E)[/buff].\n\nСнижает ваши [other]сопротивления урону[/other] на [other](F)[/other].",
            "PL-PL": "Tworzysz aurę o [other]promieniu (A)[/other] od ciebie podczas [other]kanałowania[/other] przez [other](B)[/other] (Możesz poruszać się podczas kanałowania, a dodatkowo zaklęcie jest odporne na przerwania).\n[dmg]Odbija (C)[/dmg] nadchodzących obrażeń kierowanych na ciebie i do [other](D)[/other] sojuszników w formie [dmg]obrażeń magicznych[/dmg].\nZwiększa wszystkie [buff]odporności na obrażenia[/buff] objętych sojuszników o [buff](E)[/buff].\n\nZmniejsza twoje [other]odporności na obrażenia[/other] o [other](F)[/other].",
            "TR-TR": "[other](A)[/other] boyunca [other]odaklanırken[/other] etrafında [other](B) yarıçaplı[/other] bir aura oluşturur (odaklanırken hareket edilebilir ve yarıda kesilemez).\nSana ve en fazla [other](C)[/other] müttefikine gelen hasarın [dmg](D)[/dmg] kadarını [dmg]sihirli hasar[/dmg] olarak yansıtır.\nEtkilenen müttefiklerin tüm [buff]hasar dirençlerini[/buff] [buff](E)[/buff] artırır.\n\n[other]Hasar dirençlerini[/other] [other](F)[/other] azaltır.",
            "ID-ID": "Mengeluarkan aura dengan [other](A) radius[/other] di sekitarmu ketika [other]menyalurkan[/other] selama [other](B)[/other] (dapat bergerak ketika menyalurkan dan tidak dapat diinterupsi).\n[dmg]Memantulkan (C)[/dmg] damage yang akan diterima oleh kamu dan hingga [other](D)[/other] sekutu sebagai [dmg]damage sihir[/dmg].\nMeningkatkan semua [buff]resistansi damage[/buff] dari sekutu yang terdampak sebesar [buff](E)[/buff].\n\nMengurangi [other]resistansi damage[/other] dirimu sebesar [other](F)[/other].",
            "FR-FR": "Crée une aura d'un [other]rayon de (A)[/other] autour de vous en [other]canalisant[/other] pendant [other](B)[/other] (déplacement possible pendant la canalisation et ininterruptible).\n[dmg]Renvoie (C)[/dmg] des dégâts subis par vous et jusqu'à [other](D)[/other] alliés sous forme de [dmg]dégâts magiques[/dmg].\nAugmente toutes les [buff]résistances aux dégâts[/buff] des alliés affectés de [buff](E)[/buff].\n\nRéduit vos [other]résistances aux dégâts[/other] de [other](F)[/other].",
            "JA-JP": "[other](A)[/other]の間、[other]チャネリング[/other]している時に（チャネリング中移動可能、中断不可）、あなたの周囲に[other]半径(B)[/other]のオーラを生成します。\nあなたおよび最大[other](C)[/other]人の味方に対するダメージの[dmg](D)[/dmg]を、[dmg]魔法ダメージ[/dmg]として跳ね返します。\n影響を受けた味方の全ての[buff]ダメージ耐性[/buff]を[buff](E)[/buff]上昇させます。\n\n[other]ダメージ耐性[/other]が[other](F)[/other]減少します。",
            "EN-US": "Create an aura with a [other](A) radius[/other] around you while [other]channeling[/other] for [other](B)[/other] (can move while channeling and can't be interrupted).\n[dmg]Reflects (C)[/dmg] of incoming damage to you and up to [other](D)[/other] allies as [dmg]magical damage[/dmg].\nIncreases all [buff]damage resistances[/buff] of the affected allies by [buff](E)[/buff].\n\nDecreases your [other]damage resistances[/other] by [other](F)[/other].",
            "DE-DE": "Erzeuge eine Aura mit [other](A) Radius[/other] um dich herum, solange du für [other](B)[/other] [other]kanalisierst[/other] (Du stehst still, solange du kanalisierst. Kann nicht unterbrochen werden).\n[dmg]Reflektiert (C)[/dmg] des eingehenden Schadens, den du und bis zu [other](D)[/other] Alliierte erhalten, als [dmg]magischen Schaden[/dmg].\nErhöht alle [buff]Schadensresistenzen[/buff] der betroffenen Alliierten um [buff](E)[/buff].\n\nReduziert deine [other]Schadensresistenzen[/other] um [other](F)[/other].",
            "AR-SA": "تنشئ هالة [other]بمحيط (A)[/other] حولك في أثناء [other]التوجيه[/other] لمدة [other](B)[/other] (يمكن التحرك خلال التوجيه ولا يمكن المقاطعة).\n[dmg]تعكس (C)[/dmg] من الضرر الوارد إليك أنت وما يصل إلى [other](D)[/other] من الحلفاء في شكل [dmg]ضرر سحري[/dmg].\nتزيد كل [buff]مقاومات الضرر[/buff] للحلفاء المتأثرين بمقدار [buff](E)[/buff].\n\nتقلل [other]مقاومة الضرر[/other] لديك بمقدار [other](F)[/other].",
            "KO-KR": "최대 [other](A)[/other] 동안 [other]채널링[/other]할 때 내 주변에 [other](B) 범위[/other]의 아우라를 생성합니다 (채널링중 이동 가능, 채널링 방해 불가).\n자신과 최대 [other](C)[/other]명의 아군에게 가해지는 대미지의 [dmg](D)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 돌려줍니다.\n효과가 적용된 모든 아군의 [buff]대미지 저항력[/buff]을 [buff](E)[/buff]만큼 증가시킵니다.\n\n자신의 [other]대미지 저항력[/other]을 [other](F)[/other]만큼 감소시킵니다.",
            "PT-BR": "Cria uma aura com um [other]raio de (A)[/other] ao seu redor enquanto [other]canaliza[/other] por [other](B)[/other] (pode se mover enquanto canaliza e não pode ser interrompido).\n[dmg]Reflete (C)[/dmg] do dano recebido por você e por até [other](D)[/other] aliados como [dmg]dano mágico[/dmg].\nAumenta todas as [buff]resistências a dano[/buff] dos aliados afetados em [buff](E)[/buff].\n\nReduz as suas [other]resistências a dano[/other] em [other](F)[/other].",
            "ZH-TW": "在自身周圍創造一道[other](A)半徑範圍[/other]的光環，[other]引導[/other]持續[other](B)[/other](引導時可移動且無法被中斷)。\n以[dmg]魔法傷害[/dmg]的形式，將您和最多[other](C)[/other]名盟友即將承受傷害的[dmg](D)反彈[/dmg]回去。\n使受影響盟友的所有[buff]傷害抗性[/buff]增加[buff](E)[/buff]。\n\n使自身[other]傷害抗性[/other]降低[other](F)[/other]。",
            "ES-ES": "Crea un aura de un [other]radio de (A)[/other] a tu alrededor mientras [other]canalizas[/other] durante [other](B)[/other] (puedes moverte mientras canalizas y no puedes ser interrumpido).\n[dmg]Refleja (C)[/dmg] del daño que recibes tú y hasta [other](D)[/other] aliados como [dmg]daño mágico[/dmg].\nIncrementa todas las [buff]resistencias al daño[/buff] de los aliados afectados en [buff](E)[/buff].\n\nReduce tus [other]resistencias al daño[/other] en [other](F)[/other].",
            "ZH-CN": "在你周围创造一个[other](A)半径[/other]范围的光环，并持续[other]引导(B)[/other]（引导过程中可移动，且无法被中断）。\n受光环影响时，你与最多[other](C)[/other]名友军即将承受的伤害，[dmg](D)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。\n受光环影响的友军，[buff]伤害抗性[/buff]提高[buff](E)[/buff]。\n\n你的[other]伤害抗性[/other]降低[other](F)[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 12,
          "castRange": 15,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_ranged_aoe_01",
            "initialEffectInterval": 0,
            "effectCount": 2,
            "effectInterval": 6,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "magicresistance",
              "time": 1,
              "value": -0.37,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_MR_AR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_GUARD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_MR_AR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Устойчивость",
            "PL-PL": "Odporność",
            "TR-TR": "Dayanıklılık",
            "ID-ID": "Kekerasan",
            "FR-FR": "Robustesse",
            "JA-JP": "不屈",
            "EN-US": "Toughness",
            "DE-DE": "Härte",
            "AR-SA": "الصرامة",
            "KO-KR": "강인함",
            "PT-BR": "Resistência",
            "ZH-TW": "強硬",
            "ES-ES": "Dureza",
            "ZH-CN": "强健"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenti la tua [buff]difesa[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]защиту[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]obronę[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Savunmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Pertahanan[/buff] milikmu hingga [buff](A)[/buff].",
            "FR-FR": "Réduit tous les [buff]dégâts[/buff] que vous [buff]subissez[/buff] de [buff](A)[/buff].",
            "JA-JP": "あなたの[buff]防御力[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Defense[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Verteidigung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]دفاعك[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 [buff]방어력[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Defesa[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]防禦力[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]defensa[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]防御[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusdefensevsplayers",
              "value": 0.05
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CCDURATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CCDURATION_DESC",
          "localizedNames": {
            "IT-IT": "Autorità",
            "RU-RU": "Авторитет",
            "PL-PL": "Autorytet",
            "TR-TR": "Otorite",
            "ID-ID": "Otoritas",
            "FR-FR": "Autorité",
            "JA-JP": "権威",
            "EN-US": "Authority",
            "DE-DE": "Obrigkeit",
            "AR-SA": "السلطة",
            "KO-KR": "권위",
            "PT-BR": "Autoridade",
            "ZH-TW": "威武",
            "ES-ES": "Autoridad",
            "ZH-CN": "威严"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la [buff]durata[/buff] dei tuoi [buff]effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает [buff]продолжительность[/buff] ваших [buff]эффектов контроля[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol etkilerinin[/buff] [buff]süresini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente la [buff]durée[/buff] de vos [buff]effets de contrôle de foule[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール効果[/buff]の[buff]持続時間[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht die [buff]Dauer[/buff] deiner [buff]Crowd Control Effekte[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]مدة[/buff] [buff]تأثيرات التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 효과[/buff]의 [buff]효과 시간[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]duração[/buff] dos seus [buff]efeitos de Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制效果[/buff]的[buff]持續時間[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta la [buff]duración[/buff] de tus [buff]efectos de control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你[buff]群体控制效果[/buff]的[buff]持续时间[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusccdurationvsplayers",
              "value": 0.1
            },
            {
              "type": "bonusccdurationvsmobs",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CCR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_THORNS_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_CCR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Неумолимость",
            "PL-PL": "Upór",
            "TR-TR": "Azimlilik",
            "ID-ID": "Kegigihan",
            "FR-FR": "Ténacité",
            "JA-JP": "執念",
            "EN-US": "Tenacity",
            "DE-DE": "Beharrlichkeit",
            "AR-SA": "الإصرار",
            "KO-KR": "끈기",
            "PT-BR": "Tenacidade",
            "ZH-TW": "頑強",
            "ES-ES": "Tenacidad",
            "ZH-CN": "坚韧"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]resistenza agli effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает ваше [buff]сопротивление контролю[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]odporność na kontrolę tłumu [/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol direncini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Resistansi Kontrol Kerumunan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]résistance aux contrôles de foule[/buff] de[buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール耐性[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Crowd Control Resistance[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Crowd Control Resistenz[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]مقاومة التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 저항력[/buff]을 증가 시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Resistência a Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制抗性[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]resistencia al control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]群体控制抗性[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "crowdcontrolresistance",
              "value": 0.2
            }
          ],
          "reflectDamage": null
        }
      ],
      "2": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_HEALTH_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_TACTICIAN",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Schiaccia spirito",
            "RU-RU": "Сокрушение духа",
            "PL-PL": "Duchowe Zmiażdżenie",
            "TR-TR": "Ruh Ezici",
            "ID-ID": "Peremuk Roh",
            "FR-FR": "Brise-esprit",
            "JA-JP": "スピリットクラッシュ",
            "EN-US": "Spirit Crush",
            "DE-DE": "Seele zerschmettern",
            "AR-SA": "سحق الروح",
            "KO-KR": "영혼 으깨기",
            "PT-BR": "Esmagamento de Espírito",
            "ZH-TW": "粉碎士氣",
            "ES-ES": "Aplastamiento del espíritu",
            "ZH-CN": "灵魂击碎"
          },
          "localizedDescriptions": {
            "IT-IT": "[other]Ogni[/other] attacco automatico riduce la [debuff]salute massima[/debuff] e [debuff]attuale[/debuff] del mob bersaglio del [debuff](A)[/debuff] per [debuff](B)[/debuff] (nessun effetto contro i giocatori).",
            "RU-RU": "[other]Каждая[/other] автоатака снижает [debuff]максимальное[/debuff] и [debuff]текущее здоровье[/debuff] указанного монстра на [debuff](A)[/debuff] в течение [debuff](B)[/debuff] (не действует против игроков).",
            "PL-PL": "[other]Każdy[/other] autoatak zmniejsza [debuff]maksymalne[/debuff] i [debuff]obecne Zdrowie[/debuff] wybranego moba o [debuff](A)[/debuff] na [debuff](B)[/debuff] (nie ma efektu przeciwko graczom).",
            "TR-TR": "[other]Her[/other] otomatik saldırı [debuff](A)[/debuff] boyunca hedef düşmanın [debuff]azami[/debuff] ve [debuff]mevcut sağlığını[/debuff] [debuff](B)[/debuff] azaltır (oyunculara karşı etkisi yoktur).",
            "ID-ID": "[other]Setiap[/other] Auto-Serang mengurangi [debuff]HP maks[/debuff] dan [debuff]HP mob target saat ini[/debuff] sebanyak [debuff](A)[/debuff] hingga [debuff](B)[/debuff] (tidak berpengaruh terhadap pemain).",
            "FR-FR": "[other]Toutes[/other] les auto-attaques réduisent la [debuff]santé actuelle[/debuff] et [debuff]santé maxiale[/debuff] du monstre ciblé de [debuff](A)[/debuff] pendant [debuff](B)[/debuff] (aucun effet contre les joueurs).",
            "JA-JP": "通常攻撃をする[other]たび[/other]に、[debuff](A)[/debuff]の間、狙ったモブの[debuff]最大体力[/debuff]および[debuff]現在の体力[/debuff]が[debuff](B)[/debuff]低下する（対プレイヤーには効果がありません）。",
            "EN-US": "[other]Each[/other] Auto-Attack decreases the targeted mob's [debuff]max[/debuff] and [debuff]current Health[/debuff] by [debuff](A)[/debuff] for [debuff](B)[/debuff] (no effect against players).",
            "DE-DE": "[other]Jeder[/other] automatische Angriff reduziert das [debuff]maximale[/debuff] und [debuff]aktuelle Leben[/debuff] des anvisierten Mobs für [debuff](A)[/debuff] um [debuff](B)[/debuff] (kein Effekt bei Spielern).",
            "AR-SA": "[other]كل[/other] هجوم تلقائي يقلل من [debuff]الصحة القصوى[/debuff] و [debuff]الحالية[/debuff] للغريم المستهدف بمقدار [debuff](A)[/debuff] لمدة [debuff](B)[/debuff] (بلا تأثيرات ضد اللاعبين).",
            "KO-KR": "[other]각[/other] 자동 공격은 [debuff](A)[/debuff] 동안 대상 몬스터의 [debuff]최대 체력[/debuff]과 [debuff]현재 체력[/debuff]을 [debuff](B)[/debuff]만큼 낮춥니다 (플레이어에게는 효과가 없음).",
            "PT-BR": "[other]Todo[/other] Ataque Automático reduz a [debuff]vida máxima[/debuff] e [debuff]atual[/debuff] do monstro alvo em [debuff](A)[/debuff] por [debuff](B)[/debuff] (sem efeito contra jogadores).",
            "ZH-TW": "[other]每次[/other]進行普通攻擊時，使目標怪物的[debuff]生命值上限[/debuff]和[debuff]目前生命值[/debuff]降低[debuff](A)[/debuff]，持續[debuff](B)[/debuff](對玩家無效)。",
            "ES-ES": "[other]Todos[/other] los auto-ataques reducen la [debuff]salud actual[/debuff] y la [debuff]salud máxima[/debuff] del monstruo señalado en [debuff](A)[/debuff] por [debuff](B)[/debuff] (Sin efecto contra jugadores).",
            "ZH-CN": "你的[other]每次[/other]普通攻击使目标野怪的[debuff]当前[/debuff]与[debuff]最大生命值[/debuff]降低[debuff](A)[/debuff]，持续[debuff](B)[/debuff]（此效果对玩家无效）。"
          },
          "buff": null,
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_THREATGENERATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Istinto protettivo",
            "RU-RU": "Защитный инстинкт",
            "PL-PL": "Opiekuńczy Instynkt",
            "TR-TR": "Koruma İçgüdüsü",
            "ID-ID": "Insting Pelindung",
            "FR-FR": "Instinct protecteur",
            "JA-JP": "防御本能",
            "EN-US": "Protective Instinct",
            "DE-DE": "Beschützerinstinkt",
            "AR-SA": "غريزة حامية",
            "KO-KR": "보호 본능",
            "PT-BR": "Instinto Protetor",
            "ZH-TW": "守護直覺",
            "ES-ES": "Instinto protector",
            "ZH-CN": "保护本能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]generazione di minaccia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]генерацию угрозы[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]generację zagrożenia[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Tehdit oluşturmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Pembangkitan Ancaman[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]génération de menace[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]脅威の発生[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Threat Generation[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert deine [buff]Bedrohungserzeugung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]إحداث التهديد[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]위협생성[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta sua [buff]geração de ameaça[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]仇恨產生速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]generación de amenaza[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你对怪物的[buff]仇恨值效率[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "threatbonus",
              "value": 4
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Armatura demoniaca del sapiente",
      "RU-RU": "Демоническая броня (знаток)",
      "PL-PL": "Zbroja Demona Adepta",
      "TR-TR": "Ehil Şeytan Zırhı",
      "ID-ID": "Armor Iblis Mahir",
      "FR-FR": "Armure de démon de l'adepte",
      "JA-JP": "デーモンアーマー（名人）",
      "EN-US": "Adept's Demon Armor",
      "DE-DE": "Dämonenrüstung des Adepten",
      "AR-SA": "درع شيطانية للبارع",
      "KO-KR": "숙련자의 데몬 아머",
      "PT-BR": "Armadura Demônia do Adepto",
      "ZH-TW": "老手級惡魔護甲",
      "ES-ES": "Armadura de demonio del iniciado",
      "ZH-CN": "老手级恶魔盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_PLATE_ROYAL",
    "uiSprite": "ARMOR_PLATE_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1425,
          "durability": 276792,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura regale del gran maestro",
      "RU-RU": "Королевская броня (магистр)",
      "PL-PL": "Królewska Zbroja Wszechmistrza",
      "TR-TR": "Büyük Usta Kraliyet Zırhı",
      "ID-ID": "Armor Kerajaan Grandmaster",
      "FR-FR": "Armure royale du grand maître",
      "JA-JP": "王家のアーマー（グランドマスター）",
      "EN-US": "Grandmaster's Royal Armor",
      "DE-DE": "Königliche Rüstung des Großmeisters",
      "AR-SA": "درع ملكية للأستاذ",
      "KO-KR": "그랜드 마스터의 왕실 아머",
      "PT-BR": "Armadura Real do Grão-mestre",
      "ZH-TW": "宗師級皇家護甲",
      "ES-ES": "Armadura real del gran maestro",
      "ZH-CN": "宗师级皇家盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T7_ARMOR_PLATE_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_PLATE_UNDEAD",
    "uiSprite": "ARMOR_PLATE_UNDEAD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1225,
          "durability": 123020,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1325,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1425,
          "durability": 276794,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1525,
          "durability": 415191,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da guardatombe dell'anziano",
      "RU-RU": "Могильная броня (старейшина)",
      "PL-PL": "Zbroja Straży Grobowej Starszego",
      "TR-TR": "Yüce Mezar Bekçisi Zırhı",
      "ID-ID": "Armor Jagapusara Tetua",
      "FR-FR": "Armure de gardetombe du sage",
      "JA-JP": "墓守のアーマー（老熟）",
      "EN-US": "Elder's Graveguard Armor",
      "DE-DE": "Grabwächterrüstung des Ältesten",
      "AR-SA": "درع حراس القبور للحكيم",
      "KO-KR": "장로의 그레이브가드 아머",
      "PT-BR": "Armadura de Guarda-tumbas do Ancião",
      "ZH-TW": "禪師級守墓者護甲",
      "ES-ES": "Armadura de guardatumbas del anciano",
      "ZH-CN": "禅师级守墓人盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Plattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_UNDEAD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_LEATHER_AVALON",
    "uiSprite": "ARMOR_LEATHER_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca della tenacia dell'esperto",
      "RU-RU": "Куртка упорства (эксперт)",
      "PL-PL": "Kurtka Uporu Znawcy",
      "TR-TR": "Uzman Azimlilik Ceketi",
      "ID-ID": "Jaket Kegigihan Ahli",
      "FR-FR": "Veste de ténacité de l'expert",
      "JA-JP": "不屈のジャケット（達人）",
      "EN-US": "Expert's Jacket of Tenacity",
      "DE-DE": "Jacke der Beharrlichkeit des Experten",
      "AR-SA": "سترة الإصرار للأخصائي",
      "KO-KR": "전문가의 끈기의 재킷",
      "PT-BR": "Casaco da Tenacidade do Perito",
      "ZH-TW": "專家級堅韌外套",
      "ES-ES": "Chaqueta de tenacidad del experto",
      "ZH-CN": "专家级坚韧外套"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_CLOTH_KEEPER",
    "uiSprite": "ARMOR_CLOTH_KEEPER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1225,
          "durability": 123020,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1325,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1425,
          "durability": 276794,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1525,
          "durability": 415191,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da druido dell'anziano",
      "RU-RU": "Мантия друида (старейшина)",
      "PL-PL": "Szata Druida Starszego",
      "TR-TR": "Yüce Druid Cübbesi",
      "ID-ID": "Jubah Druid Tetua",
      "FR-FR": "Robe de druide du sage",
      "JA-JP": "ドルイドのローブ（老熟）",
      "EN-US": "Elder's Druid Robe",
      "DE-DE": "Druidenrobe des Ältesten",
      "AR-SA": "ثوب الدرويد للحكيم",
      "KO-KR": "장로의 드루이드 로브",
      "PT-BR": "Robe de Druida do Ancião",
      "ZH-TW": "禪師級德魯伊長袍",
      "ES-ES": "Túnica de druida del anciano",
      "ZH-CN": "禅师级德鲁伊长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_KEEPER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_GATHERER_ROCK",
    "uiSprite": "ARMOR_GATHERER_ROCK",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "rock",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_ROCK_T6",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_ROCK",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_ROCK_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di estrazione delle pietre",
            "RU-RU": "Навыки каменолома",
            "PL-PL": "Umiejętności kamiennicze",
            "TR-TR": "Taş Toplama Becerileri",
            "ID-ID": "Keterampilan Menggali",
            "FR-FR": "Compétences de carrier",
            "JA-JP": "採石スキル",
            "EN-US": "Quarrying Skills",
            "DE-DE": "Steinbruchfähigkeiten",
            "AR-SA": "مهارات الاقتلاع",
            "KO-KR": "채석 스킬",
            "PT-BR": "Habilidades de Extração",
            "ZH-TW": "採石技能",
            "ES-ES": "Habilidades de excavación",
            "ZH-CN": "采石技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Pietre[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]камня[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Kamienia[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Taş[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Batu[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]pierre[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]石[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Stone[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Stein[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الأحجار[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]석재[/buff]의 석재 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Pedras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階石頭[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]piedra[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶石头[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da cavapietre del maestro",
      "RU-RU": "Одежда каменолома (мастер)",
      "PL-PL": "Odzienie Pracownika Kamieniołomu Mistrza",
      "TR-TR": "Usta Taş Ocağı İşçisi Giysisi",
      "ID-ID": "Pakaian Penggali Master",
      "FR-FR": "Tenue de piocheur du maître",
      "JA-JP": "採石者の服（マスター）",
      "EN-US": "Master's Quarrier Garb",
      "DE-DE": "Steinbrucharbeiter-Kleidung des Meisters",
      "AR-SA": "ملابس عامل المحجر للخبير",
      "KO-KR": "마스터의 채석공 의상",
      "PT-BR": "Traje do Cavouqueiro Mestre",
      "ZH-TW": "大師級採石匠工作服",
      "ES-ES": "Atuendo de cantero del maestro",
      "ZH-CN": "大师级采石工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter en plus grande quantité le type de ressource appropriée.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 115,
    "magicResistance": 90,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_ROCK",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_PLATE_HELL",
    "uiSprite": "ARMOR_PLATE_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1050,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1150,
          "durability": 123019,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1250,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1350,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura demoniaca del maestro",
      "RU-RU": "Демоническая броня (мастер)",
      "PL-PL": "Zbroja Demona Mistrza",
      "TR-TR": "Usta Şeytan Zırhı",
      "ID-ID": "Armor Iblis Master",
      "FR-FR": "Armure de démon du maître",
      "JA-JP": "デーモンアーマー（マスター）",
      "EN-US": "Master's Demon Armor",
      "DE-DE": "Dämonenrüstung des Meisters",
      "AR-SA": "درع شيطانية للخبير",
      "KO-KR": "마스터의 데몬 아머",
      "PT-BR": "Armadura Demônia do Mestre",
      "ZH-TW": "大師級惡魔護甲",
      "ES-ES": "Armadura de demonio del maestro",
      "ZH-CN": "大师级恶魔盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_CLOTH_MORGANA",
    "uiSprite": "ARMOR_CLOTH_MORGANA",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1375,
          "durability": 415188,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1475,
          "durability": 622782,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1575,
          "durability": 934173,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da cultista dell'anziano",
      "RU-RU": "Мантия культиста (старейшина)",
      "PL-PL": "Szata Kultysty Starszego",
      "TR-TR": "Yüce Tarikat Cübbesi",
      "ID-ID": "Jubah Kultus Tetua",
      "FR-FR": "Robe de culte du sage",
      "JA-JP": "狂信者のローブ（老熟）",
      "EN-US": "Elder's Cultist Robe",
      "DE-DE": "Kultistenrobe des Ältesten",
      "AR-SA": "ثوب الأتباع للحكيم",
      "KO-KR": "장로의 광신도 로브",
      "PT-BR": "Robe Sectário do Ancião",
      "ZH-TW": "禪師級邪教徒長袍",
      "ES-ES": "Túnica de sectario del anciano",
      "ZH-CN": "禅师级邪教徒长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_MORGANA",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_GATHERER_ORE",
    "uiSprite": "ARMOR_GATHERER_ORE",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "ore",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "AMBUSH",
          "uiAtlas": null,
          "uiSprite": "STEALTH",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Imboscata",
            "RU-RU": "Засада",
            "PL-PL": "Zasadzka",
            "TR-TR": "Pusu",
            "ID-ID": "Sergap",
            "FR-FR": "Embuscade",
            "JA-JP": "待ち伏せ",
            "EN-US": "Ambush",
            "DE-DE": "Hinterhalt",
            "AR-SA": "الكمين",
            "KO-KR": "매복",
            "PT-BR": "Emboscada",
            "ZH-TW": "伏擊",
            "ES-ES": "Emboscada",
            "ZH-CN": "伏击"
          },
          "localizedDescriptions": {
            "IT-IT": "Prepari un'imboscata, rendendoti [buff]invisibile[/buff] per [buff](A)[/buff] (attaccare, usare un potere o interagire con un oggetto interrompe l'invisibilità).\nAumenta il [buff]danno[/buff] la [other]prossima volta[/other] che [other]infliggi danni[/other] del [buff](B)[/buff] per ogni [buff](C)[/buff] nel quale rimani invisibile ([other]si accumula[/other] fino a [other](D)[/other] volte) e dura fino a [buff](E)[/buff] dopo essere stato rivelato.\n\nSe ti muovi a più di [other](F)[/other] dalla [other]posizione iniziale[/other] tornerai [other]visibile[/other].",
            "RU-RU": "Подготовьте засаду, перейдя в [buff]невидимость[/buff] на [buff](A)[/buff] (атака, использование навыка и взаимодействие с объектами раскроют вас).\nУвеличивает ваш [buff]урон[/buff] на [buff](B)[/buff] за каждые [buff](C)[/buff], в течение которых вы остаетесь невидимы ([other]накапливается[/other] до [other](D)[/other] раз) при [other]следующем нанесении урона[/other] в течение [buff](E)[/buff] после выхода из невидимости.\n\nЕсли вы отдалитесь более, чем на [other](F)[/other] от [other]места активации заклинания[/other], вы [other]раскроетесь[/other].",
            "PL-PL": "Szykujesz zasadzkę, stając się [buff]niewidzialnym[/buff] na [buff](A)[/buff] (atakowanie, użycie umiejętności lub interakcja z obiektem ujawni cię).\nZwiększa twoje [buff]obrażenia[/buff] o [buff](B)[/buff] za każde [buff](C)[/buff] niewidzialności ([other]kumuluje się[/other] do [other](D)[/other] razy) [other]następnym razem[/other] gdy [other]zadasz obrażenia[/other] w ciągu [buff](E)[/buff] po ujawnieniu cię.\n\nJeśli oddalisz się dalej niż [other](F)[/other] od [other]miejsca rzucenia zaklęcia[/other] zostaniesz [other]ujawniony[/other].",
            "TR-TR": "Kendini [buff](A)[/buff] boyunca [buff]görünmez[/buff] yaparak bir pusu kurarsın. (Saldırmak, bir yetenek kullanmak veya bir nesne ile etkileşime geçmek seni açığa çıkarır.)\nAçığa çıkarıldıktan sonra [buff](B)[/buff] içerisinde [other]bir sonraki[/other] [other]hasar verişinde[/other] [buff]hasarını[/buff] görünmez kaldığın her [buff](C)[/buff] için [buff](D)[/buff] artırır ([other]en fazla (E)[/other] defa [other]birikir[/other]).\n\n[other]Kullanım konumundan[/other] [other](F)[/other] uzaklaşırsan [other]açığa çıkarılırsın[/other].",
            "ID-ID": "Siapkan sergapan, buat dirimu [buff]tidak terlihat[/buff] untuk [buff](A)[/buff] (menyerang, menggunakan kemampuan, atau berinteraksi dengan objek akan membuatmu terlihat lagi).\nMenambah [buff]damage[/buff] hingga [buff](B)[/buff] untuk setiap [buff](C)[/buff] saat kamu tak terlihat ([other]bertumpuk[/other] hingga [other](D)[/other] kali) [other]saat berikutnya[/other] kamu [other]menghasilkan damage[/other] dalam [buff](E)[/buff] setelah kamu terlihat.\n\nJika kamu bergerak [other](F)[/other] dari [other]lokasi perapalan[/other] kamu akan [other]terungkap[/other].",
            "FR-FR": "Preparez une embuscade, devenant [buff]invisible[/buff] pendant [buff](A)[/buff] (attaquer, utiliser une compétence ou intéragir avec un objet vous révèle).\nAugmente vos [buff]dégâts[/buff] de [buff](B)[/buff] pour chaque [buff](C)[/buff] où vous restez invisible ([other]cumulable[/other] jusqu'à [other](D)[/other] fois).\nCet effet persiste pendant [buff](E)[/buff] après avoir été révélé \n\nSi vous vous déplacez de plus de [other](F)[/other] de [other]l'emplacement d'incantation[/other], vous êtes [other]révélé[/other].",
            "JA-JP": "[buff](A)[/buff]の間、あなたを[buff]透明化[/buff]して待ち伏せの準備を整えます（攻撃したり、能力を使ったり、オブジェクトと関わったりするとあなたの姿が現れます）。\n透明状態でいる[buff](B)[/buff]ごとに[buff]ダメージ[/buff]が[buff](C)[/buff]上昇し（最大[other](D)[/other]回まで[other]スタック[/other]します）、[other]その次に[/other]姿が現れた後で[buff](E)[/buff]以内に[other]ダメージを与えます[/other]。\n\n[other]詠唱地点[/other]から[other](F)[/other]以上離れると、[other]姿が現れます[/other]。",
            "EN-US": "Prepare an ambush, turning yourself [buff]invisible[/buff] for [buff](A)[/buff] (attacking, using an ability, or interacting with an object will reveal you).\nIncreases your [buff]damage[/buff] by [buff](B)[/buff] for every [buff](C)[/buff] you stay invisible ([other]stacks[/other] up to [other](D)[/other] times) the [other]next time[/other] you [other]deal damage[/other] within [buff](E)[/buff] after revealing you.\n\nIf you move more than [other](F)[/other] away from the [other]cast location[/other] you will be [other]revealed[/other].",
            "DE-DE": "Bereite einen Hinterhalt vor, indem du dich für [buff](A)[/buff] [buff]unsichtbar[/buff] machst. (Angreifen, Fertigkeitennutzung und Interaktion mit einem Objekt wird dich enttarnen).\nSteigert deinen nächsten angerichteten [buff]Schaden[/buff] für jede [buff](B)[/buff], die du unsichtbar bleibst, um [buff](C)[/buff] (bis zu [other](D)[/other] [other]Stapel[/other]) für deinen nächsten angerichteten Schaden innerhalb von [buff](E)[/buff], nachdem du dich enttarnst.\n\nWenn du dich mehr als [other](F)[/other] vom [other]Anwendungsort[/other] entfernst, wirst du [other]enttarnt[/other].",
            "AR-SA": "تحضير كمين [buff]بإخفاء نفسك[/buff] لمدة [buff](A)[/buff] (الهجوم أو استخدام قدرة أو التفاعل مع غرض سيلغي حالة الاختفاء).\nيمكنها [buff]زيادة قدرتك على إلحاق الضرر[/buff] بمقدار [buff](B)[/buff] لكل[buff](C)[/buff] تكون حالة الاختفاء مفعلة فيها ([other]تتكدس[/other]لما يصل إلى[other](D)[/other]من المرات) [other]في المرة التالية التي[/other] يمكنك [other]إلحاق ضرر بها[/other] خلال [buff](E)[/buff]بعد انتهاء حالة الاختفاء.\n\nإذا تم الابتعاد أكثر من [other](F)[/other] عن [other]موقع الإلقاء[/other] فسيتم [other]إلغاء حالة التخفي[/other].",
            "KO-KR": "매복을 준비하여 [buff](A)[/buff] 동안 자신을 [buff]은신[/buff] 상태가 됩니다 (공격, 스킬 사용, 오브젝트와 상호작용 시 모습이 드러나게 됨) .\n 은신한 상태로 [buff](B)[/buff]마다 대미지가 [buff](C)[/buff] 만큼 증가하고, ([other](D)[/other]까지 [other]중첩[/other]됨) 은신이 풀린 후 [buff](E)[/buff] 동안 [other]다음[other]에 가할 [buff]공격의 대미지[/buff]가 증가합니다.\n \n [other]시전 위치[/other]로부터 [other](F)[/other] 이상 이동하면 은신이 [other]드러나게[/other] 됩니다.",
            "PT-BR": "Prepara uma emboscada, te deixando [buff]invisível[/buff] por [buff](A)[/buff] (atacar, usar uma habilidade, e interagir com um objeto te revelerá).\nAumenta seu [buff]dano[/buff] em [buff](B)[/buff] a cada [buff](C)[/buff] que você se mantém invisível ([other]acumula[/other] até [other](D)[/other] vezes) a [other]próxima vez[/other] que você [other]causar dano[/other] dentro de [buff](E)[/buff] após te revelar.\n\nSe você se mover mais de [other](F)[/other] para longe do [other]local de lançamento[/other] você será [other]revelado[/other].",
            "ZH-TW": "伺機伏擊，使自身進入[buff]隱形[/buff]狀態，持續[buff](A)[/buff](發動攻擊、使用技能或與物件互動將會現身)。\n處於隱形狀態時，每經過[buff](B)[/buff]，[buff]傷害[/buff]增加[buff](C)[/buff](最多可[other]疊加[/other][other](D)[/other]層)，並於現身後[buff](E)[/buff]內[other]再次[/other][other]造成傷害[/other]時生效。\n\n若您距離[other]施放位置[/other]超過[other](F)[/other]將會[other]現身[/other]。",
            "ES-ES": "Prepara una emboscada y hazte [buff]invisible[/buff] por [buff](A)[/buff] (atacar, usar una habilidad o interactuar con un objeto te revelará).\nPor cada [buff](B)[/buff] que permanezcas invisible incrementa tu [buff]daño[/buff] en [buff](C)[/buff] para el [other]próximo[/other] [other]ataque[/other] que realices en [buff](D)[/buff] después de haber sido revelado ([other]se acumula[/other] hasta [other](E)[/other] veces).\n\nSi te alejas más de [other](F)[/other] de la [other]ubicación del lanzamiento[/other] serás [other]revelado[/other].",
            "ZH-CN": "准备突袭，使你进入[buff]隐形[/buff]状态，持续[buff](A)[/buff]（攻击、使用技能或者与任何物件交互都会使你被揭露）。\n在你被揭露后，维持隐形状态的每[buff](B)[/buff]，使你于[buff](C)[/buff]内下一次[other]造成伤害[/other]时的[buff]伤害[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)次[/other]）。\n\n若你移动至离[other]施法位置[/other]超过[other](F)[/other]远，则你会被[other]揭露[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.2,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 50,
          "energyUsage": 12,
          "castRange": 0,
          "category": "invisibility",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": {
            "time": 7,
            "effect": "none",
            "target": "ground",
            "position": null,
            "removeOnLeave": null,
            "visible": null
          },
          "invisibility": {
            "target": "self",
            "time": 7,
            "attackingBreaksEffect": true,
            "mountingBreaksEffect": true,
            "worldInteractionBreaksEffect": true,
            "castingBreaksEffect": true,
            "to": "everyone"
          }
        },
        {
          "spellType": "active",
          "uniqueName": "WINDWALL",
          "uiAtlas": null,
          "uiSprite": "WINDWALL",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Muro di vento",
            "RU-RU": "Стена ветра",
            "PL-PL": "Ściana Wiatru",
            "TR-TR": "Rüzgâr Duvarı",
            "ID-ID": "Dinding Angin",
            "FR-FR": "Bourrasque",
            "JA-JP": "ウィンドウォール",
            "EN-US": "Wind Wall",
            "DE-DE": "Windmauer",
            "AR-SA": "جدار رياح",
            "KO-KR": "바람 벽",
            "PT-BR": "Parede de Vento",
            "ZH-TW": "風牆",
            "ES-ES": "Muro de viento",
            "ZH-CN": "风墙"
          },
          "localizedDescriptions": {
            "IT-IT": "Crea un Muro di Vento [other]largo (A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\n[other]Epura tutti i buff[/other] (esclusi gli effetti di cura nel tempo) da tutti i nemici.\n[cc]Respinge[/cc] tutti i nemici che lo toccano di [cc](C)[/cc].\nRende [buff]immuni[/buff] alle [buff]epurazioni[/buff] mentre stai incanalando.\n\nOgni volta che un giocatore nemico entra nel Muro di Vento, le tue [buff]resistenze ai danni[/buff] aumentano di [buff](D)[/buff] e la [buff]Resistenza agli Effetti di Controllo[/buff] di [buff](E)[/buff] per [buff](F)[/buff] (si accumula fino a 5 volte).",
            "RU-RU": "Вы создаете стену ветра [other]шириной (A)[/other] на протяжении [other]поддерживания[/other] умения в течение [other](B)[/other].\n[other]Снимает все положительные эффекты[/other] (за исключением периодического исцеления) со всех врагов.\n[cc]Отбрасывает[/cc] всех врагов, задевающих стену, на [cc](C)[/cc].\nНаделяет вас [buff]невосприимчивостью[/buff] к [buff]снятию бафов[/buff] на протяжении поддерживания умения.\n\nКаждый раз, когда игрок подходит к стене ветра, ваши [buff]сопротивления урону[/buff] увеличиваются на [buff](D)[/buff], а [buff]сопротивление контролю[/buff] - на [buff](E)[/buff] в течение [buff](F)[/buff] (накапливается до 5 раз).",
            "PL-PL": "Towrzysz Ścianę Wiatru o szerokości [other](A)[/other] podczas[other]kanałowania[/other] przez [other](B)[/other].\n[other]Oczyszcza wszystkie buffy[/other] (poza efektami leczenia czasowego).\n[cc]Odrzuca [/cc] wszystkich wrogów, którzy ją dotkną na [cc](C)[/cc] do tyłu.\nZapewnia ci [buff]odporność[/buff] na [buff]oczyszczenie[/buff] podczas kanałowania.\n\nZa każdym razem, gdy gracz wkroczy do Ściany Wiatru, twoje [buff]Odporności na obrażenia[/buff] są zwiększone o [buff](D)[/buff], a [buff]Odporność na kontrolę tłumu[/buff] o [buff](E)[/buff] na [buff](F)[/buff] (kumuluje się do 5 razy).",
            "TR-TR": "[other](A)[/other] boyunca [other]odaklanırken[/other] [other](B) wide[/other] bir Rüzgar Duvarı oluştur.\nTüm düşmanların [other]tüm güçlendirmelerini siler[/other] (zamanla iyileşme etkileri hariç).\nDuvara dokunan tüm düşmanları [cc](C)[/cc] [cc]geri püskürtür[/cc].\nOdaklanma sırasında [buff]silmelere[/buff] karşı [buff]bağışıklık[/buff] sağlar.\n\nRüzgar Duvarına her düşman girdiğinde [buff](D)[/buff] boyunca [buff]hasar dirençlerin[/buff] [buff](E)[/buff] ve [buff]Kitle Kontrol Dirençlerin[/buff] [buff](F)[/buff] artar (en fazla 5 kez birikir).",
            "ID-ID": "Membuat Dinding Angin [other]selebar (A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\n[other]Menghapus semua buff[/other] (kecuali efek pemulihan dari waktu ke waktu) dari semua musuh.\n[cc]Memukul mundur[/cc] semua musuh yang menyentuhnya sejauh [cc](C)[/cc].\nMemberimu [buff]kekebalan[/buff] terhadap [buff]penghapusan[/buff] saat menyalurkan.\n\nSetiap kali pemain musuh memasuki Dinding Angin, [buff]resistansi damage[/buff] meningkat sebesar [buff](D)[/buff] dan [buff]Resistansi Kontrol Kerumunan[/buff] sebesar [buff](E)[/buff] selama [buff](F)[/buff] (bertumpuk hingga 5 kali).",
            "FR-FR": "Créez une Bourrasque de [other](A) de large[/other] en [other]canalisant[/other] pendant [other](B)[/other].\n[other]Purge tous les bonus[/other] de tous les ennemis (à l'exception des soins sur la durée).\n[cc]Repousse[/cc] tous les ennemis touchés de [cc](C)[/cc].\nVous confère une [buff]immunité[/buff] aux [buff]purges[/buff] pendant la canalisation.\n\nChaque fois qu'un joueur ennemi rentre dans la Bourrasque, vos [buff]résistances aux dégâts[/buff] sont augmentées de [buff](D)[/buff] et votre [buff]Résistance au Contrôle de Foule[/buff] de [buff](E)[/buff] pendant [buff](F)[/buff] (cumulable jusqu'à 5 fois).",
            "JA-JP": "[other](A)[/other][other]詠唱[/other]してる間、幅[other](B) [/other]のウィンドウォールを作る。\n全ての[other]バフをパージ[/other]します。（時間経過で治癒の効果を除く）\n[cc]触れた[/cc]すべての敵を[cc](C)[/cc]ノックバックします。\n詠唱中は、[buff]パージ[/buff]の[buff]影響を受けなく[/buff]なります。\n\n敵プレイヤーがウィンドウォール触れるたび、[buff](D)[/buff]の間、[buff]ダメージ耐性[/buff]が[buff](E)[/buff]上昇し、[buff]CC耐性[/buff]が[buff](F)[/buff]上昇します（最大5回までスタックする）。",
            "EN-US": "Create a [other](A) wide[/other] Wind Wall while [other]channeling[/other] for [other](B)[/other].\n[other]Purges all buffs[/other] (except healing over time effects) from all enemies.\n[cc]Knocks back[/cc] all enemies touching it by [cc](C)[/cc].\nGrants you [buff]immunity[/buff] to [buff]purges[/buff] while channeling.\n\nEach time an enemy player enters the Wind Wall, your [buff]damage resistances[/buff] are increased by [buff](D)[/buff] and [buff]Crowd Control Resistance[/buff] by [buff](E)[/buff] for [buff](F)[/buff] (stacks up to 5 times).",
            "DE-DE": "Erzeuge eine [other](A) breite[/other] Windmauer, wenn du für [other](B)[/other] [other]kanalisierst[/other].\n[other]Entfernt alle Buffs[/other] (außer Heilung-über-Zeit-Effekte) von allen Gegnern.\nAlle berührten Gegner werden um [cc](C)[/cc] [cc]zurückgestoßen[/cc].\nGewährt dir [buff]Immunität[/buff] gegen [buff]Reinigungen[/buff] während du kanalisierst.\n\nJedes Mal, wenn ein feindlicher Spieler in die Windmauer kommt, steigen für [buff](D)[/buff] (bis zu 5 Stapel) deine [buff]Schadensresistenzen[/buff] um [buff](E)[/buff] und deine [buff]CC-Resistenz[/buff] um [buff](F)[/buff].",
            "AR-SA": "أنشئ [other]جدار رياح (A)عريض[/other] بينما [other] توجه [/other] لمدة [other](B)[/other].\n[other]يزيل جميع التعزيزات[/other] (باستثناء تأثيرات العلاج بمرور الوقت) من جميع الأعداء.\n[cc]يدفع للخلف[/cc] جميع الأعداء الذين يلمسونه بمقدار [cc](C)[/cc].\nيمنحك [buff]حصانة[/buff] ضد [buff]الإزالة[/buff] في أثناء التوجيه.\n\nفي كل مرة يدخل لاعب عدو جدار الرياح تزيد [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](D)[/buff] [buff]ومقاومة السيطرة على الحشود[/buff] بمقدار [buff](E)[/buff] لمدة [buff](F)[/buff] (تتكدس لما يصل إلى 5 مرات).",
            "KO-KR": "[other](A)[/other] 동안 [other]채널링[/other]하며 [other](B) 넓이[/other]의 바람 장막을 생성합니다.\n모든 적의 [other]모든 버프를 제거[/other]합니다 (지속 회복 효과 제외).\n장막에 닿은 모든 적을 [cc](C)[/cc]만큼 [cc]뒤로 밀쳐냅니다[/cc].\n채널링하는 동안 [buff]제거[/buff]로부터의 [buff]면역[/buff]을 획득합니다.\n\n적 플레이어가 바람 장막 내에 진입할 때마다, [buff](D)[/buff] 동안 [buff]대미지 저항력[/buff]이 [buff](E)[/buff]만큼, [buff]군중 제어 저항력[/buff]이 [buff](F)[/buff]만큼 증가합니다 (최대 5번까지 중첩됨).",
            "PT-BR": "Cria uma Parede de Vento [other]com (A) de largura[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\n[other]Expurga todos os bônus[/other] (exceto efeitos de cura ao longo do tempo) de todos os inimigos.\nJoga todos os inimigos que tocarem na parede [cc](C)[/cc] [cc]para trás[/cc].\nConcede [buff]imunidade[/buff] a [buff]expurgos[/buff] durante a canalização.\n\nToda vez que um jogador inimigo entra na Parede de Vento, as suas [buff]Resistências a Dano[/buff] são aumentadas em [buff](D)[/buff] e sua [buff]Resistência a Controle de Multidões[/buff] em [buff](E)[/buff] por [buff](F)[/buff] (acumula até 5 vezes).",
            "ZH-TW": "創造一面[other]寬(A)[/other]的風牆，[other]引導[/other]持續[other](B)[/other]。\n[other]驅散所有增益效果[/other](不包括持續性治療效果)。\n將所有碰觸到風牆的敵人[cc]擊退[/cc][cc](C)[/cc]。\n引導期間，對[buff]驅散[/buff][buff]免疫[/buff]。\n\n每次有敵方玩家進入風牆時，使自身[buff]傷害抗性[/buff]增加[buff](D)[/buff]、[buff]群體控制抗性[/buff]增加[buff](E)[/buff]，持續[buff](F)[/buff](最多可疊加5層)。",
            "ES-ES": "Crea un Muro de Viento de [other](A) de ancho[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\n[other]Purga todos los buffs[/other] de todos los enemigos (excepto por los efectos de curación a largo plazo).\n[cc]Derriba[/cc] a todos los enemigos que lo tocan a una distancia de [cc](C)[/cc].\nTe vuelves [buff]inmune[/buff] a [buff]purgas[/buff] mientras canalizas.\n\nCada vez que un enemigo entre en el Muro de Viento, tus [buff]resistencias al daño[/buff] incrementan en [buff](D)[/buff] y tu [buff]Resistencia al Control de Multitudes[/buff] en [buff](E)[/buff] durante [buff](F)[/buff] (se acumula hasta 5 veces).",
            "ZH-CN": "制造一个[other](A)宽[/other]的风墙，并持续[other]引导[/other][other](B)[/other]。\n[other]驱散所有增益状态[/other]（持续性治疗效果除外）。\n碰触到它的所有敌人会被[cc]击退[/cc][cc](C)[/cc]。\n你在引导时[buff]免疫[/buff]所有[buff]驱散[buff]效果。\n\n每当有敌对玩家碰触风墙，你的[buff]伤害抗性[/buff]提高[buff](D)[/buff]，[buff]群体控制抗性[/buff]提高[buff](E)[/buff]，持续[buff](F)[/buff]（最多可堆叠5次）。"
          },
          "target": "ground",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0.8,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 14,
          "castRange": 3,
          "category": "instant",
          "uiType": "crowdcontrol",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_block",
            "initialEffectInterval": 0,
            "effectCount": 7,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": null,
            "directAttributeChange": null,
            "buffOverTime": null,
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "WINDSHIELD",
          "uiAtlas": null,
          "uiSprite": "FROSTSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo di vento",
            "RU-RU": "Щит ветра",
            "PL-PL": "Wietrzna Tarcza",
            "TR-TR": "Rüzgâr Kalkanı",
            "ID-ID": "Perisai Angin",
            "FR-FR": "Bouclier du vent",
            "JA-JP": "ウィンドシールド",
            "EN-US": "Wind Shield",
            "DE-DE": "Windschild",
            "AR-SA": "درع الرياح",
            "KO-KR": "바람 방패",
            "PT-BR": "Escudo de Vento",
            "ZH-TW": "風護盾",
            "ES-ES": "Escudo de viento",
            "ZH-CN": "风盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti circondi di un vento impetuoso, aumentando le tue [buff]resistenze ai danni[/buff] di [buff](A)[/buff] per [buff](B)[/buff].\n\nOgni volta che subisci danni, sprigioni una raffica di vento in un [other]raggio di (C)[/other] intorno a te, [cc]respingendo[/cc] tutti i nemici colpiti di [cc](D)[/cc].",
            "RU-RU": "Окружите себя ветрами, увеличивающими ваше [buff]сопротивление урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n\nКаждый раз, когда вы получаете урон, вы выпускаете порыв ветра в [other]радиусе (C)[/other] вокруг себя, [cc]отбрасывая[/cc] всех задетых врагов на [cc](D)[/cc].",
            "PL-PL": "Otaczasz się wirującym wiatrem, zwiększającym twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] na [buff](B)[/buff].\n\nZa każdym razem, gdy otrzymasz obrażenia, uwalniasz podmuch wiatru w promieniu [other](C)[/other] od ciebie, [cc]odrzucając[/cc] wszystkich uderzonych wrogów na [cc](D)[/cc].",
            "TR-TR": "Etrafını dönen rüzgârlarla sararak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\n\nHasar aldığında etrafında [other](C) yarıçaplı[/other] bir rüzgâr oluşturup isabet ettiği tüm düşmanları [cc](D)[/cc] [cc]geri püskürtürsün[/cc].",
            "ID-ID": "Kelilingi dirimu dengan angin yang berputar, meningkatkan [buff]resistansi damage[/buff] kamu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n\nSetiap kali kamu menerima damage, melepaskan hembusan angin dalam radius [other](C)[/other] di sekitarmu, [cc]memukul mundur[/cc] semua musuh yang terkena sejauh [cc](D)[/cc].",
            "FR-FR": "Entourez-vous de vents tourbillonnants qui augmentent vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n\nLorsque vous subissez des dégâts, vous libérez une rafale de vent dans un [other]rayon de (C)[/other] autour de vous qui [cc]repousse[/cc] tous les ennemis touchés de [cc](D)[/cc].",
            "JA-JP": "あなたの周囲をうねる風で囲み、[buff](A)[/buff]の間、[buff]ダメージ耐性[/buff]が[buff](B)[/buff]上昇します。\n\nダメージを受けた際、あなたの周囲の[other](C) radius[/other]に突風を放ち、命中した全ての敵を [cc](D)[/cc][cc]ノックバック[/cc]させます。",
            "EN-US": "Surround yourself with twisting winds, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n\nWhenever you take damage, release a gust of wind in a [other](C) radius[/other] around you, [cc]knocking back[/cc] all enemies hit by [cc](D)[/cc].",
            "DE-DE": "Umgib dich selbst mit wirbelnden Winden, dies steigert deine [buff]Schadensresistenzen[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n\nImmer, wenn du Schaden erleidest, fährt ein Windstoß in [other](C) Radius[/other] um dich herum, der alle getroffenen Gegner [cc](D) zurückwirft[/cc].",
            "AR-SA": "عليك إحاطة نفسك بالرياح الملتوية لزيادة [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n\nإطلاق عاصفة من الرياح في نطاق [other](C)[/other] حولك [cc]يطيح[/cc] بجميع الأعداء المصابين لمسافة قدرها [cc](D)[/cc] عندما يُوجّه إليك ضرر.",
            "KO-KR": "바람으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n\n대미지를 받을 때마다 자신 주변 [other](C) 범위[/other]로 바람을 방출하여 맞는 모든 적을 [cc](D)[/cc]만큼 [cc]밀쳐[/cc]냅니다.",
            "PT-BR": "Se cerca de ventos torcidos, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n\nSempre que você recebe dano, uma rajada de vento é liberada em um [other]raio de (C)[/other] ao seu redor, jogando todos os inimigos atingidos [cc](D)[/cc] [cc]para trás[/cc].",
            "ZH-TW": "以狂風圍繞自己，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n\n每當您受到傷害時，在自身周圍[other](C)半徑[/other]範圍內釋放一陣狂風，將所有擊中的敵人[cc]擊退[/cc][cc](D)[/cc]。",
            "ES-ES": "Envuélvete en vientos turbulentos que incrementan tus [buff]resistencias al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n\nCada vez que recibas daño, liberas una ráfaga de viento en un [other]radio de (C)[/other] a tu alrededor que [cc]derriba[/cc] a todos los enemigos golpeados a una distancia de [cc](D)[/cc].",
            "ZH-CN": "以扭曲之风围绕自身，使你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n\n每当你承受伤害，在你周围[other](C)半径[/other]范围释放一道气流波动，[cc]击退[/cc]所有被击中的敌人[cc](D)[/cc]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 120,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 10,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 10,
              "value": 0.2,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_ORE_T4",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_ORE",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_ORE_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di estrazione dei minerali",
            "RU-RU": "Навыки шахтера",
            "PL-PL": "Umiejętności górnicze",
            "TR-TR": "Maden Becerileri",
            "ID-ID": "Keterampilan Menambang",
            "FR-FR": "Compétences de mineur",
            "JA-JP": "採掘スキル",
            "EN-US": "Mining Skills",
            "DE-DE": "Bergbaufähigkeiten",
            "AR-SA": "مهارات التنقيب",
            "KO-KR": "채굴 스킬",
            "PT-BR": "Habilidades de Mineração",
            "ZH-TW": "採礦技能",
            "ES-ES": "Habilidades de minería",
            "ZH-CN": "采矿技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Minerali[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]руды[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Rudy[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Cevher[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Bijih[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour le [buff]minerai[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]鉱石[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Ore[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Erze[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]مواد الخام[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]광석[/buff]의 광석 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Minérios[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階礦石[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para el [buff]mineral[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶矿石[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da minatore del sapiente",
      "RU-RU": "Одежда шахтера (знаток)",
      "PL-PL": "Odzienie Górnika Adepta",
      "TR-TR": "Ehil Madenci Giysisi",
      "ID-ID": "Pakaian Penambang Mahir",
      "FR-FR": "Tenue de mineur de l'adepte",
      "JA-JP": "採掘者の服（名人）",
      "EN-US": "Adept's Miner Garb",
      "DE-DE": "Bergarbeiterkleidung des Adepten",
      "AR-SA": "ملابس عامل المنجم للبارع",
      "KO-KR": "숙련자의 광부 의상",
      "PT-BR": "Traje do Minerador Adepto",
      "ZH-TW": "老手級採礦匠工作服",
      "ES-ES": "Atuendo de minero del iniciado",
      "ZH-CN": "老手级采矿工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 115,
    "magicResistance": 90,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_ORE",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_PLATE_SET2",
    "uiSprite": "ARMOR_PLATE_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da cavaliere del maestro",
      "RU-RU": "Броня рыцаря (мастер)",
      "PL-PL": "Zbroja Rycerza Mistrza",
      "TR-TR": "Usta Şövalye Zırhı",
      "ID-ID": "Armor Kesatria Master",
      "FR-FR": "Armure de chevalier du maître",
      "JA-JP": "騎士のアーマー（マスター）",
      "EN-US": "Master's Knight Armor",
      "DE-DE": "Ritterrüstung des Meisters",
      "AR-SA": "درع الفرسان للخبير",
      "KO-KR": "마스터의 기사 아머",
      "PT-BR": "Armadura de Cavaleiro do Mestre",
      "ZH-TW": "大師級騎士護甲",
      "ES-ES": "Armadura de caballero del maestro",
      "ZH-CN": "大师级骑士盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать.",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_PLATE_SET3",
    "uiSprite": "ARMOR_PLATE_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da guardiano del maestro",
      "RU-RU": "Броня хранителя (мастер)",
      "PL-PL": "Zbroja Stróża Mistrza",
      "TR-TR": "Usta Muhafız Zırhı",
      "ID-ID": "Armor Penjaga Master",
      "FR-FR": "Armure de gardien du maître",
      "JA-JP": "ガーディアンアーマー（マスター）",
      "EN-US": "Master's Guardian Armor",
      "DE-DE": "Beschützerrüstung des Meisters",
      "AR-SA": "درع الحراس للخبير",
      "KO-KR": "마스터의 가디언 아머",
      "PT-BR": "Armadura de Guardião do Mestre",
      "ZH-TW": "大師級守衛者護甲",
      "ES-ES": "Armadura de guardián del maestro",
      "ZH-CN": "大师级守卫盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_PLATE_SET1",
    "uiSprite": "ARMOR_PLATE_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da soldato del maestro",
      "RU-RU": "Броня солдата (мастер)",
      "PL-PL": "Zbroja Żołnierza Mistrza",
      "TR-TR": "Usta Asker Zırhı",
      "ID-ID": "Armor Prajurit Master",
      "FR-FR": "Armure de soldat du maître",
      "JA-JP": "ソルジャーアーマー（マスター）",
      "EN-US": "Master's Soldier Armor",
      "DE-DE": "Soldatenrüstung des Meisters",
      "AR-SA": "درع الجنود للخبير",
      "KO-KR": "마스터의 병사 아머",
      "PT-BR": "Armadura de Soldado do Mestre",
      "ZH-TW": "大師級士兵護甲",
      "ES-ES": "Armadura de soldado del maestro",
      "ZH-CN": "大师级士兵盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать.",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T2_ARMOR_CLOTH_SET1",
    "uiSprite": "ARMOR_CLOTH_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 2,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": null,
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FROSTSHIELD",
          "uiAtlas": null,
          "uiSprite": "FROSTSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Barriera di gelo",
            "RU-RU": "Ледяной щит",
            "PL-PL": "Lodowa Tarcza",
            "TR-TR": "Buz Kalkanı",
            "ID-ID": "Perisai Beku",
            "FR-FR": "Bouclier de givre",
            "JA-JP": "フロストシールド",
            "EN-US": "Frost Shield",
            "DE-DE": "Frostschild",
            "AR-SA": "درع الصقيع",
            "KO-KR": "프로스트 실드",
            "PT-BR": "Escudo de Gelo",
            "ZH-TW": "寒冰護盾",
            "ES-ES": "Escudo de hielo",
            "ZH-CN": "冰霜护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di gelo, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].\n[cc]Rallenta[/cc] eventuali nemici che ti infliggono danno del [cc](D)[/cc] per [cc](E)[/cc].",
            "RU-RU": "Вы покрываете себя морозным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].\n[cc]Замедляет[/cc] любого врага, наносящего вам урон, на [cc](D)[/cc] в течение [cc](E)[/cc].",
            "PL-PL": "Pokrywasz się mroźną tarczą, która zwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] przychodzących obrażeń w formie [dmg] obrażeń magicznych[/dmg].\n[cc]Spowalnia[/cc] wszystkich wrogów zadających ci obrażenia o [cc](D)[/cc] przez [cc](E)[/cc].",
            "TR-TR": "Kendini bir buz kalkanı ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar olarak yansıtır[/dmg].\nSana hasar veren tüm düşmanları [cc](D)[/cc] boyunca [cc](E)[/cc] [cc]yavaşlatır[/cc].",
            "ID-ID": "Menyelimuti dirimu dengan perisai es, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].\n[cc]Memperlambat[/cc] setiap musuh yang memberimu damage sebesar [cc](D)[/cc] selama [cc](E)[/cc].",
            "FR-FR": "Couvrez-vous d'un bouclier de givre qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].\n[cc]Ralentit[/cc] les ennemis qui vous infligent des dégâts de [cc](D)[/cc] pendant [cc](E)[/cc].",
            "JA-JP": "フロストシールドであなたを覆い、[buff](A)[/buff]の間[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。\nあなたに対してダメージを与えた敵の速度を、[cc](D)[/cc]の間、[cc](E)[/cc][cc]低下[/cc]させます。",
            "EN-US": "Cover yourself with a frost shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].\n[cc]Slows[/cc] any enemy dealing damage to you by [cc](D)[/cc] for [cc](E)[/cc].",
            "DE-DE": "Schütze dich mit einem Frostschild, dieses steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] des eingehenden Schadens als [dmg]magischen Schaden[/dmg].\n[cc]Verlangsamt[/cc] jeden Gegner, der bei dir Schaden anrichtet, für [cc](D)[/cc] um [cc](E)[/cc].",
            "AR-SA": "عليك تغطية نفسك بدرع الصقيع لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].\n[cc]تبطئ[/cc] من حركة أي عدو يصيبك بالضرر بمقدار [cc](D)[/cc] لمدة [cc](E)[/cc].",
            "KO-KR": "얼음 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 돌려줍니다.\n보호막이 활성화된 동안 대미지를 가하는 모든 적을 [cc](D)[/cc] 동안 [cc](E)[/cc]만큼 [cc]느려지게[/cc] 합니다.",
            "PT-BR": "Se cobre com um escudo congelado, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].\n[cc]Desacelera[/cc] qualquer inimigo que lhe causar dano em [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-TW": "以寒冰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。\n使對您造成傷害的任意敵人[cc]緩速[/cc][cc](D)[/cc]，持續[cc](E)[/cc]。",
            "ES-ES": "Cúbrete con un escudo de hielo e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].\n[cc]Ralentiza[/cc] a cualquier enemigo que te inflija daño en [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-CN": "以寒霜护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。\n任何对你造成伤害的敌人将被[cc]减速(D)[/cc]，持续[cc](E)[/cc]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_DAMAGE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_DAZE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_DAMAGE_DESC",
          "localizedNames": {
            "IT-IT": "Aggressione",
            "RU-RU": "Агрессия",
            "PL-PL": "Agresja",
            "TR-TR": "Saldırganlık",
            "ID-ID": "Agresi",
            "FR-FR": "Agression",
            "JA-JP": "侵略",
            "EN-US": "Aggression",
            "DE-DE": "Aggression",
            "AR-SA": "العدائية",
            "KO-KR": "공격성",
            "PT-BR": "Agressão",
            "ZH-TW": "兇猛",
            "ES-ES": "Agresión",
            "ZH-CN": "侵略"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff] o [buff](A)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]gerçekleştirdiğin iyileştirmeyi[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and [buff]Healing Cast[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert all deinen [buff]Schaden[/buff] und [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]ضررك[/buff] الكلي[buff]وإطلاق العلاج[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]대미지[/buff]와 [buff]회복량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e [buff]Cura[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]伤害[buff]与[/buff]治疗输出[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "healbonus",
              "value": 0.08
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CASTSPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_CASTSPEED",
          "descriptionLocaTag": "@SPELLS_PASSIVE_CASTSPEED_DESC",
          "localizedNames": {
            "IT-IT": "Concentrazione",
            "RU-RU": "Концентрация",
            "PL-PL": "Koncentracja",
            "TR-TR": "Konsantrasyon",
            "ID-ID": "Konsentrasi",
            "FR-FR": "Concentration",
            "JA-JP": "集中",
            "EN-US": "Concentration",
            "DE-DE": "Konzentration",
            "AR-SA": "التركيز",
            "KO-KR": "집중",
            "PT-BR": "Concentração",
            "ZH-TW": "集中注意",
            "ES-ES": "Concentración",
            "ZH-CN": "专心"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]tempi di lancio[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]время чтения заклинаний[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]czasy czarowania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Gerçekleştirme sürelerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Waktu Perapalan[/buff] selama [buff](A)[/buff].",
            "FR-FR": "Réduit tous vos [buff]temps d'incantation[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]詠唱時間[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Cast Times[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Zauberdauer[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل [buff]مرات الإلقاء[/buff]لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]시전 시간[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Tempos de Lançamento[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]施法時間[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tus [buff]tiempos de lanzamientos[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]施放时间[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccasttimereduction",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Veste da studioso del novizio",
      "RU-RU": "Мантия ученого (новичок)",
      "PL-PL": "Szata Uczonego Nowicjusza",
      "TR-TR": "Acemi Âlim Cübbesi",
      "ID-ID": "Jubah Cendekia Pemula",
      "FR-FR": "Robe d'érudit de l'apprenti",
      "JA-JP": "学徒のローブ（見習い）",
      "EN-US": "Novice's Scholar Robe",
      "DE-DE": "Gelehrtenrobe des Novizen",
      "AR-SA": "ثوب الباحث للمبتدئ",
      "KO-KR": "초심자의 학자 로브",
      "PT-BR": "Robe de Erudito do Novato",
      "ZH-TW": "新手級學者長袍",
      "ES-ES": "Túnica de erudito del novato",
      "ZH-CN": "新手级学士长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.333,
      "silver": 0,
      "craftingFocus": 280,
      "craftResourceList": [
        {
          "uniqueName": "T2_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T2_ARMOR_LEATHER_SET1",
    "uiSprite": "ARMOR_LEATHER_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 2,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": null,
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "BLOODLUST",
          "uiAtlas": null,
          "uiSprite": "BLOODLUST",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Sete di sangue",
            "RU-RU": "Жажда крови",
            "PL-PL": "Żądza krwi",
            "TR-TR": "Kan Tutkusu",
            "ID-ID": "Haus Darah",
            "FR-FR": "Soif de sang",
            "JA-JP": "血の渇望",
            "EN-US": "Bloodlust",
            "DE-DE": "Blutrausch",
            "AR-SA": "شهوة الدماء",
            "KO-KR": "피의 굶주림",
            "PT-BR": "Sede de Sangue",
            "ZH-TW": "噬血",
            "ES-ES": "Sed de sangre",
            "ZH-CN": "嗜血"
          },
          "localizedDescriptions": {
            "IT-IT": "Arrenditi alla tua sete di sangue, ripristinando [heal](A) salute[/heal] [other]ogni volta[/other] che [other]infliggi danni diretti[/other] nei prossimi [other](B)[/other] (si [other]applica[/other] fino a [other](C)[/other] volte).",
            "RU-RU": "Поддайтесь зову крови, восстанавливая [heal](A) здоровья[/heal] [other]каждый раз[/other], когда вы [other]наносите прямой урон[/other] в течение следующих [other](B)[/other] ([other]применяется[/other] только до [other](C)[/other] раз).",
            "PL-PL": "Dajesz się ponieść swojej żądzy krwi, przywracając [heal](A) Zdrowia[/heal] [other]za każdym razem, gdy[/other] [other]zadasz obrażenia bezpośrednie[/other] przez następne [other](B)[/other] ([other]Nakłada się[/other] do [other](C)[/other] razy).",
            "TR-TR": "Kan Tutkusu'na teslim olup sonraki [other](A)[/other] içerisinde [other]her[/other] [other]doğrudan hasar verdiğinde[/other] [heal](B) sağlık[/heal] yenilersin. (En fazla [other](C)[/other] kere [other]uygulanır[/other].)",
            "ID-ID": "Tunduklah pada Haus Darahmu, memulihkan [heal](A) HP[/heal] [other]setiap kali[/other] [other]menghasilkan damage langsung[/other] dalam [other](B)[/other] (hanya [other]berlaku[/other] hingga [other](C)[/other] kali).",
            "FR-FR": "Abandonnez-vous à votre soif de sang, restaurant [heal](A) de santé[/heal] [other]à chaque fois[/other] que vous [other]infligez des dégâts directs[/other] pendant [other](B)[/other] (s'[other]applique[/other] jusqu'à [other](C)[/other] fois).",
            "JA-JP": "自らの血の渇望に屈し、次の[other](A)[/other]以内に（最大[other](B)[/other]回までのみ[other]適用[/other]）[other]直接ダメージを与える[/other][other]たび[/other]に、[heal]体力(C)[/heal]を回復します。",
            "EN-US": "Give in to your Bloodlust, restoring [heal](A) Health[/heal] [other]whenever[/other] you [other]deal direct damage[/other] within the next [other](B)[/other] (only [other]applies[/other] up to [other](C)[/other] times).",
            "DE-DE": "Gib deinem Blutrausch nach, dies stellt [heal](A) Leben[/heal] [other] wieder her, [other]immer wenn[/other] du innerhalb der nächsten [other](B)[/other][other] direkten Schaden anrichtest[/other] (Nur bis zu [other](C)[/other] Aufladungen).",
            "AR-SA": "عليك الاستسلام لشهوتك للدماء لاستعادة [heal](A) من الصحة[/heal] [other]كلما[/other]قمت[other]بإلحاق ضرر مباشر[/other] خلال [other](B)[/other] التالية ([other]تُطبق فقط[/other] لما يصل إلى [other](C)[/other] من المرات).",
            "KO-KR": "피의 충동에 빠져, [other](A)[/other] 동안 [other]직접 대미지를 가할[/other] [other]때마다[/other] [heal](B)의 체력[/heal]을 회복합니다 (최대 [other](C)[/other]번까지 [other]적용[/other]됩니다).",
            "PT-BR": "Cede à sua Sede de Sangue, restaurando [heal](A) de Vida[/heal] [other]a cada vez[/other] que você [other]causa dano direto[/other] dentro dos próximos [other](B)[/other] ([other]aplica[/other] apenas até [other](C)[/other] vezes).",
            "ZH-TW": "解放噬血本能，在接下來[other](A)[/other]內，[other]每次[/other]您[other]造成直接傷害[/other]時，回復[heal](B)點生命值[/heal](最多僅可[other]觸發[/other][other](C)[/other]次)。",
            "ES-ES": "Ríndete ante tu sed de sangre y restaura [heal](A) de salud[/heal] [other]cada vez[/other] que [other]inflijas daño directo[/other] durante los próximos [other](B)[/other] (solo [other]se aplica[/other] hasta [other](C)[/other] veces).",
            "ZH-CN": "释放你的嗜血欲望，在接下来的[other](A)[/other]内，[other]每一次[/other]你[other]造成直接伤害[/other]时，为自身回复[heal](B)生命[/heal]（最多可[other]生效[/other][other](C)[/other]次）。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 60,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_BALANCE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_VITALITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_BALANCE_DESC",
          "localizedNames": {
            "IT-IT": "Mente equilibrata",
            "RU-RU": "Гармония разума",
            "PL-PL": "Zrównoważony Umysł",
            "TR-TR": "Dengeli Zihin",
            "ID-ID": "Pikiran Seimbang",
            "FR-FR": "Esprit équilibré",
            "JA-JP": "安定した精神",
            "EN-US": "Balanced Mind",
            "DE-DE": "Ausgeglichener Geist",
            "AR-SA": "عقل متزن",
            "KO-KR": "균형 잡힌 정신",
            "PT-BR": "Mente Equilibrada",
            "ZH-TW": "心平氣和",
            "ES-ES": "Mente equilibrada",
            "ZH-CN": "思维平衡"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].\nAumenta la [buff]difesa[/buff] del [buff](B)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].\nУвеличивает [buff]защиту[/buff] на [buff](B)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff], o [buff](A)[/buff].\nZwiększa [buff]Obronę[/buff] o [buff](B)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff] [buff](A)[/buff] artırır.\n[buff]Savunmayı[/buff] [buff](B)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff], hingga [buff](A)[/buff].\nMenambah [buff]Pertahanan[/buff] sebesar [buff](B)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].\nAugmente votre [buff]défense[/buff] de [buff](B)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。\n[buff]防御力[/buff]が[buff](B)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and your [buff]Healing Cast[/buff], by [buff](A)[/buff].\nIncreases [buff]Defense[/buff] by [buff](B)[/buff].",
            "DE-DE": "Steigert den von dir angerichteten [buff]Schaden[/buff] und deine [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].\nSteigert die [buff]Verteidigung[/buff] um [buff](B)[/buff].",
            "AR-SA": "تزيد [buff]الضرر[/buff] الكلي لديك وقدرتك على [buff]إطلاق العلاج[/buff] بمقدار [buff](A)[/buff].\nتزيد [buff]الدفاع[/buff] بمقدار [buff](B)[/buff].",
            "KO-KR": "자신의 [buff]대미지[/buff]와 [buff]회복 시전량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.\n[buff]방어력[/buff]을 [buff](B)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e sua [buff]Cura[/buff], em [buff](A)[/buff].\nAumenta a [buff]Defesa[/buff] em [buff](B)[/buff].",
            "ZH-TW": "使所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。\n使[buff]防禦力[/buff]增加[buff](B)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y tu [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].\nAumenta la [buff]Defensa[/buff] en [buff](B)[/buff].",
            "ZH-CN": "你的[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](A)[/buff]。\n你的[buff]防御[/buff]提高[buff](B)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "healbonus",
              "value": 0.04
            },
            {
              "type": "bonusdefensevsplayers",
              "value": 0.02
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.02
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_AASPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_AGILITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_AASPEED_DESC",
          "localizedNames": {
            "IT-IT": "Rapidità",
            "RU-RU": "Быстрота",
            "PL-PL": "Lotność",
            "TR-TR": "Atiklik",
            "ID-ID": "Kecepatan",
            "FR-FR": "Promptitude",
            "JA-JP": "迅速",
            "EN-US": "Swiftness",
            "DE-DE": "Raschheit",
            "AR-SA": "الخفة",
            "KO-KR": "신속",
            "PT-BR": "Rapidez",
            "ZH-TW": "敏捷身手",
            "ES-ES": "Prontitud",
            "ZH-CN": "迅捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità degli attacchi automatici[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]скорость автоатаки[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość Autoataku[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Otomatik saldırı hızını[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse d'auto-attaque[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff](A)[/buff]の間、[buff]通常攻撃速度[/buff]が上昇します。",
            "EN-US": "Increases your [buff]Auto-Attack Speed[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]سرعة هجومك التلقائي[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]자동 공격 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]Velocidade dos seus Ataques Automáticos[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]普通攻擊速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Incrementa tu [buff]velocidad de auto ataques[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]普通攻击速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "attackspeedbonus",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Giacca da mercenario del novizio",
      "RU-RU": "Куртка наемника (новичок)",
      "PL-PL": "Kurtka Najemnika Nowicjusza",
      "TR-TR": "Acemi Paralı Asker Ceketi",
      "ID-ID": "Jaket Tentara Bayaran Pemula",
      "FR-FR": "Veste de mercenaire de l'apprenti",
      "JA-JP": "傭兵のジャケット（見習い）",
      "EN-US": "Novice's Mercenary Jacket",
      "DE-DE": "Söldnerjacke des Novizen",
      "AR-SA": "سترة المرتزق للمبتدئ",
      "KO-KR": "초심자의 용병 재킷",
      "PT-BR": "Casaco de Mercenário do Novato",
      "ZH-TW": "新手級傭兵外套",
      "ES-ES": "Chaqueta de mercenario del novato",
      "ZH-CN": "新手级雇佣兵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.333,
      "silver": 0,
      "craftingFocus": 280,
      "craftResourceList": [
        {
          "uniqueName": "T2_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_LEATHER_UNDEAD",
    "uiSprite": "ARMOR_LEATHER_UNDEAD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 875,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FLAMESHIELD",
          "uiAtlas": null,
          "uiSprite": "INFERNOSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo degli inferi",
            "RU-RU": "Пламенный щит",
            "PL-PL": "Tarcza Inferno",
            "TR-TR": "Cehennem Kalkanı",
            "ID-ID": "Perisai Neraka",
            "FR-FR": "Bouclier de l'enfer",
            "JA-JP": "灼熱のシールド",
            "EN-US": "Inferno Shield",
            "DE-DE": "Infernoschild",
            "AR-SA": "درع الجحيم",
            "KO-KR": "인페르노 실드",
            "PT-BR": "Escudo do Fogaréu",
            "ZH-TW": "煉獄護盾",
            "ES-ES": "Escudo Inferno",
            "ZH-CN": "烈火护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di fuoco, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].",
            "RU-RU": "Вы покрываете себя пламенным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].",
            "PL-PL": "Pokrywasz się płonącą tarczą, zwiększającą twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] otrzymywanych przez ciebie obrażeń w formie [dmg]obrażeń magicznych[/dmg].",
            "TR-TR": "Kendini yanan bir kalkan ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar[/dmg] olarak yansıtır.",
            "ID-ID": "Menyelimuti dirimu dengan perisai api, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].",
            "FR-FR": "Couvrez-vous d'un bouclier enflammé qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].",
            "JA-JP": "燃え盛るシールドであなたを覆い、[buff](A)[/buff]の間、[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。",
            "EN-US": "Cover yourself with a flaming shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].",
            "DE-DE": "Schütze dich mit einem flammenden Schild, dieser steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] deines eingehenden Schadens als [dmg]magischen Schaden[/dmg].",
            "AR-SA": "عليك تغطية نفسك بدرع مشتعلة لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].",
            "KO-KR": "불타오르는 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 입힙니다.",
            "PT-BR": "Se cobre em um escudo flamejante, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].",
            "ZH-TW": "以烈焰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。",
            "ES-ES": "Cúbrete con un escudo de llamas e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].",
            "ZH-CN": "以炽烈的护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "toggle",
          "uniqueName": "BURNAURA",
          "uiAtlas": null,
          "uiSprite": "INCINERATE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_TEST_BURNAURA_DESC",
          "localizedNames": {
            "IT-IT": "Autocombustione",
            "RU-RU": "Самовоспламенение",
            "PL-PL": "Samozapłon",
            "TR-TR": "İçten Yanma",
            "ID-ID": "Bakar Diri",
            "FR-FR": "Auto-inflammation",
            "JA-JP": "自己点火",
            "EN-US": "Self Ignition",
            "DE-DE": "Selbstentzündung",
            "AR-SA": "اشتعال ذاتي",
            "KO-KR": "자체 점화",
            "PT-BR": "Auto Combustão",
            "ZH-TW": "自燃",
            "ES-ES": "Auto combustión",
            "ZH-CN": "自燃"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti infiammi, infliggendo [dmg](A) danni puri[/dmg] (contro i giocatori) / [dmg](B) danni magici[/dmg] (contro i mob) ogni [dmg](C)[/dmg], a massimo [other](D) nemici[/other] in un [other]raggio di (E)[/other] da te.\n\nPerdi il [other](F)[/other] della tua [other]salute massima[/other] ogni [other](G)[/other] come [other]danni puri[/other].\nRiduce le [other]guarigioni ricevute[/other] del [other](H)[/other].\n\nIl potere può durare fino a [other](I)[/other], ma può essere [other]disattivato in anticipo[/other].",
            "RU-RU": "Вы поджигаете себя, нанося [dmg](A) чистого урона[/dmg] (по игрокам) / [dmg](B) магического урона[/dmg] (по монстрам/скакунам) каждые [dmg](C)[/dmg] [other](D) врагам[/other] в [other]радиусе (E)[/other] вокруг себя.\n\nВы получаете [other](F)[/other] урона от вашего [other]максимального здоровья[/other] каждые [other](G)[/other] в качестве [other]чистого урона[/other].\nСнижает [other]получаемое исцеление[/other] на [other](H)[/other].\n\nНавык может длиться [other](I)[/other], но его можно [other]прервать до окончания действия[/other].",
            "PL-PL": "Podpalasz się, zadając [dmg](A) obrażeń rzeczywistych[/dmg] (przeciwko graczom) / [dmg](B) pkt. obrażeń magicznych[/dmg] (przeciwko mobom / wierzchowcom) co [dmg](C)[/dmg] maksymalnie [other](D) wrogom[/other] w promieniu [other](E)[/other] od ciebie.\n\nOtrzymujesz [other](F)[/other] swojego [other]Maks. Zdrowia[/other] co [other](G)[/other] w formie [other]obrażeń rzeczywistych[/other].\nZmniejsza twoje [other]Otrzymywane leczenie[/other] o [other](H)[/other].\n\nUmiejętność może trwać [other](I)[/other] ale może być [other]wyłączona wcześniej[/other].",
            "TR-TR": "Kendini tutuşturup etrafında [other](A) yarıçaplı[/other] alanda bulunan en çok [other](B) düşmana[/other] [dmg](C)[/dmg] aralıkla [dmg](D) gerçek hasar[/dmg] (oyunculara karşı) / [dmg](E) sihirli hasar[/dmg] (diğer düşmanlara / bineklere karşı) verirsin.\n\n[other](F)[/other] aralıkla [other]azami sağlığının[/other] [other](G)[/other] kadarını [other]gerçek hasar[/other] olarak alırsın.\n[other]Alınan iyileştirmeni[/other] [other](H)[/other] azaltır.\n\nYetenek, [other](I)[/other] boyunca aktif kalabilir ancak [other]daha erken devre dışı bırakılabilir[/other].",
            "ID-ID": "Membakar dirimu sendiri, menimbulkan [dmg](A) true damage[/dmg] (vs. pemain) / [dmg](B) damage sihir[/dmg] (vs. mob / tunggangan) setiap [dmg](C)[/dmg] hingga [other](D) musuh[/other] dalam [other]radius (E)[/other]  di sekitarmu.\n\nMengambil [other](F)[/other] dari [other]HP Maks[/other] setiap [other](G)[/other] sebagai [other]true damage[/other].\nMengurangi [other]Penyembuhan Diterima[/other] hingga [other](H)[/other].\n\nKemampuan ini berlangsung selama [other](I)[/other] tetapi bisa [other]dinonaktifkan lebih awal[/other].",
            "FR-FR": "Embrasez-vous pour infliger [dmg](A) dégâts bruts[/dmg] (contre les joueurs) / [dmg](B) dégâts magiques[/dmg] (contres les monstres/montures) toutes les [dmg](C)[/dmg] pour jusqu'à [other](D) ennemis[/other] dans un [other]rayon de (E)[/other] autour de vous.\n\nSubissez [other](F)[/other] de votre [other]santé maximale[/other] toutes les [other](G)[/other] comme [other]dégâts bruts[/other].\nRéduit vos [other]soins reçus[/other] de [other](H)[/other].\n\nLa compétence dure jusqu'à [other](I)[/other] mais peut être [other]désactivée plus tôt[/other].",
            "JA-JP": "あなたに着火し、[dmg](A)[/dmg]ごとに[dmg](B)の真のダメージ[/dmg]（対プレイヤー）/[dmg](C)の魔法ダメージ[/dmg]（対モブ/騎獣）をあなたの周囲の[other]半径(D)[/other]内の最大[other](E)人の敵[/other]に与えます。\n\n[other](F)[/other]ごとにあなたの[other]最大体力[/other]の[other](G)[/other] を[other]真のダメージ[/other]として受けます。\n[other]治癒回復量[/other]が[other](H)[/other]減少します。\n\n能力は最大で[other](I)[/other]まで持続しますが、[other]それより早く無効化[/other]することもできます。",
            "EN-US": "Ignite yourself, dealing [dmg](A) true damage[/dmg] (vs. players) / [dmg](B) magical damage[/dmg] (vs. mobs / mounts) every [dmg](C)[/dmg] to up to [other](D) enemies[/other] within a [other](E) radius[/other] around you.\n\nTake [other](F)[/other] of your [other]Max Health[/other] every [other](G)[/other] as [other]true damage[/other].\nDecreases your [other]Healing Received[/other] by [other](H)[/other].\n\nThe ability can last up to [other](I)[/other] but can be [other]deactivated earlier[/other].",
            "DE-DE": "Entzünde dich selbst, dies verursacht alle [dmg](A)[/dmg] [dmg](B) echten Schaden[/dmg] (vs. Spieler) / [dmg](C) magischen Schaden[/dmg] (vs. Mobs / Reittiere) bei bis zu [other](D) Gegnern[/other] in [other](E) Radius[/other] um dich herum.\n\nErleide [other](F)[/other] deines [other]max. Lebens[/other] alle [other](G)[/other] als [other]echten Schaden[/other].\nReduziert deine [other]empfangene Heilung[/other] um [other](H)[/other].\n\nDie Fertigkeit kann bis zu [other](I)[/other] bestehen, kann aber auch [other]zuvor schon deaktiviert[/other] werden.",
            "AR-SA": "إشعال نفسك يلحق [dmg](A) من الضرر الفعلي[/dmg] (ضد اللاعبين) / [dmg](B) من الضرر السحري[/dmg] (ضد الغرماء / المطايا) كل [dmg](C)[/dmg] بعدد يصل إلى [other](D) من الأعداء[/other] في نطاق [other](E) [/other] حولك.\n\nتتلقى [other](F)[/other] من [other]الحد الأقصى للصحة[/other] لديك كل [other](G)[/other] في شكل [other]ضرر فعلي[/other].\nتقلل [other]العلاج المُتلقى[/other] لديك بمقدار [other](H)[/other].\n\nيمكن أن تدوم القدرة لمدة [other](I)[/other] لكن يمكن [other]تعطيلها مسبقًا[/other].",
            "KO-KR": "자신에게 불을 붙여 자신 주변 [other](A) 범위[/other]에 최대 [other](B)의 적[/other]에게 [dmg](C)[/dmg]마다 [dmg](D)의 고정 대미지[/dmg] (vs. 플레이어) / [dmg](E)의 마법 대미지[/dmg] (vs. 몬스터 / 탈것)를 입힙니다.\n\n[other](F)[/other]마다 자신의 [other]최대 체력[/other]의 [other](G)[/other]를 [other]고정 대미지[/other]로 받습니다.\n[other]받는 회복량[/other]을 [other](H)[/other] 만큼 감소시킵니다.\n \n이 스킬은 최대 [other](I)[/other] 동안 지속되지만 [other]일찍 비활성화[/other]할 수 있습니다.",
            "PT-BR": "Te encendeia, causando [dmg](A) de dano verdadeiro[/dmg] (contra jogadores) / [dmg](B) de dano mágico[/dmg] (contra monstros / montarias) a cada [dmg](C)[/dmg] em até [other](D) inimigos[/other] dentro de um [other]raio de (E)[/other] ao seu redor.\n\nRecebe [other](F)[/other] da sua [other]Vida Máxima[/other] a cada[other](G)[/other] como [other]dano verdadeiro[/other].\nReduz sua [other]Cura Recebida[/other] em [other](H)[/other].\n\nA habilidade pode durar por até [other](I)[/other] mas pode ser [other]desativada antes[/other].",
            "ZH-TW": "灼燒自身，每[dmg](A)[/dmg]對自身周圍[other](B)半徑範圍[/other]內最多[other](C)名敵人[/other]造成[dmg](D)點真實傷害[/dmg](對玩家)/[dmg](E)點魔法傷害[/dmg](對怪物/坐騎)。\n\n每[other](F)[/other]受到自身[other]生命值上限[/other][other](G)[/other]的[other]真實傷害[/other]。\n使自身[other]受到的治療[/other]降低[other](H)[/other]。\n\n此技能最多能持續[other](I)[/other]，但能[other]提早停用[/other]。",
            "ES-ES": "Te enciendes e infliges [dmg](A) de daño verdadero[/dmg] (contra jugadores) / [dmg](B) de daño mágico[/dmg] (contra monstruos / monturas) cada [dmg](C)[/dmg] a un máximo de [other](D) enemigos[/other] que se encuentren en un radio de [other](E)[/other] a tu alrededor.\n\nRecibe [other](F)[/other] de tu [other]salud máxima[/other] cada [other](G)[/other] como [other]daño verdadero[/other].\nReduce tu [other]curación recibida[/other] en [other](H)[/other].\n\nLa habilidad puede durar hasta [other](I)[/other] pero puede ser [other]desactivada antes[/other].",
            "ZH-CN": "点燃自身，每[dmg](A)[/dmg]对自身周围[other](B)半径[/other]范围内最多[other](C)名敌人[/other]造成[dmg](D)真实伤害[/dmg]（对玩家） / [dmg](E)魔法伤害[/dmg]（对野怪或坐骑）。\n\n每[other](F)[/other]承受相当于你[other]最大生命值(G)[/other]的[other]真实伤害[/other]。\n你[other]承受的治疗效果[/other]降低[other](H)[/other]。\n\n此技能可持续最多[other](I)[/other]，但也可以[other]提早关闭[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.3,
          "standTime": 0.5,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "healmodifier",
              "time": 20,
              "value": -0.5,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": [
            {
              "attribute": "health",
              "interval": 0.5,
              "initialInterval": 0.25,
              "change": -0.02,
              "count": 40,
              "effectType": null,
              "effectAreaRadius": null
            }
          ],
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_BALANCE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_VITALITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_BALANCE_DESC",
          "localizedNames": {
            "IT-IT": "Mente equilibrata",
            "RU-RU": "Гармония разума",
            "PL-PL": "Zrównoważony Umysł",
            "TR-TR": "Dengeli Zihin",
            "ID-ID": "Pikiran Seimbang",
            "FR-FR": "Esprit équilibré",
            "JA-JP": "安定した精神",
            "EN-US": "Balanced Mind",
            "DE-DE": "Ausgeglichener Geist",
            "AR-SA": "عقل متزن",
            "KO-KR": "균형 잡힌 정신",
            "PT-BR": "Mente Equilibrada",
            "ZH-TW": "心平氣和",
            "ES-ES": "Mente equilibrada",
            "ZH-CN": "思维平衡"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].\nAumenta la [buff]difesa[/buff] del [buff](B)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].\nУвеличивает [buff]защиту[/buff] на [buff](B)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff], o [buff](A)[/buff].\nZwiększa [buff]Obronę[/buff] o [buff](B)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff] [buff](A)[/buff] artırır.\n[buff]Savunmayı[/buff] [buff](B)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff], hingga [buff](A)[/buff].\nMenambah [buff]Pertahanan[/buff] sebesar [buff](B)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].\nAugmente votre [buff]défense[/buff] de [buff](B)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。\n[buff]防御力[/buff]が[buff](B)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and your [buff]Healing Cast[/buff], by [buff](A)[/buff].\nIncreases [buff]Defense[/buff] by [buff](B)[/buff].",
            "DE-DE": "Steigert den von dir angerichteten [buff]Schaden[/buff] und deine [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].\nSteigert die [buff]Verteidigung[/buff] um [buff](B)[/buff].",
            "AR-SA": "تزيد [buff]الضرر[/buff] الكلي لديك وقدرتك على [buff]إطلاق العلاج[/buff] بمقدار [buff](A)[/buff].\nتزيد [buff]الدفاع[/buff] بمقدار [buff](B)[/buff].",
            "KO-KR": "자신의 [buff]대미지[/buff]와 [buff]회복 시전량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.\n[buff]방어력[/buff]을 [buff](B)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e sua [buff]Cura[/buff], em [buff](A)[/buff].\nAumenta a [buff]Defesa[/buff] em [buff](B)[/buff].",
            "ZH-TW": "使所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。\n使[buff]防禦力[/buff]增加[buff](B)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y tu [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].\nAumenta la [buff]Defensa[/buff] en [buff](B)[/buff].",
            "ZH-CN": "你的[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](A)[/buff]。\n你的[buff]防御[/buff]提高[buff](B)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "healbonus",
              "value": 0.04
            },
            {
              "type": "bonusdefensevsplayers",
              "value": 0.02
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.02
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_AASPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_AGILITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_AASPEED_DESC",
          "localizedNames": {
            "IT-IT": "Rapidità",
            "RU-RU": "Быстрота",
            "PL-PL": "Lotność",
            "TR-TR": "Atiklik",
            "ID-ID": "Kecepatan",
            "FR-FR": "Promptitude",
            "JA-JP": "迅速",
            "EN-US": "Swiftness",
            "DE-DE": "Raschheit",
            "AR-SA": "الخفة",
            "KO-KR": "신속",
            "PT-BR": "Rapidez",
            "ZH-TW": "敏捷身手",
            "ES-ES": "Prontitud",
            "ZH-CN": "迅捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità degli attacchi automatici[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]скорость автоатаки[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość Autoataku[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Otomatik saldırı hızını[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse d'auto-attaque[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff](A)[/buff]の間、[buff]通常攻撃速度[/buff]が上昇します。",
            "EN-US": "Increases your [buff]Auto-Attack Speed[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]سرعة هجومك التلقائي[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]자동 공격 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]Velocidade dos seus Ataques Automáticos[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]普通攻擊速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Incrementa tu [buff]velocidad de auto ataques[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]普通攻击速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "attackspeedbonus",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CD_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CD_REDUCTION_DESC",
          "localizedNames": {
            "IT-IT": "Pensatore rapido",
            "RU-RU": "Находчивость",
            "PL-PL": "Spryt",
            "TR-TR": "Tez Zihin",
            "ID-ID": "Pemikir Cepat",
            "FR-FR": "Réflexion rapide",
            "JA-JP": "迅速な頭脳",
            "EN-US": "Quick Thinker",
            "DE-DE": "Schnelldenker",
            "AR-SA": "سرعة البديهة",
            "KO-KR": "빠른 생각",
            "PT-BR": "Pensamento Rápido",
            "ZH-TW": "隨機應變",
            "ES-ES": "Decisiones rápidas",
            "ZH-CN": "思维敏捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità di ricarica[/buff] del [buff](A)[/buff].",
            "RU-RU": "Сокращает [buff]время восстановления[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość odnawiania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Bekleme dolma hızını [/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Laju Cooldown[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse de recharge[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クールダウン率[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Cooldown Rate[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Abklingrate[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]معدل فترات الانتظار[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]재사용 대기 시간 감소 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Taxa de Recarga[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]冷卻時間速率[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]ritmo de tiempo de espera[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]技能冷却速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccooldownreduction",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Giacca da spettro del sapiente",
      "RU-RU": "Куртка призрака (знаток)",
      "PL-PL": "Kurtka Widma Adepta",
      "TR-TR": "Ehil Tayf Ceketi",
      "ID-ID": "Jaket Momok Mahir",
      "FR-FR": "Veste de spectre de l'adepte",
      "JA-JP": "スペクタージャケット（名人）",
      "EN-US": "Adept's Specter Jacket",
      "DE-DE": "Gespensterjacke des Adepten",
      "AR-SA": "سترة الطيف للبارع",
      "KO-KR": "숙련자의 망령 재킷",
      "PT-BR": "Casaco Espectral do Adepto",
      "ZH-TW": "老手級幽魂外套",
      "ES-ES": "Chaqueta de espectro del iniciado",
      "ZH-CN": "老手级幽灵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_UNDEAD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_PLATE_FEY",
    "uiSprite": "ARMOR_PLATE_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da tessivespro dell'esperto",
      "RU-RU": "Броня сумеречного ткача (эксперт)",
      "PL-PL": "Zbroja Tkacza Zmierzchu Znawcy",
      "TR-TR": "Uzman Alaca Karanlık Zırhı",
      "ID-ID": "Armor Duskweaver Ahli",
      "FR-FR": "Armure crépusculaire de l'expert",
      "JA-JP": "ダスクウィーバーのアーマー（達人）",
      "EN-US": "Expert's Duskweaver Armor",
      "DE-DE": "Dunkelweberrüstung des Experten",
      "AR-SA": "درع نسج الغسق للأخصائي",
      "KO-KR": "전문가의 더스크위버 아머",
      "PT-BR": "Armadura de Tecelão do Crepúsculo do Perito",
      "ZH-TW": "專家級幽影編織者護甲",
      "ES-ES": "Armadura crepuscular del experto",
      "ZH-CN": "专家级织暮者盔甲"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_ARMOR_PLATE_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_CLOTH_ROYAL",
    "uiSprite": "ARMOR_CLOTH_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1425,
          "durability": 276792,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T7_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste regale del gran maestro",
      "RU-RU": "Королевская мантия (магистр)",
      "PL-PL": "Królewska Szata Wszechmistrza",
      "TR-TR": "Büyük Usta Kraliyet Cübbesi",
      "ID-ID": "Jubah Kerajaan Grandmaster",
      "FR-FR": "Robe royale du grand maître",
      "JA-JP": "王家のローブ（グランドマスター）",
      "EN-US": "Grandmaster's Royal Robe",
      "DE-DE": "Königliche Robe des Großmeisters",
      "AR-SA": "ثوب ملكي للأستاذ",
      "KO-KR": "그랜드 마스터의 왕실 로브",
      "PT-BR": "Robe Real do Grão-mestre",
      "ZH-TW": "宗師級皇家長袍",
      "ES-ES": "Túnica real del gran maestro",
      "ZH-CN": "宗师级皇家长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T7_ARMOR_CLOTH_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T7",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_LEATHER_ROYAL",
    "uiSprite": "ARMOR_LEATHER_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1225,
          "durability": 123020,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1325,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1425,
          "durability": 276794,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1525,
          "durability": 415191,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca regale dell'anziano",
      "RU-RU": "Королевская куртка (старейшина)",
      "PL-PL": "Królewska Kurtka Starszego",
      "TR-TR": "Yüce Kraliyet Ceketi",
      "ID-ID": "Jaket Kerajaan Tetua",
      "FR-FR": "Veste royale du sage",
      "JA-JP": "王家のジャケット（老熟）",
      "EN-US": "Elder's Royal Jacket",
      "DE-DE": "Königliche Jacke des Ältesten",
      "AR-SA": "سترة ملكية للحكيم",
      "KO-KR": "장로의 왕실 재킷",
      "PT-BR": "Casaco Real do Ancião",
      "ZH-TW": "禪師級皇家外���",
      "ES-ES": "Chaqueta real del anciano",
      "ZH-CN": "禅师级皇家外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T8_ARMOR_LEATHER_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_GATHERER_WOOD",
    "uiSprite": "ARMOR_GATHERER_WOOD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "wood",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "AMBUSH",
          "uiAtlas": null,
          "uiSprite": "STEALTH",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Imboscata",
            "RU-RU": "Засада",
            "PL-PL": "Zasadzka",
            "TR-TR": "Pusu",
            "ID-ID": "Sergap",
            "FR-FR": "Embuscade",
            "JA-JP": "待ち伏せ",
            "EN-US": "Ambush",
            "DE-DE": "Hinterhalt",
            "AR-SA": "الكمين",
            "KO-KR": "매복",
            "PT-BR": "Emboscada",
            "ZH-TW": "伏擊",
            "ES-ES": "Emboscada",
            "ZH-CN": "伏击"
          },
          "localizedDescriptions": {
            "IT-IT": "Prepari un'imboscata, rendendoti [buff]invisibile[/buff] per [buff](A)[/buff] (attaccare, usare un potere o interagire con un oggetto interrompe l'invisibilità).\nAumenta il [buff]danno[/buff] la [other]prossima volta[/other] che [other]infliggi danni[/other] del [buff](B)[/buff] per ogni [buff](C)[/buff] nel quale rimani invisibile ([other]si accumula[/other] fino a [other](D)[/other] volte) e dura fino a [buff](E)[/buff] dopo essere stato rivelato.\n\nSe ti muovi a più di [other](F)[/other] dalla [other]posizione iniziale[/other] tornerai [other]visibile[/other].",
            "RU-RU": "Подготовьте засаду, перейдя в [buff]невидимость[/buff] на [buff](A)[/buff] (атака, использование навыка и взаимодействие с объектами раскроют вас).\nУвеличивает ваш [buff]урон[/buff] на [buff](B)[/buff] за каждые [buff](C)[/buff], в течение которых вы остаетесь невидимы ([other]накапливается[/other] до [other](D)[/other] раз) при [other]следующем нанесении урона[/other] в течение [buff](E)[/buff] после выхода из невидимости.\n\nЕсли вы отдалитесь более, чем на [other](F)[/other] от [other]места активации заклинания[/other], вы [other]раскроетесь[/other].",
            "PL-PL": "Szykujesz zasadzkę, stając się [buff]niewidzialnym[/buff] na [buff](A)[/buff] (atakowanie, użycie umiejętności lub interakcja z obiektem ujawni cię).\nZwiększa twoje [buff]obrażenia[/buff] o [buff](B)[/buff] za każde [buff](C)[/buff] niewidzialności ([other]kumuluje się[/other] do [other](D)[/other] razy) [other]następnym razem[/other] gdy [other]zadasz obrażenia[/other] w ciągu [buff](E)[/buff] po ujawnieniu cię.\n\nJeśli oddalisz się dalej niż [other](F)[/other] od [other]miejsca rzucenia zaklęcia[/other] zostaniesz [other]ujawniony[/other].",
            "TR-TR": "Kendini [buff](A)[/buff] boyunca [buff]görünmez[/buff] yaparak bir pusu kurarsın. (Saldırmak, bir yetenek kullanmak veya bir nesne ile etkileşime geçmek seni açığa çıkarır.)\nAçığa çıkarıldıktan sonra [buff](B)[/buff] içerisinde [other]bir sonraki[/other] [other]hasar verişinde[/other] [buff]hasarını[/buff] görünmez kaldığın her [buff](C)[/buff] için [buff](D)[/buff] artırır ([other]en fazla (E)[/other] defa [other]birikir[/other]).\n\n[other]Kullanım konumundan[/other] [other](F)[/other] uzaklaşırsan [other]açığa çıkarılırsın[/other].",
            "ID-ID": "Siapkan sergapan, buat dirimu [buff]tidak terlihat[/buff] untuk [buff](A)[/buff] (menyerang, menggunakan kemampuan, atau berinteraksi dengan objek akan membuatmu terlihat lagi).\nMenambah [buff]damage[/buff] hingga [buff](B)[/buff] untuk setiap [buff](C)[/buff] saat kamu tak terlihat ([other]bertumpuk[/other] hingga [other](D)[/other] kali) [other]saat berikutnya[/other] kamu [other]menghasilkan damage[/other] dalam [buff](E)[/buff] setelah kamu terlihat.\n\nJika kamu bergerak [other](F)[/other] dari [other]lokasi perapalan[/other] kamu akan [other]terungkap[/other].",
            "FR-FR": "Preparez une embuscade, devenant [buff]invisible[/buff] pendant [buff](A)[/buff] (attaquer, utiliser une compétence ou intéragir avec un objet vous révèle).\nAugmente vos [buff]dégâts[/buff] de [buff](B)[/buff] pour chaque [buff](C)[/buff] où vous restez invisible ([other]cumulable[/other] jusqu'à [other](D)[/other] fois).\nCet effet persiste pendant [buff](E)[/buff] après avoir été révélé \n\nSi vous vous déplacez de plus de [other](F)[/other] de [other]l'emplacement d'incantation[/other], vous êtes [other]révélé[/other].",
            "JA-JP": "[buff](A)[/buff]の間、あなたを[buff]透明化[/buff]して待ち伏せの準備を整えます（攻撃したり、能力を使ったり、オブジェクトと関わったりするとあなたの姿が現れます）。\n透明状態でいる[buff](B)[/buff]ごとに[buff]ダメージ[/buff]が[buff](C)[/buff]上昇し（最大[other](D)[/other]回まで[other]スタック[/other]します）、[other]その次に[/other]姿が現れた後で[buff](E)[/buff]以内に[other]ダメージを与えます[/other]。\n\n[other]詠唱地点[/other]から[other](F)[/other]以上離れると、[other]姿が現れます[/other]。",
            "EN-US": "Prepare an ambush, turning yourself [buff]invisible[/buff] for [buff](A)[/buff] (attacking, using an ability, or interacting with an object will reveal you).\nIncreases your [buff]damage[/buff] by [buff](B)[/buff] for every [buff](C)[/buff] you stay invisible ([other]stacks[/other] up to [other](D)[/other] times) the [other]next time[/other] you [other]deal damage[/other] within [buff](E)[/buff] after revealing you.\n\nIf you move more than [other](F)[/other] away from the [other]cast location[/other] you will be [other]revealed[/other].",
            "DE-DE": "Bereite einen Hinterhalt vor, indem du dich für [buff](A)[/buff] [buff]unsichtbar[/buff] machst. (Angreifen, Fertigkeitennutzung und Interaktion mit einem Objekt wird dich enttarnen).\nSteigert deinen nächsten angerichteten [buff]Schaden[/buff] für jede [buff](B)[/buff], die du unsichtbar bleibst, um [buff](C)[/buff] (bis zu [other](D)[/other] [other]Stapel[/other]) für deinen nächsten angerichteten Schaden innerhalb von [buff](E)[/buff], nachdem du dich enttarnst.\n\nWenn du dich mehr als [other](F)[/other] vom [other]Anwendungsort[/other] entfernst, wirst du [other]enttarnt[/other].",
            "AR-SA": "تحضير كمين [buff]بإخفاء نفسك[/buff] لمدة [buff](A)[/buff] (الهجوم أو استخدام قدرة أو التفاعل مع غرض سيلغي حالة الاختفاء).\nيمكنها [buff]زيادة قدرتك على إلحاق الضرر[/buff] بمقدار [buff](B)[/buff] لكل[buff](C)[/buff] تكون حالة الاختفاء مفعلة فيها ([other]تتكدس[/other]لما يصل إلى[other](D)[/other]من المرات) [other]في المرة التالية التي[/other] يمكنك [other]إلحاق ضرر بها[/other] خلال [buff](E)[/buff]بعد انتهاء حالة الاختفاء.\n\nإذا تم الابتعاد أكثر من [other](F)[/other] عن [other]موقع الإلقاء[/other] فسيتم [other]إلغاء حالة التخفي[/other].",
            "KO-KR": "매복을 준비하여 [buff](A)[/buff] 동안 자신을 [buff]은신[/buff] 상태가 됩니다 (공격, 스킬 사용, 오브젝트와 상호작용 시 모습이 드러나게 됨) .\n 은신한 상태로 [buff](B)[/buff]마다 대미지가 [buff](C)[/buff] 만큼 증가하고, ([other](D)[/other]까지 [other]중첩[/other]됨) 은신이 풀린 후 [buff](E)[/buff] 동안 [other]다음[other]에 가할 [buff]공격의 대미지[/buff]가 증가합니다.\n \n [other]시전 위치[/other]로부터 [other](F)[/other] 이상 이동하면 은신이 [other]드러나게[/other] 됩니다.",
            "PT-BR": "Prepara uma emboscada, te deixando [buff]invisível[/buff] por [buff](A)[/buff] (atacar, usar uma habilidade, e interagir com um objeto te revelerá).\nAumenta seu [buff]dano[/buff] em [buff](B)[/buff] a cada [buff](C)[/buff] que você se mantém invisível ([other]acumula[/other] até [other](D)[/other] vezes) a [other]próxima vez[/other] que você [other]causar dano[/other] dentro de [buff](E)[/buff] após te revelar.\n\nSe você se mover mais de [other](F)[/other] para longe do [other]local de lançamento[/other] você será [other]revelado[/other].",
            "ZH-TW": "伺機伏擊，使自身進入[buff]隱形[/buff]狀態，持續[buff](A)[/buff](發動攻擊、使用技能或與物件互動將會現身)。\n處於隱形狀態時，每經過[buff](B)[/buff]，[buff]傷害[/buff]增加[buff](C)[/buff](最多可[other]疊加[/other][other](D)[/other]層)，並於現身後[buff](E)[/buff]內[other]再次[/other][other]造成傷害[/other]時生效。\n\n若您距離[other]施放位置[/other]超過[other](F)[/other]將會[other]現身[/other]。",
            "ES-ES": "Prepara una emboscada y hazte [buff]invisible[/buff] por [buff](A)[/buff] (atacar, usar una habilidad o interactuar con un objeto te revelará).\nPor cada [buff](B)[/buff] que permanezcas invisible incrementa tu [buff]daño[/buff] en [buff](C)[/buff] para el [other]próximo[/other] [other]ataque[/other] que realices en [buff](D)[/buff] después de haber sido revelado ([other]se acumula[/other] hasta [other](E)[/other] veces).\n\nSi te alejas más de [other](F)[/other] de la [other]ubicación del lanzamiento[/other] serás [other]revelado[/other].",
            "ZH-CN": "准备突袭，使你进入[buff]隐形[/buff]状态，持续[buff](A)[/buff]（攻击、使用技能或者与任何物件交互都会使你被揭露）。\n在你被揭露后，维持隐形状态的每[buff](B)[/buff]，使你于[buff](C)[/buff]内下一次[other]造成伤害[/other]时的[buff]伤害[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)次[/other]）。\n\n若你移动至离[other]施法位置[/other]超过[other](F)[/other]远，则你会被[other]揭露[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.2,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 50,
          "energyUsage": 12,
          "castRange": 0,
          "category": "invisibility",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": {
            "time": 7,
            "effect": "none",
            "target": "ground",
            "position": null,
            "removeOnLeave": null,
            "visible": null
          },
          "invisibility": {
            "target": "self",
            "time": 7,
            "attackingBreaksEffect": true,
            "mountingBreaksEffect": true,
            "worldInteractionBreaksEffect": true,
            "castingBreaksEffect": true,
            "to": "everyone"
          }
        },
        {
          "spellType": "active",
          "uniqueName": "WINDWALL",
          "uiAtlas": null,
          "uiSprite": "WINDWALL",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Muro di vento",
            "RU-RU": "Стена ветра",
            "PL-PL": "Ściana Wiatru",
            "TR-TR": "Rüzgâr Duvarı",
            "ID-ID": "Dinding Angin",
            "FR-FR": "Bourrasque",
            "JA-JP": "ウィンドウォール",
            "EN-US": "Wind Wall",
            "DE-DE": "Windmauer",
            "AR-SA": "جدار رياح",
            "KO-KR": "바람 벽",
            "PT-BR": "Parede de Vento",
            "ZH-TW": "風牆",
            "ES-ES": "Muro de viento",
            "ZH-CN": "风墙"
          },
          "localizedDescriptions": {
            "IT-IT": "Crea un Muro di Vento [other]largo (A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\n[other]Epura tutti i buff[/other] (esclusi gli effetti di cura nel tempo) da tutti i nemici.\n[cc]Respinge[/cc] tutti i nemici che lo toccano di [cc](C)[/cc].\nRende [buff]immuni[/buff] alle [buff]epurazioni[/buff] mentre stai incanalando.\n\nOgni volta che un giocatore nemico entra nel Muro di Vento, le tue [buff]resistenze ai danni[/buff] aumentano di [buff](D)[/buff] e la [buff]Resistenza agli Effetti di Controllo[/buff] di [buff](E)[/buff] per [buff](F)[/buff] (si accumula fino a 5 volte).",
            "RU-RU": "Вы создаете стену ветра [other]шириной (A)[/other] на протяжении [other]поддерживания[/other] умения в течение [other](B)[/other].\n[other]Снимает все положительные эффекты[/other] (за исключением периодического исцеления) со всех врагов.\n[cc]Отбрасывает[/cc] всех врагов, задевающих стену, на [cc](C)[/cc].\nНаделяет вас [buff]невосприимчивостью[/buff] к [buff]снятию бафов[/buff] на протяжении поддерживания умения.\n\nКаждый раз, когда игрок подходит к стене ветра, ваши [buff]сопротивления урону[/buff] увеличиваются на [buff](D)[/buff], а [buff]сопротивление контролю[/buff] - на [buff](E)[/buff] в течение [buff](F)[/buff] (накапливается до 5 раз).",
            "PL-PL": "Towrzysz Ścianę Wiatru o szerokości [other](A)[/other] podczas[other]kanałowania[/other] przez [other](B)[/other].\n[other]Oczyszcza wszystkie buffy[/other] (poza efektami leczenia czasowego).\n[cc]Odrzuca [/cc] wszystkich wrogów, którzy ją dotkną na [cc](C)[/cc] do tyłu.\nZapewnia ci [buff]odporność[/buff] na [buff]oczyszczenie[/buff] podczas kanałowania.\n\nZa każdym razem, gdy gracz wkroczy do Ściany Wiatru, twoje [buff]Odporności na obrażenia[/buff] są zwiększone o [buff](D)[/buff], a [buff]Odporność na kontrolę tłumu[/buff] o [buff](E)[/buff] na [buff](F)[/buff] (kumuluje się do 5 razy).",
            "TR-TR": "[other](A)[/other] boyunca [other]odaklanırken[/other] [other](B) wide[/other] bir Rüzgar Duvarı oluştur.\nTüm düşmanların [other]tüm güçlendirmelerini siler[/other] (zamanla iyileşme etkileri hariç).\nDuvara dokunan tüm düşmanları [cc](C)[/cc] [cc]geri püskürtür[/cc].\nOdaklanma sırasında [buff]silmelere[/buff] karşı [buff]bağışıklık[/buff] sağlar.\n\nRüzgar Duvarına her düşman girdiğinde [buff](D)[/buff] boyunca [buff]hasar dirençlerin[/buff] [buff](E)[/buff] ve [buff]Kitle Kontrol Dirençlerin[/buff] [buff](F)[/buff] artar (en fazla 5 kez birikir).",
            "ID-ID": "Membuat Dinding Angin [other]selebar (A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\n[other]Menghapus semua buff[/other] (kecuali efek pemulihan dari waktu ke waktu) dari semua musuh.\n[cc]Memukul mundur[/cc] semua musuh yang menyentuhnya sejauh [cc](C)[/cc].\nMemberimu [buff]kekebalan[/buff] terhadap [buff]penghapusan[/buff] saat menyalurkan.\n\nSetiap kali pemain musuh memasuki Dinding Angin, [buff]resistansi damage[/buff] meningkat sebesar [buff](D)[/buff] dan [buff]Resistansi Kontrol Kerumunan[/buff] sebesar [buff](E)[/buff] selama [buff](F)[/buff] (bertumpuk hingga 5 kali).",
            "FR-FR": "Créez une Bourrasque de [other](A) de large[/other] en [other]canalisant[/other] pendant [other](B)[/other].\n[other]Purge tous les bonus[/other] de tous les ennemis (à l'exception des soins sur la durée).\n[cc]Repousse[/cc] tous les ennemis touchés de [cc](C)[/cc].\nVous confère une [buff]immunité[/buff] aux [buff]purges[/buff] pendant la canalisation.\n\nChaque fois qu'un joueur ennemi rentre dans la Bourrasque, vos [buff]résistances aux dégâts[/buff] sont augmentées de [buff](D)[/buff] et votre [buff]Résistance au Contrôle de Foule[/buff] de [buff](E)[/buff] pendant [buff](F)[/buff] (cumulable jusqu'à 5 fois).",
            "JA-JP": "[other](A)[/other][other]詠唱[/other]してる間、幅[other](B) [/other]のウィンドウォールを作る。\n全ての[other]バフをパージ[/other]します。（時間経過で治癒の効果を除く）\n[cc]触れた[/cc]すべての敵を[cc](C)[/cc]ノックバックします。\n詠唱中は、[buff]パージ[/buff]の[buff]影響を受けなく[/buff]なります。\n\n敵プレイヤーがウィンドウォール触れるたび、[buff](D)[/buff]の間、[buff]ダメージ耐性[/buff]が[buff](E)[/buff]上昇し、[buff]CC耐性[/buff]が[buff](F)[/buff]上昇します（最大5回までスタックする）。",
            "EN-US": "Create a [other](A) wide[/other] Wind Wall while [other]channeling[/other] for [other](B)[/other].\n[other]Purges all buffs[/other] (except healing over time effects) from all enemies.\n[cc]Knocks back[/cc] all enemies touching it by [cc](C)[/cc].\nGrants you [buff]immunity[/buff] to [buff]purges[/buff] while channeling.\n\nEach time an enemy player enters the Wind Wall, your [buff]damage resistances[/buff] are increased by [buff](D)[/buff] and [buff]Crowd Control Resistance[/buff] by [buff](E)[/buff] for [buff](F)[/buff] (stacks up to 5 times).",
            "DE-DE": "Erzeuge eine [other](A) breite[/other] Windmauer, wenn du für [other](B)[/other] [other]kanalisierst[/other].\n[other]Entfernt alle Buffs[/other] (außer Heilung-über-Zeit-Effekte) von allen Gegnern.\nAlle berührten Gegner werden um [cc](C)[/cc] [cc]zurückgestoßen[/cc].\nGewährt dir [buff]Immunität[/buff] gegen [buff]Reinigungen[/buff] während du kanalisierst.\n\nJedes Mal, wenn ein feindlicher Spieler in die Windmauer kommt, steigen für [buff](D)[/buff] (bis zu 5 Stapel) deine [buff]Schadensresistenzen[/buff] um [buff](E)[/buff] und deine [buff]CC-Resistenz[/buff] um [buff](F)[/buff].",
            "AR-SA": "أنشئ [other]جدار رياح (A)عريض[/other] بينما [other] توجه [/other] لمدة [other](B)[/other].\n[other]يزيل جميع التعزيزات[/other] (باستثناء تأثيرات العلاج بمرور الوقت) من جميع الأعداء.\n[cc]يدفع للخلف[/cc] جميع الأعداء الذين يلمسونه بمقدار [cc](C)[/cc].\nيمنحك [buff]حصانة[/buff] ضد [buff]الإزالة[/buff] في أثناء التوجيه.\n\nفي كل مرة يدخل لاعب عدو جدار الرياح تزيد [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](D)[/buff] [buff]ومقاومة السيطرة على الحشود[/buff] بمقدار [buff](E)[/buff] لمدة [buff](F)[/buff] (تتكدس لما يصل إلى 5 مرات).",
            "KO-KR": "[other](A)[/other] 동안 [other]채널링[/other]하며 [other](B) 넓이[/other]의 바람 장막을 생성합니다.\n모든 적의 [other]모든 버프를 제거[/other]합니다 (지속 회복 효과 제외).\n장막에 닿은 모든 적을 [cc](C)[/cc]만큼 [cc]뒤로 밀쳐냅니다[/cc].\n채널링하는 동안 [buff]제거[/buff]로부터의 [buff]면역[/buff]을 획득합니다.\n\n적 플레이어가 바람 장막 내에 진입할 때마다, [buff](D)[/buff] 동안 [buff]대미지 저항력[/buff]이 [buff](E)[/buff]만큼, [buff]군중 제어 저항력[/buff]이 [buff](F)[/buff]만큼 증가합니다 (최대 5번까지 중첩됨).",
            "PT-BR": "Cria uma Parede de Vento [other]com (A) de largura[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\n[other]Expurga todos os bônus[/other] (exceto efeitos de cura ao longo do tempo) de todos os inimigos.\nJoga todos os inimigos que tocarem na parede [cc](C)[/cc] [cc]para trás[/cc].\nConcede [buff]imunidade[/buff] a [buff]expurgos[/buff] durante a canalização.\n\nToda vez que um jogador inimigo entra na Parede de Vento, as suas [buff]Resistências a Dano[/buff] são aumentadas em [buff](D)[/buff] e sua [buff]Resistência a Controle de Multidões[/buff] em [buff](E)[/buff] por [buff](F)[/buff] (acumula até 5 vezes).",
            "ZH-TW": "創造一面[other]寬(A)[/other]的風牆，[other]引導[/other]持續[other](B)[/other]。\n[other]驅散所有增益效果[/other](不包括持續性治療效果)。\n將所有碰觸到風牆的敵人[cc]擊退[/cc][cc](C)[/cc]。\n引導期間，對[buff]驅散[/buff][buff]免疫[/buff]。\n\n每次有敵方玩家進入風牆時，使自身[buff]傷害抗性[/buff]增加[buff](D)[/buff]、[buff]群體控制抗性[/buff]增加[buff](E)[/buff]，持續[buff](F)[/buff](最多可疊加5層)。",
            "ES-ES": "Crea un Muro de Viento de [other](A) de ancho[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\n[other]Purga todos los buffs[/other] de todos los enemigos (excepto por los efectos de curación a largo plazo).\n[cc]Derriba[/cc] a todos los enemigos que lo tocan a una distancia de [cc](C)[/cc].\nTe vuelves [buff]inmune[/buff] a [buff]purgas[/buff] mientras canalizas.\n\nCada vez que un enemigo entre en el Muro de Viento, tus [buff]resistencias al daño[/buff] incrementan en [buff](D)[/buff] y tu [buff]Resistencia al Control de Multitudes[/buff] en [buff](E)[/buff] durante [buff](F)[/buff] (se acumula hasta 5 veces).",
            "ZH-CN": "制造一个[other](A)宽[/other]的风墙，并持续[other]引导[/other][other](B)[/other]。\n[other]驱散所有增益状态[/other]（持续性治疗效果除外）。\n碰触到它的所有敌人会被[cc]击退[/cc][cc](C)[/cc]。\n你在引导时[buff]免疫[/buff]所有[buff]驱散[buff]效果。\n\n每当有敌对玩家碰触风墙，你的[buff]伤害抗性[/buff]提高[buff](D)[/buff]，[buff]群体控制抗性[/buff]提高[buff](E)[/buff]，持续[buff](F)[/buff]（最多可堆叠5次）。"
          },
          "target": "ground",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0.8,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 14,
          "castRange": 3,
          "category": "instant",
          "uiType": "crowdcontrol",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_block",
            "initialEffectInterval": 0,
            "effectCount": 7,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": null,
            "directAttributeChange": null,
            "buffOverTime": null,
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "PURGINGSHIELD",
          "uiAtlas": null,
          "uiSprite": "PURGE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo purificatore",
            "RU-RU": "Щит очищения",
            "PL-PL": "Oczyszczająca Tarcza",
            "TR-TR": "Arındırma Kalkanı",
            "ID-ID": "Perisai Pembersihan",
            "FR-FR": "Bouclier purificateur",
            "JA-JP": "パージングシールド",
            "EN-US": "Purging Shield",
            "DE-DE": "Reinigender Schild",
            "AR-SA": "درع الإزالة",
            "KO-KR": "제거의 방패",
            "PT-BR": "Escudo Expurgador",
            "ZH-TW": "淨身護盾",
            "ES-ES": "Escudo purgador",
            "ZH-CN": "破魔护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Crei una barriera magica, aumentando le tue [buff]resistenze ai danni[/buff] di [buff](A)[/buff] per [buff](B)[/buff].\n\nOgni volta che [other]subisci danni[/other], tutti i [other]buff[/other] attivi sull'aggressore vengono [other]purificati[/other] (esclusi gli effetti di guarigione nel tempo).",
            "RU-RU": "Вы создаете магический барьер, увеличивающий ваши [buff]сопротивления урону (A)[/buff] в течение [buff](B)[/buff].\n\nКаждый раз, когда вы [other]получаете урон[/other], все [other]бафы[/other] атакующего противника будут [other]сняты[/other] (исключая эффекты периодического исцеления).",
            "PL-PL": "Tworzysz magiczną barierę, zwiększającą twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] na [buff](B)[/buff].\n\nZa każdym razem, gdy [other]otrzymasz obrażenia[/other], wszystkie [other]buffy[/other] na atakującym graczu zostają [other]oczyszczone[/other] (poza efektami leczenia czasowego).",
            "TR-TR": "Sihirli bir bariyer oluşturup [buff](A)[/buff] boyunca [buff]hasar dirençlerini[/buff] [buff](B)[/buff] artırır.\n\nHer [other]hasar aldığında[/other] saldırandan gelen tüm [other]güçlendirmeler[/other] (zamanla iyileşme etkileri hariç) [other]silinir[/other].",
            "ID-ID": "Memasang barier sihir, meningkatkan [buff]resistansi damage[/buff] kamu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n\nSetiap kali kamu [other]menerima damage[/other], semua [other]buff[/other] yang dimiliki penyerang akan [other]dihapus[/other] (kecuali efek penyembuhan seiring waktu).",
            "FR-FR": "Créez une barrière magique qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n\nLorsque vous [other]subissez des dégâts[/other], tous les [other]bonus[/other] de l'attaquant sont [other]purgés[/other] (à l'exception des soins sur la durée).",
            "JA-JP": "魔法障壁を作り、[buff](A)[/buff]の間、[buff]ダメージ耐性[/buff]が[buff](B)[/buff]上昇します。\n\n[other]ダメージを受けた[/other]際に、攻撃者の全ての[other]バフ[/other]が[other]パージ[/other]されます（時間経過で治癒の効果を除く）。",
            "EN-US": "Create a magic barrier, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n\nWhenever you [other]take damage[/other], all [other]buffs[/other] on the attacker will be [other]purged[/other] (except healing over time effects).",
            "DE-DE": "Erzeugt eine magische Barriere, dies steigert deine [buff]Schadensresistenzen[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\nImmer, wenn du [other]Schaden nimmst[/other], werden alle [other]Buffs[/other] des Angreifers [other]gereinigt[/other] (außer Heilung auf Zeit Effekten).",
            "AR-SA": "لإنشاء حاجز سحري لزيادة [buff]مقاومتك للضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n\nعند [other]تلقيك ضررًا[/other]، [other]ستُزال[/other] كل [other]التعزيزات[/other] من المهاجم (باستثناء تأثيرات العلاج بمرور الوقت).",
            "KO-KR": "마법 보��막을 생성하여 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n[other]대미지를 받을[/other] 때마다, 공격자가 지닌 모든 [other]버프[/other]를 [other]제거[/other]합니다 (지속 회복 효과 제외).",
            "PT-BR": "Cria uma barreira mágica, aumentando as suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n\nSempre que você [other]receber dano[/other], todos os [other]bônus[/other] no atacante serão [other]expurgados[/other] (exceto efeitos de cura ao longo do tempo).",
            "ZH-TW": "產生一道魔法屏障，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n每當您[other]受到傷害[/other]時，[other]清除[/other]攻擊者所有[other]增益效果[/other](不包括持續性治療效果)。",
            "ES-ES": "Crea una barrera mágica que aumenta tus [buff]resistencias al daño[/buff] en [buff](A)[/buff] durante [buff](B)[/buff].\n\nCada vez que [other]recibas daño[/other], todos los [other]buffs[/other] del atacante serán [other]purgados[/other] (excepto por los efectos de curación a largo plazo).",
            "ZH-CN": "制造一道魔法屏障，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n每当你[other]承受伤害[/other]，[other]驱散[/other]攻击者的所有[other]增益状态[/other]（持续性治疗效果除外）。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 120,
          "energyUsage": 8,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.32,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.32,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_WOOD_T4",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_WOOD",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_WOOD_DESC",
          "localizedNames": {
            "IT-IT": "Abilità da tagliaboschi",
            "RU-RU": "Навыки дровосека",
            "PL-PL": "Umiejętności drwalnicze",
            "TR-TR": "Oduncu Becerileri",
            "ID-ID": "Keterampilan Penebang",
            "FR-FR": "Compétences de bûcheron",
            "JA-JP": "きこりのスキル",
            "EN-US": "Lumberjack Skills",
            "DE-DE": "Holzfällerfähigkeiten",
            "AR-SA": "مهارات الاحتطاب",
            "KO-KR": "벌목 스킬",
            "PT-BR": "Habilidades de Lenhador",
            "ZH-TW": "伐木技能",
            "ES-ES": "Habilidades de leñador",
            "ZH-CN": "伐木工技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Legname[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]древесины[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Drewna[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Odun[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Kayu[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour le [buff]bois[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]木[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Wood[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Holz[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الأخشاب[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]목재[/buff]의 목재 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Madeiras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階木頭[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]madera[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶木头[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da tagliaboschi del sapiente",
      "RU-RU": "Одежда дровосека (знаток)",
      "PL-PL": "Odzienie Drwala Adepta",
      "TR-TR": "Ehil Oduncu Giysisi",
      "ID-ID": "Pakaian Penebang Mahir",
      "FR-FR": "Tenue de bûcheron de l'adepte",
      "JA-JP": "きこりの服（名人）",
      "EN-US": "Adept's Lumberjack Garb",
      "DE-DE": "Holzfällerkleidung des Adepten",
      "AR-SA": "ملابس الحطاب للبارع",
      "KO-KR": "숙련자의 벌목꾼 의상",
      "PT-BR": "Traje do Lenhador Adepto",
      "ZH-TW": "老手級伐木匠工作服",
      "ES-ES": "Atuendo de leñador del iniciado",
      "ZH-CN": "老手级伐木工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_WOOD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_PLATE_ROYAL",
    "uiSprite": "ARMOR_PLATE_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1225,
          "durability": 123020,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1325,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1425,
          "durability": 276794,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1525,
          "durability": 415191,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T8_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura regale dell'anziano",
      "RU-RU": "Королевская броня (старейшина)",
      "PL-PL": "Królewska Zbroja Starszego",
      "TR-TR": "Yüce Kraliyet Zırhı",
      "ID-ID": "Armor Kerajaan Tetua",
      "FR-FR": "Armure royale du sage",
      "JA-JP": "王家のアーマー（老熟）",
      "EN-US": "Elder's Royal Armor",
      "DE-DE": "Königliche Rüstung des Ältesten",
      "AR-SA": "الدرع الملكية للحكيم",
      "KO-KR": "장로의 왕실 아머",
      "PT-BR": "Armadura Real do Ancião",
      "ZH-TW": "禪師級皇家護甲",
      "ES-ES": "Armadura real del anciano",
      "ZH-CN": "禅师级皇家盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Plattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T8_ARMOR_PLATE_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T8",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_LEATHER_UNDEAD",
    "uiSprite": "ARMOR_LEATHER_UNDEAD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1075,
          "durability": 123020,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1275,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1375,
          "durability": 415191,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da spettro del maestro",
      "RU-RU": "Куртка призрака (мастер)",
      "PL-PL": "Kurtka Widma Mistrza",
      "TR-TR": "Usta Tayf Ceketi",
      "ID-ID": "Jaket Momok Master",
      "FR-FR": "Veste de spectre du maître",
      "JA-JP": "スペクタージャケット（マスター）",
      "EN-US": "Master's Specter Jacket",
      "DE-DE": "Gespensterjacke des Meisters",
      "AR-SA": "سترة الشبح للخبير",
      "KO-KR": "마스터의 망령 재킷",
      "PT-BR": "Casaco Espectral do Mestre",
      "ZH-TW": "大師級幽魂外套",
      "ES-ES": "Chaqueta de espectro del maestro",
      "ZH-CN": "大师级幽灵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバラン��が取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_UNDEAD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_PLATE_SET1",
    "uiSprite": "ARMOR_PLATE_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da soldato dell'anziano",
      "RU-RU": "Броня солдата (старейшина)",
      "PL-PL": "Zbroja Żołnierza Starszego",
      "TR-TR": "Yüce Asker Zırhı",
      "ID-ID": "Armor Prajurit Tetua",
      "FR-FR": "Armure de soldat du sage",
      "JA-JP": "ソルジャーアーマー（老熟）",
      "EN-US": "Elder's Soldier Armor",
      "DE-DE": "Soldatenrüstung des Ältesten",
      "AR-SA": "درع الجنود للحكيم",
      "KO-KR": "장로의 병사 아머",
      "PT-BR": "Armadura de Soldado do Ancião",
      "ZH-TW": "禪師級士兵護甲",
      "ES-ES": "Armadura de soldado del anciano",
      "ZH-CN": "禅师级士兵盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать.",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_PLATE_SET2",
    "uiSprite": "ARMOR_PLATE_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da cavaliere dell'anziano",
      "RU-RU": "Броня рыцаря (старейшина)",
      "PL-PL": "Zbroja Rycerza Starszego",
      "TR-TR": "Yüce Şövalye Zırhı",
      "ID-ID": "Armor Kesatria Tetua",
      "FR-FR": "Armure de chevalier du sage",
      "JA-JP": "騎士のアーマー（老熟）",
      "EN-US": "Elder's Knight Armor",
      "DE-DE": "Ritterrüstung des Ältesten",
      "AR-SA": "درع الفرسان للحكيم",
      "KO-KR": "장로의 기사 아머",
      "PT-BR": "Armadura de Cavaleiro do Ancião",
      "ZH-TW": "禪師級騎士護甲",
      "ES-ES": "Armadura de caballero del anciano",
      "ZH-CN": "禅师级骑士盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать.",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرا�� دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_PLATE_SET3",
    "uiSprite": "ARMOR_PLATE_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da guardiano dell'anziano",
      "RU-RU": "Броня хранителя (старейшина)",
      "PL-PL": "Zbroja Stróża Starszego",
      "TR-TR": "Yüce Muhafız Zırhı",
      "ID-ID": "Armor Penjaga Tetua",
      "FR-FR": "Armure de gardien du sage",
      "JA-JP": "ガーディアンアーマー（老熟）",
      "EN-US": "Elder's Guardian Armor",
      "DE-DE": "Beschützerrüstung des Ältesten",
      "AR-SA": "درع الحراس للحكيم",
      "KO-KR": "장로의 가디언 아머",
      "PT-BR": "Armadura de Guardião do Ancião",
      "ZH-TW": "禪師級守衛者護甲",
      "ES-ES": "Armadura de guardián del anciano",
      "ZH-CN": "禅师级守卫盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T3_ARMOR_PLATE_SET1",
    "uiSprite": "ARMOR_PLATE_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 3,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": null,
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]���與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "TAUNT",
          "uiAtlas": null,
          "uiSprite": "TAUNT",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_TAUNT_V2_DESC",
          "localizedNames": {
            "IT-IT": "Provocazione",
            "RU-RU": "Насмешка",
            "PL-PL": "Docinki",
            "TR-TR": "Kışkırtma",
            "ID-ID": "Mengejek",
            "FR-FR": "Provocation",
            "JA-JP": "挑発",
            "EN-US": "Taunt",
            "DE-DE": "Spott",
            "AR-SA": "السخرية",
            "KO-KR": "조롱",
            "PT-BR": "Provocar",
            "ZH-TW": "嘲諷",
            "ES-ES": "Provocar",
            "ZH-CN": "嘲讽"
          },
          "localizedDescriptions": {
            "IT-IT": "Provoca il nemico bersaglio.\n\nTi rende il bersaglio [other]prioritario[/other]. \nAumenta la tua [other]Minaccia[/other] del [other](A)[/other] verso tutti i mob entro un [other]raggio di (B)[/other] attorno a te.\n\nAumenta i tuoi[buff]Danni contro Tutti[/buff] del [buff](C)[/buff], ma riduce le tue [other]Difese contri i Giocatori[/other] del [other](D)[/other] per [other](E)[/other].",
            "RU-RU": "Провоцирует выбранного врага.\n\nПревращает вас в цель с [other]наивысшим приоритетом[/other]. \nУвеличивает уровень вашей [other]угрозы[/other] на [other](A)[/other] по отношению к любому монстру в [other]радиусе (B)[/other] вокруг вас.\n\nУвеличивает весь наносимый вами [buff]урон по всем[/buff] на [buff](C)[/buff], но снижает показатели вашей [other]защиты против игроков[/other] на [other](D)[/other] в течение [other](E)[/other].",
            "PL-PL": "Prowokujesz wybranego wroga.\n\nStajesz się celem z [other]najwyższym priorytetem[/other]. \nZwiększa twoje [other]Zagrożenie[/other] o [other](A)[/other] dla każdego moba w promieinu [other](B)[/other] od ciebie.\n\nZwiększa twoje [buff]Obrażenia przeciwko wszystkim[/buff] o [buff](C)[/buff], ale zmniejsza twoją [other]Obronę przeciwko graczom[/other] o [other](D)[/other] przez [other](E)[/other].",
            "TR-TR": "Hedef düşmanı kışkırtır.\n\nSeni [other]en yüksek öncelikli[/other] hedef haline getirir. \nEtrafında [other](A) yarıçapındaki[/other] tüm düşmanlara karşı [other]Tehdidini[/other] [other](B)[/other] artırır.\n\n[other](C)[/other] boyunca [buff]Her Şeye Karşı Hasarını[/buff] [buff](D)[/buff] artırır ancak [other]Oyunculara Karşı Savunmalarını[/other] [other](E)[/other] azaltır.",
            "ID-ID": "Mengejek musuh tertarget.\n\nMenjadikanmu sebagai target [other]prioritas tertinggi[/other]. \nMeningkatkan [other]Ancaman[/other] kamu sebesar [other](A)[/other] terhadap semua mob dalam [other](B) radius[/other] di sekitarmu.\n\nMeningkatkan [buff]Damage vs. Semua[/buff] kamu sebesar [buff](C)[/buff], namun mengurangi [other]Pertahanan vs. Pemain[/other] kamu sebesar [other](D)[/other] selama [other](E)[/other].",
            "FR-FR": "Provoquez l'ennemi ciblé.\n\nVous devenez la cible [other]prioritaire[/other]. \nAugmente votre [other]Menace[/other] de [other](A)[/other] envers tous les monstres dans un [other]rayon de (B)[/other] autour du monstre touché.\n\nAugmente vos [buff]Dégâts contre Tous[/buff] de [buff](C)[/buff], mais réduit vos [other]Défenses contre les Joueurs[/other] de [other](D)[/other] pendant [other](E)[/other].",
            "JA-JP": "狙った敵を挑発します。\n\nあなたが[other]最優的な[/other]のターゲットになります。 \nあなたの周囲の[other]半径(A)[/other]以内にいるあらゆるモブに対して、あなたの[other]脅威[/other]が[other](B)[/other]増加します。\n\n[other](C)[/other]の間、あなたが与える[buff]全てのダメージ[/buff]が[buff](D)[/buff]上昇しますが、[other]防御力[/other]が[other](E)[/other]低下します。",
            "EN-US": "Taunt the targeted enemy.\n\nMakes you the [other]highest-priority[/other] target. \nIncreases your [other]Threat[/other] by [other](A)[/other] towards any mob within a [other](B) radius[/other] around you.\n\nIncreases your [buff]Damage vs. All[/buff] by [buff](C)[/buff], but decreases your [other]Defenses vs. Players[/other] by [other](D)[/other] for [other](E)[/other].",
            "DE-DE": "Verspotte dein Ziel.\n\nDu wirst zum Ziel [other]mit der höchsten Priorität[/other]. \nSteigert deine [other]Bedrohung[/other] für alle Mobs innerhalb von [other](A) Radius[/other] um dich herum um [other](B)[/other].\n\nSteigert für [other](C)[/other] den von dir angerichteten [buff]Schaden gegen Alles[/buff] um [buff](D)[/buff], senkt aber deine [other]Verteidigung gegen Spieler[/other] um [other](E)[/other].",
            "AR-SA": "السخرية من العدو المستهدف.\n\nتجعلك الهدف ذا [other]الأولوية القصوى[/other]. \nيزداد [other]تهديدك[/other] بمقدار [other](A)[/other] لأي غريم في [other]محيط (B)[/other] حولك.\n\nيزيد من [buff]ضررك في مواجتك ضد الجميع[/buff] بمقدار [buff](C)[/buff]، ولكنه يقلل من [other]دفاعاتك ضد اللاعبين[/other] بمقدار [other](D)[/other] لمدة [other](E)[/other].",
            "KO-KR": "대상 적�� 도발합니다.\n\n몬스터에게 자신을 [other]최우선[/other]의 목표로 지정합니다. \n자신 주변 [other](A) 범위[/other]에 있는 모든 몬스터에게 [other]위협[/other]을 [other](B)[/other]만큼 증가시킵니다.\n\n[other](C)[/other] 동안 [buff]전체에 대한 대미지[/buff]가 [buff](D)[/buff]만큼 증가하지만, [other]플레이어에 대한 방어[/other]가 [other](E)[/other]만큼 감소합니다.",
            "PT-BR": "Provoca o alvo inimigo.\n\nLhe torna o alvo com [other]maior prioridade[/other]. \nAumenta a sua [other]Ameaça[/other] em [other](A)[/other] para quaisquer monstros em um [other]raio de (B)[/other] ao seu redor.\n\nAumenta o seu [buff]Dano contra Tudo[/buff] em [buff](C)[/buff], mas reduz as suas [other]Defesas contra jogadores[/other] em [other](D)[/other] por [other](E)[/other].",
            "ZH-TW": "嘲諷目標敵人。\n\n使您成為[other]最高仇恨目標[/other]。 \n使您對週圍[other](A)半徑範圍[/other]內的任何怪物[other]仇恨值[/other]增加[other](B)[/other]。\n\n使您的[buff]全域傷害[/buff]增加[buff](C)[/buff]，但使您[other]對玩家的防禦力[/other]降低[other](D)[/other]，持續[other](E)[/other]。",
            "ES-ES": "Provoca al enemigo señalado.\n\nTe conviertes en el objetivo de [other]mayor prioridad[/other]. \nAumenta la [other]amenaza[/other] que generas en [other](A)[/other] hacia cualquier monstruo en un [other]radio de (B)[/other] a tu alrededor.\n\nIncrementa tu [buff]Daño contra Todos[/buff] en [buff](C)[/buff], pero reduce tus [other]Defensas contra Jugadores[/other] en [other](D)[/other] durante [other](E)[/other].",
            "ZH-CN": "嘲讽目标敌人。\n\n使你成为[other]最高仇恨目标[/other]。 \n使你对周围[other](A)半径范围[/other]内的任何野怪[other]仇恨值[/other]提高[other](B)[/other]。\n\n使你的[buff]所有伤害[/buff]提高[buff](C)[/buff]，但使你[other]对玩家防御[/other]降低[other](D)[/other]，持续[other](E)[/other]。"
          },
          "target": "enemy",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.4,
          "disruptionFactor": 0,
          "recastDelay": 10,
          "energyUsage": 9,
          "castRange": 11,
          "category": "instant",
          "uiType": "damage",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "bonusdamagevsplayers",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdamagevsmobs",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdefensevsplayers",
              "time": 3,
              "value": -0.2,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": [
            {
              "target": "enemymobs",
              "attribute": "health",
              "change": -1,
              "effectType": null,
              "effectAreaRadius": null
            }
          ],
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "ENRAGE",
          "uiAtlas": null,
          "uiSprite": "BUFF_DAMAGE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Furia",
            "RU-RU": "Бешенство",
            "PL-PL": "Furia",
            "TR-TR": "Öfke",
            "ID-ID": "Amarah",
            "FR-FR": "Furie",
            "JA-JP": "激怒",
            "EN-US": "Fury",
            "DE-DE": "Zorn",
            "AR-SA": "الغضب",
            "KO-KR": "격노",
            "PT-BR": "Fúria",
            "ZH-TW": "怒火",
            "ES-ES": "Furia",
            "ZH-CN": "怒火"
          },
          "localizedDescriptions": {
            "IT-IT": "Entra in uno stato di furia rigenerante, recuperando istantaneamente [heal](A)[/heal] della tua [heal]salute mancante[/heal].\nOgni volta che [other]subisci danni[/other] la tua furia cresce, aumentando tutti i [buff]danni[/buff] che infliggi del [buff](B)[/buff] e la [buff]durata[/buff] dei tuoi [buff]effetti di Controllo sulla Folla[/buff] del [buff](C)[/buff] ([other]si accumula[/other] fino a [other](D)[/other] volte).\n\nDimuisce le tue [other]Difese[/other] del [other](E)[/other].\n\nL'abilità dura fino a [other](F)[/other], ma può essere [other]disattivato in anticipo[/other], aumentando il [other]tempo di ricarica[/other] a [other](G)[/other].",
            "RU-RU": "Войдите в состояние крайней ярости, мгновенно восстанавливая [heal](A)[/heal] ваших [heal]очков здоровья[/heal].\nКогда вы [other]получаете урон[/other], ваша ярость возрастает, увеличивая весь наносимый вами [buff]урон[/buff] на [buff](B)[/buff], а [buff]продолжительность[/buff] накладываемых вами [buff]эффектов контроля[/buff] на [buff](C)[/buff] ([other]накапливается[/other] до [other](D)[/other] раз).\n\nСнижает вашу [other]защиту[/other] на [other](E)[/other].\n\nНавык длится до [other](F)[/other], но его можно [other]отменить раньше[/other], увеличивая время [other]восстановления[/other] до [other](G)[/other].",
            "PL-PL": "Przejdź w stan wypełniającej cię furii, natychmiastowo przywracając [heal](A)[/heal] twojego [heal]brakującego zdrowia[/heal].\nGdy tylko [other]otrzymujesz obrażenia[/other] twoja furia rośnie, zwiększając wszystkie [buff]obrażenia[/buff] jakie zadajesz o [buff](B)[/buff] i [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](C)[/buff] ([other]kumuluje się[/other] do [other](D)[/other] razy).\n\nZmniejsza twoją [other]obronę[/other] o [other](E)[/other].\n\nUmiejętność trwa do [other](F)[/other], ale może zostać [other]wyłączona wcześniej,[/other] zwiększając [other]czas odnowienia[/other] do [other](G)[/other].",
            "TR-TR": "Güçlendiren bir öfke durumuna geçerek [heal]kaydolan sağlığının[/heal] [heal](A)[/heal] kadarını anında geri kazan.\nHer ne zaman [other]hasar alırsan[/other] öfken büyür, verdiğin tüm [buff]hasarlar[/buff] [buff](B)[/buff] ve [buff]Kitle Kontrol etkilerinin[/buff] [buff]süresi[/buff] [buff](C)[/buff] artar (en fazla [other](D)[/other] kez [other]birikir[/other]).\n\n[other]Savunmanı[/other] [other](E)[/other] azaltır.\n\nYetenek [other](F)[/other] boyunca aktif olur ancak [other]daha erken devre dışı bırakılabilir[/other]. Bu durumda [other]bekleme süresi[/other] [other](G)[/other] artar.",
            "ID-ID": "Memasuki kondisi amarah penguat, secara langsung memulihkan [heal](A)[/heal] dari [heal]HP kamu yang hilang[/heal].\nSetiap kali [other]menerima damage[/other] amarahmu akan bertambah, meningkatkan semua [buff]damage[/buff] yang kamu hasilkan sebesar [buff](B)[/buff], dan [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] milikmu sebesar [buff](C)[/buff] ([other]bertumpuk[/other] hingga [other](D)[/other] kali).\n\nMengurangi [other]Pertahanan[/other] kamu sebesar [other](E)[/other].\n\nKemampuan ini bertahan hingga [other](F)[/other] tetapi dapat [other]dinonaktifkan lebih cepat[/other], meningkatkan [other]cooldown[/other] menjadi [other](G)[/other].",
            "FR-FR": "Entrez dans un état de rage surpuissante, récupérant instantanément [heal](A)[/heal] de votre [heal]santé manquante[/heal].\nChaque fois que vous [other]subissez des dégâts[/other] votre fureur augmente, augmentant tous les [buff]dégâts[/buff] que vous infligés de [buff](B)[/buff] et la [buff]durée[/buff] de vos [buff]effets de Contrôle de Foule[/buff] de [buff](C)[/buff] ([other]cumulable[/other] jusqu'à [other](D)[/other] fois).\n\nRéduit votre [other]Défense[/other] de [other](E)[/other].\n\nLa compétence dure jusqu'à [other](F)[/other] mais peut être [other]désactivée plus tôt[/other], ce qui augmente le [other]temps de recharge[/other] de [other](G)[/other].",
            "JA-JP": "強化された怒りの状態に入り、[heal]失った体力[/heal]の[heal](A)[/heal]を即座に回復する。\n[other]ダメージを受ける[/other]たびに怒りが湧き、あなたの全ての[buff]ダメージ[/buff]が[buff](B)[/buff]上昇し、[buff]CC効果[/buff]の[buff]持続時間[/buff]が[buff](C)[/buff]上昇する（最大[other](D)[/other]回まで[other]スタック[/other]する）。\n\nあなたの[other]防御力[/other]が[other](E)[/other]減少する。\n\nこの能力は最大で[other](F)[/other]まで持続しますが、[other]途中で解除[/other]することも可能で、その場合、[other]クールダ���ン[/other]が[other](G)[/other]に増加します。",
            "EN-US": "Enter a state of empowering fury for [other](A)[/other].\nWhenever you [other]take damage[/other] your fury grows, increasing all [buff]damage[/buff] you deal by [buff](B)[/buff], and the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](C)[/buff] ([other]stacks[/other] up to [other](D)[/other] times).",
            "DE-DE": "Begib dich in einen Zustand stärkender Wut und stelle sofort [heal](A)[/heal] deines [heal]fehlenden Lebens[/heal] wieder her.\nImmer wenn du [other]Schaden erleidest[/other], wächst deine Wut und erhöht deinen gesamten [buff]Schaden[/buff], den du verursachst, um [buff](B)[/buff], und die [buff]Dauer[/buff] deiner [buff]Gruppenkontrolle-Effekte[/buff] um [buff](C)[/buff] ([other]stapelbar[/other] bis zu [other](D)[/other] Mal).\n\nReduziert deine [other]Verteidigung[/other] um [other](E)[/other].\n\nDie Fertigkeit besteht für bis zu [other](F)[/other], kann aber [other]früher abgebrochen werden[/other], wodurch sich die [other]Abklingzeit[/other] auf [other](G)[/other] erhöht.",
            "AR-SA": "ادخل في حالة من الغضب القوي، واستعد على الفور [heal](A)[/heal] من [heal]صحتك المفقودة[/heal].\nعند [other]التعرض للضرر[/other] يزداد غضبك، ما يزيد من جميع [buff]الأضرا��[/buff] الملحقة من جانبك بمقدار [buff](B)[/buff]، و [buff]مدة[/buff] [buff]تأثيرات السيطرة على الحشود[/buff] لديك بمقدار [buff](C)[/buff] ([other]تتكوم[/other] لما يصل إلى [other](D)[/other] من المرات).\n\nتقلل [other]دفاعك[/other] بمقدار [other](E)[/other].\n\nتستمر هذه القدرة حتى [other](F)[/other] ولكن يمكن [other]إلغاء تنشيطها مبكراً[/other]، مما يزيد من [other]فترة الإنتظار[/other] إلى [other](G)[/other].",
            "KO-KR": "힘을 선사하는 분노 상태에 돌입하여, [heal]잃은 체력[/heal]의 [heal](A)[/heal]를 즉시 회복합니다.\n[other]피해를 받을[/other] 때마다 분노가 커지며 가하는 [buff]대미지[/buff]가 [buff](B)[/buff]만큼 증가하고 [buff]군중 제어 효과[/buff]의 [buff]지속 시간[/buff]이 [buff](C)[/buff]만큼 증가합니다 (최대 [other](D)[/other]번까지 [other]중첩[/other]됨).\n\n[other]방어력[/other]이 [other](E)[/other]만큼 감소합니다.\n\n이 스킬은 최대 [other](F)[/other]까지 유지되지만 [other]일찍 비활성화[/other]할 수 있으며, [other]재사용 대기 시간[/other]이 [other](G)[/other]로 증가합니다.",
            "PT-BR": "Entra em um estado de fúria fortalecedora, recuperando [heal](A)[/heal] da sua [heal]vida perdida[/heal] instantaneamente.\nSempre que você [other]receber dano[/other], sua fúria cresce, aumentando todo o [buff]dano[/buff] que você causa em [buff](B)[/buff], e a [buff]duração[/buff] de seus [buff]efeitos de Controle de Multidões[/buff] em [buff](C)[/buff] ([other]acumula[/other] até [other](D)[/other] vezes).\n\nReduz a sua [other]Defesa[/other] em [other](E)[/other].\n\nA habilidade dura até [other](F)[/other], mas pode ser [other]desativada antes[/other], aumentando a [other]recarga[/other] para [other](G)[/other].",
            "ZH-TW": "進入一種充滿力量的憤怒狀態，瞬間回復您[heal]損失生命值[/heal]的[heal](A)[/heal]。\n每次您[other]承受傷害[/other]時您的憤怒會增長，使您造成的所有[buff]傷害[/buff]增加[buff](B)[/buff]，您的[buff]群體控制效果[/buff][buff]持續時間[/buff]增加[buff](C)[/buff](最多可[other]疊加[/other][other](D)[/other]層)。\n\n使自身[other]防禦力[/other]降低[other](E)[/other]。\n\n此技能可持續最多[other](F)[/other]，但也可以[other]提早取消[/other]，使其[other]冷卻時間[/other]增加為[other](G)[/other]。",
            "ES-ES": "Entra en un estado de furia empoderadora que te permite recuperar al instante [heal](A)[/heal] de la [heal]salud que has perdido[/heal].\nTan pronto como [other]recibas daño[/other] tu furia aumentará; se incrementará el [buff]daño[/buff] que infliges en [buff](B)[/buff] y la [buff]duración[/buff] de tus [buff]efectos de Control de Multitudes[/buff] en [buff](C)[/buff] ([other]se acumula[/other] hasta [other](D)[/other] veces).\n\nReduce tu [other]Defensa[/other] en [other](E)[/other].\n\nLa habilidad dura hasta [other](F)[/other], pero se puede [other]desactivar antes[/other], lo que aumenta el [other]tiempo de espera[/other] a [other](G)[/other].",
            "ZH-CN": "进入一种充满力量的愤怒状态，瞬间回复你[heal]损失生命值[/heal]的[heal](A)[/heal]。\n每次你[other]承受伤害[/other]时你的愤怒会增长，使你造成的所有[buff]伤害[/buff]提高[buff](B)[/buff]，你的[buff]群体控制效果[/buff][buff]持续时间[/buff]提高[buff](C)[/buff]（最多可[other]堆叠[/other][other](D)[/other]次）。\n\n你的[other]防御[/other]降低[other](E)[/other]。\n\n此技能可持续最多[other](F)[/other]，但也可以[other]提早取消[/other]，使其[other]冷却时间[/other]增加为[other](G)[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 35,
          "energyUsage": 11,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_MR_AR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_GUARD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_MR_AR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Устойчивость",
            "PL-PL": "Odporność",
            "TR-TR": "Dayanıklılık",
            "ID-ID": "Kekerasan",
            "FR-FR": "Robustesse",
            "JA-JP": "不屈",
            "EN-US": "Toughness",
            "DE-DE": "Härte",
            "AR-SA": "الصرامة",
            "KO-KR": "강인함",
            "PT-BR": "Resistência",
            "ZH-TW": "強硬",
            "ES-ES": "Dureza",
            "ZH-CN": "强健"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenti la tua [buff]difesa[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]защиту[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]obronę[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Savunmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Pertahanan[/buff] milikmu hingga [buff](A)[/buff].",
            "FR-FR": "Réduit tous les [buff]dégâts[/buff] que vous [buff]subissez[/buff] de [buff](A)[/buff].",
            "JA-JP": "あなたの[buff]防御力[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Defense[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Verteidigung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]دفاعك[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 [buff]방어력[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Defesa[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]防禦力[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]defensa[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]防御[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusdefensevsplayers",
              "value": 0.05
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CCDURATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CCDURATION_DESC",
          "localizedNames": {
            "IT-IT": "Autorità",
            "RU-RU": "Авторитет",
            "PL-PL": "Autorytet",
            "TR-TR": "Otorite",
            "ID-ID": "Otoritas",
            "FR-FR": "Autorité",
            "JA-JP": "権威",
            "EN-US": "Authority",
            "DE-DE": "Obrigkeit",
            "AR-SA": "السلطة",
            "KO-KR": "권위",
            "PT-BR": "Autoridade",
            "ZH-TW": "威武",
            "ES-ES": "Autoridad",
            "ZH-CN": "威严"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la [buff]durata[/buff] dei tuoi [buff]effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает [buff]продолжительность[/buff] ваших [buff]эффектов контроля[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol etkilerinin[/buff] [buff]süresini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente la [buff]durée[/buff] de vos [buff]effets de contrôle de foule[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール効果[/buff]の[buff]持続時間[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht die [buff]Dauer[/buff] deiner [buff]Crowd Control Effekte[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]مدة[/buff] [buff]تأثيرات التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 효과[/buff]의 [buff]효과 시간[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]duração[/buff] dos seus [buff]efeitos de Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制效果[/buff]的[buff]持續時間[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta la [buff]duración[/buff] de tus [buff]efectos de control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你[buff]群体��制效果[/buff]的[buff]持续时间[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusccdurationvsplayers",
              "value": 0.1
            },
            {
              "type": "bonusccdurationvsmobs",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CCR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_THORNS_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_CCR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Неумолимость",
            "PL-PL": "Upór",
            "TR-TR": "Azimlilik",
            "ID-ID": "Kegigihan",
            "FR-FR": "Ténacité",
            "JA-JP": "執念",
            "EN-US": "Tenacity",
            "DE-DE": "Beharrlichkeit",
            "AR-SA": "الإصرار",
            "KO-KR": "끈기",
            "PT-BR": "Tenacidade",
            "ZH-TW": "頑強",
            "ES-ES": "Tenacidad",
            "ZH-CN": "坚韧"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]resistenza agli effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает ваше [buff]сопротивление контролю[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]odporność na kontrolę tłumu [/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol direncini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Resistansi Kontrol Kerumunan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]résistance aux contrôles de foule[/buff] de[buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール��性[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Crowd Control Resistance[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Crowd Control Resistenz[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]مقاومة التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 저항력[/buff]을 증가 시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Resistência a Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制抗性[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]resistencia al control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]群体控制抗性[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "crowdcontrolresistance",
              "value": 0.2
            }
          ],
          "reflectDamage": null
        }
      ],
      "2": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_HEALTH_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_TACTICIAN",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Schiaccia spirito",
            "RU-RU": "Сокрушение духа",
            "PL-PL": "Duchowe Zmiażdżenie",
            "TR-TR": "Ruh Ezici",
            "ID-ID": "Peremuk Roh",
            "FR-FR": "Brise-esprit",
            "JA-JP": "スピリットクラッシュ",
            "EN-US": "Spirit Crush",
            "DE-DE": "Seele zerschmettern",
            "AR-SA": "سحق الروح",
            "KO-KR": "영혼 으깨기",
            "PT-BR": "Esmagamento de Espírito",
            "ZH-TW": "粉碎士氣",
            "ES-ES": "Aplastamiento del espíritu",
            "ZH-CN": "灵魂击碎"
          },
          "localizedDescriptions": {
            "IT-IT": "[other]Ogni[/other] attacco automatico riduce la [debuff]salute massima[/debuff] e [debuff]attuale[/debuff] del mob bersaglio del [debuff](A)[/debuff] per [debuff](B)[/debuff] (nessun effetto contro i giocatori).",
            "RU-RU": "[other]Каждая[/other] автоатака снижает [debuff]максимальное[/debuff] и [debuff]текущее здоровье[/debuff] указанного монстра на [debuff](A)[/debuff] в течение [debuff](B)[/debuff] (не действует против игроков).",
            "PL-PL": "[other]Każdy[/other] autoatak zmniejsza [debuff]maksymalne[/debuff] i [debuff]obecne Zdrowie[/debuff] wybranego moba o [debuff](A)[/debuff] na [debuff](B)[/debuff] (nie ma efektu przeciwko graczom).",
            "TR-TR": "[other]Her[/other] otomatik saldırı [debuff](A)[/debuff] boyunca hedef düşmanın [debuff]azami[/debuff] ve [debuff]mevcut sağlığını[/debuff] [debuff](B)[/debuff] azaltır (oyunculara karşı etkisi yoktur).",
            "ID-ID": "[other]Setiap[/other] Auto-Serang mengurangi [debuff]HP maks[/debuff] dan [debuff]HP mob target saat ini[/debuff] sebanyak [debuff](A)[/debuff] hingga [debuff](B)[/debuff] (tidak berpengaruh terhadap pemain).",
            "FR-FR": "[other]Toutes[/other] les auto-attaques réduisent la [debuff]santé actuelle[/debuff] et [debuff]santé maxiale[/debuff] du monstre ciblé de [debuff](A)[/debuff] pendant [debuff](B)[/debuff] (aucun effet contre les joueurs).",
            "JA-JP": "通常攻撃をする[other]たび[/other]に、[debuff](A)[/debuff]の間、狙ったモブの[debuff]最大体力[/debuff]および[debuff]現在の体力[/debuff]が[debuff](B)[/debuff]低下する（対プレイヤーには効果がありません）。",
            "EN-US": "[other]Each[/other] Auto-Attack decreases the targeted mob's [debuff]max[/debuff] and [debuff]current Health[/debuff] by [debuff](A)[/debuff] for [debuff](B)[/debuff] (no effect against players).",
            "DE-DE": "[other]Jeder[/other] automatische Angriff reduziert das [debuff]maximale[/debuff] und [debuff]aktuelle Leben[/debuff] des anvisierten Mobs für [debuff](A)[/debuff] um [debuff](B)[/debuff] (kein Effekt bei Spielern).",
            "AR-SA": "[other]كل[/other] هجوم تلقائي يقلل من [debuff]الصحة القصوى[/debuff] و [debuff]الحالية[/debuff] للغريم المستهدف بمقدار [debuff](A)[/debuff] لمدة [debuff](B)[/debuff] (بلا تأثيرات ضد اللاعبين).",
            "KO-KR": "[other]각[/other] 자동 공격은 [debuff](A)[/debuff] 동안 대상 몬스터의 [debuff]최대 체력[/debuff]과 [debuff]현재 체력[/debuff]을 [debuff](B)[/debuff]만큼 낮춥니다 (플레이어에게는 효과가 없음).",
            "PT-BR": "[other]Todo[/other] Ataque Automático reduz a [debuff]vida máxima[/debuff] e [debuff]atual[/debuff] do monstro alvo em [debuff](A)[/debuff] por [debuff](B)[/debuff] (sem efeito contra jogadores).",
            "ZH-TW": "[other]每次[/other]進行普通攻擊時，使目標怪物的[debuff]生命值上限[/debuff]和[debuff]目前生命值[/debuff]降低[debuff](A)[/debuff]，持續[debuff](B)[/debuff](對玩家無效)。",
            "ES-ES": "[other]Todos[/other] los auto-ataques reducen la [debuff]salud actual[/debuff] y la [debuff]salud máxima[/debuff] del monstruo señalado en [debuff](A)[/debuff] por [debuff](B)[/debuff] (Sin efecto contra jugadores).",
            "ZH-CN": "你的[other]每次[/other]普通攻击使目标野怪的[debuff]当前[/debuff]与[debuff]最大生命值[/debuff]降低[debuff](A)[/debuff]，持续[debuff](B)[/debuff]（此效果对玩家无效）。"
          },
          "buff": null,
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_THREATGENERATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Istinto protettivo",
            "RU-RU": "Защитный инстинкт",
            "PL-PL": "Opiekuńczy Instynkt",
            "TR-TR": "Koruma İçgüdüsü",
            "ID-ID": "Insting Pelindung",
            "FR-FR": "Instinct protecteur",
            "JA-JP": "防御本能",
            "EN-US": "Protective Instinct",
            "DE-DE": "Beschützerinstinkt",
            "AR-SA": "غريزة حامية",
            "KO-KR": "보호 본능",
            "PT-BR": "Instinto Protetor",
            "ZH-TW": "守護直覺",
            "ES-ES": "Instinto protector",
            "ZH-CN": "保护本能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]generazione di minaccia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]генерацию угрозы[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]generację zagrożenia[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Tehdit oluşturmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Pembangkitan Ancaman[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]génération de menace[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]脅威の発生[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Threat Generation[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert deine [buff]Bedrohungserzeugung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]إحداث التهديد[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]위협생성[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta sua [buff]geração de ameaça[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]仇恨產生速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]generación de amenaza[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你对怪物的[buff]仇恨值效率[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "threatbonus",
              "value": 4
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Armatura da soldato dell'apprendista",
      "RU-RU": "Броня солдата (странник)",
      "PL-PL": "Zbroja Żołnierza Czeladnika",
      "TR-TR": "Kalfa Asker Zırhı",
      "ID-ID": "Armor Prajurit Pengembara",
      "FR-FR": "Armure de soldat du compagnon",
      "JA-JP": "ソルジャーアーマー（熟練）",
      "EN-US": "Journeyman's Soldier Armor",
      "DE-DE": "Soldatenrüstung des Gesellen",
      "AR-SA": "درع الجنود للموثوق",
      "KO-KR": "장인의 병사 아머",
      "PT-BR": "Armadura de Soldado do Iniciante",
      "ZH-TW": "學徒級士兵護甲",
      "ES-ES": "Armadura de soldado del obrero",
      "ZH-CN": "学徒级士兵盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.5,
      "silver": 0,
      "craftingFocus": 490,
      "craftResourceList": [
        {
          "uniqueName": "T3_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_LEATHER_UNDEAD",
    "uiSprite": "ARMOR_LEATHER_UNDEAD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1275,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1375,
          "durability": 415189,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1475,
          "durability": 622784,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da spettro del gran maestro",
      "RU-RU": "Куртка призрака (магистр)",
      "PL-PL": "Kurtka Widma Wszechmistrza",
      "TR-TR": "Büyük Usta Tayf Ceketi",
      "ID-ID": "Jaket Momok Grandmaster",
      "FR-FR": "Veste de spectre du grand maître",
      "JA-JP": "スペクタージャケット（グランドマスター）",
      "EN-US": "Grandmaster's Specter Jacket",
      "DE-DE": "Gespensterjacke des Großmeisters",
      "AR-SA": "سترة الطيف للأستاذ",
      "KO-KR": "그랜드 마스터의 망령 재킷",
      "PT-BR": "Casaco Espectral do Grão-mestre",
      "ZH-TW": "宗師級幽魂外套",
      "ES-ES": "Chaqueta de espectro del gran maestro",
      "ZH-CN": "宗师级幽灵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_UNDEAD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_GATHERER_WOOD",
    "uiSprite": "ARMOR_GATHERER_WOOD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "wood",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_WOOD_T8",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_WOOD",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_WOOD_DESC",
          "localizedNames": {
            "IT-IT": "Abilità da tagliaboschi",
            "RU-RU": "Навыки дровосека",
            "PL-PL": "Umiejętności drwalnicze",
            "TR-TR": "Oduncu Becerileri",
            "ID-ID": "Keterampilan Penebang",
            "FR-FR": "Compétences de bûcheron",
            "JA-JP": "きこりのスキル",
            "EN-US": "Lumberjack Skills",
            "DE-DE": "Holzfällerfähigkeiten",
            "AR-SA": "مهارات الاحتطاب",
            "KO-KR": "벌목 스킬",
            "PT-BR": "Habilidades de Lenhador",
            "ZH-TW": "伐木技能",
            "ES-ES": "Habilidades de leñador",
            "ZH-CN": "伐木工技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Legname[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]древесины[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Drewna[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Odun[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Kayu[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour le [buff]bois[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]木[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Wood[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Holz[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الأخشاب[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]목재[/buff]의 목재 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Madeiras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階木頭[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]madera[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶木头[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da tagliaboschi dell'anziano",
      "RU-RU": "Одежда дровосека (старейшина)",
      "PL-PL": "Odzienie Drwala Starszego",
      "TR-TR": "Yüce Oduncu Giysisi",
      "ID-ID": "Pakaian Penebang Tetua",
      "FR-FR": "Tenue de bûcheron du sage",
      "JA-JP": "きこりの服（老熟）",
      "EN-US": "Elder's Lumberjack Garb",
      "DE-DE": "Holzfällerkleidung des Ältesten",
      "AR-SA": "ملابس الحطاب للحكيم",
      "KO-KR": "장로의 벌목꾼 의상",
      "PT-BR": "Traje do Lenhador Ancião",
      "ZH-TW": "禪師級伐木匠工作服",
      "ES-ES": "Atuendo de leñador del anciano",
      "ZH-CN": "禅师级伐木工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_WOOD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_PLATE_ROYAL",
    "uiSprite": "ARMOR_PLATE_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 825,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "TAUNT",
          "uiAtlas": null,
          "uiSprite": "TAUNT",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_TAUNT_V2_DESC",
          "localizedNames": {
            "IT-IT": "Provocazione",
            "RU-RU": "Насмешка",
            "PL-PL": "Docinki",
            "TR-TR": "Kışkırtma",
            "ID-ID": "Mengejek",
            "FR-FR": "Provocation",
            "JA-JP": "挑発",
            "EN-US": "Taunt",
            "DE-DE": "Spott",
            "AR-SA": "السخرية",
            "KO-KR": "조롱",
            "PT-BR": "Provocar",
            "ZH-TW": "嘲諷",
            "ES-ES": "Provocar",
            "ZH-CN": "嘲讽"
          },
          "localizedDescriptions": {
            "IT-IT": "Provoca il nemico bersaglio.\n\nTi rende il bersaglio [other]prioritario[/other]. \nAumenta la tua [other]Minaccia[/other] del [other](A)[/other] verso tutti i mob entro un [other]raggio di (B)[/other] attorno a te.\n\nAumenta i tuoi[buff]Danni contro Tutti[/buff] del [buff](C)[/buff], ma riduce le tue [other]Difese contri i Giocatori[/other] del [other](D)[/other] per [other](E)[/other].",
            "RU-RU": "Провоцирует выбранного врага.\n\nПревращает вас в цель с [other]наивысшим приоритетом[/other]. \nУвеличивает уровень вашей [other]угрозы[/other] на [other](A)[/other] по отношению к любому монстру в [other]радиусе (B)[/other] вокруг вас.\n\nУвеличивает весь наносимый вами [buff]урон по всем[/buff] на [buff](C)[/buff], но снижает показатели вашей [other]защиты против игроков[/other] на [other](D)[/other] в течение [other](E)[/other].",
            "PL-PL": "Prowokujesz wybranego wroga.\n\nStajesz się celem z [other]najwyższym priorytetem[/other]. \nZwiększa twoje [other]Zagrożenie[/other] o [other](A)[/other] dla każdego moba w promieinu [other](B)[/other] od ciebie.\n\nZwiększa twoje [buff]Obrażenia przeciwko wszystkim[/buff] o [buff](C)[/buff], ale zmniejsza twoją [other]Obronę przeciwko graczom[/other] o [other](D)[/other] przez [other](E)[/other].",
            "TR-TR": "Hedef düşmanı kışkırtır.\n\nSeni [other]en yüksek öncelikli[/other] hedef haline getirir. \nEtrafında [other](A) yarıçapındaki[/other] tüm düşmanlara karşı [other]Tehdidini[/other] [other](B)[/other] artırır.\n\n[other](C)[/other] boyunca [buff]Her Şeye Karşı Hasarını[/buff] [buff](D)[/buff] artırır ancak [other]Oyunculara Karşı Savunmalarını[/other] [other](E)[/other] azaltır.",
            "ID-ID": "Mengejek musuh tertarget.\n\nMenjadikanmu sebagai target [other]prioritas tertinggi[/other]. \nMeningkatkan [other]Ancaman[/other] kamu sebesar [other](A)[/other] terhadap semua mob dalam [other](B) radius[/other] di sekitarmu.\n\nMeningkatkan [buff]Damage vs. Semua[/buff] kamu sebesar [buff](C)[/buff], namun mengurangi [other]Pertahanan vs. Pemain[/other] kamu sebesar [other](D)[/other] selama [other](E)[/other].",
            "FR-FR": "Provoquez l'ennemi ciblé.\n\nVous devenez la cible [other]prioritaire[/other]. \nAugmente votre [other]Menace[/other] de [other](A)[/other] envers tous les monstres dans un [other]rayon de (B)[/other] autour du monstre touché.\n\nAugmente vos [buff]Dégâts contre Tous[/buff] de [buff](C)[/buff], mais réduit vos [other]Défenses contre les Joueurs[/other] de [other](D)[/other] pendant [other](E)[/other].",
            "JA-JP": "狙った敵を挑発します。\n\nあなたが[other]最優的な[/other]のターゲットになります。 \nあなたの周囲の[other]半径(A)[/other]以内にいるあらゆるモブに対して、あなたの[other]脅威[/other]が[other](B)[/other]増加します。\n\n[other](C)[/other]の間、あなたが与える[buff]全てのダメージ[/buff]が[buff](D)[/buff]上昇しますが、[other]防御力[/other]が[other](E)[/other]低下します。",
            "EN-US": "Taunt the targeted enemy.\n\nMakes you the [other]highest-priority[/other] target. \nIncreases your [other]Threat[/other] by [other](A)[/other] towards any mob within a [other](B) radius[/other] around you.\n\nIncreases your [buff]Damage vs. All[/buff] by [buff](C)[/buff], but decreases your [other]Defenses vs. Players[/other] by [other](D)[/other] for [other](E)[/other].",
            "DE-DE": "Verspotte dein Ziel.\n\nDu wirst zum Ziel [other]mit der höchsten Priorität[/other]. \nSteigert deine [other]Bedrohung[/other] für alle Mobs innerhalb von [other](A) Radius[/other] um dich herum um [other](B)[/other].\n\nSteigert für [other](C)[/other] den von dir angerichteten [buff]Schaden gegen Alles[/buff] um [buff](D)[/buff], senkt aber deine [other]Verteidigung gegen Spieler[/other] um [other](E)[/other].",
            "AR-SA": "السخرية من العدو المستهدف.\n\nتجعلك الهدف ذا [other]الأولوية القصوى[/other]. \nيزداد [other]تهديدك[/other] بمقدار [other](A)[/other] لأي غريم في [other]محيط (B)[/other] حولك.\n\nيزيد من [buff]ضررك في مواجتك ضد الجميع[/buff] بمقدار [buff](C)[/buff]، ولكنه يقلل من [other]دفاعاتك ضد اللاعبين[/other] بمقدار [other](D)[/other] لمدة [other](E)[/other].",
            "KO-KR": "대상 적을 도발합니다.\n\n몬스터에게 자신을 [other]최우선[/other]의 목표로 지정합니다. \n자신 주변 [other](A) 범위[/other]에 있는 모든 몬스터에게 [other]위협[/other]을 [other](B)[/other]만큼 증가시킵니다.\n\n[other](C)[/other] 동안 [buff]전체에 대한 대미지[/buff]가 [buff](D)[/buff]만큼 증가하지만, [other]플레이어에 대한 방어[/other]가 [other](E)[/other]만큼 감소합니다.",
            "PT-BR": "Provoca o alvo inimigo.\n\nLhe torna o alvo com [other]maior prioridade[/other]. \nAumenta a sua [other]Ameaça[/other] em [other](A)[/other] para quaisquer monstros em um [other]raio de (B)[/other] ao seu redor.\n\nAumenta o seu [buff]Dano contra Tudo[/buff] em [buff](C)[/buff], mas reduz as suas [other]Defesas contra jogadores[/other] em [other](D)[/other] por [other](E)[/other].",
            "ZH-TW": "嘲諷目標敵人。\n\n使您成為[other]最高仇恨目標[/other]。 \n使您對週圍[other](A)半徑範圍[/other]內的任何怪物[other]仇恨值[/other]增加[other](B)[/other]。\n\n使您的[buff]全域傷害[/buff]增加[buff](C)[/buff]，但使您[other]對玩家的防禦力[/other]降低[other](D)[/other]，持續[other](E)[/other]。",
            "ES-ES": "Provoca al enemigo señalado.\n\nTe conviertes en el objetivo de [other]mayor prioridad[/other]. \nAumenta la [other]amenaza[/other] que generas en [other](A)[/other] hacia cualquier monstruo en un [other]radio de (B)[/other] a tu alrededor.\n\nIncrementa tu [buff]Daño contra Todos[/buff] en [buff](C)[/buff], pero reduce tus [other]Defensas contra Jugadores[/other] en [other](D)[/other] durante [other](E)[/other].",
            "ZH-CN": "嘲讽目标敌人。\n\n使你成为[other]最高仇恨目标[/other]。 \n使你对周围[other](A)半径范围[/other]内的任何野怪[other]仇恨值[/other]提高[other](B)[/other]。\n\n使你的[buff]所有伤害[/buff]提高[buff](C)[/buff]，但使你[other]对玩家防御[/other]降低[other](D)[/other]，持续[other](E)[/other]。"
          },
          "target": "enemy",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.4,
          "disruptionFactor": 0,
          "recastDelay": 10,
          "energyUsage": 9,
          "castRange": 11,
          "category": "instant",
          "uiType": "damage",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "bonusdamagevsplayers",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdamagevsmobs",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdefensevsplayers",
              "time": 3,
              "value": -0.2,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": [
            {
              "target": "enemymobs",
              "attribute": "health",
              "change": -1,
              "effectType": null,
              "effectAreaRadius": null
            }
          ],
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "MANADRAIN",
          "uiAtlas": null,
          "uiSprite": "RESTOREENERGY",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Sorgente d'energia",
            "RU-RU": "Источник энергии",
            "PL-PL": "Źródło Energii",
            "TR-TR": "Enerji Kaynağı",
            "ID-ID": "Sumber Energi",
            "FR-FR": "Source d'énergie",
            "JA-JP": "エネルギーソース",
            "EN-US": "Energy Source",
            "DE-DE": "Energiequelle",
            "AR-SA": "مصدر طاقة",
            "KO-KR": "에너지원",
            "PT-BR": "Fonte de Energia",
            "ZH-TW": "能量之源",
            "ES-ES": "Fuente de energía",
            "ZH-CN": "能量核心"
          },
          "localizedDescriptions": {
            "IT-IT": "Generi energia per te e per gli alleati per [other](A)[/other]. Per [other]ogni nemico[/other] in un [other]raggio di (B)[/other] attorno a te, rigeneri [other](C) punti energia[/other] ogni [other](D)[/other]a massimo [other](E)[/other] alleati in un [other]raggio di (F)[/other] ([other]si accumula[/other] fino a [other](G)[/other] volte).",
            "RU-RU": "Вы производите энергию для себя и союзников в течение [other](A)[/other]. За [other]каждого врага[/other] в [other]радиусе (B)[/other] вокруг вас, вы будете восстанавливать [other](C) энергии[/other] каждые [other](D)[/other] [other](E)[/other] союзникам в [other]радиусе (F)[/other] ([other]накапливается[/other] до [other](G)[/other] раз).",
            "PL-PL": "Generujesz Energię dla siebie i sojuszników przez [other](A)[/other]. [other]Każdy wróg[/other] znajdujący się w promieniu [other](B)[/other] od ciebie sprawi, że przywrócisz [other](C) Energii[/other] co [other](D)[/other] dla do [other](E)[/other] sojuszników w promieniu [other](F)[/other] ([other]kumuluje się[/other] do [other](G)[/other] razy).",
            "TR-TR": "[other](A)[/other] boyunca kendin ve müttefiklerin için enerji üretirsin. Çevrendeki [other](B) yarıçaplı[/other] bir alan içerisindeki [other]her düşman[/other] için [other](C) yarıçaplı[/other] bir alan içerisindeki en fazla [other](D)[/other] müttefike her [other](E)[/other] [other](F) enerji[/other] yenilersin. ([other](G)[/other] defaya kadar [other]birikir[/other].)",
            "ID-ID": "Menghasilkan Energi untukmu dan sekutu selama [other](A)[/other], Untuk [other]setiap musuh[/other] dalam [other]radius (B)[/other] di sekitarmu, kamu akan memulihkan [other](C) Energi[/other] setiap [other](D)[/other] untuk maksimal [other](E)[/other] sekutu dalam radius [other](F)[/other] ([other]bertumpuk[/other] hingga [other](G)[/other] kali).",
            "FR-FR": "Générez de l'énergie pour vous et vos alliés pendant [other](A)[/other]. Pour [other]chaque ennemi[/other] dans un [other]rayon de (B)[/other] autour de vous, vous générez [other](C) d'énergie[/other] toutes les [other](D)[/other] pour jusqu'à [other](E)[/other] alliés dans un [other]rayon de (F)[/other] ([other]Cumulable[/other] jusqu'à [other](G)[/other] fois).",
            "JA-JP": "あなたと味方にエネルギーを[other](A)[/other]発生させます。あなたの周囲の[other]半径(B)[/other]以内にいる[other]敵1体[/other]につき、[other](C)[/other]ごとに、[other]半径(D)[/other]以内にいる最大[other](E)[/other]人の味方の[other]エネルギーを(F)[/other]回復します（最大[other](G)[/other]回まで[other]スタック[/other]します）。",
            "EN-US": "Generate Energy for you and allies for [other](A)[/other]. For [other]each enemy[/other] within a [other](B) radius[/other] around you, you will restore [other](C) Energy[/other] every [other](D)[/other] for up to [other](E)[/other] allies within a [other](F) radius[/other] ([other]stacks[/other] up to [other](G)[/other] times).",
            "DE-DE": "Generiere Energie für dich und Verbündete für [other](A)[/other]. Pro [other]Gegner[/other] in einem [other](B) Radius[/other] um dich herum, erzeugst du [other](C) Energie[/other] jede [other](D)[/other] für bis zu [other](E)[/other] Verbündete in einem Umkreis von [other](F)[/other] (bis zu [other](G)[/other] [other]Stapel[/other]).",
            "AR-SA": "يمكنك توليد طاقة من أجلك وحلفائك لمدة [other](A)[/other]. [other]لكل عدو[/other] موجود في محيط [other](B)[/other] حولك، يمكن استعادة [other](C) من الطاقة[/other] كل [other](D)[/other] لما يصل إلى [other](E)[/other] من الحلفاء في محيط [other](F)[/other] ([other]تتكدس[/other] حتى [other](G)[/other] من المرات).",
            "KO-KR": "[other](A)[/other] 동안 자신과 아군을 위해 에너지를 생성합니다. 자신 주변 [other](B) 범위[/other] 안의 [other]적마다[/other], [other](C) 범위[/other] 안의 최대 [other](D)[/other]의 아군에게 [other](E)[/other]에 한 번씩 [other](F)의 에너지[/other]를 회복합니다 (최대 [other](G)[/other]번까지 [other]중첩[/other]됩니다).",
            "PT-BR": "Gera Energia para você e seus aliados por [other](A)[/other]. Para [other]cada inimigo[/other] em um [other]raio de (B)[/other] ao seu redor, você restaura [other](C) de Energia[/other] a cada [other](D)[/other] para até [other](E)[/other] aliados em um [other]raio de (F)[/other] ([other]acumula[/other] até [other](G)[/other] vezes).",
            "ZH-TW": "為您和盟友產生能量，持續[other](A)[/other]。自身周圍[other](B)半徑範圍[/other]內[other]每存在一名敵人[/other]，每[other](C)[/other]使[other](D)半徑範圍[/other]內最多[other](E)[/other]名盟友回復[other](F)點能量[/other](最多可[other]疊加[/other][other](G)[/other]層)。",
            "ES-ES": "Genera energía para ti y tus aliados durante [other](A)[/other]. Por [other]cada enemigo[/other] que se encuentre en un [other]radio de (B)[/other] a tu alrededor, restauras [other](C) de energía[/other] cada [other](D)[/other] para hasta [other](E)[/other] aliados en un [other]radio de (F)[/other] (se [other]acumula[/other] hasta [other](G)[/other] veces).",
            "ZH-CN": "在[other](A)[/other]内为你和友军产生能量。你周围[other](B)半径[/other]范围内每存在一名敌人，即可在每[other](C)[/other]内为你与[other](D)半径[/other]范围内最多[other](E)[/other]名友军回复[other](F)能量[/other]（最多可[other]堆叠(G)次[/other]）。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": null,
          "standTime": null,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_MR_AR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_GUARD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_MR_AR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Устойчивость",
            "PL-PL": "Odporność",
            "TR-TR": "Dayanıklılık",
            "ID-ID": "Kekerasan",
            "FR-FR": "Robustesse",
            "JA-JP": "不屈",
            "EN-US": "Toughness",
            "DE-DE": "Härte",
            "AR-SA": "الصرامة",
            "KO-KR": "강인함",
            "PT-BR": "Resistência",
            "ZH-TW": "強硬",
            "ES-ES": "Dureza",
            "ZH-CN": "强健"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenti la tua [buff]difesa[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]защиту[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]obronę[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Savunmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Pertahanan[/buff] milikmu hingga [buff](A)[/buff].",
            "FR-FR": "Réduit tous les [buff]dégâts[/buff] que vous [buff]subissez[/buff] de [buff](A)[/buff].",
            "JA-JP": "あなたの[buff]防御力[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Defense[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Verteidigung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]دفاعك[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 [buff]방어력[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Defesa[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]防禦力[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]defensa[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]防御[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusdefensevsplayers",
              "value": 0.05
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CCDURATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CCDURATION_DESC",
          "localizedNames": {
            "IT-IT": "Autorità",
            "RU-RU": "Авторитет",
            "PL-PL": "Autorytet",
            "TR-TR": "Otorite",
            "ID-ID": "Otoritas",
            "FR-FR": "Autorité",
            "JA-JP": "権威",
            "EN-US": "Authority",
            "DE-DE": "Obrigkeit",
            "AR-SA": "السلطة",
            "KO-KR": "권위",
            "PT-BR": "Autoridade",
            "ZH-TW": "威武",
            "ES-ES": "Autoridad",
            "ZH-CN": "威严"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la [buff]durata[/buff] dei tuoi [buff]effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает [buff]продолжительность[/buff] ваших [buff]эффектов контроля[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol etkilerinin[/buff] [buff]süresini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente la [buff]durée[/buff] de vos [buff]effets de contrôle de foule[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール効果[/buff]の[buff]持続時間[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht die [buff]Dauer[/buff] deiner [buff]Crowd Control Effekte[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]مدة[/buff] [buff]تأثيرات التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 효과[/buff]의 [buff]효과 시간[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]duração[/buff] dos seus [buff]efeitos de Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制效果[/buff]的[buff]持續時間[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta la [buff]duración[/buff] de tus [buff]efectos de control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你[buff]群体控制效果[/buff]的[buff]持续时间[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusccdurationvsplayers",
              "value": 0.1
            },
            {
              "type": "bonusccdurationvsmobs",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CCR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_THORNS_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_CCR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Неумолимость",
            "PL-PL": "Upór",
            "TR-TR": "Azimlilik",
            "ID-ID": "Kegigihan",
            "FR-FR": "Ténacité",
            "JA-JP": "執念",
            "EN-US": "Tenacity",
            "DE-DE": "Beharrlichkeit",
            "AR-SA": "الإصرار",
            "KO-KR": "끈기",
            "PT-BR": "Tenacidade",
            "ZH-TW": "頑強",
            "ES-ES": "Tenacidad",
            "ZH-CN": "坚韧"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]resistenza agli effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает ваше [buff]сопротивление контролю[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]odporność na kontrolę tłumu [/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol direncini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Resistansi Kontrol Kerumunan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]résistance aux contrôles de foule[/buff] de[buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール耐性[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Crowd Control Resistance[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Crowd Control Resistenz[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]مقاومة التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 저항력[/buff]을 증가 시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Resistência a Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制抗性[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]resistencia al control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]群体控制抗性[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "crowdcontrolresistance",
              "value": 0.2
            }
          ],
          "reflectDamage": null
        }
      ],
      "2": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_HEALTH_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_TACTICIAN",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Schiaccia spirito",
            "RU-RU": "Сокрушение духа",
            "PL-PL": "Duchowe Zmiażdżenie",
            "TR-TR": "Ruh Ezici",
            "ID-ID": "Peremuk Roh",
            "FR-FR": "Brise-esprit",
            "JA-JP": "スピリットクラッシュ",
            "EN-US": "Spirit Crush",
            "DE-DE": "Seele zerschmettern",
            "AR-SA": "سحق الروح",
            "KO-KR": "영혼 으깨기",
            "PT-BR": "Esmagamento de Espírito",
            "ZH-TW": "粉碎士氣",
            "ES-ES": "Aplastamiento del espíritu",
            "ZH-CN": "灵魂击碎"
          },
          "localizedDescriptions": {
            "IT-IT": "[other]Ogni[/other] attacco automatico riduce la [debuff]salute massima[/debuff] e [debuff]attuale[/debuff] del mob bersaglio del [debuff](A)[/debuff] per [debuff](B)[/debuff] (nessun effetto contro i giocatori).",
            "RU-RU": "[other]Каждая[/other] автоатака снижает [debuff]максимальное[/debuff] и [debuff]текущее здоровье[/debuff] указанного монстра на [debuff](A)[/debuff] в течение [debuff](B)[/debuff] (не действует против игроков).",
            "PL-PL": "[other]Każdy[/other] autoatak zmniejsza [debuff]maksymalne[/debuff] i [debuff]obecne Zdrowie[/debuff] wybranego moba o [debuff](A)[/debuff] na [debuff](B)[/debuff] (nie ma efektu przeciwko graczom).",
            "TR-TR": "[other]Her[/other] otomatik saldırı [debuff](A)[/debuff] boyunca hedef düşmanın [debuff]azami[/debuff] ve [debuff]mevcut sağlığını[/debuff] [debuff](B)[/debuff] azaltır (oyunculara karşı etkisi yoktur).",
            "ID-ID": "[other]Setiap[/other] Auto-Serang mengurangi [debuff]HP maks[/debuff] dan [debuff]HP mob target saat ini[/debuff] sebanyak [debuff](A)[/debuff] hingga [debuff](B)[/debuff] (tidak berpengaruh terhadap pemain).",
            "FR-FR": "[other]Toutes[/other] les auto-attaques réduisent la [debuff]santé actuelle[/debuff] et [debuff]santé maxiale[/debuff] du monstre ciblé de [debuff](A)[/debuff] pendant [debuff](B)[/debuff] (aucun effet contre les joueurs).",
            "JA-JP": "通常攻撃をする[other]たび[/other]に、[debuff](A)[/debuff]の間、狙ったモブの[debuff]最大体力[/debuff]および[debuff]現在の体力[/debuff]が[debuff](B)[/debuff]低下する（対プレイヤーには効果がありません）。",
            "EN-US": "[other]Each[/other] Auto-Attack decreases the targeted mob's [debuff]max[/debuff] and [debuff]current Health[/debuff] by [debuff](A)[/debuff] for [debuff](B)[/debuff] (no effect against players).",
            "DE-DE": "[other]Jeder[/other] automatische Angriff reduziert das [debuff]maximale[/debuff] und [debuff]aktuelle Leben[/debuff] des anvisierten Mobs für [debuff](A)[/debuff] um [debuff](B)[/debuff] (kein Effekt bei Spielern).",
            "AR-SA": "[other]كل[/other] هجوم تلقائي يقلل من [debuff]الصحة القصوى[/debuff] و [debuff]الحالية[/debuff] للغريم المستهدف بمقدار [debuff](A)[/debuff] لمدة [debuff](B)[/debuff] (بلا تأثيرات ضد اللاعبين).",
            "KO-KR": "[other]각[/other] 자동 공격은 [debuff](A)[/debuff] 동안 대상 몬스터의 [debuff]최대 체력[/debuff]과 [debuff]현재 체력[/debuff]을 [debuff](B)[/debuff]만큼 낮춥니다 (플레이어에게는 효과가 없음).",
            "PT-BR": "[other]Todo[/other] Ataque Automático reduz a [debuff]vida máxima[/debuff] e [debuff]atual[/debuff] do monstro alvo em [debuff](A)[/debuff] por [debuff](B)[/debuff] (sem efeito contra jogadores).",
            "ZH-TW": "[other]每次[/other]進行普通攻擊時，使目標怪物的[debuff]生命值上限[/debuff]和[debuff]目前生命值[/debuff]降低[debuff](A)[/debuff]，持續[debuff](B)[/debuff](對玩家無效)。",
            "ES-ES": "[other]Todos[/other] los auto-ataques reducen la [debuff]salud actual[/debuff] y la [debuff]salud máxima[/debuff] del monstruo señalado en [debuff](A)[/debuff] por [debuff](B)[/debuff] (Sin efecto contra jugadores).",
            "ZH-CN": "你的[other]每次[/other]普通攻击使目标野怪的[debuff]当前[/debuff]与[debuff]最大生命值[/debuff]降低[debuff](A)[/debuff]，持续[debuff](B)[/debuff]（此效果对玩家无效）。"
          },
          "buff": null,
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_THREATGENERATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Istinto protettivo",
            "RU-RU": "Защитный инстинкт",
            "PL-PL": "Opiekuńczy Instynkt",
            "TR-TR": "Koruma İçgüdüsü",
            "ID-ID": "Insting Pelindung",
            "FR-FR": "Instinct protecteur",
            "JA-JP": "防御本能",
            "EN-US": "Protective Instinct",
            "DE-DE": "Beschützerinstinkt",
            "AR-SA": "غريزة حامية",
            "KO-KR": "보호 본능",
            "PT-BR": "Instinto Protetor",
            "ZH-TW": "守護直覺",
            "ES-ES": "Instinto protector",
            "ZH-CN": "保护本能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]generazione di minaccia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]генерацию угрозы[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]generację zagrożenia[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Tehdit oluşturmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Pembangkitan Ancaman[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]génération de menace[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]脅威の発生[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Threat Generation[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert deine [buff]Bedrohungserzeugung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]إحداث التهديد[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]위협생성[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta sua [buff]geração de ameaça[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]仇恨產生速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]generación de amenaza[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你对怪物的[buff]仇恨值效率[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "threatbonus",
              "value": 4
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Armatura regale del sapiente",
      "RU-RU": "Королевская броня (знаток)",
      "PL-PL": "Królewska Zbroja Adepta",
      "TR-TR": "Ehil Kraliyet Zırhı",
      "ID-ID": "Armor Kerajaan Mahir",
      "FR-FR": "Armure royale de l'adepte",
      "JA-JP": "王家のアーマー（名人）",
      "EN-US": "Adept's Royal Armor",
      "DE-DE": "Königliche Rüstung des Adepten",
      "AR-SA": "درع ملكي للبارع",
      "KO-KR": "숙련자의 왕실 아머",
      "PT-BR": "Armadura Real do Adepto",
      "ZH-TW": "老手級皇家護甲",
      "ES-ES": "Armadura real del iniciado",
      "ZH-CN": "老手级皇家盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T4_ARMOR_PLATE_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
          "count": 4
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T2_ARMOR_PLATE_SET1",
    "uiSprite": "ARMOR_PLATE_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 2,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": null,
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة الق��وى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "ENRAGE",
          "uiAtlas": null,
          "uiSprite": "BUFF_DAMAGE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Furia",
            "RU-RU": "Бешенство",
            "PL-PL": "Furia",
            "TR-TR": "Öfke",
            "ID-ID": "Amarah",
            "FR-FR": "Furie",
            "JA-JP": "激怒",
            "EN-US": "Fury",
            "DE-DE": "Zorn",
            "AR-SA": "الغضب",
            "KO-KR": "격노",
            "PT-BR": "Fúria",
            "ZH-TW": "怒火",
            "ES-ES": "Furia",
            "ZH-CN": "怒火"
          },
          "localizedDescriptions": {
            "IT-IT": "Entra in uno stato di furia rigenerante, recuperando istantaneamente [heal](A)[/heal] della tua [heal]salute mancante[/heal].\nOgni volta che [other]subisci danni[/other] la tua furia cresce, aumentando tutti i [buff]danni[/buff] che infliggi del [buff](B)[/buff] e la [buff]durata[/buff] dei tuoi [buff]effetti di Controllo sulla Folla[/buff] del [buff](C)[/buff] ([other]si accumula[/other] fino a [other](D)[/other] volte).\n\nDimuisce le tue [other]Difese[/other] del [other](E)[/other].\n\nL'abilità dura fino a [other](F)[/other], ma può essere [other]disattivato in anticipo[/other], aumentando il [other]tempo di ricarica[/other] a [other](G)[/other].",
            "RU-RU": "Войдите в состояние крайней ярости, мгновенно восстанавливая [heal](A)[/heal] ваших [heal]очков здоровья[/heal].\nКогда вы [other]получаете урон[/other], в��ша ярость возрастает, увеличивая весь наносимый вами [buff]урон[/buff] на [buff](B)[/buff], а [buff]продолжительность[/buff] накладываемых вами [buff]эффектов контроля[/buff] на [buff](C)[/buff] ([other]накапливается[/other] до [other](D)[/other] раз).\n\nСнижает вашу [other]защиту[/other] на [other](E)[/other].\n\nНавык длится до [other](F)[/other], но его можно [other]отменить раньше[/other], увеличивая время [other]восстановления[/other] до [other](G)[/other].",
            "PL-PL": "Przejdź w stan wypełniającej cię furii, natychmiastowo przywracając [heal](A)[/heal] twojego [heal]brakującego zdrowia[/heal].\nGdy tylko [other]otrzymujesz obrażenia[/other] twoja furia rośnie, zwiększając wszystkie [buff]obrażenia[/buff] jakie zadajesz o [buff](B)[/buff] i [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](C)[/buff] ([other]kumuluje się[/other] do [other](D)[/other] razy).\n\nZmniejsza twoją [other]obronę[/other] o [other](E)[/other].\n\nUmiejętność trwa do [other](F)[/other], ale może zostać [other]wyłączona wcześniej,[/other] zwiększając [other]czas odnowienia[/other] do [other](G)[/other].",
            "TR-TR": "Güçlendiren bir öfke durumuna geçerek [heal]kaydolan sağlığının[/heal] [heal](A)[/heal] kadarını anında geri kazan.\nHer ne zaman [other]hasar alırsan[/other] öfken büyür, verdiğin tüm [buff]hasarlar[/buff] [buff](B)[/buff] ve [buff]Kitle Kontrol etkilerinin[/buff] [buff]süresi[/buff] [buff](C)[/buff] artar (en fazla [other](D)[/other] kez [other]birikir[/other]).\n\n[other]Savunmanı[/other] [other](E)[/other] azaltır.\n\nYetenek [other](F)[/other] boyunca aktif olur ancak [other]daha erken devre dışı bırakılabilir[/other]. Bu durumda [other]bekleme süresi[/other] [other](G)[/other] artar.",
            "ID-ID": "Memasuki kondisi amarah penguat, secara langsung memulihkan [heal](A)[/heal] dari [heal]HP kamu yang hilang[/heal].\nSetiap kali [other]menerima damage[/other] amarahmu akan bertambah, meningkatkan semua [buff]damage[/buff] yang kamu hasilkan sebesar [buff](B)[/buff], dan [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] milikmu sebesar [buff](C)[/buff] ([other]bertumpuk[/other] hingga [other](D)[/other] kali).\n\nMengurangi [other]Pertahanan[/other] kamu sebesar [other](E)[/other].\n\nKemampuan ini bertahan hingga [other](F)[/other] tetapi dapat [other]dinonaktifkan lebih cepat[/other], meningkatkan [other]cooldown[/other] menjadi [other](G)[/other].",
            "FR-FR": "Entrez dans un état de rage surpuissante, récupérant instantanément [heal](A)[/heal] de votre [heal]santé manquante[/heal].\nChaque fois que vous [other]subissez des dégâts[/other] votre fureur augmente, augmentant tous les [buff]dégâts[/buff] que vous infligés de [buff](B)[/buff] et la [buff]durée[/buff] de vos [buff]effets de Contrôle de Foule[/buff] de [buff](C)[/buff] ([other]cumulable[/other] jusqu'à [other](D)[/other] fois).\n\nRéduit votre [other]Défense[/other] de [other](E)[/other].\n\nLa compétence dure jusqu'à [other](F)[/other] mais peut être [other]désactivée plus tôt[/other], ce qui augmente le [other]temps de recharge[/other] de [other](G)[/other].",
            "JA-JP": "強化された怒りの状態に入り、[heal]失った体力[/heal]の[heal](A)[/heal]を即座に回復する。\n[other]ダメージを受ける[/other]たびに怒りが湧き、あなたの全ての[buff]ダメージ[/buff]が[buff](B)[/buff]上昇し、[buff]CC効果[/buff]の[buff]持続時間[/buff]が[buff](C)[/buff]上昇する（最大[other](D)[/other]回まで[other]スタック[/other]する）。\n\nあなたの[other]防御力[/other]が[other](E)[/other]減少する。\n\nこの能力は最大で[other](F)[/other]まで持続しますが、[other]途中で解除[/other]することも可能で、その場合、[other]クールダウン[/other]が[other](G)[/other]に増加します。",
            "EN-US": "Enter a state of empowering fury for [other](A)[/other].\nWhenever you [other]take damage[/other] your fury grows, increasing all [buff]damage[/buff] you deal by [buff](B)[/buff], and the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](C)[/buff] ([other]stacks[/other] up to [other](D)[/other] times).",
            "DE-DE": "Begib dich in einen Zustand stärkender Wut und stelle sofort [heal](A)[/heal] deines [heal]fehlenden Lebens[/heal] wieder her.\nImmer wenn du [other]Schaden erleidest[/other], wächst deine Wut und erhöht deinen gesamten [buff]Schaden[/buff], den du verursachst, um [buff](B)[/buff], und die [buff]Dauer[/buff] deiner [buff]Gruppenkontrolle-Effekte[/buff] um [buff](C)[/buff] ([other]stapelbar[/other] bis zu [other](D)[/other] Mal).\n\nReduziert deine [other]Verteidigung[/other] um [other](E)[/other].\n\nDie Fertigkeit besteht für bis zu [other](F)[/other], kann aber [other]früher abgebrochen werden[/other], wodurch sich die [other]Abklingzeit[/other] auf [other](G)[/other] erhöht.",
            "AR-SA": "ادخل في حالة من الغضب القوي، واستعد على الفور [heal](A)[/heal] من [heal]صحتك المفقودة[/heal].\nعند [other]التعرض للضرر[/other] يزداد غضبك، ما يزيد من جميع [buff]الأضرار[/buff] الملحقة من جانبك بمقدار [buff](B)[/buff]، و [buff]مدة[/buff] [buff]تأثيرات السيطرة على الحشود[/buff] لديك بمقدار [buff](C)[/buff] ([other]تتكوم[/other] لما يصل إلى [other](D)[/other] من المرات).\n\nتقلل [other]دفاعك[/other] بمقدار [other](E)[/other].\n\nتستمر هذه القدرة حتى [other](F)[/other] ولكن يمكن [other]إلغاء تنشيطها مبكراً[/other]، مما يزيد من [other]فترة الإنتظار[/other] إلى [other](G)[/other].",
            "KO-KR": "힘을 선사하는 분노 상태에 돌입하여, [heal]잃은 체력[/heal]의 [heal](A)[/heal]를 즉시 회복합니다.\n[other]피해를 받을[/other] 때마다 분노가 커지며 가하는 [buff]대미지[/buff]가 [buff](B)[/buff]만큼 증가하고 [buff]군중 제어 효과[/buff]의 [buff]지속 시간[/buff]이 [buff](C)[/buff]만큼 증가합니다 (최대 [other](D)[/other]번까지 [other]중첩[/other]됨).\n\n[other]방어력[/other]이 [other](E)[/other]만큼 감소합니다.\n\n이 스킬은 최대 [other](F)[/other]까지 유지되지만 [other]일찍 비활성화[/other]할 수 있으며, [other]재사용 대기 시간[/other]이 [other](G)[/other]로 증가합니다.",
            "PT-BR": "Entra em um estado de fúria fortalecedora, recuperando [heal](A)[/heal] da sua [heal]vida perdida[/heal] instantaneamente.\nSempre que você [other]receber dano[/other], sua fúria cresce, aumentando todo o [buff]dano[/buff] que você causa em [buff](B)[/buff], e a [buff]duração[/buff] de seus [buff]efeitos de Controle de Multidões[/buff] em [buff](C)[/buff] ([other]acumula[/other] até [other](D)[/other] vezes).\n\nReduz a sua [other]Defesa[/other] em [other](E)[/other].\n\nA habilidade dura até [other](F)[/other], mas pode ser [other]desativada antes[/other], aumentando a [other]recarga[/other] para [other](G)[/other].",
            "ZH-TW": "進入一種充滿力量的憤怒狀態，瞬間回復您[heal]損失生命值[/heal]的[heal](A)[/heal]。\n每次您[other]承受傷害[/other]時您的憤怒會增長，使您造成的所有[buff]傷害[/buff]增加[buff](B)[/buff]，您的[buff]群體控制效果[/buff][buff]持續時間[/buff]增加[buff](C)[/buff](最多可[other]疊加[/other][other](D)[/other]層)。\n\n使自身[other]防禦力[/other]降低[other](E)[/other]。\n\n此技能可持續最多[other](F)[/other]，但也可以[other]提早取消[/other]，使其[other]冷卻時間[/other]增加為[other](G)[/other]。",
            "ES-ES": "Entra en un estado de furia empoderadora que te permite recuperar al instante [heal](A)[/heal] de la [heal]salud que has perdido[/heal].\nTan pronto como [other]recibas daño[/other] tu furia aumentará; se incrementará el [buff]daño[/buff] que infliges en [buff](B)[/buff] y la [buff]duración[/buff] de tus [buff]efectos de Control de Multitudes[/buff] en [buff](C)[/buff] ([other]se acumula[/other] hasta [other](D)[/other] veces).\n\nReduce tu [other]Defensa[/other] en [other](E)[/other].\n\nLa habilidad dura hasta [other](F)[/other], pero se puede [other]desactivar antes[/other], lo que aumenta el [other]tiempo de espera[/other] a [other](G)[/other].",
            "ZH-CN": "进入一种充满力量的愤怒状态，瞬间回复你[heal]损失生命值[/heal]的[heal](A)[/heal]。\n每次你[other]承受伤害[/other]时你的愤怒会增长，使你造成的所有[buff]伤害[/buff]提高[buff](B)[/buff]，你的[buff]群体控制效果[/buff][buff]持续时间[/buff]提高[buff](C)[/buff]（最多可[other]堆叠[/other][other](D)[/other]次）。\n\n你的[other]防御[/other]降低[other](E)[/other]。\n\n此技能可持续最多[other](F)[/other]，但也可以[other]提早取消[/other]，使其[other]冷却时间[/other]增加为[other](G)[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 35,
          "energyUsage": 11,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_MR_AR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_GUARD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_MR_AR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Устойчивость",
            "PL-PL": "Odporność",
            "TR-TR": "Dayanıklılık",
            "ID-ID": "Kekerasan",
            "FR-FR": "Robustesse",
            "JA-JP": "不屈",
            "EN-US": "Toughness",
            "DE-DE": "Härte",
            "AR-SA": "الصرامة",
            "KO-KR": "강인함",
            "PT-BR": "Resistência",
            "ZH-TW": "強硬",
            "ES-ES": "Dureza",
            "ZH-CN": "强健"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenti la tua [buff]difesa[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]защиту[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]obronę[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Savunmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Pertahanan[/buff] milikmu hingga [buff](A)[/buff].",
            "FR-FR": "Réduit tous les [buff]dégâts[/buff] que vous [buff]subissez[/buff] de [buff](A)[/buff].",
            "JA-JP": "あなたの[buff]防御力[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Defense[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Verteidigung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]دفاعك[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 [buff]방어력[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Defesa[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]防禦力[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]defensa[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]防御[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusdefensevsplayers",
              "value": 0.05
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CCDURATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CCDURATION_DESC",
          "localizedNames": {
            "IT-IT": "Autorità",
            "RU-RU": "Авторитет",
            "PL-PL": "Autorytet",
            "TR-TR": "Otorite",
            "ID-ID": "Otoritas",
            "FR-FR": "Autorité",
            "JA-JP": "権威",
            "EN-US": "Authority",
            "DE-DE": "Obrigkeit",
            "AR-SA": "السلطة",
            "KO-KR": "권위",
            "PT-BR": "Autoridade",
            "ZH-TW": "威武",
            "ES-ES": "Autoridad",
            "ZH-CN": "威严"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la [buff]durata[/buff] dei tuoi [buff]effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает [buff]продолжительность[/buff] ваших [buff]эффектов контроля[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol etkilerinin[/buff] [buff]süresini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente la [buff]durée[/buff] de vos [buff]effets de contrôle de foule[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クラウ��コントロール効果[/buff]の[buff]持続時間[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht die [buff]Dauer[/buff] deiner [buff]Crowd Control Effekte[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]مدة[/buff] [buff]تأثيرات التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 효과[/buff]의 [buff]효과 시간[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]duração[/buff] dos seus [buff]efeitos de Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制效果[/buff]的[buff]持續時間[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta la [buff]duración[/buff] de tus [buff]efectos de control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你[buff]群体控制效果[/buff]的[buff]持续时间[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusccdurationvsplayers",
              "value": 0.1
            },
            {
              "type": "bonusccdurationvsmobs",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        }
      ],
      "2": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_HEALTH_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_TACTICIAN",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Schiaccia spirito",
            "RU-RU": "Сокрушение духа",
            "PL-PL": "Duchowe Zmiażdżenie",
            "TR-TR": "Ruh Ezici",
            "ID-ID": "Peremuk Roh",
            "FR-FR": "Brise-esprit",
            "JA-JP": "スピリットクラッシュ",
            "EN-US": "Spirit Crush",
            "DE-DE": "Seele zerschmettern",
            "AR-SA": "سحق الروح",
            "KO-KR": "영혼 으깨기",
            "PT-BR": "Esmagamento de Espírito",
            "ZH-TW": "粉碎士氣",
            "ES-ES": "Aplastamiento del espíritu",
            "ZH-CN": "灵魂击碎"
          },
          "localizedDescriptions": {
            "IT-IT": "[other]Ogni[/other] attacco automatico riduce la [debuff]salute massima[/debuff] e [debuff]attuale[/debuff] del mob bersaglio del [debuff](A)[/debuff] per [debuff](B)[/debuff] (nessun effetto contro i giocatori).",
            "RU-RU": "[other]Каждая[/other] автоатака снижает [debuff]максимальное[/debuff] и [debuff]текущее здоровье[/debuff] указанного монстра на [debuff](A)[/debuff] в течение [debuff](B)[/debuff] (не действует против игроков).",
            "PL-PL": "[other]Każdy[/other] autoatak zmniejsza [debuff]maksymalne[/debuff] i [debuff]obecne Zdrowie[/debuff] wybranego moba o [debuff](A)[/debuff] na [debuff](B)[/debuff] (nie ma efektu przeciwko graczom).",
            "TR-TR": "[other]Her[/other] otomatik saldırı [debuff](A)[/debuff] boyunca hedef düşmanın [debuff]azami[/debuff] ve [debuff]mevcut sağlığını[/debuff] [debuff](B)[/debuff] azaltır (oyunculara karşı etkisi yoktur).",
            "ID-ID": "[other]Setiap[/other] Auto-Serang mengurangi [debuff]HP maks[/debuff] dan [debuff]HP mob target saat ini[/debuff] sebanyak [debuff](A)[/debuff] hingga [debuff](B)[/debuff] (tidak berpengaruh terhadap pemain).",
            "FR-FR": "[other]Toutes[/other] les auto-attaques réduisent la [debuff]santé actuelle[/debuff] et [debuff]santé maxiale[/debuff] du monstre ciblé de [debuff](A)[/debuff] pendant [debuff](B)[/debuff] (aucun effet contre les joueurs).",
            "JA-JP": "通常攻撃をする[other]たび[/other]に、[debuff](A)[/debuff]の間、狙ったモブの[debuff]最大体力[/debuff]および[debuff]現在の体力[/debuff]が[debuff](B)[/debuff]低下する（対プレイヤーには効果がありません）。",
            "EN-US": "[other]Each[/other] Auto-Attack decreases the targeted mob's [debuff]max[/debuff] and [debuff]current Health[/debuff] by [debuff](A)[/debuff] for [debuff](B)[/debuff] (no effect against players).",
            "DE-DE": "[other]Jeder[/other] automatische Angriff reduziert das [debuff]maximale[/debuff] und [debuff]aktuelle Leben[/debuff] des anvisierten Mobs für [debuff](A)[/debuff] um [debuff](B)[/debuff] (kein Effekt bei Spielern).",
            "AR-SA": "[other]كل[/other] هجوم تلقائي يقلل من [debuff]الصحة القصوى[/debuff] و [debuff]الحالية[/debuff] للغريم المستهدف بمقدار [debuff](A)[/debuff] لمدة [debuff](B)[/debuff] (بلا تأثيرات ضد اللاعبين).",
            "KO-KR": "[other]각[/other] 자동 공격은 [debuff](A)[/debuff] 동안 대상 몬스터의 [debuff]최대 체력[/debuff]과 [debuff]현재 체력[/debuff]을 [debuff](B)[/debuff]만큼 낮춥니다 (플레이어에게는 효과가 없음).",
            "PT-BR": "[other]Todo[/other] Ataque Automático reduz a [debuff]vida máxima[/debuff] e [debuff]atual[/debuff] do monstro alvo em [debuff](A)[/debuff] por [debuff](B)[/debuff] (sem efeito contra jogadores).",
            "ZH-TW": "[other]每次[/other]進行普通攻擊時，使目標怪物的[debuff]生命值上限[/debuff]和[debuff]目前生命值[/debuff]降低[debuff](A)[/debuff]，持續[debuff](B)[/debuff](對玩家無效)。",
            "ES-ES": "[other]Todos[/other] los auto-ataques reducen la [debuff]salud actual[/debuff] y la [debuff]salud máxima[/debuff] del monstruo señalado en [debuff](A)[/debuff] por [debuff](B)[/debuff] (Sin efecto contra jugadores).",
            "ZH-CN": "你的[other]每次[/other]普通攻击使目标野怪的[debuff]当前[/debuff]与[debuff]最大生命值[/debuff]降低[debuff](A)[/debuff]，持续[debuff](B)[/debuff]（此效果对玩家无效）。"
          },
          "buff": null,
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_THREATGENERATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Istinto protettivo",
            "RU-RU": "Защитный инстинкт",
            "PL-PL": "Opiekuńczy Instynkt",
            "TR-TR": "Koruma İçgüdüsü",
            "ID-ID": "Insting Pelindung",
            "FR-FR": "Instinct protecteur",
            "JA-JP": "防御本能",
            "EN-US": "Protective Instinct",
            "DE-DE": "Beschützerinstinkt",
            "AR-SA": "غريزة حامية",
            "KO-KR": "보호 본능",
            "PT-BR": "Instinto Protetor",
            "ZH-TW": "守護直覺",
            "ES-ES": "Instinto protector",
            "ZH-CN": "保护本能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]generazione di minaccia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]генерацию угрозы[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]generację zagrożenia[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Tehdit oluşturmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Pembangkitan Ancaman[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]génération de menace[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]脅威の発生[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Threat Generation[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert deine [buff]Bedrohungserzeugung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]إحداث التهديد[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]위협생성[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta sua [buff]geração de ameaça[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]仇恨產生速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]generación de amenaza[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你对怪物的[buff]仇恨值效率[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "threatbonus",
              "value": 4
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Armatura da soldato del novizio",
      "RU-RU": "Броня солдата (новичок)",
      "PL-PL": "Zbroja Żołnierza Nowicjusza",
      "TR-TR": "Acemi Asker Zırhı",
      "ID-ID": "Armor Prajurit Pemula",
      "FR-FR": "Armure de soldat de l'apprenti",
      "JA-JP": "ソルジャーアーマー（見習い）",
      "EN-US": "Novice's Soldier Armor",
      "DE-DE": "Soldatenrüstung des Novizen",
      "AR-SA": "درع الجنود للمبتدئ",
      "KO-KR": "초심자의 병사 아머",
      "PT-BR": "Armadura de Soldado do Novato",
      "ZH-TW": "新手級士兵護甲",
      "ES-ES": "Armadura de soldado del novato",
      "ZH-CN": "新手级士兵盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.333,
      "silver": 0,
      "craftingFocus": 280,
      "craftResourceList": [
        {
          "uniqueName": "T2_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_CLOTH_SET1",
    "uiSprite": "ARMOR_CLOTH_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da studioso dell'esperto",
      "RU-RU": "Мантия ученого (эксперт)",
      "PL-PL": "Szata Uczonego Znawcy",
      "TR-TR": "Uzman Âlim Cübbesi",
      "ID-ID": "Jubah Cendekia Ahli",
      "FR-FR": "Robe d'érudit de l'expert",
      "JA-JP": "学徒のローブ（達人）",
      "EN-US": "Expert's Scholar Robe",
      "DE-DE": "Gelehrtenrobe des Experten",
      "AR-SA": "ثوب الباحث للأخصائي",
      "KO-KR": "전문가의 학자 로브",
      "PT-BR": "Robe de Erudito do Perito",
      "ZH-TW": "專家級學者長袍",
      "ES-ES": "Túnica de erudito del experto",
      "ZH-CN": "专家级学士长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_CLOTH_SET2",
    "uiSprite": "ARMOR_CLOTH_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da chierico dell'esperto",
      "RU-RU": "Мантия клирика (эксперт)",
      "PL-PL": "Szata Kleryka Znawcy",
      "TR-TR": "Uzman Ruhban Cübbesi",
      "ID-ID": "Jubah Klerikal Ahli",
      "FR-FR": "Robe d'ecclésiastique de l'expert",
      "JA-JP": "聖職者のローブ（達人）",
      "EN-US": "Expert's Cleric Robe",
      "DE-DE": "Klerikerrobe des Experten",
      "AR-SA": "ثوب رجل الدين للأخصائي",
      "KO-KR": "전문가의 성직자 로브",
      "PT-BR": "Robe de Clérigo do Perito",
      "ZH-TW": "專家級牧師長袍",
      "ES-ES": "Túnica de clérigo del experto",
      "ZH-CN": "专家级牧师长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어��� 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_CLOTH_SET3",
    "uiSprite": "ARMOR_CLOTH_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da mago dell'esperto",
      "RU-RU": "Мантия чародея (эксперт)",
      "PL-PL": "Szata Maga Znawcy",
      "TR-TR": "Uzman Büyücü Cübbesi",
      "ID-ID": "Jubah Magi Ahli",
      "FR-FR": "Robe de mage de l'expert",
      "JA-JP": "魔法使いのローブ（達人）",
      "EN-US": "Expert's Mage Robe",
      "DE-DE": "Magierrobe des Experten",
      "AR-SA": "ثوب المشعوذ للأخصائي",
      "KO-KR": "전문가의 메이지 로브",
      "PT-BR": "Robe de Mago do Perito",
      "ZH-TW": "專家級法師長袍",
      "ES-ES": "Túnica de mago del experto",
      "ZH-CN": "专家级法师长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_PLATE_HELL",
    "uiSprite": "ARMOR_PLATE_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1250,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1350,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1450,
          "durability": 415189,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1550,
          "durability": 622784,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura demoniaca dell'anziano",
      "RU-RU": "Демоническая броня (старейшина)",
      "PL-PL": "Zbroja Demona Starszego",
      "TR-TR": "Yüce Şeytani Zırhı",
      "ID-ID": "Armor Iblis Tetua",
      "FR-FR": "Armure de démon du sage",
      "JA-JP": "デーモンアーマー（老熟）",
      "EN-US": "Elder's Demon Armor",
      "DE-DE": "Dämonenrüstung des Ältesten",
      "AR-SA": "الدرع الشيطانية للحكيم",
      "KO-KR": "장로의 데몬 아머",
      "PT-BR": "Armadura Demônia do Ancião",
      "ZH-TW": "禪師級惡魔護甲",
      "ES-ES": "Armadura de demonio del anciano",
      "ZH-CN": "禅师级恶魔盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_CLOTH_FEY",
    "uiSprite": "ARMOR_CLOTH_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste a scaglie fatate dell'esperto",
      "RU-RU": "Мантия из сказочной чешуи (эксперт)",
      "PL-PL": "Szata Łuski Fey Znawcy",
      "TR-TR": "Uzman Feypulu Cübbesi",
      "ID-ID": "Jubah Feyscale Ahli",
      "FR-FR": "Robe d'écailles féériques de l'expert",
      "JA-JP": "フェイスケールのローブ（達人）",
      "EN-US": "Expert's Feyscale Robe",
      "DE-DE": "Feenschuppenrobe des Experten",
      "AR-SA": "ثوب فيسكيل للأخصائي",
      "KO-KR": "전문가의 요정비늘 로브",
      "PT-BR": "Robe Feérico do Perito",
      "ZH-TW": "專家級精靈鱗片長袍",
      "ES-ES": "Túnica de escamas feéricas del experto",
      "ZH-CN": "专家级妖精之鳞长袍"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_ARMOR_CLOTH_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_PLATE_HELL",
    "uiSprite": "ARMOR_PLATE_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1150,
          "durability": 123020,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1250,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1350,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1450,
          "durability": 415191,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura demoniaca del gran maestro",
      "RU-RU": "Демоническая броня (магистр)",
      "PL-PL": "Zbroja Demona Wszechmistrza",
      "TR-TR": "Büyük Usta Şeytan Zırhı",
      "ID-ID": "Armor Iblis Grandmaster",
      "FR-FR": "Armure de démon du grand maître",
      "JA-JP": "デーモンアーマー（グランドマスター）",
      "EN-US": "Grandmaster's Demon Armor",
      "DE-DE": "Dämonenrüstung des Großmeisters",
      "AR-SA": "درع شيطانية للأستاذ",
      "KO-KR": "그랜드 마스터의 데몬 아머",
      "PT-BR": "Armadura Demônia do Grão-mestre",
      "ZH-TW": "宗師級惡魔護甲",
      "ES-ES": "Armadura de demonio del gran maestro",
      "ZH-CN": "宗师级恶魔盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_CLOTH_SET2",
    "uiSprite": "ARMOR_CLOTH_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da chierico del maestro",
      "RU-RU": "Мантия клирика (мастер)",
      "PL-PL": "Szata Kleryka Mistrza",
      "TR-TR": "Usta Ruhban Cübbesi",
      "ID-ID": "Jubah Klerikal Master",
      "FR-FR": "Robe d'ecclésiastique du maître",
      "JA-JP": "聖職者のローブ（マスター）",
      "EN-US": "Master's Cleric Robe",
      "DE-DE": "Klerikerrobe des Meisters",
      "AR-SA": "ثوب رجل الدين للخبير",
      "KO-KR": "마스터의 성직자 로브",
      "PT-BR": "Robe de Clérigo do Mestre",
      "ZH-TW": "大師級牧師長袍",
      "ES-ES": "Túnica de clérigo del maestro",
      "ZH-CN": "大师级牧师长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_CLOTH_SET3",
    "uiSprite": "ARMOR_CLOTH_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da mago del maestro",
      "RU-RU": "Мантия чародея (мастер)",
      "PL-PL": "Szata Maga Mistrza",
      "TR-TR": "Usta Büyücü Cübbesi",
      "ID-ID": "Jubah Magi Master",
      "FR-FR": "Robe de mage du maître",
      "JA-JP": "魔法使いのローブ（マスター）",
      "EN-US": "Master's Mage Robe",
      "DE-DE": "Magierrobe des Meisters",
      "AR-SA": "ثوب المشعوذ للخبير",
      "KO-KR": "마스터의 메이지 로브",
      "PT-BR": "Robe de Mago do Mestre",
      "ZH-TW": "大師級法師長袍",
      "ES-ES": "Túnica de mago del maestro",
      "ZH-CN": "大师级法师长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_CLOTH_SET1",
    "uiSprite": "ARMOR_CLOTH_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da studioso del maestro",
      "RU-RU": "Мантия ученого (мастер)",
      "PL-PL": "Szata Uczonego Mistrza",
      "TR-TR": "Usta Âlim Cübbesi",
      "ID-ID": "Jubah Cendekia Master",
      "FR-FR": "Robe d'érudit du maître",
      "JA-JP": "学徒のローブ（マスター）",
      "EN-US": "Master's Scholar Robe",
      "DE-DE": "Gelehrtenrobe des Meisters",
      "AR-SA": "ثوب الباحث للخبير",
      "KO-KR": "마스터의 학자 로브",
      "PT-BR": "Robe de Erudito do Mestre",
      "ZH-TW": "大師級學者長袍",
      "ES-ES": "Túnica de erudito del maestro",
      "ZH-CN": "大师级学士长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obron�� i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_PLATE_SET1",
    "uiSprite": "ARMOR_PLATE_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da soldato del gran maestro",
      "RU-RU": "Броня солдата (магистр)",
      "PL-PL": "Zbroja Żołnierza Wszechmistrza",
      "TR-TR": "Büyük Usta Asker Zırhı",
      "ID-ID": "Armor Prajurit Grandmaster",
      "FR-FR": "Armure de soldat du grand maître",
      "JA-JP": "ソルジャーアーマー（グランドマスター）",
      "EN-US": "Grandmaster's Soldier Armor",
      "DE-DE": "Soldatenrüstung des Großmeisters",
      "AR-SA": "درع الجنود للأستاذ",
      "KO-KR": "그랜드 마스터의 병사 아머",
      "PT-BR": "Armadura de Soldado do Grão-mestre",
      "ZH-TW": "宗師級士兵護甲",
      "ES-ES": "Armadura de soldado del gran maestro",
      "ZH-CN": "宗师级士兵盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать.",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_PLATE_SET2",
    "uiSprite": "ARMOR_PLATE_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da cavaliere del gran maestro",
      "RU-RU": "Броня рыцаря (магистр)",
      "PL-PL": "Zbroja Rycerza Wszechmistrza",
      "TR-TR": "Büyük Usta Şövalye Zırhı",
      "ID-ID": "Armor Kesatria Grandmaster",
      "FR-FR": "Armure de chevalier du grand maître",
      "JA-JP": "騎士のアーマー（グランドマスター）",
      "EN-US": "Grandmaster's Knight Armor",
      "DE-DE": "Ritterrüstung des Großmeisters",
      "AR-SA": "درع الفرسان للأستاذ",
      "KO-KR": "그랜드 마스터의 기사 아머",
      "PT-BR": "Armadura de Cavaleiro do Grão-mestre",
      "ZH-TW": "宗師級騎士護甲",
      "ES-ES": "Armadura de caballero del gran maestro",
      "ZH-CN": "宗师级骑士盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать.",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_PLATE_SET3",
    "uiSprite": "ARMOR_PLATE_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da guardiano del gran maestro",
      "RU-RU": "Броня хранителя (магистр)",
      "PL-PL": "Zbroja Stróża Wszechmistrza",
      "TR-TR": "Büyük Usta Muhafız Zırhı",
      "ID-ID": "Armor Penjaga Grandmaster",
      "FR-FR": "Armure de gardien du grand maître",
      "JA-JP": "ガーディアンアーマー（グランドマスター）",
      "EN-US": "Grandmaster's Guardian Armor",
      "DE-DE": "Beschützerrüstung des Großmeisters",
      "AR-SA": "درع الحراس للأستاذ",
      "KO-KR": "그랜드 마스터의 가디언 아머",
      "PT-BR": "Armadura de Guardião do Grão-mestre",
      "ZH-TW": "宗師級守衛者護甲",
      "ES-ES": "Armadura de guardián del gran maestro",
      "ZH-CN": "宗师级守卫盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_CLOTH_HELL",
    "uiSprite": "ARMOR_CLOTH_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1050,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1150,
          "durability": 123019,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1250,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1350,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste demoniaca del maestro",
      "RU-RU": "Дьявольская мантия (мастер)",
      "PL-PL": "Czarcia Szata Mistrza",
      "TR-TR": "Usta Zebani Cübbesi",
      "ID-ID": "Jubah Setan Master",
      "FR-FR": "Robe de monstre du maître",
      "JA-JP": "悪霊のローブ（マスター）",
      "EN-US": "Master's Fiend Robe",
      "DE-DE": "Unholdrobe des Meisters",
      "AR-SA": "ثوب الشرير للخبير",
      "KO-KR": "마스터의 악령 로브",
      "PT-BR": "Robe Malévolo do Mestre",
      "ZH-TW": "大師級邪魔長袍",
      "ES-ES": "Túnica de diablo del maestro",
      "ZH-CN": "大师级恶灵长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido t��m defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_GATHERER_WOOD",
    "uiSprite": "ARMOR_GATHERER_WOOD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "wood",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_WOOD_T7",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_WOOD",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_WOOD_DESC",
          "localizedNames": {
            "IT-IT": "Abilità da tagliaboschi",
            "RU-RU": "Навыки дровосека",
            "PL-PL": "Umiejętności drwalnicze",
            "TR-TR": "Oduncu Becerileri",
            "ID-ID": "Keterampilan Penebang",
            "FR-FR": "Compétences de bûcheron",
            "JA-JP": "きこりのスキル",
            "EN-US": "Lumberjack Skills",
            "DE-DE": "Holzfällerfähigkeiten",
            "AR-SA": "مهارات الاحتطاب",
            "KO-KR": "벌목 스킬",
            "PT-BR": "Habilidades de Lenhador",
            "ZH-TW": "伐木技能",
            "ES-ES": "Habilidades de leñador",
            "ZH-CN": "伐木工技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Legname[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]древесины[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Drewna[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Odun[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Kayu[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour le [buff]bois[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]木[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Wood[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Holz[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الأخشاب[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]목재[/buff]의 목재 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Madeiras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階木頭[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]madera[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶木头[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da tagliaboschi del gran maestro",
      "RU-RU": "Одежда дровосека (магистр)",
      "PL-PL": "Odzienie Drwala Wszechmistrza",
      "TR-TR": "Büyük Usta Oduncu Giysisi",
      "ID-ID": "Pakaian Penebang Grandmaster",
      "FR-FR": "Tenue de bûcheron du grand maître",
      "JA-JP": "きこりの服（グランドマスター）",
      "EN-US": "Grandmaster's Lumberjack Garb",
      "DE-DE": "Holzfällerkleidung des Großmeisters",
      "AR-SA": "ملابس الحطاب للأستاذ",
      "KO-KR": "그랜드 마스터의 벌목꾼 의상",
      "PT-BR": "Traje do Lenhador Grão-mestre",
      "ZH-TW": "宗師級伐木匠工作服",
      "ES-ES": "Atuendo de leñador del gran maestro",
      "ZH-CN": "宗师级伐木工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать бол��ше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_WOOD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_GATHERER_WOOD",
    "uiSprite": "ARMOR_GATHERER_WOOD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "wood",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_WOOD_T6",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_WOOD",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_WOOD_DESC",
          "localizedNames": {
            "IT-IT": "Abilità da tagliaboschi",
            "RU-RU": "Навыки дровосека",
            "PL-PL": "Umiejętności drwalnicze",
            "TR-TR": "Oduncu Becerileri",
            "ID-ID": "Keterampilan Penebang",
            "FR-FR": "Compétences de bûcheron",
            "JA-JP": "きこりのスキル",
            "EN-US": "Lumberjack Skills",
            "DE-DE": "Holzfällerfähigkeiten",
            "AR-SA": "مهارات الاحتطاب",
            "KO-KR": "벌목 스킬",
            "PT-BR": "Habilidades de Lenhador",
            "ZH-TW": "伐木技能",
            "ES-ES": "Habilidades de leñador",
            "ZH-CN": "伐木工技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Legname[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]древесины[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Drewna[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Odun[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Kayu[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour le [buff]bois[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]木[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Wood[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Holz[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الأخشاب[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]목재[/buff]의 목재 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Madeiras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階木頭[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]madera[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶木头[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da tagliaboschi del maestro",
      "RU-RU": "Одежда дровосека (мастер)",
      "PL-PL": "Odzienie Drwala Mistrza",
      "TR-TR": "Usta Oduncu Giysisi",
      "ID-ID": "Pakaian Penebang Master",
      "FR-FR": "Tenue de bûcheron du maître",
      "JA-JP": "きこりの服（マスター）",
      "EN-US": "Master's Lumberjack Garb",
      "DE-DE": "Holzfällerkleidung des Meisters",
      "AR-SA": "ملابس الحطاب للخبير",
      "KO-KR": "마스터의 벌목꾼 의상",
      "PT-BR": "Traje do Lenhador Mestre",
      "ZH-TW": "大師級伐木匠工作服",
      "ES-ES": "Atuendo de leñador del maestro",
      "ZH-CN": "大师级伐木工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_WOOD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_LEATHER_ROYAL",
    "uiSprite": "ARMOR_LEATHER_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca regale del maestro",
      "RU-RU": "Королевская куртка (мастер)",
      "PL-PL": "Królewska Kurtka Mistrza",
      "TR-TR": "Usta Kraliyet Ceketi",
      "ID-ID": "Jaket Kerajaan Master",
      "FR-FR": "Veste royale du maître",
      "JA-JP": "王家のジャケット（マスター）",
      "EN-US": "Master's Royal Jacket",
      "DE-DE": "Königliche Jacke des Meisters",
      "AR-SA": "السترة الملكية للخبير",
      "KO-KR": "마스터의 왕실 재킷",
      "PT-BR": "Casaco Real do Mestre",
      "ZH-TW": "大師級皇家外套",
      "ES-ES": "Chaqueta real del maestro",
      "ZH-CN": "大师级皇家外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T6_ARMOR_LEATHER_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_CLOTH_FEY",
    "uiSprite": "ARMOR_CLOTH_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1275,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1375,
          "durability": 415189,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1475,
          "durability": 622784,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste a scaglie fatate del gran maestro",
      "RU-RU": "Мантия из сказочной чешуи (магистр)",
      "PL-PL": "Szata Łuski Fey Wszechmistrza",
      "TR-TR": "Büyük Usta Feypulu Cübbesi",
      "ID-ID": "Jubah Feyscale Grandmaster",
      "FR-FR": "Robe d'écailles féériques du grand maître",
      "JA-JP": "フェイスケールのローブ（グランドマスター）",
      "EN-US": "Grandmaster's Feyscale Robe",
      "DE-DE": "Feenschuppenrobe des Großmeisters",
      "AR-SA": "ثوب فيسكيل للأستاذ",
      "KO-KR": "그랜드 마스터의 요정비늘 로브",
      "PT-BR": "Robe Feérico do Grão-mestre",
      "ZH-TW": "宗師級精靈鱗片長袍",
      "ES-ES": "Túnica de escamas feéricas del gran maestro",
      "ZH-CN": "宗师级妖精之鳞长袍"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_ARMOR_CLOTH_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_PLATE_FEY",
    "uiSprite": "ARMOR_PLATE_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1275,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1375,
          "durability": 415189,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1475,
          "durability": 622784,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da tessivespro del gran maestro",
      "RU-RU": "Броня сумеречного ткача (магистр)",
      "PL-PL": "Zbroja Tkacza Zmierzchu Wszechmistrza",
      "TR-TR": "Büyük Usta Alaca Karanlık Zırhı",
      "ID-ID": "Armor Duskweaver Grandmaster",
      "FR-FR": "Armure crépusculaire du grand maître",
      "JA-JP": "ダスクウィーバーのアーマー（グランドマスター）",
      "EN-US": "Grandmaster's Duskweaver Armor",
      "DE-DE": "Dunkelweberrüstung des Großmeisters",
      "AR-SA": "درع نسج الغسق للأستاذ",
      "KO-KR": "그랜드 마스터의 더스크위버 아머",
      "PT-BR": "Armadura de Tecelão do Crepúsculo do Grão-mestre",
      "ZH-TW": "宗師級幽影編織者護甲",
      "ES-ES": "Armadura crepuscular del gran maestro",
      "ZH-CN": "宗师级织暮者盔甲"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_ARMOR_PLATE_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_GATHERER_FISH",
    "uiSprite": "FISHING_GEAR_ARMOR",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "fish",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_FISH_T5",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_FISH",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_FISH_DESC",
          "localizedNames": {
            "IT-IT": "Abilità del pescatore",
            "RU-RU": "Навыки рыбака",
            "PL-PL": "Umiejętności Rybackie",
            "TR-TR": "Balıkçı Becerileri",
            "ID-ID": "Keterampilan Nelayan",
            "FR-FR": "Compétences de pêche",
            "JA-JP": "漁師スキル",
            "EN-US": "Fisherman Skills",
            "DE-DE": "Anglerfertigkeiten",
            "AR-SA": "مهارات صياد السمك",
            "KO-KR": "낚시꾼 스킬",
            "PT-BR": "Habilidades de Pescador",
            "ZH-TW": "漁夫技能",
            "ES-ES": "Habilidades de pescador",
            "ZH-CN": "渔夫技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della pesca[/buff] del [buff](A)[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]улов[/buff] на [buff](A)[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Łowienia Ryb[/buff] o [buff](A)[/buff] dla ryb [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası için [buff]Balıkçılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Memancing[/buff] kamu sebesar [buff](A)[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de pêche[/buff] de [buff](A)[/buff] pour le [buff]poisson[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]釣り採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Fishing Yield[/buff] by [buff](A)[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Angelertrag[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية الصيد[/buff] بقمية [buff](A)[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]물고기[/buff]의 물고기 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Pesca[/buff] em [buff](A)[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階[/buff]的[buff]釣魚收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de pesca[/buff] en [buff](A)[/buff] para [buff]peces[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶[/buff]的[buff]钓鱼产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da pescatore dell'esperto",
      "RU-RU": "Одежда рыбака (эксперт)",
      "PL-PL": "Odzienie Rybaka Znawcy",
      "TR-TR": "Uzman Balıkçı Giysisi",
      "ID-ID": "Pakaian Nelayan Ahli",
      "FR-FR": "Tenue de pêcheur de l'expert",
      "JA-JP": "漁師の服（達人）",
      "EN-US": "Expert's Fisherman Garb",
      "DE-DE": "Anglerkleidung des Experten",
      "AR-SA": "ملابس صياد السمك للأخصائي",
      "KO-KR": "전문 낚시꾼 의상",
      "PT-BR": "Traje do Pescador Perito",
      "ZH-TW": "專家級漁夫工作服",
      "ES-ES": "Atuendo de pescador del experto",
      "ZH-CN": "专家级渔夫工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\n Предметы собирателя помогают вам добывать больше ресурсов данного типа",
      "PL-PL": "Przedmiot do wyposażenia\nSprzęt dla zbieraczy pomoże ci zebrać więcej odpowiadającego rodzaju surowców",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplama olanağı sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul membantumu mengumpulkan lebih banyak jenis sumber dayanya",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、同じタイプの資源をさらに多く採集する役に立ちます。",
      "EN-US": "Equipment Item\nGatherer Gear helps you gather more of its resource type",
      "DE-DE": "Ausrüstungsgegenstand\nSammlerausrüstung hilft dir dabei, mehr Ressourcen dieses Typs zu sammeln",
      "AR-SA": "عنصر معدات\nيساعدك عتاد الجامع على جمع أكثر من نوع مورد منه",
      "KO-KR": "장비 아이템\n채집 장비는 해당 자원 유형을 더 많이 채집할 수 있게 합니다",
      "PT-BR": "Item de Equipamento\nEquipamento de coleta te ajuda a coletar mais do seu tipo de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升該資源類型的採集量",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recoger más de tu tipo de recurso",
      "ZH-CN": "装备物品\n采集者装备能帮助你采集更多与其同类的资源"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "FISHING_GEAR_ARMOR",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_PLATE_FEY",
    "uiSprite": "ARMOR_PLATE_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1375,
          "durability": 415188,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1475,
          "durability": 622782,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1575,
          "durability": 934173,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da tessivespro dell'anziano",
      "RU-RU": "Брон�� сумеречного ткача (старейшина)",
      "PL-PL": "Zbroja Tkacza Zmierzchu Starszego",
      "TR-TR": "Yüce Alaca Karanlık Zırhı",
      "ID-ID": "Armor Duskweaver Tetua",
      "FR-FR": "Armure crépusculaire du sage",
      "JA-JP": "ダスクウィーバーのアーマー（老熟）",
      "EN-US": "Elder's Duskweaver Armor",
      "DE-DE": "Dunkelweberrüstung des Ältesten",
      "AR-SA": "درع نسج الغسق للحكيم",
      "KO-KR": "장로의 더스크위버 아머",
      "PT-BR": "Armadura de Tecelão do Crepúsculo do Ancião",
      "ZH-TW": "禪師級幽影編織者護甲",
      "ES-ES": "Armadura crepuscular del anciano",
      "ZH-CN": "禅师级织暮者盔甲"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_ARMOR_PLATE_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_GATHERER_ROCK",
    "uiSprite": "ARMOR_GATHERER_ROCK",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "rock",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "AMBUSH",
          "uiAtlas": null,
          "uiSprite": "STEALTH",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Imboscata",
            "RU-RU": "Засада",
            "PL-PL": "Zasadzka",
            "TR-TR": "Pusu",
            "ID-ID": "Sergap",
            "FR-FR": "Embuscade",
            "JA-JP": "待ち伏せ",
            "EN-US": "Ambush",
            "DE-DE": "Hinterhalt",
            "AR-SA": "الكمين",
            "KO-KR": "매복",
            "PT-BR": "Emboscada",
            "ZH-TW": "伏擊",
            "ES-ES": "Emboscada",
            "ZH-CN": "伏击"
          },
          "localizedDescriptions": {
            "IT-IT": "Prepari un'imboscata, rendendoti [buff]invisibile[/buff] per [buff](A)[/buff] (attaccare, usare un potere o interagire con un oggetto interrompe l'invisibilità).\nAumenta il [buff]danno[/buff] la [other]prossima volta[/other] che [other]infliggi danni[/other] del [buff](B)[/buff] per ogni [buff](C)[/buff] nel quale rimani invisibile ([other]si accumula[/other] fino a [other](D)[/other] volte) e dura fino a [buff](E)[/buff] dopo essere stato rivelato.\n\nSe ti muovi a più di [other](F)[/other] dalla [other]posizione iniziale[/other] tornerai [other]visibile[/other].",
            "RU-RU": "Подготовьте засаду, перейдя в [buff]невидимость[/buff] на [buff](A)[/buff] (атака, использование навыка и взаимодействие с объектами раскроют вас).\nУвеличивает ваш [buff]урон[/buff] на [buff](B)[/buff] за каждые [buff](C)[/buff], в течение которых вы остаетесь невидимы ([other]накапливается[/other] до [other](D)[/other] раз) при [other]следующем нанесении урона[/other] в течение [buff](E)[/buff] после выхода из невидимости.\n\nЕсли вы отдалитесь более, чем на [other](F)[/other] от [other]места активации заклинания[/other], вы [other]раскроетесь[/other].",
            "PL-PL": "Szykujesz zasadzkę, stając się [buff]niewidzialnym[/buff] na [buff](A)[/buff] (atakowanie, użycie umiejętności lub interakcja z obiektem ujawni cię).\nZwiększa twoje [buff]obrażenia[/buff] o [buff](B)[/buff] za każde [buff](C)[/buff] niewidzialności ([other]kumuluje się[/other] do [other](D)[/other] razy) [other]następnym razem[/other] gdy [other]zadasz obrażenia[/other] w ciągu [buff](E)[/buff] po ujawnieniu cię.\n\nJeśli oddalisz się dalej niż [other](F)[/other] od [other]miejsca rzucenia zaklęcia[/other] zostaniesz [other]ujawniony[/other].",
            "TR-TR": "Kendini [buff](A)[/buff] boyunca [buff]görünmez[/buff] yaparak bir pusu kurarsın. (Saldırmak, bir yetenek kullanmak veya bir nesne ile etkileşime geçmek seni açığa çıkarır.)\nAçığa çıkarıldıktan sonra [buff](B)[/buff] içerisinde [other]bir sonraki[/other] [other]hasar verişinde[/other] [buff]hasarını[/buff] görünmez kaldığın her [buff](C)[/buff] için [buff](D)[/buff] artırır ([other]en fazla (E)[/other] defa [other]birikir[/other]).\n\n[other]Kullanım konumundan[/other] [other](F)[/other] uzaklaşırsan [other]açığa çıkarılırsın[/other].",
            "ID-ID": "Siapkan sergapan, buat dirimu [buff]tidak terlihat[/buff] untuk [buff](A)[/buff] (menyerang, menggunakan kemampuan, atau berinteraksi dengan objek akan membuatmu terlihat lagi).\nMenambah [buff]damage[/buff] hingga [buff](B)[/buff] untuk setiap [buff](C)[/buff] saat kamu tak terlihat ([other]bertumpuk[/other] hingga [other](D)[/other] kali) [other]saat berikutnya[/other] kamu [other]menghasilkan damage[/other] dalam [buff](E)[/buff] setelah kamu terlihat.\n\nJika kamu bergerak [other](F)[/other] dari [other]lokasi perapalan[/other] kamu akan [other]terungkap[/other].",
            "FR-FR": "Preparez une embuscade, devenant [buff]invisible[/buff] pendant [buff](A)[/buff] (attaquer, utiliser une compétence ou intéragir avec un objet vous révèle).\nAugmente vos [buff]dégâts[/buff] de [buff](B)[/buff] pour chaque [buff](C)[/buff] où vous restez invisible ([other]cumulable[/other] jusqu'à [other](D)[/other] fois).\nCet effet persiste pendant [buff](E)[/buff] après avoir été révélé \n\nSi vous vous déplacez de plus de [other](F)[/other] de [other]l'emplacement d'incantation[/other], vous êtes [other]révélé[/other].",
            "JA-JP": "[buff](A)[/buff]の間、あなたを[buff]透明化[/buff]して待ち伏せの準備を整えます（攻撃したり、能力を使ったり、オブジェクトと関わったりするとあなたの姿が現れます）。\n透明状態でいる[buff](B)[/buff]ごとに[buff]ダメージ[/buff]が[buff](C)[/buff]上昇し（最大[other](D)[/other]回まで[other]スタック[/other]します）、[other]その次に[/other]姿が現れた後で[buff](E)[/buff]以内に[other]ダメージを与えます[/other]。\n\n[other]詠唱地点[/other]から[other](F)[/other]以上離れると、[other]姿が現れます[/other]。",
            "EN-US": "Prepare an ambush, turning yourself [buff]invisible[/buff] for [buff](A)[/buff] (attacking, using an ability, or interacting with an object will reveal you).\nIncreases your [buff]damage[/buff] by [buff](B)[/buff] for every [buff](C)[/buff] you stay invisible ([other]stacks[/other] up to [other](D)[/other] times) the [other]next time[/other] you [other]deal damage[/other] within [buff](E)[/buff] after revealing you.\n\nIf you move more than [other](F)[/other] away from the [other]cast location[/other] you will be [other]revealed[/other].",
            "DE-DE": "Bereite einen Hinterhalt vor, indem du dich für [buff](A)[/buff] [buff]unsichtbar[/buff] machst. (Angreifen, Fertigkeitennutzung und Interaktion mit einem Objekt wird dich enttarnen).\nSteigert deinen nächsten angerichteten [buff]Schaden[/buff] für jede [buff](B)[/buff], die du unsichtbar bleibst, um [buff](C)[/buff] (bis zu [other](D)[/other] [other]Stapel[/other]) für deinen nächsten angerichteten Schaden innerhalb von [buff](E)[/buff], nachdem du dich enttarnst.\n\nWenn du dich mehr als [other](F)[/other] vom [other]Anwendungsort[/other] entfernst, wirst du [other]enttarnt[/other].",
            "AR-SA": "تحضير كمين [buff]بإخفاء نفسك[/buff] لمدة [buff](A)[/buff] (الهجوم أو استخدام قدرة أو التفاعل مع غرض سيلغي حالة الاختفاء).\nيمكنها [buff]زيادة قدرتك على إلحاق الضرر[/buff] بمقدار [buff](B)[/buff] لكل[buff](C)[/buff] تكون حالة الاختفاء مفعلة فيها ([other]تتكدس[/other]لما يصل إلى[other](D)[/other]من المرات) [other]في المرة التالية التي[/other] يمكنك [other]إلحاق ضرر بها[/other] خلال [buff](E)[/buff]بعد انتهاء حالة الاختفاء.\n\nإذا تم الابتعاد أكثر من [other](F)[/other] عن [other]موقع الإلقاء[/other] فسيتم [other]إلغاء حالة التخفي[/other].",
            "KO-KR": "매복을 준비하여 [buff](A)[/buff] 동안 자신을 [buff]은신[/buff] 상태가 됩니다 (공격, 스킬 사용, 오브젝트와 상호작용 시 모습이 드러나게 됨) .\n 은신한 상태로 [buff](B)[/buff]마다 대미지가 [buff](C)[/buff] 만큼 증가하고, ([other](D)[/other]까지 [other]중첩[/other]됨) 은신이 풀린 후 [buff](E)[/buff] 동안 [other]다음[other]에 가할 [buff]공격의 대미지[/buff]가 증가합니다.\n \n [other]시전 위치[/other]로부터 [other](F)[/other] 이상 이동하면 은신이 [other]드러나게[/other] 됩니다.",
            "PT-BR": "Prepara uma emboscada, te deixando [buff]invisível[/buff] por [buff](A)[/buff] (atacar, usar uma habilidade, e interagir com um objeto te revelerá).\nAumenta seu [buff]dano[/buff] em [buff](B)[/buff] a cada [buff](C)[/buff] que você se mantém invisível ([other]acumula[/other] até [other](D)[/other] vezes) a [other]próxima vez[/other] que você [other]causar dano[/other] dentro de [buff](E)[/buff] após te revelar.\n\nSe você se mover mais de [other](F)[/other] para longe do [other]local de lançamento[/other] você será [other]revelado[/other].",
            "ZH-TW": "伺機伏擊，使自身進入[buff]隱形[/buff]狀態，持續[buff](A)[/buff](發動攻擊、使用技能或與物件互動將會現身)。\n處於隱形狀態時，每經過[buff](B)[/buff]，[buff]傷害[/buff]增加[buff](C)[/buff](最多可[other]疊加[/other][other](D)[/other]層)，並於現身後[buff](E)[/buff]內[other]再次[/other][other]造成傷害[/other]時生效。\n\n若您距離[other]施放位置[/other]超過[other](F)[/other]將會[other]現身[/other]。",
            "ES-ES": "Prepara una emboscada y hazte [buff]invisible[/buff] por [buff](A)[/buff] (atacar, usar una habilidad o interactuar con un objeto te revelará).\nPor cada [buff](B)[/buff] que permanezcas invisible incrementa tu [buff]daño[/buff] en [buff](C)[/buff] para el [other]próximo[/other] [other]ataque[/other] que realices en [buff](D)[/buff] después de haber sido revelado ([other]se acumula[/other] hasta [other](E)[/other] veces).\n\nSi te alejas más de [other](F)[/other] de la [other]ubicación del lanzamiento[/other] serás [other]revelado[/other].",
            "ZH-CN": "准备突袭，使你进入[buff]隐形[/buff]状态，持续[buff](A)[/buff]（攻击、使用技能或者与任何物件交互都会使你被揭露）。\n在你被揭露后，维持隐形状态的每[buff](B)[/buff]，使你于[buff](C)[/buff]内下一次[other]造成伤害[/other]时的[buff]伤害[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)次[/other]）。\n\n若你移动至离[other]施法位置[/other]超过[other](F)[/other]远，则你会被[other]揭露[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.2,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 50,
          "energyUsage": 12,
          "castRange": 0,
          "category": "invisibility",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": {
            "time": 7,
            "effect": "none",
            "target": "ground",
            "position": null,
            "removeOnLeave": null,
            "visible": null
          },
          "invisibility": {
            "target": "self",
            "time": 7,
            "attackingBreaksEffect": true,
            "mountingBreaksEffect": true,
            "worldInteractionBreaksEffect": true,
            "castingBreaksEffect": true,
            "to": "everyone"
          }
        },
        {
          "spellType": "active",
          "uniqueName": "WINDWALL",
          "uiAtlas": null,
          "uiSprite": "WINDWALL",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Muro di vento",
            "RU-RU": "Стена ветра",
            "PL-PL": "Ściana Wiatru",
            "TR-TR": "Rüzgâr Duvarı",
            "ID-ID": "Dinding Angin",
            "FR-FR": "Bourrasque",
            "JA-JP": "ウィンドウォール",
            "EN-US": "Wind Wall",
            "DE-DE": "Windmauer",
            "AR-SA": "جدار رياح",
            "KO-KR": "바람 벽",
            "PT-BR": "Parede de Vento",
            "ZH-TW": "風牆",
            "ES-ES": "Muro de viento",
            "ZH-CN": "风墙"
          },
          "localizedDescriptions": {
            "IT-IT": "Crea un Muro di Vento [other]largo (A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\n[other]Epura tutti i buff[/other] (esclusi gli effetti di cura nel tempo) da tutti i nemici.\n[cc]Respinge[/cc] tutti i nemici che lo toccano di [cc](C)[/cc].\nRende [buff]immuni[/buff] alle [buff]epurazioni[/buff] mentre stai incanalando.\n\nOgni volta che un giocatore nemico entra nel Muro di Vento, le tue [buff]resistenze ai danni[/buff] aumentano di [buff](D)[/buff] e la [buff]Resistenza agli Effetti di Controllo[/buff] di [buff](E)[/buff] per [buff](F)[/buff] (si accumula fino a 5 volte).",
            "RU-RU": "Вы создаете стену ветра [other]шириной (A)[/other] на протяжении [other]поддерживания[/other] умения в течение [other](B)[/other].\n[other]Снимает все положительные эффекты[/other] (за исключением периодического исцеления) со всех врагов.\n[cc]Отбрасывает[/cc] всех врагов, задевающих стену, на [cc](C)[/cc].\nНаделяет вас [buff]невосприимчивостью[/buff] к [buff]снятию бафов[/buff] на протяжении поддерживания умения.\n\nКаждый раз, когда игрок подходит к стене ветра, ваши [buff]сопротивления урону[/buff] увеличиваются на [buff](D)[/buff], а [buff]сопротивление контролю[/buff] - на [buff](E)[/buff] в течение [buff](F)[/buff] (накапливается до 5 раз).",
            "PL-PL": "Towrzysz Ścianę Wiatru o szerokości [other](A)[/other] podczas[other]kanałowania[/other] przez [other](B)[/other].\n[other]Oczyszcza wszystkie buffy[/other] (poza efektami leczenia czasowego).\n[cc]Odrzuca [/cc] wszystkich wrogów, którzy ją dotkną na [cc](C)[/cc] do tyłu.\nZapewnia ci [buff]odporność[/buff] na [buff]oczyszczenie[/buff] podczas kanałowania.\n\nZa każdym razem, gdy gracz wkroczy do Ściany Wiatru, twoje [buff]Odporności na obrażenia[/buff] są zwiększone o [buff](D)[/buff], a [buff]Odporność na kontrolę tłumu[/buff] o [buff](E)[/buff] na [buff](F)[/buff] (kumuluje się do 5 razy).",
            "TR-TR": "[other](A)[/other] boyunca [other]odaklanırken[/other] [other](B) wide[/other] bir Rüzgar Duvarı oluştur.\nTüm düşmanların [other]tüm güçlendirmelerini siler[/other] (zamanla iyileşme etkileri hariç).\nDuvara dokunan tüm düşmanları [cc](C)[/cc] [cc]geri püskürtür[/cc].\nOdaklanma sırasında [buff]silmelere[/buff] karşı [buff]bağışıklık[/buff] sağlar.\n\nRüzgar Duvarına her düşman girdiğinde [buff](D)[/buff] boyunca [buff]hasar dirençlerin[/buff] [buff](E)[/buff] ve [buff]Kitle Kontrol Dirençlerin[/buff] [buff](F)[/buff] artar (en fazla 5 kez birikir).",
            "ID-ID": "Membuat Dinding Angin [other]selebar (A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\n[other]Menghapus semua buff[/other] (kecuali efek pemulihan dari waktu ke waktu) dari semua musuh.\n[cc]Memukul mundur[/cc] semua musuh yang menyentuhnya sejauh [cc](C)[/cc].\nMemberimu [buff]kekebalan[/buff] terhadap [buff]penghapusan[/buff] saat menyalurkan.\n\nSetiap kali pemain musuh memasuki Dinding Angin, [buff]resistansi damage[/buff] meningkat sebesar [buff](D)[/buff] dan [buff]Resistansi Kontrol Kerumunan[/buff] sebesar [buff](E)[/buff] selama [buff](F)[/buff] (bertumpuk hingga 5 kali).",
            "FR-FR": "Créez une Bourrasque de [other](A) de large[/other] en [other]canalisant[/other] pendant [other](B)[/other].\n[other]Purge tous les bonus[/other] de tous les ennemis (à l'exception des soins sur la durée).\n[cc]Repousse[/cc] tous les ennemis touchés de [cc](C)[/cc].\nVous confère une [buff]immunité[/buff] aux [buff]purges[/buff] pendant la canalisation.\n\nChaque fois qu'un joueur ennemi rentre dans la Bourrasque, vos [buff]résistances aux dégâts[/buff] sont augmentées de [buff](D)[/buff] et votre [buff]Résistance au Contrôle de Foule[/buff] de [buff](E)[/buff] pendant [buff](F)[/buff] (cumulable jusqu'à 5 fois).",
            "JA-JP": "[other](A)[/other][other]詠唱[/other]してる間、幅[other](B) [/other]のウィンドウォールを作る。\n全ての[other]バフをパージ[/other]します。（時間経過で治癒の効果を除く）\n[cc]触れた[/cc]すべての敵を[cc](C)[/cc]ノックバックします。\n詠唱中は、[buff]パージ[/buff]の[buff]影響を受けなく[/buff]なります。\n\n敵プレイヤーがウィンドウォール触れるたび、[buff](D)[/buff]の間、[buff]ダメージ耐性[/buff]が[buff](E)[/buff]上昇し、[buff]CC耐性[/buff]が[buff](F)[/buff]上昇します（最大5回までスタックする）。",
            "EN-US": "Create a [other](A) wide[/other] Wind Wall while [other]channeling[/other] for [other](B)[/other].\n[other]Purges all buffs[/other] (except healing over time effects) from all enemies.\n[cc]Knocks back[/cc] all enemies touching it by [cc](C)[/cc].\nGrants you [buff]immunity[/buff] to [buff]purges[/buff] while channeling.\n\nEach time an enemy player enters the Wind Wall, your [buff]damage resistances[/buff] are increased by [buff](D)[/buff] and [buff]Crowd Control Resistance[/buff] by [buff](E)[/buff] for [buff](F)[/buff] (stacks up to 5 times).",
            "DE-DE": "Erzeuge eine [other](A) breite[/other] Windmauer, wenn du für [other](B)[/other] [other]kanalisierst[/other].\n[other]Entfernt alle Buffs[/other] (außer Heilung-über-Zeit-Effekte) von allen Gegnern.\nAlle berührten Gegner werden um [cc](C)[/cc] [cc]zurückgestoßen[/cc].\nGewährt dir [buff]Immunität[/buff] gegen [buff]Reinigungen[/buff] während du kanalisierst.\n\nJedes Mal, wenn ein feindlicher Spieler in die Windmauer kommt, steigen für [buff](D)[/buff] (bis zu 5 Stapel) deine [buff]Schadensresistenzen[/buff] um [buff](E)[/buff] und deine [buff]CC-Resistenz[/buff] um [buff](F)[/buff].",
            "AR-SA": "أنشئ [other]جدار رياح (A)عريض[/other] بينما [other] توجه [/other] لمدة [other](B)[/other].\n[other]يزيل جميع التعزيزات[/other] (باستثناء تأثيرات العلاج بمرور الوقت) من جميع الأعداء.\n[cc]يدفع للخلف[/cc] جميع الأعداء الذين يلمسونه بمقدار [cc](C)[/cc].\nيمنحك [buff]حصانة[/buff] ضد [buff]الإزالة[/buff] في أثناء التوجيه.\n\nفي كل مرة يدخل لاعب عدو جدار الرياح تزيد [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](D)[/buff] [buff]ومقاومة السيطرة على الحشود[/buff] بمقدار [buff](E)[/buff] لمدة [buff](F)[/buff] (تتكدس لما يصل إلى 5 مرات).",
            "KO-KR": "[other](A)[/other] 동안 [other]채널링[/other]하며 [other](B) 넓이[/other]의 바람 장막을 생성합니다.\n모든 적의 [other]모든 버프를 제거[/other]합니다 (지속 회복 효과 제외).\n장막에 닿은 모든 적을 [cc](C)[/cc]만큼 [cc]뒤로 밀쳐냅니다[/cc].\n채널링하는 동안 [buff]제거[/buff]로부터의 [buff]면역[/buff]을 획득합니다.\n\n적 플레이어가 바람 장막 내에 진입할 때마다, [buff](D)[/buff] 동안 [buff]대미지 저항력[/buff]이 [buff](E)[/buff]만큼, [buff]군중 제어 저항력[/buff]이 [buff](F)[/buff]만큼 증가합니다 (최대 5번까지 중첩됨).",
            "PT-BR": "Cria uma Parede de Vento [other]com (A) de largura[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\n[other]Expurga todos os bônus[/other] (exceto efeitos de cura ao longo do tempo) de todos os inimigos.\nJoga todos os inimigos que tocarem na parede [cc](C)[/cc] [cc]para trás[/cc].\nConcede [buff]imunidade[/buff] a [buff]expurgos[/buff] durante a canalização.\n\nToda vez que um jogador inimigo entra na Parede de Vento, as suas [buff]Resistências a Dano[/buff] são aumentadas em [buff](D)[/buff] e sua [buff]Resistência a Controle de Multidões[/buff] em [buff](E)[/buff] por [buff](F)[/buff] (acumula até 5 vezes).",
            "ZH-TW": "創造一面[other]寬(A)[/other]的風牆，[other]引導[/other]持續[other](B)[/other]。\n[other]驅散所有增益效果[/other](不包括持續性治療效果)。\n將所有碰觸到風牆的敵人[cc]擊退[/cc][cc](C)[/cc]。\n引導期間，對[buff]驅散[/buff][buff]免疫[/buff]。\n\n每次有敵方玩家進入風牆時，使自身[buff]傷害抗性[/buff]增加[buff](D)[/buff]、[buff]群體控制抗性[/buff]增加[buff](E)[/buff]，持續[buff](F)[/buff](最多可疊加5層)。",
            "ES-ES": "Crea un Muro de Viento de [other](A) de ancho[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\n[other]Purga todos los buffs[/other] de todos los enemigos (excepto por los efectos de curación a largo plazo).\n[cc]Derriba[/cc] a todos los enemigos que lo tocan a una distancia de [cc](C)[/cc].\nTe vuelves [buff]inmune[/buff] a [buff]purgas[/buff] mientras canalizas.\n\nCada vez que un enemigo entre en el Muro de Viento, tus [buff]resistencias al daño[/buff] incrementan en [buff](D)[/buff] y tu [buff]Resistencia al Control de Multitudes[/buff] en [buff](E)[/buff] durante [buff](F)[/buff] (se acumula hasta 5 veces).",
            "ZH-CN": "制造一个[other](A)宽[/other]的风墙，并持续[other]引导[/other][other](B)[/other]。\n[other]驱散所有增益状态[/other]（持续性治疗效果除外）。\n碰触到它的所有敌人会被[cc]击退[/cc][cc](C)[/cc]。\n你在引导时[buff]免疫[/buff]所有[buff]驱散[buff]效果。\n\n每当有敌对玩家碰触风墙，你的[buff]伤害抗性[/buff]提高[buff](D)[/buff]，[buff]群体控制抗性[/buff]提高[buff](E)[/buff]，持续[buff](F)[/buff]（最多可堆叠5次）。"
          },
          "target": "ground",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0.8,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 14,
          "castRange": 3,
          "category": "instant",
          "uiType": "crowdcontrol",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_block",
            "initialEffectInterval": 0,
            "effectCount": 7,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": null,
            "directAttributeChange": null,
            "buffOverTime": null,
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FLOWSHIELD",
          "uiAtlas": null,
          "uiSprite": "LIVINGARMOR",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Concentrazione",
            "RU-RU": "Процесс",
            "PL-PL": "Przypływ Sił",
            "TR-TR": "Akış",
            "ID-ID": "Mengalir",
            "FR-FR": "Flux",
            "JA-JP": "フロー",
            "EN-US": "Flow",
            "DE-DE": "Fluss",
            "AR-SA": "التدفق",
            "KO-KR": "흐름",
            "PT-BR": "Fluxo",
            "ZH-TW": "忘我",
            "ES-ES": "Flujo",
            "ZH-CN": "心潮澎湃"
          },
          "localizedDescriptions": {
            "IT-IT": "Entri in uno stato di concentrazione estrema, aumentando le tue [buff]resistenze ai danni[/buff] di [buff](A)[/buff] ogni [other](B)[/other] per [buff](C)[/buff] ([other]si accumula[/other] fino a [other](D)[/other] volte).\nDura [buff](E)[/buff] dopo la fine dello stato di concentrazione.",
            "RU-RU": "Войдите в сосредоточенное состояние, увеличив ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] за каждые [other](B)[/other] в течение [buff](C)[/buff] ([other]накапливается[/other] до [other](D)[/other] раз).\nДействует [buff](E)[/buff] после завершения состояния.",
            "PL-PL": "Wchodzisz w stan przepływu, zwiększający twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] co [other](B)[/other] na [buff](C)[/buff] ([other]kumuluje się[/other] do [other](D)[/other] razy).\nTrwa [buff](E)[/buff] po zakończeniu stanu przepływu.",
            "TR-TR": "Kendini akışa bırakarak [buff](A)[/buff] boyunca [buff]hasar dirençlerini[/buff] her [other](B)[/other] [buff](C)[/buff] artırırsın. ([other](D)[/other] defaya kadar [other]birikir[/other].)\nAkış hâli sona erdikten sonra [buff](E)[/buff] aktif kalır.",
            "ID-ID": "Memasuki kondisi mengalir, meningkatkan [buff]resistansi damage[/buff] kamu sebesar [buff](A)[/buff] setiap [other](B)[/other] selama [buff](C)[/buff] ([other]bertumpuk[/other] hingga [other](D)[/other] kali).\nBertahan selama [buff](E)[/buff] setelah kondisi mengalir berakhir.",
            "FR-FR": "Entrez en état de transe et augmentez vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] toutes les [other](B)[/other] pendant [buff](C)[/buff] ([other]cumulable[/other] jusqu'à [other](D)[/other] fois).\nDure [buff](E)[/buff] après la fin de la compétence.",
            "JA-JP": "フロー状態に入り、 [buff](A)[/buff]間、[other](B)[/other]ごとに[buff]ダメージ耐性[/buff]が[buff](C)[/buff]上昇します（最大[other](D)[/other]回まで[other]スタック[/other]します）。\nフロー状態が終わった後[buff](E)[/buff]の間持続します。",
            "EN-US": "Enter a state of flow, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] every [other](B)[/other] for [buff](C)[/buff] ([other]stacks[/other] up to [other](D)[/other] times).\nLasts [buff](E)[/buff] after flow state ends.",
            "DE-DE": "Du erlangst einen Flow-Zustand, dadurch steigen für [buff](A)[/buff] deine [buff]Schadensresistenzen[/buff] um [buff](B)[/buff] pro [other](C)[/other]. (Bis zu [other](D)[/other][other]Stapel[/other]).\nVerbleibt bis zu [buff](E)[/buff] nach Ende des Flow-Zustands.",
            "AR-SA": "يمكن دخول حالة التدفق لتزيد من [buff]مقاومة الضرر[/buff]لديك بمقدار [buff](A)[/buff] لكل [other](B)[/other] لمدة [buff](C)[/buff] ([other]تتكدس[/other] لما يصل إلى [other](D)[/other] من المرات).\nتدوم لمدة [buff](E)[/buff] بعد انتهاء حالة التدفق.",
            "KO-KR": "깊은 몰입 상태에 들어가, [buff](A)[/buff] 동안 매 [other](B)[/other]마다 [buff]대미지 저항력[/buff]을 [buff](C)[/buff]만큼 증가시킵니다 (최대 [other](D)[/other]까지 [other]중첩[/other]됨).\n효과는 몰입 상태가 끝난 뒤 [buff](E)[/buff] 동안 지속됩니다.",
            "PT-BR": "Entra em um estado de fluxo, aumentando as suas [buff]resistências a dano[/buff] em [buff](A)[/buff] a cada [other](B)[/other] por [buff](C)[/buff] ([other]acumula[/other] até [other](D)[/other] vezes).\nDura por [buff](E)[/buff] após o término do estado de fluxo.",
            "ZH-TW": "進入忘我狀態，每[other](A)[/other]使自身[buff]傷害抗性[/buff]增加[buff](B)[/buff]，持續[buff](C)[/buff](最多可[other]疊加[/other][other](D)[/other]層)。\n忘我狀態結束後，持續[buff](E)[/buff]。",
            "ES-ES": "Fluye e incrementa tus [buff]resistencias al daño[/buff] en [buff](A)[/buff] cada [other](B)[/other] durante [buff](C)[/buff] ([other]se acumula[/other] hasta [other](D)[/other] veces).\nDura [buff](E)[/buff] una vez que dejes de fluir.",
            "ZH-CN": "加速思绪流动的速度，每[other](A)[/other]使你的[buff]伤害抗性[/buff]提高[buff](B)[/buff]，持续[buff](C)[/buff]（最多可[other]堆叠(D)次[/other]）。\n思绪加速结束后，效果持续[buff](E)[/buff]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 120,
          "energyUsage": 8,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_ROCK_T4",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_ROCK",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_ROCK_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di estrazione delle pietre",
            "RU-RU": "Навыки каменолома",
            "PL-PL": "Umiejętności kamiennicze",
            "TR-TR": "Taş Toplama Becerileri",
            "ID-ID": "Keterampilan Menggali",
            "FR-FR": "Compétences de carrier",
            "JA-JP": "採石スキル",
            "EN-US": "Quarrying Skills",
            "DE-DE": "Steinbruchfähigkeiten",
            "AR-SA": "مهارات الاقتلاع",
            "KO-KR": "채석 스킬",
            "PT-BR": "Habilidades de Extração",
            "ZH-TW": "採石技能",
            "ES-ES": "Habilidades de excavación",
            "ZH-CN": "采石技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Pietre[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]камня[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Kamienia[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Taş[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Batu[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]pierre[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]石[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Stone[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Stein[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الأحجار[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]석재[/buff]의 석재 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Pedras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階石頭[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]piedra[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶石头[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da cavapietre del sapiente",
      "RU-RU": "Одежда каменолома (знаток)",
      "PL-PL": "Odzienie Pracownika Kamieniołomu Adepta",
      "TR-TR": "Ehil Taş Ocağı İşçisi Giysisi",
      "ID-ID": "Pakaian Penggali Mahir",
      "FR-FR": "Tenue de piocheur de l'adepte",
      "JA-JP": "採石者の服（名人）",
      "EN-US": "Adept's Quarrier Garb",
      "DE-DE": "Steinbrucharbeiter-Kleidung des Adepten",
      "AR-SA": "ملابس عامل المحجر للبارع",
      "KO-KR": "숙련자의 채석공 의상",
      "PT-BR": "Traje do Cavouqueiro Adepto",
      "ZH-TW": "老手級採石匠工作服",
      "ES-ES": "Atuendo de cantero del iniciado",
      "ZH-CN": "老手级采石工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter en plus grande quantité le type de ressource appropriée.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 115,
    "magicResistance": 90,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_ROCK",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_CLOTH_SET1",
    "uiSprite": "ARMOR_CLOTH_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da studioso del gran maestro",
      "RU-RU": "Мантия ученого (магистр)",
      "PL-PL": "Szata Uczonego Wszechmistrza",
      "TR-TR": "Büyük Usta Âlim Cübbesi",
      "ID-ID": "Jubah Cendekia Grandmaster",
      "FR-FR": "Robe d'érudit du grand maître",
      "JA-JP": "学徒のローブ（グランドマスター）",
      "EN-US": "Grandmaster's Scholar Robe",
      "DE-DE": "Gelehrtenrobe des Großmeisters",
      "AR-SA": "ثوب الباحث للأستاذ",
      "KO-KR": "그랜드 마스터의 학자 로브",
      "PT-BR": "Robe de Erudito do Grão-mestre",
      "ZH-TW": "宗師級學者長袍",
      "ES-ES": "Túnica de erudito del gran maestro",
      "ZH-CN": "宗师级学士长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_CLOTH_SET2",
    "uiSprite": "ARMOR_CLOTH_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da chierico del gran maestro",
      "RU-RU": "Мантия клирика (магистр)",
      "PL-PL": "Szata Kleryka Wszechmistrza",
      "TR-TR": "Büyük Usta Ruhban Cübbesi",
      "ID-ID": "Jubah Klerikal Grandmaster",
      "FR-FR": "Robe d'ecclésiastique du grand maître",
      "JA-JP": "聖職者のローブ（グランドマスター）",
      "EN-US": "Grandmaster's Cleric Robe",
      "DE-DE": "Klerikerrobe des Großmeisters",
      "AR-SA": "ثوب رجل الدين للأستاذ",
      "KO-KR": "그랜드 마스터의 성직자 로브",
      "PT-BR": "Robe de Clérigo do Grão-mestre",
      "ZH-TW": "宗師級牧師長袍",
      "ES-ES": "Túnica de clérigo del gran maestro",
      "ZH-CN": "宗师级牧师长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_CLOTH_SET3",
    "uiSprite": "ARMOR_CLOTH_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da mago del gran maestro",
      "RU-RU": "Мантия чародея (магистр)",
      "PL-PL": "Szata Maga Wszechmistrza",
      "TR-TR": "Büyük Usta Büyücü Cübbesi",
      "ID-ID": "Jubah Magi Grandmaster",
      "FR-FR": "Robe de mage du grand maître",
      "JA-JP": "魔法使いのローブ（グランドマスター）",
      "EN-US": "Grandmaster's Mage Robe",
      "DE-DE": "Magierrobe des Großmeisters",
      "AR-SA": "ثوب المشعوذ للأستاذ",
      "KO-KR": "그랜드 마스터의 메이지 로브",
      "PT-BR": "Robe de Mago do Grão-mestre",
      "ZH-TW": "宗師級法師長袍",
      "ES-ES": "Túnica de mago del gran maestro",
      "ZH-CN": "宗师级法师长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_PLATE_AVALON",
    "uiSprite": "ARMOR_PLATE_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "TAUNT",
          "uiAtlas": null,
          "uiSprite": "TAUNT",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_TAUNT_V2_DESC",
          "localizedNames": {
            "IT-IT": "Provocazione",
            "RU-RU": "Насмешка",
            "PL-PL": "Docinki",
            "TR-TR": "Kışkırtma",
            "ID-ID": "Mengejek",
            "FR-FR": "Provocation",
            "JA-JP": "挑発",
            "EN-US": "Taunt",
            "DE-DE": "Spott",
            "AR-SA": "السخرية",
            "KO-KR": "조롱",
            "PT-BR": "Provocar",
            "ZH-TW": "嘲諷",
            "ES-ES": "Provocar",
            "ZH-CN": "嘲讽"
          },
          "localizedDescriptions": {
            "IT-IT": "Provoca il nemico bersaglio.\n\nTi rende il bersaglio [other]prioritario[/other]. \nAumenta la tua [other]Minaccia[/other] del [other](A)[/other] verso tutti i mob entro un [other]raggio di (B)[/other] attorno a te.\n\nAumenta i tuoi[buff]Danni contro Tutti[/buff] del [buff](C)[/buff], ma riduce le tue [other]Difese contri i Giocatori[/other] del [other](D)[/other] per [other](E)[/other].",
            "RU-RU": "Провоцирует выбранного врага.\n\nПревращает вас в цель с [other]наивысшим приоритетом[/other]. \nУвеличивает уровень вашей [other]угрозы[/other] на [other](A)[/other] по отношению к любому монстру в [other]радиусе (B)[/other] вокруг вас.\n\nУвеличивает весь наносимый вами [buff]урон по всем[/buff] на [buff](C)[/buff], но снижает показатели вашей [other]защиты против игроков[/other] на [other](D)[/other] в течение [other](E)[/other].",
            "PL-PL": "Prowokujesz wybranego wroga.\n\nStajesz się celem z [other]najwyższym priorytetem[/other]. \nZwiększa twoje [other]Zagrożenie[/other] o [other](A)[/other] dla każdego moba w promieinu [other](B)[/other] od ciebie.\n\nZwiększa twoje [buff]Obrażenia przeciwko wszystkim[/buff] o [buff](C)[/buff], ale zmniejsza twoją [other]Obronę przeciwko graczom[/other] o [other](D)[/other] przez [other](E)[/other].",
            "TR-TR": "Hedef düşmanı kışkırtır.\n\nSeni [other]en yüksek öncelikli[/other] hedef haline getirir. \nEtrafında [other](A) yarıçapındaki[/other] tüm düşmanlara karşı [other]Tehdidini[/other] [other](B)[/other] artırır.\n\n[other](C)[/other] boyunca [buff]Her Şeye Karşı Hasarını[/buff] [buff](D)[/buff] artırır ancak [other]Oyunculara Karşı Savunmalarını[/other] [other](E)[/other] azaltır.",
            "ID-ID": "Mengejek musuh tertarget.\n\nMenjadikanmu sebagai target [other]prioritas tertinggi[/other]. \nMeningkatkan [other]Ancaman[/other] kamu sebesar [other](A)[/other] terhadap semua mob dalam [other](B) radius[/other] di sekitarmu.\n\nMeningkatkan [buff]Damage vs. Semua[/buff] kamu sebesar [buff](C)[/buff], namun mengurangi [other]Pertahanan vs. Pemain[/other] kamu sebesar [other](D)[/other] selama [other](E)[/other].",
            "FR-FR": "Provoquez l'ennemi ciblé.\n\nVous devenez la cible [other]prioritaire[/other]. \nAugmente votre [other]Menace[/other] de [other](A)[/other] envers tous les monstres dans un [other]rayon de (B)[/other] autour du monstre touché.\n\nAugmente vos [buff]Dégâts contre Tous[/buff] de [buff](C)[/buff], mais réduit vos [other]Défenses contre les Joueurs[/other] de [other](D)[/other] pendant [other](E)[/other].",
            "JA-JP": "狙った敵を挑発します。\n\nあなたが[other]最優的な[/other]のターゲットになります。 \nあなたの周囲の[other]半径(A)[/other]以内にいるあらゆるモブに対して、あなたの[other]脅威[/other]が[other](B)[/other]増加します。\n\n[other](C)[/other]の間、あなたが与える[buff]全てのダメージ[/buff]が[buff](D)[/buff]上昇しますが、[other]防御力[/other]が[other](E)[/other]低下します。",
            "EN-US": "Taunt the targeted enemy.\n\nMakes you the [other]highest-priority[/other] target. \nIncreases your [other]Threat[/other] by [other](A)[/other] towards any mob within a [other](B) radius[/other] around you.\n\nIncreases your [buff]Damage vs. All[/buff] by [buff](C)[/buff], but decreases your [other]Defenses vs. Players[/other] by [other](D)[/other] for [other](E)[/other].",
            "DE-DE": "Verspotte dein Ziel.\n\nDu wirst zum Ziel [other]mit der höchsten Priorität[/other]. \nSteigert deine [other]Bedrohung[/other] für alle Mobs innerhalb von [other](A) Radius[/other] um dich herum um [other](B)[/other].\n\nSteigert für [other](C)[/other] den von dir angerichteten [buff]Schaden gegen Alles[/buff] um [buff](D)[/buff], senkt aber deine [other]Verteidigung gegen Spieler[/other] um [other](E)[/other].",
            "AR-SA": "السخرية من العدو المستهدف.\n\nتجعلك الهدف ذا [other]الأولوية القصوى[/other]. \nيزداد [other]تهديدك[/other] بمقدار [other](A)[/other] لأي غريم في [other]محيط (B)[/other] حولك.\n\nيزيد من [buff]ضررك في مواجتك ضد الجميع[/buff] بمقدار [buff](C)[/buff]، ولكنه يقلل من [other]دفاعاتك ضد اللاعبين[/other] بمقدار [other](D)[/other] لمدة [other](E)[/other].",
            "KO-KR": "대상 적을 도발합니다.\n\n몬스터에게 자신을 [other]최우선[/other]의 목표로 지정합니다. \n자신 주변 [other](A) 범위[/other]에 있는 모든 몬스터에게 [other]위협[/other]을 [other](B)[/other]만큼 증가시킵니다.\n\n[other](C)[/other] 동안 [buff]전체에 대한 대미지[/buff]가 [buff](D)[/buff]만큼 증가하지만, [other]플레이어에 대한 방어[/other]가 [other](E)[/other]만큼 감소합니다.",
            "PT-BR": "Provoca o alvo inimigo.\n\nLhe torna o alvo com [other]maior prioridade[/other]. \nAumenta a sua [other]Ameaça[/other] em [other](A)[/other] para quaisquer monstros em um [other]raio de (B)[/other] ao seu redor.\n\nAumenta o seu [buff]Dano contra Tudo[/buff] em [buff](C)[/buff], mas reduz as suas [other]Defesas contra jogadores[/other] em [other](D)[/other] por [other](E)[/other].",
            "ZH-TW": "嘲諷目標敵人。\n\n使您成為[other]最高仇恨目標[/other]。 \n使您對週圍[other](A)半徑範圍[/other]內的任何怪物[other]仇恨值[/other]增加[other](B)[/other]。\n\n使您的[buff]全域傷害[/buff]增加[buff](C)[/buff]，但使您[other]對玩家的防禦力[/other]降低[other](D)[/other]，持續[other](E)[/other]。",
            "ES-ES": "Provoca al enemigo señalado.\n\nTe conviertes en el objetivo de [other]mayor prioridad[/other]. \nAumenta la [other]amenaza[/other] que generas en [other](A)[/other] hacia cualquier monstruo en un [other]radio de (B)[/other] a tu alrededor.\n\nIncrementa tu [buff]Daño contra Todos[/buff] en [buff](C)[/buff], pero reduce tus [other]Defensas contra Jugadores[/other] en [other](D)[/other] durante [other](E)[/other].",
            "ZH-CN": "嘲讽目标敌人。\n\n使你成为[other]最高仇恨目标[/other]。 \n使你对周围[other](A)半径范围[/other]内的任何野怪[other]仇恨值[/other]提高[other](B)[/other]。\n\n使你的[buff]所有伤害[/buff]提高[buff](C)[/buff]，但使你[other]对玩家防御[/other]降低[other](D)[/other]，持续[other](E)[/other]。"
          },
          "target": "enemy",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.4,
          "disruptionFactor": 0,
          "recastDelay": 10,
          "energyUsage": 9,
          "castRange": 11,
          "category": "instant",
          "uiType": "damage",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "bonusdamagevsplayers",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdamagevsmobs",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdefensevsplayers",
              "time": 3,
              "value": -0.2,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": [
            {
              "target": "enemymobs",
              "attribute": "health",
              "change": -1,
              "effectType": null,
              "effectAreaRadius": null
            }
          ],
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "REFLECT_CHANNEL",
          "uiAtlas": null,
          "uiSprite": "FORCEFIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_REFLECT_CHANNEL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Rivalsa",
            "RU-RU": "Месть",
            "PL-PL": "Odpłata",
            "TR-TR": "Öç Alma",
            "ID-ID": "Membalas",
            "FR-FR": "Rétribution",
            "JA-JP": "報復",
            "EN-US": "Requite",
            "DE-DE": "Vergeltung",
            "AR-SA": "التعويض",
            "KO-KR": "앙갚음",
            "PT-BR": "Recompensar",
            "ZH-TW": "復仇",
            "ES-ES": "Retribución",
            "ZH-CN": "有仇必报"
          },
          "localizedDescriptions": {
            "IT-IT": "Proietti uno scudo magico, [other]rallentandoti[/other] del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other] (non può essere interrotto).\nAumenta le tue [buff]resistenze ai danni[/buff] di [buff](C)[/buff].\n\nOgni volta che [other]subisci danni[/other], lo scudo scaglia un globo magico, che [cc]silenzia[/cc] l'aggressore per [cc](D)[/cc] all'[other]impatto[/other].\nInfligge [dmg](E) danni magici[/dmg].",
            "RU-RU": "Создайте магический щит, [other]замедляющий[/other] вас на [other](A)[/other] на протяжении [other]поддерживания[/other] заклинания в течение [other](B)[/other] (не прерывается насильно).\nУвеличивает ваши [buff]сопротивления урону[/buff] на [buff](C)[/buff].\n\nКогда вы [other]получаете урон[/other], щит выпускает магический шар, повергающий атакующего в [cc]безмолвие[/cc] на [cc](D)[/cc] при [other]столкновении[/other].\nНаносит [dmg](E) магического урона[/dmg].",
            "PL-PL": "Tworzysz magiczną tarczę, [other]spowalniającą cię[/other] o [other](A)[/other] podczas [other]kanałowania[/other] przez [other](B)[/other] (nie można przerwać).\nZwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](C)[/buff].\n\nGdy tylko [other]otrzymasz obrażenia[/other], tarcza wystrzeliwuje magiczną kulę, [cc]uciszającą[/cc] atakującego na [cc](D)[/cc] po [other]uderzeniu[/other].\nZadaje [dmg](E) pkt. obrażeń magicznych[/dmg].",
            "TR-TR": "Sihirli bir kalkan oluştur, [other](A)[/other] (can't be interrupted). boyunca [other]odaklanırken[/other] kendini [other](B)[/other] [other]yavaşlat[/other].\n[buff]Hasar dirençlerini[/buff] [buff](C)[/buff] artırır.\n\nHer ne zaman [other]hasar alırsan[/other] kalkan sihirli bir küre ateşler ve [other]darbe[/other] anında saldırganı [cc](D)[/cc] boyunca [cc]susturur[/cc].\n[dmg][/dmg] Sihirli hasar (E) verir.",
            "ID-ID": "Membuat perisai sihir, [other]memperlambat[/other] dirimu sebesar [other](A)[/other] ketika [other]menyalurkan[/other] selama [other](B)[/other] (tidak dapat diinterupsi).\nMenambah [buff]resistansi damage[/buff] kamu sebesar [buff](C)[/buff].\n\nSetiap kali kamu [other]menerima damage[/other], perisai menembakkan bola sihir, [cc]membisukan[/cc] penyerang selama [cc](D)[/cc] saat [other]berbenturan[/other].\nMemberikan [dmg](E) damage sihir[/dmg].",
            "FR-FR": "Créez un bouclier magique qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other] (ininterruptible).\nAugmente vos [buff]résistances aux dégâts[/buff] de [buff](C)[/buff].\n\nLorsque vous [other]subissez des dégâts[/other], le bouclier tire un orbe magique qui réduit l'attaquant au [cc]silence[/cc] pendant [cc](D)[/cc] à [other]l'impact[/other].\nInflige [dmg](E) dégâts magiques[/dmg].",
            "JA-JP": "[other](A)[/other]間、[other]詠唱[/other]して（中断されない）、魔法のシールドを生成し、あなたの速度を[other](B)[/other][other]低下[/other]させます。\n[buff]ダメージ耐性[/buff]が[buff](C)[/buff]上昇します。\n\n[other]ダメージを受けると[/other]、シールドが魔法のオーブを発射して、[other]着弾時[/other]に攻撃者を[cc](D)[/cc]の間[cc]沈黙[/cc]させます。\n[dmg](E)魔法ダメージ[/dmg]を与える。",
            "EN-US": "Create a magic shield, [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other] (can't be interrupted).\nIncreases your [buff]damage resistances[/buff] by [buff](C)[/buff].\n\nWhenever you [other]take damage[/other], the shield shoots a magic orb, [cc]silencing[/cc] the attacker for [cc](D)[/cc] on [other]impact[/other].\nDeals [dmg](E) magical damage[/dmg].",
            "DE-DE": "Erzeugt ein magisches Schild, dies [other]verlangsamt[/other] dich um [other](A)[/other], solange du [other]kanalisierst[/other] für [other](B)[/other] (kann nicht unterbrochen werden).\nSteigert deine [buff]Schadensresistenzen[/buff] um [buff](C)[/buff].\n\nImmer, wenn du [other]Schaden erleidest[/other], feuert das Schild eine magische Kugel, die den Gegner bei [other]Einschlag[/other] für [cc](D)[/cc] [cc]verstummen[/cc] lässt.\nVerursacht [dmg](E) magischen Schaden[/dmg].",
            "AR-SA": "لإنشاء درع سحرية [other]تبطئك[/other] بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other] (لا يمكن مقاطعته).\nتزيد من [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](C)[/buff].\n\nعند [other]تلقي ضرر[/other]، يطلق الدرع جرمًا سحريًا، ما [cc]يعيق[/cc] المهاجم لمدة [cc](D)[/cc] عند [other]الاصطدام[/other].\nتلحق [dmg](E) من الضرر السحري[/dmg].",
            "KO-KR": "[other](A)[/other] 동안 [other]채널링[/other]하며 마법 방어막을 생성해, 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다 (방해 불가).\n[buff]대미지 저항력[/buff]이 [buff](C)[/buff]만큼 증가합니다.\n\n[other]대미지를 받을[/other] 때마다 방어막은 마법의 구를 발사하며, 공격자와 [other]충돌 시[/other] [cc](D)[/cc] 동안 공격자를 [cc]침묵[/cc]시킵니다.\n[dmg](E)의 마법 대미지[/dmg]를 입힙니다.",
            "PT-BR": "Cria um escudo mágico, te [other]desacelerando[/other] em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other] (não pode ser interrompido).\nAumenta as suas [buff]resistências a dano[/buff] em [buff](C)[/buff].\n\nSempre que você [other]recebe dano[/other], o escudo dispara uma orbe mágica, [cc]silenciando[/cc] o atacante por [cc](D)[/cc] no [other]impacto[/other].\nCausa [dmg](E) de dano mágico[/dmg].",
            "ZH-TW": "創造一面魔法護盾，使您自身[other]緩速[/other][other](A)[/other]，並[other]引導[/other]持續[other](B)[/other](無法被中斷)。\n使您的[buff]傷害抗性[/buff]增加[buff](C)[/buff]。\n\n每當您[other]受到傷害[/other]，護盾會射出一個魔法光球，使攻擊者在被[other]擊中[/other]後[cc]沉默[/cc]，持續[cc](D)[/cc]。\n造成[dmg](E)點魔法傷害[/dmg]。",
            "ES-ES": "Crea un escudo mágico que te [other]ralentiza[/other] en [other](A)[/other] mientras lo [other]canalizas[/other] durante [other](B)[/other] (no se puede interrumpir).\nAumenta tus [buff]resistencias al daño[/buff] en [buff](C)[/buff].\n\nCada vez que [other]recibas daño[/other], el escudo disparará un orbe mágico que [cc]silenciará[/cc] al atacante durante [cc](D)[/cc] al [other]impactar[/other].\nInflige [dmg](E) de daño mágico[/dmg].",
            "ZH-CN": "创造一面魔法护盾，使你[other]减速[/other][other](A)[/other]，并持续[other]引导[/other][other](B)[/other]（无法被中断）。\n使你的[buff]伤害抗性[/buff]提高[buff](C)[/buff]。\n\n每当你[other]承受伤害[/other]，护盾会射出一个魔法光球，使攻击者在被[other]击中[/other]后[cc]沉默[/cc]，持续[cc](D)[/cc]。\n造成[dmg](E)魔法伤害[/dmg]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 30,
          "energyUsage": 8,
          "castRange": 0,
          "category": "instant",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_block",
            "initialEffectInterval": 0,
            "effectCount": 4,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "magicresistance",
              "time": 0,
              "value": 0.4,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_MR_AR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_GUARD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_MR_AR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Устойчивость",
            "PL-PL": "Odporność",
            "TR-TR": "Dayanıklılık",
            "ID-ID": "Kekerasan",
            "FR-FR": "Robustesse",
            "JA-JP": "不屈",
            "EN-US": "Toughness",
            "DE-DE": "Härte",
            "AR-SA": "الصرامة",
            "KO-KR": "강인함",
            "PT-BR": "Resistência",
            "ZH-TW": "強硬",
            "ES-ES": "Dureza",
            "ZH-CN": "强健"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenti la tua [buff]difesa[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]защиту[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]obronę[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Savunmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Pertahanan[/buff] milikmu hingga [buff](A)[/buff].",
            "FR-FR": "Réduit tous les [buff]dégâts[/buff] que vous [buff]subissez[/buff] de [buff](A)[/buff].",
            "JA-JP": "あなたの[buff]防御力[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Defense[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Verteidigung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]دفاعك[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 [buff]방어력[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Defesa[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]防禦力[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]defensa[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]防御[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusdefensevsplayers",
              "value": 0.05
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CCDURATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CCDURATION_DESC",
          "localizedNames": {
            "IT-IT": "Autorità",
            "RU-RU": "Авторитет",
            "PL-PL": "Autorytet",
            "TR-TR": "Otorite",
            "ID-ID": "Otoritas",
            "FR-FR": "Autorité",
            "JA-JP": "権威",
            "EN-US": "Authority",
            "DE-DE": "Obrigkeit",
            "AR-SA": "السلطة",
            "KO-KR": "권위",
            "PT-BR": "Autoridade",
            "ZH-TW": "威武",
            "ES-ES": "Autoridad",
            "ZH-CN": "威严"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la [buff]durata[/buff] dei tuoi [buff]effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает [buff]продолжительность[/buff] ваших [buff]эффектов контроля[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol etkilerinin[/buff] [buff]süresini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente la [buff]durée[/buff] de vos [buff]effets de contrôle de foule[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール効果[/buff]の[buff]持続時間[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht die [buff]Dauer[/buff] deiner [buff]Crowd Control Effekte[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]مدة[/buff] [buff]تأثيرات التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 효과[/buff]의 [buff]효과 시간[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]duração[/buff] dos seus [buff]efeitos de Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制效果[/buff]的[buff]持續時間[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta la [buff]duración[/buff] de tus [buff]efectos de control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你[buff]群体控制效果[/buff]的[buff]持续时间[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusccdurationvsplayers",
              "value": 0.1
            },
            {
              "type": "bonusccdurationvsmobs",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CCR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_THORNS_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_CCR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Неумолимость",
            "PL-PL": "Upór",
            "TR-TR": "Azimlilik",
            "ID-ID": "Kegigihan",
            "FR-FR": "Ténacité",
            "JA-JP": "執念",
            "EN-US": "Tenacity",
            "DE-DE": "Beharrlichkeit",
            "AR-SA": "الإصرار",
            "KO-KR": "끈기",
            "PT-BR": "Tenacidade",
            "ZH-TW": "頑強",
            "ES-ES": "Tenacidad",
            "ZH-CN": "坚韧"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]resistenza agli effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает ваше [buff]сопротивление контролю[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]odporność na kontrolę tłumu [/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol direncini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Resistansi Kontrol Kerumunan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]résistance aux contrôles de foule[/buff] de[buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール耐性[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Crowd Control Resistance[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Crowd Control Resistenz[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]مقاومة التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 저항력[/buff]을 증가 시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Resistência a Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制抗性[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]resistencia al control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]群体控制抗性[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "crowdcontrolresistance",
              "value": 0.2
            }
          ],
          "reflectDamage": null
        }
      ],
      "2": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_HEALTH_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_TACTICIAN",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Schiaccia spirito",
            "RU-RU": "Сокрушение духа",
            "PL-PL": "Duchowe Zmiażdżenie",
            "TR-TR": "Ruh Ezici",
            "ID-ID": "Peremuk Roh",
            "FR-FR": "Brise-esprit",
            "JA-JP": "スピリットクラッシュ",
            "EN-US": "Spirit Crush",
            "DE-DE": "Seele zerschmettern",
            "AR-SA": "سحق الروح",
            "KO-KR": "영혼 으깨기",
            "PT-BR": "Esmagamento de Espírito",
            "ZH-TW": "粉碎士氣",
            "ES-ES": "Aplastamiento del espíritu",
            "ZH-CN": "灵魂击碎"
          },
          "localizedDescriptions": {
            "IT-IT": "[other]Ogni[/other] attacco automatico riduce la [debuff]salute massima[/debuff] e [debuff]attuale[/debuff] del mob bersaglio del [debuff](A)[/debuff] per [debuff](B)[/debuff] (nessun effetto contro i giocatori).",
            "RU-RU": "[other]Каждая[/other] автоатака снижает [debuff]максимальное[/debuff] и [debuff]текущее здоровье[/debuff] указанного монстра на [debuff](A)[/debuff] в течение [debuff](B)[/debuff] (не действует против игроков).",
            "PL-PL": "[other]Każdy[/other] autoatak zmniejsza [debuff]maksymalne[/debuff] i [debuff]obecne Zdrowie[/debuff] wybranego moba o [debuff](A)[/debuff] na [debuff](B)[/debuff] (nie ma efektu przeciwko graczom).",
            "TR-TR": "[other]Her[/other] otomatik saldırı [debuff](A)[/debuff] boyunca hedef düşmanın [debuff]azami[/debuff] ve [debuff]mevcut sağlığını[/debuff] [debuff](B)[/debuff] azaltır (oyunculara karşı etkisi yoktur).",
            "ID-ID": "[other]Setiap[/other] Auto-Serang mengurangi [debuff]HP maks[/debuff] dan [debuff]HP mob target saat ini[/debuff] sebanyak [debuff](A)[/debuff] hingga [debuff](B)[/debuff] (tidak berpengaruh terhadap pemain).",
            "FR-FR": "[other]Toutes[/other] les auto-attaques réduisent la [debuff]santé actuelle[/debuff] et [debuff]santé maxiale[/debuff] du monstre ciblé de [debuff](A)[/debuff] pendant [debuff](B)[/debuff] (aucun effet contre les joueurs).",
            "JA-JP": "通常攻撃をする[other]たび[/other]に、[debuff](A)[/debuff]の間、狙ったモブの[debuff]最大体力[/debuff]および[debuff]現在の体力[/debuff]が[debuff](B)[/debuff]低下する（対プレイヤーには効果がありません）。",
            "EN-US": "[other]Each[/other] Auto-Attack decreases the targeted mob's [debuff]max[/debuff] and [debuff]current Health[/debuff] by [debuff](A)[/debuff] for [debuff](B)[/debuff] (no effect against players).",
            "DE-DE": "[other]Jeder[/other] automatische Angriff reduziert das [debuff]maximale[/debuff] und [debuff]aktuelle Leben[/debuff] des anvisierten Mobs für [debuff](A)[/debuff] um [debuff](B)[/debuff] (kein Effekt bei Spielern).",
            "AR-SA": "[other]كل[/other] هجوم تلقائي يقلل من [debuff]الصحة القصوى[/debuff] و [debuff]الحالية[/debuff] للغريم المستهدف بمقدار [debuff](A)[/debuff] لمدة [debuff](B)[/debuff] (بلا تأثيرات ضد اللاعبين).",
            "KO-KR": "[other]각[/other] 자동 공격은 [debuff](A)[/debuff] 동안 대상 몬스터의 [debuff]최대 체력[/debuff]과 [debuff]현재 체력[/debuff]을 [debuff](B)[/debuff]만큼 낮춥니다 (플레이어에게는 효과가 없음).",
            "PT-BR": "[other]Todo[/other] Ataque Automático reduz a [debuff]vida máxima[/debuff] e [debuff]atual[/debuff] do monstro alvo em [debuff](A)[/debuff] por [debuff](B)[/debuff] (sem efeito contra jogadores).",
            "ZH-TW": "[other]每次[/other]進行普通攻擊時，使目標怪物的[debuff]生命值上限[/debuff]和[debuff]目前生命值[/debuff]降低[debuff](A)[/debuff]，持續[debuff](B)[/debuff](對玩家無效)。",
            "ES-ES": "[other]Todos[/other] los auto-ataques reducen la [debuff]salud actual[/debuff] y la [debuff]salud máxima[/debuff] del monstruo señalado en [debuff](A)[/debuff] por [debuff](B)[/debuff] (Sin efecto contra jugadores).",
            "ZH-CN": "你的[other]每次[/other]普通攻击使目标野怪的[debuff]当前[/debuff]与[debuff]最大生命值[/debuff]降低[debuff](A)[/debuff]，持续[debuff](B)[/debuff]（此效果对玩家无效）。"
          },
          "buff": null,
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_THREATGENERATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Istinto protettivo",
            "RU-RU": "Защитный инстинкт",
            "PL-PL": "Opiekuńczy Instynkt",
            "TR-TR": "Koruma İçgüdüsü",
            "ID-ID": "Insting Pelindung",
            "FR-FR": "Instinct protecteur",
            "JA-JP": "防御本能",
            "EN-US": "Protective Instinct",
            "DE-DE": "Beschützerinstinkt",
            "AR-SA": "غريزة حامية",
            "KO-KR": "보호 본능",
            "PT-BR": "Instinto Protetor",
            "ZH-TW": "守護直覺",
            "ES-ES": "Instinto protector",
            "ZH-CN": "保护本能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]generazione di minaccia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]генерацию угрозы[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]generację zagrożenia[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Tehdit oluşturmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Pembangkitan Ancaman[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]génération de menace[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]脅威の発生[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Threat Generation[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert deine [buff]Bedrohungserzeugung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]إحداث التهديد[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]위협생성[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta sua [buff]geração de ameaça[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]仇恨產生速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]generación de amenaza[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你对怪物的[buff]仇恨值效率[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "threatbonus",
              "value": 4
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Armatura del valore del sapiente",
      "RU-RU": "Броня доблести (знаток)",
      "PL-PL": "Zbroja Męstwa Adepta",
      "TR-TR": "Ehil Cesaret Zırhı",
      "ID-ID": "Armor Keberanian Mahir",
      "FR-FR": "Armure de bravoure de l'adepte",
      "JA-JP": "武勇のアーマー（名人）",
      "EN-US": "Adept's Armor of Valor",
      "DE-DE": "Rüstung des Mutes des Adepten",
      "AR-SA": "درع البسالة للبارع",
      "KO-KR": "숙련자의 용기의 아머",
      "PT-BR": "Armadura da Bravura do Adepto",
      "ZH-TW": "老手級英勇護甲",
      "ES-ES": "Armadura de valor del iniciado",
      "ZH-CN": "老手级英勇盔甲"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_PLATE_ROYAL",
    "uiSprite": "ARMOR_PLATE_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura regale del maestro",
      "RU-RU": "Королевская броня (мастер)",
      "PL-PL": "Królewska Zbroja Mistrza",
      "TR-TR": "Usta Kraliyet Zırhı",
      "ID-ID": "Armor Kerajaan Master",
      "FR-FR": "Armure royale du maître",
      "JA-JP": "王家のアーマー（マスター）",
      "EN-US": "Master's Royal Armor",
      "DE-DE": "Königliche Rüstung des Meisters",
      "AR-SA": "درع ملكية للخبير",
      "KO-KR": "마스터의 왕실 아머",
      "PT-BR": "Armadura Real do Mestre",
      "ZH-TW": "大師級皇家護甲",
      "ES-ES": "Armadura real del maestro",
      "ZH-CN": "大师级皇家盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T6_ARMOR_PLATE_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T3_ARMOR_LEATHER_SET1",
    "uiSprite": "ARMOR_LEATHER_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 3,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": null,
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FLAMESHIELD",
          "uiAtlas": null,
          "uiSprite": "INFERNOSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo degli inferi",
            "RU-RU": "Пламенный щит",
            "PL-PL": "Tarcza Inferno",
            "TR-TR": "Cehennem Kalkanı",
            "ID-ID": "Perisai Neraka",
            "FR-FR": "Bouclier de l'enfer",
            "JA-JP": "灼熱のシールド",
            "EN-US": "Inferno Shield",
            "DE-DE": "Infernoschild",
            "AR-SA": "درع الجحيم",
            "KO-KR": "인페르노 실드",
            "PT-BR": "Escudo do Fogaréu",
            "ZH-TW": "煉獄護盾",
            "ES-ES": "Escudo Inferno",
            "ZH-CN": "烈火护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di fuoco, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].",
            "RU-RU": "Вы покрываете се��я пламенным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].",
            "PL-PL": "Pokrywasz się płonącą tarczą, zwiększającą twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] otrzymywanych przez ciebie obrażeń w formie [dmg]obrażeń magicznych[/dmg].",
            "TR-TR": "Kendini yanan bir kalkan ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar[/dmg] olarak yansıtır.",
            "ID-ID": "Menyelimuti dirimu dengan perisai api, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].",
            "FR-FR": "Couvrez-vous d'un bouclier enflammé qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].",
            "JA-JP": "燃え盛るシールドであなたを覆い、[buff](A)[/buff]の間、[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。",
            "EN-US": "Cover yourself with a flaming shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].",
            "DE-DE": "Schütze dich mit einem flammenden Schild, dieser steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] deines eingehenden Schadens als [dmg]magischen Schaden[/dmg].",
            "AR-SA": "عليك تغطية نفسك بدرع مشتعلة لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].",
            "KO-KR": "불타오르는 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 입힙니다.",
            "PT-BR": "Se cobre em um escudo flamejante, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].",
            "ZH-TW": "以烈焰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。",
            "ES-ES": "Cúbrete con un escudo de llamas e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].",
            "ZH-CN": "以炽烈的护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "BLOODLUST",
          "uiAtlas": null,
          "uiSprite": "BLOODLUST",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Sete di sangue",
            "RU-RU": "Жажда крови",
            "PL-PL": "Żądza krwi",
            "TR-TR": "Kan Tutkusu",
            "ID-ID": "Haus Darah",
            "FR-FR": "Soif de sang",
            "JA-JP": "血の渇望",
            "EN-US": "Bloodlust",
            "DE-DE": "Blutrausch",
            "AR-SA": "شهوة الدماء",
            "KO-KR": "피의 굶주림",
            "PT-BR": "Sede de Sangue",
            "ZH-TW": "噬血",
            "ES-ES": "Sed de sangre",
            "ZH-CN": "嗜血"
          },
          "localizedDescriptions": {
            "IT-IT": "Arrenditi alla tua sete di sangue, ripristinando [heal](A) salute[/heal] [other]ogni volta[/other] che [other]infliggi danni diretti[/other] nei prossimi [other](B)[/other] (si [other]applica[/other] fino a [other](C)[/other] volte).",
            "RU-RU": "Поддайтесь зову крови, восстанавливая [heal](A) здоровья[/heal] [other]каждый раз[/other], когда вы [other]наносите прямой урон[/other] в течение следующих [other](B)[/other] ([other]применяется[/other] только до [other](C)[/other] раз).",
            "PL-PL": "Dajesz się ponieść swojej żądzy krwi, przywracając [heal](A) Zdrowia[/heal] [other]za każdym razem, gdy[/other] [other]zadasz obrażenia bezpośrednie[/other] przez następne [other](B)[/other] ([other]Nakłada się[/other] do [other](C)[/other] razy).",
            "TR-TR": "Kan Tutkusu'na teslim olup sonraki [other](A)[/other] içerisinde [other]her[/other] [other]doğrudan hasar verdiğinde[/other] [heal](B) sağlık[/heal] yenilersin. (En fazla [other](C)[/other] kere [other]uygulanır[/other].)",
            "ID-ID": "Tunduklah pada Haus Darahmu, memulihkan [heal](A) HP[/heal] [other]setiap kali[/other] [other]menghasilkan damage langsung[/other] dalam [other](B)[/other] (hanya [other]berlaku[/other] hingga [other](C)[/other] kali).",
            "FR-FR": "Abandonnez-vous à votre soif de sang, restaurant [heal](A) de santé[/heal] [other]à chaque fois[/other] que vous [other]infligez des dégâts directs[/other] pendant [other](B)[/other] (s'[other]applique[/other] jusqu'à [other](C)[/other] fois).",
            "JA-JP": "自らの血の渇望に屈し、次の[other](A)[/other]以内に（最大[other](B)[/other]回までのみ[other]適用[/other]）[other]直接ダメージを与える[/other][other]たび[/other]に、[heal]体力(C)[/heal]を回復します。",
            "EN-US": "Give in to your Bloodlust, restoring [heal](A) Health[/heal] [other]whenever[/other] you [other]deal direct damage[/other] within the next [other](B)[/other] (only [other]applies[/other] up to [other](C)[/other] times).",
            "DE-DE": "Gib deinem Blutrausch nach, dies stellt [heal](A) Leben[/heal] [other] wieder her, [other]immer wenn[/other] du innerhalb der nächsten [other](B)[/other][other] direkten Schaden anrichtest[/other] (Nur bis zu [other](C)[/other] Aufladungen).",
            "AR-SA": "عليك الاستسلام لشهوتك للدماء لاستعادة [heal](A) من الصحة[/heal] [other]كلما[/other]قمت[other]بإلحاق ضرر مباشر[/other] خلال [other](B)[/other] التالية ([other]تُطبق فقط[/other] لما يصل إلى [other](C)[/other] من المرات).",
            "KO-KR": "피의 충동에 빠져, [other](A)[/other] 동안 [other]직접 대미지를 가할[/other] [other]때마다[/other] [heal](B)의 체력[/heal]을 회복합니다 (최대 [other](C)[/other]번까지 [other]적용[/other]됩니다).",
            "PT-BR": "Cede à sua Sede de Sangue, restaurando [heal](A) de Vida[/heal] [other]a cada vez[/other] que você [other]causa dano direto[/other] dentro dos próximos [other](B)[/other] ([other]aplica[/other] apenas até [other](C)[/other] vezes).",
            "ZH-TW": "解放噬血本能，在接下來[other](A)[/other]內，[other]每次[/other]您[other]造成直接傷害[/other]時，回復[heal](B)點生命值[/heal](最多僅可[other]觸發[/other][other](C)[/other]次)。",
            "ES-ES": "Ríndete ante tu sed de sangre y restaura [heal](A) de salud[/heal] [other]cada vez[/other] que [other]inflijas daño directo[/other] durante los próximos [other](B)[/other] (solo [other]se aplica[/other] hasta [other](C)[/other] veces).",
            "ZH-CN": "释放你的嗜血欲望，在接下来的[other](A)[/other]内，[other]每一次[/other]你[other]造成直接伤害[/other]时，为自身回复[heal](B)生命[/heal]（最多可[other]生效[/other][other](C)[/other]次）。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 60,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_BALANCE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_VITALITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_BALANCE_DESC",
          "localizedNames": {
            "IT-IT": "Mente equilibrata",
            "RU-RU": "Гармония разума",
            "PL-PL": "Zrównoważony Umysł",
            "TR-TR": "Dengeli Zihin",
            "ID-ID": "Pikiran Seimbang",
            "FR-FR": "Esprit équilibré",
            "JA-JP": "安定した精神",
            "EN-US": "Balanced Mind",
            "DE-DE": "Ausgeglichener Geist",
            "AR-SA": "عقل متزن",
            "KO-KR": "균형 잡힌 정신",
            "PT-BR": "Mente Equilibrada",
            "ZH-TW": "心平氣和",
            "ES-ES": "Mente equilibrada",
            "ZH-CN": "思维平衡"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].\nAumenta la [buff]difesa[/buff] del [buff](B)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] �� [buff]исходящее исцеление[/buff] на [buff](A)[/buff].\nУвеличивает [buff]защиту[/buff] на [buff](B)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff], o [buff](A)[/buff].\nZwiększa [buff]Obronę[/buff] o [buff](B)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff] [buff](A)[/buff] artırır.\n[buff]Savunmayı[/buff] [buff](B)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff], hingga [buff](A)[/buff].\nMenambah [buff]Pertahanan[/buff] sebesar [buff](B)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].\nAugmente votre [buff]défense[/buff] de [buff](B)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。\n[buff]防御力[/buff]が[buff](B)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and your [buff]Healing Cast[/buff], by [buff](A)[/buff].\nIncreases [buff]Defense[/buff] by [buff](B)[/buff].",
            "DE-DE": "Steigert den von dir angerichteten [buff]Schaden[/buff] und deine [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].\nSteigert die [buff]Verteidigung[/buff] um [buff](B)[/buff].",
            "AR-SA": "تزيد [buff]الضرر[/buff] الكلي لديك وقدرتك على [buff]إطلاق العلاج[/buff] بمقدار [buff](A)[/buff].\nتزيد [buff]الدفاع[/buff] بمقدار [buff](B)[/buff].",
            "KO-KR": "자신의 [buff]대미지[/buff]와 [buff]회복 시전량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.\n[buff]방어력[/buff]을 [buff](B)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e sua [buff]Cura[/buff], em [buff](A)[/buff].\nAumenta a [buff]Defesa[/buff] em [buff](B)[/buff].",
            "ZH-TW": "使所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。\n使[buff]防禦力[/buff]增加[buff](B)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y tu [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].\nAumenta la [buff]Defensa[/buff] en [buff](B)[/buff].",
            "ZH-CN": "你的[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](A)[/buff]。\n你的[buff]防御[/buff]提高[buff](B)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "healbonus",
              "value": 0.04
            },
            {
              "type": "bonusdefensevsplayers",
              "value": 0.02
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.02
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_AASPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_AGILITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_AASPEED_DESC",
          "localizedNames": {
            "IT-IT": "Rapidità",
            "RU-RU": "Быстрота",
            "PL-PL": "Lotność",
            "TR-TR": "Atiklik",
            "ID-ID": "Kecepatan",
            "FR-FR": "Promptitude",
            "JA-JP": "迅速",
            "EN-US": "Swiftness",
            "DE-DE": "Raschheit",
            "AR-SA": "الخفة",
            "KO-KR": "신속",
            "PT-BR": "Rapidez",
            "ZH-TW": "敏捷身手",
            "ES-ES": "Prontitud",
            "ZH-CN": "迅捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità degli attacchi automatici[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]скорость автоатаки[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość Autoataku[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Otomatik saldırı hızını[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse d'auto-attaque[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff](A)[/buff]の間、[buff]通常攻撃速度[/buff]が上昇します。",
            "EN-US": "Increases your [buff]Auto-Attack Speed[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]سرعة هجومك التلقائي[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]자동 공격 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]Velocidade dos seus Ataques Automáticos[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]普通攻擊速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Incrementa tu [buff]velocidad de auto ataques[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]普通攻击速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "attackspeedbonus",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CD_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CD_REDUCTION_DESC",
          "localizedNames": {
            "IT-IT": "Pensatore rapido",
            "RU-RU": "Находчивость",
            "PL-PL": "Spryt",
            "TR-TR": "Tez Zihin",
            "ID-ID": "Pemikir Cepat",
            "FR-FR": "Réflexion rapide",
            "JA-JP": "迅速な頭脳",
            "EN-US": "Quick Thinker",
            "DE-DE": "Schnelldenker",
            "AR-SA": "سرعة البديهة",
            "KO-KR": "빠른 생각",
            "PT-BR": "Pensamento Rápido",
            "ZH-TW": "隨機應變",
            "ES-ES": "Decisiones rápidas",
            "ZH-CN": "思维敏捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità di ricarica[/buff] del [buff](A)[/buff].",
            "RU-RU": "Сокращает [buff]время восстановления[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość odnawiania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Bekleme dolma hızını [/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Laju Cooldown[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse de recharge[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クールダウン率[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Cooldown Rate[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Abklingrate[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]معدل فترات الانتظار[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]재사용 대기 시간 감소 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Taxa de Recarga[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]冷卻時間速率[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]ritmo de tiempo de espera[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]技能冷却速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccooldownreduction",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Giacca da mercenario dell'apprendista",
      "RU-RU": "Куртка наемника (странник)",
      "PL-PL": "Kurtka Najemnika Czeladnika",
      "TR-TR": "Kalfa Paralı Asker Ceketi",
      "ID-ID": "Jaket Tentara Bayaran Pengembara",
      "FR-FR": "Veste de mercenaire du compagnon",
      "JA-JP": "傭兵のジャケット（熟練）",
      "EN-US": "Journeyman's Mercenary Jacket",
      "DE-DE": "Söldnerjacke des Gesellen",
      "AR-SA": "سترة المرتزق للموثوق",
      "KO-KR": "장인의 용병 재킷",
      "PT-BR": "Casaco de Mercenário do Iniciante",
      "ZH-TW": "學徒級傭兵外套",
      "ES-ES": "Chaqueta de mercenario del obrero",
      "ZH-CN": "学徒级雇佣兵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.5,
      "silver": 0,
      "craftingFocus": 490,
      "craftResourceList": [
        {
          "uniqueName": "T3_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_GATHERER_HIDE",
    "uiSprite": "ARMOR_GATHERER_HIDE",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "hide",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_HIDE_T8",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_HIDE",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_HIDE_DESC",
          "localizedNames": {
            "IT-IT": "Abilità da scuoiatore",
            "RU-RU": "Навыки свежевателя",
            "PL-PL": "Umiejętności skórowania",
            "TR-TR": "Deri Yüzme Becerileri",
            "ID-ID": "Keterampilan Menguliti",
            "FR-FR": "Compétences de dépeçage",
            "JA-JP": "皮剥ぎスキル",
            "EN-US": "Skinning Skills",
            "DE-DE": "Abhäutefähigkeiten",
            "AR-SA": "مهارات السلخ",
            "KO-KR": "가죽 벗기기 스킬",
            "PT-BR": "Habilidades de Esfolamento",
            "ZH-TW": "剝皮技能",
            "ES-ES": "Habilidades de despellejadura",
            "ZH-CN": "剥皮技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Pelli[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]добычи шкур[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Skór[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Kürk[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Kulit Mentah[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]peau[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]皮[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Hide[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Felle[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الجلد[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]가죽[/buff]의 가죽 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Pelegos[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階獸皮[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]piel[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶兽皮[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da scuoiatore dell'anziano",
      "RU-RU": "Одежда свежевателя (старейшина)",
      "PL-PL": "Odzienie Skórnika Starszego",
      "TR-TR": "Yüce Deri Yüzücü Giysisi",
      "ID-ID": "Pakaian Pengulit Tetua",
      "FR-FR": "Tenue de dépeceur du sage",
      "JA-JP": "皮剥ぎ屋の服（老熟）",
      "EN-US": "Elder's Skinner Garb",
      "DE-DE": "Kürschnerkleidung des Ältesten",
      "AR-SA": "ملابس الدبّاغ للحكيم",
      "KO-KR": "장로의 가죽공 의상",
      "PT-BR": "Traje do Esfolador Ancião",
      "ZH-TW": "禪師級剝皮匠工作服",
      "ES-ES": "Atuendo de peletero del anciano",
      "ZH-CN": "禅师级剥皮工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_HIDE",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_LEATHER_SET2",
    "uiSprite": "ARMOR_LEATHER_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da cacciatore dell'esperto",
      "RU-RU": "Куртка охотника (эксперт)",
      "PL-PL": "Kurtka Łowcy Znawcy",
      "TR-TR": "Uzman Avcı Ceketi",
      "ID-ID": "Jaket Pemburu Ahli",
      "FR-FR": "Veste de chasseur de l'expert",
      "JA-JP": "狩人のジャケット（達人）",
      "EN-US": "Expert's Hunter Jacket",
      "DE-DE": "Jägerjacke des Experten",
      "AR-SA": "سترة الصياد للأخصائي",
      "KO-KR": "전문가의 헌터 재킷",
      "PT-BR": "Casaco de Caçador do Perito",
      "ZH-TW": "專家級獵人外套",
      "ES-ES": "Chaqueta de cazador del experto",
      "ZH-CN": "专家级猎人外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_LEATHER_SET3",
    "uiSprite": "ARMOR_LEATHER_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da assassino dell'esperto",
      "RU-RU": "Куртка убийцы (эксперт)",
      "PL-PL": "Kurtka Skrytobójcy Znawcy",
      "TR-TR": "Uzman Suikastçı Ceketi",
      "ID-ID": "Jaket Pembunuh Ahli",
      "FR-FR": "Veste d'assassin de l'expert",
      "JA-JP": "アサシンジャケット（達人）",
      "EN-US": "Expert's Assassin Jacket",
      "DE-DE": "Attentäterjacke des Experten",
      "AR-SA": "سترة السفاح للأخصائي",
      "KO-KR": "전문가의 암살자 재킷",
      "PT-BR": "Casaco de Assassino do Perito",
      "ZH-TW": "專家級刺客外套",
      "ES-ES": "Chaqueta de asesino del experto",
      "ZH-CN": "专家级刺客外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_LEATHER_SET1",
    "uiSprite": "ARMOR_LEATHER_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da mercenario dell'esperto",
      "RU-RU": "Куртка наемника (эксперт)",
      "PL-PL": "Kurtka Najemnika Znawcy",
      "TR-TR": "Uzman Paralı Asker Ceketi",
      "ID-ID": "Jaket Tentara Bayaran Ahli",
      "FR-FR": "Veste de mercenaire de l'expert",
      "JA-JP": "傭兵のジャケット（達人）",
      "EN-US": "Expert's Mercenary Jacket",
      "DE-DE": "Söldnerjacke des Experten",
      "AR-SA": "سترة المرتزق للأخصائي",
      "KO-KR": "전문가의 용병 재킷",
      "PT-BR": "Casaco de Mercenário do Perito",
      "ZH-TW": "專家級傭兵外套",
      "ES-ES": "Chaqueta de mercenario del experto",
      "ZH-CN": "专家级雇佣兵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_LEATHER_MORGANA",
    "uiSprite": "ARMOR_LEATHER_MORGANA",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1425,
          "durability": 276792,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da persecutore del gran maestro",
      "RU-RU": "Куртка лазутчика (магистр)",
      "PL-PL": "Kurtka Prześladowcy Wszechmistrza",
      "TR-TR": "Büyük Usta İzci Ceketi",
      "ID-ID": "Jaket Penguntit Grandmaster",
      "FR-FR": "Veste de traqueur du grand maître",
      "JA-JP": "ストーカージャケット（グランドマスター）",
      "EN-US": "Grandmaster's Stalker Jacket",
      "DE-DE": "Pirschjägerjacke des Großmeisters",
      "AR-SA": "سترة المتربص للأستاذ",
      "KO-KR": "그랜드 마스터의 추적자 재킷",
      "PT-BR": "Casaco de Espreitador do Grão-mestre",
      "ZH-TW": "宗師級潛行者外套",
      "ES-ES": "Chaqueta de acechador del gran maestro",
      "ZH-CN": "宗师级尾行外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_MORGANA",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_LEATHER_AVALON",
    "uiSprite": "ARMOR_LEATHER_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FLAMESHIELD",
          "uiAtlas": null,
          "uiSprite": "INFERNOSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo degli inferi",
            "RU-RU": "Пламенный щит",
            "PL-PL": "Tarcza Inferno",
            "TR-TR": "Cehennem Kalkanı",
            "ID-ID": "Perisai Neraka",
            "FR-FR": "Bouclier de l'enfer",
            "JA-JP": "灼熱のシールド",
            "EN-US": "Inferno Shield",
            "DE-DE": "Infernoschild",
            "AR-SA": "درع الجحيم",
            "KO-KR": "인페르노 실드",
            "PT-BR": "Escudo do Fogaréu",
            "ZH-TW": "煉獄護盾",
            "ES-ES": "Escudo Inferno",
            "ZH-CN": "烈火护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di fuoco, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].",
            "RU-RU": "Вы покрываете себя пламенным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].",
            "PL-PL": "Pokrywasz się płonącą tarczą, zwiększającą twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] otrzymywanych przez ciebie obrażeń w formie [dmg]obrażeń magicznych[/dmg].",
            "TR-TR": "Kendini yanan bir kalkan ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar[/dmg] olarak yansıtır.",
            "ID-ID": "Menyelimuti dirimu dengan perisai api, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].",
            "FR-FR": "Couvrez-vous d'un bouclier enflammé qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].",
            "JA-JP": "燃え盛るシールドであなたを覆い、[buff](A)[/buff]の間、[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。",
            "EN-US": "Cover yourself with a flaming shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].",
            "DE-DE": "Schütze dich mit einem flammenden Schild, dieser steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] deines eingehenden Schadens als [dmg]magischen Schaden[/dmg].",
            "AR-SA": "عليك تغطية نفسك بدرع مشتعلة لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].",
            "KO-KR": "불타오르는 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 입힙니다.",
            "PT-BR": "Se cobre em um escudo flamejante, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].",
            "ZH-TW": "以烈焰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。",
            "ES-ES": "Cúbrete con un escudo de llamas e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].",
            "ZH-CN": "以炽烈的护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "DYNAMIC_DEFENSE",
          "uiAtlas": null,
          "uiSprite": "LIVINGARMOR",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_DYNAMIC_DEFENSE_DESC",
          "localizedNames": {
            "IT-IT": "Difesa dinamica",
            "RU-RU": "Активная защита",
            "PL-PL": "Dynamiczna Obrona",
            "TR-TR": "Dinamik Savunma",
            "ID-ID": "Pertahanan Dinamis",
            "FR-FR": "Défense dynamique",
            "JA-JP": "動的防御",
            "EN-US": "Dynamic Defense",
            "DE-DE": "Dynamische Verteidigung",
            "AR-SA": "الدفاع الديناميكي",
            "KO-KR": "역동적인 방어",
            "PT-BR": "Defesa Dinâmica",
            "ZH-TW": "動態防禦",
            "ES-ES": "Defensa dinámica",
            "ZH-CN": "灵活防御"
          },
          "localizedDescriptions": {
            "IT-IT": "Reagisci al nemico o alleato bersaglio, adattando il tuo stile di combattimento per [buff](A)[/buff] in base all'arma brandita dal bersaglio.\n\nSe il bersaglio brandisce un'[other]arma magica[/other]:\nAumenta la tua [buff]Resistenza magica[/buff] di [buff](B)[/buff] e i [buff]danni magici[/buff] del [buff](C)[/buff].\n\nSe il bersaglio brandisce un'[other]arma fisica[/other]:\nAumenta la tua [buff]Armatura[/buff] del [buff](D)[/buff] e tutti i [buff]danni[/buff] del [buff](E)[/buff].\n\nSe il bersaglio è un [other]mob[/other]:\nAumenta la tua [buff]Difesa contro i mob[/buff] di [buff](F)[/buff] e i tuoi [buff]danni contro i mob[/buff] del [buff](G)[/buff].",
            "RU-RU": "Вы подстраиваетесь под выбранного врага или союзника, адаптируя свой стиль боя в течение [buff](A)[/buff] в зависимости от надетого целью оружия.\n\nЕсли цель носит [other]магическое оружие[/other]:\nУвеличивает ваше [buff]сопротивление магии[/buff] на [buff](B)[/buff] и весь [buff]урон[/buff] на [buff](C)[/buff].\n\nЕсли цель носит [other]физическое оружие[/other]:\nУвеличивает вашу [buff]броню[/buff] на [buff](D)[/buff] и весь [buff]урон[/buff] на [buff](E)[/buff].\n\nЕсли цель является [other]монстром[/other]:\nУвеличивает вашу [buff]защиту от монстров[/buff] на [buff](F)[/buff] и [buff]урон по монстрам[/buff] на [buff](G)[/buff].",
            "PL-PL": "Reagujesz na działania wroga lub sojusznika, adaptując swój styl walki [buff](A)[/buff] w oparciu o rodzaj broni posiadanej przez cel.\n\nJeśli cel posiada [other]broń magiczną[/other]:\nZwiększa twoją [buff]Odporność na magię[/buff] o [buff](B)[/buff] i wszystkie [buff]obrażenia[/buff] o [buff](C)[/buff].\n\nJeśli cel ma [other]broń fizyczną[/other]:\nZwiększa twoją [buff]Zbroję[/buff] o [buff](D)[/buff] i wszystkie [buff]obrażenia [/buff] o [buff](E)[/buff].\n\nJeśli celem jest [other]mob[/other]:\nZwiększa twoją [buff]Obronę przeciwko mobom[/buff] o [buff](F)[/buff] i [buff]obrażenia przeciwko mobom[/buff] o [buff](G)[/buff].",
            "TR-TR": "Hedef düşmana veya müttefike tepki verip dövüş stilini, hedefin kullandığı silaha bağlı olarak [buff](A)[/buff] boyunca uyarlarsın.\n\nHedef bir [other]sihirli silah[/other] kullanıyorsa:\n[buff]Sihir Direncini[/buff] [buff](B)[/buff] ve tüm [buff]hasarı[/buff] [buff](C)[/buff] artırır.\n\nHedef bir [other]fiziksel silah[/other] kullanıyorsa:\n[buff]Zırhını[/buff] [buff](D)[/buff] ve tüm [buff]hasarı[/buff] [buff](E)[/buff] artırır.\n\nHedef bir [other]oyuncu olmayan düşman[/other] ise:\n[buff]Oyuncu olmayan düşmanlara karşı savunmanı[/buff] [buff](F)[/buff] ve [buff]oyuncu olmayan düşmanlara karşı hasarını[/buff] [buff](G)[/buff] artırır.",
            "ID-ID": "Bereaksi pada musuh atau sekutu yang ditarget, menyesuaikan gaya bertarungmu selama [buff](A)[/buff] berdasarkan senjata yang digunakan target.\n\nJika target menggunakan [other]senjata sihir[/other]:\nMenambah [buff]Resistansi Sihir[/buff] sebesar [buff](B)[/buff] dan semua [buff]damage[/buff] sebesar [buff](C)[/buff].\n\nJika target menggunakan [other]senjata fisik[/other]:\nMeningkatkan [buff]Armor[/buff] kamu sebesar [buff](D)[/buff] dan semua [buff]damage[/buff] sebesar [buff](E)[/buff].\n\nJika target adalah [other]mob[/other]:\nMenambah [buff]Pertahanan saat melawan Mob[/buff] hingga [buff](F)[/buff] dan [buff]damage saat melawan Mob[/buff] hingga [buff](G)[/buff].",
            "FR-FR": "Réagissez face à l'ennemi ou l'allié ciblé en adaptant votre style de combat pendant [buff](A)[/buff] en fonction de l'arme qu'équipe la cible.\n\nSi la cible porte une [other]arme magique[/other] :\nAugmente votre [buff]Résistance Magique[/buff] de [buff](B)[/buff] et tous les [buff]dégâts[/buff] de [buff](C)[/buff].\n\nSi la cible porte une [other]arme physique[/other] :\nAugmente votre [buff]Armure[/buff] de [buff](D)[/buff] et tous les [buff]dégâts[/buff] de [buff](E)[/buff].\n\nSi la cible est un [other]monstre[/other] :\nAugmente votre [buff]Défense contre les monstres[/buff] de [buff](F)[/buff] et vos [buff]dégâts contre les monstres[/buff] de [buff](G)[/buff].",
            "JA-JP": "狙った敵または味方に反応し、[buff](A)[/buff]の間、ターゲットが使っている武器に応じてあなたの戦闘スタイルを変化させます。\n\nターゲットが[other]魔法の武器[/other]を使用していた場合：\n[buff]魔法耐性[/buff]を[buff](B)[/buff]、全ての[buff]ダメージ[/buff]を[buff](C)[/buff]増加する。\n\nターゲットが[other]物理の武器[/other]を使用していた場合：\n[buff]アーマー[/buff]を[buff](D)[/buff]、全ての[buff]ダメージ[/buff]を[buff](E)[/buff]増加する。\n\nターゲットが[other]モブ[/other]の場合：\n[buff]対モブの防御力[/buff]が[buff](F)[/buff]上昇し、[buff]対モブのダメージ[/buff]が[buff](G)[/buff]上昇します。",
            "EN-US": "React to the targeted enemy or ally, adapting your fighting style for [buff](A)[/buff] based on the weapon the target is wielding.\n\nIf the target is wielding a [other]magic weapon[/other]:\nIncreases your [buff]Magic Resistance[/buff] by [buff](B)[/buff] and all [buff]damage[/buff] by [buff](C)[/buff].\n\nIf the target is wielding a [other]physical weapon[/other]:\nIncreases your [buff]Armor[/buff] by [buff](D)[/buff] and all [buff]damage[/buff] by [buff](E)[/buff].\n\nIf the target is a [other]mob[/other]:\nIncreases your [buff]Defense vs. mobs[/buff] by [buff](F)[/buff] and [buff]damage vs. mobs[/buff] by [buff](G)[/buff].",
            "DE-DE": "Reagiere auf den anvisierten Gegner oder Alliierten, dies gleicht deinen Kampfstil für [buff](A)[/buff] an die Waffe an, die dein Ziel trägt.\n\nWenn das Ziel eine [other]magische Waffe[/other] führt:\nSteigert deine [buff]Magieresistenz[/buff] um [buff](B)[/buff] und jeden [buff]Schaden[/buff] um [buff](C)[/buff].\n\nWenn das Ziel eine [other]physische Waffe[/other] führt:\nSteigert deine [buff]Rüstung[/buff] um [buff](D)[/buff] und jeden [buff]Schaden[/buff] um [buff](E)[/buff].\n\nWenn das Ziel ein [other]Mob[/other] ist:\nSteigert deine [buff]Verteidigung gegen Mobs[/buff] um [buff](F)[/buff] und den [buff]Schaden bei Mobs[/buff] um [buff](G)[/buff].",
            "AR-SA": "للرد على عدو مستهدف أو حليف، يجب تعديل أسلوب قتالك لمدة [buff](A)[/buff] بناءً على سلاح الهدف.\n\nإذا كان الهدف يستخدم [other]سلاحًا سحريًا[/other]:\nيزيد من [buff]مقاومتك السحرية[/buff] بمقدار [buff](B)[/buff] وكل [buff]الضرر[/buff] بمقدار [buff](C)[/buff].\n\nإذا كان الهدف يستخدم [other]سلاحًا ماديًا[/other]:\nيزيد من [buff]درعك[/buff] بمقدار [buff](D)[/buff] وكل [buff]الأضرار[/buff] بمقدار [buff](E)[/buff].\n\nإذا كان الهدف [other]غريمًا[/other]:\nتزيد من [buff]الدفاع ضد الغرماء[/buff] بمقدار [buff](F)[/buff] و[buff]الضرر ضد الغرماء[/buff] بمقدار [buff](G)[/buff].",
            "KO-KR": "[buff](A)[/buff] 동안, 대상 적이나 아군이 들고 있는 무기에 따라 전투 스타일을 조정합니다.\n\n만약 대상이 [other]마법 무기[/other]를 들고 있다면:\n[buff]마법 저항력[/buff]이 [buff](B)[/buff]만큼, 가하는 [buff]대미지[/buff]가 [buff](C)[/buff]만큼 증가합니다.\n\n만약 대상이 [other]물리 무기[/other]를 들고 있다면:\n[buff]방어력[/buff]이 [buff](D)[/buff]만큼, 가하는 [buff]대미지[/buff]가 [buff](E)[/buff]만큼 증가합니다.\n\n만약 대상이 [other]몬스터[/other]라면:\n[buff]방어력 vs 몬스터[/buff]가 [buff](F)[/buff]만큼, [buff]대미지 vs 몬스터[/buff]가 [buff](G)[/buff]만큼 증가합니다.",
            "PT-BR": "Reage ao alvo inimigo ou aliado, adaptando o seu estilo de luta por [buff](A)[/buff] com base na arma do alvo.\n\nSe o alvo estiver usando uma [other]arma mágica[/other]:\nAumenta a sua [buff]Resistência Mágica[/buff] em [buff](B)[/buff] e todo o seu [buff]dano[/buff] em [buff](C)[/buff].\n\nSe o alvo estiver usando uma [other]arma física[/other]:\nAumenta a sua [buff]Armadura[/buff] em [buff](D)[/buff] e todo o seu [buff]dano[/buff] em [buff](E)[/buff].\n\nSe o alvo for um [other]monstro[/other]:\nAumenta a sua [buff]Defesa contra monstros[/buff] em [buff](F)[/buff] e o seu [buff]dano contra monstros[/buff] em [buff](G)[/buff].",
            "ZH-TW": "對目標敵人或盟友做出反應，根據目標使用的武器調整您的戰鬥風格，持續[buff](A)[/buff]。\n\n若目標使用[other]魔法武器[/other]：\n使自身的[buff]魔法抗性[/buff]增加[buff](B)[/buff]，所有[buff]傷害[/buff]增加[buff](C)[/buff]。\n\n若目標使用[other]物理武器[/other]：\n使自身的[buff]護甲[/buff]增加[buff](D)[/buff]，所有[buff]傷害[/buff]增加[buff](E)[/buff]。\n\n若目標是[other]怪物[/other]：\n使自身[buff]對怪物的防禦力[/buff]增加[buff](F)[/buff]，[buff]對怪物傷害[/buff]增加[buff](G)[/buff]。",
            "ES-ES": "Reacciona ante el enemigo o aliado señalado y adapta tu estilo de pelea durante [buff](A)[/buff] en función del arma que lleve el objetivo.\n\nSi el objetivo lleva un [other]arma mágica[/other]:\nIncrementa tu [buff]Resistencia Mágica[/buff] en [buff](B)[/buff] y todo el [buff]daño[/buff] en [buff](C)[/buff].\n\nSi el objetivo lleva un [other]arma física[/other]:\nIncrementa tu [buff]Armadura[/buff] en [buff](D)[/buff] y todo el [buff]daño[/buff] en [buff](E)[/buff].\n\nSi el objetivo es un [other]monstruo[/other]:\nIncrementa tu [buff]Defensa contra monstruos[/buff] en [buff](F)[/buff] y [buff]daño contra monstruos[/buff] en [buff](G)[/buff].",
            "ZH-CN": "对目标敌人或友军做出反应，根据目标使用的武器调整你的战斗风格，持续[buff](A)[/buff]。\n\n若目标使用[other]魔法武器[/other]：\n使你的[buff]魔法抗性[/buff]提高[buff](B)[/buff]，所有[buff]伤害[/buff]提高[buff](C)[/buff]。\n\n若目标使用[other]物理武器[/other]：\n使你的[buff]护甲[/buff]提高[buff](D)[/buff]，所有[buff]伤害[/buff]提高[buff](E)[/buff]。\n\n若目标是[other]野怪[/other]：\n使你[buff]对野怪的防御[/buff]提高[buff](F)[/buff]，[buff]对野怪伤害[/buff]提高[buff](G)[/buff]。"
          },
          "target": "all",
          "castingTime": 0,
          "hitDelay": null,
          "standTime": null,
          "disruptionFactor": null,
          "recastDelay": 20,
          "energyUsage": 9,
          "castRange": 15,
          "category": "instant",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_BALANCE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_VITALITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_BALANCE_DESC",
          "localizedNames": {
            "IT-IT": "Mente equilibrata",
            "RU-RU": "Гармония разума",
            "PL-PL": "Zrównoważony Umysł",
            "TR-TR": "Dengeli Zihin",
            "ID-ID": "Pikiran Seimbang",
            "FR-FR": "Esprit équilibré",
            "JA-JP": "安定した精神",
            "EN-US": "Balanced Mind",
            "DE-DE": "Ausgeglichener Geist",
            "AR-SA": "عقل متزن",
            "KO-KR": "균형 잡힌 정신",
            "PT-BR": "Mente Equilibrada",
            "ZH-TW": "心平氣和",
            "ES-ES": "Mente equilibrada",
            "ZH-CN": "思维平衡"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].\nAumenta la [buff]difesa[/buff] del [buff](B)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].\nУвеличивает [buff]защиту[/buff] на [buff](B)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff], o [buff](A)[/buff].\nZwiększa [buff]Obronę[/buff] o [buff](B)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff] [buff](A)[/buff] artırır.\n[buff]Savunmayı[/buff] [buff](B)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff], hingga [buff](A)[/buff].\nMenambah [buff]Pertahanan[/buff] sebesar [buff](B)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].\nAugmente votre [buff]défense[/buff] de [buff](B)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。\n[buff]防御力[/buff]が[buff](B)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and your [buff]Healing Cast[/buff], by [buff](A)[/buff].\nIncreases [buff]Defense[/buff] by [buff](B)[/buff].",
            "DE-DE": "Steigert den von dir angerichteten [buff]Schaden[/buff] und deine [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].\nSteigert die [buff]Verteidigung[/buff] um [buff](B)[/buff].",
            "AR-SA": "تزيد [buff]الضرر[/buff] الكلي لديك وقدرتك على [buff]إطلاق العلاج[/buff] بمقدار [buff](A)[/buff].\nتزيد [buff]الدفاع[/buff] بمقدار [buff](B)[/buff].",
            "KO-KR": "자신의 [buff]대미지[/buff]와 [buff]회복 시전량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.\n[buff]방어력[/buff]을 [buff](B)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e sua [buff]Cura[/buff], em [buff](A)[/buff].\nAumenta a [buff]Defesa[/buff] em [buff](B)[/buff].",
            "ZH-TW": "使所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。\n使[buff]防禦力[/buff]增加[buff](B)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y tu [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].\nAumenta la [buff]Defensa[/buff] en [buff](B)[/buff].",
            "ZH-CN": "你的[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](A)[/buff]。\n你的[buff]防御[/buff]提高[buff](B)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "healbonus",
              "value": 0.04
            },
            {
              "type": "bonusdefensevsplayers",
              "value": 0.02
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.02
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_AASPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_AGILITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_AASPEED_DESC",
          "localizedNames": {
            "IT-IT": "Rapidità",
            "RU-RU": "Быстрота",
            "PL-PL": "Lotność",
            "TR-TR": "Atiklik",
            "ID-ID": "Kecepatan",
            "FR-FR": "Promptitude",
            "JA-JP": "迅速",
            "EN-US": "Swiftness",
            "DE-DE": "Raschheit",
            "AR-SA": "الخفة",
            "KO-KR": "신속",
            "PT-BR": "Rapidez",
            "ZH-TW": "敏捷身手",
            "ES-ES": "Prontitud",
            "ZH-CN": "迅捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità degli attacchi automatici[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]скорость автоатаки[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość Autoataku[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Otomatik saldırı hızını[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse d'auto-attaque[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff](A)[/buff]の間、[buff]通常攻撃速度[/buff]が上昇します。",
            "EN-US": "Increases your [buff]Auto-Attack Speed[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]سرعة هجومك التلقائي[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]자동 공격 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]Velocidade dos seus Ataques Automáticos[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]普通攻擊速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Incrementa tu [buff]velocidad de auto ataques[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]普通攻击速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "attackspeedbonus",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CD_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CD_REDUCTION_DESC",
          "localizedNames": {
            "IT-IT": "Pensatore rapido",
            "RU-RU": "Находчивость",
            "PL-PL": "Spryt",
            "TR-TR": "Tez Zihin",
            "ID-ID": "Pemikir Cepat",
            "FR-FR": "Réflexion rapide",
            "JA-JP": "迅速な頭脳",
            "EN-US": "Quick Thinker",
            "DE-DE": "Schnelldenker",
            "AR-SA": "سرعة البديهة",
            "KO-KR": "빠른 생각",
            "PT-BR": "Pensamento Rápido",
            "ZH-TW": "隨機應變",
            "ES-ES": "Decisiones rápidas",
            "ZH-CN": "思维敏捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità di ricarica[/buff] del [buff](A)[/buff].",
            "RU-RU": "Сокращает [buff]время восстановления[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość odnawiania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Bekleme dolma hızını [/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Laju Cooldown[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse de recharge[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クールダウン率[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Cooldown Rate[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Abklingrate[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]معدل فترات الانتظار[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]재사용 대기 시간 감소 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Taxa de Recarga[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]冷卻時間速率[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]ritmo de tiempo de espera[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]技能冷却速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccooldownreduction",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Giacca della tenacia del sapiente",
      "RU-RU": "Куртка упорства (знаток)",
      "PL-PL": "Kurtka Uporu Adepta",
      "TR-TR": "Ehil Azimlilik Ceketi",
      "ID-ID": "Jaket Kegigihan Mahir",
      "FR-FR": "Veste de ténacité de l'adepte",
      "JA-JP": "不屈のジャケット（名人）",
      "EN-US": "Adept's Jacket of Tenacity",
      "DE-DE": "Jacke der Beharrlichkeit des Adepten",
      "AR-SA": "سترة الإصرار للبارع",
      "KO-KR": "숙련자의 끈기의 재킷",
      "PT-BR": "Casaco da Tenacidade do Adepto",
      "ZH-TW": "老手級堅韌外套",
      "ES-ES": "Chaqueta de tenacidad del iniciado",
      "ZH-CN": "老手级坚韧外套"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_LEATHER_ROYAL",
    "uiSprite": "ARMOR_LEATHER_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_LEATHER_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca regale dell'esperto",
      "RU-RU": "Королевская куртка (эксперт)",
      "PL-PL": "Królewska Kurtka Znawcy",
      "TR-TR": "Uzman Kraliyet Ceketi",
      "ID-ID": "Jaket Kerajaan Ahli",
      "FR-FR": "Veste royale de l'expert",
      "JA-JP": "王家のジャケット（達人）",
      "EN-US": "Expert's Royal Jacket",
      "DE-DE": "Königliche Jacke des Experten",
      "AR-SA": "سترة ملكية للأخصائي",
      "KO-KR": "전문가의 왕실 재킷",
      "PT-BR": "Casaco Real do Perito",
      "ZH-TW": "專家級皇家外套",
      "ES-ES": "Chaqueta real del experto",
      "ZH-CN": "专家级皇家外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T5_ARMOR_LEATHER_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
          "count": 8
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_PLATE_KEEPER",
    "uiSprite": "ARMOR_PLATE_KEEPER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1275,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1375,
          "durability": 415189,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1475,
          "durability": 622784,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da giudicatore del gran maestro",
      "RU-RU": "Броня вершителя (магистр)",
      "PL-PL": "Zbroja Rozjemcy Wszechmistrza",
      "TR-TR": "Büyük Usta Yargı Dağıtan Zırhı",
      "ID-ID": "Armor Hakim Grandmaster",
      "FR-FR": "Armure de judicateur du grand maître",
      "JA-JP": "法官のアーマー（グランドマスター）",
      "EN-US": "Grandmaster's Judicator Armor",
      "DE-DE": "Rechtssprecherrüstung des Großmeisters",
      "AR-SA": "درع القضاة للأستاذ",
      "KO-KR": "그랜드 마스터의 심판관 아머",
      "PT-BR": "Armadura Judicante do Grão-mestre",
      "ZH-TW": "宗師級審判者護甲",
      "ES-ES": "Armadura de juez del gran maestro",
      "ZH-CN": "宗师级审判盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_KEEPER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_LEATHER_MORGANA",
    "uiSprite": "ARMOR_LEATHER_MORGANA",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da persecutore dell'esperto",
      "RU-RU": "Куртка лазутчика (эксперт)",
      "PL-PL": "Kurtka Prześladowcy Znawcy",
      "TR-TR": "Uzman İzci Ceketi",
      "ID-ID": "Jaket Penguntit Ahli",
      "FR-FR": "Veste de traqueur de l'expert",
      "JA-JP": "ストーカージャケット（達人）",
      "EN-US": "Expert's Stalker Jacket",
      "DE-DE": "Pirschjägerjacke des Experten",
      "AR-SA": "سترة المتربص للأخصائي",
      "KO-KR": "전문가의 추적자 재킷",
      "PT-BR": "Casaco de Espreitador do Perito",
      "ZH-TW": "專家級潛行者外套",
      "ES-ES": "Chaqueta de acechador del experto",
      "ZH-CN": "专家级尾行外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_MORGANA",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_CLOTH_MORGANA",
    "uiSprite": "ARMOR_CLOTH_MORGANA",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1275,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1375,
          "durability": 415189,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1475,
          "durability": 622784,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da cultista del gran maestro",
      "RU-RU": "Мантия культиста (магистр)",
      "PL-PL": "Szata Kultysty Wszechmistrza",
      "TR-TR": "Büyük Usta Tarikat Cübbesi",
      "ID-ID": "Jubah Kultus Grandmaster",
      "FR-FR": "Robe de culte du grand maître",
      "JA-JP": "狂信者のローブ（グランドマスター）",
      "EN-US": "Grandmaster's Cultist Robe",
      "DE-DE": "Kultistenrobe des Großmeisters",
      "AR-SA": "ثوب الأتباع للأستاذ",
      "KO-KR": "그랜드 마스터의 광신도 로브",
      "PT-BR": "Robe Sectário do Grão-mestre",
      "ZH-TW": "宗師級邪教徒長袍",
      "ES-ES": "Túnica de sectario del gran maestro",
      "ZH-CN": "宗师级邪教徒长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_MORGANA",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_PLATE_UNDEAD",
    "uiSprite": "ARMOR_PLATE_UNDEAD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da guardatombe dell'esperto",
      "RU-RU": "Могильная броня (эксперт)",
      "PL-PL": "Zbroja Straży Grobowej Znawcy",
      "TR-TR": "Uzman Mezar Bekçisi Zırhı",
      "ID-ID": "Armor Jagapusara Ahli",
      "FR-FR": "Armure de gardetombe de l'expert",
      "JA-JP": "墓守のアーマー（達人）",
      "EN-US": "Expert's Graveguard Armor",
      "DE-DE": "Grabwächterrüstung des Experten",
      "AR-SA": "درع حراس القبور للأخصائي",
      "KO-KR": "전문가의 그레이브가드 아머",
      "PT-BR": "Armadura de Guarda-tumbas do Perito",
      "ZH-TW": "專家級守墓者護甲",
      "ES-ES": "Armadura de guardatumbas del experto",
      "ZH-CN": "专家级守墓人盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_UNDEAD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_CLOTH_KEEPER",
    "uiSprite": "ARMOR_CLOTH_KEEPER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1425,
          "durability": 276792,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da druido del gran maestro",
      "RU-RU": "Мантия друида (магистр)",
      "PL-PL": "Szata Druida Wszechmistrza",
      "TR-TR": "Büyük Usta Druid Cübbesi",
      "ID-ID": "Jubah Druid Grandmaster",
      "FR-FR": "Robe de druide du grand maître",
      "JA-JP": "ドルイドのローブ（グランドマスター）",
      "EN-US": "Grandmaster's Druid Robe",
      "DE-DE": "Druidenrobe des Großmeisters",
      "AR-SA": "ثوب الدرويد للأستاذ",
      "KO-KR": "그랜드 마스터의 드루이드 로브",
      "PT-BR": "Robe de Druida do Grão-mestre",
      "ZH-TW": "宗師級德魯伊長袍",
      "ES-ES": "Túnica de druida del gran maestro",
      "ZH-CN": "宗师级德鲁伊长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_KEEPER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_CLOTH_AVALON",
    "uiSprite": "ARMOR_CLOTH_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FROSTSHIELD",
          "uiAtlas": null,
          "uiSprite": "FROSTSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Barriera di gelo",
            "RU-RU": "Ледяной щит",
            "PL-PL": "Lodowa Tarcza",
            "TR-TR": "Buz Kalkanı",
            "ID-ID": "Perisai Beku",
            "FR-FR": "Bouclier de givre",
            "JA-JP": "フロストシールド",
            "EN-US": "Frost Shield",
            "DE-DE": "Frostschild",
            "AR-SA": "درع الصقيع",
            "KO-KR": "프로스트 실드",
            "PT-BR": "Escudo de Gelo",
            "ZH-TW": "寒冰護盾",
            "ES-ES": "Escudo de hielo",
            "ZH-CN": "冰霜护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di gelo, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].\n[cc]Rallenta[/cc] eventuali nemici che ti infliggono danno del [cc](D)[/cc] per [cc](E)[/cc].",
            "RU-RU": "Вы покрываете себя морозным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].\n[cc]Замедляет[/cc] любого врага, наносящего вам урон, на [cc](D)[/cc] в течение [cc](E)[/cc].",
            "PL-PL": "Pokrywasz się mroźną tarczą, która zwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] przychodzących obrażeń w formie [dmg] obrażeń magicznych[/dmg].\n[cc]Spowalnia[/cc] wszystkich wrogów zadających ci obrażenia o [cc](D)[/cc] przez [cc](E)[/cc].",
            "TR-TR": "Kendini bir buz kalkanı ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar olarak yansıtır[/dmg].\nSana hasar veren tüm düşmanları [cc](D)[/cc] boyunca [cc](E)[/cc] [cc]yavaşlatır[/cc].",
            "ID-ID": "Menyelimuti dirimu dengan perisai es, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].\n[cc]Memperlambat[/cc] setiap musuh yang memberimu damage sebesar [cc](D)[/cc] selama [cc](E)[/cc].",
            "FR-FR": "Couvrez-vous d'un bouclier de givre qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].\n[cc]Ralentit[/cc] les ennemis qui vous infligent des dégâts de [cc](D)[/cc] pendant [cc](E)[/cc].",
            "JA-JP": "フロストシールドであなたを覆い、[buff](A)[/buff]の間[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。\nあなたに対してダメージを与えた敵の速度を、[cc](D)[/cc]の間、[cc](E)[/cc][cc]低下[/cc]させます。",
            "EN-US": "Cover yourself with a frost shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].\n[cc]Slows[/cc] any enemy dealing damage to you by [cc](D)[/cc] for [cc](E)[/cc].",
            "DE-DE": "Schütze dich mit einem Frostschild, dieses steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] des eingehenden Schadens als [dmg]magischen Schaden[/dmg].\n[cc]Verlangsamt[/cc] jeden Gegner, der bei dir Schaden anrichtet, für [cc](D)[/cc] um [cc](E)[/cc].",
            "AR-SA": "عليك تغطية نفسك بدرع الصقيع لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].\n[cc]تبطئ[/cc] من حركة أي عدو يصيبك بالضرر بمقدار [cc](D)[/cc] لمدة [cc](E)[/cc].",
            "KO-KR": "얼음 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 돌려줍니다.\n보호막이 활성화된 동안 대미지를 가하는 모든 적을 [cc](D)[/cc] 동안 [cc](E)[/cc]만큼 [cc]느려지게[/cc] 합니다.",
            "PT-BR": "Se cobre com um escudo congelado, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].\n[cc]Desacelera[/cc] qualquer inimigo que lhe causar dano em [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-TW": "以寒冰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。\n使對您造成傷害的任意敵人[cc]緩速[/cc][cc](D)[/cc]，持續[cc](E)[/cc]。",
            "ES-ES": "Cúbrete con un escudo de hielo e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].\n[cc]Ralentiza[/cc] a cualquier enemigo que te inflija daño en [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-CN": "以寒霜护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。\n任何对你造成伤害的敌人将被[cc]减速(D)[/cc]，持续[cc](E)[/cc]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "CASTBUBBLE",
          "uiAtlas": null,
          "uiSprite": "MAGICCIRCLE_HOLY",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Emissione di energia",
            "RU-RU": "Выброс энергии",
            "PL-PL": "Emisja Energii",
            "TR-TR": "Enerji Salımı",
            "ID-ID": "Pancaran Energi",
            "FR-FR": "Émission d'énergie",
            "JA-JP": "エネルギー放出",
            "EN-US": "Energy Emission",
            "DE-DE": "Energie-Emission",
            "AR-SA": "انبعاث الطاقة",
            "KO-KR": "에너지 배출",
            "PT-BR": "Emissão de Energia",
            "ZH-TW": "能量逸散",
            "ES-ES": "Emisión energética",
            "ZH-CN": "能量发射"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti circondi in una bolla di energia con un raggio di [other](A)[/other] per [other](B)[/other].\nI nemici che toccano la bolla saranno [cc]respinti[/cc] di [cc](C)[/cc].\nInfligge [dmg](D) danni magici[/dmg].\nRende [buff]immuni[/buff] agli [buff]effetti di movimento forzato[/buff].",
            "RU-RU": "Окружите себя энергетическим щитом [other]радиусом (A)[/other] в течение [other](B)[/other].\nВраги, коснувшиеся щита, будут [cc]отброшены[/cc] на [cc](C)[/cc].\nНаносит [dmg](D) магического урона[/dmg].\nНаделяет вас [buff]невосприимчивостью[/buff] к [buff]эффектам принудительного перемещения[/buff].",
            "PL-PL": "Otaczasz się bańką energii o promieniu [other](A)[/other] przez [other](B)[/other].\nWrogowie, którzy dotkną bańki zostaną [cc]odrzuceni[/cc] na [cc](C)[/cc].\nZadaje [dmg](D) pkt. obrażeń magicznych[/dmg].\nZapewnia [buff]odporność[/buff] na [buff]wymuszony ruch[/buff].",
            "TR-TR": "Kendini [other](A)[/other] boyunca [other](B) yarıçaplı[/other] bir enerji baloncuğuyla çevrelersin.\nBaloncuğa dokunan düşmanlar [cc](C)[/cc] [cc]geri püskürtülür[/cc].\n[dmg](D) sihirli hasar[/dmg] verir.\nSana, [buff]zorunlu hareket etkilerine[/buff] karşı [buff]bağışıklık[/buff] sağlar.",
            "ID-ID": "Menyelimuti dirimu dalam gelembung energi dengan [other]radius (A)[/other] selama [other](B)[/other].\nMusuh yang menyentuh gelembung akan [cc]terpental[/cc] hingga [cc](C)[/cc].\nMemberikan [dmg](D) damage sihir[/dmg].\nMemberikan [buff]kekebalan[/buff] terhadap [buff]efek Gerakan Paksaan[/buff].",
            "FR-FR": "Entourez-vous d'une bulle d'énergie d'un [other]rayon de (A)[/other] pendant [other](B)[/other].\nLes ennemis qui touchent la bulle sont [cc]repoussés[/cc] de [cc](C)[/cc].\nInflige [dmg](D) dégâts magiques[/dmg].\nVous octroie une [buff]immunité[/buff] aux [buff]mouvements forcés[/buff].",
            "JA-JP": "[other](A)[/other]の間、[other]半径(B)[/other]のエネルギーの泡であなたを包み込みます。\n泡に触れた敵が[cc](C)[/cc][cc]ノックバック[/cc]します。\n[dmg](D)の魔法ダメージ[/dmg]を与えます。\n[buff]強制移動[/buff]効果の[buff]影響を受けなく[/buff]なります。",
            "EN-US": "Surround yourself in a bubble of energy with a [other](A) radius[/other] for [other](B)[/other].\nEnemies touching the bubble will get [cc]knocked back[/cc] by [cc](C)[/cc].\nDeals [dmg](D) magical damage[/dmg].\nGrants you [buff]immunity[/buff] against [buff]Forced Movement effects[/buff].",
            "DE-DE": "Umgebe dich für [other](A)[/other] mit einer Blase aus Energie von [other](B) Radius[/other].\nGegner, die diese Blase berühren, werden [cc](C) weggestoßen[/cc].\nVerursacht [dmg](D) magischen Schaden[/dmg].\nVerleiht dir [buff]Immunität[/buff] gegen [buff]erzwungene Bewegungen[/buff].",
            "AR-SA": "يمكن إحاطة نفسك بفقاعة من الطاقة في [other]محيط (A) [/other] لمدة [other](B)[/other].\nالأعداء الذين سيلمسون الفقاعة [cc]سيُطاح بهم[/cc] لمسافة قدرها [cc](C)[/cc].\nتلحق [dmg](D) من الضرر السحري[/dmg].\nتمنحك [buff]حصانة[/buff] من [buff]تأثيرات الحركة الإجبارية[/buff].",
            "KO-KR": "[other](A)[/other] 동안 자신을 [other](B) 범위[/other]의 에너지 방울로 감싸,\n방울에 닿는 적을 [cc](C)[/cc] 만큼 [cc]밀쳐[/cc]버립니다.\n[dmg](D)의 마법 대미지[/dmg]를 입히며,\n자신에게 [buff]강제 이동[/buff]으로 부터의 [buff]면역[/buff]을 부여합니다.",
            "PT-BR": "Te cerca em uma bolha de energia com um [other]raio de (A)[/other] por [other](B)[/other].\nInimigos que tocam a bolha serão [cc]empurrados[/cc] em [cc](C)[/cc].\nCausa [dmg](D) de dano mágico[/dmg].\nTe garante [buff]imunidade[/buff] contra [buff]Movimento Forçado[/other].",
            "ZH-TW": "使自身環繞一個[other](A)半徑範圍[/other]的能量罩，持續[other](B)[/other]。\n將觸碰到能量罩的敵人[cc]擊退[/cc][cc](C)[/cc]。\n造成[dmg](D)點魔法傷害[/dmg]。\n使自身對[buff]強制位移效果[/buff][buff]免疫[/buff]。",
            "ES-ES": "Rodéate de una burbuja de energía de un [other]radio de (A)[/other] por [other](B)[/other].\nLos enemigos que toquen la burbuja serán [cc]derribados[/cc] a una distancia de [cc](C)[/cc].\nInflige [dmg](D) de daño mágico[/dmg].\nTe concede [buff]inmunidad[/buff] contra los efectos de [buff]movimiento forzado[/buff].",
            "ZH-CN": "以一个[other](A)半径[/other]，充满能量的泡泡包围自身，持续[other](B)[/other]。\n[cc]击退[/cc]所有碰触到泡泡的敌人[cc](C)[/cc]。\n造成[dmg](D)魔法伤害[/dmg]。\n[buff]免疫[/buff]所有[buff]强制移动效果[/buff]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": null,
          "standTime": 0,
          "disruptionFactor": null,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_DAMAGE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_DAZE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_DAMAGE_DESC",
          "localizedNames": {
            "IT-IT": "Aggressione",
            "RU-RU": "Агрессия",
            "PL-PL": "Agresja",
            "TR-TR": "Saldırganlık",
            "ID-ID": "Agresi",
            "FR-FR": "Agression",
            "JA-JP": "侵略",
            "EN-US": "Aggression",
            "DE-DE": "Aggression",
            "AR-SA": "العدائية",
            "KO-KR": "공격성",
            "PT-BR": "Agressão",
            "ZH-TW": "兇猛",
            "ES-ES": "Agresión",
            "ZH-CN": "侵略"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff] o [buff](A)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]gerçekleştirdiğin iyileştirmeyi[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and [buff]Healing Cast[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert all deinen [buff]Schaden[/buff] und [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]ضررك[/buff] الكلي[buff]وإطلاق العلاج[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]대미지[/buff]와 [buff]회복량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e [buff]Cura[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]伤害[buff]与[/buff]治疗输出[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "healbonus",
              "value": 0.08
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CASTSPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_CASTSPEED",
          "descriptionLocaTag": "@SPELLS_PASSIVE_CASTSPEED_DESC",
          "localizedNames": {
            "IT-IT": "Concentrazione",
            "RU-RU": "Концентрация",
            "PL-PL": "Koncentracja",
            "TR-TR": "Konsantrasyon",
            "ID-ID": "Konsentrasi",
            "FR-FR": "Concentration",
            "JA-JP": "集中",
            "EN-US": "Concentration",
            "DE-DE": "Konzentration",
            "AR-SA": "التركيز",
            "KO-KR": "집중",
            "PT-BR": "Concentração",
            "ZH-TW": "集中注意",
            "ES-ES": "Concentración",
            "ZH-CN": "专心"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]tempi di lancio[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]время чтения заклинаний[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]czasy czarowania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Gerçekleştirme sürelerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Waktu Perapalan[/buff] selama [buff](A)[/buff].",
            "FR-FR": "Réduit tous vos [buff]temps d'incantation[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]詠唱時間[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Cast Times[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Zauberdauer[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل [buff]مرات الإلقاء[/buff]لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]시전 시간[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Tempos de Lançamento[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]施法時間[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tus [buff]tiempos de lanzamientos[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]施放时间[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccasttimereduction",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_REDUCED_ENERGYCOST",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_CONCENTRATION_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_REDUCED_ENERGYCOST_DESC",
          "localizedNames": {
            "IT-IT": "Efficienza",
            "RU-RU": "Эффективность",
            "PL-PL": "Skuteczność",
            "TR-TR": "Verimlilik",
            "ID-ID": "Efisiensi",
            "FR-FR": "Efficacité",
            "JA-JP": "効率性",
            "EN-US": "Efficiency",
            "DE-DE": "Effizienz",
            "AR-SA": "الكفاءة",
            "KO-KR": "효율",
            "PT-BR": "Eficiência",
            "ZH-TW": "效率",
            "ES-ES": "Eficiencia",
            "ZH-CN": "效率"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]costi in energia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]расход энергии[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]koszty energii[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Enerji bedellerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Konsumsi Energi[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Réduit vos [buff]coûts en énergie[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]エネルギーコスト[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Energy Costs[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Energiekosten[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل من [buff]تكاليف الطاقة[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]에너지 소비량[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Custos de Energia[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]能量消耗[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tu [buff]coste de energía[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]能量耗费[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "energycostreduction",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Veste della purezza del sapiente",
      "RU-RU": "Мантия чистоты (знаток)",
      "PL-PL": "Szata Czystości Adepta",
      "TR-TR": "Ehil Masumiyet Cübbesi",
      "ID-ID": "Jubah Kemurnian Mahir",
      "FR-FR": "Robe de pureté de l'adepte",
      "JA-JP": "純潔のローブ（名人）",
      "EN-US": "Adept's Robe of Purity",
      "DE-DE": "Robe der Reinheit des Adepten",
      "AR-SA": "ثوب النقاء للبارع",
      "KO-KR": "숙련자의 순수의 로브",
      "PT-BR": "Robe da Pureza do Adepto",
      "ZH-TW": "老手級純潔長袍",
      "ES-ES": "Túnica de pureza del iniciado",
      "ZH-CN": "老手级纯洁长袍"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_LEATHER_UNDEAD",
    "uiSprite": "ARMOR_LEATHER_UNDEAD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1375,
          "durability": 415188,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1475,
          "durability": 622782,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1575,
          "durability": 934173,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da spettro dell'anziano",
      "RU-RU": "Куртка призрака (старейшина)",
      "PL-PL": "Kurtka Widma Starszego",
      "TR-TR": "Yüce Tayf Ceketi",
      "ID-ID": "Jaket Momok Tetua",
      "FR-FR": "Veste de spectre du sage",
      "JA-JP": "スペクタージャケット（老熟）",
      "EN-US": "Elder's Specter Jacket",
      "DE-DE": "Gespensterjacke des Ältesten",
      "AR-SA": "سترة الطيف للحكيم",
      "KO-KR": "장로의 망령 재킷",
      "PT-BR": "Casaco Espectral do Ancião",
      "ZH-TW": "禪師級幽魂外套",
      "ES-ES": "Chaqueta de espectro del anciano",
      "ZH-CN": "禅师级幽灵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Lederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_UNDEAD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_GATHERER_ROCK",
    "uiSprite": "ARMOR_GATHERER_ROCK",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "rock",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_ROCK_T8",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_ROCK",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_ROCK_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di estrazione delle pietre",
            "RU-RU": "Навыки каменолома",
            "PL-PL": "Umiejętności kamiennicze",
            "TR-TR": "Taş Toplama Becerileri",
            "ID-ID": "Keterampilan Menggali",
            "FR-FR": "Compétences de carrier",
            "JA-JP": "採石スキル",
            "EN-US": "Quarrying Skills",
            "DE-DE": "Steinbruchfähigkeiten",
            "AR-SA": "مهارات الاقتلاع",
            "KO-KR": "채석 스킬",
            "PT-BR": "Habilidades de Extração",
            "ZH-TW": "採石技能",
            "ES-ES": "Habilidades de excavación",
            "ZH-CN": "采石技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Pietre[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]камня[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Kamienia[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Taş[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Batu[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]pierre[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]石[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Stone[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Stein[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الأحجار[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]석재[/buff]의 석재 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Pedras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階石頭[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]piedra[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶石头[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da cavapietre dell'anziano",
      "RU-RU": "Одежда каменолома (старейшина)",
      "PL-PL": "Odzienie Pracownika Kamieniołomu Starszego",
      "TR-TR": "Yüce Taş Ocağı İşçisi Giysisi",
      "ID-ID": "Pakaian Penggali Tetua",
      "FR-FR": "Tenue de piocheur du sage",
      "JA-JP": "採石者の服（老熟）",
      "EN-US": "Elder's Quarrier Garb",
      "DE-DE": "Steinbrucharbeiter-Kleidung des Ältesten",
      "AR-SA": "ملابس عالم المحجر للحكيم",
      "KO-KR": "장로의 채석공 의상",
      "PT-BR": "Traje do Cavouqueiro Ancião",
      "ZH-TW": "禪師級採石匠工作服",
      "ES-ES": "Atuendo de cantero del anciano",
      "ZH-CN": "禅师级采石工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter en plus grande quantité le type de ressource appropriée.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 115,
    "magicResistance": 90,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_ROCK",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_CLOTH_ROYAL",
    "uiSprite": "ARMOR_CLOTH_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 825,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T4_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
                "count": 4
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FROSTSHIELD",
          "uiAtlas": null,
          "uiSprite": "FROSTSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Barriera di gelo",
            "RU-RU": "Ледяной щит",
            "PL-PL": "Lodowa Tarcza",
            "TR-TR": "Buz Kalkanı",
            "ID-ID": "Perisai Beku",
            "FR-FR": "Bouclier de givre",
            "JA-JP": "フロストシールド",
            "EN-US": "Frost Shield",
            "DE-DE": "Frostschild",
            "AR-SA": "درع الصقيع",
            "KO-KR": "프로스트 실드",
            "PT-BR": "Escudo de Gelo",
            "ZH-TW": "寒冰護盾",
            "ES-ES": "Escudo de hielo",
            "ZH-CN": "冰霜护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di gelo, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].\n[cc]Rallenta[/cc] eventuali nemici che ti infliggono danno del [cc](D)[/cc] per [cc](E)[/cc].",
            "RU-RU": "Вы покрываете себя морозным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].\n[cc]Замедляет[/cc] любого врага, наносящего вам урон, на [cc](D)[/cc] в течение [cc](E)[/cc].",
            "PL-PL": "Pokrywasz się mroźną tarczą, która zwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] przychodzących obrażeń w formie [dmg] obrażeń magicznych[/dmg].\n[cc]Spowalnia[/cc] wszystkich wrogów zadających ci obrażenia o [cc](D)[/cc] przez [cc](E)[/cc].",
            "TR-TR": "Kendini bir buz kalkanı ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar olarak yansıtır[/dmg].\nSana hasar veren tüm düşmanları [cc](D)[/cc] boyunca [cc](E)[/cc] [cc]yavaşlatır[/cc].",
            "ID-ID": "Menyelimuti dirimu dengan perisai es, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].\n[cc]Memperlambat[/cc] setiap musuh yang memberimu damage sebesar [cc](D)[/cc] selama [cc](E)[/cc].",
            "FR-FR": "Couvrez-vous d'un bouclier de givre qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].\n[cc]Ralentit[/cc] les ennemis qui vous infligent des dégâts de [cc](D)[/cc] pendant [cc](E)[/cc].",
            "JA-JP": "フロストシールドであなたを覆い、[buff](A)[/buff]の間[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。\nあなたに対してダメージを与えた敵の速度を、[cc](D)[/cc]の間、[cc](E)[/cc][cc]低下[/cc]させます。",
            "EN-US": "Cover yourself with a frost shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].\n[cc]Slows[/cc] any enemy dealing damage to you by [cc](D)[/cc] for [cc](E)[/cc].",
            "DE-DE": "Schütze dich mit einem Frostschild, dieses steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] des eingehenden Schadens als [dmg]magischen Schaden[/dmg].\n[cc]Verlangsamt[/cc] jeden Gegner, der bei dir Schaden anrichtet, für [cc](D)[/cc] um [cc](E)[/cc].",
            "AR-SA": "عليك تغطية نفسك بدرع الصقيع لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].\n[cc]تبطئ[/cc] من حركة أي عدو يصيبك بالضرر بمقدار [cc](D)[/cc] لمدة [cc](E)[/cc].",
            "KO-KR": "얼음 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 돌려줍니다.\n보호막이 활성화된 동안 대미지를 가하는 모든 적을 [cc](D)[/cc] 동안 [cc](E)[/cc]만큼 [cc]느려지게[/cc] 합니다.",
            "PT-BR": "Se cobre com um escudo congelado, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].\n[cc]Desacelera[/cc] qualquer inimigo que lhe causar dano em [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-TW": "以寒冰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。\n使對您造成傷害的任意敵人[cc]緩速[/cc][cc](D)[/cc]，持續[cc](E)[/cc]。",
            "ES-ES": "Cúbrete con un escudo de hielo e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].\n[cc]Ralentiza[/cc] a cualquier enemigo que te inflija daño en [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-CN": "以寒霜护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。\n任何对你造成伤害的敌人将被[cc]减速(D)[/cc]，持续[cc](E)[/cc]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "MAGICCIRCLE",
          "uiAtlas": null,
          "uiSprite": "MAGICCIRCLE_DEMONIC",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Runa magica",
            "RU-RU": "Волшебная руна",
            "PL-PL": "Magiczna runa",
            "TR-TR": "Sihirli Rün",
            "ID-ID": "Simbol Sihir",
            "FR-FR": "Rune magique",
            "JA-JP": "魔法のルーン",
            "EN-US": "Magic Rune",
            "DE-DE": "Magische Rune",
            "AR-SA": "عنصر الرون السحري",
            "KO-KR": "마법 룬",
            "PT-BR": "Runa Mágica",
            "ZH-TW": "魔法符石",
            "ES-ES": "Runa mágica",
            "ZH-CN": "魔法符文"
          },
          "localizedDescriptions": {
            "IT-IT": "Posizioni una runa magica con un [other]raggio di(A)[/other] sotto i tuoi piedi che dura [other](B)[/other].\nAumenta i [buff]danni magici[/buff] e le [buff]guarigioni fornite[/buff] di [buff](C)[/buff] e riduce i [buff]tempi di lancio[/buff] del [buff](D)[/buff] a massimo [other](E)[/other] alleati per ogni [other](F)[/other] trascorsi sopra la runa (si [other]accumula[/other] fino a [other](E)[/other] volte).\nL'effetto dura per altri [buff](H)[/buff] dopo aver lasciato l'area della runa (lo stesso si verifica se la runa scompare).",
            "RU-RU": "Поместите под ноги магическую руну [other]радиусом (A)[/other] на [other](B)[/other].\nУвеличивает [buff]магический урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](C)[/buff], а также снижает [buff]время чтения заклинаний[/buff] на [buff](D)[/buff] [other](E)[/other] союзникам каждые [other](F)[/other], в течение которых они будут стоять на руне ([other]накапливается[/other] до [other](E)[/other] раз).\nЭффект действует [buff](H)[/buff] после того, как они покинут область с руной (также действует после исчезновения руны).",
            "PL-PL": "Umieszczasz pod swoimi stopami runę o promieniu [other](A)[/other], utrzymującą się [other](B)[/other].\nZwiększa ona [buff]obrażenia magiczne[/buff] i [buff]zadawane leczenie[/buff] o [buff](C)[/buff] i zmniejsza [buff]czasy czarowania[/buff] o [buff](D)[/buff] dla do [other](E)[/other] sojuszników co każde [other](F)[/other], gdy stoją oni w runie ([other]kumuluje się[/other] do [other](E)[/other] razy).\nEfekty trwają [buff](H)[/buff] po tym jak opuszczą oni runę (efekt ma miejsce także po tym jak runa zniknie).",
            "TR-TR": "Ayağının altına [other](A)[/other] boyunca aktif kalan [other](B) yarıçaplı[/other] sihirli bir rün yerleştirir.\nRünün üzerinde durdukları her [other](C)[/other], en fazla [other](D)[/other] müttefikin verdiği [buff]sihirli hasarı[/buff] ve [buff]iyileştirme gerçekleştirmesini[/buff] [buff](E)[/buff] artırıp [buff]gerçekleştirme sürelerini[/buff] [buff](F)[/buff] azaltır. ([other](D)[/other] defaya kadar [other]birikir[/other].)\nEtki, rünün alanından çıktıktan sonra [buff](H)[/buff] boyunca aktif kalır. (Bu, rün yok olduğunda da yaşanır.)",
            "ID-ID": "Meletakkan simbol sihir dalam [other]radius (A)[/other] di bawah kaki, aktif selama [other](B)[/other].\nMenambah [buff]damage sihir[/buff] dan [buff]Perapalan Penyembuhan[/buff] hingga [buff](C)[/buff] dan mengurangi [buff]Waktu Perapalan[/buff] hingga [buff](D)[/buff] untuk maksimal [other](E)[/other] sekutu setiap [other](F)[/other] mereka berdiri di atas simbol ([other]bertumpuk[/other] hingga [other](E)[/other] kali).\nEfek aktif selama [buff](H)[/buff] setelah mereka meninggalkan area simbol (ini juga terjadi setelah simbol menghilang).",
            "FR-FR": "Placez une rune magique d'un [other]rayon de (A)[/other] sous vos pieds, qui dure [other](B)[/other].\nAugmente les [buff]dégâts magiques[/buff] et [buff]l'incantation de soins[/buff] de [buff](C)[/buff] et réduit les [buff]temps d'incantation[/buff] de [buff](D)[/buff] pour jusqu'à [other](E)[/other] alliés pour chaque [other](F)[/other] passées sur la rune ([other]Cumulable[/other] jusqu'à [other](E)[/other] fois).\nL'effet dure [buff](H)[/buff] après avoir quitté la rune (s'applique aussi quand la rune disparaît).",
            "JA-JP": "[other](A)半径[/other]の魔法のルーンを足元に配置します。持続時間は[other](B)[/other]です。\n[other](C)[/other]ルーンの上に立つごとに、最大[other](D)[/other]人の味方の[buff]魔法ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](E)[/buff]上昇し、[buff]詠唱時間[/buff]が[buff](F)[/buff]減少します（最大[other](D)[/other]回まで[other]スタック[/other]します）。\nルーンの範囲を出た後、効果は[buff](H)[/buff]の間持続します（ルーンが消滅した後もこれは発生します）。",
            "EN-US": "Place a magic rune with a [other](A) radius[/other] under your feet, lasting [other](B)[/other].\nIncreases [buff]magical damage[/buff] and [buff]Healing Cast[/buff] by [buff](C)[/buff] and reduces [buff]Cast Times[/buff] by [buff](D)[/buff] for up to [other](E)[/other] allies for every [other](F)[/other] they stand on the rune ([other]stacks[/other] up to [other](E)[/other] times).\nThe effect lasts for [buff](H)[/buff] after they leave the area of the rune (this also happens after the rune disappears).",
            "DE-DE": "Platziert eine magische Rune mit [other](A) Radius[/other] unter deinen Füßen, die für [other](B)[/other] besteht.\nSteigert [buff]magischen Schaden[/buff] und [buff]Gewirkte Heilung[/buff] um [buff](C)[/buff] und reduziert die [buff]Zauberdauer[/buff] um [buff](D)[/buff] für bis zu [other](E)[/other] Alliierte für alle [other](F)[/other], die sie in der Rune stehen (Bis zu [other](E)[/other] [other]Stapel[/other]).\nDer Effekt verbleibt für [buff](H)[/buff] nach dem Verlassen des Gebiets der Rune (Dies gilt auch, wenn die Rune verschwindet).",
            "AR-SA": "يمكنك وضع عنصر رون سحري في محيط [other](A)[/other]أسفل قدميك، يستمر لمدة [other](B)[/other].\nتزيد [buff]من الضرر السحري[/buff] [buff]وإطلاق العلاج[/buff] بمقدار [buff](C)[/buff] وتقلل [buff]أوقات الإطلاق[/buff] بمقدار [buff](D)[/buff] لما يصل إلى [other](E)[/other] من الحلفاء لكل [other](F)[/other] التي يقفون خلالها فوق عنصر الرون ([other]تتكدس[/other] حتى [other](E)[/other] من المرات).\nيدوم التأثير لمدة [buff](H)[/buff] بعدما يغادرون منطقة عنصر الرون (يحدث هذا أيضًا بعد اختفاء عنصر الرون).",
            "KO-KR": "[other](A)[/other] 동안 지속되는 [other](B) 범위[/other]의 마법의 룬을 시전자의 위치에 생성합니다.\n최대 [other](C)[/other]의 아군에게 룬을 밟고있는 [other](D)[/other] 마다 [buff]마법 대미지[/buff]와 [buff]회복량[/buff]을 [buff](E)[/buff]만큼 증가시키고, [buff]시전 시간[/buff]을 [buff](F)[/buff] 만큼 감소시킵니다 ([other](C)[/other]번까지 [other]중첩[/other]됩니다).\n효과는 룬을 떠난뒤 [buff](H)[/buff] 동안 지속됩니다 (룬이 사라진 후에도 동일하게 지속됩니다).",
            "PT-BR": "Coloca uma runa mágica com um [other]raio de (A)[/other] sob seus pés, durando [other](B)[/other].\nAumenta seu [buff]dano mágico[/buff] e [buff]Cura[/buff] em [buff](C)[/buff] e reduz os [buff]Tempos de Lançamento[/buff] em [buff](D)[/buff] para até [other](E)[/other] aliados a cada [other](F)[/other] que eles ficam sobre a runa ([other]acumula[/other] até [other](E)[/other] vezes).\nO efeito dura por [buff](H)[/buff] após eles deixarem a área da runa (isso também acontece após a runa desaparecer).",
            "ZH-TW": "在您腳下放置一個[other](A)半徑範圍[/other]的魔法符石，持續[other](B)[/other]。\n每[other](C)[/other]使站在符石範圍內最多[other](D)[/other]名盟友的[buff]魔法傷害[/buff]和[buff]施放的治療[/buff]增加[buff](E)[/buff]，並使其[buff]施法時間[/buff]減少[buff](F)[/buff](最多可[other]疊加[/other][other](D)[/other]層)。\n對方離開符石範圍後，效果持續[buff](H)[/buff](符石消失後也會生效)。",
            "ES-ES": "Coloca una runa mágica de un [other]radio de (A)[/other] bajo tus pies que dura [other](B)[/other].\nIncrementa el [buff]daño mágico[/buff] y el [buff]Lanzamiento de Cura[/buff] en [buff](C)[/buff] y reduce los [buff]Tiempos de Lanzamiento[/buff] en [buff](D)[/buff] para hasta [other](E)[/other] aliados por cada [other](F)[/other] que pasen dentro de la runa ([other]se acumula[/other] hasta [other](E)[/other] veces).\nEl efecto dura [buff](H)[/buff] después de que hayan abandonado el área de la runa (o después de que la runa desaparezca).",
            "ZH-CN": "在你脚下放置一个[other](A)半径[/other]的魔法符文，持续[other](B)[/other]。\n每[other](C)[/other]，最多[other](D)[/other]名站在符文上的友军，[buff]魔法伤害[/buff]与[buff]治疗输出[/buff]提高[buff](E)[/buff]，[buff]施放时间[/buff]降低[buff](F)[/buff]（最多可[other]堆叠(D)次[/other]）。\n此效果在他们离开符文后继续维持[buff](H)[/buff]（符文消失后此效果也会作用）。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 8,
          "castRange": 0,
          "category": "instant",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": {
            "time": 8,
            "effect": "NONE",
            "target": "friendall",
            "position": null,
            "removeOnLeave": true,
            "visible": false
          },
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_DAMAGE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_DAZE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_DAMAGE_DESC",
          "localizedNames": {
            "IT-IT": "Aggressione",
            "RU-RU": "Агрессия",
            "PL-PL": "Agresja",
            "TR-TR": "Saldırganlık",
            "ID-ID": "Agresi",
            "FR-FR": "Agression",
            "JA-JP": "侵略",
            "EN-US": "Aggression",
            "DE-DE": "Aggression",
            "AR-SA": "العدائية",
            "KO-KR": "공격성",
            "PT-BR": "Agressão",
            "ZH-TW": "兇猛",
            "ES-ES": "Agresión",
            "ZH-CN": "侵略"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff] o [buff](A)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]gerçekleştirdiğin iyileştirmeyi[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and [buff]Healing Cast[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert all deinen [buff]Schaden[/buff] und [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]ضررك[/buff] الكلي[buff]وإطلاق العلاج[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]대미지[/buff]와 [buff]회복량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e [buff]Cura[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]伤害[buff]与[/buff]治疗输出[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "healbonus",
              "value": 0.08
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CASTSPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_CASTSPEED",
          "descriptionLocaTag": "@SPELLS_PASSIVE_CASTSPEED_DESC",
          "localizedNames": {
            "IT-IT": "Concentrazione",
            "RU-RU": "Концентрация",
            "PL-PL": "Koncentracja",
            "TR-TR": "Konsantrasyon",
            "ID-ID": "Konsentrasi",
            "FR-FR": "Concentration",
            "JA-JP": "集中",
            "EN-US": "Concentration",
            "DE-DE": "Konzentration",
            "AR-SA": "التر��يز",
            "KO-KR": "집중",
            "PT-BR": "Concentração",
            "ZH-TW": "集中注意",
            "ES-ES": "Concentración",
            "ZH-CN": "专心"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]tempi di lancio[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]время чтения заклинаний[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]czasy czarowania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Gerçekleştirme sürelerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Waktu Perapalan[/buff] selama [buff](A)[/buff].",
            "FR-FR": "Réduit tous vos [buff]temps d'incantation[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]詠唱時間[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Cast Times[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Zauberdauer[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل [buff]مرات الإلقاء[/buff]لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]시전 시간[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Tempos de Lançamento[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]施法時間[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tus [buff]tiempos de lanzamientos[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]施放时间[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccasttimereduction",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_REDUCED_ENERGYCOST",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_CONCENTRATION_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_REDUCED_ENERGYCOST_DESC",
          "localizedNames": {
            "IT-IT": "Efficienza",
            "RU-RU": "Эффективность",
            "PL-PL": "Skuteczność",
            "TR-TR": "Verimlilik",
            "ID-ID": "Efisiensi",
            "FR-FR": "Efficacité",
            "JA-JP": "効率性",
            "EN-US": "Efficiency",
            "DE-DE": "Effizienz",
            "AR-SA": "الكفاءة",
            "KO-KR": "효율",
            "PT-BR": "Eficiência",
            "ZH-TW": "效率",
            "ES-ES": "Eficiencia",
            "ZH-CN": "效率"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]costi in energia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]расход энергии[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]koszty energii[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Enerji bedellerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Konsumsi Energi[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Réduit vos [buff]coûts en énergie[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]エネルギーコスト[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Energy Costs[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Energiekosten[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل من [buff]تكاليف الطاقة[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]에너지 소비량[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Custos de Energia[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]能量消耗[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tu [buff]coste de energía[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]能量耗费[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "energycostreduction",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Veste regale del sapiente",
      "RU-RU": "Королевская мантия (знаток)",
      "PL-PL": "Królewska Szata Adepta",
      "TR-TR": "Ehil Kraliyet Cübbesi",
      "ID-ID": "Jubah Kerajaan Mahir",
      "FR-FR": "Robe royale de l'adepte",
      "JA-JP": "王家のローブ（名人）",
      "EN-US": "Adept's Royal Robe",
      "DE-DE": "Königliche Robe des Adepten",
      "AR-SA": "ثوب ملكي للبارع",
      "KO-KR": "숙련자의 왕실 로브",
      "PT-BR": "Robe Real do Adepto",
      "ZH-TW": "老手級皇家長袍",
      "ES-ES": "Túnica real del iniciado",
      "ZH-CN": "老手级皇家长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T4_ARMOR_CLOTH_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T4",
          "count": 4
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_CLOTH_ROYAL",
    "uiSprite": "ARMOR_CLOTH_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T6_ARMOR_CLOTH_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste regale del maestro",
      "RU-RU": "Королевская мантия (мастер)",
      "PL-PL": "Królewska Szata Mistrza",
      "TR-TR": "Usta Kraliyet Cübbesi",
      "ID-ID": "Jubah Kerajaan Master",
      "FR-FR": "Robe royale du maître",
      "JA-JP": "王家のローブ（マスター）",
      "EN-US": "Master's Royal Robe",
      "DE-DE": "Königliche Robe des Meisters",
      "AR-SA": "الثوب الملكي للخبير",
      "KO-KR": "마스터의 왕실 로브",
      "PT-BR": "Robe Real do Mestre",
      "ZH-TW": "大師級皇家長袍",
      "ES-ES": "Túnica real del maestro",
      "ZH-CN": "大师级皇家长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T6_ARMOR_CLOTH_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T6",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_CLOTH_HELL",
    "uiSprite": "ARMOR_CLOTH_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 950,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1050,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1150,
          "durability": 123019,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1250,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste demoniaca dell'esperto",
      "RU-RU": "Дьявольская мантия (эксперт)",
      "PL-PL": "Czarcia Szata Znawcy",
      "TR-TR": "Uzman Zebani Cübbesi",
      "ID-ID": "Jubah Setan Ahli",
      "FR-FR": "Robe de monstre de l'expert",
      "JA-JP": "悪霊のローブ（達人）",
      "EN-US": "Expert's Fiend Robe",
      "DE-DE": "Unholdrobe des Experten",
      "AR-SA": "ثوب الشرير للأخصائي",
      "KO-KR": "전문가의 악령 로브",
      "PT-BR": "Robe Malévolo do Perito",
      "ZH-TW": "專家級邪魔長袍",
      "ES-ES": "Túnica de diablo del experto",
      "ZH-CN": "专家级恶灵长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_LEATHER_FEY",
    "uiSprite": "ARMOR_LEATHER_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1075,
          "durability": 123020,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1275,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1375,
          "durability": 415191,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da camminanebbia del maestro",
      "RU-RU": "Куртка туманного охотника (мастер)",
      "PL-PL": "Kurtka Mglistego Marszu Mistrza",
      "TR-TR": "Usta Sisli Diyar Gezgini Ceketi",
      "ID-ID": "Jaket Mistwalker Master",
      "FR-FR": "Veste de marcheur des brumes du maître",
      "JA-JP": "ミストウォーカーのジャケット（マスター）",
      "EN-US": "Master's Mistwalker Jacket",
      "DE-DE": "Nebelläuferjacke des Meisters",
      "AR-SA": "سترة متجول الضباب للخبير",
      "KO-KR": "마스터의 미스트워커 재킷",
      "PT-BR": "Casaco de Andarilho da Névoa do Mestre",
      "ZH-TW": "大師級迷霧行者外套",
      "ES-ES": "Chaqueta de caminanieblas del maestro",
      "ZH-CN": "大师级迷雾行者外套"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_ARMOR_LEATHER_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T1_ARMOR_LEATHER_SET1",
    "uiSprite": "ARMOR_LEATHER_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 1,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": null,
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжен��и [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만��� [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da mercenario del principiante",
      "RU-RU": "Куртка наемника (неопытный)",
      "PL-PL": "Kurtka Najemnika Początkującego",
      "TR-TR": "Tecrübesiz Paralı Asker Ceketi",
      "ID-ID": "Jaket Tentara Bayaran Pemula",
      "FR-FR": "Veste de mercenaire du débutant",
      "JA-JP": "傭兵のジャケット（ビギナー）",
      "EN-US": "Beginner's Mercenary Jacket",
      "DE-DE": "Söldnerjacke des Anfängers",
      "AR-SA": "سترة المرتزق للمبتدئ",
      "KO-KR": "입문자의 용병 재킷",
      "PT-BR": "Casaco de Mercenário do Calouro",
      "ZH-TW": "初學者傭兵外套",
      "ES-ES": "Chaqueta de mercenario del principiante",
      "ZH-CN": "初学者雇佣兵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 0,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.333,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T1_HIDE",
          "count": 8
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_GATHERER_ROCK",
    "uiSprite": "ARMOR_GATHERER_ROCK",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "rock",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_ROCK_T7",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_ROCK",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_ROCK_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di estrazione delle pietre",
            "RU-RU": "Навыки каменолома",
            "PL-PL": "Umiejętności kamiennicze",
            "TR-TR": "Taş Toplama Becerileri",
            "ID-ID": "Keterampilan Menggali",
            "FR-FR": "Compétences de carrier",
            "JA-JP": "採石スキル",
            "EN-US": "Quarrying Skills",
            "DE-DE": "Steinbruchfähigkeiten",
            "AR-SA": "مهارات الاقتلاع",
            "KO-KR": "채석 스킬",
            "PT-BR": "Habilidades de Extração",
            "ZH-TW": "採石技能",
            "ES-ES": "Habilidades de excavación",
            "ZH-CN": "采石技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Pietre[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]камня[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Kamienia[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Taş[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Batu[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]pierre[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]石[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Stone[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Stein[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الأحجار[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]석재[/buff]의 석재 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Pedras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階石頭[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]piedra[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶石头[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da cavapietre del gran maestro",
      "RU-RU": "Одежда каменолома (магистр)",
      "PL-PL": "Odzienie Pracownika Kamieniołomu Wszechmistrza",
      "TR-TR": "Büyük Usta Taş Ocağı İşçisi Giysisi",
      "ID-ID": "Pakaian Penggali Grandmaster",
      "FR-FR": "Tenue de piocheur du grand maître",
      "JA-JP": "採石者の服（グランドマスター）",
      "EN-US": "Grandmaster's Quarrier Garb",
      "DE-DE": "Steinbrucharbeiter-Kleidung des Großmeisters",
      "AR-SA": "ملابس عامل المحجر للأستاذ",
      "KO-KR": "그랜드 마스터의 채석공 의상",
      "PT-BR": "Traje do Cavouqueiro Grão-mestre",
      "ZH-TW": "宗師級採石匠工作服",
      "ES-ES": "Atuendo de cantero del gran maestro",
      "ZH-CN": "宗师级采石工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter en plus grande quantité le type de ressource appropriée.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 115,
    "magicResistance": 90,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_ROCK",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_PLATE_AVALON",
    "uiSprite": "ARMOR_PLATE_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 123020,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 415191,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura del valore del maestro",
      "RU-RU": "Броня доблести (мастер)",
      "PL-PL": "Zbroja Męstwa Mistrza",
      "TR-TR": "Usta Cesaret Zırhı",
      "ID-ID": "Armor Keberanian Master",
      "FR-FR": "Armure de bravoure du maître",
      "JA-JP": "武勇のアーマー（マスター）",
      "EN-US": "Master's Armor of Valor",
      "DE-DE": "Rüstung des Mutes des Meisters",
      "AR-SA": "درع البسالة للخبير",
      "KO-KR": "마스터의 용기의 아머",
      "PT-BR": "Armadura da Bravura do Mestre",
      "ZH-TW": "大師級英勇護甲",
      "ES-ES": "Armadura de valor del maestro",
      "ZH-CN": "大师级英勇盔甲"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_LEATHER_AVALON",
    "uiSprite": "ARMOR_LEATHER_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 123020,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 415191,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca della tenacia del maestro",
      "RU-RU": "Куртка упорства (мастер)",
      "PL-PL": "Kurtka Uporu Mistrza",
      "TR-TR": "Usta Azimlilik Ceketi",
      "ID-ID": "Jaket Kegigihan Master",
      "FR-FR": "Veste de ténacité du maître",
      "JA-JP": "不屈のジャケット（マスター）",
      "EN-US": "Master's Jacket of Tenacity",
      "DE-DE": "Jacke der Beharrlichkeit des Meisters",
      "AR-SA": "سترة الإصرار للخبير",
      "KO-KR": "마스터의 끈기의 재킷",
      "PT-BR": "Casaco da Tenacidade do Mestre",
      "ZH-TW": "大師級堅韌外套",
      "ES-ES": "Chaqueta de tenacidad del maestro",
      "ZH-CN": "大师级坚韧外套"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_LEATHER_UNDEAD",
    "uiSprite": "ARMOR_LEATHER_UNDEAD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da spettro dell'esperto",
      "RU-RU": "Куртка призрака (эксперт)",
      "PL-PL": "Kurtka Widma Znawcy",
      "TR-TR": "Uzman Tayf Ceketi",
      "ID-ID": "Jaket Momok Ahli",
      "FR-FR": "Veste de spectre de l'expert",
      "JA-JP": "スペクタージャケ��ト（達人）",
      "EN-US": "Expert's Specter Jacket",
      "DE-DE": "Gespensterjacke des Experten",
      "AR-SA": "سترة الطيف للأخصائي",
      "KO-KR": "전문가의 망령 재킷",
      "PT-BR": "Casaco Espectral do Perito",
      "ZH-TW": "專家級幽魂外套",
      "ES-ES": "Chaqueta de espectro del experto",
      "ZH-CN": "专家级幽灵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_UNDEAD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_CLOTH_AVALON",
    "uiSprite": "ARMOR_CLOTH_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 123020,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 415191,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste della purezza del maestro",
      "RU-RU": "Мантия чистоты (мастер)",
      "PL-PL": "Szata Czystości Mistrza",
      "TR-TR": "Usta Masumiyet Cübbesi",
      "ID-ID": "Jubah Kemurnian Master",
      "FR-FR": "Robe de pureté du maître",
      "JA-JP": "純潔のローブ（マスター）",
      "EN-US": "Master's Robe of Purity",
      "DE-DE": "Robe der Reinheit des Meisters",
      "AR-SA": "ثوب النقاء للخبير",
      "KO-KR": "마스터의 순수의 로브",
      "PT-BR": "Robe da Pureza do Mestre",
      "ZH-TW": "大師級純潔長袍",
      "ES-ES": "Túnica de pureza del maestro",
      "ZH-CN": "大师级纯洁长袍"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_GATHERER_FIBER",
    "uiSprite": "ARMOR_GATHERER_FIBER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "fiber",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_FIBER_T5",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_FIBER",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_FIBER_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di raccolta",
            "RU-RU": "Навыки жнеца",
            "PL-PL": "Umiejętności zbierackie",
            "TR-TR": "Hasat Becerileri",
            "ID-ID": "Keterampilan Memanen",
            "FR-FR": "Compétences de récolte",
            "JA-JP": "収穫スキル",
            "EN-US": "Harvesting Skills",
            "DE-DE": "Erntefähigkeiten",
            "AR-SA": "مهارات الحصاد",
            "KO-KR": "수확 스킬",
            "PT-BR": "Habilidades de Coleta",
            "ZH-TW": "採收技能",
            "ES-ES": "Habilidades de recolección",
            "ZH-CN": "收割技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Fibre[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]волокна[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Włókna[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Lif[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Serat[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]fibre[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]繊維[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Fiber[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Fasern[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الألياف[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]섬유[/buff]의 섬유 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Fibras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階纖維[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]fibra[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶纤维作物[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da raccoglitore dell'esperto",
      "RU-RU": "Одежда жнеца (эксперт)",
      "PL-PL": "Odzienie Zbieracza Znawcy",
      "TR-TR": "Uzman Hasatçı Giysisi",
      "ID-ID": "Pakaian Pemanen Ahli",
      "FR-FR": "Tenue de récolteur de l'expert",
      "JA-JP": "収穫人の服（達人）",
      "EN-US": "Expert's Harvester Garb",
      "DE-DE": "Ernterkleidung des Experten",
      "AR-SA": "ملابس الحاصد للأخصائي",
      "KO-KR": "전문가의 추���꾼 의상",
      "PT-BR": "Traje do Ceifeiro Perito",
      "ZH-TW": "專家級採收者工作服",
      "ES-ES": "Atuendo de cosechador del experto",
      "ZH-CN": "专家级收割工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter en plus grande quantité le type de ressource appropriée.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 90,
    "magicResistance": 115,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_FIBER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_CLOTH_HELL",
    "uiSprite": "ARMOR_CLOTH_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1150,
          "durability": 123020,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1250,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1350,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1450,
          "durability": 415191,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste demoniaca del gran maestro",
      "RU-RU": "Дьявольская мантия (магистр)",
      "PL-PL": "Czarcia Szata Wszechmistrza",
      "TR-TR": "Büyük Usta Zebani Cübbesi",
      "ID-ID": "Jubah Setan Grandmaster",
      "FR-FR": "Robe de monstre du grand maître",
      "JA-JP": "悪霊のローブ（グ���ンドマスター）",
      "EN-US": "Grandmaster's Fiend Robe",
      "DE-DE": "Unholdrobe des Großmeisters",
      "AR-SA": "ثوب الشرير للأستاذ",
      "KO-KR": "그랜드 마스터의 악령 로브",
      "PT-BR": "Robe Malévolo do Grão-mestre",
      "ZH-TW": "宗師級邪魔長袍",
      "ES-ES": "Túnica de diablo del gran maestro",
      "ZH-CN": "宗师级恶灵长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_PLATE_UNDEAD",
    "uiSprite": "ARMOR_PLATE_UNDEAD",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1425,
          "durability": 276792,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da guardatombe del gran maestro",
      "RU-RU": "Могильная броня (магистр)",
      "PL-PL": "Zbroja Straży Grobowej Wszechmistrza",
      "TR-TR": "Büyük Usta Mezar Bekçisi Zırhı",
      "ID-ID": "Armor Jagapusara Grandmaster",
      "FR-FR": "Armure de gardetombe du grand maître",
      "JA-JP": "墓守のアーマー（グランドマスター）",
      "EN-US": "Grandmaster's Graveguard Armor",
      "DE-DE": "Grabwächterrüstung des Großmeisters",
      "AR-SA": "درع حراس القبور للأستاذ",
      "KO-KR": "그랜드 마스터의 그레이브가드 아머",
      "PT-BR": "Armadura de Guarda-tumbas do Grão-mestre",
      "ZH-TW": "宗師級守墓者護甲",
      "ES-ES": "Armadura de guardatumbas del gran maestro",
      "ZH-CN": "宗师级守墓人盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_UNDEAD",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_GATHERER_HIDE",
    "uiSprite": "ARMOR_GATHERER_HIDE",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "hide",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_HIDE_T7",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_HIDE",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_HIDE_DESC",
          "localizedNames": {
            "IT-IT": "Abilità da scuoiatore",
            "RU-RU": "Навыки свежевателя",
            "PL-PL": "Umiejętności skórowania",
            "TR-TR": "Deri Yüzme Becerileri",
            "ID-ID": "Keterampilan Menguliti",
            "FR-FR": "Compétences de dépeçage",
            "JA-JP": "皮剥ぎスキル",
            "EN-US": "Skinning Skills",
            "DE-DE": "Abhäutefähigkeiten",
            "AR-SA": "مهارات السلخ",
            "KO-KR": "가죽 벗기기 스킬",
            "PT-BR": "Habilidades de Esfolamento",
            "ZH-TW": "剝皮技能",
            "ES-ES": "Habilidades de despellejadura",
            "ZH-CN": "剥皮技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Pelli[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]добычи шкур[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Skór[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Kürk[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Kulit Mentah[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]peau[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]皮[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Hide[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Felle[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الجلد[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]가죽[/buff]의 가죽 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Pelegos[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階獸皮[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]piel[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶兽皮[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da scuoiatore del gran maestro",
      "RU-RU": "Одежда свежевателя (магистр)",
      "PL-PL": "Odzienie Skórnika Wszechmistrza",
      "TR-TR": "Büyük Usta Deri Yüzücü Giysisi",
      "ID-ID": "Pakaian Pengulit Hewan Grandmaster",
      "FR-FR": "Tenue de dépeceur du grand maître",
      "JA-JP": "皮剥ぎ屋の服（グランドマスター）",
      "EN-US": "Grandmaster's Skinner Garb",
      "DE-DE": "Kürschnerkleidung des Großmeisters",
      "AR-SA": "ملابس الدبّاغ للأستاذ",
      "KO-KR": "그랜드 마스터의 가죽공 의상",
      "PT-BR": "Traje do Esfolador Grão-mestre",
      "ZH-TW": "宗師級剝皮匠工作服",
      "ES-ES": "Atuendo de peletero del gran maestro",
      "ZH-CN": "宗师级剥皮工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_HIDE",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_LEATHER_FEY",
    "uiSprite": "ARMOR_LEATHER_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1375,
          "durability": 415188,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1475,
          "durability": 622782,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1575,
          "durability": 934173,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da camminanebbia dell'anziano",
      "RU-RU": "Куртка туманного охотника (старейшина)",
      "PL-PL": "Kurtka Mglistego Marszu Starszego",
      "TR-TR": "Yüce Sisli Diyar Gezgini Ceketi",
      "ID-ID": "Jaket Mistwalker Tetua",
      "FR-FR": "Veste de marcheur des brumes du sage",
      "JA-JP": "ミストウォーカーのジャケット（老熟）",
      "EN-US": "Elder's Mistwalker Jacket",
      "DE-DE": "Nebelläuferjacke des Ältesten",
      "AR-SA": "سترة تجول الضباب للحكيم",
      "KO-KR": "장로의 미스트워커 재킷",
      "PT-BR": "Casaco de Andarilho da Névoa do Ancião",
      "ZH-TW": "禪師級迷霧行者外套",
      "ES-ES": "Chaqueta de caminanieblas del anciano",
      "ZH-CN": "禅师级迷雾行者外套"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_ARMOR_LEATHER_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_LEATHER_AVALON",
    "uiSprite": "ARMOR_LEATHER_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 415189,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 622784,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca della tenacia del gran maestro",
      "RU-RU": "Куртка упорства (магистр)",
      "PL-PL": "Kurtka Uporu Wszechmistrza",
      "TR-TR": "Büyük Usta Azimlilik Ceketi",
      "ID-ID": "Jaket Kegigihan Grandmaster",
      "FR-FR": "Veste de ténacité du grand maître",
      "JA-JP": "不屈のジャケット（グランドマスター）",
      "EN-US": "Grandmaster's Jacket of Tenacity",
      "DE-DE": "Jacke der Beharrlichkeit des Großmeisters",
      "AR-SA": "سترة الإصرار للأستاذ",
      "KO-KR": "그랜드 마스터의 끈기의 재킷",
      "PT-BR": "Casaco da Tenacidade do Grão-mestre",
      "ZH-TW": "宗師級堅韌外套",
      "ES-ES": "Chaqueta de tenacidad del gran maestro",
      "ZH-CN": "宗师级坚韧外套"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_LEATHER_FEY",
    "uiSprite": "ARMOR_LEATHER_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_ARMOR_LEATHER_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da camminanebbia dell'esperto",
      "RU-RU": "Куртка туманного охотника (эксперт)",
      "PL-PL": "Kurtka Mglistego Marszu Znawcy",
      "TR-TR": "Uzman Sisli Diyar Gezgini Ceketi",
      "ID-ID": "Jaket Mistwalker Ahli",
      "FR-FR": "Veste de marcheur des brumes de l'expert",
      "JA-JP": "ミストウォーカーのジャケット（達人）",
      "EN-US": "Expert's Mistwalker Jacket",
      "DE-DE": "Nebelläuferjacke des Experten",
      "AR-SA": "سترة تجول الضباب للأخصائي",
      "KO-KR": "전문가의 미스트워커 재킷",
      "PT-BR": "Casaco de Andarilho da Névoa do Perito",
      "ZH-TW": "專家級迷霧行者外套",
      "ES-ES": "Chaqueta de caminanieblas del experto",
      "ZH-CN": "专家级迷雾行者外套"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_ARMOR_LEATHER_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_CLOTH_MORGANA",
    "uiSprite": "ARMOR_CLOTH_MORGANA",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1075,
          "durability": 123020,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1275,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1375,
          "durability": 415191,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da cultista del maestro",
      "RU-RU": "Мантия культиста (мастер)",
      "PL-PL": "Szata Kultysty Mistrza",
      "TR-TR": "Usta Tarikat Cübbesi",
      "ID-ID": "Jubah Kultus Master",
      "FR-FR": "Robe de culte du maître",
      "JA-JP": "狂信者のローブ（マスター）",
      "EN-US": "Master's Cultist Robe",
      "DE-DE": "Kultistenrobe des Meisters",
      "AR-SA": "ثوب الأتباع للخبير",
      "KO-KR": "마스터의 광신도 로브",
      "PT-BR": "Robe Sectário do Mestre",
      "ZH-TW": "大師級邪教徒長袍",
      "ES-ES": "Túnica de sectario del maestro",
      "ZH-CN": "大师级邪教徒长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_MORGANA",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_GATHERER_ORE",
    "uiSprite": "ARMOR_GATHERER_ORE",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "ore",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_ORE_T5",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_ORE",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_ORE_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di estrazione dei minerali",
            "RU-RU": "Навыки шахтера",
            "PL-PL": "Umiejętności górnicze",
            "TR-TR": "Maden Becerileri",
            "ID-ID": "Keterampilan Menambang",
            "FR-FR": "Compétences de mineur",
            "JA-JP": "採掘スキル",
            "EN-US": "Mining Skills",
            "DE-DE": "Bergbaufähigkeiten",
            "AR-SA": "مهارات التنقيب",
            "KO-KR": "채굴 스킬",
            "PT-BR": "Habilidades de Mineração",
            "ZH-TW": "採礦技能",
            "ES-ES": "Habilidades de minería",
            "ZH-CN": "采矿技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Minerali[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]руды[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Rudy[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Cevher[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Bijih[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour le [buff]minerai[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]鉱石[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Ore[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Erze[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]مواد الخام[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]광석[/buff]의 광석 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Minérios[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階礦石[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para el [buff]mineral[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶矿石[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da minatore dell'esperto",
      "RU-RU": "Одежда шахтера (эксперт)",
      "PL-PL": "Odzienie Górnika Znawcy",
      "TR-TR": "Uzman Madenci Giysisi",
      "ID-ID": "Pakaian Penambang Ahli",
      "FR-FR": "Tenue de mineur de l'expert",
      "JA-JP": "採掘者の服（達人）",
      "EN-US": "Expert's Miner Garb",
      "DE-DE": "Bergarbeiterkleidung des Experten",
      "AR-SA": "ملابس عامل المنجم للأخصائي",
      "KO-KR": "전문가의 광부 의상",
      "PT-BR": "Traje do Minerador Perito",
      "ZH-TW": "專家級採礦匠工作服",
      "ES-ES": "Atuendo de minero del experto",
      "ZH-CN": "专家级采矿工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 115,
    "magicResistance": 90,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_ORE",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_GATHERER_FIBER",
    "uiSprite": "ARMOR_GATHERER_FIBER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "fiber",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_FIBER_T7",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_FIBER",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_FIBER_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di raccolta",
            "RU-RU": "Навыки жнеца",
            "PL-PL": "Umiejętności zbierackie",
            "TR-TR": "Hasat Becerileri",
            "ID-ID": "Keterampilan Memanen",
            "FR-FR": "Compétences de récolte",
            "JA-JP": "収穫スキル",
            "EN-US": "Harvesting Skills",
            "DE-DE": "Erntefähigkeiten",
            "AR-SA": "مهارات الحصاد",
            "KO-KR": "수확 스킬",
            "PT-BR": "Habilidades de Coleta",
            "ZH-TW": "採收技能",
            "ES-ES": "Habilidades de recolección",
            "ZH-CN": "收割技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Fibre[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]волокна[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Włókna[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Lif[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Serat[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]fibre[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]繊維[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Fiber[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Fasern[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الألياف[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]섬유[/buff]의 섬유 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Fibras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階纖維[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]fibra[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶纤维作物[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da raccoglitore del gran maestro",
      "RU-RU": "Одежда жнеца (магистр)",
      "PL-PL": "Odzienie Zbieracza Wszechmistrza",
      "TR-TR": "Büyük Usta Hasatçı Giysisi",
      "ID-ID": "Pakaian Pemanen Grandmaster",
      "FR-FR": "Tenue de récolteur du grand maître",
      "JA-JP": "収穫人の服（グランドマスター）",
      "EN-US": "Grandmaster's Harvester Garb",
      "DE-DE": "Erntehelferkleidung des Großmeisters",
      "AR-SA": "ملابس الحاصد للأستاذ",
      "KO-KR": "그랜드 마스터의 추수꾼 의상",
      "PT-BR": "Traje do Ceifeiro Grão-mestre",
      "ZH-TW": "宗師級採收者工作服",
      "ES-ES": "Atuendo de cosechador del gran maestro",
      "ZH-CN": "宗师级收割工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 90,
    "magicResistance": 115,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_FIBER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_GATHERER_ORE",
    "uiSprite": "ARMOR_GATHERER_ORE",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "ore",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_ORE_T6",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_ORE",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_ORE_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di estrazione dei minerali",
            "RU-RU": "Навыки шахтера",
            "PL-PL": "Umiejętności górnicze",
            "TR-TR": "Maden Becerileri",
            "ID-ID": "Keterampilan Menambang",
            "FR-FR": "Compétences de mineur",
            "JA-JP": "採掘スキル",
            "EN-US": "Mining Skills",
            "DE-DE": "Bergbaufähigkeiten",
            "AR-SA": "مهارات التنقيب",
            "KO-KR": "채굴 스킬",
            "PT-BR": "Habilidades de Mineração",
            "ZH-TW": "採礦技能",
            "ES-ES": "Habilidades de minería",
            "ZH-CN": "采矿技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Minerali[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]руды[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Rudy[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Cevher[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Bijih[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour le [buff]minerai[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]鉱石[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Ore[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Erze[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]مواد الخام[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]광석[/buff]의 광석 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Minérios[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階礦石[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para el [buff]mineral[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶矿石[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da minatore del maestro",
      "RU-RU": "Одежда шахтера (мастер)",
      "PL-PL": "Odzienie Górnika Mistrza",
      "TR-TR": "Usta Madenci Giysisi",
      "ID-ID": "Pakaian Penambang Master",
      "FR-FR": "Tenue de mineur du maître",
      "JA-JP": "採掘者の服（マスター）",
      "EN-US": "Master's Miner Garb",
      "DE-DE": "Bergarbeiterkleidung des Meisters",
      "AR-SA": "ملابس عامل المنجم للخبير",
      "KO-KR": "마스터의 광부 의상",
      "PT-BR": "Traje do Minerador Mestre",
      "ZH-TW": "大師級採礦匠工作服",
      "ES-ES": "Atuendo de minero del maestro",
      "ZH-CN": "大师级采矿工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 115,
    "magicResistance": 90,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_ORE",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_CLOTH_SET2",
    "uiSprite": "ARMOR_CLOTH_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FROSTSHIELD",
          "uiAtlas": null,
          "uiSprite": "FROSTSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Barriera di gelo",
            "RU-RU": "Ледяной щит",
            "PL-PL": "Lodowa Tarcza",
            "TR-TR": "Buz Kalkanı",
            "ID-ID": "Perisai Beku",
            "FR-FR": "Bouclier de givre",
            "JA-JP": "フロストシールド",
            "EN-US": "Frost Shield",
            "DE-DE": "Frostschild",
            "AR-SA": "درع الصقيع",
            "KO-KR": "프로스트 실드",
            "PT-BR": "Escudo de Gelo",
            "ZH-TW": "寒冰護盾",
            "ES-ES": "Escudo de hielo",
            "ZH-CN": "冰霜护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di gelo, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].\n[cc]Rallenta[/cc] eventuali nemici che ti infliggono danno del [cc](D)[/cc] per [cc](E)[/cc].",
            "RU-RU": "Вы покрываете себя морозным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].\n[cc]Замедляет[/cc] любого врага, наносящего вам урон, на [cc](D)[/cc] в течение [cc](E)[/cc].",
            "PL-PL": "Pokrywasz się mroźną tarczą, która zwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] przychodzących obrażeń w formie [dmg] obrażeń magicznych[/dmg].\n[cc]Spowalnia[/cc] wszystkich wrogów zadających ci obrażenia o [cc](D)[/cc] przez [cc](E)[/cc].",
            "TR-TR": "Kendini bir buz kalkanı ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar olarak yansıtır[/dmg].\nSana hasar veren tüm düşmanları [cc](D)[/cc] boyunca [cc](E)[/cc] [cc]yavaşlatır[/cc].",
            "ID-ID": "Menyelimuti dirimu dengan perisai es, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].\n[cc]Memperlambat[/cc] setiap musuh yang memberimu damage sebesar [cc](D)[/cc] selama [cc](E)[/cc].",
            "FR-FR": "Couvrez-vous d'un bouclier de givre qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].\n[cc]Ralentit[/cc] les ennemis qui vous infligent des dégâts de [cc](D)[/cc] pendant [cc](E)[/cc].",
            "JA-JP": "フロストシールドであなたを覆い、[buff](A)[/buff]の間[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。\nあなたに対してダメージを与えた敵の速度を、[cc](D)[/cc]の間、[cc](E)[/cc][cc]低下[/cc]させます。",
            "EN-US": "Cover yourself with a frost shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].\n[cc]Slows[/cc] any enemy dealing damage to you by [cc](D)[/cc] for [cc](E)[/cc].",
            "DE-DE": "Schütze dich mit einem Frostschild, dieses steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] des eingehenden Schadens als [dmg]magischen Schaden[/dmg].\n[cc]Verlangsamt[/cc] jeden Gegner, der bei dir Schaden anrichtet, für [cc](D)[/cc] um [cc](E)[/cc].",
            "AR-SA": "عليك تغطية نفسك بدرع الصقيع لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].\n[cc]تبطئ[/cc] من حركة أي عدو يصيبك بالضرر بمقدار [cc](D)[/cc] لمدة [cc](E)[/cc].",
            "KO-KR": "얼음 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 돌려줍니다.\n보호막이 활성화된 동안 대미지를 가하는 모든 적을 [cc](D)[/cc] 동안 [cc](E)[/cc]만큼 [cc]느려지게[/cc] 합니다.",
            "PT-BR": "Se cobre com um escudo congelado, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].\n[cc]Desacelera[/cc] qualquer inimigo que lhe causar dano em [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-TW": "以寒冰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。\n使對您造成傷害的任意敵人[cc]緩速[/cc][cc](D)[/cc]，持續[cc](E)[/cc]。",
            "ES-ES": "Cúbrete con un escudo de hielo e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].\n[cc]Ralentiza[/cc] a cualquier enemigo que te inflija daño en [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-CN": "以寒霜护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。\n任何对你造成伤害的敌人将被[cc]减速(D)[/cc]，持续[cc](E)[/cc]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "LIFESAVIOR",
          "uiAtlas": null,
          "uiSprite": "PURGE_HOLY",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Spirito imperituro",
            "RU-RU": "Бессмертная душа",
            "PL-PL": "Duch Wieczności",
            "TR-TR": "Daimî Ruh",
            "ID-ID": "Roh Kekal",
            "FR-FR": "Esprit éternel",
            "JA-JP": "永続の精霊",
            "EN-US": "Everlasting Spirit",
            "DE-DE": "Immerwährender Geist",
            "AR-SA": "الروح الأبدية",
            "KO-KR": "영원한 영혼",
            "PT-BR": "Espírito Perpétuo",
            "ZH-TW": "不朽靈魂",
            "ES-ES": "Espíritu infinito",
            "ZH-CN": "永恒精神"
          },
          "localizedDescriptions": {
            "IT-IT": "Evochi una protezione magica che dura [buff](A)[/buff].\n\nLa [other]prossima[/other] volta che [other]subisci danni[/other] mentre la protezione è attiva, diventi [buff]immune[/buff] a ulteriori [buff]danni[/buff] per [buff](B)[/buff].\nAumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](C)[/buff].",
            "RU-RU": "Призовите магический оберег на [buff](A)[/buff].\n\n[other]Следующий[/other] раз, когда вы будете [other]получать урон[/other] при активном обереге, вы получите [buff]невосприимчивость[/buff] к последующему [buff]урону[/buff] на [buff](B)[/buff].\nУвеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](C)[/buff].",
            "PL-PL": "Przyzywasz magicznego strażnika, który utrzymuje się przez [buff](A)[/buff].\n\n[other]Następnym[/other] razem gdy [other]otrzymasz obrażenia[/other] gdy strażnik jest aktywny, staniesz się [buff]odporny[/buff] na dalsze [buff]obrażenia[/buff] przez [buff](B)[/buff].\nZwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff] o [buff](C)[/buff].",
            "TR-TR": "[buff](A)[/buff] aktif kalan sihirli bir bariyer oluşturur.\n\nBariyer etkinken [other]bir sonraki[/other] [other]hasar alışında[/other] [buff](B)[/buff] boyunca daha fazla [buff]hasara[/buff] karşı [buff]bağışık[/buff] olursun.\nVerdiğin tüm [buff]hasarı[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff], [buff](C)[/buff] artırır.",
            "ID-ID": "Memunculkan bangsal sihir yang aktif selama [buff](A)[/buff].\n\nSaat [other]berikutnya[/other] kamu [other]menerima damage[/other] saat bangsal aktif, kamu akan [buff]kebal[/buff] terhadap [buff]damage[/buff] berikutnya selama [buff](B)[/buff].\nMenambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff] hingga [buff](C)[/buff].",
            "FR-FR": "Invoquez une barrière magique pendant [buff](A)[/buff].\n\nLa [other]prochaine[/other] fois que vous [other]subissez des dégâts[/other] alors que la barrière est active, vous devenez [buff]immunisé[/buff] aux [buff]dégâts[/buff] suivants pendant [buff](B)[/buff].\nAugmente vos [buff]dégâts[/buff] et votre [buff]incantation de soins[/buff] de [buff](C)[/buff].",
            "JA-JP": "[buff](A)[/buff]持続する魔法の番人を呼び出します。\n\n番人が有効中に[other]次[/other]に[other]ダメージを受けると[/other]、[buff](B)[/buff]の間、さらなる[buff]ダメージ[/buff]が[buff]無効[/buff]になります。\n全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](C)[/buff]上昇します。",
            "EN-US": "Invoke a magical ward that lasts [buff](A)[/buff].\n\nThe [other]next[/other] time you [other]take damage[/other] while the ward is active, you will become [buff]immune[/buff] to further [buff]damage[/buff] for [buff](B)[/buff].\nIncreases all your [buff]damage[/buff] and [buff]Healing Cast[/buff] by [buff](C)[/buff].",
            "DE-DE": "Ruft einen magischen Schutz, der für [buff](A)[/buff] besteht.\n\nSobald du das [other]nächste[/other] Mal [other]Schaden erleidest[/other], solange der Schutz aktiv ist, wirst du für [buff](B)[/buff] [buff]immun[/buff] gegen weiteren [buff]Schaden[/buff].\nSteigert deinen [buff]Schaden[/buff] und [buff]gewirkte Heilung[/buff] um [buff](C)[/buff].",
            "AR-SA": "يمكنك استدعاء حماية سحرية تدوم لمدة [buff](A)[/buff].\n\nالمرة [other]المقبلة[/other] التي [other]يُتلقى فيها ضرر[/other] في أثناء نشاط الحماية، ستكون هناك [buff]حصانة[/buff] ضد مزيد من [buff]الضرر[/buff] لمدة [buff](B)[/buff].\nتزيد [buff]الضرر[/buff] الكلي لديك [buff]وإطلاق العلاج[/buff] بمقدار [buff](C)[/buff].",
            "KO-KR": "[buff](A)[/buff] 동안 지속되는 마법의 보호를 불러옵니다.\n\n보호가 활성화 중일 때 [other]다음으로[/other] [other]대미지를 받으면[/other] [buff](B)[/buff] 동안 추가 [buff]대미지[/buff]에 대한 [buff]면역[/buff]이 생깁니다.\n또한 자신이 가하는 [buff]대미지[/buff]와 [buff]회복 시전[/buff]을 [buff](C)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Invoca uma sentila mágica que dura por [buff](A)[/buff].\n\nA [other]próxima[/other] vez que você [other]receber dano[/other] enquanto a sentinela está ativa, você se tornará[buff]imune[/buff] a outros [buff]danos[/buff] por [buff](B)[/buff].\nAumenta todo o seu [buff]dano[/buff] e [buff]Cura[/buff] em [buff](C)[/buff].",
            "ZH-TW": "喚出魔法屏障，持續[buff](A)[/buff]。\n\n若您在屏障生效時[other]再次[/other][other]受到傷害[/other]，則對後續[buff]傷害[/buff][buff]免疫[/buff]，持續[buff](B)[/buff]。\n使自身所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](C)[/buff]。",
            "ES-ES": "Invoca una protección mágica que dura [buff](A)[/buff].\n\nLa [other]próxima[/other] vez que [other]recibas daño[/other] mientras la protección esté activa, te volverás [buff]inmune[/buff] a más [buff]daño[/buff] durante [buff](B)[/buff].\nIncrementa todo tu [buff]daño[/buff] y [buff]Lanzamiento de Cura[/buff] en [buff](C)[/buff].",
            "ZH-CN": "激发一个魔法护盾，持续[buff](A)[/buff]。\n\n在护盾持续时间内，你[other]第一次承受伤害[/other]后，你将[buff]免疫[/buff]所有后续[buff]伤害[/buff]，持续[buff](B)[/buff]。\n你的所有[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](C)[/buff]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": null,
          "standTime": null,
          "disruptionFactor": null,
          "recastDelay": 45,
          "energyUsage": 0.2,
          "castRange": 0,
          "category": "instant",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_DAMAGE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_DAZE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_DAMAGE_DESC",
          "localizedNames": {
            "IT-IT": "Aggressione",
            "RU-RU": "Агрессия",
            "PL-PL": "Agresja",
            "TR-TR": "Saldırganlık",
            "ID-ID": "Agresi",
            "FR-FR": "Agression",
            "JA-JP": "侵略",
            "EN-US": "Aggression",
            "DE-DE": "Aggression",
            "AR-SA": "العدائية",
            "KO-KR": "공격성",
            "PT-BR": "Agressão",
            "ZH-TW": "兇猛",
            "ES-ES": "Agresión",
            "ZH-CN": "侵略"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff] o [buff](A)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]gerçekleştirdiğin iyileştirmeyi[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and [buff]Healing Cast[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert all deinen [buff]Schaden[/buff] und [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]ضررك[/buff] الكلي[buff]وإطلاق العلاج[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]대미지[/buff]와 [buff]회복량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e [buff]Cura[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]伤害[buff]与[/buff]治疗输出[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "healbonus",
              "value": 0.08
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CASTSPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_CASTSPEED",
          "descriptionLocaTag": "@SPELLS_PASSIVE_CASTSPEED_DESC",
          "localizedNames": {
            "IT-IT": "Concentrazione",
            "RU-RU": "Концентрация",
            "PL-PL": "Koncentracja",
            "TR-TR": "Konsantrasyon",
            "ID-ID": "Konsentrasi",
            "FR-FR": "Concentration",
            "JA-JP": "集中",
            "EN-US": "Concentration",
            "DE-DE": "Konzentration",
            "AR-SA": "التركيز",
            "KO-KR": "집중",
            "PT-BR": "Concentração",
            "ZH-TW": "集中注意",
            "ES-ES": "Concentración",
            "ZH-CN": "专心"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]tempi di lancio[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]время чтения заклинаний[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]czasy czarowania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Gerçekleştirme sürelerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Waktu Perapalan[/buff] selama [buff](A)[/buff].",
            "FR-FR": "Réduit tous vos [buff]temps d'incantation[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]詠唱時間[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Cast Times[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Zauberdauer[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل [buff]مرات الإلقاء[/buff]لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]시전 시간[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Tempos de Lançamento[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]施法時間[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tus [buff]tiempos de lanzamientos[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]施放时间[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccasttimereduction",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_REDUCED_ENERGYCOST",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_CONCENTRATION_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_REDUCED_ENERGYCOST_DESC",
          "localizedNames": {
            "IT-IT": "Efficienza",
            "RU-RU": "Эффективность",
            "PL-PL": "Skuteczność",
            "TR-TR": "Verimlilik",
            "ID-ID": "Efisiensi",
            "FR-FR": "Efficacité",
            "JA-JP": "効率性",
            "EN-US": "Efficiency",
            "DE-DE": "Effizienz",
            "AR-SA": "الكفاءة",
            "KO-KR": "효율",
            "PT-BR": "Eficiência",
            "ZH-TW": "效率",
            "ES-ES": "Eficiencia",
            "ZH-CN": "效率"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]costi in energia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]расход энергии[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]koszty energii[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Enerji bedellerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Konsumsi Energi[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Réduit vos [buff]coûts en énergie[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]エネルギーコスト[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Energy Costs[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Energiekosten[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل من [buff]تكاليف الطاقة[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]에너지 소비량[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Custos de Energia[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]能量消耗[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tu [buff]coste de energía[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]能量耗费[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "energycostreduction",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Veste da chierico del sapiente",
      "RU-RU": "Мантия клирика (знаток)",
      "PL-PL": "Szata Kleryka Adepta",
      "TR-TR": "Ehil Ruhban Cübbesi",
      "ID-ID": "Jubah Klerikal Mahir",
      "FR-FR": "Robe d'ecclésiastique de l'adepte",
      "JA-JP": "聖職者のローブ（名人）",
      "EN-US": "Adept's Cleric Robe",
      "DE-DE": "Klerikerrobe des Adepten",
      "AR-SA": "ثوب رجل الدين للبارع",
      "KO-KR": "숙련자의 성직자 로브",
      "PT-BR": "Robe de Clérigo do Adepto",
      "ZH-TW": "老手級牧師長袍",
      "ES-ES": "Túnica de clérigo del iniciado",
      "ZH-CN": "老手级牧师长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_CLOTH_SET3",
    "uiSprite": "ARMOR_CLOTH_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出���成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FROSTSHIELD",
          "uiAtlas": null,
          "uiSprite": "FROSTSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Barriera di gelo",
            "RU-RU": "Ледяной щит",
            "PL-PL": "Lodowa Tarcza",
            "TR-TR": "Buz Kalkanı",
            "ID-ID": "Perisai Beku",
            "FR-FR": "Bouclier de givre",
            "JA-JP": "フロストシールド",
            "EN-US": "Frost Shield",
            "DE-DE": "Frostschild",
            "AR-SA": "درع الصقيع",
            "KO-KR": "프로스트 실드",
            "PT-BR": "Escudo de Gelo",
            "ZH-TW": "寒冰護盾",
            "ES-ES": "Escudo de hielo",
            "ZH-CN": "冰霜护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di gelo, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].\n[cc]Rallenta[/cc] eventuali nemici che ti infliggono danno del [cc](D)[/cc] per [cc](E)[/cc].",
            "RU-RU": "Вы покрываете себя морозным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].\n[cc]Замедляет[/cc] любого врага, наносящего вам урон, на [cc](D)[/cc] в течение [cc](E)[/cc].",
            "PL-PL": "Pokrywasz się mroźną tarczą, która zwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] przychodzących obrażeń w formie [dmg] obrażeń magicznych[/dmg].\n[cc]Spowalnia[/cc] wszystkich wrogów zadających ci obrażenia o [cc](D)[/cc] przez [cc](E)[/cc].",
            "TR-TR": "Kendini bir buz kalkanı ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar olarak yansıtır[/dmg].\nSana hasar veren tüm düşmanları [cc](D)[/cc] boyunca [cc](E)[/cc] [cc]yavaşlatır[/cc].",
            "ID-ID": "Menyelimuti dirimu dengan perisai es, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].\n[cc]Memperlambat[/cc] setiap musuh yang memberimu damage sebesar [cc](D)[/cc] selama [cc](E)[/cc].",
            "FR-FR": "Couvrez-vous d'un bouclier de givre qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].\n[cc]Ralentit[/cc] les ennemis qui vous infligent des dégâts de [cc](D)[/cc] pendant [cc](E)[/cc].",
            "JA-JP": "フロストシールドであなたを覆い、[buff](A)[/buff]の間[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。\nあなたに対してダメージを与えた敵の速度を、[cc](D)[/cc]の間、[cc](E)[/cc][cc]低下[/cc]させます。",
            "EN-US": "Cover yourself with a frost shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].\n[cc]Slows[/cc] any enemy dealing damage to you by [cc](D)[/cc] for [cc](E)[/cc].",
            "DE-DE": "Schütze dich mit einem Frostschild, dieses steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] des eingehenden Schadens als [dmg]magischen Schaden[/dmg].\n[cc]Verlangsamt[/cc] jeden Gegner, der bei dir Schaden anrichtet, für [cc](D)[/cc] um [cc](E)[/cc].",
            "AR-SA": "عليك تغطية نفسك بدرع الصقيع لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].\n[cc]تبطئ[/cc] من حركة أي عدو يصيبك بالضرر بمقدار [cc](D)[/cc] لمدة [cc](E)[/cc].",
            "KO-KR": "얼음 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 돌려줍니다.\n보호막이 활성화된 동안 대미지를 가하는 모든 적을 [cc](D)[/cc] 동안 [cc](E)[/cc]만큼 [cc]느려지게[/cc] 합니다.",
            "PT-BR": "Se cobre com um escudo congelado, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].\n[cc]Desacelera[/cc] qualquer inimigo que lhe causar dano em [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-TW": "以寒冰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。\n使對您造成傷害的任意敵人[cc]緩速[/cc][cc](D)[/cc]，持續[cc](E)[/cc]。",
            "ES-ES": "Cúbrete con un escudo de hielo e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].\n[cc]Ralentiza[/cc] a cualquier enemigo que te inflija daño en [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-CN": "以寒霜护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。\n任何对你造成伤害的敌人将被[cc]减速(D)[/cc]，持续[cc](E)[/cc]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "PURGINGSHIELD2",
          "uiAtlas": null,
          "uiSprite": "PURGE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PURGINGSHIELD2_V2_DESC",
          "localizedNames": {
            "IT-IT": "Scudo purificatore",
            "RU-RU": "Щит очищения",
            "PL-PL": "Oczyszczająca Tarcza",
            "TR-TR": "Arındırma Kalkanı",
            "ID-ID": "Perisai Pembersihan",
            "FR-FR": "Bouclier purificateur",
            "JA-JP": "パージングシールド",
            "EN-US": "Purging Shield",
            "DE-DE": "Reinigender Schild",
            "AR-SA": "درع الإزالة",
            "KO-KR": "제거의 방패",
            "PT-BR": "Escudo Expurgador",
            "ZH-TW": "淨身護盾",
            "ES-ES": "Escudo purgador",
            "ZH-CN": "破魔护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Proietti uno scudo purificatore su te stesso, aumentando la tua [buff]Difesa[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\nOgni volta che [other]subisci danni diretti[/other], tutti i [other]buff[/other] attivi sull'aggressore vengono [other]epurati[/other] (esclusi gli effetti di cura nel tempo).",
            "RU-RU": "Вы создаете вокруг себя очищающий щит, повышающий вашу [buff]защиту[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\nКаждый раз, когда вы [other]получаете прямой урон[/other], с нападающего [other]снимаются[/other] все [other]положительные эффекты[/other] (исключая периодическое исцеление).",
            "PL-PL": "Tworzysz na sobie oczyszczającą tarczę, która zwiększa twoją [buff]Obronę[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\nZa każdym razem, gdy [other]otrzymasz bezpośrednir obrażenia[/other], wszystkie [other]buffy[/other] atakującego zostaną [other]oczyszczone[/other] (zamiast efektów leczenia czasowego).",
            "TR-TR": "Kendi üzerinde bir arındırma kalkanı oluşturarak [buff]savunmanı[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artır.\nHer [other]doğrudan hasar aldığında[/other] saldırandan gelen tüm [other]güçlendirmeler[/other] (zamanla iyileşme etkileri hariç) [other]silinir[/other].",
            "ID-ID": "Menciptakan perisai penghapusan pada dirimu sendiri, meningkatkan [buff]Pertahanan[/buff] sebesar [buff](A)[/buff] selama [buff](B)[/buff].\nKapan pun kamu [other]menerima damage langsung[/other], semua [other]buff[/other] yang dimiliki penyerang akan [other]dihapus[/other] (kecuali efek pemulihan seiring waktu).",
            "FR-FR": "Créez un bouclier purificateur sur vous-même, augmentant votre [buff]Défense[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\nChaque fois que vous [other]subissez des dégâts directs[/other], tous les [other]bonus[/other] de l'attaquant sont [other]purgés[/other] (à l'exception des soins sur la durée).",
            "JA-JP": "自身に浄化のシールドを展開し、[buff]防御力[/buff]を[buff](A)[/buff]間[buff](B)[/buff]強化する。\n[other]直接ダメージを受けた[/other]際に、攻撃者の全ての[other]バフ[/other]が[other]パージ[/other]されます（時間経過で治癒の効果を除く）。",
            "EN-US": "Create a purging shield on yourself, increasing your [buff]Defense[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\nWhenever you [other]take direct damage[/other], all [other]buffs[/other] on the attacker will be [other]purged[/other] (except healing over time effects).",
            "DE-DE": "Erzeugt einen reinigenden Schild um dich, dies steigert deine [buff]Verteidigung[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\nImmer, wenn du [other]direkten Schaden erleidest[/other], werden alle [other]Buffs[/other] des Angreifers [other]bereinigt[/other] (Außer Heilung-auf-Zeit Effekte).",
            "AR-SA": "قم بإنشاء درع تطهير على نفسك، مما يزيد من [buff]الدفاع[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\nعند [other]تلقيك ضررًا مباشرًا[/other]، [other]ستُزال[/other] كل [other]التعزيزات[/other] من المهاجم (باستثناء تأثيرات العلاج بمرور الوقت).",
            "KO-KR": "자신에게 제거의 보호막을 생성하여, [buff](A)[/buff] 동안 [buff]방어력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n 자신이 [other]직접적인 대미지를 받을[/other] 때마다, 공격자의 모든 [other]버프[/other]를 [other]제거[/other]합니다 (지속 회복 효과 제외).",
            "PT-BR": "Cria um escudo expurgador em você, aumentando sua [buff]Defesa[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\nSempre que você [other]receber dano direto[/other], todos os [other]bônus[/other] no atacante serão [other]expurgados[/other] (exceto efeitos de cura ao longo do tempo).",
            "ZH-TW": "在您身上製造一個淨身護盾，使您的[buff]防禦[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n每當您[other]受到直接傷害[/other]時，[other]清除[/other]攻擊者所有[other]增益效果[/other](不包括持續性治療效果)。",
            "ES-ES": "Crea un escudo de purga sobre ti que incrementa tu [buff]Defensa[/buff] en [buff](A)[/buff] durante [buff](B)[/buff].\nCada vez que [other]recibas daño directo[/other], todos los [other]buffs[/other] del atacante serán [other]purgados[/other] (excepto por los efectos de curación a largo plazo).",
            "ZH-CN": "在你身上制造一个破魔护盾，使你的[buff]防御[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n每当你[other]承受直接伤害[/other]时，[other]驱散[/other]攻击者的所有[other]增益状态[/other]（持续性治疗效果除外）。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 35,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "bonusdefensevsmobs",
              "time": 4,
              "value": 0.5,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdefensevsplayers",
              "time": 4,
              "value": 0.5,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_DAMAGE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_DAZE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_DAMAGE_DESC",
          "localizedNames": {
            "IT-IT": "Aggressione",
            "RU-RU": "Агрессия",
            "PL-PL": "Agresja",
            "TR-TR": "Saldırganlık",
            "ID-ID": "Agresi",
            "FR-FR": "Agression",
            "JA-JP": "侵略",
            "EN-US": "Aggression",
            "DE-DE": "Aggression",
            "AR-SA": "العدائية",
            "KO-KR": "공격성",
            "PT-BR": "Agressão",
            "ZH-TW": "兇猛",
            "ES-ES": "Agresión",
            "ZH-CN": "侵略"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff] o [buff](A)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]gerçekleştirdiğin iyileştirmeyi[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and [buff]Healing Cast[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert all deinen [buff]Schaden[/buff] und [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]ضررك[/buff] الكلي[buff]وإطلاق العلاج[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]대미지[/buff]와 [buff]회복량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e [buff]Cura[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]伤害[buff]与[/buff]治疗输出[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "healbonus",
              "value": 0.08
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CASTSPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_CASTSPEED",
          "descriptionLocaTag": "@SPELLS_PASSIVE_CASTSPEED_DESC",
          "localizedNames": {
            "IT-IT": "Concentrazione",
            "RU-RU": "Концентрация",
            "PL-PL": "Koncentracja",
            "TR-TR": "Konsantrasyon",
            "ID-ID": "Konsentrasi",
            "FR-FR": "Concentration",
            "JA-JP": "集中",
            "EN-US": "Concentration",
            "DE-DE": "Konzentration",
            "AR-SA": "التركيز",
            "KO-KR": "집중",
            "PT-BR": "Concentração",
            "ZH-TW": "集中注意",
            "ES-ES": "Concentración",
            "ZH-CN": "专心"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]tempi di lancio[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]время чтения заклинаний[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]czasy czarowania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Gerçekleştirme sürelerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Waktu Perapalan[/buff] selama [buff](A)[/buff].",
            "FR-FR": "Réduit tous vos [buff]temps d'incantation[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]詠唱時間[/buff]が[buff](A)[/buff]減少し���す。",
            "EN-US": "Reduces your [buff]Cast Times[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Zauberdauer[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل [buff]مرات الإلقاء[/buff]لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]시전 시간[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Tempos de Lançamento[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]施法時間[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tus [buff]tiempos de lanzamientos[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]施放时间[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccasttimereduction",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_REDUCED_ENERGYCOST",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_CONCENTRATION_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_REDUCED_ENERGYCOST_DESC",
          "localizedNames": {
            "IT-IT": "Efficienza",
            "RU-RU": "Эффективность",
            "PL-PL": "Skuteczność",
            "TR-TR": "Verimlilik",
            "ID-ID": "Efisiensi",
            "FR-FR": "Efficacité",
            "JA-JP": "効率性",
            "EN-US": "Efficiency",
            "DE-DE": "Effizienz",
            "AR-SA": "الكفاءة",
            "KO-KR": "효율",
            "PT-BR": "Eficiência",
            "ZH-TW": "效率",
            "ES-ES": "Eficiencia",
            "ZH-CN": "效率"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]costi in energia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]расход энергии[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]koszty energii[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Enerji bedellerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Konsumsi Energi[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Réduit vos [buff]coûts en énergie[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]エネルギーコスト[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Energy Costs[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Energiekosten[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل من [buff]تكاليف الطاقة[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]에너지 소비량[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Custos de Energia[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]能量消耗[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tu [buff]coste de energía[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]能量耗费[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "energycostreduction",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Veste da mago del sapiente",
      "RU-RU": "Мантия чародея (знаток)",
      "PL-PL": "Szata Maga Adepta",
      "TR-TR": "Ehil Büyücü Cübbesi",
      "ID-ID": "Jubah Magi Mahir",
      "FR-FR": "Robe de mage de l'adepte",
      "JA-JP": "魔法使いのローブ（名人）",
      "EN-US": "Adept's Mage Robe",
      "DE-DE": "Magierrobe des Adepten",
      "AR-SA": "ثوب المشعوذ للبارع",
      "KO-KR": "숙련자의 메이지 로브",
      "PT-BR": "Robe de Mago do Adepto",
      "ZH-TW": "老手級法師長袍",
      "ES-ES": "Túnica de mago del iniciado",
      "ZH-CN": "老手级法师长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_CLOTH_SET1",
    "uiSprite": "ARMOR_CLOTH_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da studioso del sapiente",
      "RU-RU": "Мантия ученого (знаток)",
      "PL-PL": "Szata Uczonego Adepta",
      "TR-TR": "Ehil Âlim Cübbesi",
      "ID-ID": "Jubah Cendekia Mahir",
      "FR-FR": "Robe d'érudit de l'adepte",
      "JA-JP": "学徒のローブ（名人）",
      "EN-US": "Adept's Scholar Robe",
      "DE-DE": "Gelehrtenrobe des Adepten",
      "AR-SA": "ثوب الباحث للبارع",
      "KO-KR": "숙련자의 학자 로브",
      "PT-BR": "Robe de Erudito do Adepto",
      "ZH-TW": "老手級學者長袍",
      "ES-ES": "Túnica de erudito del iniciado",
      "ZH-CN": "老手级学士长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_GATHERER_ROCK",
    "uiSprite": "ARMOR_GATHERER_ROCK",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "rock",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_ROCK_T5",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_ROCK",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_ROCK_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di estrazione delle pietre",
            "RU-RU": "Навыки каменолома",
            "PL-PL": "Umiejętności kamiennicze",
            "TR-TR": "Taş Toplama Becerileri",
            "ID-ID": "Keterampilan Menggali",
            "FR-FR": "Compétences de carrier",
            "JA-JP": "採石スキル",
            "EN-US": "Quarrying Skills",
            "DE-DE": "Steinbruchfähigkeiten",
            "AR-SA": "مهارات الاقتلاع",
            "KO-KR": "채석 스킬",
            "PT-BR": "Habilidades de Extração",
            "ZH-TW": "採石技能",
            "ES-ES": "Habilidades de excavación",
            "ZH-CN": "采石技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Pietre[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]камня[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Kamienia[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Taş[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Batu[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]pierre[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]石[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Stone[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Stein[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الأحجار[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]석재[/buff]의 석재 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Pedras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階石頭[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]piedra[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶石头[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da cavapietre dell'esperto",
      "RU-RU": "Одежда каменолома (эксперт)",
      "PL-PL": "Odzienie Pracownika Kamieniołomu Znawcy",
      "TR-TR": "Uzman Taş Ocağı İşçisi Giysisi",
      "ID-ID": "Pakaian Penggali Ahli",
      "FR-FR": "Tenue de piocheur de l'expert",
      "JA-JP": "採石者の服（達人）",
      "EN-US": "Expert's Quarrier Garb",
      "DE-DE": "Steinbrucharbeiter-Kleidung des Experten",
      "AR-SA": "ملابس عامل المحجر للأخصائي",
      "KO-KR": "전문가의 채석공 의상",
      "PT-BR": "Traje do Cavouqueiro Perito",
      "ZH-TW": "專家級採石匠工作服",
      "ES-ES": "Atuendo de cantero del experto",
      "ZH-CN": "专家级采石工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter en plus grande quantité le type de ressource appropriée.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 ���류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 115,
    "magicResistance": 90,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_ROCK",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_CLOTH_KEEPER",
    "uiSprite": "ARMOR_CLOTH_KEEPER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 825,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施��的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FROSTSHIELD",
          "uiAtlas": null,
          "uiSprite": "FROSTSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Barriera di gelo",
            "RU-RU": "Ледяной щит",
            "PL-PL": "Lodowa Tarcza",
            "TR-TR": "Buz Kalkanı",
            "ID-ID": "Perisai Beku",
            "FR-FR": "Bouclier de givre",
            "JA-JP": "フロストシールド",
            "EN-US": "Frost Shield",
            "DE-DE": "Frostschild",
            "AR-SA": "درع الصقيع",
            "KO-KR": "프로스트 실드",
            "PT-BR": "Escudo de Gelo",
            "ZH-TW": "寒冰護盾",
            "ES-ES": "Escudo de hielo",
            "ZH-CN": "冰霜护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di gelo, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].\n[cc]Rallenta[/cc] eventuali nemici che ti infliggono danno del [cc](D)[/cc] per [cc](E)[/cc].",
            "RU-RU": "Вы покрываете себя морозным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].\n[cc]Замедляет[/cc] любого врага, наносящего вам урон, на [cc](D)[/cc] в течение [cc](E)[/cc].",
            "PL-PL": "Pokrywasz się mroźną tarczą, która zwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] przychodzących obrażeń w formie [dmg] obrażeń magicznych[/dmg].\n[cc]Spowalnia[/cc] wszystkich wrogów zadających ci obrażenia o [cc](D)[/cc] przez [cc](E)[/cc].",
            "TR-TR": "Kendini bir buz kalkanı ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar olarak yansıtır[/dmg].\nSana hasar veren tüm düşmanları [cc](D)[/cc] boyunca [cc](E)[/cc] [cc]yavaşlatır[/cc].",
            "ID-ID": "Menyelimuti dirimu dengan perisai es, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].\n[cc]Memperlambat[/cc] setiap musuh yang memberimu damage sebesar [cc](D)[/cc] selama [cc](E)[/cc].",
            "FR-FR": "Couvrez-vous d'un bouclier de givre qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].\n[cc]Ralentit[/cc] les ennemis qui vous infligent des dégâts de [cc](D)[/cc] pendant [cc](E)[/cc].",
            "JA-JP": "フロストシールドであなたを覆い、[buff](A)[/buff]の間[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。\nあなたに対してダメージを与えた敵の速度を、[cc](D)[/cc]の間、[cc](E)[/cc][cc]低下[/cc]させます。",
            "EN-US": "Cover yourself with a frost shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].\n[cc]Slows[/cc] any enemy dealing damage to you by [cc](D)[/cc] for [cc](E)[/cc].",
            "DE-DE": "Schütze dich mit einem Frostschild, dieses steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] des eingehenden Schadens als [dmg]magischen Schaden[/dmg].\n[cc]Verlangsamt[/cc] jeden Gegner, der bei dir Schaden anrichtet, für [cc](D)[/cc] um [cc](E)[/cc].",
            "AR-SA": "عليك تغطية نفسك بدرع الصقيع لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].\n[cc]تبطئ[/cc] من حركة أي عدو يصيبك بالضرر بمقدار [cc](D)[/cc] لمدة [cc](E)[/cc].",
            "KO-KR": "얼음 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 돌려줍니다.\n보호막이 활성화된 동안 대미지를 가하는 모든 적을 [cc](D)[/cc] 동안 [cc](E)[/cc]만큼 [cc]느려지게[/cc] 합니다.",
            "PT-BR": "Se cobre com um escudo congelado, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].\n[cc]Desacelera[/cc] qualquer inimigo que lhe causar dano em [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-TW": "以寒冰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。\n使對您造成傷害的任意敵人[cc]緩速[/cc][cc](D)[/cc]，持續[cc](E)[/cc]。",
            "ES-ES": "Cúbrete con un escudo de hielo e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].\n[cc]Ralentiza[/cc] a cualquier enemigo que te inflija daño en [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-CN": "以寒霜护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。\n任何对你造成伤害的敌人将被[cc]减速(D)[/cc]，持续[cc](E)[/cc]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "SPELLRUSH",
          "uiAtlas": null,
          "uiSprite": "OVERLOAD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scarica ossessiva",
            "RU-RU": "Неумолимая мощь",
            "PL-PL": "Wybuch Obsesji",
            "TR-TR": "Takıntılı Patlama",
            "ID-ID": "Letusan Obsesif",
            "FR-FR": "Éclat obsédant",
            "JA-JP": "オブセッシブバースト",
            "EN-US": "Obsessive Burst",
            "DE-DE": "Besessenheit",
            "AR-SA": "الدفقة الاستحواذية",
            "KO-KR": "강제적인 폭발",
            "PT-BR": "Eclosão Obsessiva",
            "ZH-TW": "爆發沉迷",
            "ES-ES": "Estallido obsesivo",
            "ZH-CN": "爆裂成瘾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ottieni una scarica di potere, quando [other]usi una capacità[/other] entro i [other](A)[/other] successivi.\nAumenta tutti i [buff]danni[/buff] e le [buff]guarigioni fornite[/buff] del [buff](B)[/buff] ([other]si accumula[/other] fino a [other](C) volte[/other]) per [buff](D)[/buff].",
            "RU-RU": "Вы получаете прилив силы каждый раз, когда вы [other]произносите заклинание[/other] в течение следующих [other](A)[/other].\nУвеличивает ваш [buff]урон[/buff] и ваше [buff]исходящее исцеление[/buff] на [buff](B)[/buff] ([other]накапливается[/other] до [other](C) раз[/other]) в течение [buff](D)[/buff].",
            "PL-PL": "Otrzymujesz zastrzyk mocy za każdym razem gdy [other]rzucisz zaklęcie[/other] w przeciągu [other](A)[/other].\nZwiększa twoje [buff]obrażenia[/buff] i twoje [buff]Zadawane leczenie[/buff] o [buff](B)[/buff] ([other]kumuluje się[/other] do [other](C) razy[/other]) przez [buff](D)[/buff].",
            "TR-TR": "Sonraki [other](A)[/other] içerisinde [other]bir büyü yaptığında[/other] güç patlaması kazanırsın.\n[buff](B)[/buff] boyunca [buff]hasarını[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff] [buff](C)[/buff] artırır (en fazla [other](D) defa[/other] [other]birikir[/other]).",
            "ID-ID": "Dapatkan semburan kekuatan kapan pun kamu [other]merapal mantra[/other] dalam [other](A)[/other] berikutnya.\nMeningkatkan [buff]damage[/buff] dan [buff]Perapalan Pemulihan[/buff] sebesar [buff](B)[/buff] ([other]bertumpuk[/other] hingga [other](C) kali[/other]) selama [buff](D)[/buff].",
            "FR-FR": "Obtenez une bouffée de puissance chaque fois que vous [other]lancez un sort[/other] dans les prochaines [other](A)[/other] après activation.\nAugmente vos [buff]dégâts[/buff] et votre [buff]incantation de soins[/buff] de [buff](B)[/buff] pendant [buff](C)[/buff] ([other]cumulable[/other] jusqu'à [other](D) fois[/other]).",
            "JA-JP": "次の[other](A)[/other]の間、[other]呪文を詠唱[/other]するたびに、力のバーストを手に入れます。\n[buff](B)[/buff]の間、[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](C)[/buff]上昇します（最大[other](D)回[/other]まで[other]スタック[/other]します）。",
            "EN-US": "Get a burst of power whenever you [other]cast a spell[/other] within the next [other](A)[/other].\nIncreases your [buff]damage[/buff] and your [buff]Healing Cast[/buff] by [buff](B)[/buff] ([other]stacks[/other] up to [other](C) times[/other]) for [buff](D)[/buff].",
            "DE-DE": "Du erhältst einen Machtschub, immer wenn du innerhalb der nächsten [other](A)[/other] [other]einen Zauber wirkst[/other].\nSteigert deinen [buff]Schaden[/buff] und deine [buff]gewirkte Heilung für [buff](B)[/buff] um [buff](C)[/buff] (Bis zu [other](D) Stapel[/other]).",
            "AR-SA": "عليك الحصول على دفقة من القوة عند [other]إلقائك لتعويذة[/other] خلال [other](A)[/other] من الثواني التالية.\nتزيد [buff]ضررك[/buff] [buff]وإطلاق العلاج[/buff] لديك بمقدار [buff](B)[/buff] ([other]تتكدس[/other] لما يصل إلى [other](C) من المرات[/other]) لمدة [buff](D)[/buff] من الثواني.",
            "KO-KR": "[other](A)[/other]안에 [other]스킬을 시전[/other]하면 힘이 솟습니다.\n[buff](B)[/buff] 동안 [buff]대미지[/buff]와 [buff]회복량[/buff]을 [buff](C)[/buff] 만큼 증가시킵니다 ([other](D) 번[/other]까지 [other]중첩[/other]됩니다).",
            "PT-BR": "Recebe uma explosão de poder sempre que você [other]lança uma habilidade[/other] dentro dos próximos [other](A)[/other].\nAumenta seu [buff]dano[/buff] e sua [buff]Cura[/buff] em [buff](B)[/buff] ([other]acumula[/other] até [other](C) vezes[/other]) por [buff](D)[/buff].",
            "ZH-TW": "在接下來[other](A)[/other]內，每當您[other]施放技能[/other]都會獲得一層能量爆發。\n使自身[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](B)[/buff](最多可[other]疊加[/other][other](C)層[/other])，持續[buff](D)[/buff]。",
            "ES-ES": "Obtén una explosión de poder cada vez que [other]lances un hechizo[/other] en los próximos [other](A)[/other].\nAumenta tu [buff]daño[/buff] y tu [buff]Lanzamiento de Cura[/buff] en [buff](B)[/buff] ([other]se acumula[/other] hasta [other](C) veces[/other]) durante [buff](D)[/buff].",
            "ZH-CN": "获得短暂的能量爆发，在接下来的[other](A)[/other]内，每当你[other]施放技能[/other]，你的[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](B)[/buff]（最多可[other]堆叠(C)次[/other]），持续[buff](D)[/buff]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 45,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_DAMAGE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_DAZE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_DAMAGE_DESC",
          "localizedNames": {
            "IT-IT": "Aggressione",
            "RU-RU": "Агрессия",
            "PL-PL": "Agresja",
            "TR-TR": "Saldırganlık",
            "ID-ID": "Agresi",
            "FR-FR": "Agression",
            "JA-JP": "侵略",
            "EN-US": "Aggression",
            "DE-DE": "Aggression",
            "AR-SA": "العدائية",
            "KO-KR": "공격성",
            "PT-BR": "Agressão",
            "ZH-TW": "兇猛",
            "ES-ES": "Agresión",
            "ZH-CN": "侵略"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff] o [buff](A)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]gerçekleştirdiğin iyileştirmeyi[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and [buff]Healing Cast[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert all deinen [buff]Schaden[/buff] und [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]ضررك[/buff] الكلي[buff]وإطلاق العلاج[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]대미지[/buff]와 [buff]회복량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e [buff]Cura[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]伤害[buff]与[/buff]治疗输出[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "healbonus",
              "value": 0.08
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CASTSPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_CASTSPEED",
          "descriptionLocaTag": "@SPELLS_PASSIVE_CASTSPEED_DESC",
          "localizedNames": {
            "IT-IT": "Concentrazione",
            "RU-RU": "Концентрация",
            "PL-PL": "Koncentracja",
            "TR-TR": "Konsantrasyon",
            "ID-ID": "Konsentrasi",
            "FR-FR": "Concentration",
            "JA-JP": "集中",
            "EN-US": "Concentration",
            "DE-DE": "Konzentration",
            "AR-SA": "التركيز",
            "KO-KR": "집중",
            "PT-BR": "Concentração",
            "ZH-TW": "集中注意",
            "ES-ES": "Concentración",
            "ZH-CN": "专心"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]tempi di lancio[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]время чтения заклинаний[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]czasy czarowania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Gerçekleştirme sürelerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Waktu Perapalan[/buff] selama [buff](A)[/buff].",
            "FR-FR": "Réduit tous vos [buff]temps d'incantation[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]詠唱時間[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Cast Times[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Zauberdauer[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل [buff]مرات الإلقاء[/buff]لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]시전 시간[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Tempos de Lançamento[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]施法時間[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tus [buff]tiempos de lanzamientos[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]施放时间[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccasttimereduction",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_REDUCED_ENERGYCOST",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_CONCENTRATION_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_REDUCED_ENERGYCOST_DESC",
          "localizedNames": {
            "IT-IT": "Efficienza",
            "RU-RU": "Эффективность",
            "PL-PL": "Skuteczność",
            "TR-TR": "Verimlilik",
            "ID-ID": "Efisiensi",
            "FR-FR": "Efficacité",
            "JA-JP": "効率性",
            "EN-US": "Efficiency",
            "DE-DE": "Effizienz",
            "AR-SA": "الكفاءة",
            "KO-KR": "효율",
            "PT-BR": "Eficiência",
            "ZH-TW": "效率",
            "ES-ES": "Eficiencia",
            "ZH-CN": "效率"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]costi in energia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]расход энергии[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]koszty energii[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Enerji bedellerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Konsumsi Energi[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Réduit vos [buff]coûts en énergie[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]エネルギーコスト[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Energy Costs[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Energiekosten[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل من [buff]تكاليف الطاقة[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]에너지 소비량[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Custos de Energia[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]能量消耗[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tu [buff]coste de energía[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]能量耗费[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "energycostreduction",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Veste da druido del sapiente",
      "RU-RU": "Мантия друида (знаток)",
      "PL-PL": "Szata Druida Adepta",
      "TR-TR": "Ehil Druid Cübbesi",
      "ID-ID": "Jubah Druid Mahir",
      "FR-FR": "Robe de druide de l'adepte",
      "JA-JP": "ドルイドのローブ（名人）",
      "EN-US": "Adept's Druid Robe",
      "DE-DE": "Druidenrobe des Adepten",
      "AR-SA": "ثوب الدرويد للبارع",
      "KO-KR": "숙련자의 드루이드 로브",
      "PT-BR": "Robe de Druida do Adepto",
      "ZH-TW": "老手級德魯伊長袍",
      "ES-ES": "Túnica de druida del iniciado",
      "ZH-CN": "老手级德鲁伊长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_KEEPER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_GATHERER_FISH",
    "uiSprite": "FISHING_GEAR_ARMOR",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "fish",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_FISH_T6",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_FISH",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_FISH_DESC",
          "localizedNames": {
            "IT-IT": "Abilità del pescatore",
            "RU-RU": "Навыки рыбака",
            "PL-PL": "Umiejętności Rybackie",
            "TR-TR": "Balıkçı Becerileri",
            "ID-ID": "Keterampilan Nelayan",
            "FR-FR": "Compétences de pêche",
            "JA-JP": "漁師スキル",
            "EN-US": "Fisherman Skills",
            "DE-DE": "Anglerfertigkeiten",
            "AR-SA": "مهارات صياد السمك",
            "KO-KR": "낚시꾼 스킬",
            "PT-BR": "Habilidades de Pescador",
            "ZH-TW": "漁夫技能",
            "ES-ES": "Habilidades de pescador",
            "ZH-CN": "渔夫技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della pesca[/buff] del [buff](A)[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]улов[/buff] на [buff](A)[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Łowienia Ryb[/buff] o [buff](A)[/buff] dla ryb [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası için [buff]Balıkçılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Memancing[/buff] kamu sebesar [buff](A)[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de pêche[/buff] de [buff](A)[/buff] pour le [buff]poisson[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]釣り採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Fishing Yield[/buff] by [buff](A)[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Angelertrag[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية الصيد[/buff] بقمية [buff](A)[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]물고기[/buff]의 물고기 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Pesca[/buff] em [buff](A)[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階[/buff]的[buff]釣魚收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de pesca[/buff] en [buff](A)[/buff] para [buff]peces[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶[/buff]的[buff]钓鱼产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da pescatore del maestro",
      "RU-RU": "Одежда рыбака (мастер)",
      "PL-PL": "Odzienie Rybaka Mistrza",
      "TR-TR": "Usta Balıkçı Giysisi",
      "ID-ID": "Pakaian Nelayan Master",
      "FR-FR": "Tenue de pêcheur du maître",
      "JA-JP": "漁師の服（マスター）",
      "EN-US": "Master's Fisherman Garb",
      "DE-DE": "Anglerkleidung des Meisters",
      "AR-SA": "ملابس صياد السمك للخبير",
      "KO-KR": "마스터 낚시꾼 의상",
      "PT-BR": "Traje do Pescador Mestre",
      "ZH-TW": "大師級漁夫工作服",
      "ES-ES": "Atuendo de pescador del maestro",
      "ZH-CN": "大师级渔夫工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\n Предметы собирателя помогают вам добывать больше ресурсов данного типа",
      "PL-PL": "Przedmiot do wyposażenia\nSprzęt dla zbieraczy pomoże ci zebrać więcej odpowiadającego rodzaju surowców",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplama olanağı sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul membantumu mengumpulkan lebih banyak jenis sumber dayanya",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、同じタイプの資源をさらに多く採集する���に立ちます。",
      "EN-US": "Equipment Item\nGatherer Gear helps you gather more of its resource type",
      "DE-DE": "Ausrüstungsgegenstand\nSammlerausrüstung hilft dir dabei, mehr Ressourcen dieses Typs zu sammeln",
      "AR-SA": "عنصر معدات\nيساعدك عتاد الجامع على جمع أكثر من نوع مورد منه",
      "KO-KR": "장비 아이템\n채집 장비 해당 자원 유형을 더 많이 채집할 수 있게 합니다",
      "PT-BR": "Item de Equipamento\nEquipamento de coleta te ajuda a coletar mais do seu tipo de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升該資源類型的採集量",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recoger más de tu tipo de recurso",
      "ZH-CN": "装备物品\n采集者装备能帮助你采集更多与其同类的资源"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "FISHING_GEAR_ARMOR",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_GATHERER_FISH",
    "uiSprite": "FISHING_GEAR_ARMOR",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "fish",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "AMBUSH",
          "uiAtlas": null,
          "uiSprite": "STEALTH",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Imboscata",
            "RU-RU": "Засада",
            "PL-PL": "Zasadzka",
            "TR-TR": "Pusu",
            "ID-ID": "Sergap",
            "FR-FR": "Embuscade",
            "JA-JP": "待ち伏せ",
            "EN-US": "Ambush",
            "DE-DE": "Hinterhalt",
            "AR-SA": "الكمين",
            "KO-KR": "매복",
            "PT-BR": "Emboscada",
            "ZH-TW": "伏擊",
            "ES-ES": "Emboscada",
            "ZH-CN": "伏击"
          },
          "localizedDescriptions": {
            "IT-IT": "Prepari un'imboscata, rendendoti [buff]invisibile[/buff] per [buff](A)[/buff] (attaccare, usare un potere o interagire con un oggetto interrompe l'invisibilità).\nAumenta il [buff]danno[/buff] la [other]prossima volta[/other] che [other]infliggi danni[/other] del [buff](B)[/buff] per ogni [buff](C)[/buff] nel quale rimani invisibile ([other]si accumula[/other] fino a [other](D)[/other] volte) e dura fino a [buff](E)[/buff] dopo essere stato rivelato.\n\nSe ti muovi a più di [other](F)[/other] dalla [other]posizione iniziale[/other] tornerai [other]visibile[/other].",
            "RU-RU": "Подготовьте засаду, перейдя в [buff]невидимость[/buff] на [buff](A)[/buff] (атака, использование навыка и взаимодействие с объектами раскроют вас).\nУвеличивает ваш [buff]урон[/buff] на [buff](B)[/buff] за каждые [buff](C)[/buff], в течение которых вы остаетесь невидимы ([other]накапливается[/other] до [other](D)[/other] раз) при [other]следующем нанесении урона[/other] в течение [buff](E)[/buff] после выхода из невидимости.\n\nЕсли вы отдалитесь более, чем на [other](F)[/other] от [other]места активации заклинания[/other], вы [other]раскроетесь[/other].",
            "PL-PL": "Szykujesz zasadzkę, stając się [buff]niewidzialnym[/buff] na [buff](A)[/buff] (atakowanie, użycie umiejętności lub interakcja z obiektem ujawni cię).\nZwiększa twoje [buff]obrażenia[/buff] o [buff](B)[/buff] za każde [buff](C)[/buff] niewidzialności ([other]kumuluje się[/other] do [other](D)[/other] razy) [other]następnym razem[/other] gdy [other]zadasz obrażenia[/other] w ciągu [buff](E)[/buff] po ujawnieniu cię.\n\nJeśli oddalisz się dalej niż [other](F)[/other] od [other]miejsca rzucenia zaklęcia[/other] zostaniesz [other]ujawniony[/other].",
            "TR-TR": "Kendini [buff](A)[/buff] boyunca [buff]görünmez[/buff] yaparak bir pusu kurarsın. (Saldırmak, bir yetenek kullanmak veya bir nesne ile etkileşime geçmek seni açığa çıkarır.)\nAçığa çıkarıldıktan sonra [buff](B)[/buff] içerisinde [other]bir sonraki[/other] [other]hasar verişinde[/other] [buff]hasarını[/buff] görünmez kaldığın her [buff](C)[/buff] için [buff](D)[/buff] artırır ([other]en fazla (E)[/other] defa [other]birikir[/other]).\n\n[other]Kullanım konumundan[/other] [other](F)[/other] uzaklaşırsan [other]açığa çıkarılırsın[/other].",
            "ID-ID": "Siapkan sergapan, buat dirimu [buff]tidak terlihat[/buff] untuk [buff](A)[/buff] (menyerang, menggunakan kemampuan, atau berinteraksi dengan objek akan membuatmu terlihat lagi).\nMenambah [buff]damage[/buff] hingga [buff](B)[/buff] untuk setiap [buff](C)[/buff] saat kamu tak terlihat ([other]bertumpuk[/other] hingga [other](D)[/other] kali) [other]saat berikutnya[/other] kamu [other]menghasilkan damage[/other] dalam [buff](E)[/buff] setelah kamu terlihat.\n\nJika kamu bergerak [other](F)[/other] dari [other]lokasi perapalan[/other] kamu akan [other]terungkap[/other].",
            "FR-FR": "Preparez une embuscade, devenant [buff]invisible[/buff] pendant [buff](A)[/buff] (attaquer, utiliser une compétence ou intéragir avec un objet vous révèle).\nAugmente vos [buff]dégâts[/buff] de [buff](B)[/buff] pour chaque [buff](C)[/buff] où vous restez invisible ([other]cumulable[/other] jusqu'à [other](D)[/other] fois).\nCet effet persiste pendant [buff](E)[/buff] après avoir été révélé \n\nSi vous vous déplacez de plus de [other](F)[/other] de [other]l'emplacement d'incantation[/other], vous êtes [other]révélé[/other].",
            "JA-JP": "[buff](A)[/buff]の間、あなたを[buff]透明化[/buff]して待ち伏せの準備を整えます（攻撃したり、能力を使ったり、オブジェクトと関わったりするとあなたの姿が現れます）。\n透明状態でいる[buff](B)[/buff]ごとに[buff]ダメージ[/buff]が[buff](C)[/buff]上昇し（最大[other](D)[/other]回まで[other]スタック[/other]します）、[other]その次に[/other]姿が現れた後で[buff](E)[/buff]以内に[other]ダメージを与えます[/other]。\n\n[other]詠唱地点[/other]から[other](F)[/other]以上離れると、[other]姿が現れます[/other]。",
            "EN-US": "Prepare an ambush, turning yourself [buff]invisible[/buff] for [buff](A)[/buff] (attacking, using an ability, or interacting with an object will reveal you).\nIncreases your [buff]damage[/buff] by [buff](B)[/buff] for every [buff](C)[/buff] you stay invisible ([other]stacks[/other] up to [other](D)[/other] times) the [other]next time[/other] you [other]deal damage[/other] within [buff](E)[/buff] after revealing you.\n\nIf you move more than [other](F)[/other] away from the [other]cast location[/other] you will be [other]revealed[/other].",
            "DE-DE": "Bereite einen Hinterhalt vor, indem du dich für [buff](A)[/buff] [buff]unsichtbar[/buff] machst. (Angreifen, Fertigkeitennutzung und Interaktion mit einem Objekt wird dich enttarnen).\nSteigert deinen nächsten angerichteten [buff]Schaden[/buff] für jede [buff](B)[/buff], die du unsichtbar bleibst, um [buff](C)[/buff] (bis zu [other](D)[/other] [other]Stapel[/other]) für deinen nächsten angerichteten Schaden innerhalb von [buff](E)[/buff], nachdem du dich enttarnst.\n\nWenn du dich mehr als [other](F)[/other] vom [other]Anwendungsort[/other] entfernst, wirst du [other]enttarnt[/other].",
            "AR-SA": "تحضير كمين [buff]بإخفاء نفسك[/buff] لمدة [buff](A)[/buff] (الهجوم أو استخدام قدرة أو التفاعل مع غرض سيلغي حالة الاختفاء).\nيمكنها [buff]زيادة قدرتك على إلحاق الضرر[/buff] بمقدار [buff](B)[/buff] لكل[buff](C)[/buff] تكون حالة الاختفاء مفعلة فيها ([other]تتكدس[/other]لما يصل إلى[other](D)[/other]من المرات) [other]في المرة التالية التي[/other] يمكنك [other]إلحاق ضرر بها[/other] خلال [buff](E)[/buff]بعد انتهاء حالة الاختفاء.\n\nإذا تم الابتعاد أكثر من [other](F)[/other] عن [other]موقع الإلقاء[/other] فسيتم [other]إلغاء حالة التخفي[/other].",
            "KO-KR": "매복을 준비하여 [buff](A)[/buff] 동안 자신을 [buff]은신[/buff] 상태가 됩니다 (공격, 스킬 사용, 오브젝트와 상호작용 시 모습이 드러나게 됨) .\n 은신한 상태로 [buff](B)[/buff]마다 대미지가 [buff](C)[/buff] 만큼 증가하고, ([other](D)[/other]까지 [other]중첩[/other]됨) 은신이 풀린 후 [buff](E)[/buff] 동안 [other]다음[other]에 가할 [buff]공격의 대미지[/buff]가 증가합니다.\n \n [other]시전 위치[/other]로부터 [other](F)[/other] 이상 이동하면 은신이 [other]드러나게[/other] 됩니다.",
            "PT-BR": "Prepara uma emboscada, te deixando [buff]invisível[/buff] por [buff](A)[/buff] (atacar, usar uma habilidade, e interagir com um objeto te revelerá).\nAumenta seu [buff]dano[/buff] em [buff](B)[/buff] a cada [buff](C)[/buff] que você se mantém invisível ([other]acumula[/other] até [other](D)[/other] vezes) a [other]próxima vez[/other] que você [other]causar dano[/other] dentro de [buff](E)[/buff] após te revelar.\n\nSe você se mover mais de [other](F)[/other] para longe do [other]local de lançamento[/other] você será [other]revelado[/other].",
            "ZH-TW": "伺機伏擊，使自身進入[buff]隱形[/buff]狀態，持續[buff](A)[/buff](發動攻擊、使用技能或與物件互動將會現身)。\n處於隱形狀態時，每經過[buff](B)[/buff]，[buff]傷害[/buff]增加[buff](C)[/buff](最多可[other]疊加[/other][other](D)[/other]層)，並於現身後[buff](E)[/buff]內[other]再次[/other][other]造成傷害[/other]時生效。\n\n若您距離[other]施放位置[/other]超過[other](F)[/other]將會[other]現身[/other]。",
            "ES-ES": "Prepara una emboscada y hazte [buff]invisible[/buff] por [buff](A)[/buff] (atacar, usar una habilidad o interactuar con un objeto te revelará).\nPor cada [buff](B)[/buff] que permanezcas invisible incrementa tu [buff]daño[/buff] en [buff](C)[/buff] para el [other]próximo[/other] [other]ataque[/other] que realices en [buff](D)[/buff] después de haber sido revelado ([other]se acumula[/other] hasta [other](E)[/other] veces).\n\nSi te alejas más de [other](F)[/other] de la [other]ubicación del lanzamiento[/other] serás [other]revelado[/other].",
            "ZH-CN": "准备突袭，使你进入[buff]隐形[/buff]状态，持续[buff](A)[/buff]（攻击、使用技能或者与任何物件交互都会使你被揭露）。\n在你被揭露后，维持隐形状态的每[buff](B)[/buff]，使你于[buff](C)[/buff]内下一次[other]造成伤害[/other]时的[buff]伤害[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)次[/other]）。\n\n若你移动至离[other]施法位置[/other]超过[other](F)[/other]远，则你会被[other]揭露[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.2,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 50,
          "energyUsage": 12,
          "castRange": 0,
          "category": "invisibility",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": {
            "time": 7,
            "effect": "none",
            "target": "ground",
            "position": null,
            "removeOnLeave": null,
            "visible": null
          },
          "invisibility": {
            "target": "self",
            "time": 7,
            "attackingBreaksEffect": true,
            "mountingBreaksEffect": true,
            "worldInteractionBreaksEffect": true,
            "castingBreaksEffect": true,
            "to": "everyone"
          }
        },
        {
          "spellType": "active",
          "uniqueName": "WINDWALL",
          "uiAtlas": null,
          "uiSprite": "WINDWALL",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Muro di vento",
            "RU-RU": "Стена ветра",
            "PL-PL": "Ściana Wiatru",
            "TR-TR": "Rüzgâr Duvarı",
            "ID-ID": "Dinding Angin",
            "FR-FR": "Bourrasque",
            "JA-JP": "ウィンドウォール",
            "EN-US": "Wind Wall",
            "DE-DE": "Windmauer",
            "AR-SA": "جدار رياح",
            "KO-KR": "바람 벽",
            "PT-BR": "Parede de Vento",
            "ZH-TW": "風牆",
            "ES-ES": "Muro de viento",
            "ZH-CN": "风墙"
          },
          "localizedDescriptions": {
            "IT-IT": "Crea un Muro di Vento [other]largo (A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\n[other]Epura tutti i buff[/other] (esclusi gli effetti di cura nel tempo) da tutti i nemici.\n[cc]Respinge[/cc] tutti i nemici che lo toccano di [cc](C)[/cc].\nRende [buff]immuni[/buff] alle [buff]epurazioni[/buff] mentre stai incanalando.\n\nOgni volta che un giocatore nemico entra nel Muro di Vento, le tue [buff]resistenze ai danni[/buff] aumentano di [buff](D)[/buff] e la [buff]Resistenza agli Effetti di Controllo[/buff] di [buff](E)[/buff] per [buff](F)[/buff] (si accumula fino a 5 volte).",
            "RU-RU": "Вы создаете стену ветра [other]шириной (A)[/other] на протяжении [other]поддерживания[/other] умения в течение [other](B)[/other].\n[other]Снимает все положительные эффекты[/other] (за исключением периодического исцеления) со всех врагов.\n[cc]Отбрасывает[/cc] всех врагов, задевающих стену, на [cc](C)[/cc].\nНаделяет вас [buff]невосприимчивостью[/buff] к [buff]снятию бафов[/buff] на протяжении поддерживания умения.\n\nКаждый раз, когда игрок подходит к стене ветра, ваши [buff]сопротивления урону[/buff] увеличиваются на [buff](D)[/buff], а [buff]сопротивление контролю[/buff] - на [buff](E)[/buff] в течение [buff](F)[/buff] (накапливается до 5 раз).",
            "PL-PL": "Towrzysz Ścianę Wiatru o szerokości [other](A)[/other] podczas[other]kanałowania[/other] przez [other](B)[/other].\n[other]Oczyszcza wszystkie buffy[/other] (poza efektami leczenia czasowego).\n[cc]Odrzuca [/cc] wszystkich wrogów, którzy ją dotkną na [cc](C)[/cc] do tyłu.\nZapewnia ci [buff]odporność[/buff] na [buff]oczyszczenie[/buff] podczas kanałowania.\n\nZa każdym razem, gdy gracz wkroczy do Ściany Wiatru, twoje [buff]Odporności na obrażenia[/buff] są zwiększone o [buff](D)[/buff], a [buff]Odporność na kontrolę tłumu[/buff] o [buff](E)[/buff] na [buff](F)[/buff] (kumuluje się do 5 razy).",
            "TR-TR": "[other](A)[/other] boyunca [other]odaklanırken[/other] [other](B) wide[/other] bir Rüzgar Duvarı oluştur.\nTüm düşmanların [other]tüm güçlendirmelerini siler[/other] (zamanla iyileşme etkileri hariç).\nDuvara dokunan tüm düşmanları [cc](C)[/cc] [cc]geri püskürtür[/cc].\nOdaklanma sırasında [buff]silmelere[/buff] karşı [buff]bağışıklık[/buff] sağlar.\n\nRüzgar Duvarına her düşman girdiğinde [buff](D)[/buff] boyunca [buff]hasar dirençlerin[/buff] [buff](E)[/buff] ve [buff]Kitle Kontrol Dirençlerin[/buff] [buff](F)[/buff] artar (en fazla 5 kez birikir).",
            "ID-ID": "Membuat Dinding Angin [other]selebar (A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\n[other]Menghapus semua buff[/other] (kecuali efek pemulihan dari waktu ke waktu) dari semua musuh.\n[cc]Memukul mundur[/cc] semua musuh yang menyentuhnya sejauh [cc](C)[/cc].\nMemberimu [buff]kekebalan[/buff] terhadap [buff]penghapusan[/buff] saat menyalurkan.\n\nSetiap kali pemain musuh memasuki Dinding Angin, [buff]resistansi damage[/buff] meningkat sebesar [buff](D)[/buff] dan [buff]Resistansi Kontrol Kerumunan[/buff] sebesar [buff](E)[/buff] selama [buff](F)[/buff] (bertumpuk hingga 5 kali).",
            "FR-FR": "Créez une Bourrasque de [other](A) de large[/other] en [other]canalisant[/other] pendant [other](B)[/other].\n[other]Purge tous les bonus[/other] de tous les ennemis (à l'exception des soins sur la durée).\n[cc]Repousse[/cc] tous les ennemis touchés de [cc](C)[/cc].\nVous confère une [buff]immunité[/buff] aux [buff]purges[/buff] pendant la canalisation.\n\nChaque fois qu'un joueur ennemi rentre dans la Bourrasque, vos [buff]résistances aux dégâts[/buff] sont augmentées de [buff](D)[/buff] et votre [buff]Résistance au Contrôle de Foule[/buff] de [buff](E)[/buff] pendant [buff](F)[/buff] (cumulable jusqu'à 5 fois).",
            "JA-JP": "[other](A)[/other][other]詠唱[/other]してる間、幅[other](B) [/other]のウィンドウォールを作る。\n全ての[other]バフをパージ[/other]します。（時間経過で治癒の効果を除く）\n[cc]触れた[/cc]すべての敵を[cc](C)[/cc]ノックバックします。\n詠唱中は、[buff]パージ[/buff]の[buff]影響を受けなく[/buff]なります。\n\n敵プレイヤーがウィンドウォール触れるたび、[buff](D)[/buff]の間、[buff]ダメージ耐性[/buff]が[buff](E)[/buff]上昇し、[buff]CC耐性[/buff]が[buff](F)[/buff]上昇します（最大5回までスタックする）。",
            "EN-US": "Create a [other](A) wide[/other] Wind Wall while [other]channeling[/other] for [other](B)[/other].\n[other]Purges all buffs[/other] (except healing over time effects) from all enemies.\n[cc]Knocks back[/cc] all enemies touching it by [cc](C)[/cc].\nGrants you [buff]immunity[/buff] to [buff]purges[/buff] while channeling.\n\nEach time an enemy player enters the Wind Wall, your [buff]damage resistances[/buff] are increased by [buff](D)[/buff] and [buff]Crowd Control Resistance[/buff] by [buff](E)[/buff] for [buff](F)[/buff] (stacks up to 5 times).",
            "DE-DE": "Erzeuge eine [other](A) breite[/other] Windmauer, wenn du für [other](B)[/other] [other]kanalisierst[/other].\n[other]Entfernt alle Buffs[/other] (außer Heilung-über-Zeit-Effekte) von allen Gegnern.\nAlle berührten Gegner werden um [cc](C)[/cc] [cc]zurückgestoßen[/cc].\nGewährt dir [buff]Immunität[/buff] gegen [buff]Reinigungen[/buff] während du kanalisierst.\n\nJedes Mal, wenn ein feindlicher Spieler in die Windmauer kommt, steigen für [buff](D)[/buff] (bis zu 5 Stapel) deine [buff]Schadensresistenzen[/buff] um [buff](E)[/buff] und deine [buff]CC-Resistenz[/buff] um [buff](F)[/buff].",
            "AR-SA": "أنشئ [other]جدار رياح (A)عريض[/other] بينما [other] توجه [/other] لمدة [other](B)[/other].\n[other]يزيل جميع التعزيزات[/other] (باستثناء تأثيرات العلاج بمرور الوقت) من جميع الأعداء.\n[cc]يدفع للخلف[/cc] جميع الأعداء الذين يلمسونه بمقدار [cc](C)[/cc].\nيمنحك [buff]حصانة[/buff] ضد [buff]الإزالة[/buff] في أثناء التوجيه.\n\nفي كل مرة يدخل لاعب عدو جدار الرياح تزيد [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](D)[/buff] [buff]ومقاومة السيطرة على الحشود[/buff] بمقدار [buff](E)[/buff] لمدة [buff](F)[/buff] (تتكدس لما يصل إلى 5 مرات).",
            "KO-KR": "[other](A)[/other] 동안 [other]채널링[/other]하며 [other](B) 넓이[/other]의 바람 장막을 생성합니다.\n모든 적의 [other]모든 버프를 제거[/other]합니다 (지속 회복 효과 제외).\n장막에 닿은 모든 적을 [cc](C)[/cc]만큼 [cc]뒤로 밀쳐냅니다[/cc].\n채널링하는 동안 [buff]제거[/buff]로부터의 [buff]면역[/buff]을 획득합니다.\n\n적 플레이어가 바람 장막 내에 진입할 때마다, [buff](D)[/buff] 동안 [buff]대미지 저항력[/buff]이 [buff](E)[/buff]만큼, [buff]군중 제어 저항력[/buff]이 [buff](F)[/buff]만큼 증가합니다 (최대 5번까지 중첩됨).",
            "PT-BR": "Cria uma Parede de Vento [other]com (A) de largura[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\n[other]Expurga todos os bônus[/other] (exceto efeitos de cura ao longo do tempo) de todos os inimigos.\nJoga todos os inimigos que tocarem na parede [cc](C)[/cc] [cc]para trás[/cc].\nConcede [buff]imunidade[/buff] a [buff]expurgos[/buff] durante a canalização.\n\nToda vez que um jogador inimigo entra na Parede de Vento, as suas [buff]Resistências a Dano[/buff] são aumentadas em [buff](D)[/buff] e sua [buff]Resistência a Controle de Multidões[/buff] em [buff](E)[/buff] por [buff](F)[/buff] (acumula até 5 vezes).",
            "ZH-TW": "創造一面[other]寬(A)[/other]的風牆，[other]引導[/other]持續[other](B)[/other]。\n[other]驅散所有增益效果[/other](不包括持續性治療效果)。\n將所有碰觸到風牆的敵人[cc]擊退[/cc][cc](C)[/cc]。\n引導期間，對[buff]驅散[/buff][buff]免疫[/buff]。\n\n每次有敵方玩家進入風牆時，使自身[buff]傷害抗性[/buff]增加[buff](D)[/buff]、[buff]群體控制抗性[/buff]增加[buff](E)[/buff]，持續[buff](F)[/buff](最多可疊加5層)。",
            "ES-ES": "Crea un Muro de Viento de [other](A) de ancho[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\n[other]Purga todos los buffs[/other] de todos los enemigos (excepto por los efectos de curación a largo plazo).\n[cc]Derriba[/cc] a todos los enemigos que lo tocan a una distancia de [cc](C)[/cc].\nTe vuelves [buff]inmune[/buff] a [buff]purgas[/buff] mientras canalizas.\n\nCada vez que un enemigo entre en el Muro de Viento, tus [buff]resistencias al daño[/buff] incrementan en [buff](D)[/buff] y tu [buff]Resistencia al Control de Multitudes[/buff] en [buff](E)[/buff] durante [buff](F)[/buff] (se acumula hasta 5 veces).",
            "ZH-CN": "制造一个[other](A)宽[/other]的风墙，并持续[other]引导[/other][other](B)[/other]。\n[other]驱散所有增益状态[/other]（持续性治疗效果除外）。\n碰触到它的所有敌人会被[cc]击退[/cc][cc](C)[/cc]。\n你在引导时[buff]免疫[/buff]所有[buff]驱散[buff]效果。\n\n每当有敌对玩家碰触风墙，你的[buff]伤害抗性[/buff]提高[buff](D)[/buff]，[buff]群体控制抗性[/buff]提高[buff](E)[/buff]，持续[buff](F)[/buff]（最多可堆叠5次）。"
          },
          "target": "ground",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0.8,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 14,
          "castRange": 3,
          "category": "instant",
          "uiType": "crowdcontrol",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_block",
            "initialEffectInterval": 0,
            "effectCount": 7,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": null,
            "directAttributeChange": null,
            "buffOverTime": null,
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "WATERSHIELD",
          "uiAtlas": null,
          "uiSprite": "EMPOWERMENT",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo d'acqua",
            "RU-RU": "Водяной щит",
            "PL-PL": "Tarcza Wodna",
            "TR-TR": "Su Kalkanı",
            "ID-ID": "Perisai Air",
            "FR-FR": "Bouclier d'eau",
            "JA-JP": "水のシールド",
            "EN-US": "Water Shield",
            "DE-DE": "Wasserschild",
            "AR-SA": "درع مائي",
            "KO-KR": "물의 방패",
            "PT-BR": "Escudo de Água",
            "ZH-TW": "水護盾",
            "ES-ES": "Escudo de agua",
            "ZH-CN": "水盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Un mulinello ti circonda, aumentando la tua [buff]armatura[/buff] di [buff](A)[/buff] e la tua [buff]resistenza magica[/buff] di [buff](B)[/buff] per [buff](C)[/buff].\nRende [buff]immuni[/buff] ai [buff]rallentamenti[/buff].",
            "RU-RU": "Окружите себя водоворотом, увеличив свою [buff]броню[/buff] на [buff](A)[/buff] и свое [buff]сопротивление магии[/buff] на [buff](B)[/buff] в течение [buff](C)[/buff].\nНаделяет [buff]невосприимчивостью[/buff] к [buff]замедлению[/buff].",
            "PL-PL": "Otaczasz się wirem wodnym, zwiększającym twoją [buff]Zbroję[/buff] o [buff](A)[/buff] i twoją [buff]Odporność na magię[/buff] o [buff](B)[/buff] na [buff](C)[/buff].\nZapewnia [buff]odporność[/buff] na [buff]spowolnienie[/buff].",
            "TR-TR": "Etrafında [buff](A)[/buff] boyunca [buff]zırhını[/buff] [buff](B)[/buff] ve [buff]sihir direncini[/buff] [buff](C)[/buff] artıran bir girdap oluşturursun.\n[buff]Yavaşlatmaya[/buff] karşı [buff]bağışıklık[/buff] verir.",
            "ID-ID": "Kelilingi dirimu dengan pusaran air, meningkatkan [buff]Armor[/buff] kamu sebesar [buff](A)[/buff] dan [buff]Resistansi Sihir[/buff] kamu sebesar [buff](B)[/buff] selama [buff](C)[/buff].\nMemberikan [buff]kekebalan[/buff] dari [buff]pelambatan[/buff].",
            "FR-FR": "Entourez-vous d'un tourbillon qui augmente votre [buff]armure[/buff] de [buff](A)[/buff] et votre [buff]résistance magique[/buff] de [buff](B)[/buff] pendant [buff](C)[/buff].\nConfère une [buff]immunité[/buff] aux [buff]ralentissements[/buff].",
            "JA-JP": "あなたを渦巻で包囲し、 [buff](A)[/buff]の間、[buff]アーマー[/buff]が[buff](B)[/buff]、[buff]魔法耐性[/buff]が[buff](C)[/buff]上昇します。\n[buff]スロウ[/buff]に対する[buff]免疫[/buff]を付与する。",
            "EN-US": "Surround yourself with a whirlpool, increasing your [buff]Armor[/buff] by [buff](A)[/buff] and your [buff]Magic Resistance[/buff] by [buff](B)[/buff] for [buff](C)[/buff].\nGrants [buff]immunity[/buff] to [buff]slows[/buff].",
            "DE-DE": "Umgib dich selbst mit einem Wasserwirbel, dies steigert für [buff](A)[/buff] deine [buff]Rüstung[/buff] um [buff](B)[/buff], deine [buff]Magieresistenz[/buff] um [buff](C). [/buff].\nVerleiht [buff]Immunität[/buff] gegen [buff]Verlangsamung[/buff].",
            "AR-SA": "إحاطة نفسك بدوامة مائية تزيد [buff]درعك[/buff] بمقدار [buff](A)[/buff] [buff]ومقاومتك للسحر[/buff] بمقدار [buff](B)[/buff] لمدة [buff](C)[/buff].\nيمنحك [buff]حصانة[/buff] ضد [buff]إبطاء الحركة[/buff].",
            "KO-KR": "소용돌이로 자신을 감싸, [buff](A)[/buff] 동안 [buff]방어력[/buff]을 [buff](B)[/buff]만큼, [buff]마법 저항력[/buff]을 [buff](C)[/buff]만큼, 증가시킵니다.\n[buff]둔화[/buff]에 대한 [buff]면역[/buff]을 부여합니다.",
            "PT-BR": "Se cerca com um redemoinho, aumentando a sua [buff]Armadura[/buff] em [buff](A)[/buff] e a sua [buff]Resistência Mágica[/buff] em [buff](B)[/buff] por [buff](C)[/buff].\nConcede [buff]imunidade[/buff] a [buff]desacelerações[/buff].",
            "ZH-TW": "以漩渦圍繞自己，使自身[buff]護甲[/buff]增加[buff](A)[/buff]、[buff]魔法抗性[/buff]增加[buff](B)[/buff]，持續[buff](C)[/buff]。\n[buff]免疫緩速[/buff]。",
            "ES-ES": "Rodéate de un remolino e incrementa tu [buff]armadura[/buff] en [buff](A)[/buff] y tu [buff]resistencia mágica[/buff] en [buff](B)[/buff] durante [buff](C)[/buff].\nTe hace [buff]inmune[/buff] a las [buff]ralentizaciones[/buff].",
            "ZH-CN": "以漩涡围绕自己，使你的[buff]护甲[/buff]提高[buff](A)[/buff]、[buff]魔法抗性[/buff]提高[buff](B)[/buff] ，持续[buff](C)[/buff]。\n[buff]免疫减速[/buff]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 120,
          "energyUsage": 8,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 12,
              "value": 0.58,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 12,
              "value": 0.29,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_FISH_T4",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_FISH",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_FISH_DESC",
          "localizedNames": {
            "IT-IT": "Abilità del pescatore",
            "RU-RU": "Навыки рыбака",
            "PL-PL": "Umiejętności Rybackie",
            "TR-TR": "Balıkçı Becerileri",
            "ID-ID": "Keterampilan Nelayan",
            "FR-FR": "Compétences de pêche",
            "JA-JP": "漁師スキル",
            "EN-US": "Fisherman Skills",
            "DE-DE": "Anglerfertigkeiten",
            "AR-SA": "مهارات صياد السمك",
            "KO-KR": "낚시꾼 스킬",
            "PT-BR": "Habilidades de Pescador",
            "ZH-TW": "漁夫技能",
            "ES-ES": "Habilidades de pescador",
            "ZH-CN": "渔夫技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della pesca[/buff] del [buff](A)[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]улов[/buff] на [buff](A)[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Łowienia Ryb[/buff] o [buff](A)[/buff] dla ryb [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası için [buff]Balıkçılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Memancing[/buff] kamu sebesar [buff](A)[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de pêche[/buff] de [buff](A)[/buff] pour le [buff]poisson[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]釣り採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Fishing Yield[/buff] by [buff](A)[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Angelertrag[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية الصيد[/buff] بقمية [buff](A)[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]물고기[/buff]의 물고기 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Pesca[/buff] em [buff](A)[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階[/buff]的[buff]釣魚收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de pesca[/buff] en [buff](A)[/buff] para [buff]peces[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶[/buff]的[buff]钓鱼产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da pescatore del sapiente",
      "RU-RU": "Одежда рыбака (знаток)",
      "PL-PL": "Odzienie Rybaka Adepta",
      "TR-TR": "Ehil Balıkçı Giysisi",
      "ID-ID": "Pakaian Nelayan Mahir",
      "FR-FR": "Tenue de pêcheur de l'adepte",
      "JA-JP": "漁師の服（名人）",
      "EN-US": "Adept's Fisherman Garb",
      "DE-DE": "Anglerkleidung des Adepten",
      "AR-SA": "ملابس صياد السمك للبارع",
      "KO-KR": "숙련된 낚시꾼 의상",
      "PT-BR": "Traje do Pescador Adepto",
      "ZH-TW": "老手級漁夫工作服",
      "ES-ES": "Atuendo de pescador del iniciado",
      "ZH-CN": "老手级渔夫工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\n Предметы собирателя помогают вам добывать больше ресурсов данного типа",
      "PL-PL": "Przedmiot do wyposażenia\nSprzęt dla zbieraczy pomoże ci zebrać więcej odpowiadającego rodzaju surowców",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplama olanağı sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul membantumu mengumpulkan lebih banyak jenis sumber dayanya",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、同じタイプの資源をさらに多く採集する役に立ちます。",
      "EN-US": "Equipment Item\nGatherer Gear helps you gather more of its resource type",
      "DE-DE": "Ausrüstungsgegenstand\nSammlerausrüstung hilft dir dabei, mehr Ressourcen dieses Typs zu sammeln",
      "AR-SA": "عنصر معدات\nيساعدك عتاد الجامع على جمع أكثر من نوع مورد منه",
      "KO-KR": "장비 아이템\n채집 장비는 해당 자원 유형을 더 많이 채집할 수 있게 합니다",
      "PT-BR": "Item de Equipamento\nEquipamento de coleta te ajuda a coletar mais do seu tipo de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升該資源類型的採集量",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recoger más de tu tipo de recurso",
      "ZH-CN": "装备物品\n采集者装备能帮助你采集更多与其同类的资源"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "FISHING_GEAR_ARMOR",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_CLOTH_MORGANA",
    "uiSprite": "ARMOR_CLOTH_MORGANA",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 875,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FROSTSHIELD",
          "uiAtlas": null,
          "uiSprite": "FROSTSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Barriera di gelo",
            "RU-RU": "Ледяной щит",
            "PL-PL": "Lodowa Tarcza",
            "TR-TR": "Buz Kalkanı",
            "ID-ID": "Perisai Beku",
            "FR-FR": "Bouclier de givre",
            "JA-JP": "フロストシールド",
            "EN-US": "Frost Shield",
            "DE-DE": "Frostschild",
            "AR-SA": "درع الصقيع",
            "KO-KR": "프로스트 실드",
            "PT-BR": "Escudo de Gelo",
            "ZH-TW": "寒冰護盾",
            "ES-ES": "Escudo de hielo",
            "ZH-CN": "冰霜护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di gelo, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].\n[cc]Rallenta[/cc] eventuali nemici che ti infliggono danno del [cc](D)[/cc] per [cc](E)[/cc].",
            "RU-RU": "Вы покрываете себя морозным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].\n[cc]Замедляет[/cc] любого врага, наносящего вам урон, на [cc](D)[/cc] в течение [cc](E)[/cc].",
            "PL-PL": "Pokrywasz się mroźną tarczą, która zwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] przychodzących obrażeń w formie [dmg] obrażeń magicznych[/dmg].\n[cc]Spowalnia[/cc] wszystkich wrogów zadających ci obrażenia o [cc](D)[/cc] przez [cc](E)[/cc].",
            "TR-TR": "Kendini bir buz kalkanı ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar olarak yansıtır[/dmg].\nSana hasar veren tüm düşmanları [cc](D)[/cc] boyunca [cc](E)[/cc] [cc]yavaşlatır[/cc].",
            "ID-ID": "Menyelimuti dirimu dengan perisai es, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].\n[cc]Memperlambat[/cc] setiap musuh yang memberimu damage sebesar [cc](D)[/cc] selama [cc](E)[/cc].",
            "FR-FR": "Couvrez-vous d'un bouclier de givre qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].\n[cc]Ralentit[/cc] les ennemis qui vous infligent des dégâts de [cc](D)[/cc] pendant [cc](E)[/cc].",
            "JA-JP": "フロストシールドであなたを覆い、[buff](A)[/buff]の間[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。\nあなたに対してダメージを与えた敵の速度を、[cc](D)[/cc]の間、[cc](E)[/cc][cc]低下[/cc]させます。",
            "EN-US": "Cover yourself with a frost shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].\n[cc]Slows[/cc] any enemy dealing damage to you by [cc](D)[/cc] for [cc](E)[/cc].",
            "DE-DE": "Schütze dich mit einem Frostschild, dieses steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] des eingehenden Schadens als [dmg]magischen Schaden[/dmg].\n[cc]Verlangsamt[/cc] jeden Gegner, der bei dir Schaden anrichtet, für [cc](D)[/cc] um [cc](E)[/cc].",
            "AR-SA": "عليك تغطية نفسك بدرع الصقيع لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].\n[cc]تبطئ[/cc] من حركة أي عدو يصيبك بالضرر بمقدار [cc](D)[/cc] لمدة [cc](E)[/cc].",
            "KO-KR": "얼음 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 돌려줍니다.\n보호막이 활성화된 동안 대미지를 가하는 모든 적을 [cc](D)[/cc] 동안 [cc](E)[/cc]만큼 [cc]느려지게[/cc] 합니다.",
            "PT-BR": "Se cobre com um escudo congelado, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].\n[cc]Desacelera[/cc] qualquer inimigo que lhe causar dano em [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-TW": "以寒冰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。\n使對您造成傷害的任意敵人[cc]緩速[/cc][cc](D)[/cc]，持續[cc](E)[/cc]。",
            "ES-ES": "Cúbrete con un escudo de hielo e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].\n[cc]Ralentiza[/cc] a cualquier enemigo que te inflija daño en [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-CN": "以寒霜护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。\n任何对你造成伤害的敌人将被[cc]减速(D)[/cc]，持续[cc](E)[/cc]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "LEVITATE",
          "uiAtlas": null,
          "uiSprite": "LEVITATE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Levitazione",
            "RU-RU": "Левитация",
            "PL-PL": "Lewitacja",
            "TR-TR": "Havaya Yüksel",
            "ID-ID": "Melayang",
            "FR-FR": "Lévitation",
            "JA-JP": "空中浮遊",
            "EN-US": "Levitate",
            "DE-DE": "Levitieren",
            "AR-SA": "التحليق في الهواء",
            "KO-KR": "공중부양",
            "PT-BR": "Levitar",
            "ZH-TW": "滯空",
            "ES-ES": "Levitar",
            "ZH-CN": "漂浮术"
          },
          "localizedDescriptions": {
            "IT-IT": "Cominci a levitare, ripristinando il [heal](A)[/heal] della tua [heal]salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](B)[/other] dell'[other]energia massima[/other] ogni [other](C)[/other], mentre [other]incanali[/other] fino a [other](D)[/other].\nAumenta le tue [buff]resistenze ai danni[/buff] di [buff](E)[/buff].",
            "RU-RU": "Вы парите над землей, восстанавливая [heal](A)[/heal] от вашего [heal]максимального здоровья[/heal] (не действуют множители исходящего исцеления) и [other](B)[/other] от вашей [other]максимальной энергии[/other] каждые [other](C)[/other] на протяжении [other]поддерживания[/other] заклинания в течение [other](D)[/other].\nУвеличивает ваши [buff]сопротивления урону[/buff] на [buff](E)[/buff].",
            "PL-PL": "Lewitujesz nad ziemią, przywracając [heal](A)[/heal] swojego [heal]Maksymalnego Zdrowia[/heal] (nie wpływa na to modyfikator twojego rzucanego leczenia) i [other](B)[/other] swojej [other]Maksymalnej Energii[/other] co [other](C)[/other], podczas [other]kanałowania[/other] do [other](D)[/other].\nZwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](E)[/buff].",
            "TR-TR": "Havaya yükselip en fazla [other](A)[/other] boyunca [other]odaklanırken[/other] her [other](B)[/other], [heal]Azami Sağlığının[/heal] [heal](C)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez.) ve [other]Azami Enerjinin[/other] [other](D)[/other] kadarını yenilersin.\n[buff]Hasar dirençlerini[/buff] [buff](E)[/buff] artırır.",
            "ID-ID": "Melayang di atas tanah, memulihkan [heal](A)[/heal] dari [heal]HP Maks[/heal] (tidak dipengaruhi oleh pengubah Rapalan Penyembuhan) dan [other](B)[/other] dari [other]Energi Maks[/other] setiap [other](C)[/other], sambil [other]menyalurkan[/other] selama hingga [other](D)[/other].\nMenambah [buff]resistansi damage[/buff] hingga [buff](E)[/buff].",
            "FR-FR": "Lévitez au-dessus du sol, restaurant [heal](A)[/heal] de votre [heal]santé maximale[/heal] (ignore les modificateurs d'incantation de soins) et [other](B)[/other] de votre [other]énergie maximale[/other] toutes les [other](C)[/other] en [other]canalisant[/other] pendant [other](D)[/other].\nAugmente vos [buff]résistances aux dégâts[/buff] de [buff](E)[/buff].",
            "JA-JP": "地面の上に浮き、最大[other](A)[/other]の間、[other]チャネリング[/other]している時に[other](B)[/other]ごとに[heal]最大体力[/heal]の[heal](C)[/heal]（治癒詠唱の改善の影響をうけません）および[other]最大エネルギー[/other]の[other](D)[/other]を回復します。\n[buff]ダメージ耐性[/buff]が[buff](E)[/buff]上昇します。",
            "EN-US": "Levitate above the ground, restoring [heal](A)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](B)[/other] of your [other]Max Energy[/other] every [other](C)[/other], while [other]channeling[/other] for up to [other](D)[/other].\nIncreases your [buff]damage resistances[/buff] by [buff](E)[/buff].",
            "DE-DE": "Du schwebst über dem Boden, stellst alle [other](A)[/other] [heal](B)[/heal] deines [heal]max. Lebens[/heal] wieder her (nicht beeinflusst von deinen Heilungsmodifikatoren) und [other](C)[/other] deiner [other]max. Energie[/other], während du für bis zu [other](D)[/other] [other]kanalisierst[/other].\nSteigert deine [buff]Schadensresistenzen[/buff] um [buff](E)[/buff].",
            "AR-SA": "يمكنك التحليق فوق الأرض، لاستعادة [heal](A)[/heal] [heal]من الحد الأقصى للصحة[/heal] (غير متأثرة بمعدِّل إطلاق العلاج لديك) و [other](B)[/other][other]من الحد الأقصى للطاقة[/other] كل [other](C)[/other] في أثناء [other]التوجيه[/other] لمدة تصل إلى [other](D)[/other].\nتزيد من [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](E)[/buff].",
            "KO-KR": "[other](A)[/other] 동안 [other]채널링[/other]하며 [other](B)[/other]마다 [heal]최대 체력[/heal]의 [heal](C)[/heal] 만큼 (회복량 증가 효과 비적용) 그리고 [other]최대 에너지[/other]의 [other](D)[/other] 만큼 회복합니다.\n또한 [buff]대미지 저항력[/buff]을 [buff](E)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Levita sobre o chão, restaurando [heal](A)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura) e [other](B)[/other] da sua [other]Energia Máxima[/other] a cada [other](C)[/other], enquanto [other]canaliza[/other] por até [other](D)[/other].\nAumenta suas [buff]resistências a dano[/buff] em [buff](E)[/buff].",
            "ZH-TW": "懸浮在地表之上，每[other](A)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](B)[/heal]、[other]能量上限[/other]的[other](C)[/other]，[other]引導[/other]最多持續[other](D)[/other]。\n使自身[buff]傷害抗性[/buff]增加[buff](E)[/buff]。",
            "ES-ES": "Levita y restaura [heal](A)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](B)[/other] de tu [other]Energía Máxima[/other] cada [other](C)[/other] mientras [other]canalizas[/other] por hasta [other](D)[/other].\nAumenta tus [buff]resistencias al daño[/buff] en [buff](E)[/buff].",
            "ZH-CN": "从地表往上漂浮，每[other](A)[/other]回复[heal](B)最大生命值[/heal]（不受治疗输出加成影响）以及[other](C)最大能量值[/other]，并持续[other]引导(D)[/other]。\n你的[buff]伤害抗性[/buff]提高[buff](E)[/buff]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 45,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_levitate",
            "initialEffectInterval": 0.5,
            "effectCount": 5,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 1,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "magicresistance",
              "time": 0.6,
              "value": 0.4,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_DAMAGE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_DAZE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_DAMAGE_DESC",
          "localizedNames": {
            "IT-IT": "Aggressione",
            "RU-RU": "Агрессия",
            "PL-PL": "Agresja",
            "TR-TR": "Saldırganlık",
            "ID-ID": "Agresi",
            "FR-FR": "Agression",
            "JA-JP": "侵略",
            "EN-US": "Aggression",
            "DE-DE": "Aggression",
            "AR-SA": "العدائية",
            "KO-KR": "공격성",
            "PT-BR": "Agressão",
            "ZH-TW": "兇猛",
            "ES-ES": "Agresión",
            "ZH-CN": "侵略"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff] o [buff](A)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]gerçekleştirdiğin iyileştirmeyi[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and [buff]Healing Cast[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert all deinen [buff]Schaden[/buff] und [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]ضررك[/buff] الكلي[buff]وإطلاق العلاج[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]대미지[/buff]와 [buff]회복량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e [buff]Cura[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]伤害[buff]与[/buff]治疗输出[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "healbonus",
              "value": 0.08
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CASTSPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_CASTSPEED",
          "descriptionLocaTag": "@SPELLS_PASSIVE_CASTSPEED_DESC",
          "localizedNames": {
            "IT-IT": "Concentrazione",
            "RU-RU": "Концентрация",
            "PL-PL": "Koncentracja",
            "TR-TR": "Konsantrasyon",
            "ID-ID": "Konsentrasi",
            "FR-FR": "Concentration",
            "JA-JP": "集中",
            "EN-US": "Concentration",
            "DE-DE": "Konzentration",
            "AR-SA": "التركيز",
            "KO-KR": "집중",
            "PT-BR": "Concentração",
            "ZH-TW": "集中注意",
            "ES-ES": "Concentración",
            "ZH-CN": "专心"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]tempi di lancio[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]время чтения заклинаний[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]czasy czarowania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Gerçekleştirme sürelerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Waktu Perapalan[/buff] selama [buff](A)[/buff].",
            "FR-FR": "Réduit tous vos [buff]temps d'incantation[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]詠唱時間[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Cast Times[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Zauberdauer[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل [buff]مرات الإلقاء[/buff]لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]시전 시간[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Tempos de Lançamento[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]施法時間[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tus [buff]tiempos de lanzamientos[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]施放时间[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccasttimereduction",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_REDUCED_ENERGYCOST",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_CONCENTRATION_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_REDUCED_ENERGYCOST_DESC",
          "localizedNames": {
            "IT-IT": "Efficienza",
            "RU-RU": "Эффективность",
            "PL-PL": "Skuteczność",
            "TR-TR": "Verimlilik",
            "ID-ID": "Efisiensi",
            "FR-FR": "Efficacité",
            "JA-JP": "効率性",
            "EN-US": "Efficiency",
            "DE-DE": "Effizienz",
            "AR-SA": "الكفاءة",
            "KO-KR": "효율",
            "PT-BR": "Eficiência",
            "ZH-TW": "效率",
            "ES-ES": "Eficiencia",
            "ZH-CN": "效率"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]costi in energia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]расход энергии[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]koszty energii[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Enerji bedellerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Konsumsi Energi[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Réduit vos [buff]coûts en énergie[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]エネルギーコスト[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Energy Costs[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Energiekosten[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل من [buff]تكاليف الطاقة[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]에너지 소비량[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Custos de Energia[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]能量消耗[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tu [buff]coste de energía[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]能量耗费[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "energycostreduction",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Veste da cultista del sapiente",
      "RU-RU": "Мантия культиста (знаток)",
      "PL-PL": "Szata Kultysty Adepta",
      "TR-TR": "Ehil Tarikat Cübbesi",
      "ID-ID": "Jubah Kultus Mahir",
      "FR-FR": "Robe de culte de l'adepte",
      "JA-JP": "狂信者のローブ（名人）",
      "EN-US": "Adept's Cultist Robe",
      "DE-DE": "Kultistenrobe des Adepten",
      "AR-SA": "ثوب الأتباع للبارع",
      "KO-KR": "숙련자의 광신도 로브",
      "PT-BR": "Robe Sectário do Adepto",
      "ZH-TW": "老手級邪教徒長袍",
      "ES-ES": "Túnica de sectario del iniciado",
      "ZH-CN": "老手级邪教徒长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_MORGANA",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_GATHERER_ORE",
    "uiSprite": "ARMOR_GATHERER_ORE",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "ore",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_ORE_T7",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_ORE",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_ORE_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di estrazione dei minerali",
            "RU-RU": "Навыки шахтера",
            "PL-PL": "Umiejętności górnicze",
            "TR-TR": "Maden Becerileri",
            "ID-ID": "Keterampilan Menambang",
            "FR-FR": "Compétences de mineur",
            "JA-JP": "採掘スキル",
            "EN-US": "Mining Skills",
            "DE-DE": "Bergbaufähigkeiten",
            "AR-SA": "مهارات التنقيب",
            "KO-KR": "채굴 스킬",
            "PT-BR": "Habilidades de Mineração",
            "ZH-TW": "採礦技能",
            "ES-ES": "Habilidades de minería",
            "ZH-CN": "采矿技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Minerali[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]руды[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Rudy[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Cevher[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Bijih[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour le [buff]minerai[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]鉱石[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Ore[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Erze[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]مواد الخام[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]광석[/buff]의 광석 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Minérios[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階礦石[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para el [buff]mineral[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶矿石[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da minatore del gran maestro",
      "RU-RU": "Одежда шахтера (магистр)",
      "PL-PL": "Odzienie Górnika Wszechmistrza",
      "TR-TR": "Büyük Usta Madenci Giysisi",
      "ID-ID": "Pakaian Penambang Grandmaster",
      "FR-FR": "Tenue de mineur du grand maître",
      "JA-JP": "採掘者の服（グランドマスター）",
      "EN-US": "Grandmaster's Miner Garb",
      "DE-DE": "Bergarbeiterkleidung des Großmeisters",
      "AR-SA": "ملابس عامل المنجم للأستاذ",
      "KO-KR": "그랜드 마스터의 광부 의상",
      "PT-BR": "Traje do Minerador Grão-mestre",
      "ZH-TW": "宗師級採礦匠工作服",
      "ES-ES": "Atuendo de minero del gran maestro",
      "ZH-CN": "宗师级采矿工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 115,
    "magicResistance": 90,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_ORE",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_LEATHER_HELL",
    "uiSprite": "ARMOR_LEATHER_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1250,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1350,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1450,
          "durability": 415189,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1550,
          "durability": 622784,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da canaglia dell'anziano",
      "RU-RU": "Адская куртка (старейшина)",
      "PL-PL": "Kurtka Diablika Starszego",
      "TR-TR": "Yüce Uğursuz Ceketi",
      "ID-ID": "Jaket Neraka Tetua",
      "FR-FR": "Veste de tourmenteur du sage",
      "JA-JP": "ヘリオンジャケット（老熟）",
      "EN-US": "Elder's Hellion Jacket",
      "DE-DE": "Teufelsbratenjacke des Ältesten",
      "AR-SA": "سترة المؤذي للحكيم",
      "KO-KR": "장로의 무법자 재킷",
      "PT-BR": "Casaco Inferial do Ancião",
      "ZH-TW": "禪師級惡棍外套",
      "ES-ES": "Chaqueta de vándalo del anciano",
      "ZH-CN": "禅师级喧嚣外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_PLATE_ROYAL",
    "uiSprite": "ARMOR_PLATE_ROYAL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 0,
            "craftResourceList": [
              {
                "uniqueName": "T5_ARMOR_PLATE_SET3",
                "count": 1
              },
              {
                "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
                "count": 8
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura regale dell'esperto",
      "RU-RU": "Королевская броня (эксперт)",
      "PL-PL": "Królewska Zbroja Znawcy",
      "TR-TR": "Uzman Kraliyet Zırhı",
      "ID-ID": "Armor Kerajaan Ahli",
      "FR-FR": "Armure royale de l'expert",
      "JA-JP": "王家のアーマー（達人）",
      "EN-US": "Expert's Royal Armor",
      "DE-DE": "Königliche Rüstung des Experten",
      "AR-SA": "درع ملكية للأخصائي",
      "KO-KR": "전문가의 왕실 아머",
      "PT-BR": "Armadura Real do Perito",
      "ZH-TW": "專家級皇家護甲",
      "ES-ES": "Armadura real del experto",
      "ZH-CN": "专家级皇家盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 0,
      "craftResourceList": [
        {
          "uniqueName": "T5_ARMOR_PLATE_SET3",
          "count": 1
        },
        {
          "uniqueName": "QUESTITEM_TOKEN_ROYAL_T5",
          "count": 8
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_ROYAL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_GATHERER_FISH",
    "uiSprite": "FISHING_GEAR_ARMOR",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "fish",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_FISH_T8",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_FISH",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_FISH_DESC",
          "localizedNames": {
            "IT-IT": "Abilità del pescatore",
            "RU-RU": "Навыки рыбака",
            "PL-PL": "Umiejętności Rybackie",
            "TR-TR": "Balıkçı Becerileri",
            "ID-ID": "Keterampilan Nelayan",
            "FR-FR": "Compétences de pêche",
            "JA-JP": "漁師スキル",
            "EN-US": "Fisherman Skills",
            "DE-DE": "Anglerfertigkeiten",
            "AR-SA": "مهارات صياد السمك",
            "KO-KR": "낚시꾼 스킬",
            "PT-BR": "Habilidades de Pescador",
            "ZH-TW": "漁夫技能",
            "ES-ES": "Habilidades de pescador",
            "ZH-CN": "渔夫技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della pesca[/buff] del [buff](A)[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]улов[/buff] на [buff](A)[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Łowienia Ryb[/buff] o [buff](A)[/buff] dla ryb [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası için [buff]Balıkçılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Memancing[/buff] kamu sebesar [buff](A)[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de pêche[/buff] de [buff](A)[/buff] pour le [buff]poisson[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]釣り採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Fishing Yield[/buff] by [buff](A)[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Angelertrag[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية الصيد[/buff] بقمية [buff](A)[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]물고기[/buff]의 물고기 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Pesca[/buff] em [buff](A)[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階[/buff]的[buff]釣魚收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de pesca[/buff] en [buff](A)[/buff] para [buff]peces[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶[/buff]的[buff]钓鱼产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da pescatore dell'anziano",
      "RU-RU": "Одежда рыбака (старейшина)",
      "PL-PL": "Odzienie Rybaka Starszego",
      "TR-TR": "Yüce Balıkçı Giysisi",
      "ID-ID": "Pakaian Nelayan Tetua",
      "FR-FR": "Tenue de pêcheur du sage",
      "JA-JP": "漁師の服（老熟）",
      "EN-US": "Elder's Fisherman Garb",
      "DE-DE": "Anglerkleidung des Ältesten",
      "AR-SA": "ملابس صياد السمك للحكيم",
      "KO-KR": "장로 낚시꾼 의상",
      "PT-BR": "Traje do Pescador Ancião",
      "ZH-TW": "禪師級漁夫工作服",
      "ES-ES": "Atuendo de pescador del anciano",
      "ZH-CN": "禅师级渔夫工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\n Предметы собирателя помогают вам добывать больше ресурсов данного типа",
      "PL-PL": "Przedmiot do wyposażenia\nSprzęt dla zbieraczy pomoże ci zebrać więcej odpowiadającego rodzaju surowców",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplama olanağı sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul membantumu mengumpulkan lebih banyak jenis sumber dayanya",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、同じタイプの資源をさらに多く採集する役に立ちます。",
      "EN-US": "Equipment Item\nGatherer Gear helps you gather more of its resource type",
      "DE-DE": "Ausrüstungsgegenstand\nSammlerausrüstung hilft dir dabei, mehr Ressourcen dieses Typs zu sammeln",
      "AR-SA": "عنصر معدات\nيساعدك عتاد الجامع على جمع أكثر من نوع مورد منه",
      "KO-KR": "장비 아이템\n채집 장비는 해당 자원 유형을 더 많이 채집할 수 있게 합니다",
      "PT-BR": "Item de Equipamento\nEquipamento de coleta te ajuda a coletar mais do seu tipo de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升該資源類型的採集量",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recoger más de tu tipo de recurso",
      "ZH-CN": "装备物品\n采集者装备能帮助你采集更多与其同类的资源"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "FISHING_GEAR_ARMOR",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_CLOTH_HELL",
    "uiSprite": "ARMOR_CLOTH_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 850,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 950,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1050,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1150,
          "durability": 123019,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FROSTSHIELD",
          "uiAtlas": null,
          "uiSprite": "FROSTSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Barriera di gelo",
            "RU-RU": "Ледяной щит",
            "PL-PL": "Lodowa Tarcza",
            "TR-TR": "Buz Kalkanı",
            "ID-ID": "Perisai Beku",
            "FR-FR": "Bouclier de givre",
            "JA-JP": "フロストシールド",
            "EN-US": "Frost Shield",
            "DE-DE": "Frostschild",
            "AR-SA": "درع الصقيع",
            "KO-KR": "프로스트 실드",
            "PT-BR": "Escudo de Gelo",
            "ZH-TW": "寒冰護盾",
            "ES-ES": "Escudo de hielo",
            "ZH-CN": "冰霜护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di gelo, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].\n[cc]Rallenta[/cc] eventuali nemici che ti infliggono danno del [cc](D)[/cc] per [cc](E)[/cc].",
            "RU-RU": "Вы покрываете себя морозным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].\n[cc]Замедляет[/cc] любого врага, наносящего вам урон, на [cc](D)[/cc] в течение [cc](E)[/cc].",
            "PL-PL": "Pokrywasz się mroźną tarczą, która zwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] przychodzących obrażeń w formie [dmg] obrażeń magicznych[/dmg].\n[cc]Spowalnia[/cc] wszystkich wrogów zadających ci obrażenia o [cc](D)[/cc] przez [cc](E)[/cc].",
            "TR-TR": "Kendini bir buz kalkanı ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar olarak yansıtır[/dmg].\nSana hasar veren tüm düşmanları [cc](D)[/cc] boyunca [cc](E)[/cc] [cc]yavaşlatır[/cc].",
            "ID-ID": "Menyelimuti dirimu dengan perisai es, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].\n[cc]Memperlambat[/cc] setiap musuh yang memberimu damage sebesar [cc](D)[/cc] selama [cc](E)[/cc].",
            "FR-FR": "Couvrez-vous d'un bouclier de givre qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].\n[cc]Ralentit[/cc] les ennemis qui vous infligent des dégâts de [cc](D)[/cc] pendant [cc](E)[/cc].",
            "JA-JP": "フロストシールドであなたを覆い、[buff](A)[/buff]の間[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。\nあなたに対してダメージを与えた敵の速度を、[cc](D)[/cc]の間、[cc](E)[/cc][cc]低下[/cc]させます。",
            "EN-US": "Cover yourself with a frost shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].\n[cc]Slows[/cc] any enemy dealing damage to you by [cc](D)[/cc] for [cc](E)[/cc].",
            "DE-DE": "Schütze dich mit einem Frostschild, dieses steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] des eingehenden Schadens als [dmg]magischen Schaden[/dmg].\n[cc]Verlangsamt[/cc] jeden Gegner, der bei dir Schaden anrichtet, für [cc](D)[/cc] um [cc](E)[/cc].",
            "AR-SA": "عليك تغطية نفسك بدرع الصقيع لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].\n[cc]تبطئ[/cc] من حركة أي عدو يصيبك بالضرر بمقدار [cc](D)[/cc] لمدة [cc](E)[/cc].",
            "KO-KR": "얼음 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 돌려줍니다.\n보호막이 활성화된 동안 대미지를 가하는 모든 적을 [cc](D)[/cc] 동안 [cc](E)[/cc]만큼 [cc]느려지게[/cc] 합니다.",
            "PT-BR": "Se cobre com um escudo congelado, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].\n[cc]Desacelera[/cc] qualquer inimigo que lhe causar dano em [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-TW": "以寒冰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。\n使對您造成傷害的任意敵人[cc]緩速[/cc][cc](D)[/cc]，持續[cc](E)[/cc]。",
            "ES-ES": "Cúbrete con un escudo de hielo e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].\n[cc]Ralentiza[/cc] a cualquier enemigo que te inflija daño en [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-CN": "以寒霜护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。\n任何对你造成伤害的敌人将被[cc]减速(D)[/cc]，持续[cc](E)[/cc]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FEAR_AURA",
          "uiAtlas": null,
          "uiSprite": "FEAR",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Aura di paura",
            "RU-RU": "Аура страха",
            "PL-PL": "Aura Strachu",
            "TR-TR": "Korku Aurası",
            "ID-ID": "Aura Ketakutan",
            "FR-FR": "Aura de peur",
            "JA-JP": "恐怖のオーラ",
            "EN-US": "Fear Aura",
            "DE-DE": "Furchtaura",
            "AR-SA": "الهالة المخيفة",
            "KO-KR": "공포의 오라",
            "PT-BR": "Aura de Medo",
            "ZH-TW": "恐懼光環",
            "ES-ES": "Aura de miedo",
            "ZH-CN": "恐惧光环"
          },
          "localizedDescriptions": {
            "IT-IT": "Crea un'aura diabolica con un [other]raggio di (A)[/other] attorno a te che dura [other](B)[/other].\nQualsiasi nemico all'interno dell'aura [cc]fugge[/cc] da te per [cc](C)[/cc].\n\nUna volta spaventati, diventano [other]immuni[/other] all'[other]Aura[/other] per [other](D)[/other].",
            "RU-RU": "Вы создаете дьявольскую ауру в [other]радиусе (A)[/other] вокруг себя на [other](B)[/other].\nЛюбой враг, попавший в ауру, начнет [cc]в панике бегать[/cc] от вас в течение [cc](C)[/cc].\n\nПопав под действие страха, враги становятся [other]невосприимчивы[/other] к [other]ауре[/other] на [other](D)[/other].",
            "PL-PL": "Tworzysz diabelską aurę w promieniu [other](A)[/other] od ciebie, utrzymującą się [other](B)[/other].\nKażdy wróg wewnątrz aury będzie [cc]uciekał[/cc] przed tobą przez [cc](C)[/cc].\n\nGdy ich już przerazisz, staną się oni [other]odporni[/other] na [other]aurę[/other] przez [other](D)[/other].",
            "TR-TR": "Etrafında [other](A)[/other] boyunca aktif kalan [other](B) yarıçaplı[/other] bir şeytani aura oluşturur.\nAuranın içerisindeki bütün düşmanlar [cc](C)[/cc] boyunca senden [cc]kaçar[/cc].\n\nKorkutulduktan sonra [other](D)[/other] boyunca [other]auraya[/other] karşı [other]bağışık[/other] olurlar.",
            "ID-ID": "Membuat aura setan dalam [other]radius (A)[/other] di sekitarmu, aktif selama [other](B)[/other].\nSemua musuh di dalam aura akan [cc]kabur[/cc] darimu selama [cc](C)[/cc].\n\nSaat ketakutan, mereka menjadi [other]kebal[/other] pada [other]aura[/other] selama [other](D)[/other].",
            "FR-FR": "Créez une aura malsaine d'un [other]rayon de (A)[/other] autour de vous pendant [other](B)[/other].\nTous les ennemis dans l'aura vous [cc]fuient[/cc] pendant [cc](C)[/cc].\n\nUne fois effrayé, ils sont [other]immunisés[/other] à l'[other]aura[/other] pendant [other](D)[/other].",
            "JA-JP": "あなたの周囲の[other]半径(A)[/other]に、[other](B)[/other]の間、持続する悪魔的なオーラを作り出します。\nオーラ内の敵は、[cc](C)[/cc]の間、あなたから[cc]逃げ惑い[/cc]ます。\n\n一度恐怖状態になった敵は、[other](D)[/other]の間、[other]オーラ[/other]の[other]影響を受けなく[/other]なります。",
            "EN-US": "Create a fiendish aura in a [other](A) radius[/other] around you, lasting [other](B)[/other].\nAny enemy within the aura will [cc]flee[/cc] from you for [cc](C)[/cc].\n\nOnce feared they become [other]immune[/other] to the [other]aura[/other] for [other](D)[/other].",
            "DE-DE": "Erzeuge eine böse Aura in [other](A) Radius[/other] um dich herum, diese währt für [other](B)[/other].\nJeder Gegner innerhalb der Aura wird für [cc](C)[/cc] vor dir [cc]flüchten[/cc].\n\nSind sie bereits geflüchtet, so werden sie für [other](D)[/other] [other]immun[/other] gegen die [other]Aura[/other].",
            "AR-SA": "يمكن إنشاء هالة شيطانية في [other]محيط (A)[/other] حولك، وتدوم [other](B)[/other].\n[cc]سيهرب[/cc] أي عدو داخل الهالة منك لمدة [cc](C)[/cc].\n\nبمجرد أن يشعروا بالخوف سيتمتعون [other]بحصانة[/other] من [other]الهالة[/other] لمدة [other](D)[/other].",
            "KO-KR": "[other](A)[/other] 동안 자신 주변 [other](B) 범위[/other]에 사악한 아우라를 생성하여, \n아우라 안의 적은 [cc](C)[/cc] 동안 시전자로 부터 [cc]도망[/cc]치게 됩니다.\n\n한번 공포에 빠지면 [other](D)[/other] 동안 [other]아우라[/other]로 부터 [other]면역[/other] 상태가 됩니다.",
            "PT-BR": "Cria uma aura diabólica em um [other]raio de (A)[/other] ao seu redor, durando por [other](B)[/other].\nQualquer inimigo na aura [cc]fugirá[/cc] de você por [cc](C)[/cc].\n\nUma vez com medo, se tornam [other]imunes[/other] à [other]aura[/other] por [other](D)[/other].",
            "ZH-TW": "在自身周圍創造[other](A)半徑���圍[/other]的棘手光環，持續[other](B)[/other]。\n光環內任何敵人都將從您身邊[cc]逃離[/cc]，持續[cc](C)[/cc]。\n\n若敵人陷入恐懼狀態，則對該[other]光環[/other][other]免疫[/other]，持續[other](D)[/other]。",
            "ES-ES": "Crea un aura diabólica de un [other]radio de (A)[/other] a tu alrededor que dura [other](B)[/other].\nCualquier enemigo dentro del aura [cc]huirá[/cc] de ti por [cc](C)[/cc].\n\nDespués de haber huido una primera vez, los enemigos se vuelven [other]inmunes[/other] al [other]aura[/other] por [other](D)[/other].",
            "ZH-CN": "在你周围[other](A)半径[/other]区域创造一个恶魔光环，持续[other](B)[/other]。\n光环内的所有敌人因恐惧而[cc]逃离[/cc]你，持续[cc](C)[/cc]。\n\n每次敌人被恐惧后，他们接下来的[other](D)[/other]内[other]免疫光环效果[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.6,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "debuff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_DAMAGE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_DAZE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_DAMAGE_DESC",
          "localizedNames": {
            "IT-IT": "Aggressione",
            "RU-RU": "Агрессия",
            "PL-PL": "Agresja",
            "TR-TR": "Saldırganlık",
            "ID-ID": "Agresi",
            "FR-FR": "Agression",
            "JA-JP": "侵略",
            "EN-US": "Aggression",
            "DE-DE": "Aggression",
            "AR-SA": "العدائية",
            "KO-KR": "공격성",
            "PT-BR": "Agressão",
            "ZH-TW": "兇猛",
            "ES-ES": "Agresión",
            "ZH-CN": "侵略"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff] o [buff](A)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]gerçekleştirdiğin iyileştirmeyi[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and [buff]Healing Cast[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert all deinen [buff]Schaden[/buff] und [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]ضررك[/buff] الكلي[buff]وإطلاق العلاج[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]대미지[/buff]와 [buff]회복량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e [buff]Cura[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]伤害[buff]与[/buff]治疗输出[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "healbonus",
              "value": 0.08
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CASTSPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_CASTSPEED",
          "descriptionLocaTag": "@SPELLS_PASSIVE_CASTSPEED_DESC",
          "localizedNames": {
            "IT-IT": "Concentrazione",
            "RU-RU": "Концентрация",
            "PL-PL": "Koncentracja",
            "TR-TR": "Konsantrasyon",
            "ID-ID": "Konsentrasi",
            "FR-FR": "Concentration",
            "JA-JP": "集中",
            "EN-US": "Concentration",
            "DE-DE": "Konzentration",
            "AR-SA": "التركيز",
            "KO-KR": "집중",
            "PT-BR": "Concentração",
            "ZH-TW": "集中注意",
            "ES-ES": "Concentración",
            "ZH-CN": "专心"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]tempi di lancio[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]время чтения заклинаний[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]czasy czarowania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Gerçekleştirme sürelerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Waktu Perapalan[/buff] selama [buff](A)[/buff].",
            "FR-FR": "Réduit tous vos [buff]temps d'incantation[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]詠唱時間[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Cast Times[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Zauberdauer[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل [buff]مرات الإلقاء[/buff]لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]시전 시간[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Tempos de Lançamento[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]施法時間[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tus [buff]tiempos de lanzamientos[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]施放时间[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccasttimereduction",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_REDUCED_ENERGYCOST",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_CONCENTRATION_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_REDUCED_ENERGYCOST_DESC",
          "localizedNames": {
            "IT-IT": "Efficienza",
            "RU-RU": "Эффективность",
            "PL-PL": "Skuteczność",
            "TR-TR": "Verimlilik",
            "ID-ID": "Efisiensi",
            "FR-FR": "Efficacité",
            "JA-JP": "効率性",
            "EN-US": "Efficiency",
            "DE-DE": "Effizienz",
            "AR-SA": "الكفاءة",
            "KO-KR": "효율",
            "PT-BR": "Eficiência",
            "ZH-TW": "效率",
            "ES-ES": "Eficiencia",
            "ZH-CN": "效率"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]costi in energia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]расход энергии[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]koszty energii[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Enerji bedellerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Konsumsi Energi[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Réduit vos [buff]coûts en énergie[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]エネルギーコスト[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Energy Costs[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Energiekosten[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل من [buff]تكاليف الطاقة[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]에너지 소비량[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Custos de Energia[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]能量消耗[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tu [buff]coste de energía[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]能量耗费[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "energycostreduction",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Veste demoniaca del sapiente",
      "RU-RU": "Дьявольская мантия (знаток)",
      "PL-PL": "Czarcia Szata Adepta",
      "TR-TR": "Ehil Zebani Cübbesi",
      "ID-ID": "Jubah Setan Mahir",
      "FR-FR": "Robe de monstre de l'adepte",
      "JA-JP": "悪霊のローブ（名人）",
      "EN-US": "Adept's Fiend Robe",
      "DE-DE": "Unholdrobe des Adepten",
      "AR-SA": "ثوب الشرير للبارع",
      "KO-KR": "숙련자의 악령 로브",
      "PT-BR": "Robe Malévolo do Adepto",
      "ZH-TW": "老手級邪魔長袍",
      "ES-ES": "Túnica de diablo del iniciado",
      "ZH-CN": "老手级恶灵长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_LEATHER_SET2",
    "uiSprite": "ARMOR_LEATHER_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da cacciatore dell'anziano",
      "RU-RU": "Куртка охотника (старейшина)",
      "PL-PL": "Kurtka Łowcy Starszego",
      "TR-TR": "Yüce Avcı Ceketi",
      "ID-ID": "Jaket Pemburu Tetua",
      "FR-FR": "Veste de chasseur du sage",
      "JA-JP": "狩人のジャケット（老熟）",
      "EN-US": "Elder's Hunter Jacket",
      "DE-DE": "Jägerjacke des Ältesten",
      "AR-SA": "سترة الصياد للحكيم",
      "KO-KR": "장로의 헌터 재킷",
      "PT-BR": "Casaco de Caçador do Ancião",
      "ZH-TW": "禪師級獵人外套",
      "ES-ES": "Chaqueta de cazador del anciano",
      "ZH-CN": "禅师级猎人外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_LEATHER_SET1",
    "uiSprite": "ARMOR_LEATHER_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da mercenario dell'anziano",
      "RU-RU": "Куртка наемника (старейшина)",
      "PL-PL": "Kurtka Najemnika Starszego",
      "TR-TR": "Yüce Paralı Asker Ceketi",
      "ID-ID": "Jaket Tentara Bayaran Tetua",
      "FR-FR": "Veste de mercenaire du sage",
      "JA-JP": "傭兵のジャケット（老熟）",
      "EN-US": "Elder's Mercenary Jacket",
      "DE-DE": "Söldnerjacke des Ältesten",
      "AR-SA": "سترة المرتزق للحكيم",
      "KO-KR": "장로의 용병 재킷",
      "PT-BR": "Casaco de Mercenário do Ancião",
      "ZH-TW": "禪師級傭兵外套",
      "ES-ES": "Chaqueta de mercenario del anciano",
      "ZH-CN": "禅师级雇佣兵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_LEATHER_SET3",
    "uiSprite": "ARMOR_LEATHER_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da assassino dell'anziano",
      "RU-RU": "Куртка убийцы (старейшина)",
      "PL-PL": "Kurtka Skrytobójcy Starszego",
      "TR-TR": "Yüce Suikastçı Ceketi",
      "ID-ID": "Jaket Pembunuh Tetua",
      "FR-FR": "Veste d'assassin du sage",
      "JA-JP": "アサシンジャケット（老熟）",
      "EN-US": "Elder's Assassin Jacket",
      "DE-DE": "Attentäterjacke des Ältesten",
      "AR-SA": "سترة السفاح للحكيم",
      "KO-KR": "장로의 암살자 재킷",
      "PT-BR": "Casaco de Assassino do Ancião",
      "ZH-TW": "禪師級刺客外套",
      "ES-ES": "Chaqueta de asesino del anciano",
      "ZH-CN": "禅师级刺客外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_PLATE_FEY",
    "uiSprite": "ARMOR_PLATE_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 875,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "TAUNT",
          "uiAtlas": null,
          "uiSprite": "TAUNT",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_TAUNT_V2_DESC",
          "localizedNames": {
            "IT-IT": "Provocazione",
            "RU-RU": "Насмешка",
            "PL-PL": "Docinki",
            "TR-TR": "Kışkırtma",
            "ID-ID": "Mengejek",
            "FR-FR": "Provocation",
            "JA-JP": "挑発",
            "EN-US": "Taunt",
            "DE-DE": "Spott",
            "AR-SA": "السخرية",
            "KO-KR": "조롱",
            "PT-BR": "Provocar",
            "ZH-TW": "嘲諷",
            "ES-ES": "Provocar",
            "ZH-CN": "嘲讽"
          },
          "localizedDescriptions": {
            "IT-IT": "Provoca il nemico bersaglio.\n\nTi rende il bersaglio [other]prioritario[/other]. \nAumenta la tua [other]Minaccia[/other] del [other](A)[/other] verso tutti i mob entro un [other]raggio di (B)[/other] attorno a te.\n\nAumenta i tuoi[buff]Danni contro Tutti[/buff] del [buff](C)[/buff], ma riduce le tue [other]Difese contri i Giocatori[/other] del [other](D)[/other] per [other](E)[/other].",
            "RU-RU": "Провоцирует выбранного врага.\n\nПревращает вас в цель с [other]наивысшим приоритетом[/other]. \nУвеличивает уровень вашей [other]угрозы[/other] на [other](A)[/other] по отношению к любому монстру в [other]радиусе (B)[/other] вокруг вас.\n\nУвеличивает весь наносимый вами [buff]урон по всем[/buff] на [buff](C)[/buff], но снижает показатели вашей [other]защиты против игроков[/other] на [other](D)[/other] в течение [other](E)[/other].",
            "PL-PL": "Prowokujesz wybranego wroga.\n\nStajesz się celem z [other]najwyższym priorytetem[/other]. \nZwiększa twoje [other]Zagrożenie[/other] o [other](A)[/other] dla każdego moba w promieinu [other](B)[/other] od ciebie.\n\nZwiększa twoje [buff]Obrażenia przeciwko wszystkim[/buff] o [buff](C)[/buff], ale zmniejsza twoją [other]Obronę przeciwko graczom[/other] o [other](D)[/other] przez [other](E)[/other].",
            "TR-TR": "Hedef düşmanı kışkırtır.\n\nSeni [other]en yüksek öncelikli[/other] hedef haline getirir. \nEtrafında [other](A) yarıçapındaki[/other] tüm düşmanlara karşı [other]Tehdidini[/other] [other](B)[/other] artırır.\n\n[other](C)[/other] boyunca [buff]Her Şeye Karşı Hasarını[/buff] [buff](D)[/buff] artırır ancak [other]Oyunculara Karşı Savunmalarını[/other] [other](E)[/other] azaltır.",
            "ID-ID": "Mengejek musuh tertarget.\n\nMenjadikanmu sebagai target [other]prioritas tertinggi[/other]. \nMeningkatkan [other]Ancaman[/other] kamu sebesar [other](A)[/other] terhadap semua mob dalam [other](B) radius[/other] di sekitarmu.\n\nMeningkatkan [buff]Damage vs. Semua[/buff] kamu sebesar [buff](C)[/buff], namun mengurangi [other]Pertahanan vs. Pemain[/other] kamu sebesar [other](D)[/other] selama [other](E)[/other].",
            "FR-FR": "Provoquez l'ennemi ciblé.\n\nVous devenez la cible [other]prioritaire[/other]. \nAugmente votre [other]Menace[/other] de [other](A)[/other] envers tous les monstres dans un [other]rayon de (B)[/other] autour du monstre touché.\n\nAugmente vos [buff]Dégâts contre Tous[/buff] de [buff](C)[/buff], mais réduit vos [other]Défenses contre les Joueurs[/other] de [other](D)[/other] pendant [other](E)[/other].",
            "JA-JP": "狙った敵を挑発します。\n\nあなたが[other]最優的な[/other]のターゲットになります。 \nあなたの周囲の[other]半径(A)[/other]以内にいるあらゆるモブに対して、あなたの[other]脅威[/other]が[other](B)[/other]増加します。\n\n[other](C)[/other]の間、あなたが与える[buff]全てのダメージ[/buff]が[buff](D)[/buff]上昇しますが、[other]防御力[/other]が[other](E)[/other]低下します。",
            "EN-US": "Taunt the targeted enemy.\n\nMakes you the [other]highest-priority[/other] target. \nIncreases your [other]Threat[/other] by [other](A)[/other] towards any mob within a [other](B) radius[/other] around you.\n\nIncreases your [buff]Damage vs. All[/buff] by [buff](C)[/buff], but decreases your [other]Defenses vs. Players[/other] by [other](D)[/other] for [other](E)[/other].",
            "DE-DE": "Verspotte dein Ziel.\n\nDu wirst zum Ziel [other]mit der höchsten Priorität[/other]. \nSteigert deine [other]Bedrohung[/other] für alle Mobs innerhalb von [other](A) Radius[/other] um dich herum um [other](B)[/other].\n\nSteigert für [other](C)[/other] den von dir angerichteten [buff]Schaden gegen Alles[/buff] um [buff](D)[/buff], senkt aber deine [other]Verteidigung gegen Spieler[/other] um [other](E)[/other].",
            "AR-SA": "السخرية من العدو المستهدف.\n\nتجعلك الهدف ذا [other]الأولوية القصوى[/other]. \nيزداد [other]تهديدك[/other] بمقدار [other](A)[/other] لأي غريم في [other]محيط (B)[/other] حولك.\n\nيزيد من [buff]ضررك في مواجتك ضد الجميع[/buff] بمقدار [buff](C)[/buff]، ولكنه يقلل من [other]دفاعاتك ضد اللاعبين[/other] بمقدار [other](D)[/other] لمدة [other](E)[/other].",
            "KO-KR": "대상 적을 도발합니다.\n\n몬스터에게 자신을 [other]최우선[/other]의 목표로 지정합니다. \n자신 주변 [other](A) 범위[/other]에 있는 모든 몬스터에게 [other]위협[/other]을 [other](B)[/other]만큼 증가시킵니다.\n\n[other](C)[/other] 동안 [buff]전체에 대한 대미지[/buff]가 [buff](D)[/buff]만큼 증가하지만, [other]플레이어에 대한 방어[/other]가 [other](E)[/other]만큼 감소합니다.",
            "PT-BR": "Provoca o alvo inimigo.\n\nLhe torna o alvo com [other]maior prioridade[/other]. \nAumenta a sua [other]Ameaça[/other] em [other](A)[/other] para quaisquer monstros em um [other]raio de (B)[/other] ao seu redor.\n\nAumenta o seu [buff]Dano contra Tudo[/buff] em [buff](C)[/buff], mas reduz as suas [other]Defesas contra jogadores[/other] em [other](D)[/other] por [other](E)[/other].",
            "ZH-TW": "嘲諷目標敵人。\n\n使您成為[other]最高仇恨目標[/other]。 \n使您對週圍[other](A)半徑範圍[/other]內的任何怪物[other]仇恨值[/other]增加[other](B)[/other]。\n\n使您的[buff]全域傷害[/buff]增加[buff](C)[/buff]，但使您[other]對玩家的防禦力[/other]降低[other](D)[/other]，持續[other](E)[/other]。",
            "ES-ES": "Provoca al enemigo señalado.\n\nTe conviertes en el objetivo de [other]mayor prioridad[/other]. \nAumenta la [other]amenaza[/other] que generas en [other](A)[/other] hacia cualquier monstruo en un [other]radio de (B)[/other] a tu alrededor.\n\nIncrementa tu [buff]Daño contra Todos[/buff] en [buff](C)[/buff], pero reduce tus [other]Defensas contra Jugadores[/other] en [other](D)[/other] durante [other](E)[/other].",
            "ZH-CN": "嘲讽目标敌人。\n\n使你成为[other]最高仇恨目标[/other]。 \n使你对周围[other](A)半径范围[/other]内的任何野怪[other]仇恨值[/other]提高[other](B)[/other]。\n\n使你的[buff]所有伤害[/buff]提高[buff](C)[/buff]，但使你[other]对玩家防御[/other]降低[other](D)[/other]，持续[other](E)[/other]。"
          },
          "target": "enemy",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.4,
          "disruptionFactor": 0,
          "recastDelay": 10,
          "energyUsage": 9,
          "castRange": 11,
          "category": "instant",
          "uiType": "damage",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "bonusdamagevsplayers",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdamagevsmobs",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdefensevsplayers",
              "time": 3,
              "value": -0.2,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": [
            {
              "target": "enemymobs",
              "attribute": "health",
              "change": -1,
              "effectType": null,
              "effectAreaRadius": null
            }
          ],
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "ARMOR_WEB",
          "uiAtlas": null,
          "uiSprite": "MYTHICAL_WEB",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Tela Mitica",
            "RU-RU": "Мифическая паутина",
            "PL-PL": "Mityczna Sieć",
            "TR-TR": "Mitik Ağ",
            "ID-ID": "Jaring Mitos",
            "FR-FR": "Toile mythique",
            "JA-JP": "ミシカルウェブ",
            "EN-US": "Mythical Web",
            "DE-DE": "Mythisches Netz",
            "AR-SA": "الشبكة الخرافية",
            "KO-KR": "신비로운 거미줄",
            "PT-BR": "Teia Mítica",
            "ZH-TW": "神話蛛網",
            "ES-ES": "Red mítica",
            "ZH-CN": "虚幻之网"
          },
          "localizedDescriptions": {
            "IT-IT": "Piazza una tela con [other](A) di raggio[/other] sotto i tuoi piedi, che dura [other](B)[/other] (non può essere interrotta).\n[cc]Rallenta[/cc] tutti i nemici al suo interno di [cc](C)[/cc].\n[other]Rimuove[/other] tutti [other]i bonus alla velocità di movimento[/other].\n\nPiazzare una nuova tela per terra [other]rimuoverà tutte le altre tele[/other] attorno a te entro [other](D) di raggio[/other].",
            "RU-RU": "Разместите под ногами паутину [other]радиусом (A)[/other] на [other](B)[/other] (невозможно прервать).\n[cc]Замедляет[/cc] всех врагов, попавших в паутину, на [cc](C)[/cc].\n[other]Снимает[/other] все [other]бафы на скорость передвижения[/other].\n\nРазмещение новой паутины на земле [other]уберет все паутины союзников[/other] в [other]радиусе (D)[/other] вокруг вас.",
            "PL-PL": "Umieszczasz pod swoimi stopami sieć o promieniu [other](A)[/other], która utrzymuje się przez [other](B)[/other] (nie można przerwać).\n[cc]Spowalnia[/cc] wszystkich wrogów wewnątrz o [cc](C)[/cc].\n[other]Oczyszcza[/other] wszystkie [other]buffy szybkości ruchu[/other].\n\nUmieszczenie na ziemi nowej sieci spowoduje [other]zniszczenie wszystkich sieci sojuszników[/other] w promieniu [other](D)[/other] od ciebie.",
            "TR-TR": "Ayağının altına [other](A)[/other] boyunca aktif kalan [other](B) yarıçaplı[/other] bir ağ yerleştirirsin. (Yarıda kesilemez.)\nİçerisindeki tüm düşmanları [cc](C)[/cc] [cc]yavaşlatır[/cc].\nTüm [other]hareket hızı güçlendirmelerini[/other] [other]siler[/other].\n\nYere yeni bir ağ yerleştirmek, çevrendeki [other](D) yarıçaplı[/other] bir alandaki [other]tüm müttefik ağlarını yok eder[/other].",
            "ID-ID": "Meletakkan jaring dengan [other]radius (A)[/other] di bawah kakimu, aktif selama [other](B)[/other] (tidak dapat diganggu).\n[cc]Memperlambat[/cc] semua musuh di dalamnya hingga [cc](C)[/cc].\n[other]Menghapus[/other] semua [other]buff Kecepatan Gerak[/other].\n\nMeletakkan jaring baru di tanah akan [other]menghilangkan seua jaring sekutu[/other] dalam radius [other](D)[/other] di sekitarmu.",
            "FR-FR": "Placez une toile d'un [other]rayon de (A)[/other] sous vos pieds pendant [other](B)[/other] (ininterruptible).\n[cc]Ralentit[/cc] tous les ennemis qui s'y trouvent de [cc](C)[/cc].\n[other]Purge[/other] tous leurs [other]bonus de vitesse de déplacement[/other].\n\nPlacer une nouvelle toile sur le sol [other]dissout toutes les toiles alliées[/other] dans un [other]rayon de (D)[/other] autour de vous.",
            "JA-JP": "[other](A) 半径[/other] の網を足元に置き、[other](B)[/other] 持続します (中断されません）。\nその中にいるすべての敵を[cc](C)[/cc][cc]遅く[/cc]する。\nすべての[other]移動速度バフ[/other]を[other]パージ[/other]します。\n\n新しい蜘蛛の巣を地面に置くと、[other](D) 半径[/other]の[other]すべての味方の蜘蛛の巣[/other]が解消されます。",
            "EN-US": "Place a web with a [other](A) radius[/other] under your feet, lasting [other](B)[/other] (can't be interrupted).\n[cc]Slows[/cc] all enemies within it by [cc](C)[/cc].\n[other]Purges[/other] all [other]Move Speed buffs[/other].\n\nPlacing a new web on the ground will [other]dissolve all ally webs[/other] in a [other](D) radius[/other] around you.",
            "DE-DE": "Legt ein Netz mit [other](A) Radius[/other] unter deine Füße, das für [other](B)[/other] bestehen bleibt (kann nicht unterbrochen werden).\n[cc]Verlangsamt[/cc] alle Gegner im Netz um [cc](C)[/cc].\n[other]Entfernt[/other] alle [other]Bewegungsgeschwindigkeitsboni[/other].\n\nLegst du ein neues Netz auf dem Boden aus, [other]zerfallen alle Netze von Alliierten[/other] in [other](D) Radius[/other] um dich herum auf.",
            "AR-SA": "عليك وضع شبكة في [other]محيط (A) [/other]تحت قدميك تستمر لمدة [other](B)[/other] (لا يمكن مقاطعتها).\n[cc]تبطئ[/cc] من حركة كل الأعداء في نطاقها بمقدار [cc](C)[/cc].\n[other]إزالة[/other] كل [other]تقويات سرعة الحركة[/other].\n\nوضع شبكة جديدة على الأرض [other]سيزيل كل شبكات الحلفاء[/other] في [other]محيط (D) [/other]حولك.",
            "KO-KR": "발밑에 [other](A)[/other] 동안 지속되는 [other](B) 범위[/other]의 거미줄을 배치합니다 (방해할 수 없음).\n 안의 모든 적을 [cc](C)[/cc]만큼 [cc]느려지게[/cc] 합니다.\n 모든 [other]이동 속도 버프[/other]를 [other]제거[/other]합니다.\n\n 지면에 새 거미줄을 배치할 경우, 내 [other]반경 (D)[/other] 내에 있는 모든 [other]아군 거미줄이 녹아내립니다[/other].",
            "PT-BR": "Coloque uma teia com um [other]raio de (A)[/other] sob seus pés, durando [other](B)[/other] (não pode ser interrompido).\n[cc]Retarda[/cc] todos os inimigos dentro da área em [cc](C)[/cc].\n[other]Expurga[/other] todos [other]os bônus de Velocidade de Movimento[/other].\n\nColocar uma nova teia no chão [other]dissolverá todas as teias de aliados[/other] em um [other]raio de (D)[/other] ao seu redor.",
            "ZH-TW": "在您腳下放置一個[other](A)半徑範圍[/other]的蜘蛛網，持續[other](B)[/other](無法被中斷)。\n使範圍內所有敵人[cc]緩速[/cc][cc](C)[/cc]。\n[other]清除[/other]所有[other]移動速度增益效果[/other]。\n\n若在地上放置新網，則使自身周圍[other](D)半徑範圍[/other]內[other]所有盟友的蜘蛛網消失[/other]。",
            "ES-ES": "Coloca una red de un [other]radio de (A)[/other] bajo tus pies que dura [other](B)[/other] (no se puede interrumpir).\n[cc]Ralentiza[/cc] a todos los enemigos sobre ella en [cc](C)[/cc].\n[other]Purga[/other] todos los [other]buffs de velocidad de movimiento[/other].\n\nColocar otra red en el suelo [other]disolverá todas las redes de aliados[/other] que se encuentren en un radio de [other](D)[/other] a tu alrededor.",
            "ZH-CN": "在你脚下布下[other](A)半径[/other]范围的虚幻之网，持续[other](B)[/other]（无法被打断）。\n使所有范围内的敌人[cc]减速(C)[/cc]。\n[other]驱散[/other]所有[other]移动速度增益[/other]。\n\n在地上布下一个新的网，会使[other](D)半径[/other]范围内[other]所有友军产生的网失效[/other]。"
          },
          "target": "self",
          "castingTime": 0.4,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 0.05,
          "castRange": 0,
          "category": "instant",
          "uiType": "crowdcontrol",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": {
            "time": 5,
            "effect": "ARMOR_WEB_EFFECT",
            "target": "all",
            "position": "atcaster",
            "removeOnLeave": true,
            "visible": null
          },
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_MR_AR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_GUARD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_MR_AR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Устойчивость",
            "PL-PL": "Odporność",
            "TR-TR": "Dayanıklılık",
            "ID-ID": "Kekerasan",
            "FR-FR": "Robustesse",
            "JA-JP": "不屈",
            "EN-US": "Toughness",
            "DE-DE": "Härte",
            "AR-SA": "الصرامة",
            "KO-KR": "강인함",
            "PT-BR": "Resistência",
            "ZH-TW": "強硬",
            "ES-ES": "Dureza",
            "ZH-CN": "强健"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenti la tua [buff]difesa[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]защиту[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]obronę[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Savunmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Pertahanan[/buff] milikmu hingga [buff](A)[/buff].",
            "FR-FR": "Réduit tous les [buff]dégâts[/buff] que vous [buff]subissez[/buff] de [buff](A)[/buff].",
            "JA-JP": "あなたの[buff]防御力[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Defense[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Verteidigung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]دفاعك[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 [buff]방어력[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Defesa[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]防禦力[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]defensa[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]防御[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusdefensevsplayers",
              "value": 0.05
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CCDURATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CCDURATION_DESC",
          "localizedNames": {
            "IT-IT": "Autorità",
            "RU-RU": "Авторитет",
            "PL-PL": "Autorytet",
            "TR-TR": "Otorite",
            "ID-ID": "Otoritas",
            "FR-FR": "Autorité",
            "JA-JP": "権威",
            "EN-US": "Authority",
            "DE-DE": "Obrigkeit",
            "AR-SA": "السلطة",
            "KO-KR": "권위",
            "PT-BR": "Autoridade",
            "ZH-TW": "威武",
            "ES-ES": "Autoridad",
            "ZH-CN": "威严"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la [buff]durata[/buff] dei tuoi [buff]effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает [buff]продолжительность[/buff] ваших [buff]эффектов контроля[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol etkilerinin[/buff] [buff]süresini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente la [buff]durée[/buff] de vos [buff]effets de contrôle de foule[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール効果[/buff]の[buff]持続時間[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht die [buff]Dauer[/buff] deiner [buff]Crowd Control Effekte[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]مدة[/buff] [buff]تأثيرات التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 효과[/buff]의 [buff]효과 시간[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]duração[/buff] dos seus [buff]efeitos de Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制效果[/buff]的[buff]持續時間[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta la [buff]duración[/buff] de tus [buff]efectos de control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你[buff]群体控制效果[/buff]的[buff]持续时间[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusccdurationvsplayers",
              "value": 0.1
            },
            {
              "type": "bonusccdurationvsmobs",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CCR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_THORNS_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_CCR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Неумолимость",
            "PL-PL": "Upór",
            "TR-TR": "Azimlilik",
            "ID-ID": "Kegigihan",
            "FR-FR": "Ténacité",
            "JA-JP": "執念",
            "EN-US": "Tenacity",
            "DE-DE": "Beharrlichkeit",
            "AR-SA": "الإصرار",
            "KO-KR": "끈기",
            "PT-BR": "Tenacidade",
            "ZH-TW": "頑強",
            "ES-ES": "Tenacidad",
            "ZH-CN": "坚韧"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]resistenza agli effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает ваше [buff]сопротивление контролю[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]odporność na kontrolę tłumu [/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol direncini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Resistansi Kontrol Kerumunan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]résistance aux contrôles de foule[/buff] de[buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール耐性[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Crowd Control Resistance[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Crowd Control Resistenz[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]مقاومة التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 저항력[/buff]을 증가 시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Resistência a Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制抗性[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]resistencia al control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]群体控制抗性[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "crowdcontrolresistance",
              "value": 0.2
            }
          ],
          "reflectDamage": null
        }
      ],
      "2": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_HEALTH_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_TACTICIAN",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Schiaccia spirito",
            "RU-RU": "Сокрушение духа",
            "PL-PL": "Duchowe Zmiażdżenie",
            "TR-TR": "Ruh Ezici",
            "ID-ID": "Peremuk Roh",
            "FR-FR": "Brise-esprit",
            "JA-JP": "スピリットクラッシュ",
            "EN-US": "Spirit Crush",
            "DE-DE": "Seele zerschmettern",
            "AR-SA": "سحق الروح",
            "KO-KR": "영혼 으깨기",
            "PT-BR": "Esmagamento de Espírito",
            "ZH-TW": "粉碎士氣",
            "ES-ES": "Aplastamiento del espíritu",
            "ZH-CN": "灵魂击碎"
          },
          "localizedDescriptions": {
            "IT-IT": "[other]Ogni[/other] attacco automatico riduce la [debuff]salute massima[/debuff] e [debuff]attuale[/debuff] del mob bersaglio del [debuff](A)[/debuff] per [debuff](B)[/debuff] (nessun effetto contro i giocatori).",
            "RU-RU": "[other]Каждая[/other] автоатака снижает [debuff]максимальное[/debuff] и [debuff]текущее здоровье[/debuff] указанного монстра на [debuff](A)[/debuff] в течение [debuff](B)[/debuff] (не действует против игроков).",
            "PL-PL": "[other]Każdy[/other] autoatak zmniejsza [debuff]maksymalne[/debuff] i [debuff]obecne Zdrowie[/debuff] wybranego moba o [debuff](A)[/debuff] na [debuff](B)[/debuff] (nie ma efektu przeciwko graczom).",
            "TR-TR": "[other]Her[/other] otomatik saldırı [debuff](A)[/debuff] boyunca hedef düşmanın [debuff]azami[/debuff] ve [debuff]mevcut sağlığını[/debuff] [debuff](B)[/debuff] azaltır (oyunculara karşı etkisi yoktur).",
            "ID-ID": "[other]Setiap[/other] Auto-Serang mengurangi [debuff]HP maks[/debuff] dan [debuff]HP mob target saat ini[/debuff] sebanyak [debuff](A)[/debuff] hingga [debuff](B)[/debuff] (tidak berpengaruh terhadap pemain).",
            "FR-FR": "[other]Toutes[/other] les auto-attaques réduisent la [debuff]santé actuelle[/debuff] et [debuff]santé maxiale[/debuff] du monstre ciblé de [debuff](A)[/debuff] pendant [debuff](B)[/debuff] (aucun effet contre les joueurs).",
            "JA-JP": "通常攻撃をする[other]たび[/other]に、[debuff](A)[/debuff]の間、狙ったモブの[debuff]最大体力[/debuff]および[debuff]現在の体力[/debuff]が[debuff](B)[/debuff]低下する（対プレイヤーには効果がありません）。",
            "EN-US": "[other]Each[/other] Auto-Attack decreases the targeted mob's [debuff]max[/debuff] and [debuff]current Health[/debuff] by [debuff](A)[/debuff] for [debuff](B)[/debuff] (no effect against players).",
            "DE-DE": "[other]Jeder[/other] automatische Angriff reduziert das [debuff]maximale[/debuff] und [debuff]aktuelle Leben[/debuff] des anvisierten Mobs für [debuff](A)[/debuff] um [debuff](B)[/debuff] (kein Effekt bei Spielern).",
            "AR-SA": "[other]كل[/other] هجوم تلقائي يقلل من [debuff]الصحة القصوى[/debuff] و [debuff]الحالية[/debuff] للغريم المستهدف بمقدار [debuff](A)[/debuff] لمدة [debuff](B)[/debuff] (بلا تأثيرات ضد اللاعبين).",
            "KO-KR": "[other]각[/other] 자동 공격은 [debuff](A)[/debuff] 동안 대상 몬스터의 [debuff]최대 체력[/debuff]과 [debuff]현재 체력[/debuff]을 [debuff](B)[/debuff]만큼 낮춥니다 (플레이어에게는 효과가 없음).",
            "PT-BR": "[other]Todo[/other] Ataque Automático reduz a [debuff]vida máxima[/debuff] e [debuff]atual[/debuff] do monstro alvo em [debuff](A)[/debuff] por [debuff](B)[/debuff] (sem efeito contra jogadores).",
            "ZH-TW": "[other]每次[/other]進行普通攻擊時，使目標怪物的[debuff]生命值上限[/debuff]和[debuff]目前生命值[/debuff]降低[debuff](A)[/debuff]，持續[debuff](B)[/debuff](對玩家無效)。",
            "ES-ES": "[other]Todos[/other] los auto-ataques reducen la [debuff]salud actual[/debuff] y la [debuff]salud máxima[/debuff] del monstruo señalado en [debuff](A)[/debuff] por [debuff](B)[/debuff] (Sin efecto contra jugadores).",
            "ZH-CN": "你的[other]每次[/other]普通攻击使目标野怪的[debuff]当前[/debuff]与[debuff]最大生命值[/debuff]降低[debuff](A)[/debuff]，持续[debuff](B)[/debuff]（此效果对玩家无效）。"
          },
          "buff": null,
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_THREATGENERATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Istinto protettivo",
            "RU-RU": "Защитный инстинкт",
            "PL-PL": "Opiekuńczy Instynkt",
            "TR-TR": "Koruma İçgüdüsü",
            "ID-ID": "Insting Pelindung",
            "FR-FR": "Instinct protecteur",
            "JA-JP": "防御本能",
            "EN-US": "Protective Instinct",
            "DE-DE": "Beschützerinstinkt",
            "AR-SA": "غريزة حامية",
            "KO-KR": "보호 본능",
            "PT-BR": "Instinto Protetor",
            "ZH-TW": "守護直覺",
            "ES-ES": "Instinto protector",
            "ZH-CN": "��护本能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]generazione di minaccia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]генерацию угрозы[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]generację zagrożenia[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Tehdit oluşturmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Pembangkitan Ancaman[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]génération de menace[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]脅威の発生[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Threat Generation[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert deine [buff]Bedrohungserzeugung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]إحداث التهديد[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]위협생성[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta sua [buff]geração de ameaça[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]仇恨產生速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]generación de amenaza[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你对怪物的[buff]仇恨值效率[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "threatbonus",
              "value": 4
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Armatura da tessivespro del sapiente",
      "RU-RU": "Броня сумеречного ткача (знаток)",
      "PL-PL": "Zbroja Tkacza Zmierzchu Adepta",
      "TR-TR": "Ehil Alaca Karanlık Zırhı",
      "ID-ID": "Armor Duskweaver Mahir",
      "FR-FR": "Armure crépusculaire de l'adepte",
      "JA-JP": "ダスクウィーバーのアーマー（名人）",
      "EN-US": "Adept's Duskweaver Armor",
      "DE-DE": "Dunkelweberrüstung des Adepten",
      "AR-SA": "درع نسج الغسق للبارع",
      "KO-KR": "숙련자의 더스크위버 아머",
      "PT-BR": "Armadura de Tecelão do Crepúsculo do Adepto",
      "ZH-TW": "老手級幽影編織者護甲",
      "ES-ES": "Armadura crepuscular del iniciado",
      "ZH-CN": "老手级织暮者盔甲"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_ARMOR_PLATE_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_GATHERER_HIDE",
    "uiSprite": "ARMOR_GATHERER_HIDE",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "hide",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_HIDE_T5",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_HIDE",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_HIDE_DESC",
          "localizedNames": {
            "IT-IT": "Abilità da scuoiatore",
            "RU-RU": "Навыки свежевателя",
            "PL-PL": "Umiejętności skórowania",
            "TR-TR": "Deri Yüzme Becerileri",
            "ID-ID": "Keterampilan Menguliti",
            "FR-FR": "Compétences de dépeçage",
            "JA-JP": "皮剥ぎスキル",
            "EN-US": "Skinning Skills",
            "DE-DE": "Abhäutefähigkeiten",
            "AR-SA": "مهارات السلخ",
            "KO-KR": "가죽 벗기기 스킬",
            "PT-BR": "Habilidades de Esfolamento",
            "ZH-TW": "剝皮技能",
            "ES-ES": "Habilidades de despellejadura",
            "ZH-CN": "剥皮技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Pelli[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]добычи шкур[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Skór[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Kürk[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Kulit Mentah[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]peau[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]皮[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Hide[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Felle[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الجلد[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]가죽[/buff]의 가죽 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Pelegos[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階獸皮[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]piel[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶兽皮[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da scuoiatore dell'esperto",
      "RU-RU": "Одежда свежевателя (эксперт)",
      "PL-PL": "Odzienie Skórnika Znawcy",
      "TR-TR": "Uzman Deri Yüzücü Giysisi",
      "ID-ID": "Pakaian Pengulit Ahli",
      "FR-FR": "Tenue de dépeceur de l'expert",
      "JA-JP": "皮剥ぎ屋の服（達人）",
      "EN-US": "Expert's Skinner Garb",
      "DE-DE": "Kürschnerkleidung des Experten",
      "AR-SA": "ملابس الدبّاغ للأخصائي",
      "KO-KR": "전문가의 가죽공 의상",
      "PT-BR": "Traje do Esfolador Perito",
      "ZH-TW": "專家級剝皮匠工作服",
      "ES-ES": "Atuendo de peletero del experto",
      "ZH-CN": "专家级剥皮工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_HIDE",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_GATHERER_FIBER",
    "uiSprite": "ARMOR_GATHERER_FIBER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "fiber",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_FIBER_T8",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_FIBER",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_FIBER_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di raccolta",
            "RU-RU": "Навыки жнеца",
            "PL-PL": "Umiejętności zbierackie",
            "TR-TR": "Hasat Becerileri",
            "ID-ID": "Keterampilan Memanen",
            "FR-FR": "Compétences de récolte",
            "JA-JP": "収穫スキル",
            "EN-US": "Harvesting Skills",
            "DE-DE": "Erntefähigkeiten",
            "AR-SA": "مهارات الحصاد",
            "KO-KR": "수확 스킬",
            "PT-BR": "Habilidades de Coleta",
            "ZH-TW": "採收技能",
            "ES-ES": "Habilidades de recolección",
            "ZH-CN": "收割技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Fibre[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]волокна[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Włókna[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Lif[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Serat[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]fibre[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]繊維[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Fiber[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Fasern[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الألياف[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]섬유[/buff]의 섬유 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Fibras[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，��[buff](A)[/buff]使[buff](B)至(C)階纖維[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]fibra[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶纤维作物[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da raccoglitore dell'anziano",
      "RU-RU": "Одежда жнеца (старейшина)",
      "PL-PL": "Odzienie Zbieracza Starszego",
      "TR-TR": "Yüce Hasatçı Giysisi",
      "ID-ID": "Pakaian Pemanen Tetua",
      "FR-FR": "Tenue de récolteur du sage",
      "JA-JP": "収穫人の服（老熟）",
      "EN-US": "Elder's Harvester Garb",
      "DE-DE": "Erntehelferkleidung des Ältesten",
      "AR-SA": "ملابس الحاصد للحكيم",
      "KO-KR": "장로의 추수꾼 의상",
      "PT-BR": "Traje do Ceifeiro Ancião",
      "ZH-TW": "禪師級採收者工作服",
      "ES-ES": "Atuendo de cosechador del anciano",
      "ZH-CN": "禅师级收割工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 90,
    "magicResistance": 115,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_FIBER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_LEATHER_SET3",
    "uiSprite": "ARMOR_LEATHER_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da assassino del gran maestro",
      "RU-RU": "Куртка убийцы (магистр)",
      "PL-PL": "Kurtka Skrytobójcy Wszechmistrza",
      "TR-TR": "Büyük Usta Suikastçı Ceketi",
      "ID-ID": "Jaket Pembunuh Grandmaster",
      "FR-FR": "Veste d'assassin du grand maître",
      "JA-JP": "アサシンジャケット（グランドマスター）",
      "EN-US": "Grandmaster's Assassin Jacket",
      "DE-DE": "Attentäterjacke des Großmeisters",
      "AR-SA": "سترة السفاح للأستاذ",
      "KO-KR": "그랜드 마스터의 암살자 재킷",
      "PT-BR": "Casaco de Assassino do Grão-mestre",
      "ZH-TW": "宗師級刺客外套",
      "ES-ES": "Chaqueta de asesino del gran maestro",
      "ZH-CN": "宗师级刺客外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_LEATHER_SET2",
    "uiSprite": "ARMOR_LEATHER_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da cacciatore del gran maestro",
      "RU-RU": "Куртка охотника (магистр)",
      "PL-PL": "Kurtka Łowcy Wszechmistrza",
      "TR-TR": "Büyük Usta Avcı Ceketi",
      "ID-ID": "Jaket Pemburu Grandmaster",
      "FR-FR": "Veste de chasseur du grand maître",
      "JA-JP": "狩人のジャケット（グランドマスター）",
      "EN-US": "Grandmaster's Hunter Jacket",
      "DE-DE": "Jägerjacke des Großmeisters",
      "AR-SA": "سترة الصياد للأستاذ",
      "KO-KR": "그랜드 마스터의 헌터 재킷",
      "PT-BR": "Casaco de Caçador do Grão-mestre",
      "ZH-TW": "宗師級獵人外套",
      "ES-ES": "Chaqueta de cazador del gran maestro",
      "ZH-CN": "宗师级猎人外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_LEATHER_SET1",
    "uiSprite": "ARMOR_LEATHER_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da mercenario del gran maestro",
      "RU-RU": "Куртка наемника (магистр)",
      "PL-PL": "Kurtka Najemnika Wszechmistrza",
      "TR-TR": "Büyük Usta Paralı Asker Ceketi",
      "ID-ID": "Jaket Tentara Bayaran Grandmaster",
      "FR-FR": "Veste de mercenaire du grand maître",
      "JA-JP": "傭兵のジャケット（グランドマスター）",
      "EN-US": "Grandmaster's Mercenary Jacket",
      "DE-DE": "Söldnerjacke des Großmeisters",
      "AR-SA": "سترة المرتزق للأستاذ",
      "KO-KR": "그랜드 마스터의 용병 재킷",
      "PT-BR": "Casaco de Mercenário do Grão-mestre",
      "ZH-TW": "宗師級傭兵外套",
      "ES-ES": "Chaqueta de mercenario del gran maestro",
      "ZH-CN": "宗师级雇佣兵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_CLOTH_AVALON",
    "uiSprite": "ARMOR_CLOTH_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1300,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1400,
          "durability": 415188,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1500,
          "durability": 622782,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1600,
          "durability": 934173,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste della purezza dell'anziano",
      "RU-RU": "Мантия чистоты (старейшина)",
      "PL-PL": "Szata Czystości Starszego",
      "TR-TR": "Yüce Masumiyet Cübbesi",
      "ID-ID": "Jubah Kemurnian Tetua",
      "FR-FR": "Robe de pureté du sage",
      "JA-JP": "純潔のローブ（老熟）",
      "EN-US": "Elder's Robe of Purity",
      "DE-DE": "Robe der Reinheit des Ältesten",
      "AR-SA": "الثوب النقي للحكيم",
      "KO-KR": "장로의 순수의 로브",
      "PT-BR": "Robe da Pureza do Ancião",
      "ZH-TW": "禪師級純潔長袍",
      "ES-ES": "Túnica de pureza del anciano",
      "ZH-CN": "禅师级纯洁长袍"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_CLOTH_FEY",
    "uiSprite": "ARMOR_CLOTH_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1375,
          "durability": 415188,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1475,
          "durability": 622782,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1575,
          "durability": 934173,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste a scaglie fatate dell'anziano",
      "RU-RU": "Мантия из сказочной чешуи (старейшина)",
      "PL-PL": "Szata Łuski Fey Starszego",
      "TR-TR": "Yüce Feypulu Cübbesi",
      "ID-ID": "Jubah Feyscale Tetua",
      "FR-FR": "Robe d'écailles féériques du sage",
      "JA-JP": "フェイスケールのローブ（老熟）",
      "EN-US": "Elder's Feyscale Robe",
      "DE-DE": "Feenschuppenrobe des Ältesten",
      "AR-SA": "ثوب فيسكيل للحكيم",
      "KO-KR": "장로의 요정비늘 로브",
      "PT-BR": "Robe Feérico do Ancião",
      "ZH-TW": "禪師級精靈鱗片長袍",
      "ES-ES": "Túnica de escamas feéricas del anciano",
      "ZH-CN": "禅师级妖精之鳞长袍"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_ARMOR_CLOTH_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_CLOTH_KEEPER",
    "uiSprite": "ARMOR_CLOTH_KEEPER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1325,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da druido del maestro",
      "RU-RU": "Мантия друида (мастер)",
      "PL-PL": "Szata Druida Mistrza",
      "TR-TR": "Usta Druid Cübbesi",
      "ID-ID": "Jubah Druid Master",
      "FR-FR": "Robe de druide du maître",
      "JA-JP": "ドルイドのローブ（マスター）",
      "EN-US": "Master's Druid Robe",
      "DE-DE": "Druidenrobe des Meisters",
      "AR-SA": "ثوب الدرويد للخبير",
      "KO-KR": "마스터의 드루이드 로브",
      "PT-BR": "Robe de Druida do Mestre",
      "ZH-TW": "大師級德魯伊長袍",
      "ES-ES": "Túnica de druida del maestro",
      "ZH-CN": "大师级德鲁伊长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_KEEPER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_PLATE_AVALON",
    "uiSprite": "ARMOR_PLATE_AVALON",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1300,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1400,
          "durability": 415188,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1500,
          "durability": 622782,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1600,
          "durability": 934173,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura del valore dell'anziano",
      "RU-RU": "Броня доблести (старейшина)",
      "PL-PL": "Zbroja Męstwa Starszego",
      "TR-TR": "Yüce Cesaret Zırhı",
      "ID-ID": "Armor Keberanian Tetua",
      "FR-FR": "Armure de bravoure du sage",
      "JA-JP": "武勇のアーマー（老熟）",
      "EN-US": "Elder's Armor of Valor",
      "DE-DE": "Rüstung des Mutes des Ältesten",
      "AR-SA": "درع البسالة للحكيم",
      "KO-KR": "장로의 용기의 아머",
      "PT-BR": "Armadura da Bravura do Ancião",
      "ZH-TW": "禪師級英勇護甲",
      "ES-ES": "Armadura de valor del anciano",
      "ZH-CN": "禅师级英勇盔甲"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_4",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_AVALON",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_PLATE_KEEPER",
    "uiSprite": "ARMOR_PLATE_KEEPER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1075,
          "durability": 123020,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1275,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1375,
          "durability": 415191,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da giudicatore del maestro",
      "RU-RU": "Броня вершителя (мастер)",
      "PL-PL": "Zbroja Rozjemcy Mistrza",
      "TR-TR": "Usta Yargı Dağıtan Zırhı",
      "ID-ID": "Armor Hakim Master",
      "FR-FR": "Armure de judicateur du maître",
      "JA-JP": "法官のアーマー（マスター）",
      "EN-US": "Master's Judicator Armor",
      "DE-DE": "Rechtssprecherrüstung des Meisters",
      "AR-SA": "درع القضاة للخبير",
      "KO-KR": "마스터의 심판관 아머",
      "PT-BR": "Armadura Judicante do Mestre",
      "ZH-TW": "大師級審判者護甲",
      "ES-ES": "Armadura de juez del maestro",
      "ZH-CN": "大师级审判盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_KEEPER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_LEATHER_HELL",
    "uiSprite": "ARMOR_LEATHER_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1050,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1150,
          "durability": 123019,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1250,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1350,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da canaglia del maestro",
      "RU-RU": "Адская куртка (мастер)",
      "PL-PL": "Kurtka Diablika Mistrza",
      "TR-TR": "Usta Uğursuz Ceketi",
      "ID-ID": "Jaket Neraka Master",
      "FR-FR": "Veste de tourmenteur du maître",
      "JA-JP": "ヘリオンジャケット（マスター）",
      "EN-US": "Master's Hellion Jacket",
      "DE-DE": "Teufelsbratenjacke des Meisters",
      "AR-SA": "سترة الشيطان للخبير",
      "KO-KR": "마스터의 무법자 재킷",
      "PT-BR": "Casaco Inferial do Mestre",
      "ZH-TW": "大師級惡棍外套",
      "ES-ES": "Chaqueta de vándalo del maestro",
      "ZH-CN": "大师级喧嚣外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кож��ная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": null,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_GATHERER_ORE",
    "uiSprite": "ARMOR_GATHERER_ORE",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "ore",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_ORE_T8",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_ORE",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_ORE_DESC",
          "localizedNames": {
            "IT-IT": "Abilità di estrazione dei minerali",
            "RU-RU": "Навыки шахтера",
            "PL-PL": "Umiejętności górnicze",
            "TR-TR": "Maden Becerileri",
            "ID-ID": "Keterampilan Menambang",
            "FR-FR": "Compétences de mineur",
            "JA-JP": "採掘スキル",
            "EN-US": "Mining Skills",
            "DE-DE": "Bergbaufähigkeiten",
            "AR-SA": "مهارات التنقيب",
            "KO-KR": "채굴 스킬",
            "PT-BR": "Habilidades de Mineração",
            "ZH-TW": "採礦技能",
            "ES-ES": "Habilidades de minería",
            "ZH-CN": "采矿技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Minerali[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]руды[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Rudy[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Cevher[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Bijih[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour le [buff]minerai[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]鉱石[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Ore[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Erze[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]مواد الخام[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]광석[/buff]의 광석 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Minérios[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階礦石[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para el [buff]mineral[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶矿石[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da minatore dell'anziano",
      "RU-RU": "Одежда шахтера (старейшина)",
      "PL-PL": "Odzienie Górnika Starszego",
      "TR-TR": "Yüce Madenci Giysisi",
      "ID-ID": "Pakaian Penambang Tetua",
      "FR-FR": "Tenue de mineur du sage",
      "JA-JP": "採掘者の服（老熟）",
      "EN-US": "Elder's Miner Garb",
      "DE-DE": "Bergarbeiterkleidung des Ältesten",
      "AR-SA": "ملابس عامل المنجم للحكيم",
      "KO-KR": "장로의 광부 의상",
      "PT-BR": "Traje do Minerador Ancião",
      "ZH-TW": "禪師級採礦匠工作服",
      "ES-ES": "Atuendo de minero del anciano",
      "ZH-CN": "禅师级采矿工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 115,
    "magicResistance": 90,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_ORE",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_CLOTH_HELL",
    "uiSprite": "ARMOR_CLOTH_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1250,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1350,
          "durability": 276793,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1450,
          "durability": 415189,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1550,
          "durability": 622784,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste demoniaca dell'anziano",
      "RU-RU": "Дьявольская мантия (старейшина)",
      "PL-PL": "Czarcia Szata Starszego",
      "TR-TR": "Yüce Zebani Cübbesi",
      "ID-ID": "Jubah Setan Tetua",
      "FR-FR": "Robe de monstre du sage",
      "JA-JP": "悪霊のローブ（老熟）",
      "EN-US": "Elder's Fiend Robe",
      "DE-DE": "Unholdrobe des Ältesten",
      "AR-SA": "الثوب الشرير للحكيم",
      "KO-KR": "장로의 악령 로브",
      "PT-BR": "Robe Malévolo do Ancião",
      "ZH-TW": "禪師級邪魔長袍",
      "ES-ES": "Túnica de diablo del anciano",
      "ZH-CN": "禅师级恶灵长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": null,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T8_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_LEATHER_HELL",
    "uiSprite": "ARMOR_LEATHER_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1150,
          "durability": 123020,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1250,
          "durability": 184529,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1350,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1450,
          "durability": 415191,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da canaglia del gran maestro",
      "RU-RU": "Адская куртка (магистр)",
      "PL-PL": "Kurtka Diablika Wszechmistrza",
      "TR-TR": "Büyük Usta Uğursuz Ceketi",
      "ID-ID": "Jaket Neraka Grandmaster",
      "FR-FR": "Veste de tourmenteur du grand maître",
      "JA-JP": "ヘリオンジャケット（グランドマスター）",
      "EN-US": "Grandmaster's Hellion Jacket",
      "DE-DE": "Teufelsbratenjacke des Großmeisters",
      "AR-SA": "سترة المؤذي للأستاذ",
      "KO-KR": "그랜드 마스터의 무법자 재킷",
      "PT-BR": "Casaco Inferial do Grão-mestre",
      "ZH-TW": "宗師級惡棍外套",
      "ES-ES": "Chaqueta de vándalo del gran maestro",
      "ZH-CN": "宗师级喧嚣外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": null,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T7_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_PLATE_FEY",
    "uiSprite": "ARMOR_PLATE_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1075,
          "durability": 123020,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1275,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1375,
          "durability": 415191,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_PLATE_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da tessivespro del maestro",
      "RU-RU": "Броня сумеречного ткача (мастер)",
      "PL-PL": "Zbroja Tkacza Zmierzchu Mistrza",
      "TR-TR": "Usta Alaca Karanlık Zırhı",
      "ID-ID": "Armor Duskweaver Master",
      "FR-FR": "Armure crépusculaire du maître",
      "JA-JP": "ダスクウィーバーのアーマー（マスター）",
      "EN-US": "Master's Duskweaver Armor",
      "DE-DE": "Dunkelweberrüstung des Meisters",
      "AR-SA": "درع الغسق للخبير",
      "KO-KR": "마스터의 더스크위버 아머",
      "PT-BR": "Armadura de Tecelão do Crepúsculo do Mestre",
      "ZH-TW": "大師級幽影編織者護甲",
      "ES-ES": "Armadura crepuscular del maestro",
      "ZH-CN": "大师级织暮者盔甲"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_ARMOR_PLATE_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_GATHERER_HIDE",
    "uiSprite": "ARMOR_GATHERER_HIDE",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "hide",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 800,
          "durability": 16200,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩���(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "AMBUSH",
          "uiAtlas": null,
          "uiSprite": "STEALTH",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Imboscata",
            "RU-RU": "Засада",
            "PL-PL": "Zasadzka",
            "TR-TR": "Pusu",
            "ID-ID": "Sergap",
            "FR-FR": "Embuscade",
            "JA-JP": "待ち伏せ",
            "EN-US": "Ambush",
            "DE-DE": "Hinterhalt",
            "AR-SA": "الكمين",
            "KO-KR": "매복",
            "PT-BR": "Emboscada",
            "ZH-TW": "伏擊",
            "ES-ES": "Emboscada",
            "ZH-CN": "伏击"
          },
          "localizedDescriptions": {
            "IT-IT": "Prepari un'imboscata, rendendoti [buff]invisibile[/buff] per [buff](A)[/buff] (attaccare, usare un potere o interagire con un oggetto interrompe l'invisibilità).\nAumenta il [buff]danno[/buff] la [other]prossima volta[/other] che [other]infliggi danni[/other] del [buff](B)[/buff] per ogni [buff](C)[/buff] nel quale rimani invisibile ([other]si accumula[/other] fino a [other](D)[/other] volte) e dura fino a [buff](E)[/buff] dopo essere stato rivelato.\n\nSe ti muovi a più di [other](F)[/other] dalla [other]posizione iniziale[/other] tornerai [other]visibile[/other].",
            "RU-RU": "Подготовьте засаду, перейдя в [buff]невидимость[/buff] на [buff](A)[/buff] (атака, использование навыка и взаимодействие с объектами раскроют вас).\nУвеличивает ваш [buff]урон[/buff] на [buff](B)[/buff] за каждые [buff](C)[/buff], в течение которых вы остаетесь невидимы ([other]накапливается[/other] до [other](D)[/other] раз) при [other]следующем нанесении урона[/other] в течение [buff](E)[/buff] после выхода из невидимости.\n\nЕсли вы отдалитесь более, чем на [other](F)[/other] от [other]места активации заклинания[/other], вы [other]раскроетесь[/other].",
            "PL-PL": "Szykujesz zasadzkę, stając się [buff]niewidzialnym[/buff] na [buff](A)[/buff] (atakowanie, użycie umiejętności lub interakcja z obiektem ujawni cię).\nZwiększa twoje [buff]obrażenia[/buff] o [buff](B)[/buff] za każde [buff](C)[/buff] niewidzialności ([other]kumuluje się[/other] do [other](D)[/other] razy) [other]następnym razem[/other] gdy [other]zadasz obrażenia[/other] w ciągu [buff](E)[/buff] po ujawnieniu cię.\n\nJeśli oddalisz się dalej niż [other](F)[/other] od [other]miejsca rzucenia zaklęcia[/other] zostaniesz [other]ujawniony[/other].",
            "TR-TR": "Kendini [buff](A)[/buff] boyunca [buff]görünmez[/buff] yaparak bir pusu kurarsın. (Saldırmak, bir yetenek kullanmak veya bir nesne ile etkileşime geçmek seni açığa çıkarır.)\nAçığa çıkarıldıktan sonra [buff](B)[/buff] içerisinde [other]bir sonraki[/other] [other]hasar verişinde[/other] [buff]hasarını[/buff] görünmez kaldığın her [buff](C)[/buff] için [buff](D)[/buff] artırır ([other]en fazla (E)[/other] defa [other]birikir[/other]).\n\n[other]Kullanım konumundan[/other] [other](F)[/other] uzaklaşırsan [other]açığa çıkarılırsın[/other].",
            "ID-ID": "Siapkan sergapan, buat dirimu [buff]tidak terlihat[/buff] untuk [buff](A)[/buff] (menyerang, menggunakan kemampuan, atau berinteraksi dengan objek akan membuatmu terlihat lagi).\nMenambah [buff]damage[/buff] hingga [buff](B)[/buff] untuk setiap [buff](C)[/buff] saat kamu tak terlihat ([other]bertumpuk[/other] hingga [other](D)[/other] kali) [other]saat berikutnya[/other] kamu [other]menghasilkan damage[/other] dalam [buff](E)[/buff] setelah kamu terlihat.\n\nJika kamu bergerak [other](F)[/other] dari [other]lokasi perapalan[/other] kamu akan [other]terungkap[/other].",
            "FR-FR": "Preparez une embuscade, devenant [buff]invisible[/buff] pendant [buff](A)[/buff] (attaquer, utiliser une compétence ou intéragir avec un objet vous révèle).\nAugmente vos [buff]dégâts[/buff] de [buff](B)[/buff] pour chaque [buff](C)[/buff] où vous restez invisible ([other]cumulable[/other] jusqu'à [other](D)[/other] fois).\nCet effet persiste pendant [buff](E)[/buff] après avoir été révélé \n\nSi vous vous déplacez de plus de [other](F)[/other] de [other]l'emplacement d'incantation[/other], vous êtes [other]révélé[/other].",
            "JA-JP": "[buff](A)[/buff]の間、あなたを[buff]透明化[/buff]して待ち伏せの準備を整えます（攻撃したり、能力を使ったり、オブジェクトと関わったりするとあなたの姿が現れます）。\n透明状態でいる[buff](B)[/buff]ごとに[buff]ダメージ[/buff]が[buff](C)[/buff]上昇し（最大[other](D)[/other]回まで[other]スタック[/other]します）、[other]その次に[/other]姿が現れた後で[buff](E)[/buff]以内に[other]ダメージを与えます[/other]。\n\n[other]詠唱地点[/other]から[other](F)[/other]以上離れると、[other]姿が現れます[/other]。",
            "EN-US": "Prepare an ambush, turning yourself [buff]invisible[/buff] for [buff](A)[/buff] (attacking, using an ability, or interacting with an object will reveal you).\nIncreases your [buff]damage[/buff] by [buff](B)[/buff] for every [buff](C)[/buff] you stay invisible ([other]stacks[/other] up to [other](D)[/other] times) the [other]next time[/other] you [other]deal damage[/other] within [buff](E)[/buff] after revealing you.\n\nIf you move more than [other](F)[/other] away from the [other]cast location[/other] you will be [other]revealed[/other].",
            "DE-DE": "Bereite einen Hinterhalt vor, indem du dich für [buff](A)[/buff] [buff]unsichtbar[/buff] machst. (Angreifen, Fertigkeitennutzung und Interaktion mit einem Objekt wird dich enttarnen).\nSteigert deinen nächsten angerichteten [buff]Schaden[/buff] für jede [buff](B)[/buff], die du unsichtbar bleibst, um [buff](C)[/buff] (bis zu [other](D)[/other] [other]Stapel[/other]) für deinen nächsten angerichteten Schaden innerhalb von [buff](E)[/buff], nachdem du dich enttarnst.\n\nWenn du dich mehr als [other](F)[/other] vom [other]Anwendungsort[/other] entfernst, wirst du [other]enttarnt[/other].",
            "AR-SA": "تحضير كمين [buff]بإخفاء نفسك[/buff] لمدة [buff](A)[/buff] (الهجوم أو استخدام قدرة أو التفاعل مع غرض سيلغي حالة الاختفاء).\nيمكنها [buff]زيادة قدرتك على إلحاق الضرر[/buff] بمقدار [buff](B)[/buff] لكل[buff](C)[/buff] تكون حالة الاختفاء مفعلة فيها ([other]تتكدس[/other]لما يصل إلى[other](D)[/other]من المرات) [other]في المرة التالية التي[/other] يمكنك [other]إلحاق ضرر بها[/other] خلال [buff](E)[/buff]بعد انتهاء حالة الاختفاء.\n\nإذا تم الابتعاد أكثر من [other](F)[/other] عن [other]موقع الإلقاء[/other] فسيتم [other]إلغاء حالة التخفي[/other].",
            "KO-KR": "매복을 준비하여 [buff](A)[/buff] 동안 자신을 [buff]은신[/buff] 상태가 됩니다 (공격, 스킬 사용, 오브젝트와 상호작용 시 모습이 드러나게 됨) .\n 은신한 상태로 [buff](B)[/buff]마다 대미지가 [buff](C)[/buff] 만큼 증가하고, ([other](D)[/other]까지 [other]중첩[/other]됨) 은신이 풀린 후 [buff](E)[/buff] 동안 [other]다음[other]에 가할 [buff]공격의 대미지[/buff]가 증가합니다.\n \n [other]시전 위치[/other]로부터 [other](F)[/other] 이상 이동하면 은신이 [other]드러나게[/other] 됩니다.",
            "PT-BR": "Prepara uma emboscada, te deixando [buff]invisível[/buff] por [buff](A)[/buff] (atacar, usar uma habilidade, e interagir com um objeto te revelerá).\nAumenta seu [buff]dano[/buff] em [buff](B)[/buff] a cada [buff](C)[/buff] que você se mantém invisível ([other]acumula[/other] até [other](D)[/other] vezes) a [other]próxima vez[/other] que você [other]causar dano[/other] dentro de [buff](E)[/buff] após te revelar.\n\nSe você se mover mais de [other](F)[/other] para longe do [other]local de lançamento[/other] você será [other]revelado[/other].",
            "ZH-TW": "伺機伏擊，使自身進入[buff]隱形[/buff]狀態，持續[buff](A)[/buff](發動攻擊、使用技能或與物件互動將會現身)。\n處於隱形狀態時，每經過[buff](B)[/buff]，[buff]傷害[/buff]增加[buff](C)[/buff](最多可[other]疊加[/other][other](D)[/other]層)，並於現身後[buff](E)[/buff]內[other]再次[/other][other]造成傷害[/other]時生效。\n\n若您距離[other]施放位置[/other]超過[other](F)[/other]將會[other]現身[/other]。",
            "ES-ES": "Prepara una emboscada y hazte [buff]invisible[/buff] por [buff](A)[/buff] (atacar, usar una habilidad o interactuar con un objeto te revelará).\nPor cada [buff](B)[/buff] que permanezcas invisible incrementa tu [buff]daño[/buff] en [buff](C)[/buff] para el [other]próximo[/other] [other]ataque[/other] que realices en [buff](D)[/buff] después de haber sido revelado ([other]se acumula[/other] hasta [other](E)[/other] veces).\n\nSi te alejas más de [other](F)[/other] de la [other]ubicación del lanzamiento[/other] serás [other]revelado[/other].",
            "ZH-CN": "准备突袭，使你进入[buff]隐形[/buff]状态，持续[buff](A)[/buff]（攻击、使用技能或者与任何物件交互都会使你被揭露）。\n在你被揭露后，维持隐形状态的每[buff](B)[/buff]，使你于[buff](C)[/buff]内下一次[other]造成伤害[/other]时的[buff]伤害[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)次[/other]）。\n\n若你移动至离[other]施法位置[/other]超过[other](F)[/other]远，则你会被[other]揭露[/other]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.2,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 50,
          "energyUsage": 12,
          "castRange": 0,
          "category": "invisibility",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": {
            "time": 7,
            "effect": "none",
            "target": "ground",
            "position": null,
            "removeOnLeave": null,
            "visible": null
          },
          "invisibility": {
            "target": "self",
            "time": 7,
            "attackingBreaksEffect": true,
            "mountingBreaksEffect": true,
            "worldInteractionBreaksEffect": true,
            "castingBreaksEffect": true,
            "to": "everyone"
          }
        },
        {
          "spellType": "active",
          "uniqueName": "WINDWALL",
          "uiAtlas": null,
          "uiSprite": "WINDWALL",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Muro di vento",
            "RU-RU": "Стена ветра",
            "PL-PL": "Ściana Wiatru",
            "TR-TR": "Rüzgâr Duvarı",
            "ID-ID": "Dinding Angin",
            "FR-FR": "Bourrasque",
            "JA-JP": "ウィンドウォール",
            "EN-US": "Wind Wall",
            "DE-DE": "Windmauer",
            "AR-SA": "جدار رياح",
            "KO-KR": "바람 벽",
            "PT-BR": "Parede de Vento",
            "ZH-TW": "風牆",
            "ES-ES": "Muro de viento",
            "ZH-CN": "风墙"
          },
          "localizedDescriptions": {
            "IT-IT": "Crea un Muro di Vento [other]largo (A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\n[other]Epura tutti i buff[/other] (esclusi gli effetti di cura nel tempo) da tutti i nemici.\n[cc]Respinge[/cc] tutti i nemici che lo toccano di [cc](C)[/cc].\nRende [buff]immuni[/buff] alle [buff]epurazioni[/buff] mentre stai incanalando.\n\nOgni volta che un giocatore nemico entra nel Muro di Vento, le tue [buff]resistenze ai danni[/buff] aumentano di [buff](D)[/buff] e la [buff]Resistenza agli Effetti di Controllo[/buff] di [buff](E)[/buff] per [buff](F)[/buff] (si accumula fino a 5 volte).",
            "RU-RU": "Вы создаете стену ветра [other]шириной (A)[/other] на протяжении [other]поддерживания[/other] умения в течение [other](B)[/other].\n[other]Снимает все положительные эффекты[/other] (за исключением периодического исцеления) со всех врагов.\n[cc]Отбрасывает[/cc] всех врагов, задевающих стену, на [cc](C)[/cc].\nНаделяет вас [buff]невосприимчивостью[/buff] к [buff]снятию бафов[/buff] на протяжении поддерживания умения.\n\nКаждый раз, когда игрок подходит к стене ветра, ваши [buff]сопротивления урону[/buff] увеличиваются на [buff](D)[/buff], а [buff]сопротивление контролю[/buff] - на [buff](E)[/buff] в течение [buff](F)[/buff] (накапливается до 5 раз).",
            "PL-PL": "Towrzysz Ścianę Wiatru o szerokości [other](A)[/other] podczas[other]kanałowania[/other] przez [other](B)[/other].\n[other]Oczyszcza wszystkie buffy[/other] (poza efektami leczenia czasowego).\n[cc]Odrzuca [/cc] wszystkich wrogów, którzy ją dotkną na [cc](C)[/cc] do tyłu.\nZapewnia ci [buff]odporność[/buff] na [buff]oczyszczenie[/buff] podczas kanałowania.\n\nZa każdym razem, gdy gracz wkroczy do Ściany Wiatru, twoje [buff]Odporności na obrażenia[/buff] są zwiększone o [buff](D)[/buff], a [buff]Odporność na kontrolę tłumu[/buff] o [buff](E)[/buff] na [buff](F)[/buff] (kumuluje się do 5 razy).",
            "TR-TR": "[other](A)[/other] boyunca [other]odaklanırken[/other] [other](B) wide[/other] bir Rüzgar Duvarı oluştur.\nTüm düşmanların [other]tüm güçlendirmelerini siler[/other] (zamanla iyileşme etkileri hariç).\nDuvara dokunan tüm düşmanları [cc](C)[/cc] [cc]geri püskürtür[/cc].\nOdaklanma sırasında [buff]silmelere[/buff] karşı [buff]bağışıklık[/buff] sağlar.\n\nRüzgar Duvarına her düşman girdiğinde [buff](D)[/buff] boyunca [buff]hasar dirençlerin[/buff] [buff](E)[/buff] ve [buff]Kitle Kontrol Dirençlerin[/buff] [buff](F)[/buff] artar (en fazla 5 kez birikir).",
            "ID-ID": "Membuat Dinding Angin [other]selebar (A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\n[other]Menghapus semua buff[/other] (kecuali efek pemulihan dari waktu ke waktu) dari semua musuh.\n[cc]Memukul mundur[/cc] semua musuh yang menyentuhnya sejauh [cc](C)[/cc].\nMemberimu [buff]kekebalan[/buff] terhadap [buff]penghapusan[/buff] saat menyalurkan.\n\nSetiap kali pemain musuh memasuki Dinding Angin, [buff]resistansi damage[/buff] meningkat sebesar [buff](D)[/buff] dan [buff]Resistansi Kontrol Kerumunan[/buff] sebesar [buff](E)[/buff] selama [buff](F)[/buff] (bertumpuk hingga 5 kali).",
            "FR-FR": "Créez une Bourrasque de [other](A) de large[/other] en [other]canalisant[/other] pendant [other](B)[/other].\n[other]Purge tous les bonus[/other] de tous les ennemis (à l'exception des soins sur la durée).\n[cc]Repousse[/cc] tous les ennemis touchés de [cc](C)[/cc].\nVous confère une [buff]immunité[/buff] aux [buff]purges[/buff] pendant la canalisation.\n\nChaque fois qu'un joueur ennemi rentre dans la Bourrasque, vos [buff]résistances aux dégâts[/buff] sont augmentées de [buff](D)[/buff] et votre [buff]Résistance au Contrôle de Foule[/buff] de [buff](E)[/buff] pendant [buff](F)[/buff] (cumulable jusqu'à 5 fois).",
            "JA-JP": "[other](A)[/other][other]詠唱[/other]してる間、幅[other](B) [/other]のウィンドウォールを作る。\n全ての[other]バフをパージ[/other]します。（時間経過で治癒の効果を除く）\n[cc]触れた[/cc]すべての敵を[cc](C)[/cc]ノックバックします。\n詠唱中は、[buff]パージ[/buff]の[buff]影響を受けなく[/buff]なります。\n\n敵プレイヤーがウィンドウォール触れるたび、[buff](D)[/buff]の間、[buff]ダメージ耐性[/buff]が[buff](E)[/buff]上昇し、[buff]CC耐性[/buff]が[buff](F)[/buff]上昇します（最大5回までスタックする）。",
            "EN-US": "Create a [other](A) wide[/other] Wind Wall while [other]channeling[/other] for [other](B)[/other].\n[other]Purges all buffs[/other] (except healing over time effects) from all enemies.\n[cc]Knocks back[/cc] all enemies touching it by [cc](C)[/cc].\nGrants you [buff]immunity[/buff] to [buff]purges[/buff] while channeling.\n\nEach time an enemy player enters the Wind Wall, your [buff]damage resistances[/buff] are increased by [buff](D)[/buff] and [buff]Crowd Control Resistance[/buff] by [buff](E)[/buff] for [buff](F)[/buff] (stacks up to 5 times).",
            "DE-DE": "Erzeuge eine [other](A) breite[/other] Windmauer, wenn du für [other](B)[/other] [other]kanalisierst[/other].\n[other]Entfernt alle Buffs[/other] (außer Heilung-über-Zeit-Effekte) von allen Gegnern.\nAlle berührten Gegner werden um [cc](C)[/cc] [cc]zurückgestoßen[/cc].\nGewährt dir [buff]Immunität[/buff] gegen [buff]Reinigungen[/buff] während du kanalisierst.\n\nJedes Mal, wenn ein feindlicher Spieler in die Windmauer kommt, steigen für [buff](D)[/buff] (bis zu 5 Stapel) deine [buff]Schadensresistenzen[/buff] um [buff](E)[/buff] und deine [buff]CC-Resistenz[/buff] um [buff](F)[/buff].",
            "AR-SA": "أنشئ [other]جدار رياح (A)عريض[/other] بينما [other] توجه [/other] لمدة [other](B)[/other].\n[other]يزيل جميع التعزيزات[/other] (باستثناء تأثيرات العلاج بمرور الوقت) من جميع الأعداء.\n[cc]يدفع للخلف[/cc] جميع الأعداء الذين يلمسونه بمقدار [cc](C)[/cc].\nيمنحك [buff]حصانة[/buff] ضد [buff]الإزالة[/buff] في أثناء التوجيه.\n\nفي كل مرة يدخل لاعب عدو جدار الرياح تزيد [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](D)[/buff] [buff]ومقاومة ال��يطرة على الحشود[/buff] بمقدار [buff](E)[/buff] لمدة [buff](F)[/buff] (تتكدس لما يصل إلى 5 مرات).",
            "KO-KR": "[other](A)[/other] 동안 [other]채널링[/other]하며 [other](B) 넓이[/other]의 바람 장막을 생성합니다.\n모든 적의 [other]모든 버프를 제거[/other]합니다 (지속 회복 효과 제외).\n장막에 닿은 모든 적을 [cc](C)[/cc]만큼 [cc]뒤로 밀쳐냅니다[/cc].\n채널링하는 동안 [buff]제거[/buff]로부터의 [buff]면역[/buff]을 획득합니다.\n\n적 플레이어가 바람 장막 내에 진입할 때마다, [buff](D)[/buff] 동안 [buff]대미지 저항력[/buff]이 [buff](E)[/buff]만큼, [buff]군중 제어 저항력[/buff]이 [buff](F)[/buff]만큼 증가합니다 (최대 5번까지 중첩됨).",
            "PT-BR": "Cria uma Parede de Vento [other]com (A) de largura[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\n[other]Expurga todos os bônus[/other] (exceto efeitos de cura ao longo do tempo) de todos os inimigos.\nJoga todos os inimigos que tocarem na parede [cc](C)[/cc] [cc]para trás[/cc].\nConcede [buff]imunidade[/buff] a [buff]expurgos[/buff] durante a canalização.\n\nToda vez que um jogador inimigo entra na Parede de Vento, as suas [buff]Resistências a Dano[/buff] são aumentadas em [buff](D)[/buff] e sua [buff]Resistência a Controle de Multidões[/buff] em [buff](E)[/buff] por [buff](F)[/buff] (acumula até 5 vezes).",
            "ZH-TW": "創造一面[other]寬(A)[/other]的風牆，[other]引導[/other]持續[other](B)[/other]。\n[other]驅散所有增益效果[/other](不包括持續性治療效果)。\n將所有碰觸到風牆的敵人[cc]擊退[/cc][cc](C)[/cc]。\n引導期間，對[buff]驅散[/buff][buff]免疫[/buff]。\n\n每次有敵方玩家進入風牆時，使自身[buff]傷害抗性[/buff]增加[buff](D)[/buff]、[buff]群體控制抗性[/buff]增加[buff](E)[/buff]，持續[buff](F)[/buff](最多可疊加5層)。",
            "ES-ES": "Crea un Muro de Viento de [other](A) de ancho[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\n[other]Purga todos los buffs[/other] de todos los enemigos (excepto por los efectos de curación a largo plazo).\n[cc]Derriba[/cc] a todos los enemigos que lo tocan a una distancia de [cc](C)[/cc].\nTe vuelves [buff]inmune[/buff] a [buff]purgas[/buff] mientras canalizas.\n\nCada vez que un enemigo entre en el Muro de Viento, tus [buff]resistencias al daño[/buff] incrementan en [buff](D)[/buff] y tu [buff]Resistencia al Control de Multitudes[/buff] en [buff](E)[/buff] durante [buff](F)[/buff] (se acumula hasta 5 veces).",
            "ZH-CN": "制造一个[other](A)宽[/other]的风墙，并持续[other]引导[/other][other](B)[/other]。\n[other]驱��所有增益状态[/other]（持续性治疗效果除外）。\n碰触到它的所有敌人会被[cc]击退[/cc][cc](C)[/cc]。\n你在引导时[buff]免疫[/buff]所有[buff]驱散[buff]效果。\n\n每当有敌对玩家碰触风墙，你的[buff]伤害抗性[/buff]提高[buff](D)[/buff]，[buff]群体控制抗性[/buff]提高[buff](E)[/buff]，持续[buff](F)[/buff]（最多可堆叠5次）。"
          },
          "target": "ground",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0.8,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 14,
          "castRange": 3,
          "category": "instant",
          "uiType": "crowdcontrol",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_block",
            "initialEffectInterval": 0,
            "effectCount": 7,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": null,
            "directAttributeChange": null,
            "buffOverTime": null,
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "HOTSHIELD",
          "uiAtlas": null,
          "uiSprite": "HEAL_HOT",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Veleno per animali da pelliccia",
            "RU-RU": "Животный яд",
            "PL-PL": "Zatrucie Zwierząt Łownych",
            "TR-TR": "Kürklü Hayvan Zehri",
            "ID-ID": "Racun Hewan Kulit Mentah",
            "FR-FR": "Poison pour animal à peau",
            "JA-JP": "生皮動物の毒",
            "EN-US": "Hide Animal Poison",
            "DE-DE": "Vergiften eines Tieres mit Fell",
            "AR-SA": "سم جلود الحيوانات",
            "KO-KR": "가죽 동물 독",
            "PT-BR": "Veneno de animal coureado",
            "ZH-TW": "毛獸毒藥",
            "ES-ES": "Veneno para animales",
            "ZH-CN": "兽皮动物毒药"
          },
          "localizedDescriptions": {
            "IT-IT": "Scateni una brezza curativa attorno a te che aumenta le tue [buff]resistenze ai danni[/buff] di [buff](A)[/buff] per [buff](B)[/buff].\nLa brezza ti guarisce di [heal](C) punti salute[/heal] nell'arco della sua durata.\n\nCospargi la tua arma di veleno per gli [other]attacchi automatici[/other] per i prossimi [other](D)[/other].\nOgni attacco automatico avvelena gli [other]animali da pelliccia[/other] bersagliati, infliggendo loro [dmg](E) danni magici[/dmg] nell'arco di [dmg](F)[/dmg].",
            "RU-RU": "Вы создаете вокруг себя исцеляющий ветер, увеличивающий ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\nИсцеляет вас на [heal](C) здоровья[/heal] на протяжении действия исцеляющего ветра.\n\nВы покрываете свое оружие ядом, отравляя животных [other]автоатаками[/other] в течение следующих [other](D)[/other].\nКаждая автоатака отравляет выбранное [other]животное[/other], нанося [dmg](E) магического урона[/dmg] в течение [dmg](F)[/dmg].",
            "PL-PL": "Tworzysz wokół siebie leczący wiatr, zwiększający twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] na [buff](B)[/buff].\nPrzywraca ci [heal](C) Zdrowia[/heal] w trakcie czasu trwania leczącej bryzy.\n\nPokrywasz swoją broń trucizną podczas zadawana [other]autoataków[/other] przez następne [other](D)[/other].\nKażdy autoatak zatruwa wybrane [other]zwierze do skórowania[/other], zadając mu [dmg](E) pkt. obrażeń magicznych[/dmg] przez [dmg](F)[/dmg].",
            "TR-TR": "Etrafında bir şifa rüzgârı oluşturarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nŞifa melteminin süresi içerisinde seni [heal](C) sağlık[/heal] iyileştirir.\n\nSilahını sonraki [other](D)[/other] boyunca [other]otomatik saldırıların[/other] için zehirle kaplar.\nHer otomatik saldırı, hedef [other]kürklü hayvanı[/other] zehirleyerek [dmg](E)[/dmg] içerisinde [dmg](F) sihirli hasar[/dmg] verir.",
            "ID-ID": "Menciptakan angin penyembuhan di sekitarmu, meningkatkan [buff]resistansi damage[/buff] hingga [buff](A)[/buff] selama [buff](B)[/buff].\nMenyembuhkan [heal](C) HP[/heal] milikmu selama durasi angin penyembuhan.\n\nMelapisi senjatamu dengan racun untuk [other]Auto-Serang[/other] dalam [other](D)[/other] berikutnya.\nTiap Auto-Serang akan meracuni [other]hewan kulit mentah[/other] yang diserang, memberikan [dmg](E) damage sihir[/dmg] selama [dmg](F)[/dmg].",
            "FR-FR": "Créez une brise de renouveau autour de vous, augmentant votre [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\nVous soigne de [heal](C) de santé[/heal] sur la durée de la brise.\n\nEnduit votre arme de poison pour les [other]auto attaques[/other] pendant [other](D)[/other].\nChaque auto attaque empoisonne l'[other]animale à peau[/other] ciblé, infligeant [dmg](E) dégâts magiques[/dmg] pendant [dmg](F)[/dmg].",
            "JA-JP": "回復の風を周囲に作り出し、[buff](A)[/buff]の間[buff]ダメージ耐性[/buff]を[buff](B)[/buff]増加する。\n回復のそよ風の持続時間中、[heal](C)体力[/heal]を回復する。\n\n次の[other](D)[/other]の間、[other]通常攻撃[/other]用に武器に毒を塗る。\n通常攻撃1回ごとに狙った[other]皮動物[/other]に毒を与え、[dmg](E)[/dmg]に渡って[dmg](F)魔法ダメージ[/dmg]を与える。",
            "EN-US": "Create a healing wind around you, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\nHeals you for [heal](C) Health[/heal] over the duration of the healing breeze.\n\nCoat your weapon with poison for [other]Auto-Attacks[/other] for the next [other](D)[/other].\nEach Auto-Attack poisons the targeted [other]hide animal[/other], dealing [dmg](E) magical damage[/dmg] over [dmg](F)[/dmg].",
            "DE-DE": "Erzeugt einen heilenden Wind um dich herum, dies steigert deine [buff]Schadensresistenzen[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\nHeilt dir [heal](C) Leben[/heal] über die Dauer dieser heilenden Brise.\n\nBedecke deine Waffe mit Gift für [other]automatische Angriffe[/other] in den nächsten [other](D)[/other].\nJeder automatische Angriff vergiftet das anvisierte [other]Felltier[/other] und verursacht über [dmg](E)[/dmg] [dmg](F)[/dmg] magischen Schaden.",
            "AR-SA": "يمكنك إنشاء رياح علاجية حولك، لزيادة [buff]مقاومة الضرر[/buff] لديك بمقدار [buff](A)[/buff]لمدة [buff](B)[/buff].\nتعالجك من أجل الحصول على [heal](C) من الصحة[/heal] طوال مدة نسيم العلاج.\n\nيمكنك تغطية سلاحك بالسم لتنفيذ [other]هجمات تلقائية[/other] لمدة [other](D)[/other] التالية.\nتسمّ كل هجمة تلقائية [other]جلد الحيوان[/other] المستهدف، ما يلحق [dmg](E)من الضرر السحري[/dmg] لمدة [dmg](F)[/dmg].",
            "KO-KR": "자신 주변에 회복하는 바람을 생성하여, [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]이 [buff](B)[/buff]만큼 증가합니다.\n치유의 바람의 지속 시간에 걸쳐 [heal](C)의 체력[/heal]를 회복합니다.\n\n다음 [other](D)[/other] 동안 무기에 독을 발라 [other]자동 공격[/other]을 강화합니다.\n대상 [other]가죽 동물[/other]에게 가하는 각 자동 공격이 대상을 중독시키며, [dmg](E)[/dmg]에 걸쳐 [dmg](F)의 마법 대미지[/dmg]를 입힙니다.",
            "PT-BR": "Cria um vento de cura ao seu redor, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\nTe cura em [heal](C) de Vida[/heal] pela duração da brisa de cura.\n\nReveste sua arma com veneno para [other]Ataques Automáticos[/other] pelos próximos [other](D)[/other].\nCada Ataque Automático envenena os [other]animais de couro[/other] alvo, causando [dmg](E) de dano mágico[/dmg] durante [dmg](F)[/dmg].",
            "ZH-TW": "在自身周圍創造治癒微風，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n在治癒微風持續時間內，為自身治療[heal](C)點生命值[/heal]。\n\n在接下來[other](D)[/other]內進行[other]普通攻擊[/other]時，為武器塗上毒藥。\n每次普通攻擊可使目標[other]獸皮動物[/other]中毒，在[dmg](E)[/dmg]內造成[dmg](F)點魔法傷害[/dmg]。",
            "ES-ES": "Crea un viento curativo a tu alrededor que incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\nTe cura [heal](C) de salud[/heal] mientras dure.\n\nCubre tu arma con veneno para [other]auto-ataque[/other] durante los próximos [other](D)[/other].\nCada auto-ataque envenena al [other]animal de peletería[/other] señalado e inflige [dmg](E) de daño mágico[/dmg] por [dmg](F)[/dmg].",
            "ZH-CN": "以治愈之风环绕自身，使你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n持续时间内，为你回复总共[heal](C)生命[/heal]。\n\n在接下来[other](D)[/other]内进行[other]普通攻击[/other]时，为你的武器上毒。\n若目标是[other]有兽皮的野怪[/other]，每一次普通攻击使其中毒，在[dmg](E)[/dmg]内造成[dmg](F)魔法伤害[/dmg]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 10,
          "castRange": 9,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 5,
              "value": 0.4,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 5,
              "value": 0.4,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_HIDE_T4",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_HIDE",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_HIDE_DESC",
          "localizedNames": {
            "IT-IT": "Abilità da scuoiatore",
            "RU-RU": "Навыки свежевателя",
            "PL-PL": "Umiejętności skórowania",
            "TR-TR": "Deri Yüzme Becerileri",
            "ID-ID": "Keterampilan Menguliti",
            "FR-FR": "Compétences de dépeçage",
            "JA-JP": "皮剥ぎスキル",
            "EN-US": "Skinning Skills",
            "DE-DE": "Abhäutefähigkeiten",
            "AR-SA": "مهارات السلخ",
            "KO-KR": "가죽 벗기기 스킬",
            "PT-BR": "Habilidades de Esfolamento",
            "ZH-TW": "剝皮技能",
            "ES-ES": "Habilidades de despellejadura",
            "ZH-CN": "剥皮技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della raccolta[/buff] del [buff](A)[/buff] di [buff]Pelli[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]добычу ресурсов[/buff] на [buff](A)[/buff] для [buff]добычи шкур[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Zbierania[/buff] o [buff](A)[/buff] dla [buff]Skór[/buff] [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası [buff]Kürk[/buff] için [buff]Toplayıcılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Mengumpulkan[/buff] kamu sebesar [buff](A)[/buff] untuk [buff]Kulit Mentah[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de récolte[/buff] de [buff](A)[/buff] pour la [buff]peau[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]皮[/buff]の[buff]採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Gathering Yield[/buff] by [buff](A)[/buff] for [buff]Hide[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Sammelertrag[/buff] für [buff]Felle[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية التجميع[/buff] بقمية [buff](A)[/buff] بالنسبة الى [buff]الجلد[/buff] بين [buff]مستوى (B)-(C)[/buff] ��ي كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]가죽[/buff]의 가죽 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Coleta[/buff] em [buff](A)[/buff] para [buff]Pelegos[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階獸皮[/buff]的[buff]採集收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de recolección[/buff] en [buff](A)[/buff] para la [buff]piel[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶兽皮[/buff]的[buff]采集产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da scuoiatore del sapiente",
      "RU-RU": "Одежда свежевателя (знаток)",
      "PL-PL": "Odzienie Skórnika Adepta",
      "TR-TR": "Ehil Deri Yüzücü Giysisi",
      "ID-ID": "Pakaian Pengulit Mahir",
      "FR-FR": "Tenue de dépeceur de l'adepte",
      "JA-JP": "皮剥ぎ屋の服（名人）",
      "EN-US": "Adept's Skinner Garb",
      "DE-DE": "Kürschnerkleidung des Adepten",
      "AR-SA": "ملابس الدبّاغ للبارع",
      "KO-KR": "숙련자의 가죽공 의상",
      "PT-BR": "Traje do Esfolador Adepto",
      "ZH-TW": "老手級剝皮匠工作服",
      "ES-ES": "Atuendo de peletero del iniciado",
      "ZH-CN": "老手级剥皮工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\nПредметы собирателя помогают вам добывать больше ресурсов данного типа.",
      "PL-PL": "Przedmiot do wyposażenia\nWyposażenie zbieracza pomaga zbierać więcej określonego rodzaju surowca",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplamana olanak sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul memungkinkanmu untuk mengumpulkan lebih banyak jenis sumber daya yang berkaitan.",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、対応するタイプの資源をさらに多く採集できるようになります。",
      "EN-US": "Equipment Item\nGatherer Gear allows you to gather more of the corresponding resource type.",
      "DE-DE": "Ausrüstungsgegenstand\nSammler-Ausrüstung hilft dir dabei, mehr Ressourcen des entsprechenden Ressourcentyps zu sammeln",
      "AR-SA": "عنصر معدات\nيتيح لك عتاد الجامع جمع أكثر من نوع مورد مطابق.",
      "KO-KR": "장비 아이템\n추수꾼 의상은 해당하는 종류의 자원을 더 많이 채집할 수 있게 합니다.",
      "PT-BR": "Item de equipamento\nEquipamentos de coletor ajudam você a coletar mais do tipo apropriado de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升對應類型資源的採集量。",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recolectar mayor cantidad de un tipo concreto de recurso",
      "ZH-CN": "装备物品\n采集工装让你可以采更多相应种类的资源。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": 0,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_GATHERER_HIDE",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_CLOTH_SET1",
    "uiSprite": "ARMOR_CLOTH_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da studioso dell'anziano",
      "RU-RU": "Мантия ученого (старейшина)",
      "PL-PL": "Szata Uczonego Starszego",
      "TR-TR": "Yüce Âlim Cübbesi",
      "ID-ID": "Jubah Cendekia Tetua",
      "FR-FR": "Robe d'érudit du sage",
      "JA-JP": "学徒のローブ（老熟）",
      "EN-US": "Elder's Scholar Robe",
      "DE-DE": "Gelehrtenrobe des Ältesten",
      "AR-SA": "ثوب الباحث للحكيم",
      "KO-KR": "장로의 학자 로브",
      "PT-BR": "Robe de Erudito do Ancião",
      "ZH-TW": "禪師級學者長袍",
      "ES-ES": "Túnica de erudito del anciano",
      "ZH-CN": "禅师级学士长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_CLOTH_SET2",
    "uiSprite": "ARMOR_CLOTH_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da chierico dell'anziano",
      "RU-RU": "Мантия клирика (старейшина)",
      "PL-PL": "Szata Kleryka Starszego",
      "TR-TR": "Yüce Ruhban Cübbesi",
      "ID-ID": "Jubah Klerikal Tetua",
      "FR-FR": "Robe d'ecclésiastique du sage",
      "JA-JP": "聖職者のローブ（老熟）",
      "EN-US": "Elder's Cleric Robe",
      "DE-DE": "Klerikerrobe des Ältesten",
      "AR-SA": "ثوب رجل الدين للحكيم",
      "KO-KR": "장로의 성직자 로브",
      "PT-BR": "Robe de Clérigo do Ancião",
      "ZH-TW": "禪師級牧師長袍",
      "ES-ES": "Túnica de clérigo del anciano",
      "ZH-CN": "禅师级牧师长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.45,
    "skinCount": null,
    "physicalArmor": 61,
    "magicResistance": 78,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T8_ARMOR_CLOTH_SET3",
    "uiSprite": "ARMOR_CLOTH_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 8,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1500,
          "durability": 276792,
          "craftingRequirements": {
            "time": 5.04,
            "silver": 0,
            "craftingFocus": 75429,
            "craftResourceList": [
              {
                "uniqueName": "T8_CLOTH_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da mago dell'anziano",
      "RU-RU": "Мантия чародея (старейшина)",
      "PL-PL": "Szata Maga Starszego",
      "TR-TR": "Yüce Büyücü Cübbesi",
      "ID-ID": "Jubah Magi Tetua",
      "FR-FR": "Robe de mage du sage",
      "JA-JP": "魔法使いのローブ（老熟）",
      "EN-US": "Elder's Mage Robe",
      "DE-DE": "Magierrobe des Ältesten",
      "AR-SA": "ثوب المشعوذ للحكيم",
      "KO-KR": "장로의 메이지 로브",
      "PT-BR": "Robe de Mago do Ancião",
      "ZH-TW": "禪師級法師長袍",
      "ES-ES": "Túnica de mago del anciano",
      "ZH-CN": "禅师级法师长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 2.5,
      "silver": 0,
      "craftingFocus": 8042,
      "craftResourceList": [
        {
          "uniqueName": "T8_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_PLATE_KEEPER",
    "uiSprite": "ARMOR_PLATE_KEEPER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 875,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "TAUNT",
          "uiAtlas": null,
          "uiSprite": "TAUNT",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_TAUNT_V2_DESC",
          "localizedNames": {
            "IT-IT": "Provocazione",
            "RU-RU": "Насмешка",
            "PL-PL": "Docinki",
            "TR-TR": "Kışkırtma",
            "ID-ID": "Mengejek",
            "FR-FR": "Provocation",
            "JA-JP": "挑発",
            "EN-US": "Taunt",
            "DE-DE": "Spott",
            "AR-SA": "السخرية",
            "KO-KR": "조롱",
            "PT-BR": "Provocar",
            "ZH-TW": "嘲諷",
            "ES-ES": "Provocar",
            "ZH-CN": "嘲讽"
          },
          "localizedDescriptions": {
            "IT-IT": "Provoca il nemico bersaglio.\n\nTi rende il bersaglio [other]prioritario[/other]. \nAumenta la tua [other]Minaccia[/other] del [other](A)[/other] verso tutti i mob entro un [other]raggio di (B)[/other] attorno a te.\n\nAumenta i tuoi[buff]Danni contro Tutti[/buff] del [buff](C)[/buff], ma riduce le tue [other]Difese contri i Giocatori[/other] del [other](D)[/other] per [other](E)[/other].",
            "RU-RU": "Провоцирует выбранного врага.\n\nПревращает вас в цель с [other]наивысшим приоритетом[/other]. \nУвеличивает уровень вашей [other]угрозы[/other] на [other](A)[/other] по отношению к любому монстру в [other]радиусе (B)[/other] вокруг вас.\n\nУвеличивает весь наносимый вами [buff]урон по всем[/buff] на [buff](C)[/buff], но снижает показатели вашей [other]защиты против игроков[/other] на [other](D)[/other] в течение [other](E)[/other].",
            "PL-PL": "Prowokujesz wybranego wroga.\n\nStajesz się celem z [other]najwyższym priorytetem[/other]. \nZwiększa twoje [other]Zagrożenie[/other] o [other](A)[/other] dla każdego moba w promieinu [other](B)[/other] od ciebie.\n\nZwiększa twoje [buff]Obrażenia przeciwko wszystkim[/buff] o [buff](C)[/buff], ale zmniejsza twoją [other]Obronę przeciwko graczom[/other] o [other](D)[/other] przez [other](E)[/other].",
            "TR-TR": "Hedef düşmanı kışkırtır.\n\nSeni [other]en yüksek öncelikli[/other] hedef haline getirir. \nEtrafında [other](A) yarıçapındaki[/other] tüm düşmanlara karşı [other]Tehdidini[/other] [other](B)[/other] artırır.\n\n[other](C)[/other] boyunca [buff]Her Şeye Karşı Hasarını[/buff] [buff](D)[/buff] artırır ancak [other]Oyunculara Karşı Savunmalarını[/other] [other](E)[/other] azaltır.",
            "ID-ID": "Mengejek musuh tertarget.\n\nMenjadikanmu sebagai target [other]prioritas tertinggi[/other]. \nMeningkatkan [other]Ancaman[/other] kamu sebesar [other](A)[/other] terhadap semua mob dalam [other](B) radius[/other] di sekitarmu.\n\nMeningkatkan [buff]Damage vs. Semua[/buff] kamu sebesar [buff](C)[/buff], namun mengurangi [other]Pertahanan vs. Pemain[/other] kamu sebesar [other](D)[/other] selama [other](E)[/other].",
            "FR-FR": "Provoquez l'ennemi ciblé.\n\nVous devenez la cible [other]prioritaire[/other]. \nAugmente votre [other]Menace[/other] de [other](A)[/other] envers tous les monstres dans un [other]rayon de (B)[/other] autour du monstre touché.\n\nAugmente vos [buff]Dégâts contre Tous[/buff] de [buff](C)[/buff], mais réduit vos [other]Défenses contre les Joueurs[/other] de [other](D)[/other] pendant [other](E)[/other].",
            "JA-JP": "狙った敵を挑発します。\n\nあなたが[other]最優的な[/other]のターゲットになります。 \nあなたの周囲の[other]半径(A)[/other]以内にいるあらゆるモブに対して、あなたの[other]脅威[/other]が[other](B)[/other]増加します。\n\n[other](C)[/other]の間、あなたが与える[buff]全てのダメージ[/buff]が[buff](D)[/buff]上昇しますが、[other]防御力[/other]が[other](E)[/other]低下します。",
            "EN-US": "Taunt the targeted enemy.\n\nMakes you the [other]highest-priority[/other] target. \nIncreases your [other]Threat[/other] by [other](A)[/other] towards any mob within a [other](B) radius[/other] around you.\n\nIncreases your [buff]Damage vs. All[/buff] by [buff](C)[/buff], but decreases your [other]Defenses vs. Players[/other] by [other](D)[/other] for [other](E)[/other].",
            "DE-DE": "Verspotte dein Ziel.\n\nDu wirst zum Ziel [other]mit der höchsten Priorität[/other]. \nSteigert deine [other]Bedrohung[/other] für alle Mobs innerhalb von [other](A) Radius[/other] um dich herum um [other](B)[/other].\n\nSteigert für [other](C)[/other] den von dir angerichteten [buff]Schaden gegen Alles[/buff] um [buff](D)[/buff], senkt aber deine [other]Verteidigung gegen Spieler[/other] um [other](E)[/other].",
            "AR-SA": "السخرية من العدو المستهدف.\n\nتجعلك الهدف ذا [other]الأولوية القصوى[/other]. \nيزداد [other]تهديدك[/other] بمقدار [other](A)[/other] لأي غريم في [other]محيط (B)[/other] حولك.\n\nيزيد من [buff]ضررك في مواجتك ضد الجميع[/buff] بمقدار [buff](C)[/buff]، ولكنه يقلل من [other]دفاعاتك ضد اللاعبين[/other] بمقدار [other](D)[/other] لمدة [other](E)[/other].",
            "KO-KR": "대상 적을 도발합니다.\n\n몬스터에게 자신을 [other]최우선[/other]의 목표로 지정합니다. \n자신 주변 [other](A) 범위[/other]에 있는 모든 몬스터에게 [other]위협[/other]을 [other](B)[/other]만큼 증가시킵니다.\n\n[other](C)[/other] 동안 [buff]전체에 대한 대미지[/buff]가 [buff](D)[/buff]만큼 증가하지만, [other]플레이어에 대한 방어[/other]가 [other](E)[/other]만큼 감소합니다.",
            "PT-BR": "Provoca o alvo inimigo.\n\nLhe torna o alvo com [other]maior prioridade[/other]. \nAumenta a sua [other]Ameaça[/other] em [other](A)[/other] para quaisquer monstros em um [other]raio de (B)[/other] ao seu redor.\n\nAumenta o seu [buff]Dano contra Tudo[/buff] em [buff](C)[/buff], mas reduz as suas [other]Defesas contra jogadores[/other] em [other](D)[/other] por [other](E)[/other].",
            "ZH-TW": "嘲諷目標敵人。\n\n使您成為[other]最高仇恨目標[/other]。 \n使您對週圍[other](A)半徑範圍[/other]內的任何怪物[other]仇恨值[/other]增加[other](B)[/other]。\n\n使您的[buff]全域傷害[/buff]增加[buff](C)[/buff]，但使您[other]對玩家的防禦力[/other]降低[other](D)[/other]，持續[other](E)[/other]。",
            "ES-ES": "Provoca al enemigo señalado.\n\nTe conviertes en el objetivo de [other]mayor prioridad[/other]. \nAumenta la [other]amenaza[/other] que generas en [other](A)[/other] hacia cualquier monstruo en un [other]radio de (B)[/other] a tu alrededor.\n\nIncrementa tu [buff]Daño contra Todos[/buff] en [buff](C)[/buff], pero reduce tus [other]Defensas contra Jugadores[/other] en [other](D)[/other] durante [other](E)[/other].",
            "ZH-CN": "嘲讽目标敌人。\n\n使你成为[other]最高仇恨目标[/other]。 \n使你对周围[other](A)半径范围[/other]内的任何野怪[other]仇恨值[/other]提高[other](B)[/other]。\n\n使你的[buff]所有伤害[/buff]提高[buff](C)[/buff]，但使你[other]对玩家防御[/other]降低[other](D)[/other]，持续[other](E)[/other]。"
          },
          "target": "enemy",
          "castingTime": 0,
          "hitDelay": 0.4,
          "standTime": 0.4,
          "disruptionFactor": 0,
          "recastDelay": 10,
          "energyUsage": 9,
          "castRange": 11,
          "category": "instant",
          "uiType": "damage",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "bonusdamagevsplayers",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdamagevsmobs",
              "time": 3,
              "value": 0.2,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "bonusdefensevsplayers",
              "time": 3,
              "value": -0.2,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": [
            {
              "target": "enemymobs",
              "attribute": "health",
              "change": -1,
              "effectType": null,
              "effectAreaRadius": null
            }
          ],
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FORCESHIELD",
          "uiAtlas": null,
          "uiSprite": "FORCEFIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Campo protettivo",
            "RU-RU": "Силовой щит",
            "PL-PL": "Tarcza Mocy",
            "TR-TR": "Kuvvet Kalkanı",
            "ID-ID": "Perisai Gaya",
            "FR-FR": "Bouclier de force",
            "JA-JP": "フォースシールド",
            "EN-US": "Force Shield",
            "DE-DE": "Machtschild",
            "AR-SA": "درع القوة",
            "KO-KR": "힘의 방패",
            "PT-BR": "Escudo de Força",
            "ZH-TW": "武力護盾",
            "ES-ES": "Escudo de fuerza",
            "ZH-CN": "力场护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Proietti un campo di forza protettivo con un [other]raggio di (A)[/other] intorno alla posizione bersaglio che dura [other](B)[/other].\nAumenta le [buff]resistenze ai danni[/buff] di [buff](C)[/buff] e le [buff]guarigioni ricevute[/buff] del [buff](D)[/buff] di massimo [other](E)[/other] alleati all'interno del campo.",
            "RU-RU": "Создайте силовой щит [other]радиусом (A)[/other] в указанном месте на [other](B)[/other].\nПовышает [buff]сопротивления урону[/buff] на [buff](C)[/buff] и [buff]получаемое исцеление[/buff] на [buff](D)[/buff] максимум [other](E)[/other] союзникам, находящимся в данной области.",
            "PL-PL": "Tworzy Tarczę Mocy o promieniu [other](A) [/other] na około wybranej pozycji [other](B)[/other].\nZwiększa [buff]odporności na obrażenia[/buff] o [buff](C)[/buff] i [buff]otrzymywane leczenie [/buff] o [buff](D)[/buff] dla do [other](E)[/other] sojuszników w polu.",
            "TR-TR": "Hedef konumun çevresinde [other](A)[/other] boyunca aktif kalan, [other](B) yarıçaplı[/other] bir Kuvvet Kalkanı oluşturur.\nAlanın içerisindeki en fazla [other](C)[/other] müttefikin [buff]hasar dirençlerini[/buff] [buff](D)[/buff] ve [buff]alınan iyileştirmeni[/buff] [buff](E)[/buff] artırır.",
            "ID-ID": "Membuat Perisai Gaya dengan [other]radius (A)[/other] di sekitar posisi target yang aktif selama [other](B)[/other].\nMenambah [buff]resistansi damage[/buff] hingga [buff](C)[/buff] dan [buff]Penyembuhan Diterima[/buff] hingga [buff](D)[/buff] untuk maksimal [other](E)[/other] sekutu di dalam medan perisai.",
            "FR-FR": "Créez un Bouclier de force d'un [other]rayon de (A)[/other] autour de la position ciblée, qui dure [other](B)[/other].\nAugmente les [buff]résistances aux dégâts[/buff] de [buff](C)[/buff] et les [buff]soins reçus[/buff] de [buff](D)[/buff] pour jusqu'à [other](E)[/other] alliés dans le rayon du bouclier.",
            "JA-JP": "狙った位置の周辺に、[other]半径(A)[/other]、持続時間[other](B)[/other]のフォースシールドを作ります。\nフィールド内の味方最大[other](C)[/other]人まで、[buff]ダメージ耐性[/buff]が[buff](D)[/buff]、[buff]治癒回復量[/buff]が[buff](E)[/buff]上昇します。",
            "EN-US": "Create a Force Shield with a [other](A) radius[/other] around the targeted position lasting [other](B)[/other].\nIncreases [buff]damage resistances[/buff] by [buff](C)[/buff] and [buff]Healing Received[/buff] by [buff](D)[/buff] for up to [other](E)[/other] allies within the field.",
            "DE-DE": "Erzeugt einen Machtschild mit [other](A) Radius[/other] um die Zielposition herum. Dieser besteht für [other](B)[/other].\nSteigert [buff]Schadensresistenzen[/buff] um [buff](C)[/buff] und [buff]empfangene Heilung[/buff] um [buff](D)[/buff] für bis zu [other](E)[/other] Alliierte innerhalb des Schildes.",
            "AR-SA": "يمكن إنشاء درع قوة في [other]محيط (A)[/other] حول الموقع المستهدف ليدوم [other](B)[/other].\nتزيد من [buff]مقاومة الضرر[/buff] بمقدار [buff](C)[/buff] ومن [buff]العلاج المُتلقى[/buff] بمقدار [buff](D)[/buff] لما يصل إلى [other](E)[/other] من الحلفاء بداخل النطاق.",
            "KO-KR": "대상 위치에 힘의 방패를 [other](A) 크기[/other]의 [other](B)[/other] 동안 생성합니다.\n실드 안에서 최대 [other](C)[/other]명의 아군에게 [buff]피해 저항[/buff]을 [buff](D)[/buff] 만큼, 그리고 [buff]받는 힐량[/buff]을 [buff](E)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Cria um Escudo de Força com um raio de [other](A)[/other] ao redor da posição do alvo que dura por [other](B)[/other].\nAumenta as [buff]resistências a dano[/buff] em [buff](C)[/buff] e a [buff]cura recebida[/buff] em [buff](D)[/buff] para até [other](E)[/other] aliados dentro do campo.",
            "ZH-TW": "在目標位置周圍創造[other](A)半徑範圍[/other]的武力護盾，持續[other](B)[/other]。\n使領域內最多[other](C)[/other]名盟友的[buff]傷害抗性[/buff]增加[buff](D)[/buff]、[buff]受到的治療[/buff]增加[buff](E)[/buff]。",
            "ES-ES": "Crea un escudo de fuerza de un [other]radio de (A)[/other] alrededor de la posición señalada durante [other](B)[/other].\nAumenta la [buff]resistencia al daño[/buff] en [buff](C)[/buff] y la [buff]curación recibidad[/buff] en [buff](D)[/buff] para hasta [other](E)[/other] aliados dentro del escudo.",
            "ZH-CN": "在目标区域周围[other](A)半径[/other]范围制造一个力场护盾，持续[other](B)[/other]。\n使力场护盾范围内最多[other](C)[/other]友军的[buff]伤害抗性[/buff]提高[buff](D)[/buff]，[buff]获得的治疗效果[/buff]提高[buff](E)[/buff]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0.2,
          "standTime": 0.4,
          "disruptionFactor": 1,
          "recastDelay": 50,
          "energyUsage": 8,
          "castRange": 0,
          "category": "buff",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": {
            "time": 8,
            "effect": "FORCESHIELD_EFFECT",
            "target": "friendall",
            "position": null,
            "removeOnLeave": true,
            "visible": true
          },
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_MR_AR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_GUARD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_MR_AR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Устойчивость",
            "PL-PL": "Odporność",
            "TR-TR": "Dayanıklılık",
            "ID-ID": "Kekerasan",
            "FR-FR": "Robustesse",
            "JA-JP": "不屈",
            "EN-US": "Toughness",
            "DE-DE": "Härte",
            "AR-SA": "الصرامة",
            "KO-KR": "강인함",
            "PT-BR": "Resistência",
            "ZH-TW": "強硬",
            "ES-ES": "Dureza",
            "ZH-CN": "强健"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenti la tua [buff]difesa[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]защиту[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]obronę[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Savunmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Pertahanan[/buff] milikmu hingga [buff](A)[/buff].",
            "FR-FR": "Réduit tous les [buff]dégâts[/buff] que vous [buff]subissez[/buff] de [buff](A)[/buff].",
            "JA-JP": "あなたの[buff]防御力[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Defense[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Verteidigung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]دفاعك[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 [buff]방어력[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Defesa[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]防禦力[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]defensa[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]防御[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusdefensevsplayers",
              "value": 0.05
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CCDURATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CCDURATION_DESC",
          "localizedNames": {
            "IT-IT": "Autorità",
            "RU-RU": "Авторитет",
            "PL-PL": "Autorytet",
            "TR-TR": "Otorite",
            "ID-ID": "Otoritas",
            "FR-FR": "Autorité",
            "JA-JP": "権威",
            "EN-US": "Authority",
            "DE-DE": "Obrigkeit",
            "AR-SA": "السلطة",
            "KO-KR": "권위",
            "PT-BR": "Autoridade",
            "ZH-TW": "威武",
            "ES-ES": "Autoridad",
            "ZH-CN": "威严"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la [buff]durata[/buff] dei tuoi [buff]effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает [buff]продолжительность[/buff] ваших [buff]эффектов контроля[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa [buff]czas trwania[/buff] twoich [buff]efektów kontroli tłumu[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol etkilerinin[/buff] [buff]süresini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]durasi[/buff] [buff]efek Kontrol Kerumunan[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente la [buff]durée[/buff] de vos [buff]effets de contrôle de foule[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール効果[/buff]の[buff]持続時間[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht die [buff]Dauer[/buff] deiner [buff]Crowd Control Effekte[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]مدة[/buff] [buff]تأثيرات التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 효과[/buff]의 [buff]효과 시간[/buff]을 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]duração[/buff] dos seus [buff]efeitos de Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制效果[/buff]的[buff]持續時間[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta la [buff]duración[/buff] de tus [buff]efectos de control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你[buff]群体控制效果[/buff]的[buff]持续时间[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "bonusccdurationvsplayers",
              "value": 0.1
            },
            {
              "type": "bonusccdurationvsmobs",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CCR",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_THORNS_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_CCR_DESC",
          "localizedNames": {
            "IT-IT": "Tenacia",
            "RU-RU": "Неумолимость",
            "PL-PL": "Upór",
            "TR-TR": "Azimlilik",
            "ID-ID": "Kegigihan",
            "FR-FR": "Ténacité",
            "JA-JP": "執念",
            "EN-US": "Tenacity",
            "DE-DE": "Beharrlichkeit",
            "AR-SA": "الإصرار",
            "KO-KR": "끈기",
            "PT-BR": "Tenacidade",
            "ZH-TW": "頑強",
            "ES-ES": "Tenacidad",
            "ZH-CN": "坚韧"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]resistenza agli effetti di controllo[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает ваше [buff]сопротивление контролю[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]odporność na kontrolę tłumu [/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Kitle kontrol direncini[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Resistansi Kontrol Kerumunan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]résistance aux contrôles de foule[/buff] de[buff](A)[/buff].",
            "JA-JP": "[buff]クラウドコントロール耐性[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Crowd Control Resistance[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Crowd Control Resistenz[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]مقاومة التحكم في الحشود[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff](A)[/buff] 만큼 자신의 [buff]군중 제어 저항력[/buff]을 증가 시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Resistência a Controle de Grupo[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]群體控制抗性[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]resistencia al control de multitudes[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]群体控制抗性[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "crowdcontrolresistance",
              "value": 0.2
            }
          ],
          "reflectDamage": null
        }
      ],
      "2": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_HEALTH_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_TACTICIAN",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Schiaccia spirito",
            "RU-RU": "Сокрушение духа",
            "PL-PL": "Duchowe Zmiażdżenie",
            "TR-TR": "Ruh Ezici",
            "ID-ID": "Peremuk Roh",
            "FR-FR": "Brise-esprit",
            "JA-JP": "スピリットクラッシュ",
            "EN-US": "Spirit Crush",
            "DE-DE": "Seele zerschmettern",
            "AR-SA": "سحق الروح",
            "KO-KR": "영혼 으깨기",
            "PT-BR": "Esmagamento de Espírito",
            "ZH-TW": "粉碎士氣",
            "ES-ES": "Aplastamiento del espíritu",
            "ZH-CN": "灵魂击碎"
          },
          "localizedDescriptions": {
            "IT-IT": "[other]Ogni[/other] attacco automatico riduce la [debuff]salute massima[/debuff] e [debuff]attuale[/debuff] del mob bersaglio del [debuff](A)[/debuff] per [debuff](B)[/debuff] (nessun effetto contro i giocatori).",
            "RU-RU": "[other]Каждая[/other] автоатака снижает [debuff]максимальное[/debuff] и [debuff]текущее здоровье[/debuff] указанного монстра на [debuff](A)[/debuff] в течение [debuff](B)[/debuff] (не действует против игроков).",
            "PL-PL": "[other]Każdy[/other] autoatak zmniejsza [debuff]maksymalne[/debuff] i [debuff]obecne Zdrowie[/debuff] wybranego moba o [debuff](A)[/debuff] na [debuff](B)[/debuff] (nie ma efektu przeciwko graczom).",
            "TR-TR": "[other]Her[/other] otomatik saldırı [debuff](A)[/debuff] boyunca hedef düşmanın [debuff]azami[/debuff] ve [debuff]mevcut sağlığını[/debuff] [debuff](B)[/debuff] azaltır (oyunculara karşı etkisi yoktur).",
            "ID-ID": "[other]Setiap[/other] Auto-Serang mengurangi [debuff]HP maks[/debuff] dan [debuff]HP mob target saat ini[/debuff] sebanyak [debuff](A)[/debuff] hingga [debuff](B)[/debuff] (tidak berpengaruh terhadap pemain).",
            "FR-FR": "[other]Toutes[/other] les auto-attaques réduisent la [debuff]santé actuelle[/debuff] et [debuff]santé maxiale[/debuff] du monstre ciblé de [debuff](A)[/debuff] pendant [debuff](B)[/debuff] (aucun effet contre les joueurs).",
            "JA-JP": "通常攻撃をする[other]たび[/other]に、[debuff](A)[/debuff]の間、狙ったモブの[debuff]最大体力[/debuff]および[debuff]現在の体力[/debuff]が[debuff](B)[/debuff]低下する（対プレイヤーには効果がありません）。",
            "EN-US": "[other]Each[/other] Auto-Attack decreases the targeted mob's [debuff]max[/debuff] and [debuff]current Health[/debuff] by [debuff](A)[/debuff] for [debuff](B)[/debuff] (no effect against players).",
            "DE-DE": "[other]Jeder[/other] automatische Angriff reduziert das [debuff]maximale[/debuff] und [debuff]aktuelle Leben[/debuff] des anvisierten Mobs für [debuff](A)[/debuff] um [debuff](B)[/debuff] (kein Effekt bei Spielern).",
            "AR-SA": "[other]كل[/other] هجوم تلقائي يقلل من [debuff]الصحة القصوى[/debuff] و [debuff]الحالية[/debuff] للغريم المستهدف بمقدار [debuff](A)[/debuff] لمدة [debuff](B)[/debuff] (بلا تأثيرات ضد اللاعبين).",
            "KO-KR": "[other]각[/other] 자동 공격은 [debuff](A)[/debuff] 동안 대상 몬스터의 [debuff]최대 체력[/debuff]과 [debuff]현재 체력[/debuff]을 [debuff](B)[/debuff]만큼 낮춥니다 (플레이어에게는 효과가 없음).",
            "PT-BR": "[other]Todo[/other] Ataque Automático reduz a [debuff]vida máxima[/debuff] e [debuff]atual[/debuff] do monstro alvo em [debuff](A)[/debuff] por [debuff](B)[/debuff] (sem efeito contra jogadores).",
            "ZH-TW": "[other]每次[/other]進行普通攻擊時，使目標怪物的[debuff]生命值上限[/debuff]和[debuff]目前生命值[/debuff]降低[debuff](A)[/debuff]，持續[debuff](B)[/debuff](對玩家無效)。",
            "ES-ES": "[other]Todos[/other] los auto-ataques reducen la [debuff]salud actual[/debuff] y la [debuff]salud máxima[/debuff] del monstruo señalado en [debuff](A)[/debuff] por [debuff](B)[/debuff] (Sin efecto contra jugadores).",
            "ZH-CN": "你的[other]每次[/other]普通攻击使目标野怪的[debuff]当前[/debuff]与[debuff]最大生命值[/debuff]降低[debuff](A)[/debuff]，持续[debuff](B)[/debuff]（此效果对玩家无效）。"
          },
          "buff": null,
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_PLATEARMOR_THREATGENERATION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Istinto protettivo",
            "RU-RU": "Защитный инстинкт",
            "PL-PL": "Opiekuńczy Instynkt",
            "TR-TR": "Koruma İçgüdüsü",
            "ID-ID": "Insting Pelindung",
            "FR-FR": "Instinct protecteur",
            "JA-JP": "防御本能",
            "EN-US": "Protective Instinct",
            "DE-DE": "Beschützerinstinkt",
            "AR-SA": "غريزة حامية",
            "KO-KR": "보호 본능",
            "PT-BR": "Instinto Protetor",
            "ZH-TW": "守護直覺",
            "ES-ES": "Instinto protector",
            "ZH-CN": "保护本能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]generazione di minaccia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]генерацию угрозы[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]generację zagrożenia[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Tehdit oluşturmanı[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Pembangkitan Ancaman[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]génération de menace[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]脅威の発生[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Threat Generation[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert deine [buff]Bedrohungserzeugung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]إحداث التهديد[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]위협생성[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta sua [buff]geração de ameaça[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]仇恨產生速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]generación de amenaza[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你对怪物的[buff]仇恨值效率[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "threatbonus",
              "value": 4
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Armatura da giudicatore del sapiente",
      "RU-RU": "Броня вершителя (знаток)",
      "PL-PL": "Zbroja Rozjemcy Adepta",
      "TR-TR": "Ehil Yargı Dağıtan Zırhı",
      "ID-ID": "Armor Hakim Mahir",
      "FR-FR": "Armure de judicateur de l'adepte",
      "JA-JP": "法官のアーマー（名人）",
      "EN-US": "Adept's Judicator Armor",
      "DE-DE": "Rechtssprecherrüstung des Adepten",
      "AR-SA": "درع القضاة للبارع",
      "KO-KR": "숙련자의 심판관 아머",
      "PT-BR": "Armadura Judicante do Adepto",
      "ZH-TW": "老手級審判者護甲",
      "ES-ES": "Armadura de juez del iniciado",
      "ZH-CN": "老手级审判盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_KEEPER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_CLOTH_KEEPER",
    "uiSprite": "ARMOR_CLOTH_KEEPER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1225,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da druido dell'esperto",
      "RU-RU": "Мантия друида (эксперт)",
      "PL-PL": "Szata Druida Znawcy",
      "TR-TR": "Uzman Druid Cübbesi",
      "ID-ID": "Jubah Druid Ahli",
      "FR-FR": "Robe de druide de l'expert",
      "JA-JP": "ドルイドのローブ（達人）",
      "EN-US": "Expert's Druid Robe",
      "DE-DE": "Druidenrobe des Experten",
      "AR-SA": "ثوب الدرويد للأخصائي",
      "KO-KR": "전문가의 드루이드 로브",
      "PT-BR": "Robe de Druida do Perito",
      "ZH-TW": "專家級德魯伊長袍",
      "ES-ES": "Túnica de druida del experto",
      "ZH-CN": "专家级德鲁伊长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_KEEPER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T3_ARMOR_CLOTH_SET1",
    "uiSprite": "ARMOR_CLOTH_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 3,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": null,
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جرو��ك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FROSTSHIELD",
          "uiAtlas": null,
          "uiSprite": "FROSTSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Barriera di gelo",
            "RU-RU": "Ледяной щит",
            "PL-PL": "Lodowa Tarcza",
            "TR-TR": "Buz Kalkanı",
            "ID-ID": "Perisai Beku",
            "FR-FR": "Bouclier de givre",
            "JA-JP": "フロストシールド",
            "EN-US": "Frost Shield",
            "DE-DE": "Frostschild",
            "AR-SA": "درع الصقيع",
            "KO-KR": "프로스트 실드",
            "PT-BR": "Escudo de Gelo",
            "ZH-TW": "寒冰護盾",
            "ES-ES": "Escudo de hielo",
            "ZH-CN": "冰霜护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di gelo, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].\n[cc]Rallenta[/cc] eventuali nemici che ti infliggono danno del [cc](D)[/cc] per [cc](E)[/cc].",
            "RU-RU": "Вы покрываете себя морозным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].\n[cc]Замедляет[/cc] любого врага, наносящего вам урон, на [cc](D)[/cc] в течение [cc](E)[/cc].",
            "PL-PL": "Pokrywasz się mroźną tarczą, która zwiększa twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] przychodzących obrażeń w formie [dmg] obrażeń magicznych[/dmg].\n[cc]Spowalnia[/cc] wszystkich wrogów zadających ci obrażenia o [cc](D)[/cc] przez [cc](E)[/cc].",
            "TR-TR": "Kendini bir buz kalkanı ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar olarak yansıtır[/dmg].\nSana hasar veren tüm düşmanları [cc](D)[/cc] boyunca [cc](E)[/cc] [cc]yavaşlatır[/cc].",
            "ID-ID": "Menyelimuti dirimu dengan perisai es, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].\n[cc]Memperlambat[/cc] setiap musuh yang memberimu damage sebesar [cc](D)[/cc] selama [cc](E)[/cc].",
            "FR-FR": "Couvrez-vous d'un bouclier de givre qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].\n[cc]Ralentit[/cc] les ennemis qui vous infligent des dégâts de [cc](D)[/cc] pendant [cc](E)[/cc].",
            "JA-JP": "フロストシールドであなたを覆い、[buff](A)[/buff]の間[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。\nあなたに対してダメージを与えた敵の速度を、[cc](D)[/cc]の間、[cc](E)[/cc][cc]低下[/cc]させます。",
            "EN-US": "Cover yourself with a frost shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].\n[cc]Slows[/cc] any enemy dealing damage to you by [cc](D)[/cc] for [cc](E)[/cc].",
            "DE-DE": "Schütze dich mit einem Frostschild, dieses steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] des eingehenden Schadens als [dmg]magischen Schaden[/dmg].\n[cc]Verlangsamt[/cc] jeden Gegner, der bei dir Schaden anrichtet, für [cc](D)[/cc] um [cc](E)[/cc].",
            "AR-SA": "عليك تغطية نفسك بدرع الصقيع لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].\n[cc]تبطئ[/cc] من حركة أي عدو يصيبك بالضرر بمقدار [cc](D)[/cc] لمدة [cc](E)[/cc].",
            "KO-KR": "얼음 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 돌려줍니다.\n보호막이 활성화된 동안 대미지를 가하는 모든 적을 [cc](D)[/cc] 동안 [cc](E)[/cc]만큼 [cc]느려지게[/cc] 합니다.",
            "PT-BR": "Se cobre com um escudo congelado, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].\n[cc]Desacelera[/cc] qualquer inimigo que lhe causar dano em [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-TW": "以寒冰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。\n使對您造成傷害的任意敵人[cc]緩速[/cc][cc](D)[/cc]，持續[cc](E)[/cc]。",
            "ES-ES": "Cúbrete con un escudo de hielo e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].\n[cc]Ralentiza[/cc] a cualquier enemigo que te inflija daño en [cc](D)[/cc] por [cc](E)[/cc].",
            "ZH-CN": "以寒霜护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。\n任何对你造成伤害的敌人将被[cc]减速(D)[/cc]，持续[cc](E)[/cc]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 0,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.3,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "SPEEDCASTER",
          "uiAtlas": null,
          "uiSprite": "HASTEN_COOLDOWN",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Lanciatore svelto",
            "RU-RU": "Маг-болтун",
            "PL-PL": "Szybkość Czarowania",
            "TR-TR": "Hız Kullanıcı",
            "ID-ID": "Perapal Cepat",
            "FR-FR": "Incantation rapide",
            "JA-JP": "高速詠唱",
            "EN-US": "Speed Caster",
            "DE-DE": "Schnellwirker",
            "AR-SA": "سرعة الإلقاء",
            "KO-KR": "빠른 시전자",
            "PT-BR": "Lançador de Velocidade",
            "ZH-TW": "加速施放",
            "ES-ES": "Lanzador rápido",
            "ZH-CN": "快速施放"
          },
          "localizedDescriptions": {
            "IT-IT": "Diventi più efficiente nel lanciare poteri, riducendo i tuoi [buff]tempi di lancio[/buff] del [buff](A)[/buff] e i [buff]costi in energia[/buff] del [buff](B)[/buff] per [buff](C)[/buff].",
            "RU-RU": "Вы повышаете эффективность чтения заклинаний, сокращая [buff]скорость чтения[/buff] на [buff](A)[/buff] и [buff]расходы энергии[/buff] на [buff](B)[/buff] в течение [buff](C)[/buff].",
            "PL-PL": "Stań się bardziej wydajny w rzucaniu zaklęć, zmniejszając swoje [buff]czasy czarowania[/buff] o [buff](A)[/buff] i swoje [buff]koszty energii[/buff] o [buff](B)[/buff] przez [buff](C)[/buff].",
            "TR-TR": "Gerçekleştirmede daha verimli olursun ve [buff](A)[/buff] boyunca [buff]gerçekleştirme süren[/buff] [buff](B)[/buff], [buff]enerji bedelin[/buff] ise [buff](C)[/buff] azalır.",
            "ID-ID": "Menjadi lebih efisien dalam perapalanmu, mengurangi [buff]Waktu Perapalan[/buff] selama [buff](A)[/buff] dan [buff]Biaya Energi[/buff] sebanyak [buff](B)[/buff] selama [buff](C)[/buff].",
            "FR-FR": "Devenez plus efficace à l'incantation de sorts, réduisant vos [buff]temps d'incantation[/buff] de [buff](A)[/buff] et vos [buff]coûts en énergie[/buff] de [buff](B)[/buff] pendant [buff](C)[/buff].",
            "JA-JP": "詠唱の効率が高まり、[buff](A)[/buff]の間、[buff]詠唱時間[/buff]が[buff](B)[/buff]減少し、[buff]エネルギーコスト[/buff]が[buff](C)[/buff]減少します。",
            "EN-US": "Become more efficient at your casting, reducing your [buff]Cast Times[/buff] by [buff](A)[/buff] and your [buff]Energy Costs[/buff] by [buff](B)[/buff] for [buff](C)[/buff].",
            "DE-DE": "Du wirst effizienter beim Zaubern, dies reduziert für [buff](A)[/buff] deine [buff]Zauberdauer[/buff] um [buff](B)[/buff] und deine [buff]Energiekosten[/buff] um [buff](C)[/buff].",
            "AR-SA": "كونك أكثر كفاءة في الإلقاء يقلل [buff]أوقات الإلقاء[/buff] بمقدار [buff](A)[/buff] [buff]وتكاليف الطاقة[/buff] بمقدار [buff](B)[/buff] لمدة [buff](C)[/buff] من الثواني.",
            "KO-KR": "스킬 시전에 더욱 효율적으로 되어, [buff](A)[/buff] 동안 [buff]시전 시간[/buff]을 [buff](B)[/buff] 만큼 그리고 [buff]에너지 소비량[/buff]을 [buff](C)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Se torna mais eficiente no seu lançamento, reduzindo seus [buff]Tempos de Lançamento[/buff] em [buff](A)[/buff] e seus [buff]Custos de Energia[/buff] em [buff](B)[/buff] por [buff](C)[/buff].",
            "ZH-TW": "提升您的施放效率，使自身[buff]施法時間[/buff]減少[buff](A)[/buff]、[buff]能量消耗[/buff]減少[buff](B)[/buff]，持續[buff](C)[/buff]。",
            "ES-ES": "Sé más eficiente en tu lanzamiento y reduce tu [buff]tiempo de lanzamiento[/buff] en [buff](A)[/buff] y tus [buff]costes de energía[/buff] en [buff](B)[/buff] por [buff](C)[/buff].",
            "ZH-CN": "进入高效的施法状态，你的[buff]施放时间[/buff]降低[buff](A)[/buff]，[buff]能量耗费[/buff]降低[buff](B)[/buff]，持续[buff](C)[/buff]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 35,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "magiccasttimereduction",
              "time": 8,
              "value": 0.5,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "energycostreduction",
              "time": 8,
              "value": 0.7,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_DAMAGE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_DAZE",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_DAMAGE_DESC",
          "localizedNames": {
            "IT-IT": "Aggressione",
            "RU-RU": "Агрессия",
            "PL-PL": "Agresja",
            "TR-TR": "Saldırganlık",
            "ID-ID": "Agresi",
            "FR-FR": "Agression",
            "JA-JP": "侵略",
            "EN-US": "Aggression",
            "DE-DE": "Aggression",
            "AR-SA": "العدائية",
            "KO-KR": "공격성",
            "PT-BR": "Agressão",
            "ZH-TW": "兇猛",
            "ES-ES": "Agresión",
            "ZH-CN": "侵略"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff] o [buff](A)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]gerçekleştirdiğin iyileştirmeyi[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and [buff]Healing Cast[/buff] by [buff](A)[/buff].",
            "DE-DE": "Steigert all deinen [buff]Schaden[/buff] und [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]ضررك[/buff] الكلي[buff]وإطلاق العلاج[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]대미지[/buff]와 [buff]회복량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e [buff]Cura[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]伤害[buff]与[/buff]治疗输出[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.08
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.08
            },
            {
              "type": "healbonus",
              "value": 0.08
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_CASTSPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_SHARPSHOOTER",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_CASTSPEED",
          "descriptionLocaTag": "@SPELLS_PASSIVE_CASTSPEED_DESC",
          "localizedNames": {
            "IT-IT": "Concentrazione",
            "RU-RU": "Концентрация",
            "PL-PL": "Koncentracja",
            "TR-TR": "Konsantrasyon",
            "ID-ID": "Konsentrasi",
            "FR-FR": "Concentration",
            "JA-JP": "集中",
            "EN-US": "Concentration",
            "DE-DE": "Konzentration",
            "AR-SA": "التركيز",
            "KO-KR": "집중",
            "PT-BR": "Concentração",
            "ZH-TW": "集中注意",
            "ES-ES": "Concentración",
            "ZH-CN": "专心"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]tempi di lancio[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]время чтения заклинаний[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]czasy czarowania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Gerçekleştirme sürelerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Waktu Perapalan[/buff] selama [buff](A)[/buff].",
            "FR-FR": "Réduit tous vos [buff]temps d'incantation[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]詠唱時間[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Cast Times[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Zauberdauer[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل [buff]مرات الإلقاء[/buff]لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]시전 시간[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Tempos de Lançamento[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]施法時間[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tus [buff]tiempos de lanzamientos[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]施放时间[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccasttimereduction",
              "value": 0.1
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_REDUCED_ENERGYCOST",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_CONCENTRATION_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_REDUCED_ENERGYCOST_DESC",
          "localizedNames": {
            "IT-IT": "Efficienza",
            "RU-RU": "Эффективность",
            "PL-PL": "Skuteczność",
            "TR-TR": "Verimlilik",
            "ID-ID": "Efisiensi",
            "FR-FR": "Efficacité",
            "JA-JP": "効率性",
            "EN-US": "Efficiency",
            "DE-DE": "Effizienz",
            "AR-SA": "الكفاءة",
            "KO-KR": "효율",
            "PT-BR": "Eficiência",
            "ZH-TW": "效率",
            "ES-ES": "Eficiencia",
            "ZH-CN": "效率"
          },
          "localizedDescriptions": {
            "IT-IT": "Riduce i tuoi [buff]costi in energia[/buff] del [buff](A)[/buff].",
            "RU-RU": "Снижает [buff]расход энергии[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zmniejsza twoje [buff]koszty energii[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Enerji bedellerini[/buff] [buff](A)[/buff] azaltır.",
            "ID-ID": "Mengurangi [buff]Konsumsi Energi[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Réduit vos [buff]coûts en énergie[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]エネルギーコスト[/buff]が[buff](A)[/buff]減少します。",
            "EN-US": "Reduces your [buff]Energy Costs[/buff] by [buff](A)[/buff].",
            "DE-DE": "Reduziert deine [buff]Energiekosten[/buff] um [buff](A)[/buff].",
            "AR-SA": "تقلل من [buff]تكاليف الطاقة[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "[buff]에너지 소비량[/buff]을 [buff](A)[/buff] 만큼 감소시킵니다.",
            "PT-BR": "Reduz seus [buff]Custos de Energia[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]能量消耗[/buff]減少[buff](A)[/buff]。",
            "ES-ES": "Reduce tu [buff]coste de energía[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]能量耗费[/buff]降低[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "energycostreduction",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Veste da studioso dell'apprendista",
      "RU-RU": "Мантия ученого (странник)",
      "PL-PL": "Szata Uczonego Czeladnika",
      "TR-TR": "Kalfa Âlim Cübbesi",
      "ID-ID": "Jubah Cendekia Pengembara",
      "FR-FR": "Robe d'érudit du compagnon",
      "JA-JP": "学徒のローブ（熟練）",
      "EN-US": "Journeyman's Scholar Robe",
      "DE-DE": "Gelehrtenrobe des Gesellen",
      "AR-SA": "ثوب الباحث للموثوق",
      "KO-KR": "장인의 학자 로브",
      "PT-BR": "Robe de Erudito do Iniciante",
      "ZH-TW": "學徒級學者長袍",
      "ES-ES": "Túnica de erudito del obrero",
      "ZH-CN": "学徒级学士长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\nТканевая броня дает меньшую защиту, но не сковывает движения.",
      "PL-PL": "Przedmiot do wyposażenia\nMateriałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\nStoffrüstungen bieten begrenzte Verteidigung, aber dafür besseren Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.4,
    "skinCount": null,
    "physicalArmor": 68,
    "magicResistance": 87,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.5,
      "silver": 0,
      "craftingFocus": 490,
      "craftResourceList": [
        {
          "uniqueName": "T3_CLOTH",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_PLATE_SET3",
    "uiSprite": "ARMOR_PLATE_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da guardiano dell'esperto",
      "RU-RU": "Броня хранителя (эксперт)",
      "PL-PL": "Zbroja Stróża Znawcy",
      "TR-TR": "Uzman Muhafız Zırhı",
      "ID-ID": "Armor Penjaga Ahli",
      "FR-FR": "Armure de gardien de l'expert",
      "JA-JP": "ガーディアンアーマー（達人）",
      "EN-US": "Expert's Guardian Armor",
      "DE-DE": "Beschützerrüstung des Experten",
      "AR-SA": "درع الحراس للأخصائي",
      "KO-KR": "전문가의 가디언 아머",
      "PT-BR": "Armadura de Guardião do Perito",
      "ZH-TW": "專家級守衛者護甲",
      "ES-ES": "Armadura de guardián del experto",
      "ZH-CN": "专家级守卫盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_PLATE_SET1",
    "uiSprite": "ARMOR_PLATE_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da soldato dell'esperto",
      "RU-RU": "Броня солдата (эксперт)",
      "PL-PL": "Zbroja Żołnierza Znawcy",
      "TR-TR": "Uzman Asker Zırhı",
      "ID-ID": "Armor Prajurit Ahli",
      "FR-FR": "Armure de soldat de l'expert",
      "JA-JP": "ソルジャーアーマー（達人）",
      "EN-US": "Expert's Soldier Armor",
      "DE-DE": "Soldatenrüstung des Experten",
      "AR-SA": "درع الجنود للأخصائي",
      "KO-KR": "전문가의 병사 아머",
      "PT-BR": "Armadura de Soldado do Perito",
      "ZH-TW": "專家級士兵護甲",
      "ES-ES": "Armadura de soldado del experto",
      "ZH-CN": "专家级士兵盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать.",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.1,
    "skinCount": null,
    "physicalArmor": 143,
    "magicResistance": 112,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_PLATE_SET2",
    "uiSprite": "ARMOR_PLATE_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 900,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da cavaliere dell'esperto",
      "RU-RU": "Броня рыцаря (эксперт)",
      "PL-PL": "Zbroja Rycerza Znawcy",
      "TR-TR": "Uzman Şövalye Zırhı",
      "ID-ID": "Armor Kesatria Ahli",
      "FR-FR": "Armure de chevalier de l'expert",
      "JA-JP": "騎士のアーマー（達人）",
      "EN-US": "Expert's Knight Armor",
      "DE-DE": "Ritterrüstung des Experten",
      "AR-SA": "درع الفرسان للأخصائي",
      "KO-KR": "전문가의 기사 아머",
      "PT-BR": "Armadura de Cavaleiro do Perito",
      "ZH-TW": "專家級騎士護甲",
      "ES-ES": "Armadura de caballero del experto",
      "ZH-CN": "专家级骑士盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\nЖелезная броня надежно защищает вас, но мешает атаковать.",
      "PL-PL": "Przedmiot do wyposażenia\nZbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\nLes armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten höhere Verteidigung, aber dafür niedrigen Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效���较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": 0,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_METALBAR",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_LEATHER_HELL",
    "uiSprite": "ARMOR_LEATHER_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 950,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1050,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1150,
          "durability": 123019,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1250,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da canaglia dell'esperto",
      "RU-RU": "Адская куртка (эксперт)",
      "PL-PL": "Kurtka Diablika Znawcy",
      "TR-TR": "Uzman Uğursuz Ceketi",
      "ID-ID": "Jaket Neraka Ahli",
      "FR-FR": "Veste de tourmenteur de l'expert",
      "JA-JP": "ヘリオンジャケット（達人）",
      "EN-US": "Expert's Hellion Jacket",
      "DE-DE": "Teufelsbratenjacke des Experten",
      "AR-SA": "سترة المؤذي للأخصائي",
      "KO-KR": "전문가의 무법자 재킷",
      "PT-BR": "Casaco Inferial do Perito",
      "ZH-TW": "專家級惡棍外套",
      "ES-ES": "Chaqueta de vándalo del experto",
      "ZH-CN": "专家级喧嚣外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T7_ARMOR_GATHERER_FISH",
    "uiSprite": "FISHING_GEAR_ARMOR",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 7,
    "enchantmentLevel": 0,
    "categoryId": "fish",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1400,
          "durability": 184528,
          "craftingRequirements": {
            "time": 4.32,
            "silver": 0,
            "craftingFocus": 43102,
            "craftResourceList": [
              {
                "uniqueName": "T7_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_YIELD_FISH_T7",
          "uiAtlas": null,
          "uiSprite": "EQUIPNEXTTOOL",
          "revision": 326081,
          "nameLocaTag": "@SPELLS_PASSIVE_YIELD_FISH",
          "descriptionLocaTag": "@SPELLS_PASSIVE_YIELD_FISH_DESC",
          "localizedNames": {
            "IT-IT": "Abilità del pescatore",
            "RU-RU": "Навыки рыбака",
            "PL-PL": "Umiejętności Rybackie",
            "TR-TR": "Balıkçı Becerileri",
            "ID-ID": "Keterampilan Nelayan",
            "FR-FR": "Compétences de pêche",
            "JA-JP": "漁師スキル",
            "EN-US": "Fisherman Skills",
            "DE-DE": "Anglerfertigkeiten",
            "AR-SA": "مهارات صياد السمك",
            "KO-KR": "낚시꾼 스킬",
            "PT-BR": "Habilidades de Pescador",
            "ZH-TW": "漁夫技能",
            "ES-ES": "Habilidades de pescador",
            "ZH-CN": "渔夫技能"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]Resa della pesca[/buff] del [buff](A)[/buff] tra [buff]Grado (B)-(C)[/buff] per ogni [buff](D)[/buff] che indossi quest'oggetto ([other]si accumula[/other] fino a [other](E)[/other] volte).",
            "RU-RU": "Увеличивает [buff]улов[/buff] на [buff](A)[/buff] между [buff](B)-(C) тирами[/buff] за каждые [buff](D)[/buff], в течение которых экипирован этот предмет ([other]накапливается[/other] до [other](E)[/other] раз).",
            "PL-PL": "Zwiększa twoją [buff]Wydajność Łowienia Ryb[/buff] o [buff](A)[/buff] dla ryb [buff]Stopnia (B)-(C)[/buff] za każde [buff](D)[/buff], przez które przedmiot jest wyposażony ([other]kumuluje się[/other] do [other](E)[/other] razy).",
            "TR-TR": "Bu eşyayı giydiğin her [buff](A)[/buff] saniyede [buff]Kademe (B)-(C)[/buff] arası için [buff]Balıkçılık Verimini[/buff] [buff](D)[/buff] artırır (en fazla [other](E)[/other] kez [other]birikir[/other]).",
            "ID-ID": "Meningkatkan [buff]Hasil Memancing[/buff] kamu sebesar [buff](A)[/buff] antara [buff]Tingkat (B)-(C)[/buff] setiap [buff](D)[/buff] kamu menggunakan item ini ([other]bertumpuk[/other] hingga [other](E)[/other] kali).",
            "FR-FR": "Augmente votre [buff]rendement de pêche[/buff] de [buff](A)[/buff] pour le [buff]poisson[/buff] de [buff]niveau (B)-(C)[/buff] toutes les [buff](D)[/buff] lorsque vous avez cet objet équipé ([other]cumulable[/other] jusqu'à [other](E)[/other] fois).",
            "JA-JP": "このアイテムを装備している[buff](A)[/buff]毎に、[buff]ティア(B)～(C)[/buff]の[buff]釣り採集量[/buff]を[buff](D)[/buff]を増加させる（[other]スタック[/other]は[other](E)[/other]回まで）。",
            "EN-US": "Increases your [buff]Fishing Yield[/buff] by [buff](A)[/buff] between [buff]Tier (B)-(C)[/buff] every [buff](D)[/buff] you have this item equipped ([other]stacks[/other] up to [other](E)[/other] times).",
            "DE-DE": "Steigert deinen [buff]Angelertrag[/buff] der [buff]Stufen (A)-(B)[/buff] alle [buff](C)[/buff], die du diesen Gegenstand ausgerüstet hast, um [buff](D)[/buff] (bis zu [other](E)[/other] [other]Stapel[/other]).",
            "AR-SA": "تزيد[buff]إنتاجية الصيد[/buff] بقمية [buff](A)[/buff] بين [buff]مستوى (B)-(C)[/buff] في كل [buff](D)[/buff] يتم إرتداءها ([other]تتكوم[/other] حتى [other](E)[/other] مرات).",
            "KO-KR": "이 아이템을 장착한 이후 [buff](A)[/buff]이 지날 때마다, [buff]티어 (B)-(C)[/buff] 사이 [buff]물고기[/buff]의 물고기 [buff]채집량[/buff]이 [buff](D)[/buff]만큼 증가합니다. (최대 [other](E)[/other]번까지 [other]중첩[/other]됨).",
            "PT-BR": "Aumenta o seu [buff]Rendimento de Pesca[/buff] em [buff](A)[/buff] entre os [buff]Graus (B)-(C)[/buff] a cada [buff](D)[/buff] que você possui este item equipado ([other]acumula[/other] até [other](E)[/other] vezes).",
            "ZH-TW": "裝備此物品時，每[buff](A)[/buff]使[buff](B)至(C)階[/buff]的[buff]釣魚收穫[/buff]增加[buff](D)[/buff](最多可[other]疊加[/other][other](E)[/other]層)。",
            "ES-ES": "Incrementa tu [buff]rendimiento de pesca[/buff] en [buff](A)[/buff] para [buff]peces[/buff] de [buff]nivel (B)-(C)[/buff] cada [buff](D)[/buff] mientras tengas este objeto equipado ([other]se acumula[/other] hasta [other](E)[/other] veces).",
            "ZH-CN": "在装备此物品的情况下，每经过[buff](A)[/buff]，使你对[buff](B)至(C)阶[/buff]的[buff]钓鱼产出[/buff]提高[buff](D)[/buff]（最多可[other]堆叠(E)[/other]次）。"
          },
          "buff": null,
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Indumenti da pescatore del gran maestro",
      "RU-RU": "Одежда рыбака (магистр)",
      "PL-PL": "Odzienie Rybaka Wszechmistrza",
      "TR-TR": "Büyük Usta Balıkçı Giysisi",
      "ID-ID": "Pakaian Nelayan Grandmaster",
      "FR-FR": "Tenue de pêcheur du grand maître",
      "JA-JP": "漁師の服（グランドマスター）",
      "EN-US": "Grandmaster's Fisherman Garb",
      "DE-DE": "Anglerkleidung des Großmeisters",
      "AR-SA": "ملابس صياد السمك للأستاذ",
      "KO-KR": "그랜드 마스터 낚시꾼 의상",
      "PT-BR": "Traje do Pescador Grão-mestre",
      "ZH-TW": "宗師級漁夫工作服",
      "ES-ES": "Atuendo de pescador del gran maestro",
      "ZH-CN": "宗师级渔夫工装"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nL'equipaggiamento da raccoglitore permette di recuperare più risorse del tipo corrispondente.",
      "RU-RU": "Снаряжение\n Предметы собирателя помогают вам добывать больше ресурсов данного типа",
      "PL-PL": "Przedmiot do wyposażenia\nSprzęt dla zbieraczy pomoże ci zebrać więcej odpowiadającego rodzaju surowców",
      "TR-TR": "Ekipman Eşyası\nToplayıcı teçhizatı, ilgili kaynak türünden daha fazla kaynak toplama olanağı sağlar.",
      "ID-ID": "Item Perlengkapan\nAlat Pengumpul membantumu mengumpulkan lebih banyak jenis sumber dayanya",
      "FR-FR": "Pièce d'équipement\nL'équipement de collecteur vous permet de collecter le type de ressource appropriée en plus grande quantité.",
      "JA-JP": "装備アイテム\n採集家の装備は、同じタイプの資源をさらに多く採集する役に立ちます。",
      "EN-US": "Equipment Item\nGatherer Gear helps you gather more of its resource type",
      "DE-DE": "Ausrüstungsgegenstand\nSammlerausrüstung hilft dir dabei, mehr Ressourcen dieses Typs zu sammeln",
      "AR-SA": "عنصر معدات\nيساعدك عتاد الجامع على جمع أكثر من نوع مورد منه",
      "KO-KR": "장비 아이템\n채집 장비는 해당 자원 유형을 더 많이 채집할 수 있게 합니다",
      "PT-BR": "Item de Equipamento\nEquipamento de coleta te ajuda a coletar mais do seu tipo de recurso",
      "ZH-TW": "裝備物品\n採集者裝備能提升該資源類型的採集量",
      "ES-ES": "Objeto de equipo\nEl equipo de recolector te ayuda a recoger más de tu tipo de recurso",
      "ZH-CN": "装备物品\n采集者装备能帮助你采集更多与其同类的资源"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.667,
      "silver": 0,
      "craftingFocus": 4596,
      "craftResourceList": [
        {
          "uniqueName": "T7_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "FISHING_GEAR_ARMOR",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_CLOTH_FEY",
    "uiSprite": "ARMOR_CLOTH_FEY",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1075,
          "durability": 123020,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1175,
          "durability": 184529,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1275,
          "durability": 276794,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1375,
          "durability": 415191,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T6_ARTEFACT_ARMOR_CLOTH_FEY",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste a scaglie fatate del maestro",
      "RU-RU": "Мантия из сказочной чешуи (мастер)",
      "PL-PL": "Szata Łuski Fey Mistrza",
      "TR-TR": "Usta Feypulu Cübbesi",
      "ID-ID": "Jubah Feyscale Master",
      "FR-FR": "Robe d'écailles féériques du maître",
      "JA-JP": "フェイスケールのローブ（マスター）",
      "EN-US": "Master's Feyscale Robe",
      "DE-DE": "Feenschuppenrobe des Meisters",
      "AR-SA": "ثوب فيسكال للخبير",
      "KO-KR": "마스터의 요정비늘 로브",
      "PT-BR": "Robe Feérico do Mestre",
      "ZH-TW": "大師級精靈鱗片長袍",
      "ES-ES": "Túnica de escamas feéricas del maestro",
      "ZH-CN": "大师级妖精之鳞长袍"
    },
    "localizedDescriptions": null,
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T6_ARTEFACT_ARMOR_CLOTH_FEY",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_FEY",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_PLATE_KEEPER",
    "uiSprite": "ARMOR_PLATE_KEEPER",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura da giudicatore dell'esperto",
      "RU-RU": "Броня вершителя (эксперт)",
      "PL-PL": "Zbroja Rozjemcy Znawcy",
      "TR-TR": "Uzman Yargı Dağıtan Zırhı",
      "ID-ID": "Armor Hakim Ahli",
      "FR-FR": "Armure de judicateur de l'expert",
      "JA-JP": "法官のアーマー（達人）",
      "EN-US": "Expert's Judicator Armor",
      "DE-DE": "Rechtssprecherrüstung des Experten",
      "AR-SA": "درع القضاة للأخصائي",
      "KO-KR": "전문가의 심판관 아머",
      "PT-BR": "Armadura Judicante do Perito",
      "ZH-TW": "專家級審判者護甲",
      "ES-ES": "Armadura de juez del experto",
      "ZH-CN": "专家级审判盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0,
    "skinCount": null,
    "physicalArmor": 161,
    "magicResistance": 126,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_KEEPER",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_PLATE_HELL",
    "uiSprite": "ARMOR_PLATE_HELL",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "plate_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 950,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1050,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1150,
          "durability": 123019,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1250,
          "durability": 184528,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_METALBAR_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Armatura demoniaca dell'esperto",
      "RU-RU": "Демоническая броня (эксперт)",
      "PL-PL": "Zbroja Demona Znawcy",
      "TR-TR": "Uzman Şeytan Zırhı",
      "ID-ID": "Armor Iblis Ahli",
      "FR-FR": "Armure de démon de l'expert",
      "JA-JP": "デーモンアーマー（達人）",
      "EN-US": "Expert's Demon Armor",
      "DE-DE": "Dämonenrüstung des Experten",
      "AR-SA": "درع شيطان��ة للأخصائي",
      "KO-KR": "전문가의 데몬 아머",
      "PT-BR": "Armadura Demônia do Perito",
      "ZH-TW": "專家級惡魔護甲",
      "ES-ES": "Armadura de demonio del experto",
      "ZH-CN": "专家级恶魔盔甲"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature a piastre offrono un'elevata difesa, ma lasciano a desiderare in quanto a potenziale offensivo.",
      "RU-RU": "Снаряжение\n Железная броня надежно защищает вас, но мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Zbroje płytowe oferują doskonałą obronę i słaby atak",
      "TR-TR": "Ekipman Eşyası\nPlaka Zırhlar savunmada oldukça iyidir ancak saldırı konusunda yetersizlerdir.",
      "ID-ID": "Item Perlengkapan\nArmor Pelat memiliki pertahanan yang tinggi, tapi lemah dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures de plaques offrent une défense élevée mais sont faibles pour l'attaque",
      "JA-JP": "装備アイテム\nプレートアーマーは高い防御力を持ちますが、攻撃力は低くなっています。",
      "EN-US": "Equipment Item\nPlate Armors offer high defense, but are low on offense.",
      "DE-DE": "Ausrüstungsgegenstand\nPlattenrüstungen bieten hohe Verteidigung, sind aber schwach beim Angriff",
      "AR-SA": "عنصر معدات\nتمنح الدروع الصفيحية قدرات دفاعية قوية، لكنها ضعيفة عند الهجوم.",
      "KO-KR": "장비 아이템\n플레이트 아머는 방어에 뛰어나지만, 공격이 약합니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Placas têm defesa aumentada, mas ataque reduzido",
      "ZH-TW": "裝備物品\n金屬護甲的特點是防禦能力卓越，但攻擊能力相對遜色。",
      "ES-ES": "Objeto de equipo\n Las armaduras de placas ofrecen mucha defensa pero poco ataque",
      "ZH-CN": "装备物品\n板甲防御效果好，攻击效果较差。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.05,
    "skinCount": null,
    "physicalArmor": 152,
    "magicResistance": 119,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 2,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_METALBAR",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_2",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_PLATE_HELL",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T4_ARMOR_LEATHER_MORGANA",
    "uiSprite": "ARMOR_LEATHER_MORGANA",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 4,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 825,
          "durability": 24300,
          "craftingRequirements": {
            "time": 1,
            "silver": 0,
            "craftingFocus": 1501,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 925,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1025,
          "durability": 54675,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1125,
          "durability": 82013,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T4_LEATHER_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {
      "1": [
        {
          "spellType": "active",
          "uniqueName": "OUTOFCOMBATHEAL",
          "uiAtlas": null,
          "uiSprite": "MEND_WOUNDS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_OUTOFCOMBATHEAL_V2_DESC",
          "localizedNames": {
            "IT-IT": "Cura ferite",
            "RU-RU": "Исцеление ран",
            "PL-PL": "Opatrywanie Ran",
            "TR-TR": "Yaraları Sar",
            "ID-ID": "Menyembuhkan Luka",
            "FR-FR": "Guérison des blessures",
            "JA-JP": "傷の治療",
            "EN-US": "Mend Wounds",
            "DE-DE": "Wunden heilen",
            "AR-SA": "الجروح الملتئمة",
            "KO-KR": "상처 치료",
            "PT-BR": "Cicatrização",
            "ZH-TW": "療傷",
            "ES-ES": "Curar heridas",
            "ZH-CN": "愈合伤口"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti bendi mentre [other]non[/other] sei impegnato in [other]combattimento[/other], [other]rallentando[/other] te stesso del [other](A)[/other] mentre [other]incanali[/other] per [other](B)[/other].\nRipristina il [heal](C)[/heal] della tua [heal]Salute massima[/heal] (i modificatori alle guarigioni fornite non hanno effetto) e il [other](D)[/other] dell'[other]energia massima[/other] ogni [other](E)[/other].",
            "RU-RU": "Перевяжите себя, пока вы [other]не[/other] находитесь в [other]бою[/other], [other]замедлившись[/other] на [other](A)[/other] на протяжении [other]поддерживания[/other] навыка в течение [other](B)[/other].\nВосстанавливает [heal](C)[/heal] от вашего [heal]максимального здоровья[/heal] (модификатор исходящего исцеления не влияет на показатель) и [other](D)[/other] от вашей [other]максимальной энергии[/other] каждые [other](E)[/other].",
            "PL-PL": "Bandażdujesz się, gdy [other]nie[/other] jesteś w trakcie [other]walki[/other], [other]spowalniając[/other] siebie o [other](A)[/other] podczas [other]kanałowania[/other] trwającego [other](B)[/other].\nPrzywraca [heal](C)[/heal] twojego [heal]Maksymalnego Zdrowia[/heal] (niezależnie od twojego Modyfikatora Leczenia) i [other](D)[/other] twojej [other]Maksymalnej Energii[/other] co [other](E)[/other].",
            "TR-TR": "[other]Savaşta[/other] [other]değilken[/other] [other](A)[/other] boyunca [other]odaklanarak[/other] yaralarını sar, kendini [other](B)[/other] [other]yavaşlatırsın[/other].\n[other](C)[/other] aralıklarla [heal]azami sağlığının[/heal] [heal](D)[/heal] kadarını (iyileştirme gerçekleştirme değiştiricinden etkilenmez) ve [other]azami enerjinin[/other] [other](E)[/other] kadarını yeniler.",
            "ID-ID": "Mengobati dirimu saat [other]tidak[/other] terlibat dalam [other]pertempuran[/other], [other]memperlambat[/other] dirimu sebesar [other](A)[/other] saat [other]menyalurkan[/other] selama [other](B)[/other].\nMemulihkan [heal](C)[/heal] dari [heal]HP Maks[/heal] kamu (tidak terpengaruh dari pengubah Rapal Penyembukan kamu) dan [other](D)[/other] dari [other]Energi Maks[/other] kamu setiap [other](E)[/other].",
            "FR-FR": "Pansez vos blessures lorsque [other]vous n'êtes pas[/other] en [other]combat[/other], ce qui vous [other]ralentit[/other] de [other](A)[/other] en [other]canalisant[/other] pendant [other](B)[/other].\nRestaure [heal](C)[/heal] de votre [heal]santé maximale[/heal] (pas affecté par votre modificateur d'incantation de soins) et [other](D)[/other] de votre [other]énergie maximale[/other] toutes les [other](E)[/other].",
            "JA-JP": "[other]戦闘中[/other]で[other]ない[/other]に包帯を巻き、[other](A)[/other]の間[/other]詠唱[/other]をしている間[/other]自身を[other](B)[/other]だけ減速させる。\nあなたの[heal]最大体力[/heal]の[heal](C)[/heal]（あなたの治療改造効果の影響を受けない）とあなたの[other]最大エネルギー[/other]の[other](D)[/other]を[other](E)[/other]ごとに回復する。",
            "EN-US": "Bandage yourself while [other]not[/other] engaged in [other]combat[/other], [other]slowing[/other] yourself by [other](A)[/other] while [other]channeling[/other] for [other](B)[/other].\nRestores [heal](C)[/heal] of your [heal]Max Health[/heal] (not affected by your Healing Cast modifier) and [other](D)[/other] of your [other]Max Energy[/other] every [other](E)[/other].",
            "DE-DE": "Verbinde dich selbst, solange du [other]nicht[/other] im [other]Kampf[/other] bist. Dies [other]verlangsamt[/other] dich für [other](A)[/other] um [other](B)[/other], solange du [other]kanalisierst[/other].\nStellt alle [other](C)[/other] [heal](D)[/heal] deines [heal]max. Lebens[/heal] (nicht beeinflusst vom Heilungsmodifikator) und [other](E)[/other] deiner [other]max. Energie[/other] wieder her.",
            "AR-SA": "عليك تضميد جروحك في أثناء [other]عدم[/other] الانخراط في [other]قتال[/other] و[other]إبطاء[/other] نفسك بمقدار [other](A)[/other] في أثناء [other]التوجيه[/other] لمدة [other](B)[/other].\nتعيد [heal](C)[/heal] من [heal]الصحة القصوى[/heal] لديك (غير المتأثرة بمعدِل إلقاء العلاج لديك) و[other](D)[/other] الحد الأقصى للطاقة[other] لديك[/other] كل[other](E)[/other].",
            "KO-KR": "[other]전투[/other]에 관여하지 [other]않는[/other] 중에, [other](A)[/other] 동안 [other]채널링[/other]하며 자신에게 붕대를 감아 자신을 [other](B)[/other]만큼 [other]느려지게[/other] 합니다.\n매 [other](C)[/other]마다 [other]최대 체력[/other]의 [heal](D)[/heal]를 (시전 치유량 수치의 영향을 받지 않음), [other]최대 에너지[/other]의 [heal](E)[/heal]를 회복합니다.",
            "PT-BR": "Cura suas feridas enquanto você [other]não[/other] está engajado em [other]combate[/other], [other]desacelerando[/other] a si mesmo em [other](A)[/other] enquanto [other]canaliza[/other] por [other](B)[/other].\nRestaura [heal](C)[/heal] da sua [heal]Vida Máxima[/heal] (não afetado pelo seu modificador de Cura Lançada) e [other](D)[/other] da sua [other]Energia Máxima[/other] a cada [other](E)[/other].",
            "ZH-TW": "在[other]未[/other]參與[other]戰鬥[/other]時進行休息，使您自身[other]緩速(A)[/other]，[other]引導[/other]持續[other](B)[/other]。\n每[other](C)[/other]回復自身[heal]生命值上限[/heal](不受施放的治療補正影響)的[heal](D)[/heal]、[other]能量上限[/other]的[other](E)[/other]。",
            "ES-ES": "Venda tus heridas mientras [other]no[/other] estés en [other]combate[/other]. Te [other]ralentizas[/other] a ti mismo en [other](A)[/other] mientras [other]canalizas[/other] durante [other](B)[/other].\nRestaura [heal](C)[/heal] de tu [heal]Salud Máxima[/heal] (no se ve afectado por tu modificador de Lanzamiento de Cura) y [other](D)[/other] de tu [other]Energía Máxima[/other] cada [other](E)[/other].",
            "ZH-CN": "当[other]不处于战斗状态[/other]时尝试休息，使你[other]减速(A)[/other]，并持续[other]引导(B)[/other]。\n每[other](C)[/other]回复等同于[heal]最大生命值(D)[/heal]的生命（不受治疗输出加成影响）与等同于[other]最大能量值(E)[/other]的能量。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 30,
          "energyUsage": 0,
          "castRange": 0,
          "category": "instant",
          "uiType": "heal",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": {
            "channelingAnimation": "channel_mend_wounds",
            "initialEffectInterval": 0,
            "effectCount": 8,
            "effectInterval": 1,
            "energyUsage": 0,
            "disruptionFactor": 0,
            "directAttributeChange": null,
            "buffOverTime": {
              "target": "self",
              "type": "movespeedbonus",
              "time": 6,
              "value": -0.5,
              "effectAreaRadius": null
            },
            "damageShield": null
          },
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "FLAMESHIELD",
          "uiAtlas": null,
          "uiSprite": "INFERNOSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Scudo degli inferi",
            "RU-RU": "Пламенный щит",
            "PL-PL": "Tarcza Inferno",
            "TR-TR": "Cehennem Kalkanı",
            "ID-ID": "Perisai Neraka",
            "FR-FR": "Bouclier de l'enfer",
            "JA-JP": "灼熱のシールド",
            "EN-US": "Inferno Shield",
            "DE-DE": "Infernoschild",
            "AR-SA": "درع الجحيم",
            "KO-KR": "인페르노 실드",
            "PT-BR": "Escudo do Fogaréu",
            "ZH-TW": "煉獄護盾",
            "ES-ES": "Escudo Inferno",
            "ZH-CN": "烈火护盾"
          },
          "localizedDescriptions": {
            "IT-IT": "Ti proteggi con una barriera di fuoco, aumentando le tue [buff]resistenze ai danni[/buff] del [buff](A)[/buff] per [buff](B)[/buff].\n[dmg]Riflette il (C)[/dmg] dei danni in arrivo come [dmg]danni magici[/dmg].",
            "RU-RU": "Вы покрываете себя пламенным щитом, увеличивающим ваши [buff]сопротивления урону[/buff] на [buff](A)[/buff] в течение [buff](B)[/buff].\n[dmg]Отражает (C)[/dmg] от входящего урона в качестве [dmg]магического урона[/dmg].",
            "PL-PL": "Pokrywasz się płonącą tarczą, zwiększającą twoje [buff]odporności na obrażenia[/buff] o [buff](A)[/buff] przez [buff](B)[/buff].\n[dmg]Odbija (C)[/dmg] otrzymywanych przez ciebie obrażeń w formie [dmg]obrażeń magicznych[/dmg].",
            "TR-TR": "Kendini yanan bir kalkan ile koruyarak [buff]hasar dirençlerini[/buff] [buff](A)[/buff] boyunca [buff](B)[/buff] artırırsın.\nGelen hasarın [dmg](C)[/dmg] kadarını [dmg]sihirli hasar[/dmg] olarak yansıtır.",
            "ID-ID": "Menyelimuti dirimu dengan perisai api, meningkatkan [buff]resistansi damage[/buff] dirimu sebesar [buff](A)[/buff] selama [buff](B)[/buff].\n[dmg]Memantulkan (C)[/dmg] dari damage yang akan diterima sebagai [dmg]damage sihir[/dmg].",
            "FR-FR": "Couvrez-vous d'un bouclier enflammé qui augmente vos [buff]résistances aux dégâts[/buff] de [buff](A)[/buff] pendant [buff](B)[/buff].\n[dmg]Renvoie (C)[/dmg] des dégâts que vous subissez sous forme de [dmg]dégâts magiques[/dmg].",
            "JA-JP": "燃え盛るシールドであなたを覆い、[buff](A)[/buff]の間、[buff]ダメージ耐性[/buff]を[buff](B)[/buff]上昇させます。\n[dmg]魔法ダメージ[/dmg]として、受けたダメージの[dmg](C)を跳ね返し[/dmg]ます。",
            "EN-US": "Cover yourself with a flaming shield, increasing your [buff]damage resistances[/buff] by [buff](A)[/buff] for [buff](B)[/buff].\n[dmg]Reflects (C)[/dmg] of incoming damage as [dmg]magical damage[/dmg].",
            "DE-DE": "Schütze dich mit einem flammenden Schild, dieser steigert deine [buff]Schadensresistenz[/buff] für [buff](A)[/buff] um [buff](B)[/buff].\n[dmg]Reflektiert (C)[/dmg] deines eingehenden Schadens als [dmg]magischen Schaden[/dmg].",
            "AR-SA": "عليك تغطية نفسك بدرع مشتعلة لزيادة [buff]مقاومة الضرر[/buff] بمقدار [buff](A)[/buff] لمدة [buff](B)[/buff].\n[dmg]تعكس (C)[/dmg] من الضرر الوارد [dmg]كضرر سحري[/dmg].",
            "KO-KR": "불타오르는 보호막으로 자신을 감싸 [buff](A)[/buff] 동안 [buff]대미지 저항력[/buff]을 [buff](B)[/buff]만큼 증가시킵니다.\n가해지는 대미지의 [dmg](C)를 반사하여[/dmg] [dmg]마법 대미지[/dmg]로 입힙니다.",
            "PT-BR": "Se cobre em um escudo flamejante, aumentando suas [buff]resistências a dano[/buff] em [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Reflete (C)[/dmg] do dano recebido como [dmg]dano mágico[/dmg].",
            "ZH-TW": "以烈焰護盾包覆自身，使自身[buff]傷害抗性[/buff]增加[buff](A)[/buff]，持續[buff](B)[/buff]。\n以[dmg]魔法傷害[/dmg]的形式，將即將承受傷害的[dmg](C)反彈[/dmg]回去。",
            "ES-ES": "Cúbrete con un escudo de llamas e incrementa tu [buff]resistencia al daño[/buff] en [buff](A)[/buff] por [buff](B)[/buff].\n[dmg]Refleja (C)[/dmg] del daño que recibes como [dmg]daño mágico[/dmg].",
            "ZH-CN": "以炽烈的护盾包覆自己，你的[buff]伤害抗性[/buff]提高[buff](A)[/buff]，持续[buff](B)[/buff]。\n你即将承受的伤害中，[dmg](C)[/dmg]以[dmg]魔法伤害[/dmg]的形式[dmg]反弹[/dmg]给敌人。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": [
            {
              "target": "self",
              "type": "magicresistance",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            },
            {
              "target": "self",
              "type": "physicalarmor",
              "time": 8,
              "value": 0.25,
              "effectAreaRadius": null
            }
          ],
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        },
        {
          "spellType": "active",
          "uniqueName": "STORMSHIELD",
          "uiAtlas": null,
          "uiSprite": "STORMSHIELD",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": null,
          "localizedNames": {
            "IT-IT": "Campo elettrico",
            "RU-RU": "Электрическое поле",
            "PL-PL": "Pole Elektryczne",
            "TR-TR": "Elektrik Alanı",
            "ID-ID": "Medan Listrik",
            "FR-FR": "Champ électrique",
            "JA-JP": "電界",
            "EN-US": "Electric Field",
            "DE-DE": "Elektrisches Feld",
            "AR-SA": "مجال كهربائي",
            "KO-KR": "일렉트릭 필드",
            "PT-BR": "Campo Elétrico",
            "ZH-TW": "電光領域",
            "ES-ES": "Campo eléctrico",
            "ZH-CN": "电力领域"
          },
          "localizedDescriptions": {
            "IT-IT": "Sprigioni un campo elettrico in un [other]raggio di (A)[/other] attorno a te che dura [other](B)[/other].\nInfligge [dmg](C) danni magici[/dmg] a tutti i nemici al suo interno ogni [dmg](D)[/dmg].",
            "RU-RU": "Создает вокруг вас электрическое поле [other]радиусом (A)[/other], которое действует [other](B)[/other].\nНаносит [dmg](C) магического урона[/dmg] всем врагам в данной области каждые [dmg](D)[/dmg].",
            "PL-PL": "Uwalniasz elektryczne pole o promieniu [other](A)[/other], utrzymujące się przez [other](B)[/other].\nZadaje [dmg](C) pkt. obrażeń magicznych[/dmg] wszystkim wrogom wewnątrz pola co [dmg](D)[/dmg].",
            "TR-TR": "Etrafında [other](A)[/other] boyunca aktif kalan [other](B) yarıçaplı[/other] bir elektrik alanı oluşturursun.\nAlandaki tüm düşmanlara [dmg](C)[/dmg] aralıkla [dmg](D) sihirli hasar[/dmg] verir.",
            "ID-ID": "Melepaskan medan listrik dalam [other]radius (A)[/other] di sekitarmu, aktif selama [other](B)[/other].\nMemberikan [dmg](C) damage sihir[/dmg] pada semua musuh di dalam medan setiap [dmg](D)[/dmg].",
            "FR-FR": "Déchaînez un champ électrique dans un [other]rayon de (A)[/other] autour de vous pendant [other](B)[/other].\nInflige [dmg](C) dégâts magiques[/dmg] à tous les ennemis dans le champ toutes les [dmg](D)[/dmg].",
            "JA-JP": "あなたの周囲の[other]半径(A)[/other]に、持続時間[other](B)[/other]の電界を解き放ちます。\n[dmg](C)[/dmg]ごとに、範囲内の全ての敵に、[dmg](D)の魔法ダメージ[/dmg]を与えます。",
            "EN-US": "Unleash an electric field in a [other](A) radius[/other] around you, lasting [other](B)[/other].\nDeals [dmg](C) magical damage[/dmg] to all enemies within the field every [dmg](D)[/dmg].",
            "DE-DE": "Entfessle ein elektrisches Feld mit [other](A) Radius[/other] um dich herum, das für [other](B)[/other] bestehen bleibt.\nVerursacht alle [dmg](C)[/dmg] [dmg](D) magischen Schaden[/dmg] bei allen Gegnern innerhalb des Feldes.",
            "AR-SA": "إطلاق العنان لمجال كهربائي في نطاق [other](A)[/other] حولك يدوم لمدة [other](B)[/other].\nيلحق [dmg](C) من الضرر السحري[/dmg] بجميع الأعداء في المجال كل [dmg](D)[/dmg].",
            "KO-KR": "[other](A)[/other] 동안 [other](B) 범위[/other]에 전기를 방출합니다.\n[dmg](C)[/dmg] 마다 [dmg](D)의 마법 대미지[/dmg]를 입힙니다.",
            "PT-BR": "Solta um campo elétrico em um [other]raio de (A)[/other] ao seu redor, durando [other](B)[/other].\nCausa [dmg](C) de dano mágico[/dmg] a todos os inimigos no campo a cada [dmg](D)[/dmg].",
            "ZH-TW": "在自身周圍[other](A)半徑範圍[/other]內釋放一個電光領域，持續[other](B)[/other]。\n每[dmg](C)[/dmg]對領域內所有敵人造成[dmg](D)點魔法傷害[/dmg]。",
            "ES-ES": "Libera un campo eléctrico de un [other]radio de (A)[/other] a tu alrededor que dura [other](B)[/other].\nInflige [dmg](C) de daño mágico[/dmg] a todos los enemigos dentro del campo cada [dmg](D)[/dmg].",
            "ZH-CN": "在你周围[other](A)半径[/other]范围内的区域释放电能力场，持续[other](B)[/other]。\n每[dmg](C)[/dmg]对所有电能力场内的所有敌人造成[dmg](D)魔法伤害[/dmg]。"
          },
          "target": "self",
          "castingTime": 0,
          "hitDelay": 0,
          "standTime": 0,
          "disruptionFactor": 1,
          "recastDelay": 40,
          "energyUsage": 10,
          "castRange": 0,
          "category": "buff",
          "uiType": "buff",
          "maxCharges": null,
          "buffOverTime": null,
          "directAttributeChange": null,
          "root": null,
          "stun": null,
          "attributeChangeOverTime": null,
          "silence": null,
          "damageShield": null,
          "channeling": null,
          "knockback": null,
          "spellEffectArea": null,
          "invisibility": null
        }
      ]
    },
    "passiveSlots": {
      "1": [
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_BALANCE",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_VITALITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_BALANCE_DESC",
          "localizedNames": {
            "IT-IT": "Mente equilibrata",
            "RU-RU": "Гармония разума",
            "PL-PL": "Zrównoważony Umysł",
            "TR-TR": "Dengeli Zihin",
            "ID-ID": "Pikiran Seimbang",
            "FR-FR": "Esprit équilibré",
            "JA-JP": "安定した精神",
            "EN-US": "Balanced Mind",
            "DE-DE": "Ausgeglichener Geist",
            "AR-SA": "عقل متزن",
            "KO-KR": "균형 잡힌 정신",
            "PT-BR": "Mente Equilibrada",
            "ZH-TW": "心平氣和",
            "ES-ES": "Mente equilibrada",
            "ZH-CN": "思维平衡"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta tutti i [buff]danni[/buff] e le tue [buff]guarigioni fornite[/buff] del [buff](A)[/buff].\nAumenta la [buff]difesa[/buff] del [buff](B)[/buff].",
            "RU-RU": "Увеличивает весь ваш [buff]урон[/buff] и [buff]исходящее исцеление[/buff] на [buff](A)[/buff].\nУвеличивает [buff]защиту[/buff] на [buff](B)[/buff].",
            "PL-PL": "Zwiększa wszystkie twoje [buff]obrażenia[/buff] i [buff]zadawane leczenie[/buff], o [buff](A)[/buff].\nZwiększa [buff]Obronę[/buff] o [buff](B)[/buff].",
            "TR-TR": "Tüm [buff]hasarını[/buff] ve [buff]iyileştirme gerçekleştirmeni[/buff] [buff](A)[/buff] artırır.\n[buff]Savunmayı[/buff] [buff](B)[/buff] artırır.",
            "ID-ID": "Menambah semua [buff]damage[/buff] dan [buff]Rapalan Penyembuhan[/buff], hingga [buff](A)[/buff].\nMenambah [buff]Pertahanan[/buff] sebesar [buff](B)[/buff].",
            "FR-FR": "Augmente tous vos [buff]dégâts[/buff] et vos [buff]incantations de soins[/buff] de [buff](A)[/buff].\nAugmente votre [buff]défense[/buff] de [buff](B)[/buff].",
            "JA-JP": "全ての[buff]ダメージ[/buff]と[buff]治癒詠唱[/buff]が[buff](A)[/buff]上昇します。\n[buff]防御力[/buff]が[buff](B)[/buff]上昇します。",
            "EN-US": "Increases all your [buff]damage[/buff] and your [buff]Healing Cast[/buff], by [buff](A)[/buff].\nIncreases [buff]Defense[/buff] by [buff](B)[/buff].",
            "DE-DE": "Steigert den von dir angerichteten [buff]Schaden[/buff] und deine [buff]gewirkte Heilung[/buff] um [buff](A)[/buff].\nSteigert die [buff]Verteidigung[/buff] um [buff](B)[/buff].",
            "AR-SA": "تزيد [buff]الضرر[/buff] الكلي لديك وقدرتك على [buff]إطلاق العلاج[/buff] بمقدار [buff](A)[/buff].\nتزيد [buff]الدفاع[/buff] بمقدار [buff](B)[/buff].",
            "KO-KR": "자신의 [buff]대미지[/buff]와 [buff]회복 시전량[/buff]을 [buff](A)[/buff] 만큼 증가시킵니다.\n[buff]방어력[/buff]을 [buff](B)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta todo o seu [buff]dano[/buff] e sua [buff]Cura[/buff], em [buff](A)[/buff].\nAumenta a [buff]Defesa[/buff] em [buff](B)[/buff].",
            "ZH-TW": "使所有[buff]傷害[/buff]和[buff]施放的治療[/buff]增加[buff](A)[/buff]。\n使[buff]防禦力[/buff]增加[buff](B)[/buff]。",
            "ES-ES": "Aumenta todo tu [buff]daño[/buff] y tu [buff]Lanzamiento de Cura[/buff] en [buff](A)[/buff].\nAumenta la [buff]Defensa[/buff] en [buff](B)[/buff].",
            "ZH-CN": "你的[buff]伤害[/buff]与[buff]治疗输出[/buff]提高[buff](A)[/buff]。\n你的[buff]防御[/buff]提高[buff](B)[/buff]。"
          },
          "buff": [
            {
              "type": "physicalattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "physicalspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "magicattackdamagebonus",
              "value": 0.04
            },
            {
              "type": "magicspelldamagebonus",
              "value": 0.04
            },
            {
              "type": "healbonus",
              "value": 0.04
            },
            {
              "type": "bonusdefensevsplayers",
              "value": 0.02
            },
            {
              "type": "bonusdefensevsmobs",
              "value": 0.02
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_INCREASED_AASPEED",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_AGILITY_1",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_INCREASED_AASPEED_DESC",
          "localizedNames": {
            "IT-IT": "Rapidità",
            "RU-RU": "Быстрота",
            "PL-PL": "Lotność",
            "TR-TR": "Atiklik",
            "ID-ID": "Kecepatan",
            "FR-FR": "Promptitude",
            "JA-JP": "迅速",
            "EN-US": "Swiftness",
            "DE-DE": "Raschheit",
            "AR-SA": "الخفة",
            "KO-KR": "신속",
            "PT-BR": "Rapidez",
            "ZH-TW": "敏捷身手",
            "ES-ES": "Prontitud",
            "ZH-CN": "迅捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità degli attacchi automatici[/buff] del [buff](A)[/buff].",
            "RU-RU": "Увеличивает вашу [buff]скорость автоатаки[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość Autoataku[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Otomatik saldırı hızını[/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Meningkatkan [buff]Kecepatan Auto-Serang[/buff] sebesar [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse d'auto-attaque[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff](A)[/buff]の間、[buff]通常攻撃速度[/buff]が上昇します。",
            "EN-US": "Increases your [buff]Auto-Attack Speed[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]automatische Angriffsgeschwindigkeit[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد من [buff]سرعة هجومك التلقائي[/buff] بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]자동 공격 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a [buff]Velocidade dos seus Ataques Automáticos[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]普通攻擊速度[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Incrementa tu [buff]velocidad de auto ataques[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]普通攻击速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "attackspeedbonus",
              "value": 0.12
            }
          ],
          "reflectDamage": null
        },
        {
          "spellType": "passive",
          "uniqueName": "PASSIVE_ARMOR_CD_REDUCTION",
          "uiAtlas": null,
          "uiSprite": "PASSIVE_PARALYSIS",
          "revision": 326081,
          "nameLocaTag": null,
          "descriptionLocaTag": "@SPELLS_PASSIVE_CD_REDUCTION_DESC",
          "localizedNames": {
            "IT-IT": "Pensatore rapido",
            "RU-RU": "Находчивость",
            "PL-PL": "Spryt",
            "TR-TR": "Tez Zihin",
            "ID-ID": "Pemikir Cepat",
            "FR-FR": "Réflexion rapide",
            "JA-JP": "迅速な頭脳",
            "EN-US": "Quick Thinker",
            "DE-DE": "Schnelldenker",
            "AR-SA": "سرعة البديهة",
            "KO-KR": "빠른 생각",
            "PT-BR": "Pensamento Rápido",
            "ZH-TW": "隨機應變",
            "ES-ES": "Decisiones rápidas",
            "ZH-CN": "思维敏捷"
          },
          "localizedDescriptions": {
            "IT-IT": "Aumenta la tua [buff]velocità di ricarica[/buff] del [buff](A)[/buff].",
            "RU-RU": "Сокращает [buff]время восстановления[/buff] на [buff](A)[/buff].",
            "PL-PL": "Zwiększa twoją [buff]szybkość odnawiania[/buff] o [buff](A)[/buff].",
            "TR-TR": "[buff]Bekleme dolma hızını [/buff] [buff](A)[/buff] artırır.",
            "ID-ID": "Menambah [buff]Laju Cooldown[/buff] hingga [buff](A)[/buff].",
            "FR-FR": "Augmente votre [buff]vitesse de recharge[/buff] de [buff](A)[/buff].",
            "JA-JP": "[buff]クールダウン率[/buff]が[buff](A)[/buff]上昇します。",
            "EN-US": "Increases your [buff]Cooldown Rate[/buff] by [buff](A)[/buff].",
            "DE-DE": "Erhöht deine [buff]Abklingrate[/buff] um [buff](A)[/buff].",
            "AR-SA": "تزيد [buff]معدل فترات الانتظار[/buff] لديك بمقدار [buff](A)[/buff].",
            "KO-KR": "자신의 [buff]재사용 대기 시간 감소 속도[/buff]를 [buff](A)[/buff] 만큼 증가시킵니다.",
            "PT-BR": "Aumenta a sua [buff]Taxa de Recarga[/buff] em [buff](A)[/buff].",
            "ZH-TW": "使自身[buff]冷卻時間速率[/buff]增加[buff](A)[/buff]。",
            "ES-ES": "Aumenta tu [buff]ritmo de tiempo de espera[/buff] en [buff](A)[/buff].",
            "ZH-CN": "你的[buff]技能冷却速度[/buff]提高[buff](A)[/buff]。"
          },
          "buff": [
            {
              "type": "magiccooldownreduction",
              "value": 0.05
            }
          ],
          "reflectDamage": null
        }
      ]
    },
    "localizedNames": {
      "IT-IT": "Giacca da persecutore del sapiente",
      "RU-RU": "Куртка лазутчика (знаток)",
      "PL-PL": "Kurtka Prześladowcy Adepta",
      "TR-TR": "Ehil İzci Ceketi",
      "ID-ID": "Jaket Penguntit Mahir",
      "FR-FR": "Veste de traqueur de l'adepte",
      "JA-JP": "ストーカージャケット（名人）",
      "EN-US": "Adept's Stalker Jacket",
      "DE-DE": "Pirschjägerjacke des Adepten",
      "AR-SA": "سترة المتربص للبارع",
      "KO-KR": "숙련자의 추적자 재킷",
      "PT-BR": "Casaco de Espreitador do Adepto",
      "ZH-TW": "老手級潛行者外套",
      "ES-ES": "Chaqueta de acechador del iniciado",
      "ZH-CN": "老手级尾行外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\n Кожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\n Skórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\n Les armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausgewogen zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 ��이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\n Las armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 0.667,
      "silver": null,
      "craftingFocus": 858,
      "craftResourceList": [
        {
          "uniqueName": "T4_LEATHER",
          "count": 16
        },
        {
          "uniqueName": "T4_ARTEFACT_TOKEN_FAVOR_1",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_MORGANA",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_LEATHER_SET3",
    "uiSprite": "ARMOR_LEATHER_LEVEL3",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da assassino del maestro",
      "RU-RU": "Куртка убийцы (мастер)",
      "PL-PL": "Kurtka Skrytobójcy Mistrza",
      "TR-TR": "Usta Suikastçı Ceketi",
      "ID-ID": "Jaket Pembunuh Master",
      "FR-FR": "Veste d'assassin du maître",
      "JA-JP": "アサシンジャケット（マスター）",
      "EN-US": "Master's Assassin Jacket",
      "DE-DE": "Attentäterjacke des Meisters",
      "AR-SA": "سترة السفاح للخبير",
      "KO-KR": "마스터의 암살자 재킷",
      "PT-BR": "Casaco de Assassino do Mestre",
      "ZH-TW": "大師級刺客外套",
      "ES-ES": "Chaqueta de asesino del maestro",
      "ZH-CN": "大师级刺客外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.3,
    "skinCount": null,
    "physicalArmor": 92,
    "magicResistance": 92,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL3",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_LEATHER_SET2",
    "uiSprite": "ARMOR_LEATHER_LEVEL2",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da cacciatore del maestro",
      "RU-RU": "Куртка охотника (мастер)",
      "PL-PL": "Kurtka Łowcy Mistrza",
      "TR-TR": "Usta Avcı Ceketi",
      "ID-ID": "Jaket Pemburu Master",
      "FR-FR": "Veste de chasseur du maître",
      "JA-JP": "狩人のジャケット（マスター）",
      "EN-US": "Master's Hunter Jacket",
      "DE-DE": "Jägerjacke des Meisters",
      "AR-SA": "سترة الصياد للخبير",
      "KO-KR": "마스터의 헌터 재킷",
      "PT-BR": "Casaco de Caçador do Mestre",
      "ZH-TW": "大師級獵人外套",
      "ES-ES": "Chaqueta de cazador del maestro",
      "ZH-CN": "大师级猎人外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.25,
    "skinCount": null,
    "physicalArmor": 100,
    "magicResistance": 100,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL2",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T6_ARMOR_LEATHER_SET1",
    "uiSprite": "ARMOR_LEATHER_LEVEL1",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 6,
    "enchantmentLevel": 0,
    "categoryId": "leather_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 1000,
          "durability": 36450,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL1",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1100,
          "durability": 54675,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL2",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1200,
          "durability": 82013,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL3",
                "count": 16
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1300,
          "durability": 123019,
          "craftingRequirements": {
            "time": 3.6,
            "silver": 0,
            "craftingFocus": 24630,
            "craftResourceList": [
              {
                "uniqueName": "T6_LEATHER_LEVEL4",
                "count": 16
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Giacca da mercenario del maestro",
      "RU-RU": "Куртка наемника (мастер)",
      "PL-PL": "Kurtka Najemnika Mistrza",
      "TR-TR": "Usta Paralı Asker Ceketi",
      "ID-ID": "Jaket Tentara Bayaran Master",
      "FR-FR": "Veste de mercenaire du maître",
      "JA-JP": "傭兵のジャケット（マスター）",
      "EN-US": "Master's Mercenary Jacket",
      "DE-DE": "Söldnerjacke des Meisters",
      "AR-SA": "سترة المرتزق للخبير",
      "KO-KR": "마스터의 용병 재킷",
      "PT-BR": "Casaco de Mercenário do Mestre",
      "ZH-TW": "大師級傭兵外套",
      "ES-ES": "Chaqueta de mercenario del maestro",
      "ZH-CN": "大师级雇佣兵外套"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di cuoio offrono un buon equilibrio tra potenziale offensivo e difensivo.",
      "RU-RU": "Снаряжение\nКожаная броня хороша и в обороне, и в наступлении.",
      "PL-PL": "Przedmiot do wyposażenia\nSkórzane zbroje oferują zrównoważoną obronę i atak",
      "TR-TR": "Ekipman Eşyası\nDeri Zırhlar, savunma ve saldırı özellikleri konusunda dengelidir.",
      "ID-ID": "Item Perlengkapan\nArmor Kulit memiliki pertahanan dan serangan yang seimbang.",
      "FR-FR": "Pièce d'équipement\nLes armures en cuir sont équilibrées entre défense et attaque",
      "JA-JP": "装備アイテム\n革アーマーは防御力と攻撃力のバランスが取れています。",
      "EN-US": "Equipment Item\nLeather Armors are balanced between defense and offense.",
      "DE-DE": "Ausrüstungsgegenstand\nLederrüstungen sind ausbalanciert zwischen Verteidigung und Angriff",
      "AR-SA": "عنصر معدات\nتوازن الدروع الجلدية بين الدفاع والهجوم.",
      "KO-KR": "장비 아이템\n피혁 아머는 방어와 공격의 균형이 잡혀 있습니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Couro são equilibradas entre defesa e ataque.",
      "ZH-TW": "裝備物品\n皮革護甲的特點是攻守能力相對平衡。",
      "ES-ES": "Objeto de equipo\nLas armaduras de cuero están equilibradas entre ataque y defensa",
      "ZH-CN": "装备物品\n皮甲攻守兼顾。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.2,
    "skinCount": null,
    "physicalArmor": 108,
    "magicResistance": 108,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1.333,
      "silver": 0,
      "craftingFocus": 2626,
      "craftResourceList": [
        {
          "uniqueName": "T6_LEATHER",
          "count": 16
        }
      ]
    },
    "spriteName": "ARMOR_LEATHER_LEVEL1",
    "stackable": true,
    "equipable": true
  },
  {
    "itemType": "equipment",
    "uniqueName": "T5_ARMOR_CLOTH_MORGANA",
    "uiSprite": "ARMOR_CLOTH_MORGANA",
    "uiSpriteOverlay1": null,
    "uiSpriteOverlay2": null,
    "uiSpriteOverlay3": null,
    "uiAtlas": null,
    "showinmarketplace": true,
    "level": 1,
    "tier": 5,
    "enchantmentLevel": 0,
    "categoryId": "cloth_armor",
    "categoryName": "",
    "revision": 330475,
    "enchantments": {
      "enchantments": [
        {
          "enchantmentLevel": 1,
          "itemPower": 975,
          "durability": 82013,
          "craftingRequirements": {
            "time": 1.333,
            "silver": 0,
            "craftingFocus": 2626,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL1",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 2,
          "itemPower": 1075,
          "durability": 123019,
          "craftingRequirements": {
            "time": 1.667,
            "silver": 0,
            "craftingFocus": 4596,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL2",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 3,
          "itemPower": 1175,
          "durability": 184528,
          "craftingRequirements": {
            "time": 2.5,
            "silver": 0,
            "craftingFocus": 8042,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL3",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        },
        {
          "enchantmentLevel": 4,
          "itemPower": 1275,
          "durability": 276792,
          "craftingRequirements": {
            "time": 3,
            "silver": 0,
            "craftingFocus": 14074,
            "craftResourceList": [
              {
                "uniqueName": "T5_CLOTH_LEVEL4",
                "count": 16
              },
              {
                "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
                "count": 1
              }
            ]
          }
        }
      ]
    },
    "activeSlots": {},
    "passiveSlots": {},
    "localizedNames": {
      "IT-IT": "Veste da cultista dell'esperto",
      "RU-RU": "Мантия культиста (эксперт)",
      "PL-PL": "Szata Kultysty Znawcy",
      "TR-TR": "Uzman Tarikat Cübbesi",
      "ID-ID": "Jubah Kultus Ahli",
      "FR-FR": "Robe de culte de l'expert",
      "JA-JP": "狂信者のローブ（達人）",
      "EN-US": "Expert's Cultist Robe",
      "DE-DE": "Kultistenrobe des Experten",
      "AR-SA": "ثوب الأتباع للأخصائي",
      "KO-KR": "전문가의 광신도 로브",
      "PT-BR": "Robe Sectário do Perito",
      "ZH-TW": "專家級邪教徒長袍",
      "ES-ES": "Túnica de sectario del experto",
      "ZH-CN": "专家级邪教徒长袍"
    },
    "localizedDescriptions": {
      "IT-IT": "Oggetto d'equipaggiamento\nLe armature di stoffa offrono poca difesa, ma garantiscono un eccellente potenziale offensivo.",
      "RU-RU": "Снаряжение\n Тканевая броня дает меньшую защиту, но не мешает атаковать",
      "PL-PL": "Przedmiot do wyposażenia\n Materiałowe zbroje oferują ograniczoną obronę i doskonały atak",
      "TR-TR": "Ekipman Eşyası\nKumaş Zırhlar savunma konusunda zayıf olsalar da saldırı tarafında oldukça kullanışlıdır.",
      "ID-ID": "Item Perlengkapan\nArmor Kain memiliki pertahanan terbatas, namun unggul dalam serangan.",
      "FR-FR": "Pièce d'équipement\n Les armures en tissu offrent une défense moindre mais sont idéales pour l'attaque",
      "JA-JP": "装備アイテム\n布製アーマーには限られた防御力しかありませんが、攻撃面で優れています。",
      "EN-US": "Equipment Item\nCloth Armors offer limited defense, but excel at offense.",
      "DE-DE": "Ausrüstungsgegenstand\n Stoffrüstungen bieten eingeschränkte Verteidigung, zeichnen sich aber beim Angriff aus.",
      "AR-SA": "عنصر معدات\nتمنح الدروع القماشية قدرات دفاعية محدودة، لكنها ممتازة عند الهجوم.",
      "KO-KR": "장비 아이템\n직물 아머는 방어는 약하지만, 공격이 뛰어납니다.",
      "PT-BR": "Item de Equipamento\nArmaduras de Tecido têm defesa reduzida, mas ataque aumentado",
      "ZH-TW": "裝備物品\n布質護甲的特點是攻擊能力卓越，但防禦能力相對遜色。",
      "ES-ES": "Objeto de equipo\nLas armaduras de tela ofrecen poca defensa pero mucho ataque.",
      "ZH-CN": "装备物品\n布甲防御效果有限，但是攻击效果出色。"
    },
    "slotType": "armor",
    "physicalAttackDamageBonus": 0.5,
    "skinCount": null,
    "physicalArmor": 54,
    "magicResistance": 69,
    "magicAttackDamageBonus": null,
    "activeSpellSlots": 1,
    "passiveSpellSlots": 1,
    "itemPowerProgressionType": "armor",
    "craftingRequirements": {
      "time": 1,
      "silver": null,
      "craftingFocus": 1501,
      "craftResourceList": [
        {
          "uniqueName": "T5_CLOTH",
          "count": 16
        },
        {
          "uniqueName": "T5_ARTEFACT_TOKEN_FAVOR_3",
          "count": 1
        }
      ]
    },
    "spriteName": "ARMOR_CLOTH_MORGANA",
    "stackable": true,
    "equipable": true
  }
]